Diagonal wire using only one CGoL still life:
Code: Select all
x = 85, y = 82, rule = Sticky
9.2A$8.A.A$7.A$8.2A$BC8.A$8.2A.A$7.A2.A.A$7.2A2.A.A$12.A.A$13.A.A$14.
A.A$15.A.A$16.A.A$17.A.A$18.A.A$19.A.A$20.A.A$21.A.A$22.A.A$23.A.A$
24.A.A$25.A.A$26.A.A$27.A.A$28.A.A$29.A.A$30.A.A$31.A.A$32.A.A$33.A.A
$34.A.A$35.A.A$36.A.A$37.A.A$38.A.A$39.A.A$40.A.A$41.A.A$42.A.A$43.A.
A$44.A.A$45.A.A$46.A.A$47.A.A$48.A.A$49.A.A$50.A.A$51.A.A$52.A.A$53.A
.A$54.A.A$55.A.A$56.A.A$57.A.A$58.A.A$59.A.A$60.A.A$61.A.A$62.A.A$63.
A.A$64.A.A$65.A.A$66.A.A$67.A.A$68.A.A$69.A.A$70.A.A$71.A.A$72.A.A$
73.A.A$74.A.A$75.A.A$76.A.A$77.A.A$78.A.A2.2A$79.A.A2.A$80.A.2A$81.A$
82.2A$84.A$81.A.A$81.2A!
Splitter using only one CGoL still life:
Code: Select all
x = 17, y = 3, rule = Sticky
15.A$BC12.A.A$15.A!
More complex splitter using only one CGoL still life:
Code: Select all
x = 23, y = 15, rule = Sticky
12.2A3.2A$12.A.A.A.A$14.A.A$13.A.A.A$8.2A3.A.A.A3.2A$8.A2.3A.A.3A2.A$
9.2A4.A4.2A$BC9.4A.4A$9.2A4.A4.2A$8.A2.3A.A.3A2.A$8.2A3.A.A.A3.2A$13.
A.A.A$14.A.A$12.A.A.A.A$12.2A3.2A!
Reflector using only one CGoL still life:
Code: Select all
x = 17, y = 3, rule = Sticky
BC13.A$14.A.A$15.A!
Eater using only one CGoL still life:
Code: Select all
x = 17, y = 4, rule = Sticky
13.A$13.3A$BC14.A$15.2A!
Diode using only one CGoL still life:
Code: Select all
x = 20, y = 14, rule = Sticky
8.2A$8.A.A$BC8.A$9.A$9.2A5$8.2A$8.A.A$10.A$9.A8.CB$9.2A!
AND gate using only one CGoL still life:
Code: Select all
x = 12, y = 48, rule = Sticky
4.2A4.2A$4.A2.2A2.A$5.2A.3A$6.A$6.A.3A$BC5.A2.A$5.A.A$5.2A8$6.B$6.C4$
4.2A4.2A$4.A2.2A2.A$5.2A.3A$6.A$6.A.3A$7.A2.A$5.A.A$5.2A8$6.B$6.C4$4.
2A4.2A$4.A2.2A2.A$5.2A.3A$6.A$6.A.3A$BC5.A2.A$5.A.A$5.2A!
ANDNOT gate using only one CGoL still life:
Code: Select all
x = 10, y = 46, rule = Sticky
BC2$6.2A$7.A$7.A.A$8.2A7$8.B$8.C9$6.2A$7.A$7.A.A$8.2A7$8.B$8.C7$BC2$
6.2A$7.A$7.A.A$8.2A!
XOR gate using only one CGoL still life:
Code: Select all
x = 23, y = 7, rule = Sticky
17.2A$17.A.A2.A$BC6.BC9.4A$18.A$BC2.BC13.4A$17.A.A2.A$17.2A!
More accessible XOR gate using only CGoL still lives:
Code: Select all
x = 10, y = 55, rule = Sticky
2.B$2.C3$4.2A$4.A.A2.A$.A4.4A$A.A2.A$.A4.4A$4.A.A2.A$4.2A14$4.2A$4.A.
A2.A$.A4.4A$A.A2.A$.A4.4A$4.A.A2.A$4.2A3$2.C$2.B6$2.B$2.C3$4.2A$4.A.A
2.A$.A4.4A$A.A2.A$.A4.4A$4.A.A2.A$4.2A3$2.C$2.B!
OR gate using only one CGoL still life:
Code: Select all
x = 7, y = 57, rule = Sticky
4.B$4.C6$3.A.2A$.3A.2A$A$2A.4A$.A.A2.A$.A$2A14$3.A.2A$.3A.2A$A$2A.4A$
.A.A2.A$.A$2A2$2.C$2.B4$4.B$4.C6$3.A.2A$.3A.2A$A$2A.4A$.A.A2.A$.A$2A
2$2.C$2.B!
Signal crosser using only CGoL still lives:
Code: Select all
x = 42, y = 31, rule = Sticky
24.A$23.A.A2.2A5.A$24.A4.A4.A.A$28.A6.A$28.2A2$36.2A$27.A8.A.A2.A$BC
18.BC4.A.A4.A4.4A$27.A4.A.A2.A$33.A4.4A$36.A.A2.A$27.2A7.2A$27.A.A2.A
$24.A4.4A3.2A$23.A.A2.A6.A2.A$24.A4.4A3.2A$27.A.A2.A$27.2A7.2A$36.A.A
2.A$33.A4.4A$27.A4.A.A2.A$BC8.BC14.A.A4.A4.4A$27.A8.A.A2.A$36.2A2$28.
2A$28.A6.A$24.A4.A4.A.A$23.A.A2.2A5.A$24.A!