P3:

Code: Select all

```
x = 3, y = 4, rule = B34-ai_S24-air5-a
2o$bo$bo$b2o!
```

P5:

Code: Select all

```
x = 10, y = 5, rule = B34-ai_S24-air5-a
3bo2bo$o2b4o2bo$4o2b4o$2bo4bo$2bob2obo!
```

Code: Select all

```
x = 9, y = 9, rule = B34-ai_S24-air5-a
3b3o$bobobobo$3bobo$3obob3o$o2bobo2bo$3obob3o$3bobo$bobobobo$3b3o!
```

P6:

Code: Select all

```
x = 7, y = 5, rule = B34-ai_S24-air5-a
2bobo$bo3bo$2o3b2o$b5o$o2bo2bo!
```

P7:

Code: Select all

```
x = 3, y = 4, rule = B34-ai_S24-air5-a
3o$o$2bo$3o!
```

Block oscillators of P4, P6, P8 & P10:

Code: Select all

```
x = 14, y = 6, rule = B34-ai_S24-air5-a
2b2o4b4o$2b2o4b4o$2o2b6o2b2o$2o2b6o2b2o$2b4o4b2o$2b4o4b2o!
```

Code: Select all

```
x = 6, y = 10, rule = B34-ai_S24-air5-a
6o$6o$6o$6o3$6o$6o$6o$6o!
```

Code: Select all

```
x = 22, y = 12, rule = B34-ai_S24-air5-a
10b2o$10b2o$4b14o$4b14o$2o6b2o2b2o6b2o$2o6b2o2b2o6b2o$2o6b2o2b2o6b2o$
2o6b2o2b2o6b2o$4b14o$4b14o$10b2o$10b2o!
```

Code: Select all

```
x = 6, y = 12, rule = B34-ai_S24-air5-a
6o$6o3$6o$6o$6o$6o3$6o$6o!
```

And finally, a 2c/6 ship:

Code: Select all

```
x = 5, y = 7, rule = B34-ai_S24-air5-a
2b2o$bob2o$bobo$o2bo$bobo$bob2o$2b2o!
```

Still drifting.