Rules with small adjustable spaceships

For discussion of other cellular automata.
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muzik
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Rules with small adjustable spaceships

Post by muzik » September 6th, 2017, 7:56 pm

Original version of this post can be found here.

Orthogonal speeds (c/n, 2c/n and 3c/n are all fully known as follows)

c/n:
All n 10 and above

Code: Select all

x = 10, y = 94, rule = B2c3ajq4ijk5n6c7e8/S12-en3-jkqy4etw5ry6ci7e
5bo3bo$5b4o$5bo3bo18$4bo4bo$4b5o$4bo4bo7$3b3o$5bo3bo$2bob5o$5bo3bo$3b
3o7$3bo5bo$3b6o$3bo5bo7$2b2o$4bo4bo$3b6o$4bo4bo$2b2o7$2bo6bo$2b7o$2bo
6bo7$b2o$9bo$2b7o$9bo$b2o7$bo7bo$b8o$bo7bo7$2o$9bo$b8o$9bo$2o!
2c/n:
4n

Code: Select all

x = 47, y = 19, rule = B2c3ae4ai56c/S2-kn3-enq4
6bo15bo15bo2$b3o2bo2b3o5b3o2bo2b3o5b3o2bo2b3o$2bo7bo7bo7bo7bo7bo$2bo7b
o7bo7bo7bo7bo$2bo7bo7bo7bo7bo7bo$bobo5bobo6bo7bo7bo7bo$2bo7bo6bobo5bob
o6bo7bo$18bo7bo6bobo5bobo$34bo7bo5$3o3bobob3o3b3o3bobob3o3b3o3bob3ob3o
$2bo3bobo3bo5bo3bobobo7bo3bo3bobobo$3o2bo2bob3o3b3o2bo2bob3o3b3o2bo2b
3obobo$o3bo3bobo5bo3bo3bobobo3bo3bo3bo3bobo$3obo3bob3o3b3obo3bob3o3b3o
bo3b3ob3o!
4n+2

Code: Select all

x = 137, y = 2, rule = B2ik3-kqry4-ijky5-i6i7/S02a4i
b3o4b5o4b7o4b9o4b11o4b13o6b61o$o3bo2bo5bo2bo7bo2bo9bo2bo11bo2bo13bo4bo
61bo!
2n+1

Code: Select all

x = 14, y = 39, rule = B2c3aejr4ijr5i7e/S12-en3einr4eijt5ry6e7e8
6bo$2bo4bo$o2b6o$b2o4bo$6bo3$7bo$2bo6bo$o2b7o$b2o6bo$7bo4$2bo7bo$o2b8o
$b2o7bo5$2bo8bo$o2b9o$b2o8bo5$2bo9bo$o2b10o$b2o9bo5$2bo10bo$o2b11o$b2o
10bo!
3c/n:
4n

Code: Select all

x = 11, y = 3, rule = B2cen3jkr4-knqty5-cein6ac78/S01c2in3ajry4-jkwyz5-acik6aik8
2o2b2o$2obobo4bo$4b2o!
4n+1

Code: Select all

x = 11, y = 3, rule = B2cin3-cej4aciz5-cjry6kn7/S01e2ain3cjkr4aknr5-eikn6ak78
o2bo$ob2o6bo$3bo!
4n+2

Code: Select all

x = 11, y = 3, rule = B2-ak3ery4ackqr5jnqy6cek8/S01c2aei3-acr4-atwz5akqr6ckn7e8
bo2b2o4bo$2obobo3b2o$bo2b2o4bo!
4n+3

Code: Select all

x = 11, y = 3, rule = B2ck3-knqr4acknw5jkq6-ek78/S1e2eik3-aejn4inqrtw5knqry6e7e
3bo$ob2o5b2o$o2bo!
Last edited by muzik on November 14th, 2020, 3:55 pm, edited 5 times in total.

bprentice
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Re: Rules with small adjustable spaceships

Post by bprentice » September 6th, 2017, 9:24 pm

muzik,

Your post would be more useful if each of the listed rules were pointers to the example patterns. Readers should never be required to search the Forum for referenced material.

Brian Prentice

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muzik
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Re: Rules with small adjustable spaceships

Post by muzik » September 11th, 2017, 8:53 am

that's that done

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muzik
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Re: Rules with small adjustable spaceships

Post by muzik » October 8th, 2017, 12:40 pm

Here's a rule with adjustable-speed wickstretchers and adjustable-direction spacefillers:
viewtopic.php?f=11&t=803&start=850#p51682

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muzik
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Re: Rules with small adjustable spaceships

Post by muzik » October 12th, 2017, 5:13 pm

All speeds of the form 2c/(4n+2), n>3:

Code: Select all

x = 98, y = 24, rule = 1e2-en3aejnr4ir5y7c/2c3a4ak6ack7e/3
.A4.A4.A4.A4.A4.A4.A4.A4.A4.A4.A4.A4.A4.A4.A4.A4.A4.A4.A4.A$A.A2.A.A
2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.
A2.A.A2.A.A2.A.A2.A.A$3A2.3A2.3A2.3A2.3A2.3A2.3A2.3A2.3A2.3A2.3A2.3A
2.3A2.3A2.3A2.3A2.3A2.3A2.3A2.3A$ABA2.ABA2.ABA2.ABA2.ABA2.ABA2.ABA2.A
BA2.ABA2.ABA2.ABA2.ABA2.ABA2.ABA2.ABA2.ABA2.ABA2.ABA2.ABA2.ABA$2.A2.A
.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.
A.A2.A.A2.A.A2.A.A2.A.A$7.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.
A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A$12.A2.A.A2.A.A2.A.A
2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.
A$17.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A
.A2.A.A2.A.A2.A.A$22.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.
A.A2.A.A2.A.A2.A.A2.A.A2.A.A$27.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A
2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A$32.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.
A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A$37.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A
.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A$42.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.
A.A2.A.A2.A.A2.A.A2.A.A$47.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A
2.A.A2.A.A$52.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A$57.A2.A.
A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A$62.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A
.A2.A.A$67.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A$72.A2.A.A2.A.A2.A.A2.A.A2.
A.A$77.A2.A.A2.A.A2.A.A2.A.A$82.A2.A.A2.A.A2.A.A$87.A2.A.A2.A.A$92.A
2.A.A$97.A!
[[ THEME Blues ]]
Generations feels like it has a lot more potential for adjustable-speed technology, with the whole one-way-signal mechanic.
Last edited by muzik on February 10th, 2019, 5:26 am, edited 1 time in total.

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muzik
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Re: Rules with small adjustable spaceships

Post by muzik » October 16th, 2017, 12:13 pm

Found another one by myself. 2c/(4n+2), n>1:

Code: Select all

x = 39, y = 4, rule = B2c3acjr4y5ci/S01e2ac3en4n5ij6a
3b2o7b2o8b2o9b2o$3b2o7bo9bo10bo$3b3o6b2obo6b2o2bo6b2o3bo$o3bo4bo9bo10b
o!
Can we get more people looking for these?

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Saka
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Re: Rules with small adjustable spaceships

Post by Saka » October 30th, 2017, 9:49 am


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muzik
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Re: Rules with small adjustable spaceships

Post by muzik » December 13th, 2017, 1:54 pm

New c/odd n adjustables:

Code: Select all

x = 10, y = 28, rule = 1e23-ai4ain5jy/2c3-in6ack7/3
5.4A$5.A.B2A$7.2A3$4.5A$4.A2.B2A$6.3A3$3.6A$3.A3.B2A$5.4A3$2.7A$2.A4.
B2A$4.5A3$.8A$.A5.B2A$3.6A3$9A$A6.B2A$2.7A!
[[ THEME Blues ]]
Last edited by muzik on February 10th, 2019, 5:26 am, edited 1 time in total.

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Majestas32
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Re: Rules with small adjustable spaceships

Post by Majestas32 » December 14th, 2017, 12:05 am

muzik wrote:New c/odd n adjustables:

Code: Select all

x = 10, y = 28, rule = 1e23-ai4ain5jy/2c3-in6ack7/3
5.4A$5.A.B2A$7.2A3$4.5A$4.A2.B2A$6.3A3$3.6A$3.A3.B2A$5.4A3$2.7A$2.A4.
B2A$4.5A3$.8A$.A5.B2A$3.6A3$9A$A6.B2A$2.7A!
WE MUST APGSEARCH
Searching:
b2-a5k6n7cs12-i3ij4k5j8
b2-a3c7cs12-i

Currently looking for help searching these rules.

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Saka
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Re: Rules with small adjustable spaceships

Post by Saka » December 14th, 2017, 12:07 am

Majestas32 wrote: WE MUST APGSEARCH
Sorry but apgluxe doesnt support nontot generations yet.

Also, muzik, you haven't addrd the 3 wick-rules I found. I'll link them later when I'm on my computer and not on this tiny screen.

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Re: Rules with small adjustable spaceships

Post by AbhpzTa » January 5th, 2018, 10:02 am

2c/(2n+1) p(2n+1) spaceships (n>=4):

Code: Select all

x = 14, y = 39, rule = B2c3aejr4ijr5i7e/S12-en3einr4eijt5ry6e7e8
6bo$2bo4bo$o2b6o$b2o4bo$6bo3$7bo$2bo6bo$o2b7o$b2o6bo$7bo4$2bo7bo$o2b8o
$b2o7bo5$2bo8bo$o2b9o$b2o8bo5$2bo9bo$o2b10o$b2o9bo5$2bo10bo$o2b11o$b2o
10bo!
100009436650194649 = 94649 * 1056634900001

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muzik
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Re: Rules with small adjustable spaceships

Post by muzik » January 5th, 2018, 1:39 pm

So that's all the 2c/n speeds proven possible then?

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Saka
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Re: Rules with small adjustable spaceships

Post by Saka » January 5th, 2018, 9:12 pm

All the diagonal adjustable wickships, because you requested it.
22+66n, n >= 0

62+6n, n >= 0

29+6n, n >= 0

wildmyron
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Re: Rules with small adjustable spaceships

Post by wildmyron » January 15th, 2018, 5:36 am

c/(2n+1) diagonal for n>=3

Code: Select all

x = 41, y = 35, rule = B3aeijq4awyz5jr/S1c2in3ackqr4q5a6e
30b3o2bo$34bo$33bobo$36bo$37bo$38bo$39bo$40bo3$20b3o2bo$24bo$23bobo$
26bo$27bo$28bo$29bo4$10b3o2bo$14bo$13bobo$16bo$17bo$18bo5$3o2bo$4bo$3b
obo$6bo$7bo!
A variation on the above (same allowed speeds)

Code: Select all

x = 39, y = 37, rule = B3aeijk4az5j/S1c2ein3ack4q5a6ae
30bo$30bo$30bo2bo$32bo$31bobo$34bo$35bo$36bo$37bo$38bo$20bo$20bo$20bo
2bo$22bo$21bobo$24bo$25bo$26bo$27bo2$10bo$10bo$10bo2bo$12bo$11bobo$14b
o$15bo$16bo3$o$o$o2bo$2bo$bobo$4bo$5bo!
Another variation but with a stable tail-end (same allowed speeds)

Code: Select all

x = 40, y = 35, rule = B3aeijk4a/S1c2en3ackqr4q5aq6e
31bo2bo$30bo2bo$32bobo$35bo$36bo$37bo$38bo$39bo3$21bo2bo$20bo2bo$22bob
o$25bo$26bo$27bo$28bo4$11bo2bo$10bo2bo$12bobo$15bo$16bo$17bo5$bo2bo$o
2bo$2bobo$5bo$6bo!
The 5S project (Smallest Spaceships Supporting Specific Speeds) is now maintained by AforAmpere. The latest collection is hosted on GitHub and contains well over 1,000,000 spaceships.

Semi-active here - recovering from a severe case of LWTDS.

AbhpzTa
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Re: Rules with small adjustable spaceships

Post by AbhpzTa » January 28th, 2018, 1:51 pm

(1,0)c/(3n+2) p(3n+2) spaceships (n>=3):

Code: Select all

x = 13, y = 54, rule = B2c3aj4k5cnr/S2-n3-ajky4j5jn
bo$ob5o$bo5bo$6b2o7$bo$ob6o$bo6bo$7b2o7$bo$ob7o$bo7bo$8b2o7$bo$ob8o$bo
8bo$9b2o7$bo$ob9o$bo9bo$10b2o7$bo$ob10o$bo10bo$11b2o!
EDIT:
(2,1)c/3n p3n spaceships (n>=5):

Code: Select all

x = 12, y = 38, rule = B2cin3aej4kr5cnr/S1c2-n3enr4jr5anq6i7c
o8b2o$9o2bo$9b2o5$o7b2o$8o2bo$8b2o5$o6b2o$7o2bo$7b2o5$o5b2o$6o2bo$6b2o
5$o4b2o$5o2bo$5b2o5$o3b2o$4o2bo$4b2o!
100009436650194649 = 94649 * 1056634900001

AforAmpere
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Re: Rules with small adjustable spaceships

Post by AforAmpere » February 16th, 2018, 11:06 pm

AbhpzTa wrote: (2,1)c/3n p3n spaceships (n>=5):

Code: Select all

x = 12, y = 38, rule = B2cin3aej4kr5cnr/S1c2-n3enr4jr5anq6i7c
o8b2o$9o2bo$9b2o5$o7b2o$8o2bo$8b2o5$o6b2o$7o2bo$7b2o5$o5b2o$6o2bo$6b2o
5$o4b2o$5o2bo$5b2o5$o3b2o$4o2bo$4b2o!
Nice! I somehow didn't see this until now.
C/32+4n for n>0:

Code: Select all

x = 23, y = 23, rule = B2cik3aik4cir5ekqr6i7e8/S02aen3eij4cinwz5aeijr6ei7e
2bobo13bobo8$2bobo13bobo$2b3o13b3o3$3bo$b5o13bo$bo3bo11b5o$2obob2o10bo
3bo$bo3bo10b2obob2o$b5o11bo3bo$3bo13b5o$19bo2$3bo$19bo!
This means that all speeds C/40+4n for n>0 have max population of 29:

Code: Select all

x = 21, y = 25, rule = B2cik3aik4cir5ekqr6i7e8/S02aen3eij4cinwz5aeijr6ei7e
2bobo11bobo7$2bobo11bobo$2b3o11b3o6$3bo$b5o11bo$bo3bo9b5o$2obob2o8bo3b
o$bo3bo8b2obob2o$b5o9bo3bo$3bo11b5o$17bo2$3bo$17bo!
Last edited by AforAmpere on February 17th, 2018, 9:26 am, edited 2 times in total.
I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. I also wrote EPE, a tool for searching in the INT rulespace.

Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.

dani
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Re: Rules with small adjustable spaceships

Post by dani » February 16th, 2018, 11:20 pm

AbhpzTa wrote: (2,1)c/3n p3n spaceships (n>=5):
What a great rule! It has this small c/8 spaceship:

Code: Select all

x = 2, y = 3, rule = B2cin3aej4kr5cnr/S1c2-n3enr4jr5anq6i7c
o$2o$o!
A c/2 spaceship too:

Code: Select all

x = 4, y = 8, rule = B2cin3aej4kr5cnr/S1c2-n3enr4jr5anq6i7c
2bo$ob2o$b2o3$b2o$ob2o$2bo!
Last but not least, the wickstrecher:

Code: Select all

x = 9, y = 4, rule = B2cin3aej4kr5cnr/S1c2-n3enr4jr5anq6i7c
7bo$6ob2o$o5b2o$6bo!
I will apgsearch soon.

AforAmpere
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Re: Rules with small adjustable spaceships

Post by AforAmpere » February 17th, 2018, 9:01 am

Another 2c/4n, this time, for n>=3:

Code: Select all

x = 38, y = 4, rule = B2e3eijr4aijknrw6akn7e/S02aci3anr4ijrty5ey6e7c
5bo14bo16bo$o2bo10bo2bo12bo2bo$2bo13bo15bo$3bo13bo15bo!
EDIT, 2c/76+8n for n>=0:

Code: Select all

x = 22, y = 25, rule = B2ci3ai4cir6kn7c8/S02ae3aeij4ciz5akqr6ai7e
3bo14bo$b5o10b5o$bo3bo10bo3bo$2obob2o8b2obob2o$bo3bo10bo3bo$b5o10b5o$
3bo14bo3$2b3o12b3o$2bobo12bobo4$3bo$b5o12bo$bo3bo10b5o$2obob2o9bo3bo$b
o3bo9b2obob2o$b5o10bo3bo$3bo12b5o$18bo2$3bo$18bo!
I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. I also wrote EPE, a tool for searching in the INT rulespace.

Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.

Gamedziner
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Re: Rules with small adjustable spaceships

Post by Gamedziner » February 17th, 2018, 9:48 am

danny wrote: What a great rule! It has this small c/8 spaceship:

Code: Select all

x = 2, y = 3, rule = B2cin3aej4kr5cnr/S1c2-n3enr4jr5anq6i7c
o$2o$o!
*c/4

Code: Select all

x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!

wildmyron
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Location: Western Australia

Re: Rules with small adjustable spaceships

Post by wildmyron » February 22nd, 2018, 3:10 am

AforAmpere wrote:This means that all speeds C/40+4n for n>0 have max population of 29:
This limit can be reduced to 5 for all speeds c/n (given 3 cell ships for most speeds c/n where n<100)

(1,0)c/4n, p(4n), n>=4:

Code: Select all

x = 9, y = 24, rule = B2ein3inr4ikw5jky6cei8/S012-an3ijkqy4acjkq5jkq6in7
2bo$5bo$6bobo$5bo7$bo$5bo$6bobo$5bo7$o$5bo$6bobo$5bo!
(1,0)c/(4n+1), p(4n+1), n>=2:

Code: Select all

x = 8, y = 34, rule = B2e3ijknq4aeijqr5ekqr6e78/S01c2cen3aenqr4anqrtw5enqr6aen7c
3bo$b4o$2b2obobo$3b2o7$2bo$4bo$5bobo$4bo7$bo$4bo$5bobo$4bo7$o$4bo$5bob
o$4bo!
(1,0)c/(4n+2), p(4n+2), n>=4:

Code: Select all

x = 8, y = 24, rule = B2en3ainq4aceiknr5-ceij6aik78/S01c2-ak3ijkry4ajnrty5ijq6ein7e8
2bo$4bo$5bobo$4bo7$bo$4bo$5bobo$4bo7$o$4bo$5bobo$4bo!
(1,0)c/(4n+3), p(4n+3), n>=3:

Code: Select all

x = 8, y = 24, rule = B2en3ainq4-ackt5acekn6-ac7c8/S01c2cen3-acek4cjt5-aeqr6-ce7e8
2bo$4bo$5bobo$4bo7$bo$4bo$5bobo$4bo7$o$4bo$5bobo$4bo!
There are many more similar ships, even with the same c/2, I've just chosen a set with minimum population of 5 covering all speeds c/n (for n>15).

----

(1,0)c/2n, p(2n), n>=7 (moon bouncer):

Code: Select all

x = 12, y = 35, rule = B2aen3aen4inqtwyz5-ekny6aen7e8/S1e2n3ejry4knqrtw5cnq678
7bo$8bo$4bo3bo$3bobobo2bo$11bo6$7bo$8bo$2bobo3bo$3bo3bo2bo$11bo6$7bo$
8bo$2bo5bo$bobo3bo2bo$11bo6$7bo$8bo$obo5bo$bo5bo2bo$11bo!
I tried to find stable reflectors but didn't have any luck completing a ship with that restriction, so I tried p2 instead.

Edit: Actually, just found one with stable reflectors and smaller minimum population:

(1,0)c/2n, p(2n), n>=6:

Code: Select all

x = 11, y = 36, rule = B2-ci3nqr4aceqry5ceqy6cn/S01e2i3-aein4jkqr5k6ek
2bobo$3b3o$3b2obobobo$3b2obo$3b3o$2bobo5$2bo$5bo$6bobobo$6bo$5bo$2bo5$
bo$5bo$6bobobo$6bo$5bo$bo5$o$5bo$6bobobo$6bo$5bo$o!
The 5S project (Smallest Spaceships Supporting Specific Speeds) is now maintained by AforAmpere. The latest collection is hosted on GitHub and contains well over 1,000,000 spaceships.

Semi-active here - recovering from a severe case of LWTDS.

wildmyron
Posts: 1542
Joined: August 9th, 2013, 12:45 am
Location: Western Australia

Re: Rules with small adjustable spaceships

Post by wildmyron » March 1st, 2018, 6:52 am

wildmyron wrote:
AforAmpere wrote:This means that all speeds C/40+4n for n>0 have max population of 29:
This limit can be reduced to 5 for all speeds c/n (given 3 cell ships for most speeds c/n where n<100)
This set of adjustable speed spaceships reduces the upper limit on population for all speeds c/n and also 2c/n to 4 cells (given 3 cell examples for all c/n and 2c/n with n < 25 [except 2c/3 which is 4 cells]). Several of them convert the ship to a different 3 cell ship traveling in the backwards direction, specifically, the c/n ships - there are similar ships at 2c/n not shown here.

(1,0)c/4n, p(4n), n>=5:

Code: Select all

x = 10, y = 33, rule = B2ek3aij4eir5a6ac/S01c2-an3eiqy4aenrt5aiq6ik7e
3bo3bo$9bo$7bo8$2bo4bo$9bo$7bo8$bo5bo$9bo$7bo8$o6bo$9bo$7bo!
(1,0)c/(4n+1), p(4n+1), n>=5:

Code: Select all

x = 9, y = 33, rule = B2ek3aiq4ai5y6k/S01c2-an3acekr4ey5ijkqy6cik
3bo2bo$8bo$6bo8$2bo3bo$8bo$6bo8$bo4bo$8bo$6bo8$o5bo$8bo$6bo!
(1,0)c/(4n+2), p(4n+2), n>=4:

Code: Select all

x = 10, y = 33, rule = B2ek3ai4eir6ac/S01c2-an3eiqy4anrt5aeiq6k
3bo3bo$9bo$7bo8$2bo4bo$9bo$7bo8$bo5bo$9bo$7bo8$o6bo$9bo$7bo!
(1,0)c/(4n+3), p(4n+3), n>=5:

Code: Select all

x = 10, y = 33, rule = B2ek3aik4einrwyz5a6c/S01c2-an3eqy4ajkqrt5-cknr6k8
3bo3bo$9bo$7bo8$2bo4bo$9bo$7bo8$bo5bo$9bo$7bo8$o6bo$9bo$7bo!
(2,0)c/4n, p(4n), n>=4 (With n=4 the forward direction ship doesn't actually fully form):

Code: Select all

x = 9, y = 43, rule = B2ek3ij4ry5e/S012cei3ijqr4ar5aeky6i
4bobo$8bo$6bo8$3bo2bo$8bo$6bo8$2bo3bo$8bo$6bo8$bo4bo$8bo$6bo8$o5bo$8bo
$6bo!
(2,0)c/(4n+1), p(4n+1), n>=5:

Code: Select all

x = 9, y = 33, rule = B2ek3ij4rwz5e7e/S012-an3ijqr4aer5ai6c7e
3bo2bo$8bo$6bo8$2bo3bo$8bo$6bo8$bo4bo$8bo$6bo8$o5bo$8bo$6bo!
(2,0)c/(4n+2), p(4n+2), n>=5:

Code: Select all

x = 9, y = 33, rule = B2e3ijqry4nr5r6k7e/S012-an3eir4a5q6c
3bo2bo$8bo$6bo8$2bo3bo$8bo$6bo8$bo4bo$8bo$6bo8$o5bo$8bo$6bo!
(2,0)c/(4n+3), p(4n+3), n>=4:

Code: Select all

x = 9, y = 33, rule = B2e3ijry4qr5ek7e/S012cei3eij4aj5e7e
3bo2bo$8bo$6bo8$2bo3bo$8bo$6bo8$bo4bo$8bo$6bo8$o5bo$8bo$6bo!
The 5S project (Smallest Spaceships Supporting Specific Speeds) is now maintained by AforAmpere. The latest collection is hosted on GitHub and contains well over 1,000,000 spaceships.

Semi-active here - recovering from a severe case of LWTDS.

wildmyron
Posts: 1542
Joined: August 9th, 2013, 12:45 am
Location: Western Australia

Re: Rules with small adjustable spaceships

Post by wildmyron » March 15th, 2018, 12:56 am

Here's something a bit different: a family of c/2 ships with adjustable period and fixed minimum population. They consist of a c/2 diagonal ship bouncing between two c/2 orthogonal ships

(1,0)c/2, p(4n), n>3, 20 cells (except p12 which has min pop 21 in phase 1)

Code: Select all

x = 50, y = 17, rule = B2aei3cekq4jknrt5ejkry6-kn8/S1c2-ae3cinqr4aentw5-ackr6ace7c
2bo14bo14bo14bo$2o2bo10b2o2bo10b2o2bo10b2o2bo$2bobo12bobo12bobo12bobo$
o3bo10bo3bo10bo3bo10bo3bo2$obo12bobo12bobo12bobo$3bo14bo14bo14bo$46bo$
3bo14bo14bo14bo$43bob2o$45bo3bo$30bo3bo12bobo$15bo3bo12bobo10b2o2bo$o
3bo12bobo10b2o2bo12bo$2bobo10b2o2bo12bo$2o2bo12bo$2bo!
Finding similar constructions for other periods is more difficult because two different reactions are required. I haven't tried searching for such ships yet, though I can say there are a lot of similar ships to the one above (this is just the smallest I could find). Here's a reflection which restores the diagonal ship after an odd number of generations (again, just one of many):

Code: Select all

x = 6, y = 11, rule = B2aei3cekn4ciknqt5cjnqr6in78/S12ci3ceiqr4-acer5cjq6i78
bo2bo$3b3o$obo2bo$3b3o$bo2bo3$bobo$4bo2$4bo!
It's probably feasible to search for compatible pairs of reflections which can bounce the ship with period of 4n+2 (the other reflection has to delay the diagonal ship by 2 gen overall so that it matches speed with the two escorts). I haven't tried this search yet.

Does anybody know what the smallest such ships in Life are? And are there examples with period not divisible by 4?

P.S. Thanks again to Macbi for lls, which is extremely useful in this kind of endeavour.
The 5S project (Smallest Spaceships Supporting Specific Speeds) is now maintained by AforAmpere. The latest collection is hosted on GitHub and contains well over 1,000,000 spaceships.

Semi-active here - recovering from a severe case of LWTDS.

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LaundryPizza03
Posts: 2295
Joined: December 15th, 2017, 12:05 am
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Re: Rules with small adjustable spaceships

Post by LaundryPizza03 » March 28th, 2018, 11:13 pm

muzik wrote:All speeds of the form 2c/(4n+2), n>3:

Code: Select all

x = 98, y = 24, rule = 1e2-en3aejnr4ir5y7c/2c3a4ak6ack7e/3
.A4.A4.A4.A4.A4.A4.A4.A4.A4.A4.A4.A4.A4.A4.A4.A4.A4.A4.A4.A$A.A2.A.A
2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.
A2.A.A2.A.A2.A.A2.A.A$3A2.3A2.3A2.3A2.3A2.3A2.3A2.3A2.3A2.3A2.3A2.3A
2.3A2.3A2.3A2.3A2.3A2.3A2.3A2.3A$ABA2.ABA2.ABA2.ABA2.ABA2.ABA2.ABA2.A
BA2.ABA2.ABA2.ABA2.ABA2.ABA2.ABA2.ABA2.ABA2.ABA2.ABA2.ABA2.ABA$2.A2.A
.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.
A.A2.A.A2.A.A2.A.A2.A.A$7.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.
A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A$12.A2.A.A2.A.A2.A.A
2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.
A$17.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A
.A2.A.A2.A.A2.A.A$22.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.
A.A2.A.A2.A.A2.A.A2.A.A2.A.A$27.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A
2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A$32.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.
A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A$37.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A
.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A$42.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.
A.A2.A.A2.A.A2.A.A2.A.A$47.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A
2.A.A2.A.A$52.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A$57.A2.A.
A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A$62.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A
.A2.A.A$67.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A$72.A2.A.A2.A.A2.A.A2.A.A2.
A.A$77.A2.A.A2.A.A2.A.A2.A.A$82.A2.A.A2.A.A2.A.A$87.A2.A.A2.A.A$92.A
2.A.A$97.A!
Generations feels like it has a lot more potential for adjustable-speed technology, with the whole one-way-signal mechanic.
I think it's actually 2c/(4n+6), n≥3; the fastest is actually a 2c/18.

Here's a slightly different set of ships that do travel at 2c/(4n+2), n≥3:

Code: Select all

x = 17, y = 63, rule = 12-en3ejnr4r5jry/2c3a4a6ack7e/3
12.4A$14.B2A$13.3A3$11.5A$14.B2A$12.4A3$10.6A$14.B2A$11.5A3$9.7A$14.B
2A$10.6A3$8.8A$14.B2A$9.7A3$7.9A$14.B2A$8.8A3$6.10A$14.B2A$7.9A3$5.
11A$14.B2A$6.10A3$4.12A$14.B2A$5.11A3$3.13A$14.B2A$4.12A3$2.14A$14.B
2A$3.13A3$.15A$14.B2A$2.14A3$16A$14.B2A$.15A!

Code: Select all

x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o$b2o$2o!
LaundryPizza03 at Wikipedia

AforAmpere
Posts: 1334
Joined: July 1st, 2016, 3:58 pm

Re: Rules with small adjustable spaceships

Post by AforAmpere » April 21st, 2018, 2:38 pm

There is a chance that adjustable ships may exist in B2a rules:

Code: Select all

x = 67, y = 4, rule = B2ae3q/S0
o$4bo9bo5bobobo3bobo3bo3bo3bo5bo3bobobo3bo3bobo$4bo9bo5bobobo3bobo3bo
3bo3bo5bo3bobobo3bo3bobo$o!
This reaction moves at C/7, with replicators and a backend. If someone can find something that can be pushed by the replicators, there might be a new class of adjustable ships.
I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. I also wrote EPE, a tool for searching in the INT rulespace.

Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.

AbhpzTa
Posts: 592
Joined: April 13th, 2016, 9:40 am
Location: Ishikawa Prefecture, Japan

Re: Rules with small adjustable spaceships

Post by AbhpzTa » April 28th, 2018, 3:07 pm

AforAmpere wrote:There is a chance that adjustable ships may exist in B2a rules:

Code: Select all

x = 67, y = 4, rule = B2ae3q/S0
o$4bo9bo5bobobo3bobo3bo3bo3bo5bo3bobobo3bo3bobo$4bo9bo5bobobo3bobo3bo
3bo3bo5bo3bobobo3bo3bobo$o!
This reaction moves at C/7, with replicators and a backend. If someone can find something that can be pushed by the replicators, there might be a new class of adjustable ships.
(m/g,0)c/(n/g) , period n [g=gcd(m,n) , (m=1 AND n=5) OR (0<5m<n AND m==n(mod 2))]

m=1 and n={5,7,9,11} (reaction={(5),(7),(9),(11)}):

Code: Select all

x = 114, y = 36, rule = B2a3jkq/S01c3e
103bo$102bo10bo$106bo5bo$106bo5bo$102bo10bo$103bo5$79bo$78bo34bo$85bob
o5bo3bo7bobobo$85bobo5bo3bo7bobobo$78bo34bo$79bo5$bo$o112bo$3bobo5bo7b
o3bobo7bobo3bobobo7bobo9bobo5bo3bobo3bo3bobo11bo5bobo$3bobo5bo7bo3bobo
7bobo3bobobo7bobo9bobo5bo3bobo3bo3bobo11bo5bobo$o112bo$bo5$7bo$6bo106b
o$13bobo9bo5bobo5bo3bo3bo5bo11bo3bobobo3bo3bo9bobo5bo3bobobobo$13bobo
9bo5bobo5bo3bo3bo5bo11bo3bobobo3bo3bo9bobo5bo3bobobobo$6bo106bo$7bo!
m=3 and n=17 (reaction=(5,5,7)):

Code: Select all

x = 540, y = 6, rule = B2a3jkq/S01c3e
bo$o538bo$7bobo3bo5bo9bobo11bo3bo5bobobobo3bo3bobobo9bo3bo3bo3bo3bo3bo
bobobo7bobo11bo3bo3bobo7bo3bo5bo3bo3bobo3bo5bo5bobo3bobo3bobobo17bobo
5bo7bobo3bobobo5bobobo3bobo3bo9bobobo3bo5bo13bobo3bobo3bo5bobo5bo9bobo
3bo7bobo3bobo3bobobo3bobo5bobobo5bo5bobo9bo3bobo7bo11bobobo5bobo11bobo
bo9bobo3bobo9bo3bo3bo5bobo11bobo7bo3bobo3bobo$7bobo3bo5bo9bobo11bo3bo
5bobobobo3bo3bobobo9bo3bo3bo3bo3bo3bobobobo7bobo11bo3bo3bobo7bo3bo5bo
3bo3bobo3bo5bo5bobo3bobo3bobobo17bobo5bo7bobo3bobobo5bobobo3bobo3bo9bo
bobo3bo5bo13bobo3bobo3bo5bobo5bo9bobo3bo7bobo3bobo3bobobo3bobo5bobobo
5bo5bobo9bo3bobo7bo11bobobo5bobo11bobobo9bobo3bobo9bo3bo3bo5bobo11bobo
7bo3bobo3bobo$o538bo$bo!
100009436650194649 = 94649 * 1056634900001

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