DryLife Exploration Thread

For discussion of other cellular automata.
Post Reply
Pigeonbee
Posts: 21
Joined: March 25th, 2016, 2:59 pm
Location: UK

DryLife Exploration Thread

Post by Pigeonbee » March 29th, 2016, 6:36 am

I thought DryLife was very interesting, so I made a thread about it.
Post any stuff you've found in DryLife, if you can.

http://imgur.com/8YwKexI - Indefinetly growing pattern. It's creating somewhat complex stuff, like boats with tails and pulsars.

In this rule, it seems that patterns rarely stabilize at all.

LWSS's are an impossiblity, and the only spaceships I've seen are gliders and a thing made out of 2 r-pentominoes.
Last edited by Pigeonbee on March 29th, 2016, 8:48 am, edited 1 time in total.
I am riveted by really, really long-lasting methuselahs.
Trying to seach for them in golly by placing random blocks and hoping for the best, and also by modding existing ones.

EricG
Posts: 199
Joined: August 19th, 2011, 5:41 pm
Location: Chicago-area, USA

Re: DryLife Exploration Thread

Post by EricG » March 29th, 2016, 8:32 am

Don't miss out on reading this already existing thread: viewtopic.php?f=11&t=490 If you're interested in DryLife, it makes for very exciting reading! Maybe seeing what's already been done will help someone build something new.

muzik
Posts: 3512
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Re: DryLife Exploration Thread

Post by muzik » September 4th, 2016, 5:40 pm

Code: Select all

x = 35, y = 30, rule = B37/S23
3o29b3o13$16b3o3$16b3o13$3o29b3o!
Quadratically burning thing.
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

User avatar
A for awesome
Posts: 1904
Joined: September 13th, 2014, 5:36 pm
Location: 0x-1
Contact:

Re: DryLife Exploration Thread

Post by A for awesome » September 12th, 2016, 7:03 pm

34-cell c/3 orthogonal (min. pop. gen. 2):

Code: Select all

x = 17, y = 7, rule = B37/S23
3bo9bo$b3o9b3o$bo2bob2ob2obo2bo$o4bobobobo4bo$bob3obobob3obo2$b3o9b
3o!
Found during a depth-first 2c/6 search, despite being short-wide and period 3.
x₁=ηx
V ⃰_η=c²√(Λη)
K=(Λu²)/2
Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)

$$x_1=\eta x$$
$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$
$$K=\frac{\Lambda u^2}2$$
$$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$

http://conwaylife.com/wiki/A_for_all

Aidan F. Pierce

User avatar
A for awesome
Posts: 1904
Joined: September 13th, 2014, 5:36 pm
Location: 0x-1
Contact:

Re: DryLife Exploration Thread

Post by A for awesome » December 20th, 2017, 2:08 pm

A weird sparky wick/fuse that leaves behind dock-on-docks:

Code: Select all

x = 130, y = 9, rule = B37/S23
bo16bo4bo16bo4bo16bo4bo16bo4bo16bo4bo16bo$obo14bobo2bobo14bobo2bobo14b
obo2bobo14bobo2bobo14bobo2bobo14bobo$o2bo12bo2bo2bo2bo12bo2bo2bo2bo12b
o2bo2bo2bo12bo2bo2bo2bo12bo2bo2bo2bo12bo2bo$3o14b3o2b3o14b3o2b3o14b3o
2b3o14b3o2b3o14b3o2b3o14b3o2$3o14b3o2b3o14b3o2b3o14b3o2b3o14b3o2b3o14b
3o2b3o14b3o$o2bo12bo2bo2bo2bo12bo2bo2bo2bo12bo2bo2bo2bo12bo2bo2bo2bo
12bo2bo2bo2bo12bo2bo$obo14bobo2bobo14bobo2bobo14bobo2bobo14bobo2bobo
14bobo2bobo14bobo$bo16bo4bo16bo4bo16bo4bo16bo4bo16bo4bo16bo!
x₁=ηx
V ⃰_η=c²√(Λη)
K=(Λu²)/2
Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)

$$x_1=\eta x$$
$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$
$$K=\frac{\Lambda u^2}2$$
$$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$

http://conwaylife.com/wiki/A_for_all

Aidan F. Pierce

Naszvadi
Posts: 381
Joined: May 7th, 2016, 8:53 am
Contact:

Re: DryLife Exploration Thread

Post by Naszvadi » January 29th, 2018, 5:54 am

Well, it is the usual unit cell construction in DryLife and relative rules, but counts I hope:
../forums/viewtopic.php?f=11&t=2597&start=25
So it is Turing-complete, based a trick on right-angle kickback reactions on inverted sparse Glider stream signals.

Post Reply