tDryLife

For discussion of other cellular automata.
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Rhombic
Posts: 1063
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Re: tDryLife

Post by Rhombic » August 23rd, 2016, 7:21 am

muzik wrote:Any combination of two pond layers that release spaceships and don't die out?
I think that someone already wrote about this. If I remember correctly, he pond layer has a pretty large area of influence and its interactions happen with the actual productive section instead of with large sparks, which makes it rather difficult.

On a side note, very weird 4G-->4G:

Code: Select all

x = 15, y = 16, rule = B37/S2-i34q
8bo$7bo$7b3o2$2bo$obo$b2o4$4b3o$6bo$5bo$12b2o$12bobo$12bo!
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?

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BlinkerSpawn
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Re: tDryLife

Post by BlinkerSpawn » August 23rd, 2016, 10:06 am

Rhombic wrote:
muzik wrote:Any combination of two pond layers that release spaceships and don't die out?
I think that someone already wrote about this. If I remember correctly, he pond layer has a pretty large area of influence and its interactions happen with the actual productive section instead of with large sparks, which makes it rather difficult.
The only nondestructive interactions I found between pond streams and pond layers either moved the ponds or turned them into blocks. There were no viable opportunities to thin down the number of pond streams without creating many more.
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

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AbhpzTa
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Re: tDryLife

Post by AbhpzTa » August 23rd, 2016, 3:12 pm

Rhombic wrote:On a side note, very weird 4G-->4G:

Code: Select all

x = 15, y = 16, rule = B37/S2-i34q
8bo$7bo$7b3o2$2bo$obo$b2o4$4b3o$6bo$5bo$12b2o$12bobo$12bo!
8G-to-10G:

Code: Select all

x = 99, y = 84, rule = B37/S2-i34q
bo$2bo$3o2$53bo$53bobo$53b2o17$92bo$92bobo$92b2o$41bo$42bo$40b3o27$56b
3o$56bo$57bo$5b2o$4bobo$6bo17$44b2o$43bobo$45bo2$96b3o$96bo$97bo!
Iteration of sigma(n)+tau(n)-n [sigma(n)+tau(n)-n : OEIS A163163] (e.g. 16,20,28,34,24,44,46,30,50,49,11,3,3, ...) :
965808 is period 336 (max = 207085118608).

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Rhombic
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Re: tDryLife

Post by Rhombic » August 24th, 2016, 7:13 am

More MTEK technology

Reflecting T-ship 180º from top:

Code: Select all

x = 23, y = 30, rule = B37/S2-i34q
7bo2$6bobo$7bo$7bo5$13bo$12b2o$2bo9bo3bo$b2o8bo2bob2o$o2bo6b2o5bo$bo2b
o5bo2bo2bo$bo2bo5b2o4bo$2b3o7b2o$13bo7$10b2o5b2ob3o$9bo3bo2b2ob2obo$9b
2o5b2obob2o$10b2o3bobo$10bo2bo$11bob2o!
Reflecting T-ship 90º from top:

Code: Select all

x = 25, y = 25, rule = B37/S2-i34q
bo2$obo$bo$bo13bo$14b2o$4bo9bo3bo$3b2o8bo2bob2o$2bo2bo6b2o5bo$3bo2bo5b
o2bo2bo$3bo2bo5b2o4bo$4b3o7b2o$15bo7$12b2o5b2ob3o$11bo3bo2b2ob2obo$11b
2o5b2obob2o$12b2o3bobo$12bo2bo$13bob2o!
Reflecting glider 180º from the front, unfortunately leaving ash:

Code: Select all

x = 23, y = 36, rule = B37/S2-i34q
20bobo$20b2o$21bo13$13bo$12b2o$2bo9bo3bo$b2o8bo2bob2o$o2bo6b2o5bo$bo2b
o5bo2bo2bo$bo2bo5b2o4bo$2b3o7b2o$13bo7$10b2o5b2ob3o$9bo3bo2b2ob2obo$9b
2o5b2obob2o$10b2o3bobo$10bo2bo$11bob2o!
NW glider changes lane and colour, with cleanup:

Code: Select all

x = 32, y = 46, rule = B37/S2-i34q
22bo$21b2o$11bo9bo3bo$10b2o8bo2bob2o$9bo2bo6b2o5bo$10bo2bo5bo2bo2bo$
10bo2bo5b2o4bo$11b3o7b2o$22bo7$19b2o5b2ob3o$18bo3bo2b2ob2obo$18b2o5b2o
bob2o$19b2o3bobo$19bo2bo$20bob2o8$21b2o$21bobo$21bo13$b2o$obo$2bo!
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?

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Rhombic
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Re: tDryLife

Post by Rhombic » August 25th, 2016, 6:51 am

Fleet puffer:

Code: Select all

x = 25, y = 36, rule = B37/S2-i34q
17bo$16b2o$6bo9bo3bo$5b2o8bo2bob2o$4bo2bo6b2o5bo$5bo2bo5bo2bo2bo$5bo2b
o5b2o4bo$6b3o7b2o$17bo6$14bo$15bobo$b2o14b2o$bo2bo5b2o2bo4bo$2obo6b2ob
2ob2obo$o4bo4bo2bo2b3o$2bo4bo2b2o2b2o$2b2o2bo4b5o$3b3o$4bo5$22bo$11bo
5bo2b4o$11b2o5b2o4bo$11bobo7bobo$12bo7bobo$12bo2bo2$13b3o!
...can join with a T-ship reaction to generate this still life puffer:

Code: Select all

x = 58, y = 93, rule = B37/S2-i34q
50bo$49b2o$39bo9bo3bo$38b2o8bo2bob2o$37bo2bo6b2o5bo$38bo2bo5bo2bo2bo$
38bo2bo5b2o4bo$39b3o7b2o$50bo6$47bo$48bobo$34b2o14b2o$34bo2bo5b2o2bo4b
o$33b2obo6b2ob2ob2obo$33bo4bo4bo2bo2b3o$35bo4bo2b2o2b2o$35b2o2bo4b5o$
36b3o$37bo5$55bo$44bo5bo2b4o$44b2o5b2o4bo$44bobo7bobo$45bo7bobo$45bo2b
o2$46b3o20$46bo$47bobo$33b2o14b2o$33bo2bo5b2o2bo4bo$32b2obo6b2ob2ob2ob
o$32bo4bo4bo2bo2b3o$34bo4bo2b2o2b2o$34b2o2bo4b5o$35b3o$36bo4$48b3o$48b
o3bo$37b3o10b3o$37bo9b4o2bo$22b3o12b2o2bo4b2obobobo$22bo3bo11b3o6bo$
11b3o10b3o12bo8bo3bo$11bo9b4o2bo21b2o$11b2o2bo4b2obobobo$12b3o6bo$13bo
8bo3bo$23b2o2$27b2o$27bobo$28b2o2$15b2o$15bobo$16b2o$bo$o$3o$bo2bo$2b
2o!
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?

muzik
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Re: tDryLife

Post by muzik » August 27th, 2016, 6:04 am

Is there any quadratic growth possible by firing Ts into ponds created by the pond layer?
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

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Rhombic
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Re: tDryLife

Post by Rhombic » August 27th, 2016, 6:15 am

muzik wrote:Is there any quadratic growth possible by firing Ts into ponds created by the pond layer?
I have already looked into it, but I think that the spacing between the ponds does not allow it (or I have missed the correct angle). Furthermore, the direction of the incoming Ts could be hindered by the other ponds.

By the way, any good ideas to use this for computation?

Code: Select all

x = 101, y = 28, rule = B37/S2-i34q
25b2o52b2o$26b2o52b2o$25bo53bo$31b2o52b2o$31bobo51bobo$31bo53bo3$36b2o
52b2o$36bobo51bobo$36bo53bo6$98b2o$98bobo$98bo2$5b2o$6b2o$5bo3$2o$b2o$
o!
Last edited by Rhombic on September 5th, 2016, 8:32 am, edited 1 time in total.
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?

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Rhombic
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Re: tDryLife

Post by Rhombic » September 3rd, 2016, 10:09 am

More MTEK technology: glider destructions thanks to GUYTU6J's script (which works remarkably well in tDryLife)

Clean one-glider destruction of MTEK, including an internal reflection of the glider:

Code: Select all

x = 31, y = 21, rule = B37/S2-i34q
13bo$12b2o$2bo9bo3bo$b2o8bo2bob2o12bo$o2bo6b2o5bo10b2o$bo2bo5bo2bo2bo
12b2o$bo2bo5b2o4bo$2b3o7b2o$13bo7$10b2o5b2ob3o$9bo3bo2b2ob2obo$9b2o5b
2obob2o$10b2o3bobo$10bo2bo$11bob2o!
Another clean destruction:

Code: Select all

x = 34, y = 27, rule = B37/S2-i34q
33bo$31b2o$32b2o7$obo7b2o5b2ob3o$8bo4bo2b2ob2obo$o2bo4bobo5b2obob2o$bo
2bo10bobo$3b2o2b2o2bobo$4b2obo2b2ob2o$4bobo$6bo$7bo$4bobo13b2o$5bo14b
2o$9b2o8b2o2b3o$9b3o6b3o2b3o$8bo2bo6b3o2bobo$8b5o4bo2bo3b2o$9bo2b2o4b
2obo$10b3o6b3o$11bo8b2o!
----

Clean destruction of PL + last pond created, could be useful to create custom growth patterns based on current tech quadratic growth + new custom glider guns/sawtooth reflectors:

Code: Select all

x = 33, y = 22, rule = B37/S2-i34q
obo$b2o$bo4$6b2o$7b3o$8bo10$30b2o$29bo2bo$29bo2bo$30b2o!
Deactivating a T front-rake with a glider:

Code: Select all

x = 256, y = 246, rule = B37/S2-i34q
209bobo$210b2o$210bo3$169bo2b2o$168b2obobo$168bo2bo4bo$168bo3bo4bo$
172bob3o$175bo37$250b4o$249b2ob2o$248b2obob3o2$245b4obo$245bo2bobo$
245b3o7$121bo$122bo$118bo4bo$117b2o3bobo$117bo2bo3$119bobo$120bo11$
135b3o$134b4o$133bo3b3o$132b4o2b2o$130b2o3bo2b2o$133b2o$129bo2b2o2$
130b3o4$90bo$87b5o$56b2o27b2o5bo$55bo2bo3bo20b2o4bo2bo$56b3ob3o22b3obo
2bo$62bo19$96bo3bobo$94bobo3b2o$95b2o4bo22$4b2o88bo$5o88bo$o3bo87bo4bo
$o3bo86bobo3b2o$o3bo90bo2bo$bobo$2bo23b2o$21bo3bo2bo65bobo$21b3ob3o67b
o$21bo$b2o$o2bo2bo$b2obo2b2o$6bo$157b2o$152bo3bo2bo$41bo110b3ob3o$42bo
109bo$38bo4bo$37b2o3bobo$37bo2bo2$150bo$39bobo104b4obo$40bo105bo$146bo
4b2o$143b2obob2o$9bo2b2o128b2o$8b2obobo129bo2bo$8bo2bo4bo127bo$8bo3bo
4bo43bo$12bob3o43bob4o$15bo49bo80bo$59b2o4bo81bo$62b2obob2o74bo4bo$68b
2o72b2o3bobo$65bo2bo73bo2bo$67bo2$144bobo$145bo$138bo$135b5o$133b2o5bo
$131b2o4bo2bo$133b3obo2bo29$92bo$58b2o27b2o3b2o$57bo2b2o25b3o3bo$62bo
24b2o$56b2obob2o$56bo3bo3bo$62b4o24bo$62bobobo23bo$63b3o$64bo23bo$87b
5o$86bo5b2o$86bo2bo4b2o$86bo2bob3o3$97b2o$98b5o$98bo3bo$98bo3bo$98bo3b
o$99bobo$100bo5$119b2ob3o$119bobob2o$121b2ob2o$115bo3b3o$116b4o$116b3o
!
4G destruction of quadratic growth:

Code: Select all

x = 83, y = 69, rule = B37/S2-i34q
10bo$11bo$9b3o3$2b2o$b2obo$obo$o$bo7$16b3o$15b2obo$14b2o2bo$15bo$6b2o
8bo64bo$5bobo72bo$5b2o73b3o3$16bo$15b3o$14bo2bob2o$13bo2b2o2bo$13bo3b
2obo$16bobo43bo$14bo3b2o40b2obo$10b2o4b2o41bo3b2o$9bobo47bo2bo$9b2o48b
3o3$32b2o$33b3o$30b2o3bo13b2o$29b2o2bo13b3obo8b3o$28b2o4bo11bobo2bo8bo
b2o$20b3o6bo2bo26bo4b2o$19b2obo7bo15b2o2bo7b2obo3b2o$18b2o2bo8bo14bo
16bo$19bo28bo$20bo28b2o9b2ob2o$31b4o13b4o10b2o$30b2ob2o16bo$30bo18b2o$
30bob2o16b2o$20bo9b2ob2o2bo11bobo$19b3o8b2o4bo12b3o$18bo2bob2o7b2o$17b
o2b2o2bo7b2ob2o$17bo3b2obo7bo2bo$20bobo10b2o$18bo3b2o$20b2o3$46b3o$48b
o$47bo3$15b2o$14bobo$16bo!
T-ship + glider + ant rake:

Code: Select all

x = 307, y = 187, rule = B37/S2-i34q
161b3o$161bo3bo$163b3o$160b4o2bo$159b2obobobo$153bo6bo$153b3o5bo3bo$
155bo6b2o$154bo3$146b2o$146b2o$167bo2bo$150bo8b2o5bo3bo$149b2o7bo2bo4b
o2bobo$148b3o6b6o3b3obo$149bobo5bo3b4o2bo2bo$149b2obo3b2o2b2obo4bo$
150bobo3bo3bob2o$142b2o7bobo4bo$141bo2bo9b2o$142b2o9b3o$140b3o10b3o$
139b3o$139bobo$142b2o$143b2o52b2o$138bo3b2o55bobo$137bobo17b3o35bo3b2o
bo$138bo18b3o38b2o3bo$158bo35b2o2bob2obo$194bo3bo2b2o$195bo2bo$169b3o
23bo3bo$170bo25bobo$170bo$182bo$132bobo46bobo$133b2o$133bo47b3o17b2o$
200b2obo$200bob3o$199b2o4bo$175b2o22bo3bobo$174b2obo21bob4o$174bob3o
12b3o6b4o$173b2o4bo13b2o$173bo3bobo13bo$173bob4o15bo$165b3o6b4o$167b2o
16b2o$131bo35bo17bobo$132b2o34bo17b2o$131b2o$173b2o$159bo13bobo$158bob
2o12b2o$158bo$159bo3bo$161bo2bo$161bobo$162bo5$129bobo$130b2o$130bo$
271b3o$271bo3bo$273b3o$270b4o2bo$269b2obobobo$263bo6bo$263b3o5bo3bo$
265bo6b2o$264bo35b2o$302bobo$298bo3b2obo$128bo127b2o43b2o3bo$129b2o
125b2o39b2o2bob2obo$128b2o147bo2bo16bo3bo2b2o$260bo8b2o5bo3bo17bo2bo$
259b2o7bo2bo4bo2bobo16bo3bo$258b3o6b6o3b3obo18bobo$259bobo5bo3b4o2bo2b
o$259b2obo3b2o2b2obo4bo$260bobo3bo3bob2o$252bo8bobo4bo16b2o$251bobo10b
2o19bobo$251b2o10b3o20b2o$251b3o9b3o$230b3o6b2o32b2o$229b2ob2o4bobo32b
obo$126bobo99bo5bo4bo9b3o22b2o$127b2o65bo34bo2bo2bo13b2ob2o$127bo84bo
21bo17bob2o5b2o$193bob2o15b2o16b2ob2o21bo4bobo$193b2ob2o15b2o15b2o3bo
10bo2bo4b2o6b2o$192b2ob3o16b2obo10b2o6bo9bo2bo$197bo13b2o6bobo6bo2bo4b
o8bo3bo$204b2o5b2obo2bobob3o5b3o2b2o9bo$193b2o8bo2bo8b2o6bo22b2obo$
194b3o7b2o16b2o27bo$194b3o36bo15bobo$187b2o29b3o11bobo15bo$186bo2bo28b
o2bo10b3o$208b2o8bo2bo11bobo$125bo80bo3bo8b3o11bobo$126b2o38b2o43bo22b
2o$125b2o38bobo37b2obo$166bo15b3o9bo10bo4bo4b2o$185bo7b2obo9b4o5bo2bo$
181b2ob2o7bo2bo10bo7bo3bo$182bobobo7b2o20bobo$164bo20b2o30bo$163bobo
16bo18b2o$156b2o4bo2bo16bo17bo2bo$155bo2bo4b2o36b2o$156b2o2$139b2o35bo
$139b2o34bobo$123bobo49bobo$124b2o50bo$124bo$145b2o$144bo2bo17b2o$112b
2ob2o15b2o9bob2obo16bobo$112b2o18b2o10bo2bo18b2o$111bob2o30b2o21b2o48b
3o$111b2o48b2o5bobo$111bo41b2o6bobo5b2o47bobo$152bo2bo6b2o55bo$153b2o
9b2o$114b2o48bobo$35bo78b2o49b2o$34b3o$33b2obo$32b2o$32b2o$33bo15b2o$
33b3o12bo2bo45b2o$36bo12b2o45bo2bo17b2o$34b2o47b2o10bob2obo16bobo$83b
2o11bo2bo18b2o$76b2o19b2o21b2o$75bo2bo34b2o5bobo$75bo2bo26b2o6bobo5b2o
$76b2o26bo2bo6b2o$105b2o9b2o$47b3o66bobo$47bo69b2o$43b3o$43b2obob2obo$
44bobo3b2o$44b2o3bobo$b2o41bob2obob2o$o2bo46b3o$b2o45bo20b2o$35b2o9b3o
20bobo$35b2o33b2o$28b2o42b2o$27bo2bo34b2o5bobo$27bo2bo26b2o6bobo5b2o$
28b2o26bo2bo6b2o$57b2o9b2o$68bobo$69b2o3$168bo$169bo$166b3o$166b3o$21b
2o$21bobo$22b2o$24b2o$17b2o5bobo$9b2o6bobo5b2o$8bo2bo6b2o150b3o$9b2o9b
2o149bo$20bobo$21b2o!
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?

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Rhombic
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Joined: June 1st, 2013, 5:41 pm

Re: tDryLife

Post by Rhombic » September 11th, 2016, 4:52 pm

New notes.
Firstly, a very useful 1G block-moving reaction.

Code: Select all

x = 11, y = 13, rule = B37/S2-i34q
obo$b2o$bo9$9b2o$9b2o!
G+PL-->G(90º)+still lifes. 1) Still lifes+G-->G(180º)+T(45º); 2) SL+Ant-->T(135º)

Code: Select all

x = 60, y = 27, rule = B37/S2-i34q
bo43bo$2o41bobo$b2o41b2o$2bo13$50b2o3b2o$50b2o2bobo$55bo2$51b2o$7b3o
40bo2bo$7bo43b2o$8bo48b2o$56bo2bo$56bo2bo$57b2o!

Code: Select all

x = 21, y = 22, rule = B37/S2-i34q
18bo$17bo$18b3o$18b3o8$2o3b2o$2o2bobo$5bo2$b2o$o2bo$b2o$7b2o$6bo2bo$6b
o2bo$7b2o!
A somewhat interesting oblique output of a beehive:

Code: Select all

x = 7, y = 7, rule = B37/S2-i34q
2b3o$3bo3$2o3b2o$2o2bobo$5bo!
Why is long barge more common than barge in tDryLife?
Last edited by Rhombic on September 12th, 2016, 8:01 am, edited 1 time in total.
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?

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Hdjensofjfnen
Posts: 1481
Joined: March 15th, 2016, 6:41 pm
Location: r cis θ

Re: tDryLife

Post by Hdjensofjfnen » September 11th, 2016, 10:04 pm

Dang...

Code: Select all

x = 7, y = 7, rule = B37/S2-i34q
2o$o2bo$b3o2bo$6bo$b3o2bo$o2bo$2o!
"A man said to the universe:
'Sir, I exist!'
'However,' replied the universe,
'The fact has not created in me
A sense of obligation.'" -Stephen Crane

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

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Hdjensofjfnen
Posts: 1481
Joined: March 15th, 2016, 6:41 pm
Location: r cis θ

Re: tDryLife

Post by Hdjensofjfnen » September 11th, 2016, 10:08 pm

Oscillator-able:

Code: Select all

x = 7, y = 9, rule = B37/S2-i34q
4b3o3$2o3bo$2o2b2o$2o3bo3$4b3o!
"A man said to the universe:
'Sir, I exist!'
'However,' replied the universe,
'The fact has not created in me
A sense of obligation.'" -Stephen Crane

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

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Rhombic
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Re: tDryLife

Post by Rhombic » September 12th, 2016, 9:10 am

There might be a synthesis here (from Catagolue haul):

Code: Select all

x = 6, y = 8, rule = B37/S2-i34q
o4bo$o3bo$o2bo$bo$o2bo$o2b2o$o2bo$2bo!
This one is not so obvious though:

Code: Select all

x = 11, y = 13, rule = B37/S2-i34q
2$4b2o$4b3o$5bobo$6bobo$6b3o$2bo3bo$2b3o$2b3o!

-----

tDryLifeHistory has a very weird bug:

Code: Select all

x = 142, y = 86, rule = tDryLifeHistory
142B$142B$142B$142B$142B$142B$142B$142B$142B$142B$142B$142B$142B$52B
3D87B$52B7D83B$52B14D76B$52B17D73B$52B22D68B$52B25D65B$52B27D63B$52B
28D62B$52B28D62B$52B29D61B$52B29D61B$52B30D60B$52B30D60B$52B30D60B$
52B30D60B$52B30D60B$52B30D60B$52B30D60B$52B30D60B$52B30D60B$52B30D60B
$52B30D60B$52B30D60B$52B30D60B$52B30D60B$52B30D60B$52B30D60B$52B30D
60B$52B30D60B$52B30D60B$52B30D60B$52B30D60B$17BA34B30D60B$16B2A34B30D
60B$6BA9BA3BA31B30D60B$5B2A8BA2BAB2A30B30D60B$4BA2BA6B2A5BA30B30D60B$
5BA2BA5BA2BA2BA31B30D60B$5BA2BA5B2A4BA31B30D60B$6B3A7B2A34B30D60B$17B
A34B30D60B$52B30D60B$52B30D60B$52B30D60B$52B30D60B$52B30D60B$52B30D
60B$14B2A5B2AB3A25B30D60B$13BA3BA2B2AB2ABA25B30D60B$13B2A5B2ABAB2A25B
30D60B$14B2A3BABA30B30D60B$14BA2BA34B30D60B$15BAB2A33B30D60B$52B30D
60B$52B30D60B$52B30D60B$52B30D60B$52B30D60B$52B29D61B$52B29D61B$52B
29D61B$52B28D62B$52B21D69B$52B16D74B$52B7D83B$142B$142B$142B$142B$
142B$142B$142B$2.140B!
It runs tLife in the red areas hahaha
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?

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Rhombic
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Re: tDryLife

Post by Rhombic » September 19th, 2016, 5:34 pm

1G destruction of B; B+G-->G(180º)

Code: Select all

x = 102, y = 60, rule = B37/S2-i34q
28bo$27bo$27b3o2$2obo94b2obo$b3o95b3o$2bo97bo51$68b3o$70bo$69bo!
B+G-->G(0º)

Code: Select all

x = 7, y = 11, rule = B37/S2-i34q
bo$2bo$3o6$4bo$3b3o$3bob2o!
B+2G-->3G

Code: Select all

x = 28, y = 24, rule = B37/S2-i34q
bo$2bo$3o6$4bo$3b3o$3bob2o11$25b3o$25bo$26bo!
B+G-->T(135º)

Code: Select all

x = 12, y = 14, rule = B37/S2-i34q
11bo$9b2o$10b2o8$2o$b2o$2o$o!
Last edited by Rhombic on September 20th, 2016, 6:52 am, edited 3 times in total.
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?

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Re: tDryLife

Post by BlinkerSpawn » September 19th, 2016, 6:09 pm

Rhombic wrote:tDryLifeHistory has a very weird bug:

Code: Select all

x = 142, y = 86, rule = tDryLifeHistory
142B$142B$142B$142B$142B$142B$142B$142B$142B$142B$142B$142B$142B$52B
3D87B$52B7D83B$52B14D76B$52B17D73B$52B22D68B$52B25D65B$52B27D63B$52B
28D62B$52B28D62B$52B29D61B$52B29D61B$52B30D60B$52B30D60B$52B30D60B$
52B30D60B$52B30D60B$52B30D60B$52B30D60B$52B30D60B$52B30D60B$52B30D60B
$52B30D60B$52B30D60B$52B30D60B$52B30D60B$52B30D60B$52B30D60B$52B30D
60B$52B30D60B$52B30D60B$52B30D60B$52B30D60B$17BA34B30D60B$16B2A34B30D
60B$6BA9BA3BA31B30D60B$5B2A8BA2BAB2A30B30D60B$4BA2BA6B2A5BA30B30D60B$
5BA2BA5BA2BA2BA31B30D60B$5BA2BA5B2A4BA31B30D60B$6B3A7B2A34B30D60B$17B
A34B30D60B$52B30D60B$52B30D60B$52B30D60B$52B30D60B$52B30D60B$52B30D
60B$14B2A5B2AB3A25B30D60B$13BA3BA2B2AB2ABA25B30D60B$13B2A5B2ABAB2A25B
30D60B$14B2A3BABA30B30D60B$14BA2BA34B30D60B$15BAB2A33B30D60B$52B30D
60B$52B30D60B$52B30D60B$52B30D60B$52B30D60B$52B29D61B$52B29D61B$52B
29D61B$52B28D62B$52B21D69B$52B16D74B$52B7D83B$142B$142B$142B$142B$
142B$142B$142B$2.140B!
It runs tLife in the red areas hahaha
Yes, that being a consequence of my belief that converting TLifeHistory to TDryLifeHistory was a trivial exercise. :?
You're free to try and fix it as an exercise in rulemaking.
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

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muzik
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Re: tDryLife

Post by muzik » September 24th, 2016, 5:09 am

Can anyone make a quadratic growth pattern that doesn't leave huge "banana peels" of gliders coming form the front?
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

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Re: tDryLife

Post by BlinkerSpawn » September 24th, 2016, 10:25 am

muzik wrote:Can anyone make a quadratic growth pattern that doesn't leave huge "banana peels" of gliders coming form the front?
Two copies of Rhombic's second quadratic growth with two extra knight engines do the trick:

Code: Select all

x = 188, y = 188, rule = B37/S2-i34q
77b2o$75bo3b2o$77bobo10b2o$74bo3b2obo7bo2bo$74bo2b2o2bo7b2ob2o$75bo2bo
b2o7b2o$76b3o8b2o4bo12b3o$77bo9b2ob2o2bo11bobo$87bob2o16b2o$87bo18b2o$
87b2ob2o16bo$88b4o13b4o10b2o$77bo28b2o9b2ob2o$76bo28bo$75b2o2bo8bo14bo
16bo$76b2obo7bo15b2o2bo7b2obo3b2o$77b3o6bo2bo26bo4b2o$85b2o4bo11bobo2b
o8bob2o$86b2o2bo13b3obo8b3o$87b2o3bo13b2o$90b3o$89b2o3$66b2o48b3o$66bo
bo47bo2bo$67b2o4b2o41bo3b2o$71bo3b2o40b2obo$73bobo43bo$70bo3b2obo$70bo
2b2o2bo$71bo2bob2o$72b3o$73bo3$62b2o$62bobo$63b2o8bo$72bo$71b2o2bo$72b
2obo$73b3o5$3b3o$3bobo$4b2o52bo$3b2o52bo$5bo51bobo$2b4o52b2obo$3b2o54b
2o$2bo$o$2o2bo2$obo2bo$b3obo$3b2o4$172bo$171b2o$161bo9bo3bo$160b2o8bo
2bob2o$159bo2bo6b2o5bo$160bo2bo5bo2bo2bo$160bo2bo5b2o4bo$161b3o7b2o$
172bo7$169b2o5b2ob3o$168bo3bo2b2ob2obo$168b2o5b2obob2o$169b2o3bobo$
169bo2bo$170bob2o9$180bo$181bobo$167b2o14b2o$167bo2bo5b2o2bo4bo$166b2o
bo6b2ob2ob2obo$166bo4bo4bo2bo2b3o$168bo4bo2b2o2b2o$168b2o2bo4b5o$169b
3o$170bo4$182b3o$182bo3bo$171b3o10b3o$171bo9b4o2bo$156b3o12b2o2bo4b2ob
obobo$156bo3bo11b3o6bo$145b3o10b3o12bo8bo3bo$145bo9b4o2bo21b2o$145b2o
2bo4b2obobobo$146b3o6bo$147bo8bo3bo$157b2o2$161b2o$161bobo$162b2o2$
149b2o$149bobo$150b2o$135bo$134bo$134b3o$135bo2bo$136b2o52$128b2o5b2ob
3o$127bo3bo2b2ob2obo$127b2o5b2obob2o$128b2o3bobo$128bo2bo$129bob2o!
Alternately, just position some knightships off into space that eat the extra streams from a single quadratic growth pattern.
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

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muzik
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Location: Scotland

Re: tDryLife

Post by muzik » September 24th, 2016, 2:11 pm

It looks like a mouse cursor
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

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Re: tDryLife

Post by BlinkerSpawn » September 24th, 2016, 2:39 pm

Odd puffer:

Code: Select all

x = 24, y = 27, rule = B37/S2-i34q
15bo$14b2o$14bo3bo$13bo2bob2o$12b2o5bo$12bo2bo2bo$6bo5b2o4bo$6bobo5b2o
$6bobo6bo7$3o18bo$3o13bo2b4o$17b2o4bo$3bo16bobo$3bobo4bo8bobo$5b2o3b2o
b2o$2b2obo4b2ob2o$2b3o$3b2o2$4bobo$5b2o!
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

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PHPBB12345
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Re: tDryLife

Post by PHPBB12345 » September 25th, 2016, 4:09 am

BlinkerSpawn wrote:Odd puffer:

Code: Select all

x = 24, y = 27, rule = B37/S2-i34q
15bo$14b2o$14bo3bo$13bo2bob2o$12b2o5bo$12bo2bo2bo$6bo5b2o4bo$6bobo5b2o
$6bobo6bo7$3o18bo$3o13bo2b4o$17b2o4bo$3bo16bobo$3bobo4bo8bobo$5b2o3b2o
b2o$2b2obo4b2ob2o$2b3o$3b2o2$4bobo$5b2o!
What is "Odd"?

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A for awesome
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Re: tDryLife

Post by A for awesome » September 25th, 2016, 9:28 am

PHPBB12345 wrote:
BlinkerSpawn wrote:Odd puffer:

Code: Select all

RLE
What is "Odd"?
In this case, I think it means "unusual".
x₁=ηx
V ⃰_η=c²√(Λη)
K=(Λu²)/2
Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)

$$x_1=\eta x$$
$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$
$$K=\frac{\Lambda u^2}2$$
$$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$

http://conwaylife.com/wiki/A_for_all

Aidan F. Pierce

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PHPBB12345
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Re: tDryLife

Post by PHPBB12345 » September 30th, 2016, 11:44 pm

muzik wrote:

Code: Select all

x = 36, y = 18, rule = B37_S2-i34q
16b2o$15bo2bo$15bo2bo$16b2o3$33b2o$32bo2bo$2b2o28bo2bo$2b2o29b2o3$b3o$
o2bo$bo$3bo4bo$3bo4bo$5b3o!
it's 11c/776 puffer.

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drc
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Re: tDryLife

Post by drc » November 20th, 2016, 1:46 am

I'm pretty sure I discovered this yl40 double block puffer:

Code: Select all

x = 16, y = 16, rule = B37/S2-i34q
bbbbbobbbboobboo$
ooobbobbooooobbo$
ooobbbobobboboob$
obbobbbbbobbbooo$
bbboboobbboobboo$
bobbbbbboooooobo$
bbobbbobbboooobo$
obobboboobbbbboo$
obbbobobbobbbboo$
oboboboobbooobob$
oobbboobbbbbobbo$
bbobbbbooboboboo$
boooooooobobooob$
bboooobbobboobob$
ooobobobbobooobb$
bbobbobobooboobo!

Code: Select all

x = 12, y = 5, rule = B37/S2-i34q
4bo$o2bo$b3o4b2obo$8bo2bo$9b3o!
\100\97\110\105

muzik
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Location: Scotland

Re: tDryLife

Post by muzik » November 20th, 2016, 10:31 am

Looks to be related to the p20 c/2 ship
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

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Re: tDryLife

Post by muzik » November 26th, 2016, 1:37 pm

Any syntheses for this?: (Gate Kid)

Code: Select all

x = 16, y = 16, rule = B37/S2-i34q
boobbboooobobbbo$
booobobooobbbobo$
oobbooobbbbbbobb$
oboobbobbboooboo$
obobbbbboobobobb$
bbbbboobbbbbbobo$
bbooboboobbobbbb$
ooobbbbobobooobo$
obobobboobbooboo$
boobbboboobbbbob$
bboobbooobbbobbo$
ooboboooboobbooo$
obbbooooboboobob$
bbooobbbobobobbo$
booooooobbobbobo$
oobobbbobbbbbooo!
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

Bullet51
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Joined: July 21st, 2014, 4:35 am

Re: tDryLife

Post by Bullet51 » November 26th, 2016, 9:14 pm

Possible precursor for a P4:

Code: Select all

x = 12, y = 12, rule = B37_S2-i34q
6b2o$5bobo2b2o$6bo3b2o2$6b2o$bo4bo$obob2o$2o2bo3$b2o$b2o!
EDIT: Catalysis of g8kid:

Code: Select all

x = 27, y = 10, rule = B37_S2-i34q
4b2o$3bo2bo$2bob2o$bo2bo$ob2o$obo$bo4b3o14b3o$6bo2bo13bo2bo$6bo2bo13bo
2bo$7bobo14bobo!
Precursor of g8kid and a related p5:

Code: Select all

x = 7, y = 7, rule = B37_S2-i34q
4b2o$4b2o$4b2o2$3obo$3o3bo$5b2o!

Code: Select all

x = 25, y = 25, rule = B37_S2-i34q
22b2o$21bo2bo$15bo6b2o$14bobo$13b2ob2o$13b2o2bo$17b2o$13bo$13bobo2bo$
14b2o2bo$18bo$16b2o2$4b2ob2o$3b3o3bo$2bo5b2o$3b2o6bo$4b3o4bo$6bob3o3$b
o$obo$obo$bo!
A p4:

Code: Select all

x = 13, y = 13, rule = B37_S2-i34q
8b3obo$8b3obo$7bobo$6b2o$5bo$4bo$3bo$2b2o6b3o$2o8bobo$3o7b2o$2o5b3o$7b
obo$2o5b2o!
And a p6:

Code: Select all

x = 32, y = 32, rule = B37_S2-i34q
12b2o2b4o$12bobo2b3o$12bobobo2bo$12bo2b4o$12bobo2b2o$12b2o2bo2bo$12b2o
5bo$13b3o2b2o$12b2o2b2o$14b2o2bo$12b2o2b3o$12bob2ob2o$7obob11o3bo4bobo
$o4b4obobob3o2bo3bo2b2o2bo$b2obo2bobob3ob6obo3b3o2bo$3bo3bobob4obob2ob
o4bo3bo$ob2obo2bobob6ob3o4bo2b2o$2ob2o3bob3obobob3obobob3obo$2ob2o2bob
4ob2ob4ob5obo$3o2b3o4b7o2bo4b3o2bo$12bobob3o$15b2o2bo$14bo2b2o$13bo4bo
$12bo4b2o$18bo$13b7o$13b2o2bobo$14bo2b3o$12bo3bo$13bob3o$12bobo4bo!
Still drifting.

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