Platoon (B2cek3i/S12-ak)
Platoon (B2cek3i/S12-ak)
A somewhat distant relative of Just Friends. This is a pretty interesting rule that has replicators spewing gliders everywhere. The "Spewing gliders everywhere" part is a common attribute of its derivatives. It features little platoons of gliders ramming each other, and both the gliders and replicators can turn via reactions. It also features a rare-but-naturally-occurring puffer. Can anyone with more free time explore it more thoroughly? Best viewed on 1500 by 1500 or a bit larger torus, to limit its explosivity.
P.S Needs quite a bit of cells to get it started.
P.S Needs quite a bit of cells to get it started.
Last edited by KittyTac on December 23rd, 2017, 9:00 am, edited 1 time in total.
Re: B2cek3i/S12-ak
Also, the blinker/tub-like object can function as a 90 degrees glider reflector.
Re: B2cek3i/S12-ak
I guess I can do the analysis myself. There seem to be "Biomes" where varying patterns thrive. I counted three (or four).
- Breeding Grounds: Lots of replicators, no or very few still lives and oscillators, lots of gliders, but the gliders can't collide with a replicator head and disrupt it, leading to more replicators forming here... A feedback loop.
Wasteland: Lots of still lives and oscillators, some disorganized gliders that can't clean it out due to a lack of replicators in the surrounding area and instead form new still lives and oscillators... A feedback loop.
Warzone: Very few or no still lives and oscillators, no replicators, and lots of organized gliders colliding. Replicators and still lives can't survive here due to gliders disrupting them... A feedback loop, yet again.
Vacuum: Nothing. No feedback loop here.
- praosylen
- Posts: 2443
- Joined: September 13th, 2014, 5:36 pm
- Location: Pembina University, Home of the Gliders
- Contact:
Re: B2cek3i/S12-ak
Smallest chaos seed I can find:
I find the common ruler-sequence-generating replicator fascinating.
Code: Select all
x = 18, y = 2, rule = B2cek3i/S12-ak
bo15bo$obo14bo!
former username: A for Awesome
praosylen#5847 (Discord)
The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...
praosylen#5847 (Discord)
The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...
Re: B2cek3i/S12-ak
Breeding grounds turn into wastelands as they are disrupted by gliders. Wastelands turn into warzones as they're cleaned up by gliders, which may reveal breeding grounds again. Warzones turn into vacuum as breeding grounds near them get turned into wastelands. Vacuum is eventually reclaimed by breeding grounds. It's the circle of life.
Re: B2cek3i/S12-ak
A tagalong for the basic glider, that sparks with blocks, which are sparks in this rule. No other ships are known. And I lost the puffer, can someone find it again?
Code: Select all
#CXRLE Pos=100,150
x = 10, y = 4, rule = B2cek3i/S12-ak
2o6b2o2$bo7bo$o!
Re: Platoon (B2cek3i/S12-ak)
I named this rule "Platoon", due to the distinct formations of gliders.
Re: Platoon (B2cek3i/S12-ak)
Is a replicator shuttle possible? Also, I wonder if this is universal.
Re: Platoon (B2cek3i/S12-ak)
p18 puffer:
p34 puffer:
Rep-breeder:
Clean rake:
3-engine repship:
Code: Select all
x = 2, y = 10, rule = B2cek3i/S12-ak
o$bo$o5$o$bo$o!
Code: Select all
x = 2, y = 12, rule = B2cek3i/S12-ak
o$bo$o7$o$bo$o!
Code: Select all
x = 6, y = 12, rule = B2cek3i/S12-ak
o$bo$o7$4bo$5bo$4bo!
Code: Select all
x = 16, y = 12, rule = B2cek3i/S12-ak
o$bo$o3$7bo$6bobo4bo$7b2o3bob2o$6bobo3bo2bo$7b2o3bob2o$6bobo4bo$7bo!
Code: Select all
x = 30, y = 31, rule = B2cek3i/S12-ak
2bo2$4bo3$7b2o$10bo$11bo$10bo$7b2o$bo$3bo20bo$18bo4bo$3bo13bob2o$2o13b
o4bo7bo$obo11bo3b3o8bo$2o13bo4bo7bo$3bo13bob2o$18bo4bo$3bo20bo$bo$7b2o
$10bo$11bo$10bo$7b2o3$4bo2$2bo!
Re: Platoon (B2cek3i/S12-ak)
The "clean" rake isn't actually clean, it leaves a still life behind A single strategically-placed glider would remedy that though.
- BlinkerSpawn
- Posts: 1992
- Joined: November 8th, 2014, 8:48 pm
- Location: Getting a snacker from R-Bee's
Re: Platoon (B2cek3i/S12-ak)
The clean rake would be completely clean if it was displayed in the smallest repeating phase instead of just a display of where the interacting engines are.KittyTac wrote:The "clean" rake isn't actually clean, it leaves a still life behind A single strategically-placed glider would remedy that though.
Once the pattern becomes periodic, it is clean, and that's what matters.
Re: Platoon (B2cek3i/S12-ak)
What is the overall ultimate fate of a 50% 1500x1500 torus random soup? Being overtaken by anything but Breeding Grounds or Vacuum isn't an option, as those biomes need other biomes to survive. Dies out? Mixed? Oscillates?
Re: Platoon (B2cek3i/S12-ak)
I started apgsearching this.
EDIT: Can't because no bounded grids.
EDIT: Can't because no bounded grids.
Re: Platoon (B2cek3i/S12-ak)
Usually, when a glider hits the "plume" of a replicator, the replicator loses the ability to replicate and dies within a few dozens of generations, while still maintaining its overall shape.