SoL (Seeds of Life)

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Rhombic
Posts: 1057
Joined: June 1st, 2013, 5:41 pm

SoL (Seeds of Life)

Post by Rhombic » August 15th, 2017, 4:00 pm

State 1= Seeds, with B3 giving CGoL. State 2= CGoL, but can only co-breed with state 1.

Code: Select all

@RULE SoL

@TABLE

n_states:3
neighborhood:Moore
symmetries:permute
# State 1= Seeds, with B3 giving CGoL. State 2= CGoL, but can only co-breed with state 1.

var i={1,2}
var j=i
var a={0,2}
var A={0,1,2}
var B=A
var C=A
var D=A
var E=A
var F=A
0,1,1,0,0,0,0,0,0,1
0,1,i,j,0,0,0,0,0,2
2,2,2,a,0,0,0,0,0,2
i,A,A,B,B,C,D,E,F,0

@COLORS
1 255 255 255
2 125 255 0
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?

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drc
Posts: 1664
Joined: December 3rd, 2015, 4:11 pm
Location: creating useless things in OCA

Re: SoL (Seeds of Life)

Post by drc » August 15th, 2017, 4:10 pm

Hard to know what's known or not, but this simple p12 gun showed up after 3 soups:

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x = 13, y = 6, rule = SoL
10.A$10.A$2B$B$11.2B$12.B!
Space non-filler:

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x = 2, y = 2, rule = SoL
2A$2A!
Patterns can still explode, but more interestingly:

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x = 3, y = 3, rule = SoL
2A$2A$2.A!
Backrake-type thingy??? I don't know:

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x = 7, y = 13, rule = SoL
5.2A2$5.2A10$2A!
This rule is weird:

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x = 7, y = 2, rule = SoL
2A$5.2A!
EDIT: Another replicator, p12:

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x = 12, y = 1, rule = SoL
2A3.2A3.2A!
Another another:

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x = 17, y = 1, rule = SoL
2A3.2A3.2A3.2A!
Breeder?:

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x = 32, y = 1, rule = SoL
2A3.2A3.2A3.2A3.2A3.2A3.2A!
Another weird pattern:

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x = 4, y = 2, rule = SoL
2A$2A.A!
EDIT2: Actual backrake:

Code: Select all

x = 7, y = 6, rule = SoL
2A$2.A$3.A$4.A$5.A$6.A!
Last edited by drc on August 15th, 2017, 4:16 pm, edited 2 times in total.
This post was brought to you by the letter D, for dishes that Andrew J. Wade won't do. (Also Daniel, which happens to be me.)
Current rule interest: B2ce3-ir4a5y/S2-c3-y

muzik
Posts: 3522
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Re: SoL (Seeds of Life)

Post by muzik » August 15th, 2017, 4:12 pm

Basic replicator:

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x = 2, y = 1, rule = SoL
2A!
Flying pyramid ripples:

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x = 158, y = 40, rule = SoL
109.A$109.A38$2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A
2.2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A
2.2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A!
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

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Rhombic
Posts: 1057
Joined: June 1st, 2013, 5:41 pm

Re: SoL (Seeds of Life)

Post by Rhombic » August 15th, 2017, 4:38 pm

Code: Select all

x = 18, y = 12, rule = SoL
6.2A$5.A4.2A$4.A4.B2.A$3.A9.A$2.A3.2B6.A$.A3.A3.A2B3.A$4.B7.A3.A$B2.
2B8.A$5.B8.B2.B$A4.B$2.B2.B11.B$4.B!

What is the sequence?

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x = 259, y = 186, rule = SoL
.2A$3.A$B3.A$5.A$.2B3.A$3.B3.A$3.A$4.2B.A16$4.A2.A$5.2A23$4.A2.A$5.2A
23$4.A2.A$5.2A23$4.A2.A$5.2A23$4.A2.A$5.2A23$4.A2.A$5.2A23$4.A2.A$5.
2A10$256.B$254.B3.A$254.B3.A$252.AB3.A$19.A23.A23.A23.A23.A23.A23.A
23.A23.A23.A15.B4.A$18.A23.A23.A23.A23.A23.A23.A23.A23.A23.A16.B3.A$
18.A23.A23.A23.A23.A23.A23.A23.A23.A23.A19.A$19.A23.A23.A23.A23.A23.A
23.A23.A23.A23.A15.A.A!
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?

Saka
Posts: 3138
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X

Re: SoL (Seeds of Life)

Post by Saka » August 16th, 2017, 8:30 pm

Replicator-based ship, p12

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x = 26, y = 6, rule = SoL
15.B.A$15.A.A2$2.B$B.2B7.A.A9.A.A$B10.A.A9.A.A!

Code: Select all

x = 7, y = 3, rule = SoL
2A3.2A2$2.A.A!
Airy Clave White It Nay

Code: Select all

x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
(Check gen 2)

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83bismuth38
Posts: 453
Joined: March 2nd, 2017, 4:23 pm
Location: Still sitting around in Sagittarius A...
Contact:

Re: SoL (Seeds of Life)

Post by 83bismuth38 » August 26th, 2017, 9:46 pm

sirpinski generator!!

Code: Select all

x = 11, y = 21, rule = SoL
6.2A2$6.2A7$.2A2$A2.B$6.2A$2.B$6.2A3$6.A.A$4.A.B.B.A$4.A.B.B.A$6.A.A!

Code: Select all

x = 8, y = 10, rule = B3/S23
3b2o$3b2o$2b3o$4bobo$2obobobo$3bo2bo$2bobo2bo$2bo4bo$2bo4bo$2bo!
No football of any dui mauris said that.

Hunting
Posts: 1117
Joined: September 11th, 2017, 2:54 am
Location: Ponyville, Equestria

Re: SoL (Seeds of Life)

Post by Hunting » August 2nd, 2018, 6:43 am

How about this?

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x = 4, y = 3, rule = SoL
2A$4A$2.2A!
This post was brought to you by the Element of Magic.

Plz correct my grammar mistakes. I'm still studying English.

Working on:

Nothing.

Favorite gun ever:

Code: Select all

#C Favorite Gun. Found by me.
x = 4, y = 6, rule = B2e3i4at/S1c23cijn4a
o2bo$4o3$4o$o2bo!

Hunting
Posts: 1117
Joined: September 11th, 2017, 2:54 am
Location: Ponyville, Equestria

Re: SoL (Seeds of Life)

Post by Hunting » August 3rd, 2018, 8:56 am

A backrake:

Code: Select all

x = 9, y = 11, rule = SoL
.A$A.B$A.B$.A.A3.B$2.A.2A$3.A.A3B$4.A.A$5.ABA$5.A$3.A.B$3.A.A!
This post was brought to you by the Element of Magic.

Plz correct my grammar mistakes. I'm still studying English.

Working on:

Nothing.

Favorite gun ever:

Code: Select all

#C Favorite Gun. Found by me.
x = 4, y = 6, rule = B2e3i4at/S1c23cijn4a
o2bo$4o3$4o$o2bo!

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Hdjensofjfnen
Posts: 1368
Joined: March 15th, 2016, 6:41 pm
Location: r cis θ

Re: SoL (Seeds of Life)

Post by Hdjensofjfnen » August 4th, 2018, 11:21 pm

Small-ish spaceship that surprisingly only repeats itself after 12 generations:

Code: Select all

x = 7, y = 5, rule = SoL
B$B3.A$3.A.A$4.B.A$4.B.A!
Large still life shows up:

Code: Select all

x = 32, y = 32, rule = SoL
.4B5.ABA.B4.B.AB3.B2.2AB$ABA.BA3.A2B2.BA3B.B2.A5.A.B$B.A2.A3.A.2A.A6.
A2B3.ABABA$A2BA.AB.3A3.AB.A.A.2A4.BA$.BAB2.3A.B.2AB.A.A3B2A.A2.B$A.B
3.2A2B.B.BA.2B3.ABA3.B.B.A$B8.B2.BA2.3B2A.A.B.B3.B$2A.A3.2B2A.B2.2B5.
BA3.3A.A$B3.2A.BA.A2.A.B2A4.BAB5.AB$A.A2.B2.ABA2B.2B.B.B.BA.A.2BA3B$B
9.A.A.2B.B.2B3.A2B.3AB$.2B2A.A2.BAB2.2A.AB5.4B.A$BAB2.A.A.AB8.A.AB.B.
B3.BA$B2.B3.BAB2.B.2A2B2.A2.BA.2A.A.A$A6.4AB2A.2AB3.A.2AB.B4A$.B.B2.B
AB2.A.A2B2.B3.A3B$2.BA.AB.B.A5.A2.A4B5.A.A$BA.ABA2.B3.B.B2.B5.2A.A4.A
$B2.2B2AB5.A.A2.B.2B2.A3B.B$2.A.BA.2B.BAB.A.B.A.2A.2AB3A2.A$2.B.A2.B.
2A.A.A2.2A2B2.A2.3A$2.3A4.2A.A.B.2B.B2.B2.A4.2A$ABA3.B2.A2B2AB.2B.AB
2A.B2.A.B$2.AB13.B3.A2.A2.2AB2A$3.B4.B.AB.B3.2A2.B6.B.BA$.BA.A3.B.2AB
2.B2A.2A6.A2.BA$B.2A.AB.B3.A2.B7.A.2A3.2B$A.A4.2A.BA3.A.B3AB3.A.A2.AB
$2.A4.A2.A2.A.B.A.BA7.2B$B3.A4.BA4.B3.A3.A3.2A.A$A2.2A.A2.B.2B.A.BA5.
AB3.2A.A$.AB2A2.AB.3A4.ABA.2B3.A2.B!
"A man said to the universe:
'Sir, I exist!'
'However,' replied the universe,
'The fact has not created in me
A sense of obligation.'" -Stephen Crane

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

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