### Re: Counterfeit Gliders

Posted:

**January 26th, 2018, 10:50 pm**Glider as a p100 oscillator:

Code: Select all

```
x = 3, y = 3, rule = B2e3-a/S23
bo$2bo$3o!
```

Page **3** of **5**

Posted: **January 26th, 2018, 10:50 pm**

Glider as a p100 oscillator:

Code: Select all

```
x = 3, y = 3, rule = B2e3-a/S23
bo$2bo$3o!
```

Posted: **January 27th, 2018, 6:25 am**

I think this is the fourth or fifth time this has been found

Posted: **February 6th, 2018, 11:07 am**

Random find in a search for small spaceships in B0 rules. Guess which way this goes.
Also, most patterns in this rule tend to, not entirely surprisingly, explode. However, if you start with a random seed like, say, the slightly tweaked "glider" below and let it run long enough (in this case, about 3000 generations), something curious happens to the expanding ball of chaos. I've seen other rules with this kind of behavior, but I'm not sure what to call it. Is there a name for it?

Code: Select all

```
x = 3, y = 3, rule = B012ik3-eijq4-iknr5-ajkr6-ae8/S1e2ak3-ack4-ceqwy5aknqy6e
bo$2o$obo!
```

Code: Select all

```
x = 4, y = 4, rule = B012ik3-eijq4-iknr5-ajkr6-ae8/S1e2ak3-ack4-ceqwy5aknqy6e
bo$2o$obo$3bo!
```

Posted: **February 6th, 2018, 12:31 pm**

This rather stable puffer front-end forms and quickly escapes the rest of the chaos:vyznev wrote:...if you start with a random seed like, say, the slightly tweaked "glider" below and let it run long enough (in this case, about 3000 generations), something curious happens to the expanding ball of chaos. I've seen other rules with this kind of behavior, but I'm not sure what to call it. Is there a name for it?Code: Select all

`rle`

Code: Select all

```
x = 5, y = 5, rule = B012ik3-eijq4-iknr5-ajkr6-ae8/S1e2ak3-ack4-ceqwy5aknqy6e
2bo$bobo$obo$bob2o$3b2o!
```

Posted: **February 6th, 2018, 1:10 pm**

Indeed. The same thing happens e.g. in the totalistic von Neumann rule B04/S1V:BlinkerSpawn wrote:This rather stable puffer front-end forms and quickly escapes the rest of the chaos:Since this rule is so chaotic, however, the "ball" and the puffer trail are permanently stuck together resulting in an unusual shape.Code: Select all

`x = 5, y = 5, rule = B012ik3-eijq4-iknr5-ajkr6-ae8/S1e2ak3-ack4-ceqwy5aknqy6e 2bo$bobo$obo$bob2o$3b2o!`

Code: Select all

```
x = 5, y = 4, rule = B04/S1V
ob2o$2bo2$4bo!
```

Posted: **February 6th, 2018, 6:19 pm**

How about "rocket"? Real-life rockets produce seemingly-random trails of smoke and travel a variety of distances before stopping.vyznev wrote:It just seems like there ought to be a distinct term for these things.

Posted: **February 6th, 2018, 9:57 pm**

Like the things in DotLife...

Posted: **February 6th, 2018, 10:39 pm**

I would love if that became the accepted name, it fits well.Gamedziner wrote:rocket

Posted: **February 6th, 2018, 11:12 pm**

Rocket usually refers to patterns that look like spaceships but die down, it was first used with Day&Night.Gamedziner wrote:How about "rocket"? Real-life rockets produce seemingly-random trails of smoke and travel a variety of distances before stopping.

At least, I think so.

Posted: **February 6th, 2018, 11:39 pm**

Or, the -geronimo.

DYAC: B-heptomino.

DYAC: B-heptomino.

Posted: **May 2nd, 2018, 5:54 pm**

Code: Select all

```
x = 3, y = 3, rule = B2-ae3/S023ck4e
obo$b2o$bo!
```

Posted: **June 8th, 2018, 10:09 pm**

Code: Select all

```
x = 3, y = 3, rule = B2-a5j/S12e3any6ai
bo$2bo$3o!
```

Posted: **July 20th, 2018, 4:07 am**

2c/12o glider:

Code: Select all

```
x = 3, y = 3, rule = B2e3-e/S1c2-a3aciqy4aqz5acjk6aen7c
bo$2bo$3o!
```

Posted: **July 22nd, 2018, 6:15 pm**

Does this count?

Code: Select all

```
x = 5, y = 3, rule = B2a3er4ai5-k678/S2cn3enq56
3bo$o3bo$2b3o!
```

Posted: **July 26th, 2018, 9:18 pm**

I would think so. The dot is a spark that reappears immediately only because the ship moves at c.Hdjensofjfnen wrote:Does this count?Code: Select all

`x = 5, y = 3, rule = B2a3er4ai5-k678/S2cn3enq56 3bo$o3bo$2b3o!`

EDIT: Actually, no. See wwei23's post below.

Posted: **July 27th, 2018, 9:12 am**

No. The ship must share a phase with a phase of the glider with exactness. Extra dots are not welcome.Hdjensofjfnen wrote:Does this count?Code: Select all

`x = 5, y = 3, rule = B2a3er4ai5-k678/S2cn3enq56 3bo$o3bo$2b3o!`

Posted: **July 29th, 2018, 2:06 pm**

Code: Select all

```
x = 3, y = 3, rule = B2e3-a/S23
3o$2bo$bo!
```

Posted: **July 30th, 2018, 10:51 am**

Glider to R and back:
Same idea, but fast:

Code: Select all

```
x = 3, y = 3, rule = B2c3-cery5i6ac/S02-n3aijnr5cy
3o$2bo$bo!
```

Code: Select all

```
x = 3, y = 3, rule = B2cn3-ekqr4ijqw5acejy6ack7/S2-cn3-aiq4ciw5i6ace7e
3o$2bo$bo!
```

Posted: **August 1st, 2018, 10:45 pm**

It can get even faster:
This rule is Arrow, by the way.

Code: Select all

```
x = 3, y = 3, rule = B3-jkn4a/S1e2-a3ijnry4n
3o$2bo$bo!
```

Posted: **August 26th, 2018, 8:05 am**

Go and stop, go and stop, ...

Code: Select all

```
x = 3, y = 3, rule = B0124krt56ae7/S13c4k5y
bo$2bo$3o!
```

Posted: **October 19th, 2018, 4:31 pm**

Code: Select all

```
x = 3, y = 3, rule = B2e3eikny4aekrw5aikny6eik7/S1c2-ai3acky4aenqt5nry6-cn78
2bo$obo$b2o!
```

Posted: **October 19th, 2018, 7:11 pm**

That rule is explosive due to a failed replicator, but adding S5i gives a non-explosive rule with the same counterfeit glider:

Code: Select all

```
x = 3, y = 3, rule = B2e3eikny4aekrw5aikny6eik7/S1c2-ai3acky4aenqt5inry6-cn78
2bo$obo$b2o!
```

Posted: **November 25th, 2018, 8:14 pm**

Code: Select all

```
x = 3, y = 3, rule = B2ce3a4rt/S1c3aenq4kr
obo$b2o$bo!
```

Code: Select all

```
x = 3, y = 3, rule = B2ce3aeinr5n/S1c2ace3r5iy6c7c
bo$2bo$3o!
```

Code: Select all

```
x = 16, y = 3, rule = B012a3ai4nz5ay6ak/S1e2a3r4aciknryz5inqr6ac
bo11bo$2bo11b2o$3o10b2o!
```

Posted: **November 26th, 2018, 4:45 am**

Er, never mind.

Posted: **November 26th, 2018, 4:53 am**

It's not a glider in B3/S23Senso wrote:Code: Select all

`x = 9, y = 7, rule = B2ae/S34 2bobo$bobobo$3o$3o$bobo4bo$2b2obo$4bo3bo!`