gameoflifemaniac wrote:What does Lt mean?
blah wrote:... We can then define another number, Lt (with a lowercase t), the amount of LtL rules which cannot be simulated by Ruleloader. This would follow the same equation as above, but with the summations starting from R=2 instead of R=1.
I'm not sure what you mean. Golly can simulate the entire family of LtL rules as defined by MCell. It can actually simulate more, because R goes up to 50 right now. What rules can it not simulate?gameoflifemaniac wrote:So waht is the real formula for the number of von Neumann and Larger than Life rules, counting also these that aren't simulateable in Golly?
Yes. Rules with (range 1) Von Neumann or hexagonal neighbourhoods are technically subsets of the n^n^9 thing.gameoflifemaniac wrote:And in the formula sum (n=1 to 256) n^n^9 include for example JvN29?
I'm not entirely sure where you got that from. 256^256^9 alone is 256^4722366482869645213696. That's obviously a lot bigger than 10^23. Did you mean 10^23*1372591694895837? Even if you meant that, the amount of digits is still small enough to fit somewhere. In fact:Gamedziner wrote:I didn't realize that was in a base 10 logarithm; never mind!
However, that also means the number of rules (10^1.1372591694895837×10^22) can be simplified to (10^23.1372591694895837).
10^23*1372591694895837 = 137259169489583700000000000000000000000
Clearly 256^256^9 could not be a number small enough to put all the digits on a screen like that.