G->H with the sparker:
Code: Select all
x = 9, y = 17, rule = Symbiosis
6.A$7.A$5.3A3$3.3A$3.4A$2.2A.2A2$6.ABA$5.A$5.AB$3.A4.A$2.B.A.2B$4.A2.
A$4.B.A.B$BA4.2A!
EDIT: Spark amplifier:
Code: Select all
x = 12, y = 12, rule = Symbiosis
9.2A$4.A4.A.A$3.3A3.A$2.A2.A$2.2A2.AB$3.3A$3.A.AB$3.2A3.A$2.B.A.2B$4.
A2.A$4.B.A.B$BA4.2A!
Edit 2: Low-clearance P34 domino and corner dot sparker:
Code: Select all
x = 10, y = 10, rule = Symbiosis
2.B4.B.A$B$6.B.AB$6.A.B$2A$.A7.B$3.A2.2A2B$4.B2.B.B$B2.A.B2.A$A2.B!
Edit 3: P28 domino sparker and T-nose:
Code: Select all
x = 10, y = 10, rule = Symbiosis
.B2.A2.BA$2.2B4.A$6.ABA$6.B$B.A.4B$3.BA.2A$B.B.A.2A.A$9.B$.B.A$2.BA.A
!
Edit 4: High-clearance P26 duoplet sparker:
Code: Select all
x = 10, y = 10, rule = Symbiosis
4.A.A.B$2.2B2.B$5.A2.AB$6.A2.A$3.A$.B5.A$.B.2BA.A$A2.2B3.A2$A.A2.B3.B
!
Edit 5: It's amazing! Here, I can use it to inject a duoplet DIRECTLY INTO THE GIG MECHANISM!!! 27 by 32:
Code: Select all
x = 27, y = 32, rule = Symbiosis
15.2B$14.A.A2.B$15.2A.A$17.A$10.2A$10.2A9.2A$15.A5.2A$5.B8.A$6.A7.3A$
7.A17.A$4.BA.2A9.3A2.A2.B$4.B6.A.A4.A4.A.AB$5.A6.2A5.A$12.A10.2A$25.B
$8.2A$.A6.2A$2.B$3.B$AB.2B9.2A5.B.2A$A6.B.B4.3A4.2A2.AB$.B6.2B3.A.2A
3.2A3.AB$8.B4.3A2.3A2.3A$14.A5.2A4.A$4.2B15.5A$3.2A16.B.A$4.B5.A3.B$
3.B.2A3.2A3.2B$4.A.2A3.A2.2B$3.A2.A3.A7.A$4.2A5.B7.A$5.B3.BA6.3A!
Edit 6: Another high-clearance P26 sparker:
Code: Select all
x = 10, y = 10, rule = Symbiosis
.B.2A2.B$.2B.A$B2.ABA$3.A.A2.A$3.BA.A.BA$2.A2.B.ABA$4.B4.A$3.A3.A$A2.
A2B3.A$2.A!
Edit 7: Extremely rare duoplet reflection:
Code: Select all
x = 17, y = 20, rule = Symbiosis
.A$2.A$3A8$11.A$10.A.2A$9.A4.2A$9.A2.2A$7.B.A2.2A$7.2B.A$10.BA.A.A$
11.2A.A.A$12.A.2B$11.B!
Edit 8: You have lots of time to catalyze the Herschel.
Code: Select all
x = 10, y = 20, rule = Symbiosis
7.A.A$7.2A$8.A8$4.A$3.A.2A$2.A4.2A$2.A2.2A$B.A2.2A$2B.A$3.BA.A.A$4.2A
.A.A$5.A.2B$4.B!
Edit 9: Another extremely rare duoplet reflection:
Code: Select all
x = 17, y = 20, rule = Symbiosis
2.A$A.A$.2A8$11.A$10.A.2A$9.A4.2A$9.A2.2A$7.B.A2.2A$7.2B.A$10.BA.A.A$
11.2A.A.A$12.A.2B$11.B!
Edit 10: Another near-miss, the right spark is generated, but we don't have a sparker that can actually get the other spark in there.
Code: Select all
x = 18, y = 23, rule = Symbiosis
12.B$13.A.2B$12.2A.A.A$2.A8.BA.A.A$A.A5.2B.A$.2A5.B.A2.2A$10.A2.2A$
10.A4.2A$11.A.2A$8.A3.A$9.A$7.3A2$7.A$6.A.2A$5.A4.2A$5.A2.2A$3.B.A2.
2A$3.2B.A$6.BA.A.A$7.2A.A.A$8.A.2B$7.B!
Edit 11: I'm aware that an opposite-colored glider stream would perturb the sparker, but in this case, the sparker is resilient enough to keep going afterwards.
Edit 12: Yes, that salvo can be fired.
Code: Select all
x = 67, y = 25, rule = Symbiosis
7.2B39.2B$4.B2.A.A35.B2.A.A$5.A40.A$5.A.2A37.A.2A$6.A5.2A27.A5.A5.2A$
.A10.2A28.B10.2A$2.2B39.B$7.B32.AB.B4.B$AB.B4.B31.A2.B5.B$A2.B2.3B2.A
29.B5.3B2.A$.B10.A40.A$10.3A38.3A$44.2B$4.2B38.2B$4.2B8.B40.B$12.B.B
38.B.B$13.2B3.A35.2B3.A$16.A.A38.A.A$17.2A39.2A2$20.B40.B$21.B40.B$
19.3B2.A35.3B2.A$25.A40.A$23.3A38.3A!
Edit 13: Another P26 sparker, sadly can't inject:
Code: Select all
x = 10, y = 10, rule = Symbiosis
4.B$5.B2.BA$3.A.B3.A$B.A6.B$B.2B4.2A$B6.B$.A4.A.A$.B7.A$B2.A4.A$.B3.B
.AB!
Edit 14: Kok's galaxy-looking P13:
Code: Select all
x = 10, y = 10, rule = Symbiosis
B2.B.B$.A2BA2.B$5.A2.B$.AB2.B$2.A4.A$2.B.2B.2A$B.2BA.AB.A$6.A.B$2.B.
2B.B.A$A2.B!
Edit 15: Another P26 sparker:
Code: Select all
x = 10, y = 10, rule = Symbiosis
6.A.B$8.A$7.B.B$A$3.BA4.A$A7.BA$4.A.2BAB$2.A.2B2A$.A2.B.BA$2.B3.B!
Edit 16: Another P26 sparker, corrected an edit number typo:
Code: Select all
x = 10, y = 10, rule = Symbiosis
BA3.BA2B$.A3.B2A.A$2.2B2.A2.A$.2A3.2A$B2.A3.A.A$2.A2.B$B.BA.2A.B$5.B.
AB2$.BAB!
Edit 17: Another P26 sparker:
Code: Select all
x = 10, y = 10, rule = Symbiosis
A2B.A$2.B.B.A.A$3.BAB$2.BA.B$.AB2.B2.AB$.2B.AB$7.2B$A2.B$4.2B$.B2.AB!
Edit 18: Another P26 sparker:
Code: Select all
x = 10, y = 10, rule = Symbiosis
2.A.B.A2.B$AB.A.A2.B$.A4.2B.B$6.B$7.B$3.A2BAB$3.B$B2.A.B.A.B$BAB6.A$
3.A5.B!
Edit 19: Another P26 sparker:
Code: Select all
x = 10, y = 10, rule = Symbiosis
A3.A.B$.BAB$4.AB$B.2BA.B2.A$.B2.A$.BA.B3.A$6.A2.B$2.B4.A$4.A.B2.A$4.B
4.A!