Symbiosis

For discussion of other cellular automata.
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b-engine
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Re: Symbiosis

Post by b-engine » February 3rd, 2024, 9:49 pm

hotcrystal0 wrote:
February 3rd, 2024, 9:17 pm
Useless thing:

Code: Select all

x = 10, y = 7, rule = Symbiosis
A2.B2.B$A2.3A$2.A5.AB$2.A.2A$.B2.2A$2.A$2.B!
Accidental p16:

Code: Select all

x = 11, y = 7, rule = Symbiosis
BA2.B2.B$2A2.3A$3.A5.AB$3.A.2A$2.B2.2A$3.A$3.B!
EDIT:
This isn't useless; it can been hassled by sparkers:

Code: Select all

x = 15, y = 11, rule = Symbiosis
.A$.A$A.A$.A$.A6.B2.B$.A6.3A$.A5.A2.A2.AB$A.A4.A.A$.A4.B.A$.A5.A$7.B!

Code: Select all

x = 16, y = 7, rule = Symbiosis
.B7.B2.B$.3A5.3A$.A2.A3.A2.A2.AB$B7.A$3.A3.B$2.2AB3.A$8.B!
P18:

Code: Select all

x = 9, y = 7, rule = Symbiosis
3.B$2.3A2.B$.A5.AB$.A3.2A$B4.A$.A$.B!
EDIT 2:
P19:

Code: Select all

x = 11, y = 11, rule = Symbiosis
8.B$5.B2A$6.A3.A$7.4A$10.B2$B$4A$A3.A$3.2AB$2.B!
Most LtL patterns under 8x8 bounding box and smallest LtL camelship
My rules

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FWKnightship
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Re: Symbiosis

Post by FWKnightship » February 3rd, 2024, 11:58 pm

P104:

Code: Select all

x = 22, y = 22, rule = Symbiosis
6.B$6.A2$4.B$5.A.2A6.B2.B$5.A.2A6.3A$4.BA5.A2.A3.A.AB$6.2A.AB3.3A$8.B
4.B.2A$14.A$6.A7.B$7.B7.2A$7.A$4.2A2.B4.B2.A$4.2A.A3.BA.A$BA5.A2.A5.A
B$4.3A9.A$3.B2.B8.2A$17.B2$15.A$15.B!
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
AttributeError: 'FWKnightship' object has no attribute 'signature'

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b-engine
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Re: Symbiosis

Post by b-engine » February 4th, 2024, 12:10 am

Accidental p14 MW emulator:

Code: Select all

x = 9, y = 10, rule = Symbiosis
4.A$2.A3.A2$BA5.AB$.A.A.A.A$.A.A3.A$BA.A.A.AB$.A.A3.A$.A5.A$.B5.B!
EDIT:
Yet another p19:

Code: Select all

x = 7, y = 8, rule = Symbiosis
4.2AB$BA3.A$.2A2.A$.A3.AB$BA3.A$.A3.A$.A3.B$.B!
Gliderless 2789M:

Code: Select all

x = 8, y = 12, rule = Symbiosis
.7A$A6.A$7.A$6.A5$6.B$7.B$B6.B$.7B!
EDIT 2:
Accidental trans boat with tail:

Code: Select all

x = 17, y = 8, rule = Symbiosis
6.B2.B2.B2.B$5.12A5$12A$.B2.B2.B2.B!
EDIT 3:
P62:

Code: Select all

x = 18, y = 8, rule = Symbiosis
7.B2.B2.B2.B$6.12A$6.A2.A.A5.A$2.A12.2A$.2A12.A$A5.A.A2.A$12A$.B2.B2.
B2.B!
Most LtL patterns under 8x8 bounding box and smallest LtL camelship
My rules

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100th post: 18 November 2023
1000th post: 8 March 2024
10000th post:

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Do not capitalize my username. Also you can edit quotes cause I don't like very long quotes.

iddi01
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Re: Symbiosis

Post by iddi01 » February 4th, 2024, 7:57 am

Had this been mentioned before, or has anyone realized that Symbiosis is just one fraction of an infinitely-extensible series of rules?

edit: wait, why can't they detect their rule file above?

For example, here's Symbiosis based on HighLife:

Code: Select all

@RULE Symbiosis_HighLife

@TABLE

n_states:3
neighborhood:Moore
symmetries:permute
1,0,0,0,0,0,0,0,0,0
1,1,0,0,0,0,0,0,0,0
0,1,1,1,0,0,0,0,0,1
1,1,1,1,1,0,0,0,0,0
0,1,1,1,1,1,1,0,0,1
1,1,1,1,1,1,0,0,0,0
1,1,1,1,1,1,1,0,0,0
1,1,1,1,1,1,1,1,0,0
1,1,1,1,1,1,1,1,1,0
2,0,0,0,0,0,0,0,0,0
2,2,0,0,0,0,0,0,0,0
0,2,2,2,0,0,0,0,0,2
2,2,2,2,2,0,0,0,0,0
0,2,2,2,2,2,2,0,0,2
2,2,2,2,2,2,0,0,0,0
2,2,2,2,2,2,2,0,0,0
2,2,2,2,2,2,2,2,0,0
2,2,2,2,2,2,2,2,2,0

Code: Select all

x = 21, y = 21, rule = Symbiosis_HighLife
2.3B$.B2.B$B3.B$B2.B$3B12$18.3A$17.A2.A$16.A3.A$16.A2.A$16.3A!
And here's one based on Seeds:

Code: Select all

@RULE Symbiosis_Seeds

@TABLE

n_states:3
neighborhood:Moore
symmetries:permute
1,0,0,0,0,0,0,0,0,0
1,1,0,0,0,0,0,0,0,0
0,1,1,0,0,0,0,0,0,1
1,1,1,0,0,0,0,0,0,0
1,1,1,1,0,0,0,0,0,0
1,1,1,1,1,0,0,0,0,0
1,1,1,1,1,1,0,0,0,0
1,1,1,1,1,1,1,0,0,0
1,1,1,1,1,1,1,1,0,0
1,1,1,1,1,1,1,1,1,0
2,0,0,0,0,0,0,0,0,0
2,2,0,0,0,0,0,0,0,0
2,2,2,0,0,0,0,0,0,0
0,2,2,0,0,0,0,0,0,2
2,2,2,2,0,0,0,0,0,0
2,2,2,2,2,0,0,0,0,0
2,2,2,2,2,2,0,0,0,0
2,2,2,2,2,2,2,0,0,0
2,2,2,2,2,2,2,2,0,0
2,2,2,2,2,2,2,2,2,0

Code: Select all

x = 4, y = 68, rule = Symbiosis_Seeds
2.2A$2.2B28$.2B9$.2A28$2A$2B!
And here's a hybrid where red is based on Day&Night and yellow is based on LongLife:

Code: Select all

@RULE Symbiosis_Hybrid01

@TABLE

n_states:3
neighborhood:Moore
symmetries:permute
1,0,0,0,0,0,0,0,0,0
1,1,0,0,0,0,0,0,0,0
1,1,1,0,0,0,0,0,0,0
0,1,1,1,0,0,0,0,0,1
1,1,1,1,1,1,0,0,0,0
0,1,1,1,1,1,1,0,0,1
0,1,1,1,1,1,1,1,0,1
0,1,1,1,1,1,1,1,1,1
2,0,0,0,0,0,0,0,0,0
2,2,0,0,0,0,0,0,0,0
2,2,2,0,0,0,0,0,0,0
2,2,2,2,0,0,0,0,0,0
0,2,2,2,0,0,0,0,0,2
0,2,2,2,2,0,0,0,0,2
2,2,2,2,2,0,0,0,0,0
0,2,2,2,2,2,0,0,0,2
2,2,2,2,2,2,2,0,0,0
2,2,2,2,2,2,2,2,0,0
2,2,2,2,2,2,2,2,2,0

Code: Select all

x = 99, y = 10, rule = Symbiosis_Hybrid01
10B$2B6.2B81.2A$B3.2B3.B80.A.2A$B.B.2B3.B80.8A$B8.B80.A.2A$B3.B.B2.B
81.2A$B.3B.B2.B$B.3B.B2.B$B.B2.5B$.3B3.3B!
See? Symbiosis can be based on anything you want, not just CGOL.

Also, off-topic, but i had to mention that @b-engine is posting a bit too much recently:
Attachments
Look at that... about 75% of posts recently are made by b-engine!
Look at that... about 75% of posts recently are made by b-engine!
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Wiki: User:iddi01

I'm making a poll. please contribute.

First gun i constructed:

Code: Select all

x = 69, y = 69, rule = B3-n/S1e2-a3-e4e
2$32b3o$32bobo$32bobo$32b3o27$63b4o$b4o58bo2bo$bo2bo23bo4b2o28b4o$b4o
21bobo$28bo21$35bo$34b3o6$33b3o$33bobo$33bobo$33b3o!

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b-engine
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Re: Symbiosis

Post by b-engine » February 4th, 2024, 9:07 am

Yet another prime period would-be SKOP:

Code: Select all

x = 8, y = 8, rule = Symbiosis
2.2AB$3.A$B$.A4.A$.2A4.A$.B4.A$6.AB$2.A2.A!
EDIT:
P233:

Code: Select all

x = 11, y = 13, rule = Symbiosis
8.2A$9.AB$.B7.A$.2A6.A$.A.A5.AB$B2.A5.A$3.A5.A$2.2AB4.AB$8.2A3$10.B$10.
A!
EDIT 2:
P33:

Code: Select all

x = 4, y = 6, rule = Symbiosis
A$.2B$2.B$B2.B$2.2B$2.2A!
Most LtL patterns under 8x8 bounding box and smallest LtL camelship
My rules

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HerscheltheHerschel
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Re: Symbiosis

Post by HerscheltheHerschel » February 13th, 2024, 1:49 pm

Pi to somewhat accessible V spark

Code: Select all

x = 18, y = 12, rule = Symbiosis
8.A.A6.B$8.A.A4.2A$8.3A3.A2.A$15.2A$4.B12.B$2.4A$.A4.BA.B.A$BAB.2A.5A
$.A2.A.A5B$2.A3.AB.A.B$3.3A$4.B!
Smaller:

Code: Select all

x = 15, y = 12, rule = Symbiosis
5.A.A6.B$5.A.A4.2A$5.3A3.A2.A$12.2A$.B12.B$.2A$3.BA.B.A$.2A.5A$.A.A5B
$3.AB.A.B$B2A$.B!
superstrings, fuses, waves, wicks, and agars are cool
30P5H2V0 IS A BAD, UNMEMORIZABLE NAME
moved to new account hth

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b-engine
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Re: Symbiosis

Post by b-engine » February 15th, 2024, 8:42 am

P19 rephased into p20 by domino:

Code: Select all

x = 8, y = 18, rule = Symbiosis
5.BA$6.B$5.B$6.BA$6.B2$5.B$4.BA3$5.BA$6.B$5.B$6.BA$6.B2$BA3.B$4.BA!
Most LtL patterns under 8x8 bounding box and smallest LtL camelship
My rules

-

100th post: 18 November 2023
1000th post: 8 March 2024
10000th post:

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Do not capitalize my username. Also you can edit quotes cause I don't like very long quotes.

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hotcrystal0
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Re: Symbiosis

Post by hotcrystal0 » February 15th, 2024, 6:01 pm

To celebrate my 2000th post, here is a LWSS-to-MWSS that uses a slightly different interaction:

Code: Select all

x = 13, y = 14, rule = Symbiosis
11.B$7.B2.2A$7.A2.A$11.AB3$.4A$A3.A$4.A$A2.A2$9.BA$12.A$12.B!

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!

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b-engine
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Re: Symbiosis

Post by b-engine » March 6th, 2024, 12:41 am

P8 rephased by pentadecathlon (or other domino sparkers):

Code: Select all

x = 15, y = 10, rule = Symbiosis
3.3A$2.A3.A$.A5.A3.B$11.A$A7.A.A$A7.A4.AB$13.A$.A5.A5.A$2.A3.A6.B$3.3A
!
HW emulator:

Code: Select all

x = 10, y = 4, rule = Symbiosis
2.6A$BA6.AB$2.6A$3.B2.B!
EDIT:
P140 "spark shuttle":

Code: Select all

x = 9, y = 13, rule = Symbiosis
2.A.B.A$BA.3A.AB$2.A.A.A6$4.A2$2.A.A.A$BA.3A.AB$2.A.B.A!
Emulators families, expect that the LW emulator is p6:

Code: Select all

x = 29, y = 4, rule = Symbiosis
2.4A5.5A5.6A$BA4.AB.BA5.AB.BA6.AB$2.4A5.5A5.6A$3.2B7.B.B7.B2.B!
Most LtL patterns under 8x8 bounding box and smallest LtL camelship
My rules

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100th post: 18 November 2023
1000th post: 8 March 2024
10000th post:

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Do not capitalize my username. Also you can edit quotes cause I don't like very long quotes.

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Period1GliderGun
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Re: Symbiosis

Post by Period1GliderGun » March 6th, 2024, 12:46 pm

b-engine wrote:
March 6th, 2024, 12:41 am
Emulators families, expect that the LW emulator is p6:

Code: Select all

x = 29, y = 4, rule = Symbiosis
2.4A5.5A5.6A$BA4.AB.BA5.AB.BA6.AB$2.4A5.5A5.6A$3.2B7.B.B7.B2.B!
Looks more like a penny lane family to me.

p8 sparker:

Code: Select all

x = 5, y = 7, rule = symbiosis
B.A.B$.A.A$.3A3$.2A$.2A!
It's OK to abbreviate my username to "P1GG," but never, never, call me "pig."

Code: Select all

x = 36, y = 9, rule = B3/S23
23bobo$21bo3bo$13bo7bo$12b4o4bo4bo8b2o$11b2obobo4bo12b2o$2o8b3obo2bo3b
o3bo$2o9b2obobo6bobo$12b4o$13bo!
[[ STEP 30 ]]

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b-engine
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Re: Symbiosis

Post by b-engine » March 7th, 2024, 1:15 am

P10 pipsquirter:

Code: Select all

x = 5, y = 7, rule = Symbiosis
.B.B$.A.A4$.3A$B.A.B!
P5 double thumb:

Code: Select all

x = 5, y = 7, rule = Symbiosis
.B.B$.A.A2$.3A$A3.A$.A.A$B.A.B!
P7 LW emulator:

Code: Select all

x = 8, y = 3, rule = Symbiosis
.A4.A$B2A2.2AB$.A4.A!
P23:

Code: Select all

x = 9, y = 10, rule = Symbiosis
.B$.A$.2A2.B$BA3.A$.A$.A5.AB$BA4.2A$.A5.A$.A5.B$.B!
EDIT:
P9 LW emulator with in form originally found at left, the current form at center, and perturbed by p3 sparker into p10 at right:

Code: Select all

x = 30, y = 12, rule = Symbiosis
B$.A$.B$B.B$.B26.B$.A.B8.B9.B5.A$2.2A8.A.B7.A.B3.A$2.2A9.2A8.2A3.AB$13.
2A8.2A3.A$A2.BA23.A$.BA8.A9.A6.B$2.2A8.B9.B!
Most LtL patterns under 8x8 bounding box and smallest LtL camelship
My rules

-

100th post: 18 November 2023
1000th post: 8 March 2024
10000th post:

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Do not capitalize my username. Also you can edit quotes cause I don't like very long quotes.

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pzq_alex
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Re: Symbiosis

Post by pzq_alex » March 15th, 2024, 8:07 am

Period1GliderGun wrote:
March 6th, 2024, 12:46 pm
p8 sparker:

Code: Select all

x = 5, y = 7, rule = symbiosis
B.A.B$.A.A$.3A3$.2A$.2A!
p10 variant

Code: Select all

x = 6, y = 9, rule = symbiosis
3.B$.BA$BA2.AB$2.A.A$2.A.A$3.A2$2.2A$2.2A!
another p10

Code: Select all

x = 4, y = 9, rule = symbiosis
B$A.AB$2.A$.A.A$.A.A$2.A2$.2A$.2A!
\sum_{n=1}^\infty H_n/n^2 = \zeta(3)

How much of current CA technology can I redevelop "on a desert island"?

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C_R_116
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Location: At my home doing other random stuff.

Re: Symbiosis

Post by C_R_116 » March 15th, 2024, 5:42 pm

pzq_alex wrote:
March 15th, 2024, 8:07 am
Period1GliderGun wrote:
March 6th, 2024, 12:46 pm
p8 sparker:

Code: Select all

x = 5, y = 7, rule = symbiosis
B.A.B$.A.A$.3A3$.2A$.2A!
p10 variant

Code: Select all

x = 6, y = 9, rule = symbiosis
3.B$.BA$BA2.AB$2.A.A$2.A.A$3.A2$2.2A$2.2A!
another p10

Code: Select all

x = 4, y = 9, rule = symbiosis
B$A.AB$2.A$.A.A$.A.A$2.A2$.2A$.2A!
P7 variant:

Code: Select all

x = 4, y = 8, rule = symbiosis
2.B$2.A$BA.A$.A.A$2.A2$.2A$.2A!
By: C.R. Hilton, currently working on another cool spaceship.

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wwei47
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Joined: February 18th, 2021, 11:18 am

Re: Symbiosis

Post by wwei47 » April 8th, 2024, 12:32 pm

I have just realized that Symbiosis fox+"clock" can do this:

Code: Select all

x = 21, y = 21, rule = Symbiosis
14.A$14.A$3.A9.A2.A$3.A13.2A$2.A2.A3.A2.A.A$9.B2.A.A.A$2A2.2A6.A$2.A$
4.3A$10.A4.BA$9.A.A$4.AB2.A2.A$9.2A3.3A$18.A$8.A6.2A2.2A$4.A.A.A2.B$6.
A.A2.A3.A2.A$2.2A13.A$4.A2.A9.A$6.A$6.A!

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b-engine
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Re: Symbiosis

Post by b-engine » April 8th, 2024, 8:22 pm

P24 sparker:

Code: Select all

x = 9, y = 7, rule = Symbiosis
5.2B$6.B$5.4A$8.A$2.A.2A$.2A.B$B.B!
P175 based on it:

Code: Select all

x = 9, y = 8, rule = Symbiosis
2.B$.4A2B$6.B$5.4A$2.A5.A$.A2.2A$.2A.B$B.B!
P249 based on it based on it:

Code: Select all

x = 9, y = 12, rule = Symbiosis
2.B$B3A$2.A.AB$4.A$4.B$3.4A2B$2.A5.B$6.3A$5.A2.A$6.2A$3.2A.B$2.B.B!
P310 based on it based on it based on it:

Code: Select all

x = 12, y = 15, rule = Symbiosis
5.B$3.B3A$5.A.AB$7.A$7.B$6.4A2B$5.A5.B$9.3A$8.A2.A$9.2A$6.2A.B$5.B.B2$
3A$.B!
P620 based on it based on it based on it based on it:

Code: Select all

x = 23, y = 15, rule = Symbiosis
16.B$14.B3A$16.A.AB$.2B15.A$4A14.B$17.4A2B$16.A5.B$20.3A$19.A2.A$20.2A
$17.2A.B$16.B.B2$11.3A$12.B!
Then…we'll get "extend the oscillator (game)" thread.

EDIT:
P10:

Code: Select all

x = 8, y = 8, rule = Symbiosis
.A.2A$ABA.2A$.ABA2.A$2.ABA.2A$3.ABA.A$4.ABA$5.ABA$6.A!
b-engine wrote:
March 29th, 2024, 2:14 am
EDIT 5:
P10:

Code: Select all

x = 32, y = 25, rule = Ignorance
30.A$29.A$29.3A2$25.A$23.2A$24.2A9$2.B5.A$ABABA4.A$2ABAB2A$3.BAB.A$4.
BABA$5.BABA$6.BAB$7.BAB$7.AB$7.2A!
Most LtL patterns under 8x8 bounding box and smallest LtL camelship
My rules

-

100th post: 18 November 2023
1000th post: 8 March 2024
10000th post:

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Do not capitalize my username. Also you can edit quotes cause I don't like very long quotes.

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hotcrystal0
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Re: Symbiosis

Post by hotcrystal0 » April 9th, 2024, 7:52 am

b-engine wrote:
April 8th, 2024, 8:22 pm

EDIT:
P10:

Code: Select all

x = 8, y = 8, rule = Symbiosis
.A.2A$ABA.2A$.ABA2.A$2.ABA.2A$3.ABA.A$4.ABA$5.ABA$6.A!
It can be reduced:

Code: Select all

x = 7, y = 7, rule = Symbiosis
A.2A$BA.2A$.BA2.A$2.BA.2A$3.BA.A$4.BA$5.BA!

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!

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C_R_116
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Re: Symbiosis

Post by C_R_116 » April 9th, 2024, 10:17 pm

hotcrystal0 wrote:
February 3rd, 2024, 9:17 pm
Useless thing:

Code: Select all

x = 10, y = 7, rule = Symbiosis
A2.B2.B$A2.3A$2.A5.AB$2.A.2A$.B2.2A$2.A$2.B!
Some sort of G conduit:

Code: Select all

x = 9, y = 14, rule = Symbiosis
.A$2.A2.B2.B$2A3.3A$4.A$4.A.2A$3.B2.2A$4.A$4.B4$3.3A$5.A$4.A!
Edit: Shift the first glider up, then you get a three state memory thing:

Code: Select all

x = 12, y = 22, rule = Symbiosis
4.A$5.A$3.2A$8.B2.B$8.3A$7.A$7.A.2A$6.B2.2A$7.A$7.B10$3A$2.A$.A!
Last edited by C_R_116 on April 10th, 2024, 2:02 am, edited 1 time in total.
By: C.R. Hilton, currently working on another cool spaceship.

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b-engine
Posts: 1390
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Re: Symbiosis

Post by b-engine » April 9th, 2024, 11:07 pm

Strange p4:

Code: Select all

x = 6, y = 6, rule = Symbiosis
.B$.A$2.A$B.A.A$A3.A$.B.2AB!
EDIT:
P43 with quasi-period doubler:

Code: Select all

# In fact, it's directly trimmed from the soup it appears
x = 10, y = 8, rule = Symbiosis
2.B$3.AB$B2.A$.3A2$9.A$8.AB$9.A!
EDIT 2:
Smaller:

Code: Select all

# I haven't found any other p43 smaller than 12 cells in the thread, so I bet this is SKOP 43
x = 10, y = 7, rule = Symbiosis
2.B$3.AB$B2.A$.3A3$8.AB!
EDIT 3:
P42, p43, p44, p45:

Code: Select all

x = 44, y = 10, rule = Symbiosis
2.B11.B11.B14.B$3.AB10.AB10.AB13.AB$B2.A8.B2.A8.B2.A4.B6.B2.A$.3A9.3A
9.3A4.A7.3A$33.B$7.AB23.A$20.AB$32.BA$41.A$41.B!
Most LtL patterns under 8x8 bounding box and smallest LtL camelship
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Re: Symbiosis

Post by C_R_116 » April 11th, 2024, 10:39 am

135° G-to-H, repeat time 53:

Code: Select all

x = 13, y = 19, rule = Symbiosis
12.B$11.BA$11.B2$BA$.A3$10.A.A$10.2A$11.A5$7.2A$6.BA$7.A$8.B!
Edit: Mini G to H, repeat time 44 w/o conduit 1:

Code: Select all

x = 17, y = 17, rule = Symbiosis
4.A$3.2B6$2B12.B$2B12.B.B$14.2B3$10.2B.A$8.AB2.2B$9.2B.B$10.B.A$9.A!
Edit 2: Transparent Block:

Code: Select all

x = 8, y = 9, rule = Symbiosis
B3.2B$.2B.2B$2B2$4.2B.A$2.AB2.2B$3.2B.B$4.B.A$3.A!
Edit 3: Reflector, repeat time same as Snark:

Code: Select all

x = 9, y = 16, rule = Symbiosis
2.B$2.A$7.B$6.B$6.3B7$2.2B.A$AB2.2B$.2B.B$2.B.A$.A!
By: C.R. Hilton, currently working on another cool spaceship.

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Posts: 1390
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Re: Symbiosis

Post by b-engine » April 12th, 2024, 12:08 am

Spark-based snark:

Code: Select all

#C color-preserving, recovery time 20, repeat time 44
x = 19, y = 18, rule = Symbiosis
16.A.A$16.2A$17.A3$2.B$BA.AB$.2A4$5.A.A$5.2A$6.A2$4.2A$3.BA.AB$5.B!
EDIT:
The base reaction of the snark above:

Code: Select all

x = 11, y = 13, rule = Symbiosis
8.A$8.A.A$8.2A8$.2A$BA.AB$2.B!
P15 pipsquirter:

Code: Select all

x = 6, y = 10, rule = Symbiosis
2.2A$2.2A4$BA$2.2A$2.A$.BA.AB$3.B!
P47 glider loop:

Code: Select all

x = 27, y = 27, rule = Symbiosis
17.B$16.2A$16.A.B$7.B9.A$7.2A8.B$6.B.A2.2A$7.A2.2A9.B$7.B4.A6.BA.AB$2.
B18.2A$BA.AB$.2A17.A$20.2A$19.A.A2$5.A.A$5.2A$6.A17.2A$22.BA.AB$4.2A18.
B$3.BA.AB6.A4.B$5.B9.2A2.A$14.2A2.A.B$9.B8.2A$9.A9.B$8.B.A$9.2A$9.B!
Most LtL patterns under 8x8 bounding box and smallest LtL camelship
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Re: Symbiosis

Post by hotcrystal0 » Yesterday, 5:11 pm

Smaller P9 LW emulator:

Code: Select all

x = 7, y = 5, rule = Symbiosis
.2A2.A$BA2.3A$.A3.A$2.3A.B$3.B!

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!

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Re: Symbiosis

Post by b-engine » Today, 12:42 am

P2 and p4 sparkers:

Code: Select all

x = 27, y = 7, rule = Symbiosis
4.A18.A$.B5.B3.B5.B4.A.A$B2A3.2AB.B2A.A.2AB.B2A.2AB$2.A.A.A15.A.A$3.A
.A16.3A$3.3A7.3A6.3A$4.B9.B8.B!
EDIT:
More sparkers and an adjustable billiard:

Code: Select all

x = 40, y = 56, rule = Symbiosis
35.A$33.A3.A2$B10.B19.B2A3.2AB$.10A7.B6AB6.B5.B$B.A6.A.B7.A4.A$.B.6A.
B7.B.4A.B6.B.3A.B$4.B2.B12.B10.B2A.A.2AB$33.A3.A9$7.B.A.B.A.B.A.B.A.B
.A.B.A.B.A.B.A$5.4A.3A.3A.3A.3A.3A.8A$4.A3.A.A.2A$4.2A2.A3.A14.A3.A2.
2A$26.2A.A.A3.A$2.8A.3A.3A.3A.3A.3A.4A$2.A.B.A.B.A.B.A.B.A.B.A.B.A.B.
A.B8$6.B.A.B.A.B.A.B$5.3A.3A.8A$4.A15.A$4.2A.A6.A.2A$.A15.A$.8A.3A.3A
$3.B.A.B.A.B.A.B3$5.B.A.B.A.B.A.B.A.B$4.3A.3A.3A.7A$3.A$3.2A.A10.A.2A
$20.A$.7A.3A.3A.3A$2.B.A.B.A.B.A.B.A.B3$6.B.A.B.A.B.A.B.A.B.A.B.A$4.4A
.3A.7A.8A$3.A3.A.A.A5.A.A.2A$3.2A20.2A$7.2A.A.A5.A.A.A3.A$.8A.7A.3A.4A
$.A.B.A.B.A.B.A.B.A.B.A.B!
Most LtL patterns under 8x8 bounding box and smallest LtL camelship
My rules

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100th post: 18 November 2023
1000th post: 8 March 2024
10000th post:

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Do not capitalize my username. Also you can edit quotes cause I don't like very long quotes.

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