Page 13 of 45
Re: Thread for basic non-CGOL questions
Posted: October 23rd, 2020, 7:39 pm
by yujh
Schiaparelliorbust wrote: ↑October 23rd, 2020, 9:13 am
yujh wrote: ↑October 23rd, 2020, 8:42 am
Schiaparelliorbust wrote: ↑October 23rd, 2020, 8:33 am
The switch engine works in B3/S236e (it's the only other rule where it works):
It moves in the same way.
But some cells might be different.
All of them work in life, and se works in the same way as in life(I think he means other puffer engines that can get engineered into spaceships??)
Re: Thread for basic non-CGOL questions
Posted: October 24th, 2020, 4:02 am
by Schiaparelliorbust
yujh wrote: ↑October 23rd, 2020, 7:39 pm
All of them work in life, and se works in the same way as in life(I think he means other puffer engines that can get engineered into spaceships??)
HelicopterCat3 wrote: ↑October 23rd, 2020, 7:59 am
I understand that there are fake gliders and fake LWSSes that travel differently in other rules than Life but have the same pattern as a glider or LWSS, but is there such thing as a fake Cordership? Like a ship made of switch engines, but it moves differently in a different rule than it does in Life?
There is Pi life, where the pi-heptomino is a failed puffer, like the switch engine. There are other rules with corderizable(able to be put together to supress or change output to become a spaceship or other puffer) puffers, but they are stable. The switch engine and pi puffer though are destroyed by their exhaust.
Re: Thread for basic non-CGOL questions
Posted: October 25th, 2020, 9:45 pm
by Trump {Bot}
Could you tell me who the inventor of ColorisedSeeds was?
Re: Thread for basic non-CGOL questions
Posted: October 25th, 2020, 10:45 pm
by bubblegum
Trump {Bot} wrote: ↑October 25th, 2020, 9:45 pm
Could you tell me who the inventor of ColorisedSeeds was?
FWKnightship:
viewtopic.php?f=11&t=2030&start=575#p101915
Re: Thread for basic non-CGOL questions
Posted: October 26th, 2020, 2:28 am
by Trump {Bot}
Oh! His location contains Chinese characters.......
Has he made any useful discoveries?
Re: Thread for basic non-CGOL questions
Posted: October 27th, 2020, 1:10 pm
by MathAndCode
Trump {Bot} wrote: ↑October 26th, 2020, 2:28 am
Oh! His location contains Chinese characters.......
Has he made any useful discoveries?
Knowledge is simply knowledge. Particular pieces of information are not made inferior simply by being conceived by a particular person or a member of a particular group of people. To reject the discoveries and inventions of a particular group of people is both discriminatory and diminishes the quality of the shared body of knowledge about ConwayLife and other cellular automata that people of a variety of nationalities have spent decades accumulating.
Re: Thread for basic non-CGOL questions
Posted: October 27th, 2020, 1:49 pm
by bubblegum
MathAndCode wrote: ↑October 27th, 2020, 1:10 pm
Trump {Bot} wrote: ↑October 26th, 2020, 2:28 am
Oh! His location contains Chinese characters.......
Has he made any useful discoveries?
Knowledge is simply knowledge. Particular pieces of information are not made inferior simply by being conceived by a particular person or a member of a particular group of people. To reject the discoveries and inventions of a particular group of people is both discriminatory and diminishes the quality of the shared body of knowledge about ConwayLife and other cellular automata that people of a variety of nationalities have spent decades accumulating.
He's just portraying the actual Trump.
Re: Thread for basic non-CGOL questions
Posted: October 27th, 2020, 1:56 pm
by MathAndCode
bubblegum wrote: ↑October 27th, 2020, 1:49 pm
He's just portraying the actual Trump.
I figured, but his Sinophobia is still not welcome here.
MathAndCode wrote: ↑October 26th, 2020, 12:43 pm
wwei23 wrote: ↑October 26th, 2020, 11:14 am
Trump {Bot} wrote: ↑October 25th, 2020, 9:38 pm
I'm really Nervous...
Um, why nervous though?
I think that the account is supposed to be based off of Donald Trump in real life, so that is probably based off of Trump's fear that China is seeking to usurp America.
Re: Thread for basic non-CGOL questions
Posted: October 27th, 2020, 1:59 pm
by Macbi
Re: Thread for basic non-CGOL questions
Posted: October 27th, 2020, 5:16 pm
by Moosey
Re: Thread for basic non-CGOL questions
Posted: October 30th, 2020, 5:56 am
by yujh
Is a stable reflector possible?
Code: Select all
x = 199, y = 42, rule = B378/S2-i34cq5e6i8
110bo$109bobo$109bobo$o32bo44bo29b2ob2o28bo29bo$3o30b3o40b3o60b3o27b3o
$3bo32bo38bo32b2ob4o23bo29bo29bo$2b2o31b2o38b2o31b2obo2bo23b2o28b2o28b
o21$22bo$21b3o31bo$21bob2o29b3o$54bob2o125bo$182b3o$153bo28bob2o$152b
3o$152bob2o4$123bo$90bo31b3o$89b3o30bob2o$89bob2o!
Edit:
Code: Select all
x = 18, y = 34, rule = B378/S2-i34cq5e6i8
4b2o$5bo$3bo$b4o$o4bobo$2o2b2ob3o$10bo$4b2ob3o$4b2obo23$15bo$14b3o$14b
ob2o!
Re: Thread for basic non-CGOL questions
Posted: November 1st, 2020, 11:42 am
by HelicopterCat3
Are there any rules where there are naturally occurring camelships or zebraships?
Re: Thread for basic non-CGOL questions
Posted: November 1st, 2020, 12:23 pm
by Schiaparelliorbust
HelicopterCat3 wrote: ↑November 1st, 2020, 11:42 am
Are there any rules where there are naturally occurring camelships or zebraships?
I can't think of any actual examples right now, but there definitely are.
Edit:
goldenratio wrote: ↑September 8th, 2020, 10:51 pm
Rule only 2 transitions from life with a c/86 diagonal B ship:
Code: Select all
x = 4, y = 3, rule = B35k6c/S23
2obo$o2bo$b3o!
Different rule with a camelship, rulespace may be interesting:
Code: Select all
x = 3, y = 4, rule = B36a/S2-n3-i
b2o$obo$obo$bo!
Edit2:
Lots of slopes:
muzik wrote: ↑June 25th, 2017, 7:38 pm
Totalistc and non-totalistic rules lacking B0 are preferred.
The speeds should also preferably be possible in Life, with a ship of speed (m,n)c/x having m+n =< x. Preferred would be having them be as fast as possible (m+n being as close to x as possible).
Lowest period possible would also be preferred.
Perfect
(0,1) (orthogonal ship)
(Accurate)
Code: Select all
x = 4, y = 5, rule = B3/S23
b3o$o2bo$3bo$3bo$obo!
(1,1) (diagonal ship)
(Accurate)
Code: Select all
x = 3, y = 3, rule = B3/S23
b2o$obo$2bo!
(2,1) (knightship)
(c/7, fastest possible is c/6)
Code: Select all
x = 2, y = 4, rule = B2ceik3ceijky/S12c3ar4t5-iq
2o2$bo$bo!
(3,1) (camelship)
(c/13, fastest possible is c/8)
Code: Select all
x = 16, y = 16, rule = B2en3ain5iy/S2-a3-ar4
7bo$7b3o$2bo3bo2bo$4o5bo$9bo!
(4,1) (giraffeship)
(c/29, fastest possible is c/10)
Code: Select all
x = 12, y = 7, rule = B3/S12567
7b2o$o2b2ob3o$o2b5ob2o$4bo3bob2o$obo4b2o$obo2b2o$5b5o!
(5,1) (ibisship)
(c/24, fastest possible is c/12)
Code: Select all
x = 14, y = 6, rule = B2ek3aijn/S1c2ace3jnr
2bo$bobo8bo$o3bo6bobo$bobo9bo$2bo7bob2o$11bo!
(6,1) (flamingoship)
(c/21, fastest possible is c/14)
Code: Select all
x = 5, y = 3, rule = B367/S023-a4i5i
2bo$b3o$o2b2o!
(7,1)
(c/71, fastest possible is c/16)
Code: Select all
x = 10, y = 9, rule = B3/S2-n34z6c
2b2o3b2o$2b2o2bo2bo$7b2o3$b3o$o$o2bo$b2o!
(8,1)
(c/39, fastest possible is c/18)
Code: Select all
x = 5, y = 5, rule = B35a6e7c/S2-i34q
b2o$o2b2o$2obo$3bo$4bo!
(11,1)
(c/30, fastest possible is c/24)
Code: Select all
x = 15, y = 7, rule = B3/S23-c4w7
bobo$o2bo$o2bo8b3o$2o12bo$b2o8bo2bo$11bobo$12bo!
(20,1)
(c/67, fastest possible is c/42)
Code: Select all
x = 9, y = 7, rule = B2i34ik7/S23-a4ikn7
4o$o2bobo2$2o4b2o$bo3bob2o$3o2bobo$5b2o!
Semiperfect
(3,2) (zebraship)
(Accurate)
Code: Select all
x = 5, y = 3, rule = B2en3/S25678
3bo$bo2bo$o2bo!
(5,2)
(c/190, fastest possible is c/14)
Code: Select all
x = 22, y = 39, rule = B38/S23
11b2o$11b2o4$7b2o$9bo2$8b2o$9bo11$20b2o$20b2o4$16b2o$18bo2$17b2o$18bo
7$b2o$obo$bo!
(15,2)
(c/35, fastest possible is c/34)
Code: Select all
x = 51, y = 25, rule = B3aijnq5ce/S23-y4ik5j
2o$2o10b3o$14bo26b3o$2b3o7b3o26bob2o$2bo2bo6bo31b2o$2bo2bo26b3o7bobo$
3b2o26bo2bo7b2o$2bo3bo21b2obob2o$bobo3bo21b3o$bo28bo2$2ob2o11b2o27bo$
4bo11bob2o23b5o$2bo16bo10bo12b2o3bo$17bobo25b2ob2o$17b2o30b2o$5bo39bob
obo$45bob2o$6bo31b2o5b2o$38b2o$23b2o9b2o$23b2o8bo2bo$6bo12b2o13b2o$18b
o2bo$5bobo11b2o!
(29,2)
(c/89, fastest possible is c/62)
Code: Select all
x = 126, y = 58, rule = B3-k4c/S23
114bo$113b3o$97b2o13bo$100bo10b2o2bobo$94b2o5bobo6b3o2bob2o$94b2obobo
3b3obo3bo5bo$92bo14bo4b5o$91bo9bo5bo5bo$92bo4bo4bo$105b2o$100b2o3bo$
100bobo$101bo7$106b3o$108bo$101bo5bo$101bo$102b3o$77b2o9b2o14bo$67b2o
8b2o10b2o11bobo$67b2o19bo13b2o$38b2o41bo$38b2o40bobo$80bobo$81bo41b2o$
123b3o$100b2o4bo15bobo$100b2o3b2o2b2o11b2o$74b3o27bo4b2o7b2o$74b3o28bo
3b2o7b2o$74bobo25b3ob2o2bo$101bobo2b2o3bo$43bo55bo2bo3bo4bo$43bo55bo2b
o5b2obo$43bo30bo25b2ob2o3b3o$75b2ob2o22bo2bo$39b3o3b3o8b2o18b3o23bo$
50b2o25bo25b3o$43bo5b3o$43bo6b2o23b2o$43bo31b2o$52b2obo$3bobo46b2o2b2o
$2b2obo44bo2bob2o17bo$2bo2b2o43bobo21bo$3ob2o68bo$2bobo$70b3o3b3o$41bo
$41bo32bo$41bo3b2o27bo$45b2o27bo!
1/3-perfect
(4,3) (antelopeship)
(c/20, fastest possible is c/14)
Code: Select all
x = 10, y = 8, rule = B3/S234w7c
7bo$7b2o$9bo$8b2o$5bo$2b2o$2obo$b3o3bo!
(7,3)
(c/25, fastest possible is c/20)
Code: Select all
x = 22, y = 9, rule = B3-cky4e8/S23-c4cn
19bo$17b2ob2o$4b3o10b2ob2o$3o$o5bo$2o$2b3o11b2o$3b2o11bobo$17bo!
(17,3)
(c/41, fastest possible is c/40)
Code: Select all
x = 4, y = 4, rule = B3-ej4t/S234i
bo$b2o$ob2o$b2o!
(22,3)
(Puffer) (c/275, fastest possible is c/50)
Code: Select all
x = 19, y = 17, rule = B35j7e/S23
5b2o$5b2o10$8b2o$8b2o$16bo$15b3o$15bo2bo$3o13b2o!
(101,3)
(Puffer) (c/1884, fastest possible is c/208)
Code: Select all
x = 16, y = 16, rule = B38/S23
bob4o2b2o2bo$2b3ob3ob6o$2b4ob4o4bo$bo2bo4b3o2bo$2obob3o2b2o2bo$o8b2o2b
obo$3ob2ob4ob2o$2o2b3o5bo$2o7b2ob2o$ob5o3b6o$5bo3b6o$2b2ob2ob3ob3o$ob
2obo2b3obo$bob3ob2o2bo$3o2bob4obobo$b4o3b6o!
1/4-perfect
(7,4)
(c/61, fastest possible is c/22)
Code: Select all
x = 5, y = 5, rule = B2i34ik6/S2-i3-a4ikny
b3o$3bo$o3bo$bobo$b2o!
1/5-perfect
(7,5)
(B0) (c/330, fastest possible is c/24)
Code: Select all
x = 11, y = 6, rule = B015/S14
2o3$8b2o$9b2o$10bo!
(9,5) color=#FF8800](Puffer)[/color]
(c/35, fastest possible is c/28)
Code: Select all
x = 4, y = 4, rule = B3-ceq4et5e6ci8/S2-i35eij8
o$o2bo$obo$3o!
(16,5)
(c/74, fastest possible is c/42)
Code: Select all
x = 5, y = 4, rule = B3/S23-e4e
2o$o$bob2o$2b2o!
(23,5)
(c/79, fastest possible is c/56)
Code: Select all
x = 13, y = 15, rule = B3/S23
o$o$3o2b3o2b3o$o4bobo2bobo$o4bobo2bobo$3o2b3o2b3o3$3o2b3o2b3o$o2bo2bo
2bo$o2bo2bo2bo$3o3bo2bob2o$o2bo2bo2bo2bo$o2bo2bo2bo2bo$3o2b3o2b3o!
1/6-perfect
(25,6)
(c/142, fastest possible is c/62)
Code: Select all
x = 6, y = 5, rule = B2ikn3/S2acek3-a4eiktz
3b2o$3bobo$obo2bo$b5o$2bo!
1/7-perfect
(8,7)
(B0) (c/168, fastest possible is c/30)
Code: Select all
x = 7, y = 5, rule = B0123456/S146
bo2b2o$2bob2o$2b5o$4obo$b2o!
Re: Thread for basic non-CGOL questions
Posted: November 1st, 2020, 2:13 pm
by wwei23
Here, have a spaceship from your puffer.
Code: Select all
x = 140, y = 60, rule = B3-ceq4et5e6ci8/S2-i35eij8
b2o22b2o$4o20bo2bo$b2o22bobo$9b2o10b3o2bo$9b2o12bo$23bo10b2o$12b3o18bo
2bo$11bo3bo18bobo$11bobobo6bobo10bo$11bo3bo11bo$12b3o6bo21b2o$23bo18bo
2bo$23bo2bo16bobo$23bobo18bo$23b3o2$51b3o11b2o22b2o$53bo10b4o20bo2bo$
53bo11b2o22bobo$73b2o10b3o2bo$41b2o2bo27b2o12bo$39bobo2bo7bobo32bo10b
2o$38b3ob2o13bo18b3o18bo2bo$39bo3bo7bo23bo3bo18bobo$40b2o11bo21bobobo
6bobo10bo$41bo4b2o5bo2bo18bo3bo11bo$53bobo20b3o6bo21b2o$53b3o31bo18bo
2bo$87bo2bo16bobo$87bobo18bo$87b3o$116b2o$50b2o63bo2bo$49bo2bo63bobo$
50b2o65bo2$125b2o$59b2o63bo2bo$58bo2bo63bobo$59b2o65bo2$115b2o$68b2o
44bo2bo15b3o$67bo2bo44b2o18bo$68b2o26b2o16bobo18bo$95bo2bo15b3o$96b2o
18bo7b2o$77b2o16bobo18bo6bo2bo7bobo$76bo2bo15b3o26b2o13bo$77b2o18bo7b
2o26bo$97bo6bo2bo7bobo17bo$105b2o13bo14bo2bo$86b2o26bo20bobo$85bo2bo7b
obo17bo18b3o$86b2o13bo14bo2bo$95bo20bobo$97bo18b3o$97bo2bo$97bobo$97b
3o!
Re: Thread for basic non-CGOL questions
Posted: November 1st, 2020, 9:33 pm
by Trump {Bot}
Donald J Trump wrote: ↑October 30th, 2020, 3:56 am
The J seems to be a failed shuttle in OCA.
Code: Select all
x = 4, y = 4, rule = B38/S238
3o$bo$b3o$!
Could this be made into a real shuttle?
And what is the "OCA" rule?
Why is it named "J"?
EDIT: It looks more like a two-way rake if you delete the debris in time.
Re: Thread for basic non-CGOL questions
Posted: November 2nd, 2020, 8:35 pm
by wwei23
Are there any 2c/3 ships known in totalistic rules? Caterer doesn't seem to be able to query gliderdb when I tried to use it.
Re: Thread for basic non-CGOL questions
Posted: November 3rd, 2020, 1:14 am
by wildmyron
Trump {Bot} wrote: ↑November 1st, 2020, 9:33 pm
Donald J Trump wrote: ↑October 30th, 2020, 3:56 am
The J seems to be a failed shuttle in OCA.
Code: Select all
x = 4, y = 4, rule = B38/S238
3o$bo$b3o$!
Could this be made into a real shuttle?
And what is the "OCA" rule?
Why is it named "J"?
EDIT: It looks more like a two-way rake if you delete the debris in time.
You are correct, this pattern is better described as a failed puffer because if it didn't destroy itself it would continually move forward. In either the puffer or oscillator case, this type of mechanism is also referred to as an "engine".
The 7-cell initial phase of this pattern is commonly referred to as a
Herschel, but has been called the J-heptomino because of the resemblance in a different orientation. Apparently it has also been called the D-heptomino, but I can't imagine why. Several of the heptominoes (and other polyominoes) which exhibit interesting behaviour in CGoL have been given other letter names (see
Polyomino).
OCA is an initialisation of the name of this board: Other Cellular Automata.
wwei23 wrote: ↑November 2nd, 2020, 8:35 pm
Are there any 2c/3 ships known in totalistic rules? Caterer doesn't seem to be able to query gliderdb when I tried to use it.
Yes, there are quite a few. Most of them are p3:
Code: Select all
::B2578/S025:B25678/S025678:3:2:0:5:7:bo$o2bo$2b3o$2bo$2b3o$o2bo$bo!
::B2457/S2467:B24578/S024678:3:2:0:6:8:2bo$3b3o$obobo$ob3o$ob3o$obobo$3b3o$2bo!
::B2/S34:B28/S348:3:0:-2:26:51:9bo6bo2$7b2o8b2o$9bobo2bobo$6b2obob4obob2o$7bobo6bobo$6b2o2bo4bo2b2o$7bobo6bobo$4bob2ob2o4b2ob2obo$7bobo6bobo$3b5o10b5o$4bo2bo10bo2bo$2bo3b2ob2o4b2ob2o3bo$4bob2o3bo2bo3b2obo$4b2obo3bo2bo3bob2o$12b2o$5bo14bo$5bo14bo$4b2obobo6bobob2o$6bobobo4bobobo$4b2obob2o4b2obob2o$5b2obo3b2o3bob2o$7bob2o4b2obo$6bo3bob2obo3bo$4bobo4bo2bo4bobo$9b2ob2ob2o$4b2o2bo2bo2bo2bo2b2o$5bo2b3ob2ob3o2bo$8bo2bo2bo2bo$4bo3b3ob2ob3o3bo$3b2o3bo2bo2bo2bo3b2o$6bob2o2b2o2b2obo$3bob2obob2o2b2obob2obo$5bobo10bobo$2b3o16b3o$4bo2bo4b2o4bo2bo$b2obobo3bo4bo3bobob2o$2bo2bobo2b2o2b2o2bobo2bo$2bobo2bo2bo4bo2bo2bobo$o2bobobobo6bobobobo2bo$2bobobo2bo2b2o2bo2bobobo$2b2obobo2bob2obo2bobob2o$4b2obo10bob2o$7bo10bo$3bo3bo2bob2obo2bo3bo$5b2obo8bob2o$6b2o4b2o4b2o$8bo3b2o3bo$5bo2bo8bo2bo$6bo4bo2bo4bo$6b4o6b4o!
::B27/S34:B27/S348:3:0:-2:24:74:bo20bo$bobo16bobo$bobobo12bobobo$bo20bo$2obob6o2b6obob2o$2bobo14bobo$2obo4b2o4b2o4bob2o$b2o5bob4obo5b2o$4b2o5b2o5b2o$2bobo3bo6bo3bobo$11b2o$4b2obob2o2b2obob2o$2bo2bo2bobo2bobo2bo2bo$3bo2b3obo2bob3o2bo$5bo5b2o5bo$6bobobo2bobobo$9bob2obo$5bo2bobo2bobo2bo$7bobob2obobo$7b2obo2bob2o$9bo4bo$9b2o2b2o$11b2o$5bo12bo$5bob2ob4ob2obo$3bo6bo2bo6bo$2bo7bo2bo7bo$b2o2bo5b2o5bo2b2o$3bo4bo2b2o2bo4bo$b2obo2bo8bo2bob2o$2b2o2bob2o4b2obo2b2o$7b2o6b2o$3bo5b2o2b2o5bo$5bo2bo6bo2bo$5b3obo4bob3o$5bo3bo4bo3bo$5bo3bo4bo3bo$4b4o2bo2bo2b4o$6bobo6bobo$2bob3obo6bob3obo$o2bo2bo10bo2bo2bo$3bo2bo10bo2bo$2bo6b6o6bo$bo3b3o8b3o3bo$obo4bob6obo4bobo$bob2ob2ob2o2b2ob2ob2obo$2bo4bo8bo4bo$3bob2o2bo4bo2b2obo$5b2obo6bob2o$5bobo2bo2bo2bobo$7bobo4bobo$6b2obo4bob2o$10bo2bo$5b2o10b2o$6bo4b2o4bo$4bo2bobob2obobo2bo$9bo4bo$7bo8bo$bo6bo6bo6bo$bobo3bob6obo3bobo$bobobo2b2o4b2o2bobobo$bo3bo3b6o3bo3bo$2obo5bo4bo5bob2o$2bob2o3bo4bo3b2obo$2obobo4bo2bo4bobob2o$b2obo2bo2bo2bo2bo2bob2o$3b2o14b2o$2bo2bo12bo2bo$3bobo4bo2bo...
:Matthias Merzenich, 2011:B27/S34:B278/S348:3:0:-2:24:107:3bo16bo$5bo12bo$2b3o5bo2bo5b3o$4bobo10bobo$3b2o2bo8bo2b2o$4bo5bo2bo5bo$2b2obo5b2o5bob2o$5b2o3bo2bo3b2o$2bo2bo2bo6bo2bo2bo$3bo3b2o6b2o3bo$3b4obobo2bobob4o$7bobob2obobo$10b4o$9bo4bo$8bo6bo$9b6o$9bo4bo$10bo2bo$8b3o2b3o2$9bo4bo2$10bo2bo$9bob2obo$7bo2bo2bo2bo$8bo6bo$11b2o2$7bo3b2o3bo$7bob2o2b2obo$5bo12bo$4bo6b2o6bo$3bobo4bo2bo4bobo$4bo6b2o6bo$bo6bo6bo6bo$o4bo3b2o2b2o3bo4bo$4bo2b3o4b3o2bo$2bo5bobo2bobo5bo$5bo4bo2bo4bo$obo3bo4b2o4bo3bobo$2b4o3b2o2b2o3b4o$4bo4bob2obo4bo$2b2o5b2o2b2o5b2o$3bo7b2o7bo$2b2o3bo2bo2bo2bo3b2o$3b3ob3ob2ob3ob3o$5bo4bo2bo4bo$5bo3bob2obo3bo$6bobobo2bobobo$9bob2obo$5bo2bobo2bobo2bo$7bobob2obobo$7b2obo2bob2o$9bo4bo$9b2o2b2o$11b2o$5bo12bo$5bob2ob4ob2obo$3bo6bo2bo6bo$2bo7bo2bo7bo$b2o2bo5b2o5bo2b2o$3bo4bo2b2o2bo4bo$b2obo2bo8bo2bob2o$2b2o2bob2o4b2obo2b2o$7b2o6b2o$3bo5b2o2b2o5bo$5bo2bo6bo2bo$5b3obo4bob3o$5bo3bo4bo3bo$5bo3bo4bo3bo$4b4o2bo2bo2b4o$6bobo6bobo$2bob3obo6bob3obo$o2bo2bo10bo2bo2bo$3bo2bo10bo2bo$2bo6b6o6bo$bo3b3o8b3o3b...
:AforAmpere, 2018:B2/S23:B2/S2378:3:0:2:21:42:9b3o$9bobo$7bobobobo$6b2obobob2o$7bobobobo$5bobobobobobo$4b2o3bobo3b2o$9bobo$2b2o5bobo5b2o$6bo2bobo2bo$3bo5bobo5bo$5b2o2bobo2b2o$2bo6bobo6bo$b2ob3o7b3ob2o$7b3ob3o$b4obo7bob4o$3b3ob2obob2ob3o$2bo2b2o7b2o2bo$6bobo3bobo$6bobobobobo$5bo3bobo3bo$4b2o2bo3bo2b2o$2b2o5bobo5b2o$2bob5o3b5obo$b2o6b3o6b2o$o2bo2b3o3b3o2bo2bo$2bo6b3o6bo$o2b2o2b2o3b2o2b2o2bo$bo3bo3b3o3bo3bo$3bob4o3b4obo$3bobo3b3o3bobo$2b2o2bobo3bobo2b2o$3bobob7obobo$b3o2bobo3bobo2b3o$5bo9bo$2bo3bo7bo3bo$4b2o4bo4b2o$3bo2bo7bo2bo3$2b2o2b2o5b2o2b2o$bobo2bobo3bobo2bobo!
:AforAmpere, 2018:B2/S23:B28/S238:3:0:2:25:40:11b3o$3b3o2bo2bobo2bo2b3o$3bobo2b2obobob2o2bobo$2b2obob2o2bobo2b2obob2o$bo3bobobobobobobobo3bo$3bobo2bo2bobo2bo2bobo$bobobo2bo2bobo2bo2bobobo$3bobo5bobo5bobo$2b2obo5bobo5bob2o$5bo4bo3bo4bo$5bob3o5b3obo$b2o2bobo2bobobo2bobo2b2o$4obob3o5b3obob4o$2b2obobo2b2ob2o2bobob2o$bobob2o2bo5bo2b2obobo$3b2ob2o2bobobo2b2ob2o$4bobob2o5b2obobo$7bo2b2ob2o2bo$4b2o2b2o5b2o2b2o$6b2o2bobobo2b2o$5bo2b2o5b2o2bo$3b3obo2b2ob2o2bob3o$2bob2o2b2o5b2o2b2obo$bob4o3bo3bo3b4obo$3obobob2obobob2obobob3o$2b2obo13bob2o$bobo3bobo5bobo3bobo$3b2o3bobo3bobo3b2o$3bo6bobobo6bo$2bobo15bobo$3b2o2bo9bo2b2o$3bo8bo8bo$3b4obob2ob2obob4o$3bo6b2ob2o6bo$2bobo7bo7bobo$4bob4ob3ob4obo$6bo3b5o3bo$7bobo5bobo$6bo11bo$8bo7bo!
:AforAmpere, 2018:B2/S235:B28/S235:3:0:2:22:185:8bob2obo$3bo6b2o6bo$2bobo2bo6bo2bobo$b2obob4o2b4obob2o$4bo4b4o4bo$bo5bobo2bobo5bo$4b2obobo2bobob2o$3bo3bo2b2o2bo3bo$o3bo4bo2bo4bo3bo$3bo3bo2b2o2bo3bo$5b3obo2bob3o$2b3o2bo2b2o2bo2b3o$b2o2b3obo2bob3o2b2o$2b3o2bo6bo2b3o$2o3b2obo4bob2o3b2o$3b2o12b2o$bo3bobo2b2o2bobo3bo$3b2o3bo4bo3b2o$5bobo6bobo$2b3o3b2o2b2o3b3o$5b12o$3b2o3bo4bo3b2o$2bo2bob8obo2bo$2b3o12b3o$b2o4b8o4b2o$o20bo$2bo3bobob2obobo3bo2$b3ob3ob4ob3ob3o$4bo5b2o5bo$2bo2bobobo2bobobo2bo$7bo2b2o2bo$3b3o2b2o2b2o2b3o$6bo3b2o3bo$4b2o2bo4bo2b2o$3bo2b2o2b2o2b2o2bo$5bo3bo2bo3bo$2bo4b2o4b2o4bo$2b3o4bo2bo4b3o$bo3b3o2b2o2b3o3bo$o2b2o4bo2bo4b2o2bo$2bo2b2obob2obob2o2bo$4bo3bo4bo3bo$5bo2bo4bo2bo$3b2o12b2o$2bo2b3o6b3o2bo$4bo3bo4bo3bo$5bo3bo2bo3bo$2b3o4b4o4b3o$b2o2b3obo2bob3o2b2o$3b2o2bobo2bobo2b2o$bo3bo3bo2bo3bo3bo$4bo3b6o3bo$5b2o3b2o3b2o$2bobo12bobo$5bobo6bobo$3b2o2bobo2bobo2b2o$5bobo2b2o2bobo$2b3o3bob2obo3b3o$b2o2b3obo2bob3o2b2o$2b3o3b2o2b2o3b3o$2o3b5o2b5o3b2o$3b2o3b6o3b2o$bo3bo10bo3bo$3b2o4bo2bo4b2o$5b3o...
:AforAmpere, 2019:B26/S34:B268/S348:3:-2:0:188:38:9bo2bo62bo$8b4o45bo$6bobo4b3o38bo5bo2bo9b2o3bo8bo$5bobobobobo5bo13bo8bo2bo7b6ob2o6bo4bobo2bobo4b2obo7bo$6bo3b2obo13bobo2bo8b3o7bobo4bo2bo4bob3o6b3o4bo6bo3bo48bo2bo33bobo$10b2o3bo15bobo7bo5bo2bobobobo2bobo3bobo2bo3bob2obob3o2bo5bobobo4bo41b4ob2o12bo16b2o2bobo$2bobobobo5b3o4bobobobob2o2bo5b2obobo6bo4b2o2bob2o3bo7bo6bo5bo2b2obo4bob2o41bo34bo3bo$2o2b2o2b2obo2b4o2bobob3o10bo2bob2o12bobo5b2o13b8o3bo3b2o2b2o26bo2bo12b5o12b3o4bobo10bo2bob2obo$o5bo4bobo2b2obobo6bo6bob3ob4o5bo4bobobo2bo2bo11bo3bob2o4bo3bob2obobob2o20b2o15bobob3o10bobo6b3o9bo3bo2bo$ob4o4bo5b2obo4bo2b2ob4ob3o4bo10b2obo2b3obobobo10b3o3b2obo2b2o3b2obo23b2ob2o11bo3b3ob2o8b5o3b2o2bob2o3bo2b2o2bo$o3bobob4o3b3o2bobo5bob2o3bo3bo5bo3bob4obo4bobo16b2obob2o9bo2bo2bo7bo2bo8bo2b2o2bo2bo2bo3bo2bo3b2o2bo4bo2bo9bobo3bob2obobobo$7bo6b2ob2o2b2ob3ob2obo4bob2o6bobo2b2obo9bo17bo3bo5bobobobobo3bo3b2obobobo6bobo3bo3bo3bobobo3bo15b2o2b2obo5b2o4bobobobo$bob2o10bo4bo2bobo4bo4b2obob4obobo7b2o6bo4bo15b3o2bo4b2o2b...
:AforAmpere, 2019:B2/S345:B2/S34578:3:-2:0:95:39:65bo2bo$54bo6bo3bobo15bo2bo2bo$15bo30bobo3bobobo5bobobobo15b4o$27bo16b2o2bobobo2bo5b5o3b14o2bo5bo$13b2ob3o5bo19bo4b4o4b2obo9bobobobobobo4b6o$4bo8bobo7b4o17bob3o7bo10bo2bo3bo3bo3bo3bobobobo$bo9b3obobo3bobo7bo11bo3bobo3bo3b3o4bobobobobobobobobobobobobobo$ob2o5bo5b3o6b6obobo7b2o3bo3b2o3bo5bob27o2b2o$bo5b2o2b2o5bobo2bobobobo3bobo5bo4bo5bobobobo3bobo25bo$4b2o9bo9bo3bobo5bo3bobo3bo3b7o3b22obo7b3o$o2bobobobobobobobobobobobobo2b2o2b3o4bo7bo2bo5bo2bobobobobobobobobobobobo3bobo$b3o2b22o2bobobobo9bobo3b3o5bo2bo7bo3bobobobo3bobobob3o$6bobobobobobo11b5o4bobo2bob6o3bo2bo5bobob2obo4b9o5bo$4bo2bo2bo4b2o2b2obo2bo4bobo2bo2bobobobobo5bo5bo2b2o4bo2bo4bo10bo4bob2o$10bobob2o4bob4o7b2ob2o2b8o5b2o10bobobo2bo2b2obo3b2o3b2obobobo$4bobob4o9bo7bobo5bo3bobobo3bo11bob7o2bo3bobobobo3bo7bo$3bob2o2bo2b2obobo6bo3b4o3b3obobobo3bob10o4bo8bobo3bo3bobo5bo$4bo2bo8b2obo4bo3b3o4b10o2b2obobobobobobo3bobobobobobobobobobobo$6bob2obo3bo7b2o4bo19bobobobobo6b16ob4ob2o$6b4o3bobo6bo7b3o2bo8...
:Saka, 2020:B2567/S3467:B25678/S34678:3:2:0:7:10:o$5bo$b3ob2o$2b2obo$4b3o$4b3o$2b2obo$b3ob2o$5bo$o!
And there's one with p6:
Code: Select all
::B256/S03:B2568/S0367:6:4:0:4:5:2bo2$o2bo2$2bo!
Re: Thread for basic non-CGOL questions
Posted: November 3rd, 2020, 12:42 pm
by MathAndCode
wildmyron wrote: ↑November 3rd, 2020, 1:14 am
You are correct, this pattern is better described as a failed puffer because if it didn't destroy itself it would continually move forward. In either the puffer or oscillator case, this type of mechanism is also referred to as an "engine".
I don't think that it would be a spaceship or puffer because after 215 generations, the Herschel is rotated by 180 degrees, not glide-reflected, so it goes back to the same place after 430 generations. Instead, it is a factory that relies on the junk that it creates being removed, like the queen bee.
Re: Confusing rule: Langhton's Ants
Posted: November 3rd, 2020, 9:34 pm
by Trump {Bot}
The rules "Codd" "JvN29" and "Langhton's Ants" are really confusing!!!
What does each state do?
What are they used for?
Are there any known spaceships?
And, what's more, I made a lot of scribbles in Langhton's Ants and end up finding they're all still lives!
Code: Select all
x = 18, y = 18, rule = Langtons-Ant
A2.A3.2A.5A2.A$.A2.A3.A.5A2.A$.4A.2A.6A.2A$2A.7A2.A.4A$A3.6A.A2.4A$3A
.A.3A2.A2.3A$.A3.2A4.2A.A.A$A.3A4.2A.3A.A$.3A2.3A2.A.A.2A$9A.3A2.A.A$
5.3A.3A2.2A.A$A.5A.4A2.A2.A$2A.8A3.A.2A$3.A10.A.2A$.4A8.5A$.3A3.3A2.2A
.A.A$7A7.2A.A$2.10A.2A.A!
And the same happened for Codd And Jvn29
Code: Select all
x = 18, y = 18, rule = Codd
A2.A3.2A.5A2.A$.A2.A3.A.5A2.A$.4A.2A.6A.2A$2A.7A2.A.4A$A3.6A.A2.4A$3A
.A.3A2.A2.3A$.A3.2A4.2A.A.A$A.3A4.2A.3A.A$.3A2.3A2.A.A.2A$9A.3A2.A.A$
5.3A.3A2.2A.A$A.5A.4A2.A2.A$2A.8A3.A.2A$3.A10.A.2A$.4A8.5A$.3A3.3A2.2A
.A.A$7A7.2A.A$2.10A.2A.A!
Code: Select all
x = 18, y = 18, rule = JvN29
A2.A3.2A.5A2.A$.A2.A3.A.5A2.A$.4A.2A.6A.2A$2A.7A2.A.4A$A3.6A.A2.4A$3A
.A.3A2.A2.3A$.A3.2A4.2A.A.A$A.3A4.2A.3A.A$.3A2.3A2.A.A.2A$9A.3A2.A.A$
5.3A.3A2.2A.A$A.5A.4A2.A2.A$2A.8A3.A.2A$3.A10.A.2A$.4A8.5A$.3A3.3A2.2A
.A.A$7A7.2A.A$2.10A.2A.A!
Also, Why is Langhton's Ants so slow?
Re: Confusing rule: Langhton's Ants
Posted: November 3rd, 2020, 9:43 pm
by MathAndCode
Trump {Bot} wrote: ↑November 3rd, 2020, 9:34 pm
Code: Select all
x = 18, y = 18, rule = Langtons-Ant
A2.A3.2A.5A2.A$.A2.A3.A.5A2.A$.4A.2A.6A.2A$2A.7A2.A.4A$A3.6A.A2.4A$3A
.A.3A2.A2.3A$.A3.2A4.2A.A.A$A.3A4.2A.3A.A$.3A2.3A2.A.A.2A$9A.3A2.A.A$
5.3A.3A2.2A.A$A.5A.4A2.A2.A$2A.8A3.A.2A$3.A10.A.2A$.4A8.5A$.3A3.3A2.2A
.A.A$7A7.2A.A$2.10A.2A.A!
For Langton's Ant, try selecting the entire area then selecting random fill (not two-state).
Code: Select all
x = 18, y = 18, rule = Langtons-Ant
G3.2IEF.IC.ABCB.E$EI2.E.D4.AC3.BC$G2.A3.2GF2.HDHFH$.B2GE.DH.F2.H2.D.F$4.B5.3A2.C$I.BF4.D.GI2.EH.E$2.DHBGE3.HI4.E$.I3.HACE3.G2.C.A$2.BHA3.IGC5.H$HIF3.FBH4.H.IEH$2AFBID3.A2.B.GF.B$.C5.FEH.FA2.G$6.G.B.2I.CDF.A$.CE.E3.2I.GH3.B$2.FB7.DG2.GC$4.E.IG2.D2.HF.D$.DHGFE2.GAD2.B.B.H$2.E2.BGB2.C.C!
The idea of Langton's ant is an ant wandering among the grid cells, choosing which direction to go next based on how many times it's already visited the cell that it's currently at. I don't understand why its implementation needs so many states, though.
Edit: This is a particularly interesting run.
Code: Select all
x = 18, y = 18, rule = Langtons-Ant
C3.G2.E2B2.HI.2E$H2.A6.F.DG.F.H$BH.EA3.EH4.G.G$AD2.C.D.GI2.F2.D.G$.D.BH2BCA2.CDE.DI$E2.E.I3.E.ACIDH.D$.H2.F.E3.CB5.H$EH3.D2.E8.C$2E.I.GHD.EF5.I$.H4.B3.CDE.IDFB$.E.IE.B2.H.B.FD2.C$H3.B.I.2AG$EDGC.E.F2.B.D3.B$.A2.I3.H2.A2.B.2F$E3.C2.B2.2E.2DFG$.CEIE2.AE4.EG.C$2.AH.DHF.E2.BI$DCHDE.GH.D4.AC.G!
Another edit: This becomes period 32,536 if one ignores the first ant that leaves.
Code: Select all
x = 18, y = 18, rule = Langtons-Ant
3.EGA.GBCAHI2B.2I$GI2.G2.H.B.G.CABAB$3.D2A.2H2.2D.A2.B$I4.GBA.D.A.H$3.2F2.G.CI.BEC.A$2I.EH.H2.GEB3.C.H$E5.A.G3.AI.BI$7.HG.HG2.I$2.C3.C.HDHIC2.I.I$D.C.HG.2C4.E3.F$C3.E2.IBD.FD.AIH$2.GB.B3.B.I2E2.CB$H.HC2.GBFAC2.GDG$I4.C.IB4.H.AD$IH.FH2.D5.DIC.A$DA.E.GIFI.2D4.I$.C2.CI4.HA5.C$.BH2.F4.I4.FH!
Re: Confusing rule: Langhton's Ants
Posted: November 3rd, 2020, 10:03 pm
by Trump {Bot}
MathAndCode wrote: ↑November 3rd, 2020, 9:43 pm
Trump {Bot} wrote: ↑November 3rd, 2020, 9:34 pm
Code: Select all
x = 18, y = 18, rule = Langtons-Ant
A2.A3.2A.5A2.A$.A2.A3.A.5A2.A$.4A.2A.6A.2A$2A.7A2.A.4A$A3.6A.A2.4A$3A
.A.3A2.A2.3A$.A3.2A4.2A.A.A$A.3A4.2A.3A.A$.3A2.3A2.A.A.2A$9A.3A2.A.A$
5.3A.3A2.2A.A$A.5A.4A2.A2.A$2A.8A3.A.2A$3.A10.A.2A$.4A8.5A$.3A3.3A2.2A
.A.A$7A7.2A.A$2.10A.2A.A!
For Langton's Ant, try selection the entire area then selecting random fill (not two-state).
Code: Select all
x = 18, y = 18, rule = Langtons-Ant
G3.2IEF.IC.ABCB.E$EI2.E.D4.AC3.BC$G2.A3.2GF2.HDHFH$.B2GE.DH.F2.H2.D.F$4.B5.3A2.C$I.BF4.D.GI2.EH.E$2.DHBGE3.HI4.E$.I3.HACE3.G2.C.A$2.BHA3.IGC5.H$HIF3.FBH4.H.IEH$2AFBID3.A2.B.GF.B$.C5.FEH.FA2.G$6.G.B.2I.CDF.A$.CE.E3.2I.GH3.B$2.FB7.DG2.GC$4.E.IG2.D2.HF.D$.DHGFE2.GAD2.B.B.H$2.E2.BGB2.C.C!
The idea of Langton's ant is an ant wandering among the grid cells, choosing which direction to go next based on how many times it's already visited the cell that it's currently at. I don't understand why its implementation needs so many states, though.
Edit: This is a particularly interesting run.
Code: Select all
x = 18, y = 18, rule = Langtons-Ant
C3.G2.E2B2.HI.2E$H2.A6.F.DG.F.H$BH.EA3.EH4.G.G$AD2.C.D.GI2.F2.D.G$.D.BH2BCA2.CDE.DI$E2.E.I3.E.ACIDH.D$.H2.F.E3.CB5.H$EH3.D2.E8.C$2E.I.GHD.EF5.I$.H4.B3.CDE.IDFB$.E.IE.B2.H.B.FD2.C$H3.B.I.2AG$EDGC.E.F2.B.D3.B$.A2.I3.H2.A2.B.2F$E3.C2.B2.2E.2DFG$.CEIE2.AE4.EG.C$2.AH.DHF.E2.BI$DCHDE.GH.D4.AC.G!
Is that a natural puffer?
What about Codd And JvN29?
Explain each state individually.
Re: Confusing rule: Langhton's Ants
Posted: November 3rd, 2020, 10:16 pm
by MathAndCode
Trump {Bot} wrote: ↑November 3rd, 2020, 10:03 pm
Is that a natural puffer?
What about Codd And JvN29?
Explain each state individually.
Yes; it's a natural puffer. Unfortunately, I'm not familiar with the other two rules.
Edit: Here's another large-period oscillator, this one with period 16,572.
Code: Select all
x = 18, y = 18, rule = Langtons-Ant
.B2A.C.FH.DH.IE$2.CI.CI2.HBG2.DHGE$3.ID3.E2.IC2.DCH$5.HI.FAF.FAEH.G$CABG.E6.A.G2.E$.B.FB3.H2.CA2.FH$BC.F.F3.C2FI2.E$.G.EB2G.DI.EDA.E$IEHE.C7.GAE.F$E.CA.2F.C.2H2.C2.I$.C.H2.I2.H3.A2EI$.I3.B.HBFDA5.G$.FAC.D.CF3.I3.F$.FE.DIF.G4.B.G$2.EDG.G2.I.I2F.CBC$.D2.A3.DF.DG.C.E$.BA5.CG.A.C2.A$E3.E.I3.E2.D.FH!
Another edit: This one is p11576.
Code: Select all
x = 18, y = 18, rule = Langtons-Ant
.ICH.G6.2HB.CA$B3.AFIGI2.C2.FI.C$.D2.I2.H5.BC$3.F.G7.D.C$IBC.C.GCF.GCG.HBA$6.AEBIC3.G.G$D.A8.BEH3.H$.CF2.CA2.G2.AD2.FI$.FH3.F2.BG.BFCE$.AC6.EF2.IF.A$CH3.F.A.F2.E$C.D.A2.BCHD3.G2.G$2.AF.E.DAE.BE.DG.D$GH.2A4.BE2.EGC$ADFGE.BC2.C3.A.2I$CIE2AIFHF.AI.C2.E$B.D3.AC.G5.B.I$.I.H.EA.ICD2.C.CF!
Yet another edit: This doesn't start repeating itself but takes unusually long to stabilize.
Code: Select all
x = 18, y = 18, rule = Langtons-Ant
3.FA3.B2.GD.DGAI$BDBH2.I3.CGEA.HAH$.3IA5.GB.C.I$2.GEA4.B2.B2.DIH$E.H.DADA2.H3.G2IF$.GBDI.I.E2B2G2.IDE$.G.A.IHDG.F.GD.B$.HGAG6.HG.F$EF3.I.BG2.C.C3.D$E.D2.FE.GI.2HF.B$GH.AI2.GHE.2E.E$3.I3.EFB2FB.BI.D$2.FBI2.2D2.CAG.C$AI2.HF3.IEC2.AFD$3.C2F2.GE.FA.G.EB$AH2.FBDF.EG2.A2E$E.D2.E3.FDCBI2.E$3.GEHD.G.BIBG3B!
Fourth edit: Multiple puffers are stopped.
Code: Select all
x = 18, y = 18, rule = Langtons-Ant
2.GFADG2D.A.CAC.D$.IC2.IAE3.CAFCGAH$FBEHG3.AG3.C.H$5.E.IFBG.2B.CH$D.E2.B3.ECF.GDE$4.E2.D.G2.D.A$F.E.C.IHB.IA.FAGE$3.CGA3.EF2.HB2.F$G2B2.CG.H6.2EC$IHB2.CA.BC2.I$.CH2.B.A2.BD.GI.G$D3.D3.ECHA.FBC$GF2.GEF7.B$3.F.2I2B2.H2.AG.B$3.DC2A.A.C6.I$2.DI2.DCHB.BCE2.H$.BD3.FBGEF.AIG.CA$C4.G2IHADB.H.I.A!
Fifth edit: An oscillator forms but is then disturbed.
Code: Select all
x = 18, y = 18, rule = Langtons-Ant
.D.BAH2.F.I.G.D2.F$C2.IHF2.H.C.A3.CI$.F2IB.EGEB4.F$2.D.H.EF.BI2G2.DFE$BGDC2.C3.EC.ACH$G.D2F2CE2.E$3.BHB3.GF.A.D.HB$.E2.EC3.DHCF.2I$.A.HDG3.HC2.F.D$C.H8.GIAE2.F$E.BF.F2.G3.C2.FE$2.BDI.BEC.FCDCA2.H$2.CBF2.EG3AG2C.F$E3.HEHD.EI2.DG.CI$.G.E2D5.H.E2I$IC.B2.C.F.IC.E3.I$H.G.2B2.HGI5.H$C.F.G3.GI4.C.AD!
Sixth edit: Here is a new type of oscillator (period 11,440).
Code: Select all
x = 18, y = 18, rule = Langtons-Ant
H4.D.CH.FG.FHI.E$DB2.G.DCH2.H2.H.FG$.B.HA.2IC2.H.GBEGB$3.ID.D4.F3.E$2.BC.DIC.E.D.D2.E$3.C.F2.IB2.I2CAI$G2.G.EAG.I2.C4.G$2.F3.BE3.ICB3.B$.B3.GB3.AFI3D$AEI.GA.B2.E.C.IGCB$.GA.C2E2.H.D.I3.H$D5.C.G2.E.HDA.F$IDFG.GI.G.HB2.E2.E$2.F.E.HF.H3.FDABG$C.G.B2E.B3.2HIB.I$H.BG.EC.IFG.H.IB.G$A5.GF2.EH2G.A$2.C2.FG.HG.F2B3.A!
Seventh edit: This is very interesting. Multiple puffers are stopped, and it takes about 100,000 generations to stabilize.
Code: Select all
x = 18, y = 18, rule = Langtons-Ant
2.B3.G2.BGE3.I$E4.AHA2.ID.2EA.B$I5.HBD2.F2.AF$.GHDE.CFA.I3.H.HE$3.I2.D4.F.G$HCH.A.G2.D2A.D2.F$F2.B7.CGCD2.H$C.D.E2.G4.2HIA$DE.2GHAEC.DBD2F.G$3.AC.D6.GF.IH$G4.I.CD2.DI3.2C$2AE.AC.C.FEH.FGEGC$F.F2.F.G2.CDAH.BAG$4.E.FD.D2AG.BFA$2.F.DFHIDE2.DF.2A$.IB.C.CE2.B2.G2.A$.E.G.C.CG4.I.BC$.FIE3ID2.DC.GED.D!
Eighth edit: This is also interesting. A puffer is stopped, then its ash trail is revisited and modified multiple times.
Code: Select all
x = 18, y = 18, rule = Langtons-Ant
.I6.ED2.CD.BCD$IGA.G.FDFBI4.EDA$IGF3.A4.E2.AE$BGI.G2FBHB.3ABF.I$.HA.AE.I2.CBA.I.DB$HC2G.H.EF2.F.G.F.A$CI2H2.G2.H.FHBC2.H$GCDF.F3.A.DCD.HC$GH.IA.F.HBI3.C2B$5.IFCAI5.CE$3.HB4.D2.BEB.E$A.AGE2.A.G2.BI.E.I$.A2.B.2GAG.FEFG$I.I6.HA2E2DBA$.B2.B3.G.E2.I.GA$.E.HG.C4.C2DFGC$I.HBD5.H.HG$.HI3.DEA7.A!
Ninth edit: This becomes a period 1,120 oscillator.
Code: Select all
x = 18, y = 18, rule = Langtons-Ant
H5.G3.FAF4.I$H.H.HF.EC3.ABCF$E6.D6.F.AH$GE.A3.2C.EA.D$E2.C.D.C2F.EG$3.A.H3.A.HE2.FIH$C.D4.I2.EB2.H.A$FIG2.GH2.B3.H.A.H$B2.A.E.C.2FA.FAD$DFH.AF.HA.BG3.H$.H.HAHCF4.G2.GH$F5.C3.F2CD2.IF$3.EACB2.EC3H3.F$3.C4.HECF.2CDI$H.BH2GIEHD2.C.E.G$F.2GI.B4.E.DCFED$HF.DF2.AIA2.2BHE$IDC2.DH6.I.F!
Tenth edit: I found another repeating pattern.
Code: Select all
x = 60, y = 57, rule = Langtons-Ant
.E.HC.HA.CE.B$2.D2.FBF.AE.C$HEG.F.BF.A.H$E.AD5.ACGI$BC.FEDB2.CA$.CE3.D.GB$2.EF.G.AHF2.I$.I4.DI.FI.GA$.H.HFB4.BG2.A$AIG.C3.H.I.G3A$F.IH2FB2.BD.D3.A$GBIF.3IH6.3A$8.A.2A.2A3.A$9.2A2.A3.3A$10.A.2A.2A3.A$11.2A2.A3.3A$12.A.2A.2A3.A$13.2A2.A3.3A$14.A.2A.2A3.A$15.2A2.A3.3A$16.A.2A.2A3.A$17.2A2.A3.3A$18.A.2A.2A3.A$19.2A2.A3.3A$20.A.2A.2A3.A$21.2A2.A3.3A$22.A.2A.2A3.A$23.2A2.A3.3A$24.A.2A.2A3.A$25.2A2.A3.3A$26.A.2A.2A3.A$27.2A2.A3.3A$28.A.2A.2A3.A$29.2A2.A3.3A$30.A.2A.2A3.A$31.2A2.A3.3A$32.A.2A.2A3.A$33.2A2.A3.3A$34.A.2A.2A3.A$35.2A2.A3.3A$36.A.2A.2A3.A$37.2A2.A3.3A$38.A.2A.2A3.A$39.2A2.A3.3A$40.A.2A.2A3.A$41.2A2.A3.3A$42.A.2A.2A3.A$43.2A2.A3.3A$44.A.2A.2A3.A$45.2A2.A3.3A$46.A.2A.2A3.A$47.2A2.A.5A$48.A.3A.3AF$49.2A.A.A2.A.A$50.A.2A3.3A$51.5A2.A$52.2A2.2A!
Re: Thread for basic non-CGOL questions
Posted: November 4th, 2020, 4:05 am
by Trump {Bot}
Why is that natural puffer so common in Langhton's Ants?
I tested a lot of soups and they all got puffers.
http://conwaylife.com/forums/viewtopic. ... 48#p109218
Re: Thread for basic non-CGOL questions
Posted: November 4th, 2020, 8:48 am
by HelicopterCat3
I see people making rules where certain states behave differently than each other, and I don't know how they do it. Could anyone tell me how to make a rule where each state has its own rule? Or something like that
Re: Thread for basic non-CGOL questions
Posted: November 4th, 2020, 9:05 am
by Schiaparelliorbust
HelicopterCat3 wrote: ↑November 4th, 2020, 8:48 am
I see people making rules where certain states behave differently than each other, and I don't know how they do it. Could anyone tell me how to make a rule where each state has its own rule? Or something like that
There is this:
Tutorials/Creating custom rules
You can also assign variable to states like
var a={1,2}
So if states 1 and 2 make no difference in the evolution of a third state when in its neighbourhood (basically they're interchangeable) you can compact rule table lines describing evolution. There are also a bunch of other things you can do but I really don't know, you can look here:
https://github.com/gollygang/ruletabler ... /TheFormat
If anything I've said is wrong, I'm sorry, I'm really not good at making rule tables.