Rules With Oblique Replicators

For discussion of other cellular automata.
Post Reply
muzik
Posts: 3513
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Rules With Oblique Replicators

Post by muzik » June 22nd, 2017, 11:59 am

1D

3c/4 knightwise:

Code: Select all

x = 3, y = 4, rule = B02346/S023
o2$bo!
c/21 (5,2)wise:

Code: Select all

x = 3, y = 5, rule = B3-y4y6ci/S23-e
2bo$b2o$o$o$bo!
2D

3c/5 knightwise:

Code: Select all

x = 3, y = 4, rule = B3-nq4nt5ar/S2-k34aiw
2o$b2o$2o$o!


Well this list is still pretty short... so maybe we should try again with expanding it.
Last edited by muzik on August 13th, 2017, 3:05 pm, edited 4 times in total.
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

User avatar
drc
Posts: 1664
Joined: December 3rd, 2015, 4:11 pm
Location: creating useless things in OCA

Re: Rules With Oblique Replicators

Post by drc » June 22nd, 2017, 1:01 pm

Would weird replicators count? Like, for example, if the B-heptomino replicated in 3 ways in sparse areas with strange behaviour:

Code: Select all

x = 22, y = 20, rule = B/S012345678History
5.3D$5.D2.D$5.D.2D8$9.A$9.2A$10.2A$9.2A$19.2D$20.2D$19.2D$3.D15.D$D2.
D$.3D!
This post was brought to you by the letter D, for dishes that Andrew J. Wade won't do. (Also Daniel, which happens to be me.)
Current rule interest: B2ce3-ir4a5y/S2-c3-y

muzik
Posts: 3513
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Re: Rules With Oblique Replicators

Post by muzik » June 22nd, 2017, 1:12 pm

drc wrote:Would weird replicators count? Like, for example, if the B-heptomino replicated in 3 ways in sparse areas with strange behaviour:

Code: Select all

x = 22, y = 20, rule = B/S012345678History
5.3D$5.D2.D$5.D.2D8$9.A$9.2A$10.2A$9.2A$19.2D$20.2D$19.2D$3.D15.D$D2.
D$.3D!
Possibly, as long as it actually acts like a replicator and produces no annoying junk.
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

fluffykitty
Posts: 640
Joined: June 14th, 2014, 5:03 pm

Re: Rules With Oblique Replicators

Post by fluffykitty » June 22nd, 2017, 2:02 pm

What's B/S012345678History? Seems to be a rule where nothing happens ever.
I like making rules

User avatar
BlinkerSpawn
Posts: 1908
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

Re: Rules With Oblique Replicators

Post by BlinkerSpawn » June 22nd, 2017, 2:22 pm

fluffykitty wrote:What's B/S012345678History? Seems to be a rule where nothing happens ever.
It allows somebody to use the various marking and history states without worrying about patterns doing weird things.
Basically, it's scratch paper for LifeViewer.
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Image

fluffykitty
Posts: 640
Joined: June 14th, 2014, 5:03 pm

Re: Rules With Oblique Replicators

Post by fluffykitty » June 22nd, 2017, 3:24 pm

Makes sense. However, why would you specify those particular positions?
I like making rules

Saka
Posts: 3138
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X

Re: Rules With Oblique Replicators

Post by Saka » June 22nd, 2017, 5:20 pm

fluffykitty wrote:Makes sense. However, why would you specify those particular positions?
They're examples
Airy Clave White It Nay

Code: Select all

x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
(Check gen 2)

fluffykitty
Posts: 640
Joined: June 14th, 2014, 5:03 pm

Re: Rules With Oblique Replicators

Post by fluffykitty » June 22nd, 2017, 7:20 pm

Oh. Thought you had a rule where that worked :(
I like making rules

muzik
Posts: 3513
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Re: Rules With Oblique Replicators

Post by muzik » August 13th, 2017, 3:06 pm

Added a new oblique 1D replicator, courtesy of toroidalet (I think).


Also, here's a replicator that appears to be oblique in one direction, and diagonal in another, causing the filled region to be a rhombus:

Code: Select all

x = 5, y = 3, rule = B34ej5y6n_S23
2bo$b3o$2o2bo!
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

User avatar
toroidalet
Posts: 1024
Joined: August 7th, 2016, 1:48 pm
Location: my computer
Contact:

Re: Rules With Oblique Replicators

Post by toroidalet » August 13th, 2017, 7:40 pm

muzik wrote:Also, here's a replicator that appears to be oblique in one direction, and diagonal in another, causing the filled region to be a rhombus:

Code: Select all

replicator
The replicators actually move diagonally. (They're glide-symmetric).
Also, your notation is a bit confusing. The speeds are
(1D)
(2,1)c/4
and
(2,5)c/21
(2D)
(2,4)c/10 (or (1,2)c/5)
"Build a man a fire and he'll be warm for a day. Set a man on fire and he'll be warm for the rest of his life."

-Terry Pratchett

muzik
Posts: 3513
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Re: Rules With Oblique Replicators

Post by muzik » August 13th, 2017, 7:45 pm

..so the replicator is diagonal in both directions, but the filled area is still oblique?
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

User avatar
toroidalet
Posts: 1024
Joined: August 7th, 2016, 1:48 pm
Location: my computer
Contact:

Re: Rules With Oblique Replicators

Post by toroidalet » August 13th, 2017, 7:47 pm

muzik wrote:..so the replicator is diagonal in both directions, but the filled area is still oblique?
It depends on what you mean by the filled area being "oblique".
The filled area is bounded by 4 oblique lines in a rhombus which is symmetric across a slope=±1 line.
"Build a man a fire and he'll be warm for a day. Set a man on fire and he'll be warm for the rest of his life."

-Terry Pratchett

User avatar
GUYTU6J
Posts: 702
Joined: August 5th, 2016, 10:27 am
Location: My Glimmering Garden

Re: Rules With Oblique Replicators

Post by GUYTU6J » August 27th, 2017, 10:28 am

My computer which I am using to explore CAs can't connect to the Internet ,and now I'am typing this rle by hand on my phone.

Code: Select all

x = 9,y = 4,rule = B2i34city5ackqy6ein7c8/S23-a4city
3o$obo3b3o$3o3bobo$6b3o! 
The rule can be reduced probably.
As Blinkerspawn pointed out,

Code: Select all

x = 5,y = 2,rule = B2i34city5ackqy6ein7c8/S23-a4city
2b3o$3o!
[[ STOP 42 ]]
Last edited by GUYTU6J on August 28th, 2017, 12:31 am, edited 1 time in total.
Current status: outside the continent of cellular automata. Specifically, not on the plain of life.
An awesome gun firing cool spaceships:

Code: Select all

x = 3, y = 5, rule = B2kn3-ekq4i/S23ijkqr4eikry
2bo$2o$o$obo$b2o!

User avatar
toroidalet
Posts: 1024
Joined: August 7th, 2016, 1:48 pm
Location: my computer
Contact:

Re: Rules With Oblique Replicators

Post by toroidalet » August 27th, 2017, 10:55 am

That replicator fills out a rhombus, so it might be considered oblique.
It might be nice to make a sierpinski builder that makes an oblique 1d replicator.
"Build a man a fire and he'll be warm for a day. Set a man on fire and he'll be warm for the rest of his life."

-Terry Pratchett

User avatar
GUYTU6J
Posts: 702
Joined: August 5th, 2016, 10:27 am
Location: My Glimmering Garden

Re: Rules With Oblique Replicators

Post by GUYTU6J » September 1st, 2017, 10:56 am

toroidalet wrote: It might be nice to make a sierpinski builder that makes an oblique 1d replicator.
On Sierpinski builder,I have just found one

Code: Select all

x = 5, y = 8, rule = B2i34ceiktyz8/S23-a4city
3o$o2bo$o2bo$b3o2$4bo$4bo$4bo!
Current status: outside the continent of cellular automata. Specifically, not on the plain of life.
An awesome gun firing cool spaceships:

Code: Select all

x = 3, y = 5, rule = B2kn3-ekq4i/S23ijkqr4eikry
2bo$2o$o$obo$b2o!

Post Reply