It's also a (failed) replicator. If you look closely you can see the puffer being generated again, and even again before crashing into the oscillators.Gamedziner wrote: That's actually a spacefiller.
2D Replicator Classes
Re: 2D Replicator Classes
Current rule interest: B2ce3ir4a5y/S2c3y
Re: 2D Replicator Classes
Code: Select all
x = 4, y = 4, rule = B2i34ceiknry8/S23a4city
3o$o2bo$o2bo$b3o!
Code: Select all
x = 4, y = 4, rule = B2i34ceiknry8/S23a4city
b3o$o2bo$o2bo$3o!
#C [[ TRACKBOX 14/36 1/36 0 0 ]]
Code: Select all
x = 3, y = 3, rule = B2n34eiqrtz5eijnr8/S23a4city
2o$b2o$bo!
Code: Select all
x = 4, y = 3, rule = B2in3aeikn4city8/S23a4city
2bo$b3o$o2bo!
Code: Select all
x = 4, y = 4, rule = B2in3aceir4city8/S23a4city
b2o$2o$b3o$2bo!
An awesome gun firing cool spaceships:
Code: Select all
x = 3, y = 5, rule = B2kn3ekq4i/S23ijkqr4eikry
2bo$2o$o$obo$b2o!
Re: 2D Replicator Classes
It's class F. I've edited the OP.GUYTU6J wrote:EDIT2:How about this?Code: Select all
x = 4, y = 3, rule = B2in3aeikn4city8/S23a4city 2bo$b3o$o2bo!
965808 is period 336 (max = 207085118608).
Re: 2D Replicator Classes
Code: Select all
x = 5, y = 4, rule = B2k3aeiqy4city8/S23a4city
b3o$bo2bo$bob2o$o!
Code: Select all
x = 3, y = 3, rule = B2k3aeinr4city7c/S23a4city
bo$3o$2bo!
Code: Select all
x = 4, y = 4, rule = B2k3aeinr4city7e/S23a4city
3o$o2bo$o2bo$b3o!
An awesome gun firing cool spaceships:
Code: Select all
x = 3, y = 5, rule = B2kn3ekq4i/S23ijkqr4eikry
2bo$2o$o$obo$b2o!
Re: 2D Replicator Classes
Code: Select all
x = 4, y = 4, rule = B2ik3aeikr4ceijqry78/S23a4city78
b3o$o2bo$o$2o!
An awesome gun firing cool spaceships:
Code: Select all
x = 3, y = 5, rule = B2kn3ekq4i/S23ijkqr4eikry
2bo$2o$o$obo$b2o!
 toroidalet
 Posts: 1019
 Joined: August 7th, 2016, 1:48 pm
 Location: my computer
 Contact:
Re: 2D Replicator Classes
Code: Select all
x = 7, y = 2, rule = B3y5a/S234c5ek
3ob3o$bo3bo!
Code: Select all
x = 31, y = 27, rule = B3y5a/S234c5ek
bo3bo19bo3bo$3ob3o17b3ob3o24$3ob3o$bo3bo!
Terry Pratchett
Re: 2D Replicator Classes
Code: Select all
x = 1, y = 1, rule = B1e2e3e/S0
o!
 BlinkerSpawn
 Posts: 1906
 Joined: November 8th, 2014, 8:48 pm
 Location: Getting a snacker from RBee's
Re: 2D Replicator Classes
It's an XOR but with diamonds, if that makes any sense.muzik wrote:Possibly a class r:Code: Select all
x = 1, y = 1, rule = B1e2e3e/S0 o!
Not sure if that's a class; I haven't studied the OP in forever.
 A for awesome
 Posts: 1901
 Joined: September 13th, 2014, 5:36 pm
 Location: 0x1
 Contact:
Re: 2D Replicator Classes
It seems to follow OEIS A189007 (1, 4, 8, 16, 16, 32, 32, 64, 32, ...), so it does not appear to be in any existing class.muzik wrote:Possibly a class r:Code: Select all
x = 1, y = 1, rule = B1e2e3e/S0 o!
V ⃰_η=c²√(Λη)
K=(Λu²)/2
Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)
$$x_1=\eta x$$
$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$
$$K=\frac{\Lambda u^2}2$$
$$P_a=1\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$
http://conwaylife.com/wiki/A_for_all
Aidan F. Pierce
Re: 2D Replicator Classes
Code: Select all
x = 1, y = 1, rule = B1e/S04e
o!
Do these count as replicators, or spacefillers?
Code: Select all
x = 1, y = 1, rule = B12cn4c/S0
o!
Code: Select all
x = 1, y = 1, rule = B1c2c4c/S
o!
Re: 2D Replicator Classes
Code: Select all
x = 1, y = 1, rule = B12ci3ci4c6i8/S02i8
o!
Re: 2D Replicator Classes
Spacefillers.muzik wrote:Do these count as replicators, or spacefillers?Code: Select all
x = 1, y = 1, rule = B12cn4c/S0 o!
Code: Select all
x = 1, y = 1, rule = B1c2c4c/S o!
965808 is period 336 (max = 207085118608).

 Posts: 3138
 Joined: June 19th, 2015, 8:50 pm
 Location: In the kingdom of Sultan Hamengkubuwono X
Re: 2D Replicator Classes
Code: Select all
x = 1, y = 1, rule = B1e2e/S2c
o!
Code: Select all
x = 1, y = 1, rule = B1e2e/S2c3i4w5y
o!
These also don't have the "dying edge replicators" muzik talked about
Code: Select all
x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!

 Posts: 3138
 Joined: June 19th, 2015, 8:50 pm
 Location: In the kingdom of Sultan Hamengkubuwono X
Re: 2D Replicator Classes
Code: Select all
x = 3, y = 7, rule = B3cny4cekryz5c6in7e8/S2cn3aeky4eit5ackn6ei7e8
3o$obo$obo2$obo$obo$3o!
Code: Select all
x = 4, y = 4, rule = B2kn3ckny4irt5r8/S2aek3ijnqr4i
b3o$o2bo$o2bo$3o!
Code: Select all
x = 7, y = 8, rule = B2i3ekny4z5r7/S2cn3ace4eiz5ejknq6i
2bo$b3o$2obo3$3bob2o$3b3o$4bo!
That rule has a second replicator!
Code: Select all
x = 5, y = 4, rule = B2i3ekny4z5r7/S2cn3ace4eiz5ejknq6i
2ob2o$o3bo$b3o$2bo!
Code: Select all
x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!

 Posts: 1049
 Joined: July 1st, 2016, 3:58 pm
Re: 2D Replicator Classes
Code: Select all
x = 4, y = 3, rule = B2in3aijr4eq5j6c/S2in3ijnqr4i5cnr6k
b3o$bobo$2obo!
Code: Select all
x = 26, y = 17, rule = B2in3aijr4eq5j6c/S2in3ijnqr4i5cnr6k
b3o$bobo$2obo4$23b3o$23bobo$22b2obo6$9b3o$9bobo$8b2obo!
Things to work on:
 Find a (7,1)c/8 ship in a Nontotalistic rule
 Finish a rule with ships with period >= f_e_0(n) (in progress)

 Posts: 3138
 Joined: June 19th, 2015, 8:50 pm
 Location: In the kingdom of Sultan Hamengkubuwono X
Re: 2D Replicator Classes
Code: Select all
x = 4, y = 4, rule = B2kn3ckny4irt5r8/S2aek3ijnqr4i
b3o$o2bo$o2bo$3o!
Code: Select all
x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
Re: 2D Replicator Classes
Are there any other polygons it can trace out? I doubt so, but if so, those with 4n sides seem to be most likely.
 LaundryPizza03
 Posts: 457
 Joined: December 15th, 2017, 12:05 am
 Location: Unidentified location "https://en.wikipedia.org/wiki/Texas"
Re: 2D Replicator Classes
Code: Select all
x = 3, y = 3, rule = B34j5k6en/S235e6c
2o$b2o$2bo!
Code: Select all
x = 4, y = 3, rule = B3q4z5y/S234k5j
2b2o$b2o$2o!
Code: Select all
x = 4, y = 2, rule = B2n3aijnr4jrz5r6e/S2in3knr4aeijknq5r8
b2o$4o!
Code: Select all
x = 19, y = 19, rule = B3q4z5y/S234k5j
12b2o$12b2o3$b5o$o3bo3b2o$o$bobo4$9b2o$3b2o3b2o7b2o$7b2o8b2o4$5b2o$5b
2o!
Could Class S replicator hasslers be used for signal circuitry?
Code: Select all
x = 4, y = 3, rule = B3q4z5y/S234k5j
2b2o$b2o$2o!
 LaundryPizza03
 Posts: 457
 Joined: December 15th, 2017, 12:05 am
 Location: Unidentified location "https://en.wikipedia.org/wiki/Texas"
Re: 2D Replicator Classes
Code: Select all
x = 3, y = 3, rule = B3aei/S12a3i
o$o$3o!
Code: Select all
x = 4, y = 3, rule = B3q4z5y/S234k5j
2b2o$b2o$2o!
 LaundryPizza03
 Posts: 457
 Joined: December 15th, 2017, 12:05 am
 Location: Unidentified location "https://en.wikipedia.org/wiki/Texas"
Re: 2D Replicator Classes
Code: Select all
x = 3, y = 3, rule = B2k3578/S3e456k8
3o$3o$obo!
Code: Select all
x = 3, y = 3, rule = B2a/S3n4y
2o$obo$b2o!
Code: Select all
x = 3, y = 2, rule = B2a3ir5aik7e/S2k4z
obo$3o!
Code: Select all
x = 3, y = 2, rule = B2a3ir4i5aik7e/S2k3y4z
obo$3o!
Code: Select all
x = 3, y = 2, rule = B2a3ir4ik5aik7e/S2k3y4z
obo$3o!
Code: Select all
x = 3, y = 2, rule = B1e2i3a4i5eiq6i/S2a3eiq4inr
bo$3o!
Code: Select all
x = 4, y = 3, rule = B3q4z5y/S234k5j
2b2o$b2o$2o!
Re: 2D Replicator Classes
Technically it would be a 1.5849D replicator though?
Re: 2D Replicator Classes
 gameoflifemaniac
 Posts: 774
 Joined: January 22nd, 2017, 11:17 am
 Location: There too
Re: 2D Replicator Classes
Rather squashed.KittyTac wrote:The 3way one's trail looks like two Sierpinski Triangles with tilted triangles, if that makes any sense.
One big dirty Oro. Yeeeeeeeeee...
Re: 2D Replicator Classes
Code: Select all
x = 11, y = 11, rule = B2ce3y4e5y6c/S1c2i3ciy4ct5ey6i7e8
5bo$4bobo$5bo$5bo$bo7bo$ob2o3b2obo$bo7bo$5bo$5bo$4bobo$5bo!
 A for awesome
 Posts: 1901
 Joined: September 13th, 2014, 5:36 pm
 Location: 0x1
 Contact:
Re: 2D Replicator Classes
That's interesting — it's a replicator with infinite growth and finite copies.muzik wrote:Hm.
Code: Select all
x = 11, y = 11, rule = B2ce3y4e5y6c/S1c2i3ciy4ct5ey6i7e8 5bo$4bobo$5bo$5bo$bo7bo$ob2o3b2obo$bo7bo$5bo$5bo$4bobo$5bo!
V ⃰_η=c²√(Λη)
K=(Λu²)/2
Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)
$$x_1=\eta x$$
$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$
$$K=\frac{\Lambda u^2}2$$
$$P_a=1\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$
http://conwaylife.com/wiki/A_for_all
Aidan F. Pierce