## tDryLife

For discussion of other cellular automata.
Rhombic
Posts: 1063
Joined: June 1st, 2013, 5:41 pm

### Re: tDryLife

muzik wrote:Any combination of two pond layers that release spaceships and don't die out?
I think that someone already wrote about this. If I remember correctly, he pond layer has a pretty large area of influence and its interactions happen with the actual productive section instead of with large sparks, which makes it rather difficult.

On a side note, very weird 4G-->4G:

Code: Select all

x = 15, y = 16, rule = B37/S2-i34q
8bo$7bo$7b3o2$2bo$obo$b2o4$4b3o$6bo$5bo$12b2o$12bobo$12bo!  SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI what is “sesame oil”? BlinkerSpawn Posts: 1942 Joined: November 8th, 2014, 8:48 pm Location: Getting a snacker from R-Bee's ### Re: tDryLife Rhombic wrote: muzik wrote:Any combination of two pond layers that release spaceships and don't die out? I think that someone already wrote about this. If I remember correctly, he pond layer has a pretty large area of influence and its interactions happen with the actual productive section instead of with large sparks, which makes it rather difficult. The only nondestructive interactions I found between pond streams and pond layers either moved the ponds or turned them into blocks. There were no viable opportunities to thin down the number of pond streams without creating many more. LifeWiki: Like Wikipedia but with more spaceships. [citation needed] AbhpzTa Posts: 485 Joined: April 13th, 2016, 9:40 am Location: Ishikawa Prefecture, Japan ### Re: tDryLife Rhombic wrote:On a side note, very weird 4G-->4G: Code: Select all x = 15, y = 16, rule = B37/S2-i34q 8bo$7bo$7b3o2$2bo$obo$b2o4$4b3o$6bo$5bo$12b2o$12bobo$12bo!

8G-to-10G:

Code: Select all

x = 99, y = 84, rule = B37/S2-i34q
bo$2bo$3o2$53bo$53bobo$53b2o17$92bo$92bobo$92b2o$41bo$42bo$40b3o27$56b
3o$56bo$57bo$5b2o$4bobo$6bo17$44b2o$43bobo$45bo2$96b3o$96bo$97bo! Iteration of sigma(n)+tau(n)-n [sigma(n)+tau(n)-n : OEIS A163163] (e.g. 16,20,28,34,24,44,46,30,50,49,11,3,3, ...) : 965808 is period 336 (max = 207085118608). Rhombic Posts: 1063 Joined: June 1st, 2013, 5:41 pm ### Re: tDryLife More MTEK technology Reflecting T-ship 180º from top: Code: Select all x = 23, y = 30, rule = B37/S2-i34q 7bo2$6bobo$7bo$7bo5$13bo$12b2o$2bo9bo3bo$b2o8bo2bob2o$o2bo6b2o5bo$bo2b
o5bo2bo2bo$bo2bo5b2o4bo$2b3o7b2o$13bo7$10b2o5b2ob3o$9bo3bo2b2ob2obo$9b
2o5b2obob2o$10b2o3bobo$10bo2bo$11bob2o!  Reflecting T-ship 90º from top: Code: Select all x = 25, y = 25, rule = B37/S2-i34q bo2$obo$bo$bo13bo$14b2o$4bo9bo3bo$3b2o8bo2bob2o$2bo2bo6b2o5bo$3bo2bo5b o2bo2bo$3bo2bo5b2o4bo$4b3o7b2o$15bo7$12b2o5b2ob3o$11bo3bo2b2ob2obo$11b 2o5b2obob2o$12b2o3bobo$12bo2bo$13bob2o!

Reflecting glider 180º from the front, unfortunately leaving ash:

Code: Select all

x = 23, y = 36, rule = B37/S2-i34q
20bobo$20b2o$21bo13$13bo$12b2o$2bo9bo3bo$b2o8bo2bob2o$o2bo6b2o5bo$bo2b
o5bo2bo2bo$bo2bo5b2o4bo$2b3o7b2o$13bo7$10b2o5b2ob3o$9bo3bo2b2ob2obo$9b
2o5b2obob2o$10b2o3bobo$10bo2bo$11bob2o!  NW glider changes lane and colour, with cleanup: Code: Select all x = 32, y = 46, rule = B37/S2-i34q 22bo$21b2o$11bo9bo3bo$10b2o8bo2bob2o$9bo2bo6b2o5bo$10bo2bo5bo2bo2bo$10bo2bo5b2o4bo$11b3o7b2o$22bo7$19b2o5b2ob3o$18bo3bo2b2ob2obo$18b2o5b2o
bob2o$19b2o3bobo$19bo2bo$20bob2o8$21b2o$21bobo$21bo13$b2o$obo$2bo!  SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI what is “sesame oil”? Rhombic Posts: 1063 Joined: June 1st, 2013, 5:41 pm ### Re: tDryLife Fleet puffer: Code: Select all x = 25, y = 36, rule = B37/S2-i34q 17bo$16b2o$6bo9bo3bo$5b2o8bo2bob2o$4bo2bo6b2o5bo$5bo2bo5bo2bo2bo$5bo2b o5b2o4bo$6b3o7b2o$17bo6$14bo$15bobo$b2o14b2o$bo2bo5b2o2bo4bo$2obo6b2ob
2ob2obo$o4bo4bo2bo2b3o$2bo4bo2b2o2b2o$2b2o2bo4b5o$3b3o$4bo5$22bo$11bo 5bo2b4o$11b2o5b2o4bo$11bobo7bobo$12bo7bobo$12bo2bo2$13b3o!

...can join with a T-ship reaction to generate this still life puffer:

Code: Select all

x = 58, y = 93, rule = B37/S2-i34q
50bo$49b2o$39bo9bo3bo$38b2o8bo2bob2o$37bo2bo6b2o5bo$38bo2bo5bo2bo2bo$
38bo2bo5b2o4bo$39b3o7b2o$50bo6$47bo$48bobo$34b2o14b2o$34bo2bo5b2o2bo4b
o$33b2obo6b2ob2ob2obo$33bo4bo4bo2bo2b3o$35bo4bo2b2o2b2o$35b2o2bo4b5o$36b3o$37bo5$55bo$44bo5bo2b4o$44b2o5b2o4bo$44bobo7bobo$45bo7bobo$45bo2b
o2$46b3o20$46bo$47bobo$33b2o14b2o$33bo2bo5b2o2bo4bo$32b2obo6b2ob2ob2ob
o$32bo4bo4bo2bo2b3o$34bo4bo2b2o2b2o$34b2o2bo4b5o$35b3o$36bo4$48b3o$48b o3bo$37b3o10b3o$37bo9b4o2bo$22b3o12b2o2bo4b2obobobo$22bo3bo11b3o6bo$
11b3o10b3o12bo8bo3bo$11bo9b4o2bo21b2o$11b2o2bo4b2obobobo$12b3o6bo$13bo
8bo3bo$23b2o2$27b2o$27bobo$28b2o2$15b2o$15bobo$16b2o$bo$o$3o$bo2bo$2b
2o!

SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?

muzik
Posts: 3774
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

### Re: tDryLife

Is there any quadratic growth possible by firing Ts into ponds created by the pond layer?
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

Rhombic
Posts: 1063
Joined: June 1st, 2013, 5:41 pm

### Re: tDryLife

muzik wrote:Is there any quadratic growth possible by firing Ts into ponds created by the pond layer?
I have already looked into it, but I think that the spacing between the ponds does not allow it (or I have missed the correct angle). Furthermore, the direction of the incoming Ts could be hindered by the other ponds.

By the way, any good ideas to use this for computation?

Code: Select all

x = 101, y = 28, rule = B37/S2-i34q
25b2o52b2o$26b2o52b2o$25bo53bo$31b2o52b2o$31bobo51bobo$31bo53bo3$36b2o
52b2o$36bobo51bobo$36bo53bo6$98b2o$98bobo$98bo2$5b2o$6b2o$5bo3$2o$b2o$o!  Last edited by Rhombic on September 5th, 2016, 8:32 am, edited 1 time in total. SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI what is “sesame oil”? Rhombic Posts: 1063 Joined: June 1st, 2013, 5:41 pm ### Re: tDryLife More MTEK technology: glider destructions thanks to GUYTU6J's script (which works remarkably well in tDryLife) Clean one-glider destruction of MTEK, including an internal reflection of the glider: Code: Select all x = 31, y = 21, rule = B37/S2-i34q 13bo$12b2o$2bo9bo3bo$b2o8bo2bob2o12bo$o2bo6b2o5bo10b2o$bo2bo5bo2bo2bo
12b2o$bo2bo5b2o4bo$2b3o7b2o$13bo7$10b2o5b2ob3o$9bo3bo2b2ob2obo$9b2o5b
2obob2o$10b2o3bobo$10bo2bo$11bob2o!  Another clean destruction: Code: Select all x = 34, y = 27, rule = B37/S2-i34q 33bo$31b2o$32b2o7$obo7b2o5b2ob3o$8bo4bo2b2ob2obo$o2bo4bobo5b2obob2o$bo 2bo10bobo$3b2o2b2o2bobo$4b2obo2b2ob2o$4bobo$6bo$7bo$4bobo13b2o$5bo14b
2o$9b2o8b2o2b3o$9b3o6b3o2b3o$8bo2bo6b3o2bobo$8b5o4bo2bo3b2o$9bo2b2o4b 2obo$10b3o6b3o$11bo8b2o!  ---- Clean destruction of PL + last pond created, could be useful to create custom growth patterns based on current tech quadratic growth + new custom glider guns/sawtooth reflectors: Code: Select all x = 33, y = 22, rule = B37/S2-i34q obo$b2o$bo4$6b2o$7b3o$8bo10$30b2o$29bo2bo$29bo2bo$30b2o!

Deactivating a T front-rake with a glider:

Code: Select all

x = 256, y = 246, rule = B37/S2-i34q
209bobo$210b2o$210bo3$169bo2b2o$168b2obobo$168bo2bo4bo$168bo3bo4bo$172bob3o$175bo37$250b4o$249b2ob2o$248b2obob3o2$245b4obo$245bo2bobo$
245b3o7$121bo$122bo$118bo4bo$117b2o3bobo$117bo2bo3$119bobo$120bo11$
135b3o$134b4o$133bo3b3o$132b4o2b2o$130b2o3bo2b2o$133b2o$129bo2b2o2$130b3o4$90bo$87b5o$56b2o27b2o5bo$55bo2bo3bo20b2o4bo2bo$56b3ob3o22b3obo
2bo$62bo19$96bo3bobo$94bobo3b2o$95b2o4bo22$4b2o88bo$5o88bo$o3bo87bo4bo$o3bo86bobo3b2o$o3bo90bo2bo$bobo$2bo23b2o$21bo3bo2bo65bobo$21b3ob3o67b o$21bo$b2o$o2bo2bo$b2obo2b2o$6bo$157b2o$152bo3bo2bo$41bo110b3ob3o$42bo
109bo$38bo4bo$37b2o3bobo$37bo2bo2$150bo$39bobo104b4obo$40bo105bo$146bo 4b2o$143b2obob2o$9bo2b2o128b2o$8b2obobo129bo2bo$8bo2bo4bo127bo$8bo3bo
4bo43bo$12bob3o43bob4o$15bo49bo80bo$59b2o4bo81bo$62b2obob2o74bo4bo$68b 2o72b2o3bobo$65bo2bo73bo2bo$67bo2$144bobo$145bo$138bo$135b5o$133b2o5bo
$131b2o4bo2bo$133b3obo2bo29$92bo$58b2o27b2o3b2o$57bo2b2o25b3o3bo$62bo
24b2o$56b2obob2o$56bo3bo3bo$62b4o24bo$62bobobo23bo$63b3o$64bo23bo$87b 5o$86bo5b2o$86bo2bo4b2o$86bo2bob3o3$97b2o$98b5o$98bo3bo$98bo3bo$98bo3b o$99bobo$100bo5$119b2ob3o$119bobob2o$121b2ob2o$115bo3b3o$116b4o$116b3o !  4G destruction of quadratic growth: Code: Select all x = 83, y = 69, rule = B37/S2-i34q 10bo$11bo$9b3o3$2b2o$b2obo$obo$o$bo7$16b3o$15b2obo$14b2o2bo$15bo$6b2o 8bo64bo$5bobo72bo$5b2o73b3o3$16bo$15b3o$14bo2bob2o$13bo2b2o2bo$13bo3b
2obo$16bobo43bo$14bo3b2o40b2obo$10b2o4b2o41bo3b2o$9bobo47bo2bo$9b2o48b 3o3$32b2o$33b3o$30b2o3bo13b2o$29b2o2bo13b3obo8b3o$28b2o4bo11bobo2bo8bo
b2o$20b3o6bo2bo26bo4b2o$19b2obo7bo15b2o2bo7b2obo3b2o$18b2o2bo8bo14bo 16bo$19bo28bo$20bo28b2o9b2ob2o$31b4o13b4o10b2o$30b2ob2o16bo$30bo18b2o$30bob2o16b2o$20bo9b2ob2o2bo11bobo$19b3o8b2o4bo12b3o$18bo2bob2o7b2o$17b o2b2o2bo7b2ob2o$17bo3b2obo7bo2bo$20bobo10b2o$18bo3b2o$20b2o3$46b3o$48b o$47bo3$15b2o$14bobo$16bo!  T-ship + glider + ant rake: Code: Select all x = 307, y = 187, rule = B37/S2-i34q 161b3o$161bo3bo$163b3o$160b4o2bo$159b2obobobo$153bo6bo$153b3o5bo3bo$
155bo6b2o$154bo3$146b2o$146b2o$167bo2bo$150bo8b2o5bo3bo$149b2o7bo2bo4b
o2bobo$148b3o6b6o3b3obo$149bobo5bo3b4o2bo2bo$149b2obo3b2o2b2obo4bo$
150bobo3bo3bob2o$142b2o7bobo4bo$141bo2bo9b2o$142b2o9b3o$140b3o10b3o$139b3o$139bobo$142b2o$143b2o52b2o$138bo3b2o55bobo$137bobo17b3o35bo3b2o
bo$138bo18b3o38b2o3bo$158bo35b2o2bob2obo$194bo3bo2b2o$195bo2bo$169b3o 23bo3bo$170bo25bobo$170bo$182bo$132bobo46bobo$133b2o$133bo47b3o17b2o$
200b2obo$200bob3o$199b2o4bo$175b2o22bo3bobo$174b2obo21bob4o$174bob3o 12b3o6b4o$173b2o4bo13b2o$173bo3bobo13bo$173bob4o15bo$165b3o6b4o$167b2o
16b2o$131bo35bo17bobo$132b2o34bo17b2o$131b2o$173b2o$159bo13bobo$158bob
2o12b2o$158bo$159bo3bo$161bo2bo$161bobo$162bo5$129bobo$130b2o$130bo$271b3o$271bo3bo$273b3o$270b4o2bo$269b2obobobo$263bo6bo$263b3o5bo3bo$
265bo6b2o$264bo35b2o$302bobo$298bo3b2obo$128bo127b2o43b2o3bo$129b2o 125b2o39b2o2bob2obo$128b2o147bo2bo16bo3bo2b2o$260bo8b2o5bo3bo17bo2bo$
259b2o7bo2bo4bo2bobo16bo3bo$258b3o6b6o3b3obo18bobo$259bobo5bo3b4o2bo2b
o$259b2obo3b2o2b2obo4bo$260bobo3bo3bob2o$252bo8bobo4bo16b2o$251bobo10b
2o19bobo$251b2o10b3o20b2o$251b3o9b3o$230b3o6b2o32b2o$229b2ob2o4bobo32b
obo$126bobo99bo5bo4bo9b3o22b2o$127b2o65bo34bo2bo2bo13b2ob2o$127bo84bo 21bo17bob2o5b2o$193bob2o15b2o16b2ob2o21bo4bobo$193b2ob2o15b2o15b2o3bo 10bo2bo4b2o6b2o$192b2ob3o16b2obo10b2o6bo9bo2bo$197bo13b2o6bobo6bo2bo4b o8bo3bo$204b2o5b2obo2bobob3o5b3o2b2o9bo$193b2o8bo2bo8b2o6bo22b2obo$
194b3o7b2o16b2o27bo$194b3o36bo15bobo$187b2o29b3o11bobo15bo$186bo2bo28b o2bo10b3o$208b2o8bo2bo11bobo$125bo80bo3bo8b3o11bobo$126b2o38b2o43bo22b
2o$125b2o38bobo37b2obo$166bo15b3o9bo10bo4bo4b2o$185bo7b2obo9b4o5bo2bo$
181b2ob2o7bo2bo10bo7bo3bo$182bobobo7b2o20bobo$164bo20b2o30bo$163bobo 16bo18b2o$156b2o4bo2bo16bo17bo2bo$155bo2bo4b2o36b2o$156b2o2$139b2o35bo$139b2o34bobo$123bobo49bobo$124b2o50bo$124bo$145b2o$144bo2bo17b2o$112b
2ob2o15b2o9bob2obo16bobo$112b2o18b2o10bo2bo18b2o$111bob2o30b2o21b2o48b
3o$111b2o48b2o5bobo$111bo41b2o6bobo5b2o47bobo$152bo2bo6b2o55bo$153b2o
9b2o$114b2o48bobo$35bo78b2o49b2o$34b3o$33b2obo$32b2o$32b2o$33bo15b2o$
33b3o12bo2bo45b2o$36bo12b2o45bo2bo17b2o$34b2o47b2o10bob2obo16bobo$83b 2o11bo2bo18b2o$76b2o19b2o21b2o$75bo2bo34b2o5bobo$75bo2bo26b2o6bobo5b2o
$76b2o26bo2bo6b2o$105b2o9b2o$47b3o66bobo$47bo69b2o$43b3o$43b2obob2obo$44bobo3b2o$44b2o3bobo$b2o41bob2obob2o$o2bo46b3o$b2o45bo20b2o$35b2o9b3o
20bobo$35b2o33b2o$28b2o42b2o$27bo2bo34b2o5bobo$27bo2bo26b2o6bobo5b2o$28b2o26bo2bo6b2o$57b2o9b2o$68bobo$69b2o3$168bo$169bo$166b3o$166b3o$21b 2o$21bobo$22b2o$24b2o$17b2o5bobo$9b2o6bobo5b2o$8bo2bo6b2o150b3o$9b2o9b
2o149bo$20bobo$21b2o!

SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?

Rhombic
Posts: 1063
Joined: June 1st, 2013, 5:41 pm

### Re: tDryLife

New notes.
Firstly, a very useful 1G block-moving reaction.

Code: Select all

x = 11, y = 13, rule = B37/S2-i34q
obo$b2o$bo9$9b2o$9b2o!

G+PL-->G(90º)+still lifes. 1) Still lifes+G-->G(180º)+T(45º); 2) SL+Ant-->T(135º)

Code: Select all

x = 60, y = 27, rule = B37/S2-i34q
bo43bo$2o41bobo$b2o41b2o$2bo13$50b2o3b2o$50b2o2bobo$55bo2$51b2o$7b3o
40bo2bo$7bo43b2o$8bo48b2o$56bo2bo$56bo2bo$57b2o!  Code: Select all x = 21, y = 22, rule = B37/S2-i34q 18bo$17bo$18b3o$18b3o8$2o3b2o$2o2bobo$5bo2$b2o$o2bo$b2o$7b2o$6bo2bo$6b o2bo$7b2o!

A somewhat interesting oblique output of a beehive:

Code: Select all

x = 7, y = 7, rule = B37/S2-i34q
2b3o$3bo3$2o3b2o$2o2bobo$5bo!

Why is long barge more common than barge in tDryLife?
Last edited by Rhombic on September 12th, 2016, 8:01 am, edited 1 time in total.
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?

Hdjensofjfnen
Posts: 1481
Joined: March 15th, 2016, 6:41 pm
Location: r cis θ

### Re: tDryLife

Dang...

Code: Select all

x = 7, y = 7, rule = B37/S2-i34q
2o$o2bo$b3o2bo$6bo$b3o2bo$o2bo$2o!

"A man said to the universe:
'Sir, I exist!'
'However,' replied the universe,
'The fact has not created in me
A sense of obligation.'" -Stephen Crane

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!


Hdjensofjfnen
Posts: 1481
Joined: March 15th, 2016, 6:41 pm
Location: r cis θ

### Re: tDryLife

Oscillator-able:

Code: Select all

x = 7, y = 9, rule = B37/S2-i34q
4b3o3$2o3bo$2o2b2o$2o3bo3$4b3o!

"A man said to the universe:
'Sir, I exist!'
'However,' replied the universe,
'The fact has not created in me
A sense of obligation.'" -Stephen Crane

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!


Rhombic
Posts: 1063
Joined: June 1st, 2013, 5:41 pm

### Re: tDryLife

There might be a synthesis here (from Catagolue haul):

Code: Select all

x = 6, y = 8, rule = B37/S2-i34q
o4bo$o3bo$o2bo$bo$o2bo$o2b2o$o2bo$2bo!  This one is not so obvious though: Code: Select all x = 11, y = 13, rule = B37/S2-i34q 2$4b2o$4b3o$5bobo$6bobo$6b3o$2bo3bo$2b3o$2b3o!  ----- tDryLifeHistory has a very weird bug: Code: Select all x = 142, y = 86, rule = tDryLifeHistory 142B$142B$142B$142B$142B$142B$142B$142B$142B$142B$142B$142B$142B$52B
3D87B$52B7D83B$52B14D76B$52B17D73B$52B22D68B$52B25D65B$52B27D63B$52B 28D62B$52B28D62B$52B29D61B$52B29D61B$52B30D60B$52B30D60B$52B30D60B$
52B30D60B$52B30D60B$52B30D60B$52B30D60B$52B30D60B$52B30D60B$52B30D60B
$52B30D60B$52B30D60B$52B30D60B$52B30D60B$52B30D60B$52B30D60B$52B30D 60B$52B30D60B$52B30D60B$52B30D60B$52B30D60B$17BA34B30D60B$16B2A34B30D 60B$6BA9BA3BA31B30D60B$5B2A8BA2BAB2A30B30D60B$4BA2BA6B2A5BA30B30D60B$5BA2BA5BA2BA2BA31B30D60B$5BA2BA5B2A4BA31B30D60B$6B3A7B2A34B30D60B$17B
A34B30D60B$52B30D60B$52B30D60B$52B30D60B$52B30D60B$52B30D60B$52B30D
60B$14B2A5B2AB3A25B30D60B$13BA3BA2B2AB2ABA25B30D60B$13B2A5B2ABAB2A25B 30D60B$14B2A3BABA30B30D60B$14BA2BA34B30D60B$15BAB2A33B30D60B$52B30D 60B$52B30D60B$52B30D60B$52B30D60B$52B30D60B$52B29D61B$52B29D61B$52B
29D61B$52B28D62B$52B21D69B$52B16D74B$52B7D83B$142B$142B$142B$142B$142B$142B$142B$2.140B!

It runs tLife in the red areas hahaha
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?

Rhombic
Posts: 1063
Joined: June 1st, 2013, 5:41 pm

### Re: tDryLife

1G destruction of B; B+G-->G(180º)

Code: Select all

x = 102, y = 60, rule = B37/S2-i34q
28bo$27bo$27b3o2$2obo94b2obo$b3o95b3o$2bo97bo51$68b3o$70bo$69bo!

B+G-->G(0º)

Code: Select all

x = 7, y = 11, rule = B37/S2-i34q
bo$2bo$3o6$4bo$3b3o$3bob2o!  B+2G-->3G Code: Select all x = 28, y = 24, rule = B37/S2-i34q bo$2bo$3o6$4bo$3b3o$3bob2o11$25b3o$25bo$26bo!  B+G-->T(135º) Code: Select all x = 12, y = 14, rule = B37/S2-i34q 11bo$9b2o$10b2o8$2o$b2o$2o$o!  Last edited by Rhombic on September 20th, 2016, 6:52 am, edited 3 times in total. SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI what is “sesame oil”? BlinkerSpawn Posts: 1942 Joined: November 8th, 2014, 8:48 pm Location: Getting a snacker from R-Bee's ### Re: tDryLife Rhombic wrote:tDryLifeHistory has a very weird bug: Code: Select all x = 142, y = 86, rule = tDryLifeHistory 142B$142B$142B$142B$142B$142B$142B$142B$142B$142B$142B$142B$142B$52B
3D87B$52B7D83B$52B14D76B$52B17D73B$52B22D68B$52B25D65B$52B27D63B$52B 28D62B$52B28D62B$52B29D61B$52B29D61B$52B30D60B$52B30D60B$52B30D60B$
52B30D60B$52B30D60B$52B30D60B$52B30D60B$52B30D60B$52B30D60B$52B30D60B
$52B30D60B$52B30D60B$52B30D60B$52B30D60B$52B30D60B$52B30D60B$52B30D 60B$52B30D60B$52B30D60B$52B30D60B$52B30D60B$17BA34B30D60B$16B2A34B30D 60B$6BA9BA3BA31B30D60B$5B2A8BA2BAB2A30B30D60B$4BA2BA6B2A5BA30B30D60B$5BA2BA5BA2BA2BA31B30D60B$5BA2BA5B2A4BA31B30D60B$6B3A7B2A34B30D60B$17B
A34B30D60B$52B30D60B$52B30D60B$52B30D60B$52B30D60B$52B30D60B$52B30D
60B$14B2A5B2AB3A25B30D60B$13BA3BA2B2AB2ABA25B30D60B$13B2A5B2ABAB2A25B 30D60B$14B2A3BABA30B30D60B$14BA2BA34B30D60B$15BAB2A33B30D60B$52B30D 60B$52B30D60B$52B30D60B$52B30D60B$52B30D60B$52B29D61B$52B29D61B$52B
29D61B$52B28D62B$52B21D69B$52B16D74B$52B7D83B$142B$142B$142B$142B$142B$142B$142B$2.140B!

It runs tLife in the red areas hahaha
Yes, that being a consequence of my belief that converting TLifeHistory to TDryLifeHistory was a trivial exercise.
You're free to try and fix it as an exercise in rulemaking.
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

muzik
Posts: 3774
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

### Re: tDryLife

Can anyone make a quadratic growth pattern that doesn't leave huge "banana peels" of gliders coming form the front?
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

Posts: 1942
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

### Re: tDryLife

muzik wrote:Can anyone make a quadratic growth pattern that doesn't leave huge "banana peels" of gliders coming form the front?
Two copies of Rhombic's second quadratic growth with two extra knight engines do the trick:

Code: Select all

x = 188, y = 188, rule = B37/S2-i34q
77b2o$75bo3b2o$77bobo10b2o$74bo3b2obo7bo2bo$74bo2b2o2bo7b2ob2o$75bo2bo b2o7b2o$76b3o8b2o4bo12b3o$77bo9b2ob2o2bo11bobo$87bob2o16b2o$87bo18b2o$
87b2ob2o16bo$88b4o13b4o10b2o$77bo28b2o9b2ob2o$76bo28bo$75b2o2bo8bo14bo
16bo$76b2obo7bo15b2o2bo7b2obo3b2o$77b3o6bo2bo26bo4b2o$85b2o4bo11bobo2b o8bob2o$86b2o2bo13b3obo8b3o$87b2o3bo13b2o$90b3o$89b2o3$66b2o48b3o$66bo bo47bo2bo$67b2o4b2o41bo3b2o$71bo3b2o40b2obo$73bobo43bo$70bo3b2obo$70bo
2b2o2bo$71bo2bob2o$72b3o$73bo3$62b2o$62bobo$63b2o8bo$72bo$71b2o2bo$72b 2obo$73b3o5$3b3o$3bobo$4b2o52bo$3b2o52bo$5bo51bobo$2b4o52b2obo$3b2o54b 2o$2bo$o$2o2bo2$obo2bo$b3obo$3b2o4$172bo$171b2o$161bo9bo3bo$160b2o8bo 2bob2o$159bo2bo6b2o5bo$160bo2bo5bo2bo2bo$160bo2bo5b2o4bo$161b3o7b2o$
172bo7$169b2o5b2ob3o$168bo3bo2b2ob2obo$168b2o5b2obob2o$169b2o3bobo$169bo2bo$170bob2o9$180bo$181bobo$167b2o14b2o$167bo2bo5b2o2bo4bo$166b2o bo6b2ob2ob2obo$166bo4bo4bo2bo2b3o$168bo4bo2b2o2b2o$168b2o2bo4b5o$169b 3o$170bo4$182b3o$182bo3bo$171b3o10b3o$171bo9b4o2bo$156b3o12b2o2bo4b2ob obobo$156bo3bo11b3o6bo$145b3o10b3o12bo8bo3bo$145bo9b4o2bo21b2o$145b2o 2bo4b2obobobo$146b3o6bo$147bo8bo3bo$157b2o2$161b2o$161bobo$162b2o2$
149b2o$149bobo$150b2o$135bo$134bo$134b3o$135bo2bo$136b2o52$128b2o5b2ob
3o$127bo3bo2b2ob2obo$127b2o5b2obob2o$128b2o3bobo$128bo2bo$129bob2o!  Alternately, just position some knightships off into space that eat the extra streams from a single quadratic growth pattern. LifeWiki: Like Wikipedia but with more spaceships. [citation needed] muzik Posts: 3774 Joined: January 28th, 2016, 2:47 pm Location: Scotland ### Re: tDryLife It looks like a mouse cursor Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace! BlinkerSpawn Posts: 1942 Joined: November 8th, 2014, 8:48 pm Location: Getting a snacker from R-Bee's ### Re: tDryLife Odd puffer: Code: Select all x = 24, y = 27, rule = B37/S2-i34q 15bo$14b2o$14bo3bo$13bo2bob2o$12b2o5bo$12bo2bo2bo$6bo5b2o4bo$6bobo5b2o
$6bobo6bo7$3o18bo$3o13bo2b4o$17b2o4bo$3bo16bobo$3bobo4bo8bobo$5b2o3b2o b2o$2b2obo4b2ob2o$2b3o$3b2o2$4bobo$5b2o!

LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

PHPBB12345
Posts: 730
Joined: August 5th, 2015, 11:55 pm
Contact:

### Re: tDryLife

Code: Select all

x = 24, y = 27, rule = B37/S2-i34q
15bo$14b2o$14bo3bo$13bo2bob2o$12b2o5bo$12bo2bo2bo$6bo5b2o4bo$6bobo5b2o$6bobo6bo7$3o18bo$3o13bo2b4o$17b2o4bo$3bo16bobo$3bobo4bo8bobo$5b2o3b2o
b2o$2b2obo4b2ob2o$2b3o$3b2o2$4bobo$5b2o!  What is "Odd"? A for awesome Posts: 1952 Joined: September 13th, 2014, 5:36 pm Location: 0x-1 Contact: ### Re: tDryLife PHPBB12345 wrote: BlinkerSpawn wrote:Odd puffer: Code: Select all RLE What is "Odd"? In this case, I think it means "unusual". x₁=ηx V ⃰_η=c²√(Λη) K=(Λu²)/2 Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt) $$x_1=\eta x$$ $$V^*_\eta=c^2\sqrt{\Lambda\eta}$$ $$K=\frac{\Lambda u^2}2$$ $$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$ http://conwaylife.com/wiki/A_for_all Aidan F. Pierce PHPBB12345 Posts: 730 Joined: August 5th, 2015, 11:55 pm Contact: ### Re: tDryLife muzik wrote: Code: Select all x = 36, y = 18, rule = B37_S2-i34q 16b2o$15bo2bo$15bo2bo$16b2o3$33b2o$32bo2bo$2b2o28bo2bo$2b2o29b2o3$b3o$
o2bo$bo$3bo4bo$3bo4bo$5b3o!

it's 11c/776 puffer.

drc
Posts: 1664
Joined: December 3rd, 2015, 4:11 pm
Location: creating useless things in OCA

### Re: tDryLife

I'm pretty sure I discovered this yl40 double block puffer:

Code: Select all

x = 16, y = 16, rule = B37/S2-i34q
bbbbbobbbboobboo$ooobbobbooooobbo$
ooobbbobobboboob$obbobbbbbobbbooo$
bbboboobbboobboo$bobbbbbboooooobo$
bbobbbobbboooobo$obobboboobbbbboo$
obbbobobbobbbboo$oboboboobbooobob$
oobbboobbbbbobbo$bbobbbbooboboboo$
boooooooobobooob$bboooobbobboobob$
ooobobobbobooobb$bbobbobobooboobo! Code: Select all x = 12, y = 5, rule = B37/S2-i34q 4bo$o2bo$b3o4b2obo$8bo2bo$9b3o!  \100\97\110\105 muzik Posts: 3774 Joined: January 28th, 2016, 2:47 pm Location: Scotland ### Re: tDryLife Looks to be related to the p20 c/2 ship Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace! muzik Posts: 3774 Joined: January 28th, 2016, 2:47 pm Location: Scotland ### Re: tDryLife Any syntheses for this?: (Gate Kid) Code: Select all x = 16, y = 16, rule = B37/S2-i34q boobbboooobobbbo$
booobobooobbbobo$oobbooobbbbbbobb$
oboobbobbboooboo$obobbbbboobobobb$
bbbbboobbbbbbobo$bbooboboobbobbbb$
ooobbbbobobooobo$obobobboobbooboo$
boobbboboobbbbob$bboobbooobbbobbo$
ooboboooboobbooo$obbbooooboboobob$
bbooobbbobobobbo$booooooobbobbobo$
oobobbbobbbbbooo!
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

Bullet51
Posts: 551
Joined: July 21st, 2014, 4:35 am

### Re: tDryLife

Possible precursor for a P4:

Code: Select all

x = 12, y = 12, rule = B37_S2-i34q
6b2o$5bobo2b2o$6bo3b2o2$6b2o$bo4bo$obob2o$2o2bo3$b2o$b2o!

EDIT: Catalysis of g8kid:

Code: Select all

x = 27, y = 10, rule = B37_S2-i34q
4b2o$3bo2bo$2bob2o$bo2bo$ob2o$obo$bo4b3o14b3o$6bo2bo13bo2bo$6bo2bo13bo
2bo$7bobo14bobo!  Precursor of g8kid and a related p5: Code: Select all x = 7, y = 7, rule = B37_S2-i34q 4b2o$4b2o$4b2o2$3obo$3o3bo$5b2o!

Code: Select all

x = 25, y = 25, rule = B37_S2-i34q
22b2o$21bo2bo$15bo6b2o$14bobo$13b2ob2o$13b2o2bo$17b2o$13bo$13bobo2bo$14b2o2bo$18bo$16b2o2$4b2ob2o$3b3o3bo$2bo5b2o$3b2o6bo$4b3o4bo$6bob3o3$b
o$obo$obo$bo! A p4: Code: Select all x = 13, y = 13, rule = B37_S2-i34q 8b3obo$8b3obo$7bobo$6b2o$5bo$4bo$3bo$2b2o6b3o$2o8bobo$3o7b2o$2o5b3o$7b
obo$2o5b2o! And a p6: Code: Select all x = 32, y = 32, rule = B37_S2-i34q 12b2o2b4o$12bobo2b3o$12bobobo2bo$12bo2b4o$12bobo2b2o$12b2o2bo2bo$12b2o 5bo$13b3o2b2o$12b2o2b2o$14b2o2bo$12b2o2b3o$12bob2ob2o$7obob11o3bo4bobo$o4b4obobob3o2bo3bo2b2o2bo$b2obo2bobob3ob6obo3b3o2bo$3bo3bobob4obob2ob
o4bo3bo$ob2obo2bobob6ob3o4bo2b2o$2ob2o3bob3obobob3obobob3obo$2ob2o2bob 4ob2ob4ob5obo$3o2b3o4b7o2bo4b3o2bo$12bobob3o$15b2o2bo$14bo2b2o$13bo4bo
$12bo4b2o$18bo$13b7o$13b2o2bobo$14bo2b3o$12bo3bo$13bob3o$12bobo4bo!

Still drifting.