Code: Select all

```
x = 6, y = 3, rule = B2i3-r4ceit5ce6-c7e8/S2-a3-cj4cet5cei6-i78
bo2bo$6o$bo2bo!
```

or breeder?

Code: Select all

```
x = 10, y = 5, rule = B3ai4e5cei678/S2-ai34cet5ci678
2bo5b2o$b3o4b2o$5o2b3o$b3o4b2o$2bo5b2o!
```

- jimmyChen2013
**Posts:**135**Joined:**December 11th, 2017, 3:28 am

I would say this is a replicator

or breeder?

Code: Select all

```
x = 6, y = 3, rule = B2i3-r4ceit5ce6-c7e8/S2-a3-cj4cet5cei6-i78
bo2bo$6o$bo2bo!
```

or breeder?

Code: Select all

```
x = 10, y = 5, rule = B3ai4e5cei678/S2-ai34cet5ci678
2bo5b2o$b3o4b2o$5o2b3o$b3o4b2o$2bo5b2o!
```

Failed Replicator!
(That I wish was not failed D:)

Code: Select all

```
x = 4, y = 4, rule = B34ce5cen67c8/S2-i3-jqry4cent5j67c8
bo$obo$bobo$2bo!
```

I'd go more with "breeder" than "replicator" for both of those, yes.

I feel like people may have forgotten about this rule, with one of the weirdest replicators in Life-like CA:
Note that single half-replicator breaks, but a pair works the same at separation 7 and 9. They can even be offset in the other direction:
Or with a time offset:

Code: Select all

```
x = 78, y = 3, rule = B36/S245
6o7b6o38b6o9b6o$o4bo7bo4bo38bo4bo9bo4bo$b4o9b4o40b4o11b4o!
```

Code: Select all

```
x = 12, y = 17, rule = B36/S245
9b2o$9bobo$9bobo$9bobo$9bobo$9b2o6$2o$obo$obo$obo$obo$2o!
```

Code: Select all

```
x = 17, y = 7, rule = B36/S245
b2o$b2o$o2bo8b4o$4o9b2o$11b6o$13b2o$13b2o!
```

Okay, technically you're correct, but aren't linear replicators a subset of 2D replicators anyway? I think the regular ones like HighLife's replicator could even be considered their own class. Anyway, I thought this was a nice replicator whose unusual, difficult-to-classify behaviour might be of interest to this thread.

Code: Select all

```
x = 3, y = 3, rule = B2cek5e8/S01e3y8
obo2$2bo!
```

Dirty. Creates a chaotic mess, but still expands at the edges using replication.wwei23 wrote:Code: Select all

`x = 3, y = 3, rule = B2cek5e8/S01e3y8 obo2$2bo!`

Code: Select all

```
x = 3, y = 5, rule = B2e3aijkq4ac7c/S2-an3-a
bo$obo$3o$obo$bo!
```

Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

There are a few "Q-like" replicator classes that exist:

Q90edge,90diag:

Q90edge,150diag:

Q150edge,90diag:

Q150edge,150diag:

This one has an oddball diag value:

as does this:
Looks like rule 22:

Also, is there really any difference between class-S and class-Q9090 replicators? Skipping the right amount of generations on a class-S causes it to replicate exactly like a class-Q9090, so is there any need for a distinction?

Q90edge,90diag:

Code: Select all

```
x = 1, y = 1, rule = B1c/S
o!
```

Code: Select all

```
x = 1, y = 1, rule = B1e/S
o!
```

Code: Select all

```
x = 1, y = 1, rule = B1c/S04c
o!
```

Code: Select all

```
x = 1, y = 1, rule = B1e/S04e
o!
```

Code: Select all

```
x = 1, y = 1, rule = B13ci/S
o!
```

Code: Select all

```
x = 1, y = 1, rule = B13i/S08
o!
```

Code: Select all

```
x = 1, y = 1, rule = B13i/S
o!
```

Code: Select all

```
x = 1, y = 1, rule = B13ai/S0
o!
```

Code: Select all

```
x = 1, y = 1, rule = B13ci/S0
o!
```

Also, is there really any difference between class-S and class-Q9090 replicators? Skipping the right amount of generations on a class-S causes it to replicate exactly like a class-Q9090, so is there any need for a distinction?

Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

Class U, does it match any of the other two?:

Code: Select all

```
x = 3, y = 3, rule = B3ai4ct5aj7c8/S1e2eik3ikry4i8
bo$3o$bo!
```

Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

- PHPBB12345
**Posts:**766**Joined:**August 5th, 2015, 11:55 pm-
**Contact:**

Sone oscillators:muzik wrote:Class U, does it match any of the other two?:Code: Select all

`x = 3, y = 3, rule = B3ai4ct5aj7c8/S1e2eik3ikry4i8 bo$3o$bo!`

Code: Select all

```
x = 91, y = 42, rule = B3ai4ct5aj7c8/S1e2eik3ikry4i8
76b2o12$44b2o$62bo27bo$62bo12b3o12bo$26b2o$11b2o60bo5bo$b2o35bo11bo$
38bo4b3o4bo20bo9bo$3o5bob3o12b3o14bo3bo23bo11bo$8bo5bo7bo7bo13bo$11bo
2bo7bo7bo9bo7bo19bo15bo$2o65bo17bo$38bo2bo5bo2bo$10b2o26bo11bo14bo10bo
10bo$40bo7bo$25b2o17bo$42bo3bo15bo10bo5bo10bo$62bo27bo$43b2o$65bo10bo
10bo2$67bo17bo$68bo15bo$10b2o$23b2o3b2o40bo11bo$10b3o58bo9bo$7bo2bo3bo
5bo2bo$7bo2bo3bo5bob3o7bo40bo5bo$11bo11bo8bo2$10b2o11b2o3b2o45b2o!
```

- PHPBB12345
**Posts:**766**Joined:**August 5th, 2015, 11:55 pm-
**Contact:**

P14:
P156:
Very big P52:

Code: Select all

```
x = 8, y = 7, rule = B3ai4ct5aj7c8/S1e2eik3ikry4i8
3b2o$2o3$2b3o$6b2o$3b2o!
```

Code: Select all

```
x = 68, y = 29, rule = B3ai4ct5aj7c8/S1e2eik3ikry4i8
13b2o11b2o11b2o11b2o13$53bo13bo$o51b3o12bo$o52bo13$14b2o11b2o11b2o11b
2o!
```

Code: Select all

```
x = 83, y = 83, rule = B3ai4ct5aj7c8/S1e2eik3ikry4i8
40b2o12$27bo27bo$27bo27bo13$41bo$12b2o26b3o26b2o$41bo12$27bo27bo26bo$o
25b3o25b3o25bo$o26bo27bo12$41bo$12b2o26b3o26b2o$41bo13$27bo27bo$27bo
27bo12$41b2o!
```

- Saka
**Posts:**3502**Joined:**June 19th, 2015, 8:50 pm**Location:**In the kingdom of Sultan Hamengkubuwono X-
**Contact:**

I dont know if this counts, but it's cool anyway

Code: Select all

```
x = 1, y = 1, rule = B1e2i4e/S
o!
```

Code: Select all

```
o3b2ob2obo3b2o2b2o$bo3b2obob3o3bo2bo$2bo2b3o5b3ob4o$3o3bo2bo2b3o3b3o$
4bo4bobo4bo$2o2b2o2b4obo2bo3bo$2ob4o3bo2bo2bo2bo$b2o3bobob2o$3bobobo5b
obobobo$3bobobob2o3bo2bobo!
```

Add your computer to the Table of Lifeenthusiast Computers!

Found in the stable interior ash of an explosion:PHPBB12345 wrote:Sone oscillators:Code: Select all

`x = 91, y = 42, rule = B3ai4ct5aj7c8/S1e2eik3ikry4i8 76b2o12$44b2o$62bo27bo$62bo12b3o12bo$26b2o$11b2o60bo5bo$b2o35bo11bo$ 38bo4b3o4bo20bo9bo$3o5bob3o12b3o14bo3bo23bo11bo$8bo5bo7bo7bo13bo$11bo 2bo7bo7bo9bo7bo19bo15bo$2o65bo17bo$38bo2bo5bo2bo$10b2o26bo11bo14bo10bo 10bo$40bo7bo$25b2o17bo$42bo3bo15bo10bo5bo10bo$62bo27bo$43b2o$65bo10bo 10bo2$67bo17bo$68bo15bo$10b2o$23b2o3b2o40bo11bo$10b3o58bo9bo$7bo2bo3bo 5bo2bo$7bo2bo3bo5bob3o7bo40bo5bo$11bo11bo8bo2$10b2o11b2o3b2o45b2o!`

Code: Select all

```
x = 12, y = 12, rule = B3ai4ct5aj7c8/S1e2eik3ikry4i8
5b2o$8b2o2$3b3o$obo2bo$obo2bo4b2o$2b3obo$5bo3bo$5bo3bo$5b2o$8bo$8bo!
```

It's failed, but it fails gracefully.

It doesn't leave behind chaos, only blocks.

As it does so, it creates a beautiful fractal pattern.

To understand sone more, you should see for yourself.
It was isolated from the ash of this very-ungracefully-failed 1D replicator.

It doesn't leave behind chaos, only blocks.

As it does so, it creates a beautiful fractal pattern.

To understand sone more, you should see for yourself.

Code: Select all

```
x = 3, y = 3, rule = B2e3eijky4acen5ijnqy6cn/S1c2ckn3acj4acejrz5ejy6i7e8
bo$obo$bo!
```

Code: Select all

```
x = 4, y = 3, rule = B2e3eijky4acen5ijnqy6cn/S1c2ckn3acj4acejrz5ejy6i7e8
b2o$o2bo$b2o!
```

Here's another replicator found in that ash. It also leaves behind a fractal pattern, but made of tiny oscillators.wwei23 wrote:B2e3eijky4acen5ijnqy6cn/S1c2ckn3acj4acejrz5ejy6i7e8

Code: Select all

```
x = 7, y = 7, rule = B2e3eijky4acen5ijnqy6cn/S1c2ckn3acj4acejrz5ejy6i7e8
4.2A$6.A$4.2A$$A.A$A.A$.A$!
```

Code: Select all

```
x = 7, y = 7, rule = B2e3eijky4acen5ijnqy6cn/S1c2ckn3acj4acejrz5ejy6i7e8
.2A6.2A$A2.A4.A2.A$.2A6.2A$!
```

Code: Select all

```
x = 27, y = 22, rule = B2e3eijky4acen5ijnqy6cn/S1c2ckn3acj4acejrz5ejy6i7e8
2A14.2A7.2A$2A13.A2.A6.2A$16.2A9.17$2.A.A$.A2.A$A.2A$!
```

That's a Sierpinski Triangle. Easy to find in CA if you know where to look.Layz Boi wrote: Here's another replicator found in that ash. It also leaves behind a fractal pattern, but made of tiny oscillators.Code: Select all

`x = 7, y = 7, rule = B2e3eijky4acen5ijnqy6cn/S1c2ckn3acj4acejrz5ejy6i7e8 4.2A$6.A$4.2A$$A.A$A.A$.A$!`

NOT GRACEFUL

Code: Select all

```
x = 3, y = 3, rule = B2en3-aek4nq5ce6ein8/S1c2cek3ijnqy4ekyz5ck6i8
bo$obo$bo!
```

Centered 3-way
7-way:

Code: Select all

```
x = 1, y = 1, rule = MAPSACAAAAAAABIAAAAAAAAAKQAAAAAAAAAAAAAAAAAAABIAAAAAAAAAAAAIQAAAAAAAAAAAAAAAAAAAAAAAAAAAA
o!
```

Code: Select all

```
x = 1, y = 1, rule = MAPaYAAAIAAAABAgAAAAAAAAIAAAAAAAAAAgAAAAAAAAACEAAAACAAAAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
o!
```

- Majestas32
**Posts:**524**Joined:**November 20th, 2017, 12:22 pm**Location:**'Merica

I'd suggest class A is failed replicators that eventually become some sort of finite or linear-growth pattern, class D is failed repliators that expand infinitely with chaos penetrating near the center of the pattern for all time, and class F is class D but with the region of stability near the center expanding over time.77topaz wrote:I suppose a class A stops replicating and turns into another pattern, and a class D continues replicating at its outer edges but leaves behind chaos in its centre, but even the OP doesn't really make this distinction clear - the second posted class D looks like it could be class A. The first example class D suggests it's supposed to be a sort of "class F but messier".

So wwei's first replicator on this page is class F and his second one is class D.

Please, stop spam searching Snowflakes.

- Saka
**Posts:**3502**Joined:**June 19th, 2015, 8:50 pm**Location:**In the kingdom of Sultan Hamengkubuwono X-
**Contact:**

An oblique replicator

Code: Select all

```
x = 4, y = 3, rule = B3ai4a5/S234a
bo$obo$ob2o!
```

Code: Select all

```
o3b2ob2obo3b2o2b2o$bo3b2obob3o3bo2bo$2bo2b3o5b3ob4o$3o3bo2bo2b3o3b3o$
4bo4bobo4bo$2o2b2o2b4obo2bo3bo$2ob4o3bo2bo2bo2bo$b2o3bobob2o$3bobobo5b
obobobo$3bobobob2o3bo2bobo!
```

Add your computer to the Table of Lifeenthusiast Computers!

- toroidalet
**Posts:**1098**Joined:**August 7th, 2016, 1:48 pm**Location:**My computer-
**Contact:**

Is this replicator a D or U?

Code: Select all

```
x = 3, y = 3, rule = B3aijnq7c/S23-ckq
o$o$3o!
```

"Build a man a fire and he'll be warm for a day. Set a man on fire and he'll be warm for the rest of his life."

-Terry Pratchett

-Terry Pratchett

I'd consider that a class U. It's not as messy as the class D examples, as the interior has a clear structure - the replicators and blocks actually seem to be simulating another cellular automaton!toroidalet wrote:Is this replicator a D or U?Code: Select all

`x = 3, y = 3, rule = B3aijnq7c/S23-ckq o$o$3o!`

- toroidalet
**Posts:**1098**Joined:**August 7th, 2016, 1:48 pm**Location:**My computer-
**Contact:**

I made a p40 glider gun in the above rule (EDIT: smaller):
It's fun to enclose a replicator in snakes and watch it evolve and it reminds me of extinction turmites:
I also found a turner for a pair of replicator signals (separated by 40 generations), but I lost it.

But that's a digression from the topic of collecting miscellaneous (wow, I typed that word right!) replicators. To reconcile that, here is a funky class-R replicator which is also a failed replicator (see generations 12,13, 24, and 25):
(It is funky because the copies are not in sync with each other and if you zoom out and simulate it then you can see cool patterns right as everything starts to die)

I don't think it's even a sawtooth.

Code: Select all

```
x = 18, y = 31, rule = B3aijnq7c/S23-ckq
6bob2o$6b2obo2$2o$bo$o$2o14b2o$16bo$17bo$16b2o$6b3o$6bobo$6b2o6$14bo$
2b3o8bobo$4bo9bo$4bo8$8bob2o$8b2obo!
```

Code: Select all

```
x = 74, y = 54, rule = B3aijnq7c/S23-ckq
52b2o$52bo$53bo$52b2o13$36b2o$36bo$37bo$36b2o$70b2obo$70bob2o3$4b2o6b
2o6b2o6b2o36bob2o$4bo7bo7bo7bo37b2obo$5bo7bo7bo7bo$4b2o6b2o6b2o6b2o6$
19bo$19bo$17b3o$62b2obo$62bob2o5$2o6b2o6b2o6b2o6b2o6b2o$bo7bo7bo7bo7bo
7bo$o7bo7bo7bo7bo7bo21b2obo$2o6b2o6b2o6b2o6b2o6b2o20bob2o5$48b2o$49bo$
48bo$48b2o!
```

But that's a digression from the topic of collecting miscellaneous (wow, I typed that word right!) replicators. To reconcile that, here is a funky class-R replicator which is also a failed replicator (see generations 12,13, 24, and 25):

Code: Select all

```
x = 4, y = 2, rule = B2ce3aky4acer5jknry6-ac7c8/S2-cn3-cinq4ceikr5-anry6-ck
ob2o$4o!
```

I don't think it's even a sawtooth.

"Build a man a fire and he'll be warm for a day. Set a man on fire and he'll be warm for the rest of his life."

-Terry Pratchett

-Terry Pratchett

2c/18 ship in that rule:

Code: Select all

```
x = 9, y = 5, rule = B2ce3aky4acer5jknry6-ac7c8/S2-cn3-cinq4ceikr5-anry6-ck
2bo$2ob2ob3o$2ob2o2b2o2$7bo!
```

she/her

moose#0915

moose#0915