For a pattern like this, with n cells in the top middle area:gameoflifemaniac wrote: How slow are the spaceships now?
Code: Select all
x = 13, y = 4, rule = KnuthArrows
D$A.8A.2A2$A.8A.2A!
For a pattern like this, with n cells in the top middle area:gameoflifemaniac wrote: How slow are the spaceships now?
Code: Select all
x = 13, y = 4, rule = KnuthArrows
D$A.8A.2A2$A.8A.2A!
Ahh, so for 1 cell, then n cells, then m cells, it's asymptotic to c/2^^^^^...^^m+1 with n-2 arrows.AforAmpere wrote:For a pattern like this, with n cells in the top middle area:gameoflifemaniac wrote: How slow are the spaceships now?The speed is approximately C/2^^^^^...^^3 with n-2 arrows.Code: Select all
x = 13, y = 4, rule = KnuthArrows D$A.8A.2A2$A.8A.2A!
Code: Select all
b4o25bo$o29bo$b3o3b3o2bob2o2bob2o2bo3bobo$4bobo3bob2o2bob2o2bobo3bobo$
4bobo3bobo5bo5bo3bobo$o3bobo3bobo5bo6b4o$b3o3b3o2bo5bo9bobo$24b4o!
Code: Select all
b4o25bo$o29bo$b3o3b3o2bob2o2bob2o2bo3bobo$4bobo3bob2o2bob2o2bobo3bobo$
4bobo3bobo5bo5bo3bobo$o3bobo3bobo5bo6b4o$b3o3b3o2bo5bo9bobo$24b4o!
Well, first off, try doing some research yourself if you are really that desperate. Second, I am not sure what the next step is. Some of the other Turing machines on the page I referenced are able to calculate much larger values, so if you want to port them into Golly, you might be able to create slower ships.gameoflifemaniac wrote:What will be the next step in how slow the spaceships will be?
I'm deleting the post and reuploading it the second time, and still nobody answers?
Where is it? I saw your tetrational rule, but not your double tetrational rule!fluffykitty wrote:I've made a rule which is doubly tetrationally slow in size.
Code: Select all
b4o25bo$o29bo$b3o3b3o2bob2o2bob2o2bo3bobo$4bobo3bob2o2bob2o2bobo3bobo$
4bobo3bobo5bo5bo3bobo$o3bobo3bobo5bo6b4o$b3o3b3o2bo5bo9bobo$24b4o!
I made a rule based on that idea, with a few small changes.Saka, earlier in this thread, wrote:Idea:
1. A dot creates a c/2 dot moving left and spawns a binary counter that counts to the left.
2. Once the counter hits a certain point (noted by a dot), it starts counting down (If possible) and is moved 1 cell to the right.
3. After countdown has finished, the counter is turned into a c/1 dot moving left and a dot marking the position, but 1 cell to the right.
4. Once the c/1 dot catches the c/2 dot, it turns into a c/1 dot.
5. The c/1 dot moves to the right until it hits the binary counter marker (See #3).
6. Repeat.
This would be REALLY slowm
Code: Select all
@RULE ChaseShip
********************************
**** COMPILED FROM NUTSHELL ****
**** v0.5.7 ****
********************************
1 -> c/2 going left, counter going right
counter hits stop, stop -> stop explode, counts erased
when counter eraser meets counter, counter moves 1 to right
se -> c/1 going left above, move to right 1 cell, change to state 0
when c/1 meets c/2, c/2 -> c/1 going right, c/1 going left disappears
when c/1 going right meets startmarker, startmarker -> start
0: vaccuum
1: start
2: left c2 1
3: left c2 2
4: binary counter
5: binary 1
6: binary thing
7: counter stop
8: stop explode
9: count eraser
10: startmarker
11: c/1 left
12: c/1 right
13: death
@TABLE
neighborhood: vonNeumann
symmetries: none
n_states: 14
var any.0 = {0,1,2,3,4,5,6,7,8,9,10,11,12,13}
var any.1 = any.0
var any.2 = any.0
var any.3 = any.0
var live.0 = {1,2,3,4,5,6,7,8,9,10,11,12,13}
var _a0.0 = {2,3}
var _b0.0 = {0,5,6}
var _c0.0 = {0,1,2,3,4,5,7,8,9,10,11,12,13}
0, any.0, 1, any.1, any.2, 2
1, any.0, any.1, any.2, any.3, 4
0, any.0, 11, _a0.0, any.1, 5
_a0.0, 5, any.0, any.1, any.2, 12
0, 11, any.0, any.1, 3, 12
0, 5, any.0, any.1, 2, 13
live.0, any.0, 13, any.1, any.2, 13
live.0, any.0, any.1, 13, any.2, 13
13, any.0, any.1, any.2, any.3, 0
2, any.0, any.1, any.2, any.3, 3
3, any.0, any.1, any.2, any.3, 0
0, any.0, 3, any.1, any.2, 2
_b0.0, any.0, 9, any.1, any.2, 9
9, any.0, any.1, any.2, 4, 10
9, any.0, any.1, any.2, _c0.0, 0
4, any.0, 9, any.1, any.2, 0
0, any.0, any.1, any.2, 4, 5
5, any.0, any.1, any.2, 4, 6
5, any.0, any.1, any.2, 6, 6
6, any.0, any.1, any.2, any.3, 0
0, any.0, any.1, any.2, 6, 5
7, any.0, any.1, any.2, 6, 8
0, any.0, any.1, 8, any.2, 11
0, any.0, any.1, any.2, 8, 7
8, any.0, any.1, any.2, any.3, 9
0, any.0, 11, any.1, any.2, 11
11, any.0, any.1, any.2, any.3, 0
0, any.0, any.1, any.2, 12, 12
12, any.0, any.1, any.2, any.3, 0
10, any.0, any.1, any.2, 12, 1
Code: Select all
x = 7, y = 1, rule = ChaseShip
A5.G!
Code: Select all
x = 3, y = 1, rule = ChaseShip
A.G!
Code: Select all
x = 28, y = 1, rule = ChaseShip
A26.G!
Code: Select all
x = 21, y = 3, rule = ChaseShip
A.G$A8.G$A19.G!
What do you mean?Moosey wrote:How large must the fourth ship be?I feel we have a fast-growing function, though it won’t grow VERY fast.Code: Select all
x = 21, y = 3, rule = ChaseShip A.G$A8.G$A19.G!
How large must the fourth ship in that line be so that it won’t be destroyed and stopped by the previous one?Saka wrote:What do you mean?Moosey wrote:How large must the fourth ship be?I feel we have a fast-growing function, though it won’t grow VERY fast.Code: Select all
x = 21, y = 3, rule = ChaseShip A.G$A8.G$A19.G!
Also, I just posted the function for the period in the post for the rule.
Code: Select all
@RULE ChaseShipBin
********************************
**** COMPILED FROM NUTSHELL ****
**** v0.5.7 ****
********************************
0: vaccuum
1: start
2: left c2 1
3: left c2 2
4: binary counter
5: binary 1
6: binary thing
7: counter stop
8: stop explode
9: count eraser
10: startmarker
11: c/1 left
12: reactivator
13: death
14: complete count eraser
@TABLE
neighborhood: vonNeumann
symmetries: none
n_states: 15
var any.0 = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14}
var any.1 = any.0
var any.2 = any.0
var any.3 = any.0
var _a0.0 = {2,3}
var _b0.0 = {1,2,3,5,6,7,8,9,10,11,12,13,14}
var _c0.0 = {0,5,6}
var _d0.0 = {0,1,2,3,4,5,7,8,9,10,11,12,13,14}
0, any.0, 1, any.1, any.2, 2
1, any.0, any.1, any.2, any.3, 4
0, any.0, 11, _a0.0, any.1, 5
_a0.0, 5, any.0, any.1, any.2, 12
0, 11, any.0, any.1, 3, 4
0, 5, any.0, any.1, 2, 13
_b0.0, any.0, 13, any.1, any.2, 13
_b0.0, any.0, any.1, 13, any.2, 13
13, any.0, any.1, any.2, any.3, 0
2, any.0, any.1, any.2, any.3, 3
3, any.0, any.1, any.2, any.3, 0
0, any.0, 3, any.1, any.2, 2
_c0.0, any.0, 9, any.1, any.2, 9
9, any.0, any.1, any.2, 4, 10
9, any.0, any.1, any.2, _d0.0, 0
4, any.0, 9, any.1, any.2, 0
14, any.0, 1, any.1, any.2, 2
14, any.0, any.1, any.2, any.3, 0
4, any.0, 14, any.1, any.2, 12
6, any.0, 10, any.1, any.2, 14
any.0, any.1, 14, any.2, any.3, 14
0, any.0, any.1, any.2, 4, 5
5, any.0, any.1, any.2, 4, 6
5, any.0, any.1, any.2, 6, 6
6, any.0, any.1, any.2, any.3, 0
0, any.0, any.1, any.2, 6, 5
7, any.0, any.1, any.2, 6, 8
0, any.0, any.1, 8, any.2, 11
0, any.0, any.1, any.2, 8, 7
8, any.0, any.1, any.2, any.3, 9
0, any.0, 11, any.1, any.2, 11
11, any.0, any.1, any.2, any.3, 0
0, any.0, any.1, any.2, 12, 12
12, any.0, any.1, any.2, any.3, 0
10, any.0, any.1, any.2, 12, 1
6, any.0, 10, any.1, any.2, 14
Code: Select all
x = 3, y = 1, rule = ChaseShipBin
A.G!
Code: Select all
3 * 2^(3 * 2^(n-1) + 2n - 1) + 15 * 2^(n - 1) + 10n +3
Code: Select all
x = 13, y = 51, rule = ChaseShip3
A.G5$A2.G5$A3.G5$A4.G5$A5.G5$A6.G5$A7.G5$A8.G5$A9.G5$A10.G5$A11.G!
Code: Select all
@RULE ChaseShip3
#A modification of saka's ChaseShipBin
@TABLE
neighborhood: vonNeumann
symmetries: none
n_states: 15
var any.0 = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14}
var any.1 = any.0
var any.2 = any.0
var any.3 = any.0
var _a0.0 = {2,3}
var _b0.0 = {1,2,3,5,6,7,8,9,10,11,12,13,14}
var _c0.0 = {0,5,6}
var _d0.0 = {0,1,2,3,4,5,7,8,9,10,11,12,13,14}
2,0,13,0,0,4
0, any.0, 1, any.1, any.2, 2
1, any.0, any.1, any.2, any.3, 4
0, any.0, 11, _a0.0, any.1, 5
_a0.0, 5, any.0, any.1, any.2, 12
# 0, 11, any.0, any.1, 3, 4
0, 5, any.0, any.1, 2, 13
_b0.0, any.0, 13, any.1, any.2, 13
_b0.0, any.0, any.1, 13, any.2, 13
13, any.0, any.1, any.2, any.3, 0
2, any.0, any.1, any.2, any.3, 3
3, any.0, any.1, any.2, any.3, 0
0, any.0, 3, any.1, any.2, 2
_c0.0, any.0, 9, any.1, any.2, 9
9, any.0, any.1, any.2, 4, 10
9, any.0, any.1, any.2, _d0.0, 0
4, any.0, 9, any.1, any.2, 0
14, any.0, 1, any.1, any.2, 2
14, any.0, any.1, any.2, any.3, 0
4, any.0, 14, any.1, any.2, 12
6, any.0, 10, any.1, any.2, 14
any.0, any.1, 14, any.2, any.3, 14
0, any.0, any.1, any.2, 4, 5
5, any.0, any.1, any.2, 4, 6
5, any.0, any.1, any.2, 6, 6
6, any.0, any.1, any.2, any.3, 0
0, any.0, any.1, any.2, 6, 5
7, any.0, any.1, any.2, 6, 8
0, any.0, any.1, 8, any.2, 11
0, any.0, any.1, any.2, 8, 7
8, any.0, any.1, any.2, any.3, 9
0, any.0, 11, any.1, any.2, 11
11, any.0, any.1, any.2, any.3, 0
0, any.0, any.1, any.2, 12, 12
12, any.0, any.1, any.2, any.3, 0
10, any.0, any.1, any.2, 12, 1
6, any.0, 10, any.1, any.2, 14
Code: Select all
@RULE ChaseShip4
@TABLE
neighborhood: vonNeumann
symmetries: none
n_states: 15
var any.0 = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14}
var any.1 = any.0
var any.2 = any.0
var any.3 = any.0
var _a0.0 = {2,3}
var _b0.0 = {1,2,3,5,6,7,8,9,10,11,12,13,14}
var _c0.0 = {0,5,6}
var _d0.0 = {0,1,2,3,4,5,7,8,9,10,11,12,13,14}
2,0,13,0,0,4
14,0,0,0,4,4
0, any.0, 1, any.1, any.2, 2
1, any.0, any.1, any.2, any.3, 4
0, any.0, 11, _a0.0, any.1, 5
_a0.0, 5, any.0, any.1, any.2, 12
# 0, 11, any.0, any.1, 3, 4
0, 5, any.0, any.1, 2, 13
_b0.0, any.0, 13, any.1, any.2, 13
_b0.0, any.0, any.1, 13, any.2, 13
13, any.0, any.1, any.2, any.3, 0
2, any.0, any.1, any.2, any.3, 3
3, any.0, any.1, any.2, any.3, 0
0, any.0, 3, any.1, any.2, 2
_c0.0, any.0, 9, any.1, any.2, 9
9, any.0, any.1, any.2, 4, 10
9, any.0, any.1, any.2, _d0.0, 0
4, any.0, 9, any.1, any.2, 0
14, any.0, 1, any.1, any.2, 2
14, any.0, any.1, any.2, any.3, 0
4, any.0, 14, any.1, any.2, 12
6, any.0, 10, any.1, any.2, 14
any.0, any.1, 14, any.2, any.3, 14
0, any.0, any.1, any.2, 4, 5
5, any.0, any.1, any.2, 4, 6
5, any.0, any.1, any.2, 6, 6
6, any.0, any.1, any.2, any.3, 0
0, any.0, any.1, any.2, 6, 5
7, any.0, any.1, any.2, 6, 8
0, any.0, any.1, 8, any.2, 11
0, any.0, any.1, any.2, 8, 7
8, any.0, any.1, any.2, any.3, 9
0, any.0, 11, any.1, any.2, 11
11, any.0, any.1, any.2, any.3, 0
0, any.0, any.1, any.2, 12, 12
12, any.0, any.1, any.2, any.3, 0
10, any.0, any.1, any.2, 12, 1
6, any.0, 10, any.1, any.2, 14
Code: Select all
x = 6, y = 16, rule = ChaseShip4
A.G5$A2.G5$A3.G5$A4.G!
Code: Select all
@RULE ChaseShip5
@TABLE
neighborhood: vonNeumann
symmetries: none
n_states: 15
var any.0 = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14}
var any.1 = any.0
var any.2 = any.0
var any.3 = any.0
var _a0.0 = {2,3}
var _b0.0 = {1,2,3,5,6,7,8,9,10,11,12,13,14}
var _c0.0 = {0,5,6}
var _d0.0 = {0,1,2,3,4,5,7,8,9,10,11,12,13,14}
2,0,13,0,0,4
14,0,0,0,4,4
0, any.0, 1, any.1, any.2, 3
1, any.0, any.1, any.2, any.3, 4
0, any.0, 11, _a0.0, any.1, 5
_a0.0, 5, any.0, any.1, any.2, 12
# 0, 11, any.0, any.1, 3, 4
0, 5, any.0, any.1, 2, 13
_b0.0, any.0, 13, any.1, any.2, 13
_b0.0, any.0, any.1, 13, any.2, 13
13, any.0, any.1, any.2, any.3, 0
2, any.0, any.1, any.2, any.3, 3
3, any.0, any.1, any.2, any.3, 0
0, any.0, 3, any.1, any.2, 2
_c0.0, any.0, 9, any.1, any.2, 9
9, any.0, any.1, any.2, 4, 10
9, any.0, any.1, any.2, _d0.0, 0
4, any.0, 9, any.1, any.2, 0
14, any.0, 1, any.1, any.2, 2
14, any.0, any.1, any.2, any.3, 0
4, any.0, 14, any.1, any.2, 12
6, any.0, 10, any.1, any.2, 14
any.0, any.1, 14, any.2, any.3, 14
0, any.0, any.1, any.2, 4, 5
5, any.0, any.1, any.2, 4, 6
5, any.0, any.1, any.2, 6, 6
6, any.0, any.1, any.2, any.3, 0
0, any.0, any.1, any.2, 6, 5
7, any.0, any.1, any.2, 6, 8
0, any.0, any.1, 8, any.2, 11
0, any.0, any.1, any.2, 8, 7
8, any.0, any.1, any.2, any.3, 9
0, any.0, 11, any.1, any.2, 11
11, any.0, any.1, any.2, any.3, 0
0, any.0, any.1, any.2, 12, 12
12, any.0, any.1, any.2, any.3, 0
10, any.0, any.1, any.2, 12, 1
6, any.0, 10, any.1, any.2, 14
Code: Select all
x = 3, y = 1, rule = ChaseShip5
A.G!
Code: Select all
x = 4, y = 1, rule = ChaseShip5
A2.G!
Code: Select all
x = 8, y = 5, rule = B3-k/S23
2o3b2o$obo2bobo$2bo2bo$bo$b2o!
The 2*28 ship has a bounding box of 2*28, a population of 29=28+1, and 27 state 2 cells. The confusion arises from the fact that X seems to actually refer to the number of state 2 cells in order for the formula to work.HotWheels9232 wrote: ↑July 22nd, 2022, 3:18 pmI think you need a clear definition of 2xn. 2x28's bounding box is 2x29, so I would think that it is 2x29. So now it is clear. But, you said that 2x1 is p4 but it should be p7. 2x0 should be p4.
No, it's 2N - (2X+1), not 2N + (2X+1), so the values stay close to 2^X. The non-recursive formula is 2^X + 2X + 3 (X=state 1 cells) or 2^(W-1) + 2W + 1 (W=width). Also, those are the values for the 2*29 ship (see above).I'm pretty sure that something is going crazy. Your 2x28 was 268435515 but the formula should make it much larger than 2^28, but 2^28 is 268435456.
It is because it is before I found the right definition of X.toroidalet wrote: ↑July 22nd, 2022, 4:00 pmNo, it's 2N - (2X+1), not 2N + (2X+1), so the values stay close to 2^X. The non-recursive formula is 2^X + 2X + 3 (X=state 1 cells) or 2^(W-1) + 2W + 1 (W=width). Also, those are the values for the 2*29 ship (see above).I'm pretty sure that something is going crazy. Your 2x28 was 268435515 but the formula should make it much larger than 2^28, but 2^28 is 268435456.
Code: Select all
x = 31, y = 71, rule = ReallySlow
12.B.B$12.B.B4.D$12.3B4.C$14.B$14.B2$12.3B$14.B4.D$14.B4.CB$14.B$14.B
2$12.B.B$12.B.B4.D$12.B.B4.C2B$12.B.B$12.B.B2$10.B.3B$10.B3.B4.D$10.B
3.B4.C3B$10.B3.B$10.B3.B2$8.3B.3B$10.B3.B4.D$8.3B3.B4.C4B$8.B5.B$8.3B
3.B2$8.B.B.3B$8.B.B.B6.D$8.3B.3B4.C5B$10.B3.B$10.B.3B2$8.3B.3B$10.B.B
.B4.D$10.B.3B4.C6B$10.B3.B$10.B.3B2$6.B.B.B.3B$6.B.B.B.B6.D$6.B.3B.3B
4.C7B$6.B3.B3.B$6.B3.B.3B2$4.3B.3B.3B$6.B3.B.B$4.3B3.B.3B4.D$4.B5.B3.
B4.C8B$4.3B3.B.3B2$4.3B.3B.3B$4.B5.B3.B4.D$4.3B.3B.3B4.C9B$6.B3.B3.B$
4.3B.3B.3B2$2.B.3B.B.B.3B$2.B.B.B.B.B3.B4.D$2.B.B.B.3B3.B4.C10B$2.B.B
.B3.B3.B$2.B.3B3.B3.B2$3B.3B.3B.3B$2.B.B.B3.B3.B4.D$3B.B.B3.B.3B4.C
11B$B3.B.B3.B3.B$3B.3B3.B.3B!
Code: Select all
x = 11, y = 5, rule = B3/S23
8bo$8b2o$8bobo$b3o$o2bo!
Code: Select all
x = 38, y = 101, rule = ReallySlow
14.A.A$14.A.A4.D$14.3A4.C$16.A$16.A2$14.3A$16.A4.D$16.A4.CB$16.A$16.A
2$14.A.A$14.A.A4.D$14.A.A4.C2B$14.A.A$14.A.A2$12.A.3A$12.A3.A4.D$12.A
3.A4.C3B$12.A3.A$12.A3.A2$10.3A.3A$12.A3.A4.D$10.3A3.A4.C4B$10.A5.A$
10.3A3.A2$10.A.A.3A$10.A.A.A6.D$10.3A.3A4.C5B$12.A3.A$12.A.3A2$10.3A.
3A$12.A.A.A4.D$12.A.3A4.C6B$12.A3.A$12.A.3A2$8.A.A.A.3A$8.A.A.A.A6.D$
8.A.3A.3A4.C7B$8.A3.A3.A$8.A3.A.3A2$6.3A.3A.3A$8.A3.A.A$6.3A3.A.3A4.D
$6.A5.A3.A4.C8B$6.3A3.A.3A2$6.3A.3A.3A$6.A5.A3.A4.D$6.3A.3A.3A4.C9B$
8.A3.A3.A$6.3A.3A.3A2$4.A.3A.A.A.3A$4.A.A.A.A.A3.A4.D$4.A.A.A.3A3.A4.
C10B$4.A.A.A3.A3.A$4.A.3A3.A3.A2$2.3A.3A.3A.3A$4.A.A.A3.A3.A4.D$2.3A.
A.A3.A.3A4.C11B$2.A3.A.A3.A3.A$2.3A.3A3.A.3A2$4.A.A.A.3A.3A$4.A.A.A3.
A3.A4.D$4.3A.A.3A.3A4.C12B$6.A.A.A5.A$6.A.A.3A.3A2$4.3A.3A.3A.A$4.A.A
3.A3.A.A$4.3A.3A.3A.A4.D$4.A.A.A3.A3.A4.C13B$4.3A.3A.3A.A2$2.A.3A.A.A
.A.3A$2.A.A3.A.A.A.A6.D$2.A.3A.3A.A.3A4.C14B$2.A.A.A3.A.A3.A$2.A.3A3.
A.A.3A2$3A.3A.3A.3A.A$2.A3.A.A.A.A.A.A4.D$3A.3A.3A.A.A.A4.C15B$2.A.A
3.A.A.A.A.A$3A.3A.3A.3A.A2$3A.3A.3A.3A.A$A3.A3.A5.A.A$3A.3A.3A3.A.A4.
D$A.A3.A3.A3.A.A4.C16B$3A.3A.3A3.A.A!
Code: Select all
x = 48, y = 5, rule = ReallySlow
A.3A.A.A.3A.3A.A.3A$A.A.A.A.A.A.A.A3.A.A.A4.D$A.A.A.3A.3A.3A.A.3A4.C
20B$A.A.A3.A.A.A.A.A.A3.A$A.3A3.A.3A.3A.A.3A!
Code: Select all
x = 48, y = 125, rule = ReallySlow
20.A.A$20.A.A4.D$20.3A4.C$22.A$22.A2$20.3A$22.A4.D$22.A4.CB$22.A$22.A
2$20.A.A$20.A.A4.D$20.A.A4.C2B$20.A.A$20.A.A2$18.A.3A$18.A3.A4.D$18.A
3.A4.C3B$18.A3.A$18.A3.A2$16.3A.3A$18.A3.A4.D$16.3A3.A4.C4B$16.A5.A$
16.3A3.A2$16.A.A.3A$16.A.A.A6.D$16.3A.3A4.C5B$18.A3.A$18.A.3A2$16.3A.
3A$18.A.A.A4.D$18.A.3A4.C6B$18.A3.A$18.A.3A2$14.A.A.A.3A$14.A.A.A.A6.
D$14.A.3A.3A4.C7B$14.A3.A3.A$14.A3.A.3A2$12.3A.3A.3A$14.A3.A.A$12.3A
3.A.3A4.D$12.A5.A3.A4.C8B$12.3A3.A.3A2$12.3A.3A.3A$12.A5.A3.A4.D$12.
3A.3A.3A4.C9B$14.A3.A3.A$12.3A.3A.3A2$10.A.3A.A.A.3A$10.A.A.A.A.A3.A
4.D$10.A.A.A.3A3.A4.C10B$10.A.A.A3.A3.A$10.A.3A3.A3.A2$8.3A.3A.3A.3A$
10.A.A.A3.A3.A4.D$8.3A.A.A3.A.3A4.C11B$8.A3.A.A3.A3.A$8.3A.3A3.A.3A2$
10.A.A.A.3A.3A$10.A.A.A3.A3.A4.D$10.3A.A.3A.3A4.C12B$12.A.A.A5.A$12.A
.A.3A.3A2$10.3A.3A.3A.A$10.A.A3.A3.A.A$10.3A.3A.3A.A4.D$10.A.A.A3.A3.
A4.C13B$10.3A.3A.3A.A2$8.A.3A.A.A.A.3A$8.A.A3.A.A.A.A6.D$8.A.3A.3A.A.
3A4.C14B$8.A.A.A3.A.A3.A$8.A.3A3.A.A.3A2$6.3A.3A.3A.3A.A$8.A3.A.A.A.A
.A.A4.D$6.3A.3A.3A.A.A.A4.C15B$8.A.A3.A.A.A.A.A$6.3A.3A.3A.3A.A2$6.3A
.3A.3A.3A.A$6.A3.A3.A5.A.A$6.3A.3A.3A3.A.A4.D$6.A.A3.A3.A3.A.A4.C16B$
6.3A.3A.3A3.A.A2$6.A.3A.A.A.3A.3A$6.A3.A.A.A.A.A.A.A$6.A.3A.A.A.A.A.
3A4.D$6.A3.A.A.A.A.A3.A4.C17B$6.A.3A.A.A.3A3.A2$2.3A.3A.3A.A.3A.3A$4.
A.A5.A.A.A.A3.A$2.3A.3A.3A.A.3A.3A$2.A3.A.A.A3.A.A.A3.A4.D$2.3A.3A.3A
.A.3A.3A4.C18B2$3A.3A.A.A.3A.3A.3A$A5.A.A.A3.A3.A.A.A4.D$3A.3A.3A.3A.
3A.3A4.C19B$2.A.A5.A3.A.A5.A$3A.3A3.A.3A.3A.3A2$A.3A.A.A.3A.3A.A.3A$A
.A.A.A.A.A.A.A3.A.A.A4.D$A.A.A.3A.3A.3A.A.3A4.C20B$A.A.A3.A.A.A.A.A.A
3.A$A.3A3.A.3A.3A.A.3A!
Code: Select all
x = 8, y = 5, rule = B3-k/S23
2o3b2o$obo2bobo$2bo2bo$bo$b2o!