Symbiosis

For discussion of other cellular automata.
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wwei23
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Symbiosis

Post by wwei23 » July 23rd, 2017, 4:13 pm

I am the rule's creator:

Code: Select all

@RULE Symbiosis

@TABLE

n_states:3
neighborhood:Moore
symmetries:permute
1,0,0,0,0,0,0,0,0,0
1,1,0,0,0,0,0,0,0,0
0,1,1,1,0,0,0,0,0,1
1,1,1,1,1,0,0,0,0,0
1,1,1,1,1,1,0,0,0,0
1,1,1,1,1,1,1,0,0,0
1,1,1,1,1,1,1,1,0,0
1,1,1,1,1,1,1,1,1,0
2,0,0,0,0,0,0,0,0,0
2,2,0,0,0,0,0,0,0,0
0,2,2,2,0,0,0,0,0,2
2,2,2,2,2,0,0,0,0,0
2,2,2,2,2,2,0,0,0,0
2,2,2,2,2,2,2,0,0,0
2,2,2,2,2,2,2,2,0,0
2,2,2,2,2,2,2,2,2,0
And I found a P19:

Code: Select all

x = 9, y = 7, rule = Symbiosis
.A.A.A.A$A7.A2$2.A3.A$.B.A.A.B$2.B.A.B$3.B.B!
8-cell P3 in 2 phrases:

Code: Select all

x = 1, y = 8, rule = Symbiosis
B$B$B$B$A$A$A$A!
LWSS deleter:

Code: Select all

x = 20, y = 11, rule = Symbiosis
16.B2.B$15.B$15.B3.B$15.4B4$B5.B$7B$7A$A5.A!
P7:

Code: Select all

x = 10, y = 4, rule = Symbiosis
B8.B$10B$10A$A8.A!
P7:

Code: Select all

x = 12, y = 10, rule = Symbiosis
4.B2.B$4.B2.B2$B10.B$12B$12A$A10.A2$4.A2.A$4.A2.A!
So many LWSSes:

Code: Select all

x = 95, y = 43, rule = Symbiosis
33.6B10.6B$33.B5.B9.B5.B$33.B15.B$34.B4.B10.B4.B$24.3B9.2B14.2B$23.5B
$22.2B.3B24.3A$23.2B26.A3.A$51.A3.A$49.2A.3A.2A$48.A.A4.3A26.2A$48.A
6.3A26.2A$.2A45.2A.A3.A22.3A$2A.2A45.2A25.A2.A$.4A72.A3.A6.A$2.2A52.
2A18.2A.A2.A4.A.A$23.2A3.A50.A.2A4.A.A$23.A.A.A.2A2.A34.A10.A3.A4.A$
4.A7.3A9.2A.A.4A.A32.A.A8.A4.A$3.2A9.A9.2A.A6.A18.A13.3A8.2A3.A8.2A$
2.2A.A6.3A9.2A.A.5A19.A3.A8.A.A12.A9.A2.A$3.A.A3.3A16.2A11.A.A.A2.2A
7.2A8.A4.2A18.2A$4.2A33.A3.A.2A.2A5.2A2.A12.A$45.A11.3A11.A.A$39.A3.A
5.2A20.2A$40.A7.4A18.5A$.2A42.A6.A16.A2.2A$2A.2A36.A3.5A.2A16.A2.A$.
4A36.2A.A3.A6.3A15.A$2.2A36.A.A3.A.A6.A2.A14.A5.A.A$39.2A2.A2.2A23.A.
A6.2A$39.3A14.2A13.2A7.A$24.3B13.A$23.5B13.A$22.2B.3B$23.2B3$33.6B$
33.B5.B$33.B$34.B4.B$36.2B!

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toroidalet
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Re: Symbiosis

Post by toroidalet » July 24th, 2017, 11:51 am

wwei23 wrote:LWSS deleter:

Code: Select all

rephases a p3 with a LWSS
This p5 one doesn't rephase and is edgier:

Code: Select all

x = 31, y = 12, rule = Symbiosis
18.B2.B5.A2.A$17.B8.A$17.B3.B4.A3.A$17.4B5.4A5$.A.A2.A.A$A.A.2A.A.A$B
.B.2B.B.B$.B.B2.B.B!
It can turn an opposite-colored ship into a glider. If the ships have the same parity it still work.

Code: Select all

x = 62, y = 19, rule = Symbiosis
22.B2.B5.A2.A10.B2.B9.B2.B$21.B8.A13.B12.B$21.B3.B4.A3.A9.B3.B8.B3.B$
21.4B5.4A10.4B9.4B5$5.A.A2.A.A$4.A.A.2A.A.A$4.B.B.2B.B.B$5.B.B2.B.B4$
2B19.B2.B8.A2.A$2B18.B11.A$20.B3.B7.A3.A$20.4B8.4A!
1-sided version:

Code: Select all

x = 10, y = 3, rule = Symbiosis
.A.A2.A.A$A.A.2A.A.A$.B2.2B2.B!
"Build a man a fire and he'll be warm for a day. Set a man on fire and he'll be warm for the rest of his life."

-Terry Pratchett

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wwei23
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Location: The (Life?) Universe

Re: Symbiosis

Post by wwei23 » July 29th, 2017, 8:20 pm

Reviving this thread with patterns posted elsewhere in Symbiosis:
Symbiosis P39:

Code: Select all

x = 12, y = 5, rule = Symbiosis
4.AB$2.B.B3.2A$B3A.A.AB.AB$3.A.A.3AB$5.A.A!
Symbiosis P54 predecessor based on the P39:

Code: Select all

x = 12, y = 12, rule = Symbiosis
4.AB$2.B.B3.2A$B3A.A.AB.AB$3.A.A.3AB$5.A.A6$7.A$7.B!
Optimizations by toroidalet:

Code: Select all

The oscillators can be made smaller:
[code]x = 11, y = 5, rule = Symbiosis
7.B$2.B.B3.A$B3A.A.AB$3.A.A.3AB$5.A.A!

Code: Select all

x = 11, y = 12, rule = Symbiosis
7.B$2.B.B3.A$B3A.A.AB$3.A.A.3AB$5.A.A6$7.A$7.B!
New spaceship:

Code: Select all

x = 11, y = 11, rule = Symbiosis
2.A$2A$A2.3A2.A$A4.3A$.3A2.2A2$3.3B2.2B$2.B4.3B$2.B2.3B2.B$2.2B$4.B!

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wwei23
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Re: Symbiosis

Post by wwei23 » August 6th, 2017, 11:47 am

5 cell P3:

Code: Select all

x = 1, y = 5, rule = Symbiosis
A$A$A$A$B!
P10 orbit of P19:

Code: Select all

x = 7, y = 4, rule = Symbiosis
.A.A.A$B.A.A.B$.B.A.B$2.B.B!
P2 orbit of P19:

Code: Select all

x = 7, y = 5, rule = Symbiosis
4.B$.B3.B$A.B.B.A$.A.B.A$2.A.A!
Another one:

Code: Select all

x = 7, y = 5, rule = Symbiosis
.2B$.B3.B$A.B.B.A$.A.B.A$2.A.A!
P10 to P19:

Code: Select all

x = 7, y = 26, rule = Symbiosis
3.B.B$2.B$2.B$2.B2.B$2.3B18$.B.B.B$A.B.B.A$.A.B.A$2.A.A!
P5 and P6:

Code: Select all

x = 23, y = 3, rule = Symbiosis
.3A13.5A$A.A.A11.A2.A2.A$.B.B13.2B.2B!
P18:

Code: Select all

x = 9, y = 6, rule = Symbiosis
.B.B.B.B$B7.B2$2.B3.B$.A.3B.A$2.A.A.A!

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toroidalet
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Re: Symbiosis

Post by toroidalet » August 9th, 2017, 11:06 am

p77:

Code: Select all

x = 68, y = 68, rule = Symbiosis
36.A.B$36.2A.B$38.A.B$38.2A$38.A.B$30.2A5.A.B$30.A7.B8$43.A$41.A.A$
42.2A8$15.2A$14.A.A$16.A2$2.B.B$.B.A.B55.2A$B.A.A.B54.2A$.A3.A$3A.A3$
63.A.3A$62.A3.A$5.2A54.B.A.A.B$5.2A55.B.A.B$63.B.B2$51.A$51.A.A$51.2A
8$24.2A$24.A.A$24.A8$29.B7.A$28.B.A5.2A$27.B.A$28.2A$27.B.A$28.B.2A$
29.B.A!
"Build a man a fire and he'll be warm for a day. Set a man on fire and he'll be warm for the rest of his life."

-Terry Pratchett

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wwei23
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Re: Symbiosis

Post by wwei23 » August 9th, 2017, 11:15 am

P7:

Code: Select all

x = 6, y = 7, rule = Symbiosis
4.A$.A.B$.4B$AB3.B$3.B.B$4.B$4.A!

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wwei23
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Re: Symbiosis

Post by wwei23 » August 9th, 2017, 11:17 am

Symbiosis unknown (non-trivial) periods:

Code: Select all

23
38
41
P19:

Code: Select all

x = 9, y = 8, rule = Symbiosis
.A.A.A.A$A7.A2$2.A3.A$.B.A.A.B$2.B3.B$4.A$4.B!
P19:

Code: Select all

x = 9, y = 7, rule = Symbiosis
.A.A.A.A$A7.A2$2.A3.A$.B.A.A.B$2.B3.B$5.A!
P9:

Code: Select all

x = 8, y = 10, rule = Symbiosis
B2A2.2AB$.A4.A$.A4.A$BA4.AB$.A.2A.A$.A.2A.A$BA4.AB$.A4.A$.A4.A$B2A2.
2AB!
P13:

Code: Select all

x = 10, y = 10, rule = Symbiosis
B2A4.2AB$.A6.A$.A6.A$BA.4A.AB$.A.4A.A$.A.4A.A$BA.4A.AB$.A6.A$.A6.A$B
2A4.2AB!
P7:

Code: Select all

x = 11, y = 10, rule = Symbiosis
B2A5.2AB$.A7.A$.A7.A$BA7.AB$.A7.A$.A7.A$BA7.AB$.A7.A$.A7.A$B2A5.2AB!
P5:

Code: Select all

x = 9, y = 9, rule = Symbiosis
2.B.A.B$.B.A.A.B$B.A3.A.B$.A5.A$A7.A$.A5.A$B.A3.A.B$.B.A.A.B$2.B.A.B!
P3:

Code: Select all

x = 7, y = 7, rule = Symbiosis
.B.A.B$B.A.A.B$.A3.A$A5.A$.A3.A$B.A.A.B$.B.A.B!
P17:

Code: Select all

x = 19, y = 19, rule = Symbiosis
7.B.A.B$6.B.3A.B$5.B.5A.B$4.B.A5.A.B$3.B.A7.A.B$2.B.A9.A.B$.B.A4.3A4.
A.B$B.A13.A.B$.2A3.A5.A3.2A$3A3.A5.A3.3A$.2A3.A5.A3.2A$B.A13.A.B$.B.A
4.3A4.A.B$2.B.A9.A.B$3.B.A7.A.B$4.B.A5.A.B$5.B.5A.B$6.B.3A.B$7.B.A.B!
P29:

Code: Select all

x = 9, y = 14, rule = Symbiosis
2.B.A.B$.B.3A.B$2.A3.A2$A7.A2$3.A.A$3.A.A2$A7.A2$2.A3.A$.B.3A.B$2.B.A
.B!
Another breed of P19:

Code: Select all

x = 22, y = 22, rule = Symbiosis
3.B2.B2.B2.B2.B2.B$.20A$.A18.A$BA2.A.A.A.2A.A.A.A2.AB$.A.A2.A8.A2.A.A
$.A18.A$BA.2A12.2A.AB$.A18.A$.A.A14.A.A$BA18.AB$.A.A14.A.A$.A.A14.A.A
$BA18.AB$.A.A14.A.A$.A18.A$BA.2A12.2A.AB$.A18.A$.A.A2.A8.A2.A.A$BA2.A
.A.A.2A.A.A.A2.AB$.A18.A$.20A$3.B2.B2.B2.B2.B2.B!
P21:

Code: Select all

x = 22, y = 22, rule = Symbiosis
3.B2.B2.B2.B2.B2.B$.20A$.A4.A.A6.A.A2.A$BA.A7.2A6.2AB$.A9.2A7.A$.2A
16.2A$BA18.AB$.2A16.2A$.A18.A$B2A14.2A.AB$.A15.2A.A$.2A17.A$BA17.2AB$
.2A17.A$.A17.2A$B2A17.AB$.A17.2A$.2A17.A$BA17.2AB$.A.A.A.A.A.A.A.A.A
2.A$.20A$3.B2.B2.B2.B2.B2.B!
P11:

Code: Select all

x = 19, y = 19, rule = Symbiosis
7.B.A.B$6.B.ABA.B$5.B.5A.B$4.B.A2.A2.A.B$3.B.3A3.3A.B$2.B.A.A5.A.A.B$
.B.3A7.3A.B$B.A.A9.A.A.B$.2A13.2A$AB2A11.2ABA$.2A13.2A$B.A.A9.A.A.B$.
B.3A7.3A.B$2.B.A.A5.A.A.B$3.B.3A3.3A.B$4.B.A2.A2.A.B$5.B.5A.B$6.B.ABA
.B$7.B.A.B!
P40:

Code: Select all

x = 19, y = 19, rule = Symbiosis
7.2BA2B$6.B.3A.B$5.B.A3.A.B$4.B.A5.A.B$3.B.3A3.3A.B$2.B.A9.A.B$.B.2A
9.2A.B$B.A.A9.A.A.B$BA15.AB$2A15.2A$BA15.AB$B.A.A9.A.A.B$.B.2A9.2A.B$
2.B.A9.A.B$3.B.3A3.3A.B$4.B.A5.A.B$5.B.A3.A.B$6.B.3A.B$7.2BA2B!
P210:

Code: Select all

x = 27, y = 27, rule = Symbiosis
13.B$11.B.A.B$10.B.A.A.B$9.B.A3.A.B$8.B.A5.A.B$7.B.A7.A.B$6.B.A4.A4.A
.B$5.B.A3.A3.A3.A.B$4.B.A13.A.B$3.B.A3.A7.A3.A.B$2.B.A17.A.B$.B.A3.A
11.A3.A.B$2.A21.A$BA4.A13.A4.AB$2.A21.A$.B.A3.A11.A3.A.B$2.B.A17.A.B$
3.B.A3.A7.A3.A.B$4.B.A13.A.B$5.B.A3.A3.A3.A.B$6.B.A4.A4.A.B$7.B.A7.A.
B$8.B.A5.A.B$9.B.A3.A.B$10.B.A.A.B$11.B.A.B$13.B!
P59:

Code: Select all

x = 31, y = 31, rule = Symbiosis
15.B$13.B.A.B$12.B.A.A.B$11.B.A3.A.B$10.B.A5.A.B$9.B.A7.A.B$8.B.A3.A.
A3.A.B$7.B.A5.A5.A.B$6.B.A13.A.B$5.B.A15.A.B$4.B.A8.A8.A.B$3.B.A7.A3.
A7.A.B$2.B.A21.A.B$.B.A7.A7.A7.A.B$2.A3.A17.A3.A$BA5.A2.A9.A2.A5.AB$
2.A3.A17.A3.A$.B.A7.A7.A7.A.B$2.B.A21.A.B$3.B.A7.A3.A7.A.B$4.B.A8.A8.
A.B$5.B.A15.A.B$6.B.A13.A.B$7.B.A5.A5.A.B$8.B.A3.A.A3.A.B$9.B.A7.A.B$
10.B.A5.A.B$11.B.A3.A.B$12.B.A.A.B$13.B.A.B$15.B!
Last edited by wwei23 on August 9th, 2017, 7:49 pm, edited 2 times in total.

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Rhombic
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Joined: June 1st, 2013, 5:41 pm

Re: Symbiosis

Post by Rhombic » August 9th, 2017, 4:46 pm

The rule is much more interesting than I expected.
Here is a p15

Code: Select all

x = 6, y = 5, rule = Symbiosis
4A$2A2.B$2.A2.B$3.B.B$3.2B!
And p13 with the same stabilisation

Code: Select all

x = 5, y = 6, rule = Symbiosis
.2A$A.A$A2.B$2A2.B$2.B.B$2.2B!
By the way, this looks like a massive Go game with Cellular Automata!!! It's either a ridiculously long lived methuselah or explosive. Collision between two pi:

Code: Select all

x = 11, y = 11, rule = Symbiosis
8.3A$8.A$8.3A6$3B$2.B$3B!
Another one of these massive developing/evolving configurations!! Very unique!

Code: Select all

x = 15, y = 6, rule = Symbiosis
11.2B$12.2B$13.2B$2A$.2A$2.2A!
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?

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wwei23
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Location: The (Life?) Universe

Re: Symbiosis

Post by wwei23 » August 9th, 2017, 6:39 pm

P335:

Code: Select all

x = 29, y = 29, rule = Symbiosis
12.B.B.B$11.B.3A.B$10.B.A3.A.B$9.B.A5.A.B$8.B.A7.A.B$7.B.A9.A.B$6.B.A
11.A.B$5.B.A5.A.A5.A.B$4.B.A15.A.B$3.B.A17.A.B$2.B.A19.A.B$.B.A21.A.B
$B.A23.A.B$.A5.A13.A5.A$BA25.AB$.A5.A13.A5.A$B.A23.A.B$.B.A21.A.B$2.B
.A19.A.B$3.B.A17.A.B$4.B.A15.A.B$5.B.A5.A.A5.A.B$6.B.A11.A.B$7.B.A9.A
.B$8.B.A7.A.B$9.B.A5.A.B$10.B.A3.A.B$11.B.3A.B$12.B.B.B!

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wwei23
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Joined: May 22nd, 2017, 6:14 pm
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Re: Symbiosis

Post by wwei23 » August 9th, 2017, 6:45 pm

Rhombic wrote: And p13 with the same stabilisation

Code: Select all

x = 5, y = 6, rule = Symbiosis
.2A$A.A$A2.B$2A2.B$2.B.B$2.2B!
Double P13:

Code: Select all

x = 5, y = 6, rule = Symbiosis
.2A$A.A$A2.2B$2A2.B$2.B.B$2.2B!
P66:

Code: Select all

x = 11, y = 8, rule = Symbiosis
AB7.BA$B3.A.A3.B2$.A7.A$B.A5.A.B$.B.A3.A.B$2.B.A.A.B$3.B.A.B!
P177:

Code: Select all

x = 13, y = 10, rule = Symbiosis
.AB7.BA$AB9.BA$B2.2A3.2A2.B$2.2A5.2A$.A.3A.3A.A$B.A.2A.2A.A.B$.B.3A.
3A.B$2.B.A3.A.B$3.B.A.A.B$4.B.A.B!
P28:

Code: Select all

x = 17, y = 13, rule = Symbiosis
4.AB5.BA$3.AB7.BA$2.AB9.BA$.AB11.BA$AB13.BA$6.A.A.A$2.A11.A$.B.A9.A.B
$2.B.A7.A.B$3.B.A5.A.B$4.B.A3.A.B$5.B.3A.B$6.B.B.B!
P24:

Code: Select all

x = 17, y = 12, rule = Symbiosis
4.AB5.BA$3.AB7.BA$2.AB9.BA$.AB2.A5.A2.BA$AB6.A6.BA$3.A9.A$2.A2.A5.A2.
A$.B.A3.A.A3.A.B$2.B.A7.A.B$3.B.2A3.2A.B$4.B.5A.B$5.B.B.B.B!
Glider eater:

Code: Select all

x = 7, y = 4, rule = Symbiosis
5.B$4.B$4.3B$AB!
P17:

Code: Select all

x = 11, y = 10, rule = Symbiosis
3.2A.2A$3.2A.2A$AB7.BA$B9.B2$.A7.A$B.A5.A.B$.B.A3.A.B$2.B.A.A.B$3.B.A
.B!
Non-trivial P34:

Code: Select all

x = 11, y = 20, rule = Symbiosis
3.B.A.B$2.B.A.A.B$.B.A3.A.B$B.A5.A.B$.A2.A.A2.A$2.A5.A$B9.B$AB7.BA5$A
B7.BA$B9.B$2.A5.A$.A2.A.A2.A$B.A5.A.B$.B.A3.A.B$2.B.A.A.B$3.B.A.B!

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SuperSupermario24
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Re: Symbiosis

Post by SuperSupermario24 » August 11th, 2017, 3:58 pm

Wow, at first glance this rule doesn't look like anything special (just two states of GoL that mutually stabilize each other) but it's actually quite fascinating.
Making random fills (I like using 25%) is quite a good way to find interesting oscillators.

P22:

Code: Select all

x = 11, y = 8, rule = Symbiosis
5.B$2.2AB.BA$2.3B2.B$B.B2.2B.BA$AB7.B$5.B4.B$6.5B$5.A.BA!
P20:

Code: Select all

x = 6, y = 8, rule = Symbiosis
3.A$2.B$2.B$2A$BA$2.2B$B2.B.B$.A3.A!
P18:

Code: Select all

x = 7, y = 5, rule = Symbiosis
5.BA$.B.2B$AB.2B$B3.B$3.A.A!
P11:

Code: Select all

x = 11, y = 9, rule = Symbiosis
5.B$4.A.B$4.2A$.B5.B$BA5.A2.B$.A7.A$3.A.A3.A$3.A.A2.A.B$.BA.B2.B!
P45:

Code: Select all

x = 12, y = 13, rule = Symbiosis
10.A$2.2B4.B2.B$.AB.A.BA$.B2.2A.B2.2A$3.A2.A3.2A$3.4A4.A$.ABA5.2A$2.A
6.A$BAB.A2.A3.A$A4.A5.B$2A8.A$7.A2.B$6.2B!
And, a new P19:

Code: Select all

x = 11, y = 12, rule = Symbiosis
.BAB.2B$2A.B.BA$4.2B.B$3.A.2A$A.3A$AB6.A$B7.A$9.AB$2A2.A.A.B$.B2.A2.B
$.A.B.B$2.B!
There's probably ways to reduce the stators on a lot of these, but I didn't make more than cursory attempts to do so.

Code: Select all

bobo2b3o2b2o2bo3bobo$obobobo3bo2bobo3bobo$obobob2o2bo2bobo3bobo$o3bobo3bo2bobobobo$o3bob3o2b2o3bobo2bo!

Saka
Posts: 3138
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Location: In the kingdom of Sultan Hamengkubuwono X

Re: Symbiosis

Post by Saka » August 11th, 2017, 7:48 pm

WSS Extender thingy and insanely small glider gun.

Code: Select all

x = 43, y = 15, rule = Symbiosis
34.3A$36.A5.A$35.A2$26.A.A$29.A2.2A.B$26.A4.A.2A$30.2A.A$28.2AB.B2A$
3B23.BA3.B2A$B2.B21.B.A3.AB2A$B25.2B$B$.B.B$.A!
P116

Code: Select all

x = 12, y = 16, rule = Symbiosis
6.A$5.2B$2.A$3.B2$8.B$.AB4.BA$AB3.B.BA.B$5.2B.2A$5.B2$3.B.B2.2B$BA2.A
3.2B$3.ABA4.A$3.B5.A.B$9.2A!
EDIT: If only we could gind a puffer.

Code: Select all

x = 11, y = 78, rule = Symbiosis
BA7.AB3$BA7.AB3$BA7.AB3$BA7.AB3$BA7.AB3$BA7.AB3$BA7.AB3$BA7.AB3$BA7.A
B3$BA7.AB3$BA7.AB3$BA7.AB3$BA7.AB3$BA7.AB3$BA7.AB3$BA7.AB3$BA7.AB3$BA
7.AB3$BA7.AB3$BA7.AB3$BA7.AB3$BA7.AB3$BA7.AB3$BA7.AB3$BA2.3B2.AB$4.B
2.B$4.B$4.B$5.B.B$5.A!
Airy Clave White It Nay

Code: Select all

x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
(Check gen 2)

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toroidalet
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Re: Symbiosis

Post by toroidalet » August 11th, 2017, 8:43 pm

Saka wrote:small glider gun.

Code: Select all

gun+XWSS extender
smaller:

Code: Select all

x = 10, y = 7, rule = Symbiosis
5.3A.B$4.A3.A$4.2A.A$2.2AB.B.B$BA$.A$.B!
Saka wrote:P116

Code: Select all

x = 12, y = 16, rule = Symbiosis
6.A$5.2B$2.A$3.B2$8.B$.AB4.BA$AB3.B.BA.B$5.2B.2A$5.B2$3.B.B2.2B$BA2.A
3.2B$3.ABA4.A$3.B5.A.B$9.2A!
Smaller:

Code: Select all

x = 11, y = 15, rule = Symbiosis
6.A$5.2B$2.A$3.B2$8.B$.AB3.2BA$AB3.B.B$8.A2$6.B$3.B.2B$BA2.A4.B$3.ABA
4.A$3.B5.AB!
I'm sad nobody cared about the p77 glider loop (just like with the oblique 1d replicator)
Most of the oscillators are billiard tables, so seeing one that's not is pretty rare. (Some billiard tables, like Saka's p116 are interesting)
As a result, no oscillators I post are billiard tables (except the p13, which is interesting)
P21:

Code: Select all

x = 4, y = 6, rule = Symbiosis
2.B$.B.A$B.2A$.A.A$.A$B2A!
Cool p9:

Code: Select all

x = 7, y = 5, rule = Symbiosis
4.2B$.B2.B.B$3.B.A$B.B.A$2B.A!
This p13 just seems to be a run-of-the-mill billiard table oscillator, but a modification with a higher population has eater properties: (Also showing 3 cool interactions which briefly turn a still-life into an oscillator before blocking the p13 and an infinite extension)

Code: Select all

x = 135, y = 39, rule = Symbiosis
2.A7.A7.A7.A7.A7.A7.A7.A7.A7.A7.A7.A7.A7.A$2.B7.B7.B7.B7.B7.B7.B7.B7.
B7.B7.B7.B7.B7.B$3.B7.B7.B7.B7.B7.B7.B7.B7.B7.B7.B7.B7.B7.B$3.B7.B7.B
7.B7.B7.B7.B7.B7.B7.B7.B7.B7.B7.B$AB3.BA.AB3.BA.AB3.BA.AB3.BA.AB3.BA.
AB3.BA.AB3.BA.AB3.BA.AB3.BA.AB3.BA.AB3.BA.AB3.BA.AB3.BA.AB3.BA2$.2B.
2B3.2B.2B3.2B.2B3.2B.2B3.2B.2B3.2B.2B3.2B.2B3.2B.2B3.2B.2B3.2B.2B3.2B
.2B3.2B.2B3.2B.2B3.2B.2B$2.B.A5.B.BA4.B.BA4.B.BA4.B.BA4.B.BA4.B.BA4.B
.BA4.B.BA4.B.BA4.B.BA4.B.BA4.B.BA4.B.BA$.A7.A7.A7.A7.A7.A7.A7.A7.A7.A
7.A7.A7.A7.A.B2$19.2B6.2B6.2B6.2B.B4.2B.B4.2B.B3.B.2BA3.B.2B4.2B6.B.
2B5.2B$19.2B6.A6.A.B5.A.B.BA2.A.B.BA2.A.B.BA3.AB6.AB6.A5.A2.A6.AB$77.
A32.2B$42.BA16.BA48.B.B$45.2B.B61.B$44.A.B.BA2$44.BA70.B$47.2B.B64.2B
$46.A.B.BA63.B.B2$46.BA$49.2B.B66.2B$48.A.B.BA65.B.B$119.B$48.BA$51.
2B.B70.2B$50.A.B.BA69.B.B$125.B2$130.2B$130.B.B$130.B4$132.2B$132.B.B
$132.B!
(For you pedants out there, these evolve into p13s, they aren't in this stage to show similarities.)
"Build a man a fire and he'll be warm for a day. Set a man on fire and he'll be warm for the rest of his life."

-Terry Pratchett

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Location: In the kingdom of Sultan Hamengkubuwono X

Re: Symbiosis

Post by Saka » August 11th, 2017, 10:19 pm

Cool p279

Code: Select all

x = 16, y = 14, rule = Symbiosis
8.A$9.B2.2A$7.B.B2.B$6.A2B2.BA$2.B12.B$2.A4.B6.2A$6.B.B$7.B$.A.B3.B$A
.2B$.A7.B4.A$8.B.B2.A.B$6.AB.BAB.B$7.A3.A!
Airy Clave White It Nay

Code: Select all

x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
(Check gen 2)

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A for awesome
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Re: Symbiosis

Post by A for awesome » August 12th, 2017, 12:42 am

Nice edge eater:

Code: Select all

x = 6, y = 8, rule = Symbiosis
3.A.A$4.2A$4.A2$2.2A$BA2.B$.A$.B!
x₁=ηx
V ⃰_η=c²√(Λη)
K=(Λu²)/2
Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)

$$x_1=\eta x$$
$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$
$$K=\frac{\Lambda u^2}2$$
$$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$

http://conwaylife.com/wiki/A_for_all

Aidan F. Pierce

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wwei23
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Re: Symbiosis

Post by wwei23 » August 12th, 2017, 12:45 am

toroidalet wrote:
Saka wrote:small glider gun.

Code: Select all

gun+XWSS extender
smaller:

Code: Select all

x = 10, y = 7, rule = Symbiosis
5.3A.B$4.A3.A$4.2A.A$2.2AB.B.B$BA$.A$.B!
Saka wrote:P116

Code: Select all

x = 12, y = 16, rule = Symbiosis
6.A$5.2B$2.A$3.B2$8.B$.AB4.BA$AB3.B.BA.B$5.2B.2A$5.B2$3.B.B2.2B$BA2.A
3.2B$3.ABA4.A$3.B5.A.B$9.2A!
Smaller:

Code: Select all

x = 11, y = 15, rule = Symbiosis
6.A$5.2B$2.A$3.B2$8.B$.AB3.2BA$AB3.B.B$8.A2$6.B$3.B.2B$BA2.A4.B$3.ABA
4.A$3.B5.AB!
I'm sad nobody cared about the p77 glider loop (just like with the oblique 1d replicator)
Most of the oscillators are billiard tables, so seeing one that's not is pretty rare. (Some billiard tables, like Saka's p116 are interesting)
As a result, no oscillators I post are billiard tables (except the p13, which is interesting)
P21:

Code: Select all

x = 4, y = 6, rule = Symbiosis
2.B$.B.A$B.2A$.A.A$.A$B2A!
Cool p9:

Code: Select all

x = 7, y = 5, rule = Symbiosis
4.2B$.B2.B.B$3.B.A$B.B.A$2B.A!
This p13 just seems to be a run-of-the-mill billiard table oscillator, but a modification with a higher population has eater properties: (Also showing 3 cool interactions which briefly turn a still-life into an oscillator before blocking the p13 and an infinite extension)

Code: Select all

x = 135, y = 39, rule = Symbiosis
2.A7.A7.A7.A7.A7.A7.A7.A7.A7.A7.A7.A7.A7.A$2.B7.B7.B7.B7.B7.B7.B7.B7.
B7.B7.B7.B7.B7.B$3.B7.B7.B7.B7.B7.B7.B7.B7.B7.B7.B7.B7.B7.B$3.B7.B7.B
7.B7.B7.B7.B7.B7.B7.B7.B7.B7.B7.B$AB3.BA.AB3.BA.AB3.BA.AB3.BA.AB3.BA.
AB3.BA.AB3.BA.AB3.BA.AB3.BA.AB3.BA.AB3.BA.AB3.BA.AB3.BA.AB3.BA2$.2B.
2B3.2B.2B3.2B.2B3.2B.2B3.2B.2B3.2B.2B3.2B.2B3.2B.2B3.2B.2B3.2B.2B3.2B
.2B3.2B.2B3.2B.2B3.2B.2B$2.B.A5.B.BA4.B.BA4.B.BA4.B.BA4.B.BA4.B.BA4.B
.BA4.B.BA4.B.BA4.B.BA4.B.BA4.B.BA4.B.BA$.A7.A7.A7.A7.A7.A7.A7.A7.A7.A
7.A7.A7.A7.A.B2$19.2B6.2B6.2B6.2B.B4.2B.B4.2B.B3.B.2BA3.B.2B4.2B6.B.
2B5.2B$19.2B6.A6.A.B5.A.B.BA2.A.B.BA2.A.B.BA3.AB6.AB6.A5.A2.A6.AB$77.
A32.2B$42.BA16.BA48.B.B$45.2B.B61.B$44.A.B.BA2$44.BA70.B$47.2B.B64.2B
$46.A.B.BA63.B.B2$46.BA$49.2B.B66.2B$48.A.B.BA65.B.B$119.B$48.BA$51.
2B.B70.2B$50.A.B.BA69.B.B$125.B2$130.2B$130.B.B$130.B4$132.2B$132.B.B
$132.B!
(For you pedants out there, these evolve into p13s, they aren't in this stage to show similarities.)
I think the P77 is cool, especially because it's a glider loop. I was busy looking for P23s... Also, I am quoting the entire post because this is from my iPad, so it's extremely hard to trim...

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Location: In the kingdom of Sultan Hamengkubuwono X

Re: Symbiosis

Post by Saka » August 12th, 2017, 12:49 am

wwei23 wrote:
a few people wrote:AAAAAAAAAAAAAAAAAAAAAAAAAAAAA
I think the P77 is cool, especially because it's a glider loop. I was busy looking for P23s... Also, I am quoting the entire post because this is from my iPad, so it's extremely hard to trim...
Still try to trim if you just want to say a few words.
Airy Clave White It Nay

Code: Select all

x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
(Check gen 2)

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wwei23
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Location: The (Life?) Universe

Re: Symbiosis

Post by wwei23 » August 12th, 2017, 12:58 am

Saka wrote:
wwei23 wrote:
toroidalet wrote:AAAAAAAAAAAAAAAAAAAAAAAAAAAAA
I think the P77 is cool, especially because it's a glider loop. I was busy looking for P23s... Also, I am quoting the entire post because this is from my iPad, so it's extremely hard to trim...
Still try to trim if you just want to say a few words.
A
BB
CCC
DDDD
EEEEE
FFFFFF
GGGGGGG
HHHHHHHH
IIIIIIIII
JJJJJJJJJJ
KKKKKKKKKKK
LLLLLLLLLLLL
MMMMMMMMMMMMM
NNNNNNNNNNNNNN
OOOOOOOOOOOOOOO
PPPPPPPPPPPPPPPP
QQQQQQQQQQQQQQQQQ
RRRRRRRRRRRRRRRRRR
SSSSSSSSSSSSSSSSSSS
TTTTTTTTTTTTTTTTTTTT
UUUUUUUUUUUUUUUUUUUUU
VVVVVVVVVVVVVVVVVVVVVV
WWWWWWWWWWWWWWWWWWWWWWW
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
YYYYYYYYYYYYYYYYYYYYYYYYY
ZZZZZZZZZZZZZZZZZZZZZZZZZZ
EDIT: New 3-cell P2 rotor:

Code: Select all

x = 7, y = 6, rule = Symbiosis
.B.B$2.3A$.A3.A$B4.AB$2.B2.A$.A2.B!
Last edited by wwei23 on August 12th, 2017, 1:27 am, edited 1 time in total.

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Location: In the kingdom of Sultan Hamengkubuwono X

Re: Symbiosis

Post by Saka » August 12th, 2017, 1:15 am

wwei23 wrote:
Saka wrote:Still try to trim if you just want to say a few words.
Big Mess
Oh come on.
Anyway, cool p15 that pulls down a tail

Code: Select all

x = 10, y = 9, rule = Symbiosis
6.B$5.2A$2.AB$.B3.B2.BA$A.2B.2B$7.BA$.5B.B$.AB2.AB$3.AB!
Airy Clave White It Nay

Code: Select all

x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
(Check gen 2)

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wwei23
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Location: The (Life?) Universe

Re: Symbiosis

Post by wwei23 » August 12th, 2017, 1:40 am

As for the XWSS lengthener, this just might work:

Code: Select all

x = 14, y = 7, rule = Symbiosis
2.B8.A$B.B8.A.A$.2B8.2A2$5.B2.A$3.B.B2.A.A$4.2B2.2A!

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SuperSupermario24
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Re: Symbiosis

Post by SuperSupermario24 » August 12th, 2017, 2:08 am

Non-trivial P38:

Code: Select all

x = 11, y = 9, rule = Symbiosis
.A5.BA$A.A$.A2$8.AB$6.3B$5.2B$2.A3.B2.2A$2.B3.A2.2A!

Code: Select all

bobo2b3o2b2o2bo3bobo$obobobo3bo2bobo3bobo$obobob2o2bo2bobo3bobo$o3bobo3bo2bobobobo$o3bob3o2b2o3bobo2bo!

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wwei23
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Re: Symbiosis

Post by wwei23 » August 12th, 2017, 2:16 am

Great! Woo hoo, Symbiosis!
Leftovers:

Code: Select all

41
Last edited by wwei23 on August 12th, 2017, 11:43 am, edited 1 time in total.

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SuperSupermario24
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Re: Symbiosis

Post by SuperSupermario24 » August 12th, 2017, 4:00 am

P23:

Code: Select all

x = 13, y = 10, rule = Symbiosis
8.ABA$4.A3.B2.B$4.2B3.2B.A$3.B2.B.B$.A2.2B$A.A2.B$.A3.A2$8.B$8.A!
Not been having any luck finding a P41, though, and 4 AM is probably not the best time to do this, so I'm going to stop for the night.

Code: Select all

bobo2b3o2b2o2bo3bobo$obobobo3bo2bobo3bobo$obobob2o2bo2bobo3bobo$o3bobo3bo2bobobobo$o3bob3o2b2o3bobo2bo!

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Rhombic
Posts: 1063
Joined: June 1st, 2013, 5:41 pm

Re: Symbiosis

Post by Rhombic » August 12th, 2017, 11:46 am

By the way, this looks like a massive Go game with Cellular Automata!!! It's either a ridiculously long lived methuselah or explosive. Collision between two pi:

Code: Select all

x = 11, y = 11, rule = Symbiosis
8.3A$8.A$8.3A6$3B$2.B$3B!
Another one of these massive developing/evolving configurations!! Very unique!

Code: Select all

x = 15, y = 6, rule = Symbiosis
11.2B$12.2B$13.2B$2A$.2A$2.2A!
What is the long-term result of these things?

Code: Select all

x = 13, y = 12, rule = Symbiosis
2B$.2B$.B7$11.A$10.2A$11.2A!
Breaking the symmetry gives new dispositions:

Code: Select all

x = 102, y = 98, rule = Symbiosis
101.A$99.2A$100.2A78$2.B$B3.B43.A$5.B40.A3.A$B4.B39.A$.5B39.A4.A$19.B
25.5A$17.B3.B$22.B$17.B4.B14.5A$18.5B14.A4.A$37.A$38.A3.A$10.5B25.A$
9.B4.B39.5A$14.B39.A4.A$9.B3.B40.A$11.B43.A3.A$57.A!
Last edited by Rhombic on August 12th, 2017, 1:57 pm, edited 2 times in total.
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A for awesome
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Re: Symbiosis

Post by A for awesome » August 12th, 2017, 12:04 pm

P134:

Code: Select all

x = 11, y = 6, rule = Symbiosis
2.A5.A$.A.A.A.A.A$2AB.A.A.B2A$.A.B.A.B.A$2A2.B.B2.2A$5.B!
x₁=ηx
V ⃰_η=c²√(Λη)
K=(Λu²)/2
Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)

$$x_1=\eta x$$
$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$
$$K=\frac{\Lambda u^2}2$$
$$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$

http://conwaylife.com/wiki/A_for_all

Aidan F. Pierce

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