Eh, did you intend to post three Wolfram Rule 104 patterns that don't have anything to do with spaceships?PHPBB12345 wrote:Code: Select all
x = 27, y = 1, rule = W104 2obob2o8b2obob2obob2o!Code: Select all
x = 15, y = 1, rule = W104 2obobobobobob2o!what is 7c/8 spaceship, 8c/9, etc?Code: Select all
x = 55, y = 1, rule = W104 2obobobobobobobobobobobobobobobobobobobobobobobobobob2o!
Smallest Spaceships Supporting Specific Speeds (5s) Project
Re: Smallest Spaceships Supporting Specific Speeds (5s) Project
Re: Smallest Spaceships Supporting Specific Speeds (5s) Project
Code: Select all
x = 3, y = 7, rule = B2aci3ay4t6a/S03j4it
2bo2$2bo$obo$2bo2$2bo!Code: Select all
x = 7, y = 5, rule = B2acn4cin/S
obo$6bo$2bo3bo2$obo!We're working on it! As you can see from this thread. To my knowledge there are no ships of those speeds known in any isotropic 2-state rule on the Moore neighbourhood. If you have any hints or clues in the direction of such ships, then please post them! As for the patterns you posted, I can only echo what @77topaz said.PHPBB12345 wrote:what is 7c/8 spaceship, 8c/9, etc?
@AforAmpere: nice work with the reductions and new ships. I think the 9c/11 frontend is more promising than you believe. Here are a few puffers which might provide inspiration:
9c/11 (p11) dot puffer / rake
Code: Select all
x = 49, y = 43, rule = B2ac3e4aer5eiknq6cek8/S02ai3ain4aekrtw5cikr6ae
32b2o$32bobo$32bo$34bo4$2bo8bo8bo8bo2$bo2bo5bo2bo5bo2bo5bo2bo5bo2$27bo
13b2o$26bobo6bo6bo$30bo11bo$3bo8bo3bo4bo6bo2bo2bobo7bo$14bo3bo4bo8bobo
bo6bo$2bo8bo2bo3bo11bo3b3o3bo5bo$14bo15bo5bobo5b4o$15bo19bobo3bo2bo3bo
$4bo13bo13bo11b3obo$bo4bo2bo25bo8bobo$o2bobo2bobo3bo3bobo2bo2bo2bo7bob
o7b2o$bo4bo2bo25bo8bobo$4bo13bo13bo11b3obo$15bo19bobo3bo2bo3bo$14bo15b
o5bobo5b4o$2bo8bo2bo3bo11bo3b3o3bo5bo$14bo3bo4bo8bobobo6bo$3bo8bo3bo4b
o6bo2bo2bobo7bo$30bo11bo$26bobo6bo6bo$27bo13b2o2$bo2bo5bo2bo5bo2bo5bo
2bo5bo2$2bo8bo8bo8bo4$34bo$32bo$32bobo$32b2o!Code: Select all
x = 26, y = 25, rule = B2ac3e4aer5eiknq6cek8/S02ai3ain4aekrtw5cikr6ae
11bo$10bo2bo$obobo8bo$2bo12bobo$2bo2bo11bo$2b2o4bo9b4o$obo15b3obo$bo
17bo$bo2bo10bo5bo$o2bo2bo9bo$bo2bo11bo7b2o$6bo18bo$3b2o2bo5bobo4bo3bo$
6bo18bo$bo2bo11bo7b2o$o2bo2bo9bo$bo2bo10bo5bo$bo17bo$obo15b3obo$2b2o4b
o9b4o$2bo2bo11bo$2bo12bobo$obobo8bo$10bo2bo$11bo!Code: Select all
x = 14, y = 21, rule = B2ac3e4aer5eiknq6k/S02ai3ain4aert5ir
3bo$4bo$2b2obo$5bo2$6bo2b3o$o4bo2bob3o$6bo3bo2bo$2bo6b3obo$8bo2bo$obob
o4b2ob2o$8bo2bo$2bo6b3obo$6bo3bo2bo$o4bo2bob3o$6bo2b3o2$5bo$2b2obo$4bo
$3bo!Semi-active here - recovering from a severe case of LWTDS.
-
AforAmpere
- Posts: 1357
- Joined: July 1st, 2016, 3:58 pm
Re: Smallest Spaceships Supporting Specific Speeds (5s) Project
I suppose so, here's a ship:wildmyron wrote:I think the 9c/11 frontend is more promising than you believe.
Code: Select all
x = 11, y = 13, rule = B2ac3e4akqr5einq6cei/S02ai3ain4ackrtyz5cij6i
5bo$o3bobo$7bo2$9b2o$10bo$3bobob3o$10bo$9b2o2$7bo$o3bobo$5bo!
Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.
- praosylen
- Posts: 2449
- Joined: September 13th, 2014, 5:36 pm
- Location: Pembina University, Home of the Gliders
- Contact:
Re: Smallest Spaceships Supporting Specific Speeds (5s) Project
They do, in fact -- B2ac rules emulate W104 on a strip travelling at lightspeed at the edge of any pattern.77topaz wrote:Eh, did you intend to post three Wolfram Rule 104 patterns that don't have anything to do with spaceships? :?PHPBB12345 wrote:Code: Select all
x = 27, y = 1, rule = W104 2obob2o8b2obob2obob2o!Code: Select all
x = 15, y = 1, rule = W104 2obobobobobob2o!what is 7c/8 spaceship, 8c/9, etc?Code: Select all
x = 55, y = 1, rule = W104 2obobobobobobobobobobobobobobobobobobobobobobobobobob2o!
Compare:
Code: Select all
x = 27, y = 1, rule = B2ac/S
2obob2o8b2obob2obob2o!
Code: Select all
x = 15, y = 1, rule = B2ac/S
2obobobobobob2o!
Code: Select all
x = 55, y = 1, rule = B2ac/S
2obobobobobobobobobobobobobobobobobobobobobobobobobob2o!
EDIT: 5c/7, 12 cells:
Code: Select all
x = 9, y = 9, rule = B2aci3cjq4aekqr/S03r4ce6i
b2obob2o2$o7bo$4bo3$2bobobo2$4bo!
praosylen#5847 (Discord)
The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...
-
AforAmpere
- Posts: 1357
- Joined: July 1st, 2016, 3:58 pm
Re: Smallest Spaceships Supporting Specific Speeds (5s) Project
I disagree, I believe there are ships of higher speeds than 6c/7, based on the random 9c/11 I found today. It seems possible that a 7c/8 or 8c/9 exists, but I agree ships like a 20c/21 probably do not. Nice find with the 5c/7, any other interesting frontends?A for awesome wrote:I suspect that there aren't any spaceships faster than 6c/7, or perhaps 13c/15 or 7c/8.
11-cell variant:
Code: Select all
x = 5, y = 9, rule = B2aci3cj4akrz/S02n3ry6i
o$4bo$obobo2$4bo2$obobo$4bo$o!
Code: Select all
x = 8, y = 5, rule = B2-ek3q4-cijqt/S03ry4ik5e6i
7bo$5bobo$obo$5bobo$7bo!
Code: Select all
x = 7, y = 7, rule = B2-ek3cjq4akrz/S03r4c5c6i
6bo$2bobobo2$o5bo2$2bobobo$6bo!
Code: Select all
x = 7, y = 5, rule = B2-ek3q4aknrz6i/S03r4i
4bobo$4b2o$o$4b2o$4bobo!
Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.
- BlinkerSpawn
- Posts: 1992
- Joined: November 8th, 2014, 8:48 pm
- Location: Getting a snacker from R-Bee's
Re: Smallest Spaceships Supporting Specific Speeds (5s) Project
9c/11 is slower than 5c/6.AforAmpere wrote:I disagree, I believe there are ships of higher speeds than 6c/7, based on the random 9c/11 I found today.A for awesome wrote:I suspect that there aren't any spaceships faster than 6c/7, or perhaps 13c/15 or 7c/8.
I agree with AforAwesome that there must be some limit somewhere in that neighborhood because getting speeds closer and closer to c requires frontends that fall back less and less often, which requires them to somehow take longer and longer before reaching the handful of neighborhoods that cause it to fall back.
The problem of keeping the front end away from the "trigger handful" for long stretches of time bears some similarity of the firing squad syunchronization problem, in a way.
Re: Smallest Spaceships Supporting Specific Speeds (5s) Project
@Others: Thank you for the explanations about B2ac frontends. I can see now how it starts to get harder and harder for patterns which support speeds that are closer to c to exist in a 2-state Moore neighbourhood rule. My apologies to @PHPBB12345.
Here are a few further improvements on the 5c/7 ships.
Smaller 5c/7 orthogonal, 6 cells:
Code: Select all
x = 3, y = 5, rule = B2aci3j4anrz/S03r
2bo$obo2$obo$2bo!Code: Select all
x = 2, y = 5, rule = B2-ek3cq4ajknqrz5j6i/S03r4it6i
bo$bo$2o$bo$bo!Smaller 16c/16, 7 cells (p8 adjustable)
Code: Select all
x = 21, y = 6, rule = B2ak3y/S
o19bo$20bo$o$2bo$2bo$o!Code: Select all
x = 11, y = 5, rule = B2ak3nry4y5e/S
o9bo$10bo$o$2bo$obo!Code: Select all
x = 37, y = 6, rule = B2ak3y/S
o35bo$36bo$o$2bo$2bo$o!Code: Select all
x = 33, y = 5, rule = B2ak3cnry4ny5e/S
o3bobobo13bo3bobo3bo$o5bobo23bo$o3bo17bo3bo3bo$2bo3bobo19bo$6bobo17bo!Code: Select all
x = 17, y = 8, rule = B2ak3cnr4ny5e/S1c3i
bo2bo11bo$6bo$bobo3b2o3bo$8bo3bo$7b2o$obo3bo$2bo$o!Code: Select all
x = 21, y = 7, rule = B2ak3nry4cntyz5e/S
o5bo5bobo$6bo5bobobo$o13bobo$obo11bobobo$obo17bo$20bo$18bo!Code: Select all
x = 25, y = 5, rule = B2ak3nry4y/S
o23bo$24bo$o$2bo$obo!Code: Select all
x = 29, y = 9, rule = B2akn3nry4ny5e/S
o3bo$4bo$2bo$4bo$o3bo15bo3bo$20bo5bo$18bobo3bo3bo$24bobobo$18bo5bobo!Code: Select all
x = 37, y = 4, rule = B2ak3cnr4cntyz5e/S
26bo5bobobo$o23bo9bobo$obo21bo7bo$obo21bo5bo!Semi-active here - recovering from a severe case of LWTDS.
- BlinkerSpawn
- Posts: 1992
- Joined: November 8th, 2014, 8:48 pm
- Location: Getting a snacker from R-Bee's
Re: Smallest Spaceships Supporting Specific Speeds (5s) Project
Code: Select all
x = 21, y = 5, rule = B2ak3y/S
o19bo$20bo$o$2bo$2bo!
Code: Select all
x = 37, y = 5, rule = B2ak3y/S
o35bo$36bo$o$2bo$2bo!
Re: Smallest Spaceships Supporting Specific Speeds (5s) Project
-
AforAmpere
- Posts: 1357
- Joined: July 1st, 2016, 3:58 pm
Re: Smallest Spaceships Supporting Specific Speeds (5s) Project
Wouldn't reducing the number of rules make the project less interesting, as there would be less ships? Why would collecting spaceships be less interesting with explosive rules?77topaz wrote:Hmm... it would be interesting to have a version of this project that's restricted to rules that aren't explosive, since many of these rules with photons are explosive.
Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.
Re: Smallest Spaceships Supporting Specific Speeds (5s) Project
Well, for one thing, explosive rules can't be searched by algorithms like apgsearch. Secondly, non-explosive rules generally have more options for other types of engineering.AforAmpere wrote:Wouldn't reducing the number of rules make the project less interesting, as there would be less ships? Why would collecting spaceships be less interesting with explosive rules?
- BlinkerSpawn
- Posts: 1992
- Joined: November 8th, 2014, 8:48 pm
- Location: Getting a snacker from R-Bee's
Re: Smallest Spaceships Supporting Specific Speeds (5s) Project
While true, that's not really the point of this particular thread, as it deals with a specific field of engineered object.77topaz wrote:Well, for one thing, explosive rules can't be searched by algorithms like apgsearch. Secondly, non-explosive rules generally have more options for other types of engineering.AforAmpere wrote:Wouldn't reducing the number of rules make the project less interesting, as there would be less ships? Why would collecting spaceships be less interesting with explosive rules?
-
AforAmpere
- Posts: 1357
- Joined: July 1st, 2016, 3:58 pm
Re: Smallest Spaceships Supporting Specific Speeds (5s) Project
Exactly, and non-explosive rules are not banned, so they can still be explored. There has been a lot of investigation into exploding rules with B2a, because they have unusually fast ships sometimes, filling in speed gaps.BlinkerSpawn wrote: While true, that's not really the point of this particular thread, as it deals with a specific field of engineered object.
Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.
- Majestas32
- Posts: 549
- Joined: November 20th, 2017, 12:22 pm
- Location: 'Merica
Re: Smallest Spaceships Supporting Specific Speeds (5s) Project
b2-a5k6n7cs12-i3ij4k5j8
b2-a3c7cs12-i
Currently looking for help searching these rules.
-
AforAmpere
- Posts: 1357
- Joined: July 1st, 2016, 3:58 pm
Re: Smallest Spaceships Supporting Specific Speeds (5s) Project
No, that would be both extremely hard to verify, as there are over 25,000 known speeds to check, and any speed above C/2 is almost necessarily explosive.Majestas32 wrote:For speeds that exist in non-explosive rules, but for which the minimal cell count rule is explosive, maybe there can be an extra cell count listed for the minimal non explosive rule.
Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.
Re: Smallest Spaceships Supporting Specific Speeds (5s) Project
I just thought it might be useful to make this distinction, f.e. if someone wanted to use this database for engineering larger patterns at specific speeds, or to find out how frequently these spaceships occur naturally.BlinkerSpawn wrote:While true, that's not really the point of this particular thread, as it deals with a specific field of engineered object.
That sounds like a good idea to me.Majestas32 wrote:For speeds that exist in non-explosive rules, but for which the minimal cell count rule is explosive, maybe there can be an extra cell count listed for the minimal non explosive rule.
-
AforAmpere
- Posts: 1357
- Joined: July 1st, 2016, 3:58 pm
Re: Smallest Spaceships Supporting Specific Speeds (5s) Project
As I just said, it would be unfeasible to check all of the speeds in the database for explosiveness, and then add a second ship that is in a non-explosive rule. A large percentage of speeds would not exist in non-explosive rules as well. In any case, as with above, engineering ships, in a lot of cases, deals, and works well with modifying explosive rules, you just have to know where to look. Also, other ships, like the ones found by muzik (and modified by a couple of others), are non-explosive, and in the database, and are very engineerable:77topaz wrote:That sounds like a good idea to me.Majestas32 wrote:For speeds that exist in non-explosive rules, but for which the minimal cell count rule is explosive, maybe there can be an extra cell count listed for the minimal non explosive rule.
Code: Select all
x = 17, y = 3, rule = B2c3aj4a6ack7/S1e2-an3ejnr4i6k7e
b15o$7bo5bo2bo$16o!Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.
- Majestas32
- Posts: 549
- Joined: November 20th, 2017, 12:22 pm
- Location: 'Merica
Re: Smallest Spaceships Supporting Specific Speeds (5s) Project
b2-a5k6n7cs12-i3ij4k5j8
b2-a3c7cs12-i
Currently looking for help searching these rules.
-
AforAmpere
- Posts: 1357
- Joined: July 1st, 2016, 3:58 pm
Re: Smallest Spaceships Supporting Specific Speeds (5s) Project
Code: Select all
x = 2, y = 3, rule = B2acn3aek4ijrw5ciq6e/S1c2i3ijky4ajqy5y6ci
bo$o$bo!
Code: Select all
x = 2, y = 3, rule = B2acn3aek4ijr5aiqy6e/S1c2i3ijky4a5y6c
bo$o$bo!
Code: Select all
x = 2, y = 3, rule = B2acn3aek4ekw5iqy/S1c2in3ij4aij5y6c
bo$o$bo!
Code: Select all
x = 2, y = 3, rule = B2acn3aeky4ajqy5iknq/S1c2i3ij4acw5y6c
bo$o$bo!
Code: Select all
x = 2, y = 3, rule = B2acn3aeky4ijrt5aiq6i7e/S1c2ei3ij4aky5ny6c
bo$o$bo!
Code: Select all
x = 2, y = 3, rule = B2acn3aeky4eijqr5aiy6k/S1c2i3aijq4ajw5ny6c7c
bo$o$bo!
Code: Select all
x = 2, y = 3, rule = B2acn3aek4aiqtz5iq/S1c2i3ijy4aew5ey6ci
bo$o$bo!
Code: Select all
x = 2, y = 3, rule = B2acn3aek4eij5ci6i7e/S1c2i3-ekry4aejkq5y6c
bo$o$bo!
Code: Select all
x = 2, y = 3, rule = B2acn3aceky4i5inqy/S1c2i3ij4aekn5y6c
bo$o$bo!
Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.
Re: Smallest Spaceships Supporting Specific Speeds (5s) Project
(2,1)c/3, 5 cells:
Code: Select all
x = 5, y = 6, rule = B2-ei3cjkr4cektyz5-cnr6-ik78/S01e2-ae3cnqry4cqrtwyz5-ain6ekn7e
4bo2$4bo2$2b2o$o!Code: Select all
x = 5, y = 4, rule = B2-ei4ciknwyz5jkqr678/S1e2en3-aery4-acert5-acei6ekn78
4bo2$4bo$obo!Code: Select all
x = 2, y = 5, rule = B2-k3-aijq4-aijky5-inry6-a78/S2-ek3ijry4cinwyz5ekqry6-ak8
o$bo2$bo$bo!Code: Select all
x = 3, y = 3, rule = B2ac3-aeij4-ikt5-acin6-a78/S1e2ekn3eknr4aceyz5-aery678
2bo2$3o!Code: Select all
x = 3, y = 5, rule = B2-ek3cry4ceknqwz5-acin6-k7c8/S12kn3-ejkr4-ajknr5-acin6-c7e8
o2$2bo2$2bo!Code: Select all
x = 3, y = 3, rule = B2ace3cr4ceinwyz56-k7c8/S1e2cen3ac4cejktwy5-qr678
obo$2bo$2bo!Code: Select all
x = 2, y = 5, rule = B2-ik3ak4-eir5-y678/S2-ce3-jry4-ackwy5-i6-a78
bo$bo$o$bo$bo!Code: Select all
x = 3, y = 5, rule = B2-en3ajr4cenw5aeiky6ci8/S1e3aeky4-ek5-ejkq6-ak7c8
2bo2$2bo$2bo$obo!Code: Select all
x = 2, y = 5, rule = B2ack3aq4ijknrz5-einq6-in7c8/S03aeijk4crwyz5-cejy6-ck7c8
o2$o2$bo!Code: Select all
x = 2, y = 5, rule = B2-e3ekq4cknqwy5-cn6-ae78/S01e2ekn3ekqy4-kyz5eiry6-ac78
o2$o2$bo!Code: Select all
x = 2, y = 5, rule = B2-ei3a4-aetyz5-einq6cn78/S02cei3aijqr4cikry5aciqy6-ei7c8
bo2$bo2$o!Code: Select all
x = 2, y = 5, rule = B2ace3cejr4cjnqwyz5-cy6-ci8/S2-ce3cjknq4kqrw5aeky6-ik78
bo$bo$o$bo$bo!Code: Select all
x = 2, y = 6, rule = B2-kn4aijkrz5aejry6cik7/S12in3ckr4acejkt5-acek6-en
bo2$2o2$bo$bo!-
AforAmpere
- Posts: 1357
- Joined: July 1st, 2016, 3:58 pm
Re: Smallest Spaceships Supporting Specific Speeds (5s) Project
Code: Select all
x = 2, y = 3, rule = B2acn3aekn4cir5j/S1c2i3ij4t
bo$o$bo!
Code: Select all
x = 2, y = 3, rule = B2acn3aek4eiw5iy/S1c2i3ijq5iy6c
bo$o$bo!
Code: Select all
x = 2, y = 3, rule = B2acn3acekn4et7e/S1c2i3cir4ei
bo$o$bo!
Code: Select all
x = 2, y = 3, rule = B2acn3acek5ci/S1c2i3ijy4ajrt5eiky6ck
bo$o$bo!
Code: Select all
x = 2, y = 3, rule = B2acn3aekn4ceijr5iy6eik7e/S1c2i3ijn4i5ck
bo$o$bo!
Code: Select all
x = 2, y = 3, rule = B2acn3aeky4acjkrw6k7e/S1c2ei3iy4ijknrty5i
bo$o$bo!
Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.
- praosylen
- Posts: 2449
- Joined: September 13th, 2014, 5:36 pm
- Location: Pembina University, Home of the Gliders
- Contact:
Re: Smallest Spaceships Supporting Specific Speeds (5s) Project
Code: Select all
x = 4, y = 4, rule = B2-e3cjkq4-ijktw5-cn678/S01c2-c3-akn4-enw5-cijn6ikn8
3bo$3bo$3bo$obo!
Code: Select all
x = 4, y = 4, rule = B2-ik3c4-aejkt5-cnq678/S01e2-ak3cknr4-ajry5-ijr6-a78
2bo$3bo$o$3bo!
praosylen#5847 (Discord)
The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...
-
AforAmpere
- Posts: 1357
- Joined: July 1st, 2016, 3:58 pm
Re: Smallest Spaceships Supporting Specific Speeds (5s) Project
Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.
- praosylen
- Posts: 2449
- Joined: September 13th, 2014, 5:36 pm
- Location: Pembina University, Home of the Gliders
- Contact:
Re: Smallest Spaceships Supporting Specific Speeds (5s) Project
EDIT: (4,2)c/6, 4 cells:
Code: Select all
x = 3, y = 4, rule = B2aci3aq4acikwyz5-cqry6n8/S1e2n3aeijr4acjkrwz5-cjnq6ikn7
2bo2$2bo$obo!
Code: Select all
x = 3, y = 4, rule = B2-ek3an4cijnqy5-inry6-c7e/S01e2ac3ak4ejkrwz5aejnr6-k7c8
2bo2$2bo$obo!
Code: Select all
x = 3, y = 4, rule = B2aci3acn4ajnwz5-qy6akn78/S01e2ai3ajq4-nrt5ciq6-e78
2bo2$obo$2bo!
!Code: Select all
x = 3, y = 5, rule = B2ain3-eijr4cijy5cjkry6ai8/S01e2ekn3acjr4cij5ainq6n78
o2$2bo2$2bo!
Code: Select all
x = 2, y = 4, rule = B2-i3aknq4ajkqryz5ckqr6ak7e/S02ae3ijnq4eijknrw5-ceqr6in8
o$bo2$o!
Code: Select all
x = 3, y = 4, rule = B2ack3acknq4aciqwy5-aijy6c7e8/S02ac3-kq4ceknqt5aceky6ack
obo3$2bo!
Code: Select all
x = 3, y = 5, rule = B2-k4acijnz5iy6k7e8/S12e3cein4ejnqty5-ajkq6aen7
o2$2bo2$2bo!
Code: Select all
x = 3, y = 8, rule = B2-kn3ceky4aceity5-jk6-kn7/S2-ei3cejn4aeiqryz5cey6-a7e8
3o$2bo$b2o$2bo$o$2bo$b2o$obo!
praosylen#5847 (Discord)
The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...
-
AforAmpere
- Posts: 1357
- Joined: July 1st, 2016, 3:58 pm
Re: Smallest Spaceships Supporting Specific Speeds (5s) Project
EDIT, that means all ships up to p6 are found!
Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.
