Rules with small adjustable spaceships
Re: Rules with small adjustable spaceships
Re: Rules with small adjustable spaceships
c/(23+5N), N >= 0
Code: Select all
x = 16, y = 42, rule = B2ci3ciqy4jnqrt5eqy6c8/S012eik3cejnr4ainrwz5ejry6ac8
8o$o6bo$o6bo$o2bo3bo$o2b2o2bo$o2bo3bo$o6bo$o6bo$8o3$11o$o9bo$o9bo$o5bo
3bo$o5b2o2bo$o5bo3bo$o9bo$o9bo$11o3$12o$o10bo$o10bo$o5bo4bo$o5b2o3bo$o
5bo4bo$o10bo$o10bo$12o3$16o$o14bo$o14bo$o5bo8bo$o5b2o7bo$o5bo8bo$o14bo
$o14bo$16o!
Code: Select all
x = 16, y = 42, rule = B2ci3aenry4inrtyz5k6ci8/S012ei3ejnry4ainqrz5ky6cik7e
8o$o6bo$o6bo$o2bo3bo$o2b2o2bo$o2bo3bo$o6bo$o6bo$8o3$11o$o9bo$o9bo$o5bo
3bo$o5b2o2bo$o5bo3bo$o9bo$o9bo$11o3$12o$o10bo$o10bo$o5bo4bo$o5b2o3bo$o
5bo4bo$o10bo$o10bo$12o3$16o$o14bo$o14bo$o5bo8bo$o5b2o7bo$o5bo8bo$o14bo
$o14bo$16o!
Add your computer to the Table of Lifeenthusiast Computers!
Re: Rules with small adjustable spaceships
Code: Select all
x = 278, y = 9, rule = B2ci3ciqy4jnqrt5eqy6c8/S012eik3cejnr4ainrwz5ejry6ac8
278o$o276bo$o276bo$o5bo270bo$o5b2o269bo$o5bo270bo$o276bo$o276bo$278o!
Code: Select all
x = 818, y = 9, rule = B2ci3ciqy4jnqrt5eqy6c8/S012eik3cejnr4ainrwz5ejry6ac8
818o$o816bo$o816bo$o5bo810bo$o5b2o809bo$o5bo810bo$o816bo$o816bo$818o!
Code: Select all
x = 1046, y = 9, rule = B2ci3ciqy4jnqrt5eqy6c8/S012eik3cejnr4ainrwz5ejry6ac8
1046o$o1044bo$o1044bo$o5bo1038bo$o5b2o1037bo$o5bo1038bo$o1044bo$o1044b
o$1046o!
Code: Select all
x = 1481, y = 9, rule = B2ci3ciqy4jnqrt5eqy6c8/S012eik3cejnr4ainrwz5ejry6ac8
1481o$o1479bo$o1479bo$o5bo1473bo$o5b2o1472bo$o5bo1473bo$o1479bo$o1479b
o$1481o!
Code: Select all
x = 1133, y = 9, rule = B2ci3ciqy4jnqrt5eqy6c8/S012eik3cejnr4ainrwz5ejry6ac8
1133o$o1131bo$o1131bo$o5bo1125bo$o5b2o1124bo$o5bo1125bo$o1131bo$o1131b
o$1133o!
Re: Rules with small adjustable spaceships
77topaz wrote: ↑February 10th, 2019, 6:29 amHere's another Generations ship which can be slowed by increasing the number of states:muzik wrote:A similar concept from drc posted a few years ago:
Code: Select all
x = 3, y = 3, rule = B346/S12/G3 .A$A.A$A.A! [[ THEME Blues ]]
Code: Select all
x = 7, y = 5, rule = 235678/3456/7 2.3A$.5A$AF.CDCA$.5A$2.3A!
Code: Select all
x = 7, y = 5, rule = 235678/3456/8 2.3A$.5A$AG.CDCA$.5A$2.3A!
Code: Select all
x = 7, y = 5, rule = 235678/3456/9 2.3A$.5A$AH.CDCA$.5A$2.3A!
...Code: Select all
x = 7, y = 5, rule = 235678/3456/10 2.3A$.5A$AI.CDCA$.5A$2.3A!
With six states, the ship still sort of works, but behaves somewhat differently:Code: Select all
x = 7, y = 5, rule = 235678/3456/100 2.3A$.5A$AsC.CDCA$.5A$2.3A!
Code: Select all
[code]x = 7, y = 5, rule = 235678/3456/6 2.3A$.5A$AE.CDCA$.5A$2.3A!
Code: Select all
x = 7, y = 5, rule = 235678/3456/6
2.3A$.5A$AE.CDCA$.5A$2.3A!
b2n3q5y6cn7s23k4c8
B3kq6cn8/S2i3a4ciyz8
wiki
Spamming in sandbox is better than spamming in the OCA.
Re: Rules with small adjustable spaceships
Code: Select all
x = 576, y = 105, rule = B3cry4j5ci6c/S02ae3aijnr4r5ijny6ae
51b3o100bo88bo72bo56bo49bo37bo$o12bo12bo12bo13bo$52bo446bo35bo29bo$41b
o$29bo12bo$17bo12bo9b3o488b3o27b3o$5bo12bo9b3o129bo88bo72bo56bo49bo37b
o65bo29bo$6bo9b3o24bo117bo88bo72bo56bo49bo37bo63bo29bo$4b3o24bo127b3o
86b3o70b3o54b3o47b3o19bo15b3o$19bo429b2o40b3o12bo$7bo440bob2o41bo13bo
34b3o27b3o$449b2o41bo12b3o35b3o27b3o$543b2o28b2o$162bo2bo85bo2bo69bo2b
o53bo2bo46bo2bo34bo2bo53bo29bo$161bo88bo72bo56bo49bo37bo20bo19bo$161b
3o86b3o70b3o54b3o47b3o35b3o34bo$504bo33bo29bo$504b3o30bo29bo$537b3o27b
3o$456bo37bo36b3o27b3o$457bo37bo36b3o27b3o$455b3o35b3o36b2o28b2o3$396b
o62bo37bo$395b2o$394bob2o$395b2o8$402bo$403bo$401b3o3$330bo74bo$329b2o
$328bob2o$329b2o8$336bo$337bo$335b3o3$257bo81bo$256b2o$255bob2o$256b2o
8$263bo$264bo$262b3o3$168bo97bo$167b2o$166bob2o$167b2o8$174bo$175bo$
173b3o3$63bo113bo$62b2o$61bob2o$62b2o8$69bo$70bo$68b3o3$72bo!
b2n3q5y6cn7s23k4c8
B3kq6cn8/S2i3a4ciyz8
wiki
Spamming in sandbox is better than spamming in the OCA.
Re: Rules with small adjustable spaceships
I'm not sure what you mean, and I also don't know which post is the original post you are referring to. Could you please link to older posts when you refer to them in future?yujh wrote: ↑May 11th, 2020, 11:09 pmCan anyone make this faster?(orthorgonal)Much faster compare to the original postCode: Select all
<snip>
As for faster adjustable ships  it depends. This specific reaction in this rule can go up to c/8, p24:
Code: Select all
x = 15, y = 15, rule = B3cry4j5ci6c/S02ae3aijnr4r5ijny6ae
4bo2bo$3bo6bo$3b3o3b2o$9bobo2$o13bo2$2bo$obo$b2o6b3o$11bo$10bo3$7bo!
Re: Rules with small adjustable spaceships
I'm glad you like them, though I believe there are several other adjustable speed spaceships posted on this thread which can be made to move at c/5648. There was a fair bit of discussion about this idea and similar ships (quite a few of which were posted on MDiOCA by Saka) on the ConwayLife Lounge Discord server. That discussion provided most of the inspiration for these ships.muzik wrote: ↑May 10th, 2020, 1:13 pmThose are by far some of the nicest adjustable ships I've ever seen purely just to look at, even if it isnKt bringing any new speeds to the table.
<snip>
The third c/5648 spaceship ever:Code: Select all
x = 1133, y = 9, rule = B2ci3ciqy4jnqrt5eqy6c8/S012eik3cejnr4ainrwz5ejry6ac8 1133o$o1131bo$o1131bo$o5bo1125bo$o5b2o1124bo$o5bo1125bo$o1131bo$o1131b o$1133o!
There was also a fair bit of discussion about various mechanisms to allow adjustable speed ships at >c/2, but so far nothing that looks like it will definitely work.
As mentioned by "2718281828", they're definitely possible, but I don't think anyone has posted a set covering all periods here. I vaguely recall I even had some search results aiming to achieve that result, but I never completed them or posted them here.
Re: Rules with small adjustable spaceships
wildmyron wrote: ↑May 12th, 2020, 8:28 amI'm not sure what you mean, and I also don't know which post is the original post you are referring to. Could you please link to older posts when you refer to them in future?yujh wrote: ↑May 11th, 2020, 11:09 pmCan anyone make this faster?(orthorgonal)Much faster compare to the original postCode: Select all
<snip>
As for faster adjustable ships  it depends. This specific reaction in this rule can go up to c/8, p24:To go much faster than that you need different reactions in a different rule, but doing so with these bounce reactions is tricky. Search this thread for "fast*" to see what else is already known.Code: Select all
x = 15, y = 15, rule = B3cry4j5ci6c/S02ae3aijnr4r5ijny6ae 4bo2bo$3bo6bo$3b3o3b2o$9bobo2$o13bo2$2bo$obo$b2o6b3o$11bo$10bo3$7bo!
My 888th post.AforAmpere wrote: ↑July 31st, 2018, 5:00 pmUnfortunately, there doesn't seem to be a nonexplosive rule in there. However, literally any rule with the same push reaction has this property, so if someone can find a rule with the push reaction that is nonexplosive, we have adjustableslope ships in a nonexplosive rule.calcyman wrote: Has anyone looked at the isotropic rulemin and rulemax to see whether there's a nonexplosive rule supporting this family of ships?
EDIT, here's one:Code: Select all
x = 135, y = 28, rule = B3cry4j5ci6c/S02ae3aijnr4r5ijny6ae o46bo$122bo$2bo46bo$3bo16bo29bo$b3o17bo26b3o$19b3o$51bo$5bo16bo105bo$ 129bo$127b3o$110bo$109b2o$108bob2o$109b2o2$131bo2bo$130bo$130b3o5$117b o$118bo$116b3o3$120bo!
b2n3q5y6cn7s23k4c8
B3kq6cn8/S2i3a4ciyz8
wiki
Spamming in sandbox is better than spamming in the OCA.
Re: Rules with small adjustable spaceships
Re: Rules with small adjustable spaceships
Speed of a ship with an ncell gap between the 2 still lives is c/5+2n
Code: Select all
x = 14, y = 13, rule = B2kn3cinqr4ikyz5ceijr6ek/S01e2eik3acey4ckrtwyz5cnq6ci78
2bo$4bo$o2b2o2bo$4bo$2bo3bo4$2bo$7bo$o5b2o5bo$7bo$2bo9bo!
Code: Select all
x = 14, y = 13, rule = B1e2ai3ainq4jnqy5cnqr6ack7c8/S01e2akn3aikn4cijky5cei6ain8
2o$2ob2o$2obobob2o$2ob2ob3o$2o4b2o4$2o$2o3b2o$2o3bobo4b2o$2o3b2o4b3o$
2o9b2o!
Speed of a ship with an ncell gap between the 2 still lives is c/2n
Code: Select all
x = 16, y = 23, rule = B1e2a3anqry4aceint5aceny6c7c8/S01e2ik3eiqr4acjkqz5acy6an8
4o$4o2b2o$4o2bobo$4o3b3o$4o3b3o4$4o$4o2b2o$4o2bobo$4o2b2o2b2o$4o6b2o6$
4o$4o2b2o$4o2bobo$4o2b2o6b2o$4o10b2o!
Add your computer to the Table of Lifeenthusiast Computers!
Re: Rules with small adjustable spaceships
(1, 0)c/(2+4n), p(2+4n); n >= 2
Code: Select all
x = 16, y = 20, rule = B2cei3ajny4ikqw5aein6k7c/S12ei3ain4knr5ei6ace7c8
8o$8o$3o2b3o$ob2ob3o$2o2b4o$ob2ob3o$3o2b3o$8o$8o3$16o$16o$3o2b11o$ob2o
b11o$2o2b12o$ob2ob11o$3o2b11o$16o$16o!
Similar idea, but wider box (same speeds)
Code: Select all
x = 15, y = 24, rule = B2cin3ajknr4cknrw5ajny6ein78/S01e2en3aikry4ktwy5ceik6ai7c8
7o$7o$7o$2o2b3o$2obob2o$2obo2bo$2obob2o$2o2b3o$7o$7o$7o3$15o$15o$15o$
10o2b3o$10obob2o$10obo2bo$10obob2o$10o2b3o$15o$15o$15o!
Code: Select all
x = 7, y = 16, rule = B3aj4a/S3a4ar5i6a7c8
b5o$b5o$b5o$b5o$b5o$b5o$ob5o$2b5o$2b5o$ob5o$b5o$b5o$b5o$b5o$b5o$b5o!
Re: Rules with small adjustable spaceships
Code: Select all
x = 20, y = 27, rule = B2cei3ckqy4acejkt5ir6ce/S012ik3cek4entyz5iknqr6ck7e
2bo$2o4bo$2bo6$2bo$2o5bo$2bo6$2bo$2o9bo$2bo6$2bo$2o17bo$2bo!
EDIT:
A tad off topic, but
The minimum rule for those is nonexplosive (apgsearchable) and has a small c/4d
Code: Select all
x = 4, y = 4, rule = B2cei3qy4aet5y/S012ik3cekr4ent5ir6i7e
obo$o2bo2$2b2o!
Add your computer to the Table of Lifeenthusiast Computers!
Re: Rules with small adjustable spaceships
Demonstration of speed and size adjustability
Code: Select all
x = 25, y = 57, rule = B2ai3j4acqrwz5cenqr6ai7/S1e2ae3akr4aeijkt5ceiny6aci78
18b3o$15bo2b5o$18b5o$16b5obo$16bob3obo$16bob4o$17b4o6$12b9o$12b9o$12b
9o$12b9o$11bob8o$11bob8o$11b10o$13b8o$10bo2b9o$13b8obo$13b8obo$13b10o$
13b8o$13b9obo$13b9o4$2b20o$2b20o$2b20o$2b20o$2b20o$2b20o$2b20o$2b20o$
2b20o$2b20o$2b20o$2b20o$2b20o$2b20o$2b20o$2b20o$2b20o$2b20o$2b20o$2b
20o$bob20o$bob19obo$b21obo$3b21o$o2b19o$3b20obo$3b20o!
Code: Select all
x = 23, y = 8, rule = B2ai3j4acqrwz5cenqr6ai7/S1e2ae3akr4aeijkt5ceiny6aci78
bo$3b3o$2obo2bo$23o$23o$2bo2b18o$2b3o$o!
Here are three other slopes, a 2c/52d, (2,4)c/102, and (2,6)c/150 found by AforAmpere.
Code: Select all
x = 189, y = 32, rule = B2ai3j4acqrwz5cenqr6ai7/S1e2ae3akr4aeijkt5ceiny6aci78
27bo64bo$23b3o62b3o92bo$22bo2bob2o58bo2bob3o84b3o$3b26o14b52o83bo2bob
3o$o2b26o14b52o16b75o$3b26o14b52o16b75o$b28o14b52o16b75o$bob26o14b52o
16b75o$bob26o14b52o16b75o$2b27o14b52o16b75o$2b27o14b52o13bo2b75o$2b27o
11bo2b52o16b75o$2b27o14b52o14b77o$2b27o12b54o14bob75o$2b27o12bob52o14b
ob75o$2b27o12bob53o14b76o$2b27o13b53obo13b76o$2b27o13b53obo13b77o$2b
27o13b55o13b76obo$2b27o13b53o15b76obo$2b27o13b54obo12b78o$2b27o13b54o
14b76o$2b28o12b54o14b77obo$2b27obo11b54o14b77o$2b27obo11b54o14b77o$2b
29o11b54o14b77o$2b27o13b54o14b77o$2b28obo10b54o14b77o$2b28o12b54o14b
77o$7bo2b20o43bo2b20o20bo2b68o$7b3o63b3o40b3o$5bo65bo42bo!
Code: Select all
x = 9, y = 6, rule = B2ai3j4acqrwz5cenqr6ai7/S1e2ae3akr4aeijkt5ceiny6aci78
3b4o$3b4o$3b4obo$obob4o$3b5o$4b3o!
Add your computer to the Table of Lifeenthusiast Computers!
Re: Rules with small adjustable spaceships
I arrived upon this rule and apgsearched it, and found 3 natural ships in C1...
Code: Select all
x = 20, y = 20, rule = B2ci3i4cit5i6i78/S3a4t5678
obo$obobo11b3o$6o10b4o$b6o9b4o$6o10b4o$8o8b3o$2b4o$2b2ob3o3$10bo3bo$
11b2o3bo$10b8o$10b9o$10b8o$11b7obo$10b8o$10b9o$12b7o$12b2ob3obo!
it's adjustable!
Code: Select all
x = 85, y = 82, rule = B2ci3i4cit5i6i78/S3a4t5678
o3bo$b2o3bo$6o$6obo$6o$b6o$7o$2ob3obo4$10b3o3bo$10b5o3bo$10b8o$11b7obo
$10b8o$10b9o$10b9o$11b9o$10b10o$10b2ob3ob3o9$26bob3o3bo$27b6o3bo$26b
10o$26b10obo$26b10o$27b10o$26b11o$26b12o$26b12o$27b11o$26b11o$26b2ob3o
b3obo8$44b3ob3o3bo$44b9o3bo$44b12o$45b11obo$44b12o$44b13o$44b13o$45b
13o$44b14o$44b14o$44b13o$45b13o$44b14o5b3ob3ob3ob3o3bo$44b2ob3ob3ob3o
5b17o3bo$63b20o$64b19obo$63b20o$63b21o$63b21o$64b21o$63b22o$63b22o$63b
21o$64b21o$63b22o$63b22o$63b21o$64b21o$63b22o$63b22o$63b21o$64b21o$63b
22o$63b2ob3ob3ob3ob3ob3o!
===
Those ships can have an extra little bit at the back, that makes them... a bit more wobbly, I guess.
Code: Select all
x = 86, y = 83, rule = B2ci3i4cit5i6i78/S3a4t5678
bo3bo$2b2o3bo$b6o$b6obo$b6o$2b6o$b7o$b2ob3obo$o3$11b3o3bo$11b5o3bo$11b
8o$12b7obo$11b8o$11b9o$11b9o$12b9o$11b10o$11b2ob3ob3o$10bo8$27bob3o3bo
$28b6o3bo$27b10o$27b10obo$27b10o$28b10o$27b11o$27b12o$27b12o$28b11o$
27b11o$27b2ob3ob3obo$26bo7$45b3ob3o3bo$45b9o3bo$45b12o$46b11obo$45b12o
$45b13o$45b13o$46b13o$45b14o$45b14o$45b13o$46b13o$45b14o5b3ob3ob3ob3o
3bo$45b2ob3ob3ob3o5b17o3bo$44bo19b20o$65b19obo$64b20o$64b21o$64b21o$
65b21o$64b22o$64b22o$64b21o$65b21o$64b22o$64b22o$64b21o$65b21o$64b22o$
64b22o$64b21o$65b21o$64b22o$64b2ob3ob3ob3ob3ob3o$63bo!
Code: Select all
x = 54, y = 13, rule = B2ci3i4cit5i6i78/S3a4t5678
2bo3bo13b3o3bo17b3o3bo$3b2o3bo11b5o3bo15b5o3bo$2b6o12b8o16b8o$2b6obo
11b7obo15b7obo$2b6o12b8o16b8o$b8o11b9o15b9o$2b7o11b9o13bob9o$b7obo9b
11o13b11o$3obo14b11o12b12o$2o16b8ob3o11b9ob3o$19b4o18b6o$20bo21b4obo$
41bob2o!
I believe this is the first rule with adjustable ships that was found without the initial intention of finding adjustable ships. Unfortunately you'll have to take my word for it , but here are some things to consider before deciding that I just did an LLS search:
1. The surface of the square is period 2
2. The corners are period 4, with the back corners being different than the side corners
3. The ship requires 3 different signals to work and 3 different reactions, too
3a. And the signals aren't exactly normal like in my adjustable ships above this post. In this one, one signal adds on 2 cells and one removes one layer.
4. This rule is only 10 transitions away from Diamoeba (my usual starting point for rulegolfing)
Add your computer to the Table of Lifeenthusiast Computers!
 silversmith
 Posts: 80
 Joined: June 15th, 2020, 6:20 pm
Re: Rules with small adjustable spaceships
Code: Select all
x = 81, y = 3, rule = 1e2iack3ar/2iec3j4w
3o4b4o4b5o4b6o4b7o4b8o4b9o4b10o$3bo7bo8bo9bo10bo11bo12bo13bo$2bo7bo8b
o9bo10bo11bo12bo13bo!
Re: Rules with small adjustable spaceships
If following spaceship hits the tail of the wickstretcher, then chasing spaceship is delayed and the line wickstretcher start to burning while the "fire" reach to the front of wickstretcher then wickstretcher delayed too.
Delaying an 1 generation for every collision, speed is (12+2*n)c/(25+4*n) for n>=0
Code: Select all
x = 13, y = 35, rule = B2ce3akqry4aekwyz5jr6ce7e8/S12aik3aikr4acnqty5ejnry6ace7c
4bo7bo$4b2o4b2o$4bo7bo6$3bo8bo$3b2o5b2o$3bo8bo6$2bo9bo$2b2o6b2o$2bo9bo
6$bo10bo$b2o7b2o$bo10bo6$o11bo$2o8b2o$o11bo!
Code: Select all
x = 22, y = 99, rule = B2ak3acn4ktwy5kqr7c/S12aik3ekny4akrtz5ny6acn7
12b2o6bo$12bo4b3obo$12b2o6bo6$11b2o7bo$11bo5b3obo$11b2o7bo6$10b2o8bo$
10bo6b3obo$10b2o8bo6$9b2o9bo$9bo7b3obo$9b2o9bo6$8b2o10bo$8bo8b3obo$8b
2o10bo6$7b2o11bo$7bo9b3obo$7b2o11bo6$6b2o12bo$6bo10b3obo$6b2o12bo6$5b
2o13bo$5bo11b3obo$5b2o13bo6$4b2o14bo$4bo12b3obo$4b2o14bo6$3b2o15bo$3bo
13b3obo$3b2o15bo6$2b2o16bo$2bo14b3obo$2b2o16bo6$b2o17bo$bo15b3obo$b2o
17bo6$2o18bo$o16b3obo$2o18bo!
Furthermore, I'll also try diagonal or oblique design if possible.
## B0 rules are the best! ##
Re: Rules with small adjustable spaceships
Here's a full set covering all periods. They all use the pushreflect + pullreflect mechanism with a small c/2 ship and SL reflectors. They were discovered some months ago and originally posted to the ConwayLife Discord server on 20200530.
(3,0)c/(4n), p(4n); n>=6  3c/24
Code: Select all
x = 11, y = 3, rule = B2cen3jkr4knqty5cein6ac78/S01c2in3ajry4jkwyz5acik6aik8
2o2b2o$2obobo4bo$4b2o!
Code: Select all
x = 11, y = 3, rule = B2cin3cej4aciz5cjry6kn7/S01e2ain3cjkr4aknr5eikn6ak78
o2bo$ob2o6bo$3bo!
Code: Select all
x = 11, y = 3, rule = B2ak3ery4ackqr5jnqy6cek8/S01c2aei3acr4atwz5akqr6ckn7e8
bo2b2o4bo$2obobo3b2o$bo2b2o4bo!
Code: Select all
x = 11, y = 3, rule = B2ck3knqr4acknw5jkq6ek78/S1e2eik3aejn4inqrtw5knqry6e7e
3bo$ob2o5b2o$o2bo!
I considered extending this further, but it starts to get trickier for higher displacements because it just physically takes longer for the reaction to shift the SL the required number of cells and reform the reflected spaceship (particularly for the pull where the ship has to form a long way in front of where the reaction initially occurs). I expect 5c/N would be doable with LLS, but I'm not sure how far that idea can be pushed. A better idea IMO is to find a mechanism with adjustable displacement. It just so happens that my earlier post regarding antiphotons in a box suggests a method to find precisely such a mechanism. Expect a followup post on this topic in a day or two.
This is a very nice idea and great to see it working with such a simple design. You've prompted me to make this post which has been in draft form for some time now  all the spaceships here have been previously posted to the ConwayLife Discord server, but I never got around to posting them here.kiho park wrote: ↑August 3rd, 2020, 7:16 amAfter few days of LLS searching, I found new type of adjustable spaceship using c2o wickstretcher and a c2o spaceship.
If following spaceship hits the tail of the wickstretcher, then chasing spaceship is delayed and the line wickstretcher start to burning while the "fire" reach to the front of wickstretcher then wickstretcher delayed too.
<snip>
I also trying to find other adjustable spaceships advancing or shifting instead of delaying them or using other speed such as c3o, c4o, c5o, 2c5 and 2c3o or faster speeds.
Furthermore, I'll also try diagonal or oblique design if possible.
In particular there has been a fair bit of discussion about adjustable spaceships with speeds > c/2 on the Discord server. After unsuccessful exploration of several proposed designs by A for Awesome, AforAmpere, myself and others; I found this solution where a c/2 diagonal bounces between two c/2 orthogonal ships and the phase of each is advanced with each bounce (prompted by a discussion with AforAmpere):
(n+1)c/(2n+1), p(4n+2), n>=3, 19 cells (discovered 20200622)
Code: Select all
x = 8, y = 57, rule = B2ac3aekqy4ent5y6ae8/S12n3ai4aeijn5ae6n7e
4bo$6bo$3b3o$6bo$4bo2$2bobo$4bo$o4bo2$2bo2$4bobo$o2bob3o$4bobo6$4bo$6b
o$3b3o$6bo$4bo2$2bobo$4bo$5bo5$4bobo$3bob3o$4bobo5$4bo$6bo$3b3o$6bo$4b
o2$2bobo$4bo$5bo6$4bobo$3bob3o$4bobo!
Explosive, paired bounce+pull reaction at 2c/3 (discovered 20200627):
Code: Select all
x = 5, y = 20, rule = B2aci3cejy4jnyz5ejq7c8/S12ci3cknqr4cikntz5aeqr6ein7c
o2bo$2b2o$bobo5$bobo$2bobo$5o$bo2bo7$bobo$2b2o$o2bo!
2c/3, p(6n), n>=3 (discovered 20200623)
Code: Select all
x = 13, y = 59, rule = B2aci3cejy4ejn5ajq6aek78/S12cn3aeiy4ikntyz5cikq6n
12bo$10bo$9bo2bo$10bo3$9bobo$10bobo$3bo4b5o$6bo2bo2bo3$8bobo$obo4bobo
2bo$b4o3bobo$2b4o6bo5$12bo$10bo$9bo2bo$10bo3$9bobo$10bobo$8b5o$9bo2bo
4$10bo$9bo2bo$10bo$12bo5$12bo$10bo$9bo2bo$10bo3$9bobo$10bobo$8b5o$9bo
2bo5$10bo$9bo2bo$10bo$12bo!
Same ships, different reaction
Code: Select all
x = 5, y = 16, rule = B2aci3cejy4eijn5aj6aei7c/S12cn3eiy4ikntz5cjky6ac7c8
4bo$2bo$bo2bo$2bo3$bobo$2bobo$5o$bo2bo3$2bo$bo2bo$2bo$4bo!
Code: Select all
x = 5, y = 16, rule = B2acn3ej4ceinwyz5ikqry6acn7e/S01e2ae3kn4eiknq5ejny6ikn7
bobo$obo$bobo4$bobo$4bo$3b2o$4bo4$bobo$obo$bobo!
Code: Select all
x = 12, y = 16, rule = B2in3ceik4cjkqrt5aqy6ci7c8/S2cen3ceiny4aeiktyz5knqy6ci78
10bo$9bo$8b2obo$9bo$10bo7$10bo$2bo6bo$obo5b2obo$2bo6bo$10bo!
 LaundryPizza03
 Posts: 1241
 Joined: December 15th, 2017, 12:05 am
 Location: Unidentified location "https://en.wikipedia.org/wiki/Texas"
Re: Rules with small adjustable spaceships
Code: Select all
x = 3, y = 49, rule = B3aijn4aeiky5eiy6ei78/S2an3ekny4cjqw5ij6ci
2o$b2o$2o2$o$2o$b2o3$2o$b2o$2o6$2o$b2o$2o2$o$2o$b2o4$2o$b2o$2o6$2o$b2o
$2o2$o$2o$b2o5$2o$b2o$2o!
Code: Select all
x = 4, y = 3, rule = B3q4z5y/S234k5j
2b2o$b2o$2o!
The latest edition of newgliders.db.txt and oscillators.db.txt have 31531 spaceships and 1293 oscillators from outertotalistic rules. You are invited to help!
Re: Rules with small adjustable spaceships
That's awesome I also imagined and tried that design using two c2 diagonal spaceships and a c1 orthogonal spaceship but I couldn't get any satisfiable result.wildmyron wrote: ↑August 3rd, 2020, 10:08 am(n+1)c/(2n+1), p(4n+2), n>=3, 19 cells (discovered 20200622)The resulting family of spaceships all have speed c/2 < v <= 4c/7. I called this reaction a bounce+nudge. Another idea I tried was a bounce shift  where the bounce reaction produces a lane shift in the orthogonal ship (no phase change). A for Awesome originally proposed this idea and found component reactions (bounce+push and bounce+pull) at c/3, but not both in a single rule. I tried the same idea at c/2 and was also able to find component reactions but the combined search was ultimately unsuccessful. I also tried the idea at 2c/3 with a p3 knightship (before I tried c/2) and managed to find a bounce+pull, but couldn't even find a bounce+push let alone both in a single rule.Code: Select all
x = 8, y = 57, rule = B2ac3aekqy4ent5y6ae8/S12n3ai4aeijn5ae6n7e 4bo$6bo$3b3o$6bo$4bo2$2bobo$4bo$o4bo2$2bo2$4bobo$o2bob3o$4bobo6$4bo$6b o$3b3o$6bo$4bo2$2bobo$4bo$5bo5$4bobo$3bob3o$4bobo5$4bo$6bo$3b3o$6bo$4b o2$2bobo$4bo$5bo6$4bobo$3bob3o$4bobo!
I used c3o and c3d used in your pattern instead of c2o and c2d, and I got this result.LaundryPizza03 wrote: ↑August 4th, 2020, 12:16 amc/3 ships with period 6n for all n≥2:Code: Select all
x = 3, y = 49, rule = B3aijn4aeiky5eiy6ei78/S2an3ekny4cjqw5ij6ci 2o$b2o$2o2$o$2o$b2o3$2o$b2o$2o6$2o$b2o$2o2$o$2o$b2o4$2o$b2o$2o6$2o$b2o $2o2$o$2o$b2o5$2o$b2o$2o!
Speed : (6+2*n)c/(16+6*n)
Code: Select all
x = 43, y = 17, rule = B3kqry4nqt5aceq6ae7c/S2cek3acijr4cnqtwz5aj6an78
2o6b2o6b2o6b2o6b2o6b2o$b2o6b2o6b2o6b2o6b2o6b2o$2o6b2o6b2o6b2o6b2o6b2o
2$40bo$o7bo7bo7bo7bo7b2o$2o6b2o6b2o6b2o6b2o7b2o$b2o6b2o6b2o6b2o6b2o2$
41b2o$33b2o5bobo$25b2o5bobo6b2o$17b2o5bobo6b2o$9b2o5bobo6b2o$b2o5bobo
6b2o$obo6b2o$b2o!
Edit : Here is faster design with speed of (12 + 2*n)c/(32 + 6*n), n>=0
n=0 means the minimal design, not the interval between two orthogonal spaceships.
Code: Select all
x = 28, y = 15, rule = B3enry4aktyz5akry6aci78/S2an3acijr4jnrwyz5aijn6i7e
2bo7bo7bo7bo$2obo4b2obo4b2obo4b2obo$2bo7bo7bo7bo2$3o5b3o5b3o5b3o$2bo7b
o7bo7bo$obo5bobo5bobo5bobo3$26b2o$18b2o5bobo$10b2o5bobo6b2o$2b2o5bobo
6b2o$bobo6b2o$2b2o!
Code: Select all
x = 40, y = 15, rule = B3enry4aktyz5akry6aci78/S2an3acijr4jnrwyz5aijn6i7e
2bo11bo11bo11bo$2obo8b2obo8b2obo8b2obo$2bo11bo11bo11bo2$3o9b3o9b3o9b3o
$2bo11bo11bo11bo$obo9bobo9bobo9bobo3$38b2o$26b2o9bobo$14b2o9bobo10b2o$
2b2o9bobo10b2o$bobo10b2o$2b2o!
## B0 rules are the best! ##
 LaundryPizza03
 Posts: 1241
 Joined: December 15th, 2017, 12:05 am
 Location: Unidentified location "https://en.wikipedia.org/wiki/Texas"
Re: Rules with small adjustable spaceships
What are the largest ships you tried (e.g. 4*4 photon and 4*4 c/2d?)
Try lining up the spaceships sideways. It's clearer that way.kiho park wrote: Edit : Nope. It crashes.Code: Select all
x = 40, y = 15, rule = B3enry4aktyz5akry6aci78/S2an3acijr4jnrwyz5aijn6i7e 2bo11bo11bo11bo$2obo8b2obo8b2obo8b2obo$2bo11bo11bo11bo2$3o9b3o9b3o9b3o $2bo11bo11bo11bo$obo9bobo9bobo9bobo3$38b2o$26b2o9bobo$14b2o9bobo10b2o$ 2b2o9bobo10b2o$bobo10b2o$2b2o!
Code: Select all
x = 4, y = 3, rule = B3q4z5y/S234k5j
2b2o$b2o$2o!
The latest edition of newgliders.db.txt and oscillators.db.txt have 31531 spaceships and 1293 oscillators from outertotalistic rules. You are invited to help!
 LaundryPizza03
 Posts: 1241
 Joined: December 15th, 2017, 12:05 am
 Location: Unidentified location "https://en.wikipedia.org/wiki/Texas"
Re: Rules with small adjustable spaceships
Code: Select all
x = 3, y = 45, rule = B2cei3ceiy4ceinrt5cinr6ak/S12kn3cijq4cejyz5ekqr6ei7c8
2bo$3o$2bo2$b2o2$2bo3$2bo$3o$2bo4$2bo$3o$2bo2$b2o2$2bo4$2bo$3o$2bo4$2b
o$3o$2bo2$b2o2$2bo5$2bo$3o$2bo!
Code: Select all
x = 3, y = 45, rule = B2ckn3aeqry4aeqty5ajnqy6eik/S02ei3jr4anrtw5ejny6cek
o$2bo$o2$o$2o$b2o3$o$2bo$o4$o$2bo$o2$o$2o$b2o4$o$2bo$o4$o$2bo$o2$o$2o$
b2o5$o$2bo$o!
Code: Select all
x = 124, y = 74, rule = B2aci3cin4ejnrw5a6akn/S12ak3ejnr4ajnrtwz5aeijk6ain78
19bo29bo39bo29bo$20b2o28b2o38b2o28b2o$20b3o27b3o37b3o27b3o$19bob2o26bo
b2o36bob2o26bob2o$20bo2bo26bo2bo36bo2bo26bo2bo3$14bo29bo39bo29bo$15bo
29bo39bo29bo$16bo29bo39bo29bo$19bo39bo$20b2o38b2o$9bo10b3o16bo4b3o13b
3o23bo22bo$10bo8bob2o17bo4bo13bob2o22b2o23bo$11bo8bo2bo17bo18bo2bo22bo
24bo3$4bo4b3o2bo19bo19bo19bo29bo$5bo4bo4bo19bo19bo19bo29bo$6bo9bo19bo
19bo19bo29bo3$34b3o9bo2bo19bo29bo$35bo9b2o3bo19bo29bo$46bo4bo19bo29bo
3$bo2bo59bo29bo$2o3bo59bo29bo$bo4bo59bo29bo3$36bo2bo26bo17b3o2bo$35b2o
3bo24b2o18bo4bo$36bo4bo24bo24bo13$44bo29bo$45bo29bo$46bo29bo3$46bo17b
3o2bo$45b2o18bo4bo$46bo24bo18$44b3o$45bo!
Code: Select all
x = 4, y = 3, rule = B3q4z5y/S234k5j
2b2o$b2o$2o!
The latest edition of newgliders.db.txt and oscillators.db.txt have 31531 spaceships and 1293 oscillators from outertotalistic rules. You are invited to help!

 Posts: 313
 Joined: January 24th, 2020, 7:39 am
 Location: 小红点 (if you know where that is)
Re: Rules with small adjustable spaceships
Code: Select all
x = 86, y = 82, rule = R2,C0,S1528,B911,1728,NW0010003330130310333000100
14b3o$11b6o$12b7o$10b9o$10b11o$8b13o$8b13o$7b13o$7b13o$5b13obo$5b13o$
3b13o$3b13o11b3o$b13o10b6o$b11o13b7o$b11o11b9o$10o13b11o$2b8o11b13o$2b
6o13b15o$4b4o12b16o$4bo15b18o$18b20o$18b20o$16b21o$16b21o$14b21obo$14b
21o$14b19o$13b20o12b3o$15b16o11b6o$15b14o14b7o$17b12o12b9o$17b10o14b
11o$19b8o12b13o$19b6o14b15o$21b4o13b16o$21bo16b18o$36b20o$36b22o$34b
24o$34b26o$32b28o$32b28o$32b27o$31b28o$33b24obo$33b24o$35b20o$35b20o$
37b16o14b3o$37b14o13b6o$39b12o14b7o$39b10o14b9o$41b8o14b11o$41b6o14b
13o$43b4o14b15o$43bo16b16o$60b18o$58b20o$58b22o$56b24o$56b26o$54b28o$
54b30o$54b30o$53b33o$55b31o$55b31o$57b28o$57b28o$59b24obo$59b24o$61b
20o$61b20o$63b16o$63b14o$65b12o$65b10o$67b8o$67b6o$69b4o$69bo!
I also found this rule without the intention of finding adjustable wickstrechers.
If you don't want to take my word for it, consider the fact that no search programs for LtL / HROT support partial rules.
Supports:
BSFKL, Extended Generations, Regenerating Generations, Naive Rules, R1 Moore, R2 Cross and R2 Von Neumann INT
And some others...
Re: Rules with small adjustable spaceships
Code: Select all
x = 50, y = 50, rule = B2in3acij4enq5a6ce/S01c2n3cjn4ciq5ay6e
2bo9bo9bo9bo9bo$b2o8b2o8b2o8b2o8b2o$3o7b3o7b3o7b3o7b3o$3bo9bo9bo9bo9bo
$5bo8bo9bo9bo9bo$4bo11bo8bo9bo9bo$15bo11bo8bo9bo$26bo11bo8bo$37bo11bo$
48bo11$2bo$b2o$3o$3bo$4bo$5bo$6bo$7bo$8bo$9bo$10bo$11bo$12bo$13bo$14bo
$15bo$16bo$17bo$18bo$19bo$20bo$21bo$22bo$23bo$24bo$25bo$26bo$27bo$29bo
$28bo!
Code: Select all
x = 70, y = 13, rule = B2ci3aenr4ajnqr5ainq/S12kn3aen4jy5ci6a8
5bo19bo18bo19bo$bo2b3o14bo2b3o16b3o2bo14b3o2bo$3o4bobo10b3o4bobo10bobo
4b3o10bobo4b3o$4b2o2bo15b2o2bo12bo2b2o15bo2b2o$4b2o18b2o18b2o18b2o3$ob
o4bobo51bo6bo$bo6bo51b3o4b3o3$20bobo4bobo11bo6bo$21bo6bo11b3o4b3o!
I'd like to see a version where the back "helper" ships get pushed back by 1 cell so that we have something that slows down over time LOL

 Posts: 1215
 Joined: July 1st, 2016, 3:58 pm
Re: Rules with small adjustable spaceships
Code: Select all
x = 35, y = 17, rule = B2ce3aj4t5i6i7e/S12cik3ejr4i5iy7e
o$7o$o5$o$33o$o5$o$35o$o!
Code: Select all
x = 35, y = 17, rule = B2ce3aj4t5i6ci7e/S12cik3ejr4i5iy7e
o$7o$o5$o$33o$o5$o$35o$o!
Things to work on:
 Find a (7,1)c/8 ship in a Nontotalistic rule
Re: Rules with small adjustable spaceships
FWKnightship wrote: ↑June 19th, 2020, 6:27 amc/29+6n:Code: Select all
x = 18, y = 37, rule = B2cek3aiq4aekntw5ciny6c7e/S02c3enr4acz5ijy6ci o2bobob2o4bo9$o2bobob2o5bo9$o2bobob2o6bo9$o2bobob2o7bo9$o2bobob2o8bo!