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### DryLife Exploration Thread

Posted: **March 29th, 2016, 6:36 am**

by **Pigeonbee**

I thought DryLife was very interesting, so I made a thread about it.

Post any stuff you've found in DryLife, if you can.

http://imgur.com/8YwKexI - Indefinetly growing pattern. It's creating somewhat complex stuff, like boats with tails and pulsars.

In this rule, it seems that patterns rarely stabilize at all.

LWSS's are an impossiblity, and the only spaceships I've seen are gliders and a thing made out of 2 r-pentominoes.

### Re: DryLife Exploration Thread

Posted: **March 29th, 2016, 8:32 am**

by **EricG**

Don't miss out on reading this already existing thread:

viewtopic.php?f=11&t=490 If you're interested in DryLife, it makes for very exciting reading! Maybe seeing what's already been done will help someone build something new.

### Re: DryLife Exploration Thread

Posted: **September 4th, 2016, 5:40 pm**

by **muzik**

Code: Select all

```
x = 35, y = 30, rule = B37/S23
3o29b3o13$16b3o3$16b3o13$3o29b3o!
```

Quadratically burning thing.

### Re: DryLife Exploration Thread

Posted: **September 12th, 2016, 7:03 pm**

by **A for awesome**

34-cell c/3 orthogonal (min. pop. gen. 2):

Code: Select all

```
x = 17, y = 7, rule = B37/S23
3bo9bo$b3o9b3o$bo2bob2ob2obo2bo$o4bobobobo4bo$bob3obobob3obo2$b3o9b
3o!
```

Found during a depth-first 2c/6 search, despite being short-wide and period 3.

### Re: DryLife Exploration Thread

Posted: **December 20th, 2017, 2:08 pm**

by **A for awesome**

A weird sparky wick/fuse that leaves behind dock-on-docks:

Code: Select all

```
x = 130, y = 9, rule = B37/S23
bo16bo4bo16bo4bo16bo4bo16bo4bo16bo4bo16bo$obo14bobo2bobo14bobo2bobo14b
obo2bobo14bobo2bobo14bobo2bobo14bobo$o2bo12bo2bo2bo2bo12bo2bo2bo2bo12b
o2bo2bo2bo12bo2bo2bo2bo12bo2bo2bo2bo12bo2bo$3o14b3o2b3o14b3o2b3o14b3o
2b3o14b3o2b3o14b3o2b3o14b3o2$3o14b3o2b3o14b3o2b3o14b3o2b3o14b3o2b3o14b
3o2b3o14b3o$o2bo12bo2bo2bo2bo12bo2bo2bo2bo12bo2bo2bo2bo12bo2bo2bo2bo
12bo2bo2bo2bo12bo2bo$obo14bobo2bobo14bobo2bobo14bobo2bobo14bobo2bobo
14bobo2bobo14bobo$bo16bo4bo16bo4bo16bo4bo16bo4bo16bo4bo16bo!
```

### Re: DryLife Exploration Thread

Posted: **January 29th, 2018, 5:54 am**

by **Naszvadi**

Well, it is the usual

unit cell construction in

DryLife and relative rules, but counts I hope:

../forums/viewtopic.php?f=11&t=2597&start=25
So it is Turing-complete, based a trick on right-angle

kickback reactions on inverted sparse

Glider stream signals.