Labyrinth. Rules!
Posted: January 31st, 2018, 5:47 am
Code: Select all
@RULE ariadne
Fun with cellular automata, mino-tours
Naszvadi, Peter, 2018
@TABLE
# Format: C,N,E,S,W,C'
n_states:8
neighborhood:vonNeumann
symmetries:rotate4
var a={0,1,2,3,4,5,6,7}
var b={0,1,2,3,4,5,6,7}
var c={0,1,2,3,4,5,6,7}
var d={0,1,2,3,4,5,6,7}
var f={1,5}
var g={1,5}
var h={1,5}
# 1 = wall
# 2 = wanderer
# 3 = wanderer's last place
# 4 = path
# 5 = touched wall
# 6 = wanderer in dead end
# 7 = wanderer in crossroads
# dead end
4,2,f,g,h,6
3,6,a,b,c,2
# path change
4,2,4,4,4,7
4,6,4,4,4,7
4,2,f,a,g,2
4,2,a,f,g,2
4,5,a,b,7,2
3,6,4,4,4,7
# wall
5,a,b,c,d,1
1,2,a,b,c,5
1,6,a,b,c,5
# trail
3,a,b,c,d,4
# wanderer leaves
2,a,b,c,d,3
6,a,b,c,d,3
7,a,b,c,d,3
# other transitions
0,a,b,c,d,0
1,a,b,c,d,1
2,a,b,c,d,2
3,a,b,c,d,3
4,a,b,c,d,4
5,a,b,c,d,5
6,a,b,c,d,6
7,a,b,c,d,7
@COLORS
1 255 255 255
2 192 192 192
3 64 255 64
4 255 64 64
5 128 0 255
6 188 188 188
7 255 255 64
Code: Select all
x = 38, y = 38, rule = ariadne
3.3A3.3A3.3A3.3A3.3A3.3A$3.ADA3.ADA3.ADA3.ADA3.ADA3.ADA$3.ADA3.ADA3.A
DA3.ADA3.ADA3.ADA$4AD5AD5AD5AD5AD5AD3A$AB11DA11DA11DA$4AD5AD5AD5AD5AD
5AD3A$3.ADA3.ADA3.ADA3.ADA3.ADA3.ADA$3.3A3.ADA3.ADA3.ADA3.3A3.ADA$3.A
DA3.ADA3.ADA3.ADA3.ADA3.ADA$4AD5AD5AD5AD5AD5AD3A$A12DA5DA11DA5DA$4AD
5AD5AD5AD5AD5AD3A$3.ADA3.ADA3.ADA3.ADA3.ADA3.ADA$3.ADA3.3A3.3A3.ADA3.
ADA3.ADA$3.ADA3.ADA3.ADA3.ADA3.ADA3.ADA$4AD5AD5AD5AD5AD5AD3A$A18DA5DA
5DA5DA$4AD5AD5AD5AD5AD5AD3A$3.ADA3.ADA3.ADA3.ADA3.ADA3.ADA$3.3A3.ADA
3.ADA3.ADA3.ADA3.ADA$3.ADA3.ADA3.ADA3.ADA3.ADA3.ADA$4AD5AD5AD5AD5AD5A
D3A$A6DA5DA5DA5DA11DA$4AD5AD5AD5AD5AD5AD3A$3.ADA3.ADA3.ADA3.ADA3.ADA
3.ADA$3.ADA3.ADA3.3A3.ADA3.ADA3.3A$3.ADA3.ADA3.ADA3.ADA3.ADA3.ADA$4AD
5AD5AD5AD5AD5AD3A$A6DA11DA5DA11DA$4AD5AD5AD5AD5AD5AD3A$3.ADA3.ADA3.AD
A3.ADA3.ADA3.ADA$3.ADA3.3A3.ADA3.ADA3.3A3.ADA$3.ADA3.ADA3.ADA3.ADA3.A
DA3.ADA$4AD5AD5AD5AD5AD5AD3A$A24DA11D$4AD5AD5AD5AD5AD5AD3A$3.ADA3.ADA
3.ADA3.ADA3.ADA3.ADA$3.3A3.3A3.3A3.3A3.3A3.3A!