Code: Select all

```
x = 4, y = 4, rule = B2kn3-nr4ct6aek/S23-aeny4ceiknq6ace
2bo$o2bo2$obo!
```

Demonoid movement?

Code: Select all

```
x = 4, y = 4, rule = B2kn3-nr4ct6aek/S23-aeny4ceiknq6ace
2bo$o2bo2$obo!
```

- Moosey
**Posts:**3183**Joined:**January 27th, 2019, 5:54 pm**Location:**A house, or perhaps the OCA board. Or [click to not expand]-
**Contact:**

That is amazingGUYTU6J wrote: ↑January 10th, 2020, 7:23 amDemonoid movement?Code: Select all

`x = 4, y = 4, rule = B2kn3-nr4ct6aek/S23-aeny4ceiknq6ace 2bo$o2bo2$obo!`

The movement of that spaceship is very novel.

I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game

Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

My CA rules can be found here

Also, the tree game

Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

Using that one spaceship you usually see in exploding life variants:

Code: Select all

```
x = 9, y = 9, rule = B3-q4ikqr5ery6ace7c/S2-ik3-eky4eqtwz5ijkq6-ik8
3o$2obo$b2o3$7bo$6bobo$6b3o$7b2o!
```

Code: Select all

```
x = 9, y = 9, rule = B2in3-cq4cn5ijky6-ak7c8/S2ace3-y4cew5cijn6cin7e
3o$2obo$b2o3$7bo$6bobo$6b3o$7b2o!
```

Code: Select all

```
x = 9, y = 9, rule = B2i3-cq4cirtwz5cjq6-a7c8/S2-ik3-eky4cn5acq6-kn78
3o$2obo$b2o3$7bo$6bobo$6b3o$7b2o!
```

Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

- Hdjensofjfnen
**Posts:**1487**Joined:**March 15th, 2016, 6:41 pm**Location:**r cis θ

If I recall correctly, that spaceship had a number of around 160 on the Fano database, indicating it's been known for a while.

"A man said to the universe:

'Sir, I exist!'

'However,' replied the universe,

'The fact has not created in me

A sense of obligation.'" -Stephen Crane

'Sir, I exist!'

'However,' replied the universe,

'The fact has not created in me

A sense of obligation.'" -Stephen Crane

Code: Select all

```
x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!
```

- LaundryPizza03
**Posts:**618**Joined:**December 15th, 2017, 12:05 am**Location:**Unidentified location "https://en.wikipedia.org/wiki/Texas"

An unusual 8c/671 SMOS composed of two 6c/42o's *in the same direction*. Its evolution also involves two transient copies of the same ship, heading inward, as well as four triplets.

Code: Select all

```
#C The component
x = 8, y = 5, rule = B3-ckny4ejqty5cknqy6-ei/S1c23-aenr4yz5aiq6-a7c
2bo$bobo2bo$o4bobo$bobo2bo$2bo!
```

Code: Select all

```
#C The ship itself
x = 2, y = 11, rule = B3-ckny4ejqty5cknqy6-ei/S1c23-aenr4yz5aiq6-a7c
bo$2o$bo6$bo$2o$bo!
```

Code: Select all

```
x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o$b2o$2o!
```

- FWKnightship
**Posts:**287**Joined:**June 23rd, 2019, 3:10 am**Location:**China

Code: Select all

```
x = 31, y = 5, rule = B3-e6i8/S234z5y
b3o15b3o$o3bo13bo3bo$2ob2o13b2ob2o4b3o$26bo3bo$26b2ob2o!
```

Code: Select all

```
x = 45, y = 5, rule = B3aijn4w5nq/S2ae3aijr4irz5y
5o3bobobo5bob3obo4bo3b2obo3bob2o$o3bo3bobobo7bobobo4bo2bo3bo5bobo$3obo
bobob2o2b3obob3ob3ob3o2bo2b2o2bob3o$o3bobobobobobobobo3bobobo2bo4bobob
obobo$o3b5obobobobobob2o2bobo2b2ob2o2bobobobo!
```