Perfect Diagonal Speeds in Life-like CA

For discussion of other cellular automata.
Post Reply
User avatar
muzik
Posts: 5612
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Perfect Diagonal Speeds in Life-like CA

Post by muzik » June 26th, 2017, 9:36 am

it had to be done

Rules follow the orthogonal thread as closely as possible. Glide reflective allowed if the overall period still matches the speed.

c/2: (Impossible in Life)

Code: Select all

x = 3, y = 4, rule = B2ac/S1
o$b2o2$2bo!
c/3: (Impossible in Life)

Code: Select all

x = 3, y = 3, rule = B2-ai3-in4w/S1c2aei3-aj
obo$bo$2bo!
c/4: (glider)

Code: Select all

x = 3, y = 3, rule = B3/S23
b2o$obo$2bo!
c/5: (Unnamed)

Code: Select all

x = 23, y = 23, rule = B3/S23
b2o$b2o$o2bo$o2bob2o$o$o2bo3b2o$bo5b2o$b5obo$6bo3$7b3o$9bo$10b2o$11bo
4b2o$11bo3b3o$14bo4bo$15bo3bo$15bo$15bobob2o$15bo5b2o$15b2o4b2o$17b4o!
c/6: (Unnamed)

Code: Select all

x = 36, y = 36, rule = B3/S23
bo$obo$o2b2o2$5bo$3b2o2b2o$7b2o$8bo$8bobo$9b2o$9bo2bo$8bo4bo$8bo5bo$
13bo3bo$11b2o3bobo$15b2ob2o$12bobo4b2o$12bo7b2o$12bo9bo$20b2o$20bo$19b
o3bo$22bobo$17b3obo3bo$21bo$26b2o$25b2o$23b2o2b4o$29b2o2$31bo$30bo2bo$
30bo2bo$34bo$35bo$33b2o!
c/7: (Lobster)

Code: Select all

11b3o$13bo$8b2o2bo$8b2o$12b2o$11b2o$10bo2bo2$8bo2bo$7bo3bo$6bob3o$5bo$
5bo13bobo2b2o$6bo13b2obobo$b2o13b2o2bo4bo$o2b2o2b2o6bo3bo$5bo2bo6bo6b
2o$9b2o4bobo4b2o$2bo3bo3bo5bo$6b2o4bo2bo$bobo5bo3b2o$2o8bo$5bo4bo$7bo
3bo$4b2o5bo$4bo5bo!
c/8:

Code: Select all

x = 5, y = 4, rule = B36/S125
3o2$2bobo$bo!
c/9:

Code: Select all

x = 4, y = 4, rule = B347/S3567
obo$ob2o$2o$4o!
c/10:

Code: Select all

x = 3, y = 3, rule = B34-air/S234-air
b2o$b2o$o!
c/11:

Code: Select all

x = 5, y = 5, rule = B2n3-r4ew5cky6n/S023-r
bo$3bo$o$4bo$2bo!
c/12: (Known in Life, but not at this period)

Code: Select all

x = 4, y = 4, rule = B2cek3acijr5c6cik/S2-ck3inr
obo$3bo2$3bo!
c/13:

Code: Select all

x = 5, y = 9, rule = B35c6-k78/S234-aqrwy
3$b3o$3bo$bobo!
c/14:

Code: Select all

x = 3, y = 3, rule = B2ek3-qy6cik/S2aein3inr4ai5i
2bo$o$bo!
c/15:

Code: Select all

x = 5, y = 5, rule = B3457/S35
5o$bo2bo$b2obo$2b3o$4bo!
c/16:

Code: Select all

x = 3, y = 4, rule = B2ek3-ajny4aw/S02-ei3n4aq
o$2bo2$o!
c/17:

Code: Select all

x = 6, y = 6, rule = B3457/S1457
2b3o$6o$o3b2o$b2ob2o$b2obo$3b2o!
c/18:

Code: Select all

x = 3, y = 4, rule = B2in34r/S1e2-e3-a4ijt
b2o$obo$obo$bo!
c/19:

Code: Select all

x = 6, y = 6, rule = B3/S14568
4b2o$2b4o$2b3o$b4o$b2o$o!
c/20:

Code: Select all

x = 5, y = 5, rule = B34/S04578
bo$4o$4o$5o$b3o!
c/21:

Code: Select all

x = 3, y = 3, rule = B2n34-a7/S2-in3
3o$2bo$2bo!
c/22:

Code: Select all

x = 4, y = 3, rule = B2c3ajk4/S1c23
bo$2bo$2obo!
c/23:

Code: Select all

x = 4, y = 4, rule = B3567/S02467
bo2$o2bo$2o!
c/24:

Code: Select all

x = 7, y = 7, rule = B3467/S04568
5bo$4b3o$2b4o$2bobo$ob3o2$obo!
c/25:

Code: Select all

x = 6, y = 6, rule = B2-a3-ik4-aik/S23
b2o$b2o$o2bo$4b2o$4b2o$3bo!
c/30:

Code: Select all

x = 4, y = 4, rule = B38/S234wz
bobo$o2bo$o2bo$b2o!
c/42:

Code: Select all

x = 5, y = 3, rule = B2cei3-i/S235a
2o$o$2b3o!
c/66:

Code: Select all

x = 4, y = 4, rule = B34e/S23-e
bobo$o2bo$o2bo$2o!
c/118:

Code: Select all

x = 8, y = 8, rule = B347/S356
2b3o$bo2b3o$ob2o2bo$obo3b2o$b2o2bobo$3b3obo$3bo2bo$4b2o!
c/125:

Code: Select all

x = 9, y = 9, rule = B34568/S18
4b3obo$5bo$2b5obo$3o3b3o$3obobobo$obo3bo$ob5o$o3b2o$6o!
c/129:

Code: Select all

x = 8, y = 8, rule = B34578/S458
bobo$b2o$4obo$5o$3ob2obo$7o$8o$6o!
c/132: (B0)

Code: Select all

x = 5, y = 4, rule = B01348/S14
2o$obobo$b2o$3o!
c/156: (B0)

Code: Select all

x = 6, y = 6, rule = B0138/S01235
b2o$o$2b2o$bobobo$b2o2bo$4bo!
c/161:

Code: Select all

x = 9, y = 7, rule = B34568/S458
2b6o$2b7o$obo2b2o$2bo2b3o$o3bo$2b4o$b3o!
c/177:

Code: Select all

x = 11, y = 11, rule = B34568/S4578
6bo$4b3o$4b2ob2o$2b3ob3o$2b2ob3ob2o$7ob2o$6ob3o$ob6o$bob5o$b2ob2o$3b3o
!
c/178: (B0)

Code: Select all

x = 9, y = 9, rule = B0124/S0136
2b2o$4bo$6bo$4obo$2b3o2bo$3b3o2bo$4b2o2bo$5bo$5bo!
c/180: (B0)

Code: Select all

x = 7, y = 5, rule = B016/S0124
b3o$3bob2o$2o3b2o$3bo$b2o!
c/195:

Code: Select all

x = 9, y = 9, rule = B3458/S456
3b4o$3b4o$b2o4b2o$b5ob2o$3o2bob2o$4obob2o$7o$2b5o$2b3o!
c/230:

Code: Select all

x = 4, y = 5, rule = B34568/S268
b3o$3bo$3o$b3o$bo!
c/245:

Code: Select all

x = 11, y = 11, rule = B3457/S456
5b5o$3bob2obobo$3bobobob2o$b5o2bobo$b5o3b2o$5ob5o$bob5o$10o$b3ob3o$b7o
$3bobo!
c/368:

Code: Select all

x = 8, y = 8, rule = B3457/S456
2bobo$7o$3ob3o$4ob3o$5obo$b7o$b6o$3b4o!
c/723:

Code: Select all

x = 10, y = 10, rule = B34578/S4568
3bobobo$3b2o2bo$b3ob2ob2o$2b2ob3o$2obob3obo$b3o4bo$2ob7o$bo2bob2o$b5ob
o$3bobo!
work in progress
Last edited by muzik on June 30th, 2017, 10:07 am, edited 9 times in total.

User avatar
Saka
Posts: 3627
Joined: June 19th, 2015, 8:50 pm
Location: Indonesia
Contact:

Re: Perfect Diagonal Speeds in Life-like CA

Post by Saka » June 26th, 2017, 10:06 am

No non-tot. rules? :(

User avatar
muzik
Posts: 5612
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Re: Perfect Diagonal Speeds in Life-like CA

Post by muzik » June 26th, 2017, 10:09 am

Saka wrote:No non-tot. rules? :(
not yet, no

User avatar
Rhombic
Posts: 1072
Joined: June 1st, 2013, 5:41 pm

Re: Perfect Diagonal Speeds in Life-like CA

Post by Rhombic » June 26th, 2017, 11:23 am

Smaller c/10

Code: Select all

x = 3, y = 3, rule = B34-air/S234-air
obo$o$3o!
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?

User avatar
toroidalet
Posts: 1514
Joined: August 7th, 2016, 1:48 pm
Location: My computer
Contact:

Re: Perfect Diagonal Speeds in Life-like CA

Post by toroidalet » June 26th, 2017, 2:06 pm

c/22

Code: Select all

x = 4, y = 3, rule = B2c3ajk4/S1c23
2obo$2bo$bo!
c/3

Code: Select all

x = 3, y = 3, rule = B2-ai3-in4w/S1c2aei3-aj
2bo$bo$obo!
c/30

Code: Select all

x = 4, y = 4, rule = B38/S234wz
b2o$o2bo$o2bo$bobo!
c/25

Code: Select all

x = 6, y = 6, rule = B2-a3-ik4-aik/S23
3bo$4b2o$4b2o$o2bo$b2o$b2o!
c/14

Code: Select all

x = 3, y = 3, rule = B2ek3-qy6cik/S2aein3inr4ai5i
bo$o$2bo!
c/12

Code: Select all

x = 4, y = 4, rule = B2cek3acijr5c6cik/S2-ck3inr
3bo2$3bo$obo!
c/16

Code: Select all

x = 3, y = 4, rule = B2ek3-ajny4aw/S02-ei3n4aq
o2$2bo$o!
c/2

Code: Select all

x = 3, y = 4, rule = B2ac/S1
2bo2$b2o$o!
Also, what's with the enormous c/4-c/7 ships?
Any sufficiently advanced software is indistinguishable from malice.

User avatar
Rhombic
Posts: 1072
Joined: June 1st, 2013, 5:41 pm

Re: Perfect Diagonal Speeds in Life-like CA

Post by Rhombic » June 26th, 2017, 2:33 pm

c/21, fewer cells

Code: Select all

x = 3, y = 3, rule = B2n34-a7/S2-in3
3o$o$o!
Amusingly closely related c/18

Code: Select all

x = 3, y = 3, rule = B2n34-a7/S2-in34q
3o$o$o!
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?

Rocknlol
Posts: 125
Joined: April 15th, 2012, 9:06 am

Re: Perfect Diagonal Speeds in Life-like CA

Post by Rocknlol » June 26th, 2017, 3:34 pm

A c/66:

Code: Select all

x = 4, y = 4, rule = B34e/S23-e
2b2o$o2bo$o2bo$obo!

User avatar
83bismuth38
Posts: 556
Joined: March 2nd, 2017, 4:23 pm
Location: perpendicular to your eyes
Contact:

Re: Perfect Diagonal Speeds in Life-like CA

Post by 83bismuth38 » June 26th, 2017, 4:04 pm

Rhombic wrote:Smaller c/10

Code: Select all

x = 3, y = 3, rule = B34-air/S234-air
obo$o$3o!
did you know about my PlasmaLife thread o.O
looking to support hive five (n+18) and charity's oboo reaction (2n+18)

Code: Select all

x = 28, y = 13, rule = B3/S23
19bo$3bo15bo4b2o$2bobo14bo4bobo$2bobo20b2o$3bo11b3o2$25b3o$b2o22b3o$o
2bo$b2o12b2o$10b2o2bobo$bo8b2o2b2o$obo7b2o!

User avatar
BlinkerSpawn
Posts: 1992
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

Re: Perfect Diagonal Speeds in Life-like CA

Post by BlinkerSpawn » June 26th, 2017, 4:53 pm

83bismuth38 wrote:
Rhombic wrote:Smaller c/10

Code: Select all

x = 3, y = 3, rule = B34-air/S234-air
obo$o$3o!
did you know about my PlasmaLife thread o.O
Yeah, I'm pretty sure that's where it's from.
Also, the preboat phase is the minimal one so that should be used.
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Image

User avatar
Saka
Posts: 3627
Joined: June 19th, 2015, 8:50 pm
Location: Indonesia
Contact:

Re: Perfect Diagonal Speeds in Life-like CA

Post by Saka » June 26th, 2017, 8:26 pm

NSWSS
I didnt check if these have been posted.
C/14

Code: Select all

x = 4, y = 4, rule = B2k3-j/S2-i3
2bo$o2bo$obo$2o!
C/10

Code: Select all

x = 3, y = 3, rule = B2k3-e/S2-i3
2bo$3o$3o!
C/8

Code: Select all

x = 4, y = 4, rule = B2-a3i/S1c278
obo$bobo$3bo$bo!
C/30

Code: Select all

x = 4, y = 4, rule = B38/S234wz
b2o$o2bo$3bo$3o!
C/28 (Glide-Symmetric)

Code: Select all

x = 6, y = 5, rule = B35in/S236n7c
4b2o$4b2o$bo2b2o$obo$b2o!
C/13

Code: Select all

x = 5, y = 9, rule = B35c6-k78/S234-aqrwy
3$b3o$3bo$bobo!
C/11

Code: Select all

x = 5, y = 5, rule = B2n3-r4ew5cky6n/S023-r
3bo$bo$4bo$o$2bo!
C/18 (Glide symmetric)

Code: Select all

x = 3, y = 4, rule = B2in34r/S1e2-e3-a4ijt
bo$obo$obo$b2o!
C/42

Code: Select all

x = 5, y = 3, rule = B2cei3-i/S235a
2b3o$o$2o!
C/19

Code: Select all

x = 5, y = 5, rule = B2ein3aeijnq4ceiw5iy6n/S2ae3-a4ctyz5a
2bo$3b2o$obo$bo$bo!

User avatar
muzik
Posts: 5612
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Re: Perfect Diagonal Speeds in Life-like CA

Post by muzik » June 30th, 2017, 10:08 am

We now have speeds from c/2 to c/25!

User avatar
toroidalet
Posts: 1514
Joined: August 7th, 2016, 1:48 pm
Location: My computer
Contact:

Re: Perfect Diagonal Speeds in Life-like CA

Post by toroidalet » July 30th, 2017, 11:30 am

Better ships:
3-cell c/3

Code: Select all

x = 3, y = 3, rule = B2cei3a/S02i3i
2bo2$obo!
3-cell c/4

Code: Select all

x = 2, y = 3, rule = B2-a/S12-k
bo$bo$o!
3-cell c/5

Code: Select all

x = 3, y = 3, rule = B2ein3acein4r5i/S02-ck3a
2bo2$obo!
3-cell c/6

Code: Select all

x = 2, y = 3, rule = B2-a/S12
bo$bo$o!
3-cell c/7

Code: Select all

x = 3, y = 3, rule = B2cen3eqry4aeijnrt5eny6-n7e/S012ae3ejknq4eijknqt5ckry6-i7
2bo2$obo!
3-cell c/8

Code: Select all

x = 4, y = 3, rule = B2-an3aijy4-eirz5ikqr6acn8/S05q
3bo$o$2bo!
3-cell c/9

Code: Select all

x = 3, y = 3, rule = B2eik3-jky4aeikryz5-cqry6-cn7e/S02k3e4c
2bo2$obo!
From the 5S diagonal ships file.
Any sufficiently advanced software is indistinguishable from malice.

Post Reply