Actually, it is a working sawtooth with minimum repeating population 223. The advancing spaceship has speed 8c/17, the gun fires a spaceship with speed c/2, and the fuse formed afterward has speed 25c/52, which yields an expansion factor of 841/25 = 33.64. The first five minima occur at generations 89, 2027, 67205, 2259797, and 76018649.GUYTU6J wrote: ↑February 11th, 2021, 11:57 amThis is a failed attempt to construct a sawtooth because of the lack of proper upstream T-ship suppression:Any ideas to complete it? Can I use something like a regulator?Code: Select all
x = 104, y = 105, rule = B3-jknr4ity5ijk6i8/S23-a4city6c7c 54bo$53bobo$54bo10$bo24bo$obo12bo9bobo$bo12bobo9bo26bo$15b2o35bobo$52b 2o$18b2o29bo$17b3o19bo8b3o$18b2o18bobo7b3o$39bo5$54bo$53bobo$19bo34bo$ 18bobo$19bo9$48bo$47bobo$13bo34bo$12bobo$13bo5$28bo$17b3o7bobo18b2o$ 17b3o8bo19b3o$18bo29b2o29bo9bo$14b2o62bobo8bo$13bobo35b2o26bo8b4o$14bo 26bo9bobo37b2o$40bobo9bo35bobob2o$41bo50bo$66bo17b3o2b3o$58bo6bobo15bo 2bo$57bobo6bo16bo3bo$58bo24b2o2b2o$85bo3bo8b3o$86b3o9bobo$86b3o8bo2bo$ 96b2o3b3o$96b2o5bo$13bo81bobobo2b2o$12bobo64b3o12b2o2bo$13bo65bobo6b3o 2b3o2b2o2bo$79b3o12b2o2bo$95bobobo2b2o$96b2o5bo$96b2o3b3o$97bo2bo$98bo bo$98b3o2$95b2o$95b3o$95b2o2$98b3o$98bobo$97bo2bo$96b2o3b3o$96b2o5bo$ 95bobobo2b2o$79b3o12b2o2bo$79bobo6b3o2b3o2b2o2bo$79b3o12b2o2bo$95bobob o2b2o$96b2o5bo$96b2o3b3o$86b3o8bo2bo$86b3o9bobo$85bo3bo8b3o$83b2o2b2o$ 83bo3bo$83bo2bo$84b3o2b3o$92bo$88bobob2o$91b2o$88b4o$89bo$89bo!
Thread for basic non-CGOL questions
- LaundryPizza03
- Posts: 2324
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Re: Thread for basic non-CGOL questions
Code: Select all
x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o$b2o$2o!
-
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Re: Thread for basic non-CGOL questions
My best guess is because the form that I'm used to looking 'for doesn't show up in this rule, so I suppose that you are correct because I would have recognized its predecessors had I memorized them.
I am tentatively considering myself back.
Re: Thread for basic non-CGOL questions
How do I convert a binary string to base64 encoding for MAP rules? All I can find online is converting text to base64 encoding.
The rule I'm proposing is actually quite simple: it's Seeds, except B2a only works in half its configurations (with C4 symmetry), hopefully making it nonexplosive.
This diagram is just for visuals; it's not meant to be run.
The rule I'm proposing is actually quite simple: it's Seeds, except B2a only works in half its configurations (with C4 symmetry), hopefully making it nonexplosive.
This diagram is just for visuals; it's not meant to be run.
Code: Select all
x = 23, y = 13, rule = LifeHistory
A2B2.B2A2.3B2.3B$ACB2.BCB2.BCA2.BCB$3B2.3B2.2BA2.2AB3$2AB2.2BA2.3B2.
3B$BDB2.BDA2.BDB2.ADB$3B2.3B2.B2A2.A2B3$ABA2.A2B2.A2B2.BAB2.BAB$BCB2.
BCA2.BCB2.BCA2.BCB$3B2.3B2.2BA2.3B2.BAB!
User:HotdogPi/My discoveries
Periods discovered: 5-16,⑱,⑳G,㉑G,㉒㉔㉕,㉗-㉛,㉜SG,㉞㉟㊱㊳㊵㊷㊹㊺㊽㊿,54G,55G,56,57G,60,62-66,68,70,73,74S,75,76S,80,84,88,90,96
100,02S,06,08,10,12,14G,16,17G,20,26G,28,38,47,48,54,56,72,74,80,92,96S
217,486,576
S: SKOP
G: gun
Periods discovered: 5-16,⑱,⑳G,㉑G,㉒㉔㉕,㉗-㉛,㉜SG,㉞㉟㊱㊳㊵㊷㊹㊺㊽㊿,54G,55G,56,57G,60,62-66,68,70,73,74S,75,76S,80,84,88,90,96
100,02S,06,08,10,12,14G,16,17G,20,26G,28,38,47,48,54,56,72,74,80,92,96S
217,486,576
S: SKOP
G: gun
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Re: Thread for basic non-CGOL questions
That's not a question. Could you please reserve this thread for questions (and answers to those questions)?
Also, in general, simply saying that a rule is good or interesting is not very helpful. If you show us the structures that it has that make it good or interesting (in the appropriate thread), that would be better.
I am tentatively considering myself back.
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Re: Thread for basic non-CGOL questions
How Do Rule Tables And Rule Trees Work?
What Is "B2-i/S"?
What Is "B2-i/S"?
- hotcrystal0
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What are ruletables and how do I make them?
How do I make a ruletable and what does everything do in one?
EDIT by dvgrn: A basic question like this fits better here than in a whole new thread under Website Discussion. Please try to limit the number of new threads, and the number of new one-liner posts without much content, that you create per day. People are starting to report some of them as being a bit too noisy for these forums -- "noisy" as in "low signal-to-noise ratio".
EDIT by dvgrn: A basic question like this fits better here than in a whole new thread under Website Discussion. Please try to limit the number of new threads, and the number of new one-liner posts without much content, that you create per day. People are starting to report some of them as being a bit too noisy for these forums -- "noisy" as in "low signal-to-noise ratio".
Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
Re: What are ruletables and how do I make them?
Have you seen the wiki tutorial? That might be the best place to learn about ruletables quickly.hotcrystal0 wrote: ↑March 23rd, 2021, 6:03 pmHow do I make a ruletable and what does everything do in one?
EDIT:
re: movement to thread, why not the thread for basic non-CGoL questions?
EDIT by dvgrn: Yup, that is obviously what I should have done.
not active here but active on discord
Re: Thread for basic non-CGOL questions
Some of the code in MAPper.lua might help, if you don't mind Lua instead of Python.
What it does is to create all 512 neighborhoods and actually run them for one tick in Golly. Then it creates a binary string representing the unencoded MAP string, and then it base64-encodes that string.
There's some extra complexity due to Golly not actually running the rule that it's supposed to sometimes, to avoid strobing effects. But the base64-encoding part should be fairly easy to extract.
- hotcrystal0
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Tell me the string for each transition
Can someone tell me the string for each transition in a ruletable? I really need it!
Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
- toroidalet
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Re: Thread for basic non-CGOL questions
Please don't create a new thread every time you have a question like this. It clutters up the forums.
As usual with these types of questions, the first step would be to check LifeWiki, which has a table. There was an image somewhere with the same list but I forgot where. (this is assuming you are referring to non-totalistic rules, not ruletables.)
If you use them enough, you'll eventually memorize them all and the thought that they could have been assigned any other way will become pure nonsense. Don't let the task ahead daunt you!
If you meant "how to write transitions in rule tables", there's a guide somewhere. Basically, a transition looks like this (in smaller neighborhoods, there will be less transitions):
This means that a cell in state "center" (they are numbers) surrounded by a given pattern of other cells will become the final state.
As usual with these types of questions, the first step would be to check LifeWiki, which has a table. There was an image somewhere with the same list but I forgot where. (this is assuming you are referring to non-totalistic rules, not ruletables.)
If you use them enough, you'll eventually memorize them all and the thought that they could have been assigned any other way will become pure nonsense. Don't let the task ahead daunt you!
If you meant "how to write transitions in rule tables", there's a guide somewhere. Basically, a transition looks like this (in smaller neighborhoods, there will be less transitions):
Code: Select all
center,N,NE,E,SE,S,SW,W,NW,final
Last edited by toroidalet on March 25th, 2021, 6:35 pm, edited 1 time in total.
Any sufficiently advanced software is indistinguishable from malice.
Re: Tell me the string for each transition
Sure -- but this is a basic OCA question. It definitely isn't a question about Conway's Life or about the forum website, and even if it were it wouldn't need a whole new thread on the Website Discussion board. Please spend some time trying to understand why I moved this question to this thread instead (for the second time in a row) before you create any more threads, or I'll have to start trying to get your attention with a temporary ban.hotcrystal0 wrote: ↑March 25th, 2021, 5:59 pmCan someone tell me the string for each transition in a ruletable? I really need it!
I think what you're looking for is this dictionary definition from isotropic-rule-gen.py:
Code: Select all
"0" : [0,0,0,0,0,0,0,0], #
"1e" : [1,0,0,0,0,0,0,0], # N
"1c" : [0,1,0,0,0,0,0,0], # NE
"2a" : [1,1,0,0,0,0,0,0], # N, NE
"2e" : [1,0,1,0,0,0,0,0], # N, E
"2k" : [1,0,0,1,0,0,0,0], # N, SE
"2i" : [1,0,0,0,1,0,0,0], # N, S
"2c" : [0,1,0,1,0,0,0,0], # NE, SE
"2n" : [0,1,0,0,0,1,0,0], # NE, SW
"3a" : [1,1,1,0,0,0,0,0], # N, NE, E
"3n" : [1,1,0,1,0,0,0,0], # N, NE, SE
"3r" : [1,1,0,0,1,0,0,0], # N, NE, S
"3q" : [1,1,0,0,0,1,0,0], # N, NE, SW
"3j" : [1,1,0,0,0,0,1,0], # N, NE, W
"3i" : [1,1,0,0,0,0,0,1], # N, NE, NW
"3e" : [1,0,1,0,1,0,0,0], # N, E, S
"3k" : [1,0,1,0,0,1,0,0], # N, E, SW
"3y" : [1,0,0,1,0,1,0,0], # N, SE, SW
"3c" : [0,1,0,1,0,1,0,0], # NE, SE, SW
"4a" : [1,1,1,1,0,0,0,0], # N, NE, E, SE
"4r" : [1,1,1,0,1,0,0,0], # N, NE, E, S
"4q" : [1,1,1,0,0,1,0,0], # N, NE, E, SW
"4i" : [1,1,0,1,1,0,0,0], # N, NE, SE, S
"4y" : [1,1,0,1,0,1,0,0], # N, NE, SE, SW
"4k" : [1,1,0,1,0,0,1,0], # N, NE, SE, W
"4n" : [1,1,0,1,0,0,0,1], # N, NE, SE, NW
"4z" : [1,1,0,0,1,1,0,0], # N, NE, S, SW
"4j" : [1,1,0,0,1,0,1,0], # N, NE, S, W
"4t" : [1,1,0,0,1,0,0,1], # N, NE, S, NW
"4w" : [1,1,0,0,0,1,1,0], # N, NE, SW, W
"4e" : [1,0,1,0,1,0,1,0], # N, E, S, W
"4c" : [0,1,0,1,0,1,0,1], # NE, SE, SW, NW
"5i" : [1,1,1,1,1,0,0,0], # N, NE, E, SE, S
"5j" : [1,1,1,1,0,1,0,0], # N, NE, E, SE, SW
"5n" : [1,1,1,1,0,0,1,0], # N, NE, E, SE, W
"5a" : [1,1,1,1,0,0,0,1], # N, NE, E, SE, NW
"5q" : [1,1,1,0,1,1,0,0], # N, NE, E, S, SW
"5c" : [1,1,1,0,1,0,1,0], # N, NE, E, S, W
"5r" : [1,1,0,1,1,1,0,0], # N, NE, SE, S, SW
"5y" : [1,1,0,1,1,0,1,0], # N, NE, SE, S, W
"5k" : [1,1,0,1,0,1,1,0], # N, NE, SE, SW, W
"5e" : [1,1,0,1,0,1,0,1], # N, NE, SE, SW, NW
"6a" : [1,1,1,1,1,1,0,0], # N, NE, E, SE, S, SW
"6c" : [1,1,1,1,1,0,1,0], # N, NE, E, SE, S, W
"6k" : [1,1,1,1,0,1,1,0], # N, NE, E, SE, SW, W
"6e" : [1,1,1,1,0,1,0,1], # N, NE, E, SE, SW, NW
"6n" : [1,1,1,0,1,1,1,0], # N, NE, E, S, SW, W
"6i" : [1,1,0,1,1,1,0,1], # N, NE, SE, S, SW, NW
"7c" : [1,1,1,1,1,1,1,0], # N, NE, E, SE, S, SW, W
"7e" : [1,1,1,1,1,1,0,1], # N, NE, E, SE, S, SW, NW
"8" : [1,1,1,1,1,1,1,1], # N, NE, E, SE, S, SW, W, NW
"6k" : [1,1,1,1,0,1,1,0], # N, NE, E, SE, SW, W
"7e" : [1,1,1,1,1,1,0,1], # N, NE, E, SE, S, SW, NW
"B" means a cell is being born, so it starts with state 0 and ends in state 1. The rule line is:
0,1,1,1,1,0,1,1,0,1
"S" means a cell is surviving, so it starts with state 1 and ends in state 1. The rule line is:
1,1,1,1,1,1,1,0,1,1
The symmetry that the table would need to define to use these strings would be 'rotate4reflect'.
- hotcrystal0
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Re: Tell me the string for each transition
Thank you! You're the best!dvgrn wrote: ↑March 25th, 2021, 6:33 pmSure -- but this is a basic OCA question. It definitely isn't a question about Conway's Life or about the forum website, and even if it were it wouldn't need a whole new thread on the Website Discussion board. Please spend some time trying to understand why I moved this question to this thread instead (for the second time in a row) before you create any more threads, or I'll have to start trying to get your attention with a temporary ban.hotcrystal0 wrote: ↑March 25th, 2021, 5:59 pmCan someone tell me the string for each transition in a ruletable? I really need it!
I think what you're looking for is this dictionary definition from isotropic-rule-gen.py:
If you're building rule tables by hand (though I'm not sure why you wouldn't just use one of the scripts) then you'd just use the lists of ones and zeroes inside the brackets. Example: to build a table for B6k/S7e, you'd just look at these lines:Code: Select all
"0" : [0,0,0,0,0,0,0,0], # "1e" : [1,0,0,0,0,0,0,0], # N "1c" : [0,1,0,0,0,0,0,0], # NE "2a" : [1,1,0,0,0,0,0,0], # N, NE "2e" : [1,0,1,0,0,0,0,0], # N, E "2k" : [1,0,0,1,0,0,0,0], # N, SE "2i" : [1,0,0,0,1,0,0,0], # N, S "2c" : [0,1,0,1,0,0,0,0], # NE, SE "2n" : [0,1,0,0,0,1,0,0], # NE, SW "3a" : [1,1,1,0,0,0,0,0], # N, NE, E "3n" : [1,1,0,1,0,0,0,0], # N, NE, SE "3r" : [1,1,0,0,1,0,0,0], # N, NE, S "3q" : [1,1,0,0,0,1,0,0], # N, NE, SW "3j" : [1,1,0,0,0,0,1,0], # N, NE, W "3i" : [1,1,0,0,0,0,0,1], # N, NE, NW "3e" : [1,0,1,0,1,0,0,0], # N, E, S "3k" : [1,0,1,0,0,1,0,0], # N, E, SW "3y" : [1,0,0,1,0,1,0,0], # N, SE, SW "3c" : [0,1,0,1,0,1,0,0], # NE, SE, SW "4a" : [1,1,1,1,0,0,0,0], # N, NE, E, SE "4r" : [1,1,1,0,1,0,0,0], # N, NE, E, S "4q" : [1,1,1,0,0,1,0,0], # N, NE, E, SW "4i" : [1,1,0,1,1,0,0,0], # N, NE, SE, S "4y" : [1,1,0,1,0,1,0,0], # N, NE, SE, SW "4k" : [1,1,0,1,0,0,1,0], # N, NE, SE, W "4n" : [1,1,0,1,0,0,0,1], # N, NE, SE, NW "4z" : [1,1,0,0,1,1,0,0], # N, NE, S, SW "4j" : [1,1,0,0,1,0,1,0], # N, NE, S, W "4t" : [1,1,0,0,1,0,0,1], # N, NE, S, NW "4w" : [1,1,0,0,0,1,1,0], # N, NE, SW, W "4e" : [1,0,1,0,1,0,1,0], # N, E, S, W "4c" : [0,1,0,1,0,1,0,1], # NE, SE, SW, NW "5i" : [1,1,1,1,1,0,0,0], # N, NE, E, SE, S "5j" : [1,1,1,1,0,1,0,0], # N, NE, E, SE, SW "5n" : [1,1,1,1,0,0,1,0], # N, NE, E, SE, W "5a" : [1,1,1,1,0,0,0,1], # N, NE, E, SE, NW "5q" : [1,1,1,0,1,1,0,0], # N, NE, E, S, SW "5c" : [1,1,1,0,1,0,1,0], # N, NE, E, S, W "5r" : [1,1,0,1,1,1,0,0], # N, NE, SE, S, SW "5y" : [1,1,0,1,1,0,1,0], # N, NE, SE, S, W "5k" : [1,1,0,1,0,1,1,0], # N, NE, SE, SW, W "5e" : [1,1,0,1,0,1,0,1], # N, NE, SE, SW, NW "6a" : [1,1,1,1,1,1,0,0], # N, NE, E, SE, S, SW "6c" : [1,1,1,1,1,0,1,0], # N, NE, E, SE, S, W "6k" : [1,1,1,1,0,1,1,0], # N, NE, E, SE, SW, W "6e" : [1,1,1,1,0,1,0,1], # N, NE, E, SE, SW, NW "6n" : [1,1,1,0,1,1,1,0], # N, NE, E, S, SW, W "6i" : [1,1,0,1,1,1,0,1], # N, NE, SE, S, SW, NW "7c" : [1,1,1,1,1,1,1,0], # N, NE, E, SE, S, SW, W "7e" : [1,1,1,1,1,1,0,1], # N, NE, E, SE, S, SW, NW "8" : [1,1,1,1,1,1,1,1], # N, NE, E, SE, S, SW, W, NW
"6k" : [1,1,1,1,0,1,1,0], # N, NE, E, SE, SW, W
"7e" : [1,1,1,1,1,1,0,1], # N, NE, E, SE, S, SW, NW
"B" means a cell is being born, so it starts with state 0 and ends in state 1. The rule line is:
0,1,1,1,1,0,1,1,0,1
"S" means a cell is surviving, so it starts with state 1 and ends in state 1. The rule line is:
1,1,1,1,1,1,1,0,1,1
The symmetry that the table would need to define to use these strings would be 'rotate4reflect'.
Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
Re: Thread for basic non-CGOL questions
How many margolus media are there?
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Re: Thread for basic non-CGOL questions
From wild seas:
77topaz wrote: ↑January 23rd, 2018, 4:56 pmThe rule supports Margolus patterns with four different media:Code: Select all
x = 32, y = 8, rule = B2c3-cekq4ikt5i8/S2-in3-acky4aijry5eiky6i o9bo9bo9b2o$10bo10bo8b2o$o9bo9bo9b2o$10bo10bo8b2o$o9bo9bo9b2o$10bo10bo 8b2o$o9bo9bo9b2o$10bo10bo8b2o!
熠熠种花 - Glimmering Garden
Harvest Moon
2-engine p45 gliderless HWSS gun
Small p2070 glider gun
Forgive me if I withhold my enthusiasm.
Harvest Moon
2-engine p45 gliderless HWSS gun
Small p2070 glider gun
Forgive me if I withhold my enthusiasm.
Re: Thread for basic non-CGOL questions
But that doesn't imply that those are the only ones.GUYTU6J wrote: ↑March 29th, 2021, 9:38 pmFrom wild seas:77topaz wrote: ↑January 23rd, 2018, 4:56 pmThe rule supports Margolus patterns with four different media:Code: Select all
x = 32, y = 8, rule = B2c3-cekq4ikt5i8/S2-in3-acky4aijry5eiky6i o9bo9bo9b2o$10bo10bo8b2o$o9bo9bo9b2o$10bo10bo8b2o$o9bo9bo9b2o$10bo10bo 8b2o$o9bo9bo9b2o$10bo10bo8b2o!
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Re: Thread for basic non-CGOL questions
You're right.wwei47 wrote: ↑March 29th, 2021, 10:08 pmBut that doesn't imply that those are the only ones.GUYTU6J wrote: ↑March 29th, 2021, 9:38 pmFrom wild seas:77topaz wrote: ↑January 23rd, 2018, 4:56 pmThe rule supports Margolus patterns with four different media:Code: Select all
x = 32, y = 8, rule = B2c3-cekq4ikt5i8/S2-in3-acky4aijry5eiky6i o9bo9bo9b2o$10bo10bo8b2o$o9bo9bo9b2o$10bo10bo8b2o$o9bo9bo9b2o$10bo10bo 8b2o$o9bo9bo9b2o$10bo10bo8b2o!
muzik wrote: ↑January 10th, 2018, 12:33 pmMargolus rule being simulated by all five possible media (empty doesn't count) coexisting in a single rule:Code: Select all
x = 84, y = 12, rule = B2c3i4i5i/S2c3i4i5i 2o18b2o20bo19bo19bo$bo18b2o20bo40bo$2o18b2o20bo19bo19bo$bo18b2o20bo40b o$2o18b2o20bo19bo19bo$bo18b2o20bo40bo$2o18b2o20bo19bo19bo$bo18b2o20bo 40bo$2o18b2o20bo19bo19bo$bo18b2o20bo40bo$2o18b2o20bo19bo19bo$bo18b2o 20bo40bo!
Is there any more interesting rule than muzik's example with the five media?wwei23 wrote: ↑October 29th, 2020, 9:32 amA sixth margolus media, in addition to the previous five.Code: Select all
x = 84, y = 8, rule = B2en3j4a/S2k3y4qt5jq b2o2b2o18b2o18b2o14b2o2b2o14b2o$o2b2o2bo16bo2bo16bo2bo12bo2b2o2bo12bo 2bo$o2b2o2bo16bo2bo16bo2bo12bo2b2o2bo12bo2bo$b2o2b2o18b2o18b2o14b2o2b 2o14b2o$b2o2b2o14b2o2b2o14b2o$o2b2o2bo12bo2b2o2bo12bo2bo$o2b2o2bo12bo 2b2o2bo12bo2bo$b2o2b2o14b2o2b2o14b2o!
熠熠种花 - Glimmering Garden
Harvest Moon
2-engine p45 gliderless HWSS gun
Small p2070 glider gun
Forgive me if I withhold my enthusiasm.
Harvest Moon
2-engine p45 gliderless HWSS gun
Small p2070 glider gun
Forgive me if I withhold my enthusiasm.
Re: Thread for basic non-CGOL questions
For margolus media that can have the cool oscillators, I know of three other types.
Code: Select all
x = 91, y = 77, rule = B2i3ai4qt5i/S1e2ik3ij4w5i
4o17bo3bo14b12o9bo3bo3bo3bo3bo3bo$4o16b3ob3o13b12o8b3ob3ob3ob3ob3ob3o$
21bo3bo35bo3bo3bo3bo3bo3bo18$8o13bo3bo3bo3bo$8o12b3ob3ob3ob3o$21bo3bo
3bo3bo8$40b16o5bo3bo3bo3bo3bo3bo3bo3bo$40b16o4b3ob3ob3ob3ob3ob3ob3ob3o
$61bo3bo3bo3bo3bo3bo3bo3bo8$8o13bo3bo3bo3bo$8o12b3ob3ob3ob3o$8o13bo3bo
3bo3bo$8o15bo7bo$21bo3bo3bo3bo$20b3ob3ob3ob3o$21bo3bo3bo3bo24$40b16o5b
o3bo3bo3bo3bo3bo3bo3bo$40b16o4b3ob3ob3ob3ob3ob3ob3ob3o$40b16o5bo3bo3bo
3bo3bo3bo3bo3bo$40b16o7bo7bo7bo7bo$61bo3bo3bo3bo3bo3bo3bo3bo$60b3ob3ob
3ob3ob3ob3ob3ob3o$61bo3bo3bo3bo3bo3bo3bo3bo!
Code: Select all
x = 266, y = 10, rule = B2en3ijq4w6aen/S2cek3aceny4ejqr5jk6a
b2o4b2o22b2o4b2o4b2o4b2o20b2o4b2o4b2o4b2o20b2o4b2o4b2o4b2o4b2o4b2o18b
2o4b2o4b2o4b2o4b2o4b2o4b2o4b2o16b2o4b2o4b2o4b2o4b2o4b2o4b2o4b2o$o2bo2b
o2bo20bo2bo2bo2bo2bo2bo2bo2bo18bo2bo2bo2bo2bo2bo2bo2bo18bo2bo2bo2bo2bo
2bo2bo2bo2bo2bo2bo2bo16bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo
14bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo$o2bo2bo2bo20bo2bo2bo
2bo2bo2bo2bo2bo18bo2bo2bo2bo2bo2bo2bo2bo18bo2bo2bo2bo2bo2bo2bo2bo2bo2b
o2bo2bo16bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo14bo2bo2bo2bo
2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo$b2o4b2o22b2o4b2o4b2o4b2o20b2o4b2o
4b2o4b2o20b2o4b2o4b2o4b2o4b2o4b2o18b2o4b2o4b2o4b2o4b2o4b2o4b2o4b2o16b
2o4b2o4b2o4b2o4b2o4b2o4b2o4b2o3$71b2o4b2o4b2o4b2o130b2o4b2o4b2o4b2o4b
2o4b2o4b2o4b2o$70bo2bo2bo2bo2bo2bo2bo2bo128bo2bo2bo2bo2bo2bo2bo2bo2bo
2bo2bo2bo2bo2bo2bo2bo$70bo2bo2bo2bo2bo2bo2bo2bo128bo2bo2bo2bo2bo2bo2bo
2bo2bo2bo2bo2bo2bo2bo2bo2bo$71b2o4b2o4b2o4b2o130b2o4b2o4b2o4b2o4b2o4b
2o4b2o4b2o!
Re: Thread for basic non-CGOL questions
What is this called?
Code: Select all
x = 40, y = 33, rule = B3-kq6cn8/S2-i3-a4ciyz8
11bo$10b4o$10bo4bo$12bo3bo$3bo9bo2bo$b3o3bo4b5o$o2bo7bobo22bo$o10bobo
21bobo$3o8b3o20bo2b2o$2bo34bobo$32bo$31bo$30bo2$30b3o$30b3o$35bo$31bo$
31bob2o$31b2o4$12b3o$12bo2b2o$15b3o$6bo3bo4bob2o$4b2o2bo7b2o$3b2o5bo2b
obo$2b2o9b3o$3bo10bo$4bo$5bo!
- praosylen
- Posts: 2443
- Joined: September 13th, 2014, 5:36 pm
- Location: Pembina University, Home of the Gliders
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Re: Thread for basic non-CGOL questions
That looks like a rake — an oblique rake to be precise, with a speed of (37,23)c/189 if I'm counting right. It fires three different spaceships: forward gliders, backward gliders, and (semi-backward? idk what to call the direction) 34c/128 orthogonal ships.cgoler2 wrote: ↑April 4th, 2021, 12:52 pmWhat is this called?Code: Select all
x = 40, y = 33, rule = B3-kq6cn8/S2-i3-a4ciyz8 11bo$10b4o$10bo4bo$12bo3bo$3bo9bo2bo$b3o3bo4b5o$o2bo7bobo22bo$o10bobo 21bobo$3o8b3o20bo2b2o$2bo34bobo$32bo$31bo$30bo2$30b3o$30b3o$35bo$31bo$ 31bob2o$31b2o4$12b3o$12bo2b2o$15b3o$6bo3bo4bob2o$4b2o2bo7b2o$3b2o5bo2b obo$2b2o9b3o$3bo10bo$4bo$5bo!
former username: A for Awesome
praosylen#5847 (Discord)
The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...
praosylen#5847 (Discord)
The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...
Re: Thread for basic non-CGOL questions
is B37e/S23-q4i a stable rule?
- Christopher D'Agostino
adopted father of the U-turner
the U-turner gallery
255P132
B3/S234z (Zlife)
adopted father of the U-turner
Code: Select all
x = 11, y = 15, rule = B3/S23
9bo$8bobo$8bobo$9bo8$b3o$b3o$obo$2o!
255P132
B3/S234z (Zlife)
-
- Posts: 3686
- Joined: July 22nd, 2020, 9:50 am
- Location: Acidalia Planitia
Re: Thread for basic non-CGOL questions
Yes. Why wouldn't it be? It's even more passive then CGoL.
Hunting's language (though he doesn't want me to call it that)
Board And Card Games
Colorised CA
Alien Biosphere
Board And Card Games
Colorised CA
Alien Biosphere
Re: Thread for basic non-CGOL questions
oh o.kSchiaparelliorbust wrote: ↑April 4th, 2021, 3:36 pmYes. Why wouldn't it be? It's even more passive then CGoL.
- Christopher D'Agostino
adopted father of the U-turner
the U-turner gallery
255P132
B3/S234z (Zlife)
adopted father of the U-turner
Code: Select all
x = 11, y = 15, rule = B3/S23
9bo$8bobo$8bobo$9bo8$b3o$b3o$obo$2o!
255P132
B3/S234z (Zlife)
Re: Thread for basic non-CGOL questions
I have a question, Is there no planning 5s project only for B0 INT rules? Or modified version of matchpatt2.py for B0?
Can small adjustable spaceships overrun the speed limit of (|x|+|y|)/P = 1?
## B0 rules are the best! ##
## B0 rules are the best! ##
Re: Thread for basic non-CGOL questions
Is nonexplosive B1c possible? I've always assumed no, but my own pattern made me reconsider:
EDIT: Here's some work towards doing so. The nonfillers collide but don't explode. They sadly do explode when the four of them all collide.
Here, they don't explode at all.
Code: Select all
x = 1, y = 1, rule = B1c2ci3r5i/S1e2a3i4c
o!
Code: Select all
x = 82, y = 21, rule = B1c2cin3cer4r5i/S12ac3iq4cnw5a
10bo9$81bo$o10$70bo!
Code: Select all
x = 84, y = 82, rule = B1c2cin3cer4r5i/S12ac3iq4cnw5a
83bo11$72bo59$11bo11$o!