Code: Select all
x = 3, y = 3, rule = B2e35678_S2678
o$obo$2o!
Code: Select all
x = 3, y = 3, rule = B2e35678_S2678
o$obo$2o!
Code: Select all
x = 3, y = 3, rule = B3-i45-a8/S3-ai4-a5-e
obo$2o$bo!
Code: Select all
x = 8, y = 10, rule = B3/S23
3b2o$3b2o$2b3o$4bobo$2obobobo$3bo2bo$2bobo2bo$2bo4bo$2bo4bo$2bo!
83bismuth38 wrote:lol, glider and r-pentomino are became one:Code: Select all
x = 3, y = 3, rule = B3-i45-a8/S3-ai4-a5-e obo$2o$bo!
Saka wrote: Sorry, but we're focusing on spaceships
Saka wrote:Code: Select all
x = 3, y = 3, rule = B3-nqr4acew5y6/S1e2-a34wz 3o$o$bo!
Code: Select all
x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
Code: Select all
x = 8, y = 3, rule = B34i/S1c2-ck3
bo5bo$o4b2o$3o3b2o!
Code: Select all
x = 4, y = 4, rule = B34i/S1c2-ck3
bo$o2bo$o2bo$2bo!
It should catch the toad and miss both gliders. Please no one search until I've fixed this.toroidalet wrote:(I really want someone to apgsearch this rule to see how it handles this)
I tried apgsearching without uploading to Catagolue in V0.54+0.3i and it didn't give any fatal errors, giving an xq4_153 and an xq4_163. V0.54+0.2i also gave an xq4_153 and xq4_163. I think it's safe to run (and really fast).A for awesome wrote:It should catch the toad and miss both gliders. Please no one search until I've fixed this.
Code: Select all
x = 3, y = 3, rule = B2-an3ijny4aejkwyz5-acjr6cik7e8/S01c2eik3nqy4aijqryz5aijy6ci78
bo$o$3o!
Code: Select all
x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
Code: Select all
x = 3, y = 3, rule = B2ekn3aikn4eiqry5q6ac7e/S1c2ek3-jky4kw5acy6c7e
3o$o$bo!
Same! I didnt get to looking for any today, I focused on making cool apgcodes, but the system keeps changing themGoldtiger997 wrote:I've been using wildmyron's recently published script to find more counterfeit gliders.
Code: Select all
x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
I was going to say that all gliders in the 5s project should have their rulestring shortened as much as possible, but I decided to leave them in whatever rule is most interesting/whatever rule they were found in.Goldtiger997 wrote:which is something I've noticed that the 5s project hasn't done.
Code: Select all
x = 3, y = 3, rule = B2cek3ikr4-aeqtw5-eijk6-ck8/S02ace3ar4knw5n6e7e
obo$2o$bo!
Code: Select all
x = 3, y = 3, rule = B2eik3-cjnq4eijqwy5-ijn6cei8/S01c2-c3ijnqr4inqtwyz5ajnq6-k78
bo$2bo$3o!
Code: Select all
x = 3, y = 3, rule = B2ce3er4cejyz5jq6ain7/S01c2-ek3-eqy4-cekr5ekny6cek7c8
2bo$2o$b2o!
Code: Select all
x = 3, y = 3, rule = B2-an3-knq4-cqrty5-kry6-e78/S01c2-k3-aci4-kqw5ijkry6ikn78
bo$o$3o!
Code: Select all
x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
Code: Select all
x = 6, y = 7, rule = 23/3/4
3.C$3.ACA$2.B3A$BCA.A$ACA$B2A$.A!
I don't think that counts.muzik wrote:Code: Select all
ship
Code: Select all
x = 5, y = 4, rule = B2i34a/S23-ijn4a
bo2bo$o$o3bo$4o!
Code: Select all
x = 3, y = 3, rule = B2ce3aj4an/S1c2ace3aj4ak
obo$b2o$bo!
Code: Select all
x = 3, y = 3, rule = B2ce3ijnq/S1c2e
bo$2bo$3o!
Counterfeit crab thingamajig?muzik wrote:Code: Select all
x = 6, y = 7, rule = 23/3/4 3.C$3.ACA$2.B3A$BCA.A$ACA$B2A$.A!
Code: Select all
x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!
Code: Select all
x = 3, y = 3, rule = 000200-10102-1010-222-11-1
.A$A$3B!
Code: Select all
x = 4, y = 5, rule = B2k3ai4iwz/S01e2aen3aer
o2bo$4o2$2b2o$2b2o!
Code: Select all
x = 4, y = 5, rule = B2e3-kqry4knr/S1c2ae3ajnr
o2bo$4o2$2b2o$2b2o!
Code: Select all
x = 4, y = 5, rule = B3-cknr4ijn6ik/S1c2-c3a4aqz5i6c
o2bo$4o2$2b2o$2b2o!
Code: Select all
x = 53, y = 49, rule = B3/S23
13$16bobo$16bo2bo$19b2o$17bo3bo$18bob3o$24b2o$18b5o3bo$23bo3b
o$20b2o5bo$18b4o2bo2bo$18bo5bobo3bo$30b4o$25b3o3b3o$25b3o3bo3b
o$24bob2o5b3o$31bo4bobo$24bo2bo4b8o$27b2o10b2o$26bobo5b2o4b2o$
31bo2bo4b2o$29bobobo3bo$30bo7b5o$42b2o$40b2o2bo$40bob3o$45bo$
44b3o$42bo2b3o$46bo$42b4o$45bo$42b2o$40b4o$40bo!
Code: Select all
x = 3, y = 3, rule = B2c3aijn4k/S2-k34cnqrt
o$b2o$2o!
Code: Select all
x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o$b2o$2o!
[Edited for phase]drc wrote: Found a small c/6 diagonal in a related (stable!) rule:Code: Select all
x = 3, y = 3, rule = B2e3-ajqr4a/S23 b2o$obo$2bo!
Code: Select all
x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o$b2o$2o!
Code: Select all
x = 3, y = 3, rule = B3-r4aiw5cny/S123c4w6c
3o$o$bo!
Code: Select all
x = 3, y = 3, rule = B2-ac3i4ce/S123ik4e
bo$2bo$3o!
Code: Select all
x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o$b2o$2o!
This glider was known here. I think it may have been posted here tooLaundryPizza03 wrote:From a rule apgsearched by danny, a 4c/18 diagonal:Code: Select all
x = 3, y = 3, rule = B2-ac3i4ce/S123ik4e bo$2bo$3o!
I haven't seen it here, and it's just being cross-posted here for recordkeeping purposes.danny wrote:This glider was known here. I think it may have been posted here tooLaundryPizza03 wrote:From a rule apgsearched by danny, a 4c/18 diagonal:Code: Select all
x = 3, y = 3, rule = B2-ac3i4ce/S123ik4e bo$2bo$3o!