## Phoenix objects (ships, oscillators, puffers...)

For discussion of other cellular automata.
Rhombic
Posts: 1063
Joined: June 1st, 2013, 5:41 pm

### Phoenix objects (ships, oscillators, puffers...)

A 2c/7 phoenixship in an apgsearchable rule

Code: Select all

``````x = 7, y = 8, rule = B2cei3-cenr4-ijrw5-kry6cek7e/S
3bo2\$2bobo\$o5bo\$o5bo\$bo3bo\$2bobo\$3bo!
``````
c/7(AforAmpere)

Code: Select all

``````x = 12, y = 12, rule = B2-an3-cery4city5kqry6-ck7c8/S
o10bo\$o10bo\$o10bo\$2bo6bo\$ob3o2b3obo\$bobo4bobo3\$5b2o\$o2b6o2bo2\$3ob4ob3o
!``````
What I believe to be the first phoenix-knightship:

Code: Select all

``````x = 8, y = 6, rule = B2ace3cenqy4-cknqw5-jkr6-ce7e8/S
4bo2\$2bobo\$4b2obo2\$obo2b3o!
``````
p5 phoenix

Code: Select all

``````x = 8, y = 8, rule = B1e2cn3-cijk4-aiqr5ceiqy6ckn7/S
3bobo2\$7bo\$o\$7bo\$o2\$2bobo!
``````
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?

AforAmpere
Posts: 1077
Joined: July 1st, 2016, 3:58 pm

### Re: Phoenix objects (ships, oscillators, puffers...)

What I think is the fastest known phoenix ship, at 5c/7:

Code: Select all

``````x = 4, y = 6, rule = B2ack3-ainq4knry5ckqr6ci7e8/S
bobo2\$o2bo\$3bo\$obo\$2bo!``````
It would be interesting to see what the speed limit for phoenix ships is.
I and wildmyron manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules.

Things to work on:
- Find a (7,1)c/8 ship in a Non-totalistic rule
- Finish a rule with ships with period >= f_e_0(n) (in progress)

83bismuth38
Posts: 458
Joined: March 2nd, 2017, 4:23 pm
Location: Still sitting around in Sagittarius A...
Contact:

### Re: Phoenix objects (ships, oscillators, puffers...)

c is the limit:

Code: Select all

``````x = 2, y = 4, rule = B2ae/S
o\$bo\$bo\$o!
``````
but in all honesty, the ships being phoenix has nothing to do with the speed limit. It may without b2a/b1e, but otherwise, it's c.

Code: Select all

``````x = 8, y = 10, rule = B3/S23
3b2o\$3b2o\$2b3o\$4bobo\$2obobobo\$3bo2bo\$2bobo2bo\$2bo4bo\$2bo4bo\$2bo!
``````
No football of any dui mauris said that.

Rhombic
Posts: 1063
Joined: June 1st, 2013, 5:41 pm

### Re: Phoenix objects (ships, oscillators, puffers...)

p7

Code: Select all

``````x = 5, y = 5, rule = B2-k3r4ajnrw5eijkq6aei7c/S
obo4\$2bobo!
``````
p11

Code: Select all

``````x = 5, y = 4, rule = B2-ce3anqy4-art5ceqr6ei7/S
o\$2bo\$2bo\$4bo!
``````
p17

Code: Select all

``````x = 5, y = 3, rule = B2-ak3aikq4cjknqty5-aikr6-ac7c/S
o3bo2\$o3bo!
``````
c/13d

Code: Select all

``````x = 4, y = 4, rule = B2-a3aeikn4aijnz5-ciq6-an7/S
3bo2\$3bo\$obo!
``````
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?

Majestas32
Posts: 524
Joined: November 20th, 2017, 12:22 pm
Location: 'Merica

### Re: Phoenix objects (ships, oscillators, puffers...)

Are either of the latter twoba apgsearchable?

77topaz
Posts: 1467
Joined: January 12th, 2018, 9:19 pm

### Re: Phoenix objects (ships, oscillators, puffers...)

B2-ak3aikq4cjknqty5-aikr6-ac7c/S and B2-a3aeikn4aijnz5-ciq6-an7/S should both be apgsearchable.

AforAmpere
Posts: 1077
Joined: July 1st, 2016, 3:58 pm

### Re: Phoenix objects (ships, oscillators, puffers...)

83bismuth38 wrote:c is the limit:
What I meant is: "What is the fastest speed under c in a no-survival rule?" Sorry for the miscommunication.
I and wildmyron manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules.

Things to work on:
- Find a (7,1)c/8 ship in a Non-totalistic rule
- Finish a rule with ships with period >= f_e_0(n) (in progress)

Rhombic
Posts: 1063
Joined: June 1st, 2013, 5:41 pm

### Re: Phoenix objects (ships, oscillators, puffers...)

(3,1)c/8

Code: Select all

``````x = 3, y = 6, rule = B2-n3cq4eiqrtwz5-anqy6ce7c8/S
o\$bo2\$2bo2\$2bo!
``````
(2,1)c/7

Code: Select all

``````x = 4, y = 4, rule = B2-ek3acjkr4cenrtyz5aqry6-ce8/S
obo\$3bo2\$bobo!
``````
Last edited by Rhombic on April 27th, 2018, 10:20 am, edited 1 time in total.
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?

AforAmpere
Posts: 1077
Joined: July 1st, 2016, 3:58 pm

### Re: Phoenix objects (ships, oscillators, puffers...)

(2,1)c/4:

Code: Select all

``````x = 4, y = 5, rule = B2ace3aekry4-ajntw5-aek6-kn7/S
bo\$bobo\$2obo\$2bo\$bobo!
``````
EDIT, (3,1)c/5:

Code: Select all

``````x = 3, y = 5, rule = B2ace3-ijkn4ekqrwz5cy6aik7e/S
2bo\$obo\$2bo\$bo\$obo!
``````
I and wildmyron manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules.

Things to work on:
- Find a (7,1)c/8 ship in a Non-totalistic rule
- Finish a rule with ships with period >= f_e_0(n) (in progress)

LaundryPizza03
Posts: 523
Joined: December 15th, 2017, 12:05 am
Location: Unidentified location "https://en.wikipedia.org/wiki/Texas"

### Re: Phoenix objects (ships, oscillators, puffers...)

Rhombic wrote:A 2c/7 phoenixship in an apgsearchable rule

Code: Select all

``````x = 7, y = 8, rule = B2cei3-cenr4-ijrw5-kry6cek7e/S
3bo2\$2bobo\$o5bo\$o5bo\$bo3bo\$2bobo\$3bo!
``````
Until now I thought that nonrelativistic rules without survival could never escape their bounding diamond. Good job!

Code: Select all

``````x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o\$b2o\$2o!
``````
LaundryPizza03 at Wikipedia