apgsearch - haul requests

For discussion of other cellular automata.
Saka
Posts: 3138
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X

Re: apgsearch - haul requests

Post by Saka » February 17th, 2019, 9:51 am

testitemqlstudop wrote:
Saka wrote:B2e3aeir4t5a6in/S2-n3ny4qt5ai6c8 please.
Warning: Might be borderline explosive (?)
Done (Well maybe I'll continue searching). And here's a natural xp50, as a gift:

Code: Select all

soup
now do flashlife for me
Thanks! I'll run some hauls on flashlife tomorrow, it's nearly 9 PM here.
Airy Clave White It Nay

Code: Select all

x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
(Check gen 2)

User avatar
testitemqlstudop
Posts: 1241
Joined: July 21st, 2016, 11:45 am
Location: in catagolue
Contact:

Re: apgsearch - haul requests

Post by testitemqlstudop » February 17th, 2019, 10:51 am

Oh, and here's an xq39:

Code: Select all

x = 16, y = 16, rule = B2e3aeir4t5a6in/S2-n3ny4qt5ai6c8
bobobooobobobbbb$
bobobobobboboobb$
obbbobbbbbobbboo$
obooboobobbboboo$
obbbbboobooobobo$
obbbbboooobobboo$
boooboobbbboooob$
bobbobbobooobooo$
boboobbbbobbbboo$
obobbooooooboobo$
bboooobbobbbbooo$
obboboobboobooob$
boooobboobobbbob$
ooboobobbbbobooo$
obobooobbbobooob$
bbboobobbbbboooo!

User avatar
Rhombic
Posts: 1057
Joined: June 1st, 2013, 5:41 pm

Re: apgsearch - haul requests

Post by Rhombic » February 18th, 2019, 11:02 am

Currently searching b2c3aei4ajnr5acns2-ci3-ck4in5jkq6c7c and I might need some help. Some very neat patterns coming up. Search speed around 800 soups/second (soup Hertz).
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?

User avatar
testitemqlstudop
Posts: 1241
Joined: July 21st, 2016, 11:45 am
Location: in catagolue
Contact:

Re: apgsearch - haul requests

Post by testitemqlstudop » February 18th, 2019, 11:39 am

@Rhombic there you go

User avatar
77topaz
Posts: 1395
Joined: January 12th, 2018, 9:19 pm

Re: apgsearch - haul requests

Post by 77topaz » February 18th, 2019, 4:46 pm

Rhombic wrote:Search speed around 800 soups/second (soup Hertz).
That's a great one! I never thought about it that way before, but you're right, we do measure search speed in soup Hertz. :lol:

User avatar
Hdjensofjfnen
Posts: 1370
Joined: March 15th, 2016, 6:41 pm
Location: r cis θ

Re: apgsearch - haul requests

Post by Hdjensofjfnen » February 19th, 2019, 2:08 am

77topaz wrote:
Rhombic wrote:Search speed around 800 soups/second (soup Hertz).
That's a great one! I never thought about it that way before, but you're right, we do measure search speed in soup Hertz. :lol:
Let's coin a new SI unit: "spHz", perhaps. :lol:
"A man said to the universe:
'Sir, I exist!'
'However,' replied the universe,
'The fact has not created in me
A sense of obligation.'" -Stephen Crane

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

User avatar
Apple Bottom
Posts: 1027
Joined: July 27th, 2015, 2:06 pm
Contact:

Re: apgsearch - haul requests

Post by Apple Bottom » February 19th, 2019, 3:41 am

Hdjensofjfnen wrote:Let's coin a new SI unit: "spHz", perhaps. :lol:
Since "soups" isn't a unit but rather a semantic annotation, wouldn't search speed just be measured in hertz, though?
If you speak, your speech must be better than your silence would have been. — Arabian proverb

Catagolue: Apple Bottom • Life Wiki: Apple Bottom • Twitter: @_AppleBottom_

Proud member of the Pattern Raiders!

User avatar
77topaz
Posts: 1395
Joined: January 12th, 2018, 9:19 pm

Re: apgsearch - haul requests

Post by 77topaz » February 19th, 2019, 4:03 am

By writing soup searching speed in Hz (per core), we can compare it to something else written in Hz: processor speed. Specifically, we could define the dimensionless (!) constant [processor speed / soup searching speed] as something proportional to/indicating the difficulty of apgsearching a rule (higher constant <=> more difficult).

The problem is, it probably won't be consistent between processors, also depending on things like the architecture used...

User avatar
Macbi
Posts: 706
Joined: March 29th, 2009, 4:58 am

Re: apgsearch - haul requests

Post by Macbi » February 19th, 2019, 7:14 am

Apple Bottom wrote:
Hdjensofjfnen wrote:Let's coin a new SI unit: "spHz", perhaps. :lol:
Since "soups" isn't a unit but rather a semantic annotation, wouldn't search speed just be measured in hertz, though?
Well one soup is 256 bits, and Boltzmann's equation defines a kelvin to be 9.57×10^-24 joules per bit. A joule is 1 kg m^2 s^-2. So in SI units Rhombic's search speed is 1.96×10^-18 kg K m^2 s^-3.

Hunting
Posts: 1117
Joined: September 11th, 2017, 2:54 am
Location: Ponyville, Equestria

Re: apgsearch - haul requests

Post by Hunting » February 19th, 2019, 9:26 am

B2e3-ae/S1c2-a3. According to AlephAlpha's searching, the search speed is 1Hz, will take a long time.
This post was brought to you by the Element of Magic.

Plz correct my grammar mistakes. I'm still studying English.

Working on:

Nothing.

Favorite gun ever:

Code: Select all

#C Favorite Gun. Found by me.
x = 4, y = 6, rule = B2e3i4at/S1c23cijn4a
o2bo$4o3$4o$o2bo!

User avatar
testitemqlstudop
Posts: 1241
Joined: July 21st, 2016, 11:45 am
Location: in catagolue
Contact:

Re: apgsearch - haul requests

Post by testitemqlstudop » February 19th, 2019, 11:51 am

Rhombic wrote:Currently searching b2c3aei4ajnr5acns2-ci3-ck4in5jkq6c7c and I might need some help. Some very neat patterns coming up. Search speed around 800 soups/second (soup Hertz).
It's actually much, much quicker. (almost same speed as B3S23/C1 on my machine with profiling!)

Anyways, here's a spaceship that was marked as PATHOLOGICAL:

Code: Select all

x = 43, y = 37, rule = B2c3aei4ajnr5acn/S2-ci3-ck4in5jkq6c7c
38b3o$40bo$37bo3b2o$42bo$36bo3b3o$37b2o$38bo$36b2o$36b2o2$33b2o$33b2o
2$30b2o$30b2o2$27b2o$27b2o2$24b2o$24b2o2$21b2o$21b2o2$18b2o$18b2o2$15b
2o$15b2o2$2bo9b2o$b3o8b2o$b2obo$6o3b2o$2o2bo4b2o$o2bo!

User avatar
Rhombic
Posts: 1057
Joined: June 1st, 2013, 5:41 pm

Re: apgsearch - haul requests

Post by Rhombic » February 20th, 2019, 2:16 pm

Macbi wrote:
Apple Bottom wrote:
Hdjensofjfnen wrote:Let's coin a new SI unit: "spHz", perhaps. :lol:
Since "soups" isn't a unit but rather a semantic annotation, wouldn't search speed just be measured in hertz, though?
Well one soup is 256 bits, and Boltzmann's equation defines a kelvin to be 9.57×10^-24 joules per bit. A joule is 1 kg m^2 s^-2. So in SI units Rhombic's search speed is 1.96×10^-18 kg K m^2 s^-3.
According to that, and assuming it is some kind of unit per second (as it measures speed or frequency), the correct terminology for a given haul is "entransy"- a physical property that measures heat transfer ability, with its variation wrt time being equivalent to soups per second. Alternatively, it can also represent the integration of kinematic heat flux along an associated force, whatever that would physically mean.
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?

User avatar
Moosey
Posts: 2794
Joined: January 27th, 2019, 5:54 pm
Location: A house, or perhaps the OCA board. Or [click to not expand]
Contact:

Re: apgsearch - haul requests

Post by Moosey » February 20th, 2019, 3:55 pm

Yikes, on hacked apgsearch FakePiShipLife runs at 1soup*hertz = 256bits*hertz. I'm not going to go any farther because it kind of loses the practicality of the units after that. It's time I get apgluxe (Can someone give me some code to execute in terminal to do that?).

EDIT: 512bithertz


Can someone else search this rule?
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

User avatar
77topaz
Posts: 1395
Joined: January 12th, 2018, 9:19 pm

Re: apgsearch - haul requests

Post by 77topaz » February 20th, 2019, 8:38 pm

Moosey wrote:It's time I get apgluxe (Can someone give me some code to execute in terminal to do that?).
Here's the readme/tutorial: https://gitlab.com/apgoucher/apgmera

User avatar
Moosey
Posts: 2794
Joined: January 27th, 2019, 5:54 pm
Location: A house, or perhaps the OCA board. Or [click to not expand]
Contact:

Re: apgsearch - haul requests

Post by Moosey » February 22nd, 2019, 3:56 pm

Wow, apgluxe is fast! At least 7x as fast as python stuff. Would anyone like to help contribute to searching fakepishiplife? (Just for the record, my name is Mauro, so you can recognize my contributions.)
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

User avatar
Rhombic
Posts: 1057
Joined: June 1st, 2013, 5:41 pm

Re: apgsearch - haul requests

Post by Rhombic » February 22nd, 2019, 6:48 pm

Macbi wrote:So in SI units Rhombic's search speed is 1.96×10^-18 kg K m^2 s^-3.
Hang on, shouldn't it be K kg^-1 m^-2 s^-1, seeing as K = J bit^-1 and not K= bit J^-1?
If so, it would be equivalent to the differential of temperature gradient wrt moment of inertia.


Anyway, back on track, I think exploring B2c3aei4ajnr5acn/S2-ci3-ck4in5jkq6c7c in different symmetries could be useful; C1, however, should still be searched. I think D8_1 (which has already started to be explored) and D8_4 are interesting. D2 and D4 groups might give some guns too.
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?

User avatar
testitemqlstudop
Posts: 1241
Joined: July 21st, 2016, 11:45 am
Location: in catagolue
Contact:

Re: apgsearch - haul requests

Post by testitemqlstudop » February 25th, 2019, 2:14 pm

I'm doing C1 and D8_4

User avatar
testitemqlstudop
Posts: 1241
Joined: July 21st, 2016, 11:45 am
Location: in catagolue
Contact:

Re: apgsearch - haul requests

Post by testitemqlstudop » February 28th, 2019, 6:41 pm

EVERYONE SEARCH b2c3aei4ajnr5acns2-ci3-ck4in5jkq6c7c/C1 RIGHT NOW WE ARE ONLY 12.3 BILLION OBJECTS SHORT OF GETTING ONTO THE LEADERBOARD

sorry for using all caps im excited

User avatar
Rhombic
Posts: 1057
Joined: June 1st, 2013, 5:41 pm

Re: apgsearch - haul requests

Post by Rhombic » February 28th, 2019, 8:17 pm

testitemqlstudop wrote:EVERYONE SEARCH b2c3aei4ajnr5acns2-ci3-ck4in5jkq6c7c/C1 RIGHT NOW WE ARE ONLY 12.3 BILLION OBJECTS SHORT OF GETTING ONTO THE LEADERBOARD

sorry for using all caps im excited
I was also waiting to make the leaderboard! By the way, would you mind submitting larger hauls? I can go up to 20-30 million soups and it works alright, it's because otherwise each haul takes loads of space for the same number of objects. So would you be able to do say 6 millionat a time at least? :)
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?

User avatar
testitemqlstudop
Posts: 1241
Joined: July 21st, 2016, 11:45 am
Location: in catagolue
Contact:

Re: apgsearch - haul requests

Post by testitemqlstudop » February 28th, 2019, 8:55 pm

I submit 1 mil soups/haul and my Google Compute Engine VM submits 628318 (first 6 digits of tau) soups/haul. GCE VM is single-core so it's rather slow even with profiling but I can increase that to 2 mil since it's always on. I'm just afraid of it running out of memory; I took the least amount of memory possible. (I'm using the $300 free credits.)

On my home computer I'll submit about 3 mil soups/haul then and gauge it from there.

User avatar
Moosey
Posts: 2794
Joined: January 27th, 2019, 5:54 pm
Location: A house, or perhaps the OCA board. Or [click to not expand]
Contact:

Re: apgsearch - haul requests

Post by Moosey » March 1st, 2019, 11:22 am

search

Code: Select all

--rule b2ikn3aijns23-ckqy --symmetry C1
It's pretty cool. Also very fast. Search ~higher numbers of soups, it runs about as quickly as searching life.

How many times can we find

Code: Select all

x = 7, y = 7, rule = B2ikn3aijn/S23-ckqy
4b2o$4bo$b2obobo$obobo$2bob2o$obo$b2o!
Which is produced by a collision between a block and a G.

Code: Select all

x = 5, y = 7, rule = B2ikn3aijn/S23-ckqy
3bo$4bo$2b3o3$2o$2o!
I vote we call the rule creperie, because of the fake griddle things being so common.

Catagolue page.

EDIT:

Code: Select all

x = 7, y = 8, rule = B2ikn3aijn/S23-ckqy
5bo$3bobo$6bo$4bo$3bo$bo$o$2o!

Code: Select all

x = 6, y = 6, rule = B2ikn3aijn/S23-ckqy
b2ob2o$2bob2o$o$4b2o$bo3bo$3bo!

Code: Select all

x = 6, y = 6, rule = B2ikn3aijn/S23-ckqy
bobo$b2obo$o2bobo$4bo$bo2b2o$3bo!

Code: Select all

#C this one has a hilarious apgcode.
#C https://catagolue.appspot.com/object/xp3_co2picz23/b2ikn3aijns23-ckqy
#C buy our co2picz23 today! Sounds like a spambot.
x = 6, y = 7, rule = B2ikn3aijn/S23-ckqy
3bo$2bobo$o4bo$2obobo$bob2o$bo$2o!

Code: Select all

x = 6, y = 8, rule = B2ikn3aijn/S23-ckqy
2o$obo$3bo$2bo2$3bo$5bo$4b2o!

Code: Select all

x = 7, y = 7, rule = B2ikn3aijn/S23-ckqy
5b2o$6bo$3b2o2$2b2o$o$2o!
The rule has a lot of "pseudo poles"


Then there is the 2aha2:

Code: Select all

#C aha v2
x = 5, y = 5, rule = B2ikn3aijn/S23-ckqy
2bo$2ob2o2$bobo$2bo!
and a p45 consisting of a boat hassling a large spark/butterfly/diehard (3 occurrences already!):

Code: Select all

x = 8, y = 8, rule = B2ikn3aijn/S23-ckqy
2b2o$3bo$o2bo$3o2$6bo$5bobo$6b2o!
A soup:

Code: Select all

x = 16, y = 16, rule = B2ikn3aijn/S23-ckqy
bbooobbbobbooboo$
bobobbbobboobbob$
bbbbobbooobobbob$
obbooboobbbboobb$
bobbbobooobobboo$
obbobbbboobobboo$
bboooobboooobbob$
booooobobboobooo$
bbbbbbbboooobbob$
booobbobboobbobb$
oobbobooboobboob$
boobooboboobbbob$
oobobbbobbobbboo$
oobooobbobbbbbbo$
boboobboobobooob$
ooboooboobbbbobo!
EDIT:
failed wave:

Code: Select all

x = 219, y = 110, rule = B2ikn3aijn/S23-ckqy
218bo$216bo$214bo$212bo$210bo$208bo$206bo$204bo$202bo$200bo$198bo$196b
o$194bo$192bo$190bo$188bo$186bo$184bo$182bo$180bo$178bo$176bo$174bo$
172bo$170bo$168bo$166bo$164bo$162bo$160bo$158bo$156bo$154bo$152bo$150b
o$148bo$146bo$144bo$142bo$140bo$138bo$136bo$134bo$132bo$130bo$128bo$
126bo$124bo$122bo$120bo$118bo$116bo$114bo$112bo$110bo$108bo$106bo$104b
o$102bo$100bo$98bo$96bo$94bo$92bo$90bo$88bo$86bo$84bo$82bo$80bo$78bo$
76bo$74bo$72bo$70bo$68bo$66bo$64bo$62bo$60bo$58bo$56bo$54bo$52bo$50bo$
48bo$46bo$44bo$42bo$40bo$38bo$36bo$34bo$32bo$30bo$28bo$26bo$24bo$22bo$
20bo$18bo$16bo$14bo$12bo$10bo$8bo$6bo$4bo$2bo$o!
any stabilizations for this wick?

Code: Select all

x = 11, y = 1, rule = B2ikn3aijn/S23-ckqy
obobobobobo!
EDIT:
mutant griddle:

Code: Select all

x = 16, y = 16, rule = B2ikn3aijn/S23-ckqy
boobbooooobobbob$
oobbboobbbobooob$
bbobooooobbbbooo$
bbbboobobbbbobob$
obbobbbbbbobobbb$
bboooobbobbbbbbb$
bbboooobooobbboo$
oboobobobbbbbobb$
boobbboooobboboo$
oooboboobbobbooo$
ooobobboobbbbobo$
boobbooboobooboo$
bbbbboobbbbobobb$
bbboobbobbobobbo$
bbobobbooooooooo$
bobobobbobbbooob!
griddles can wrap around like so:

Code: Select all

x = 6, y = 6, rule = B2ikn3aijn/S23-ckqy
2bobo$o$2b2obo$ob2o$5bo$bobo!

Code: Select all

x = 8, y = 8, rule = B2ikn3aijn/S23-ckqy
2bobobo$o$2b4obo$obo2bo$2bo2bobo$ob4o$7bo$bobobo!
actually, let's call these creperie oscillators crepe pans to differentiate from true griddles.

EDIT:
Fake clock things can have weird stator additions:

Code: Select all

x = 7, y = 4, rule = B2ikn3aijn/S23-ckqy
2bo$2o3b2o$4bobo$bobo!
Crepe pan with a hole in the bottom:

Code: Select all

x = 6, y = 6, rule = B2ikn3aijn/S23-ckqy
2bobo$o4bo$3ob2o2$2b2o$2b2o!
Tiny crepe pan:

Code: Select all

x = 6, y = 4, rule = B2ikn3aijn/S23-ckqy
b2ob2o$obob2o$2bo$b2o!
Crepe pans can be welded with great on-off style things:

Code: Select all

x = 6, y = 6, rule = B2ikn3aijn/S23-ckqy
2bobo$o4bo$3o2bo$3b2o$2o$2o!

Code: Select all

x = 6, y = 7, rule = B2ikn3aijn/S23-ckqy
2bo$o3bo$2obobo$3bo$2b2obo$2bobo$3b2o!
@Hdjen vv:
Sorry. That has been fixed.
Last edited by Moosey on March 1st, 2019, 1:36 pm, edited 8 times in total.
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

User avatar
Hdjensofjfnen
Posts: 1370
Joined: March 15th, 2016, 6:41 pm
Location: r cis θ

Re: apgsearch - haul requests

Post by Hdjensofjfnen » March 1st, 2019, 12:12 pm

Moosey, why the heck are you submitting hauls every 30 seconds? It's putting on unnecessary server load. :shock:
"A man said to the universe:
'Sir, I exist!'
'However,' replied the universe,
'The fact has not created in me
A sense of obligation.'" -Stephen Crane

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

User avatar
Moosey
Posts: 2794
Joined: January 27th, 2019, 5:54 pm
Location: A house, or perhaps the OCA board. Or [click to not expand]
Contact:

Re: apgsearch - haul requests

Post by Moosey » March 2nd, 2019, 12:37 pm

Can someone else help with searching creperie?
Search with at least a million soups/haul.


I kinda want this rule to make the leaderboard, too-- I want 16P5H1V1 to appear as well.
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

User avatar
testitemqlstudop
Posts: 1241
Joined: July 21st, 2016, 11:45 am
Location: in catagolue
Contact:

Re: apgsearch - haul requests

Post by testitemqlstudop » March 2nd, 2019, 1:53 pm

well, given that you literally make NO commitment to any OCA rule, .... :roll:

User avatar
Moosey
Posts: 2794
Joined: January 27th, 2019, 5:54 pm
Location: A house, or perhaps the OCA board. Or [click to not expand]
Contact:

Re: apgsearch - haul requests

Post by Moosey » March 2nd, 2019, 2:01 pm

testitemqlstudop wrote:well, given that you literally make NO commitment to any OCA rule, .... :roll:
I did in fact upload hauls to rule XVI or whatever and also as an anonymous contributor uploaded hauls to many rules.
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

Post Reply