## Turing Machines. (B2ac3i/S)

For discussion of other cellular automata.
PkmnQ
Posts: 984
Joined: September 24th, 2018, 6:35 am
Location: Server antipode

### Turing Machines. (B2ac3i/S)

So…this is a rule that has turing machines.
Here are some things in this rule:

Electron

Code: Select all

``````x = 3, y = 2, rule = B2ac3i/S
o\$obo!
``````
Electron creator

Code: Select all

``````x = 3, y = 3, rule = B2ac3i/S
2bo\$obo\$obo!
``````
Electron eater

Code: Select all

``````x = 9, y = 3, rule = B2ac3i/S
obo\$6bo\$6bobo!
``````
And here are two multiples machines I made:

2n

Code: Select all

``````x = 6, y = 7, rule = B2ac3i/S
o\$obo\$obo2\$4b2o2\$3b3o!
``````
4n

Code: Select all

``````x = 20, y = 10, rule = B2ac3i/S
obo16bo\$o18bo\$o16bobo5\$11b2o2\$10b3o!
``````
Last edited by PkmnQ on September 8th, 2019, 4:39 am, edited 2 times in total.
How to XSS:

Code: Select all

``Function(‘a’+’lert(1)’)()``

bprentice
Posts: 674
Joined: September 10th, 2009, 6:20 pm
Location: Coos Bay, Oregon

### Re: Maybe Turing Machines? (B2ac3i/S)

PkmnQ,

An interesting rule!

Brian Prentice

Redstoneboi
Posts: 370
Joined: May 14th, 2018, 3:57 am

### Re: Maybe Turing Machines? (B2ac3i/S)

Those aren’t electrons, they’re technically photons.
Also is there any chance to find a “laser” (photon gun)?
c(>^w^<c)~*
This is 「Fluffy」
「Fluffy」is my sutando.
「Fluffy」has the ability to engineer r e p l i c a t o r s.
「Fluffy」likes to watch spaceship guns in Golly.
「Fluffy」knows Natsuki best girl.

bprentice
Posts: 674
Joined: September 10th, 2009, 6:20 pm
Location: Coos Bay, Oregon

### Re: Maybe Turing Machines? (B2ac3i/S)

Redstoneboi,

The rule supports a variety of replicators and guns. A simple example:

Code: Select all

``````x = 17, y = 23, rule = B2ac3i/S
A2\$A9.A5.A\$10.A5.A3\$15.2A6\$15.2A10\$13.A.A!
``````
Brian Prentice

PkmnQ
Posts: 984
Joined: September 24th, 2018, 6:35 am
Location: Server antipode

### Re: Maybe Turing Machines? (B2ac3i/S)

bprentice wrote:Redstoneboi,

The rule supports a variety of replicators and guns. A simple example:

Code: Select all

``````x = 17, y = 23, rule = B2ac3i/S
A2\$A9.A5.A\$10.A5.A3\$15.2A6\$15.2A10\$13.A.A!
``````
Brian Prentice
Ooh, didn't see that!
Only found a rake.
Anyways, I'm saving all patterns that are discovered here.
I'm gonna give credit, too.
How to XSS:

Code: Select all

``Function(‘a’+’lert(1)’)()``

PkmnQ
Posts: 984
Joined: September 24th, 2018, 6:35 am
Location: Server antipode

### Re: Maybe Turing Machines? (B2ac3i/S)

Photon 2

Code: Select all

``````x = 7, y = 18, rule = B2ac3i/S
o2\$b2o13\$4bo2\$4b3o!``````
How to XSS:

Code: Select all

``Function(‘a’+’lert(1)’)()``

PkmnQ
Posts: 984
Joined: September 24th, 2018, 6:35 am
Location: Server antipode

### Re: Maybe Turing Machines? (B2ac3i/S)

Code: Select all

``````x = 4, y = 5, rule = B2ac3i/S
bobo\$bo2\$o\$o!``````
Photon Rake 2
How to XSS:

Code: Select all

``Function(‘a’+’lert(1)’)()``

Hunting
Posts: 3042
Joined: September 11th, 2017, 2:54 am

### Re: Maybe Turing Machines? (B2ac3i/S)

Interesting although its exploding!
The first photon can act as a signal. Any idea for logic gates? First, Can we build a Not gate?
MLP will live on forever, so does John Horton Conway.
Moosey wrote:
February 5th, 2019, 7:51 pm
“New knightship tagalong!”
“Quick, hide it!”
My TODO list

LeapLife - DirtyLife - LispLife

I could make a rule in ten seconds flat

Redstoneboi
Posts: 370
Joined: May 14th, 2018, 3:57 am

### Re: Maybe Turing Machines? (B2ac3i/S)

Hunting wrote:Interesting although its exploding!
The first photon can act as a signal. Any idea for logic gates? First, Can we build a Not gate?
Yes.
let’s look at the list of stuff we need:

Code: Select all

``````x = 40, y = 59, rule = B2ac3i/S
38bo2\$38bo17\$36b2o12\$36b2o2\$obo\$17bo5bo5bo5bo\$17bo5bo5bo5bo5\$29bo5bo\$
29bo5bo\$18bobo2\$36b2o6\$35bo2bo6\$38bo2\$38bo!
``````
independent eaters, check.

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``````x = 3, y = 9, rule = B2ac3i/S
bo2\$b2o4\$o2\$o!
``````
independent 90 degree reflectors that aren’t NOT gates, NOT check. (no pun inteded)
EDIT: NEVERMIND FOUND ONE

Code: Select all

``````x = 68, y = 43, rule = B2ac3i/S
2bo11bo31bo\$2bo11bo29bo11bo5bo\$o11bo31bo11bo5bo\$65bobo2\$50bo2\$39b2o2\$
38bo2\$48b2o6\$47bo2\$39b2o6bo2\$38bo\$55bobo\$49bo\$49bo\$43bo6\$39b2o6\$39b2o
3\$41bo2\$41bo!
``````
NOT gate, CHECK!
also, this kind of not gate is really just an ANDNOT gate (which is a UNIVERSAL GATE WOOO) where the first input is always on.

Code: Select all

``````x = 99, y = 46, rule = B2ac3i/S
96bo2\$96bo7\$38bo2\$38bo58b2o6\$97b2o\$94bo\$94bo\$80bobo9\$35b2o12\$o34b2o2\$o
\$16bo5bo5bo5bo\$16bo5bo5bo5bo!
``````
signal duplicator: CHECK!
uses a heisenburp

Code: Select all

``````x = 41, y = 53, rule = B2ac3i/S
37bo2\$37bo7\$38b2o2\$37bo2bo2\$38b2o2\$38b2o2\$35bo4bo\$33bo\$33bo4b2o\$21bobo
11bo4\$2bo\$2bo\$o3\$40bo2\$38b2o2\$16bo5bo11bo\$14bo3bobo3bo11bo\$14bo3bobo3b
o11bo\$5bobo8bo2\$22bo2bo2\$23b2o10\$25bo2\$25bo!
``````
For good measure, have something that could possibly be used for a memory cell, most notably a t-flip flop.

Code: Select all

``````x = 31, y = 44, rule = B2ac3i/S
28bo2\$29b2o22\$28bo2\$29b2o10\$28bo2\$29b2o3\$2bo23bo\$2bo23bo\$o23bo!
``````
Last edited by Redstoneboi on October 2nd, 2018, 8:50 am, edited 1 time in total.
c(>^w^<c)~*
This is 「Fluffy」
「Fluffy」is my sutando.
「Fluffy」has the ability to engineer r e p l i c a t o r s.
「Fluffy」likes to watch spaceship guns in Golly.
「Fluffy」knows Natsuki best girl.

PkmnQ
Posts: 984
Joined: September 24th, 2018, 6:35 am
Location: Server antipode

### Re: Maybe Turing Machines? (B2ac3i/S)

Redstoneboi wrote:
also, this kind of not gate is really just an ANDNOT gate (which is a UNIVERSAL GATE WOOO) where the first input is always on.

Code: Select all

``````x = 99, y = 46, rule = B2ac3i/S
96bo2\$96bo7\$38bo2\$38bo58b2o6\$97b2o\$94bo\$94bo\$80bobo9\$35b2o12\$o34b2o2\$o
\$16bo5bo5bo5bo\$16bo5bo5bo5bo!
``````
Nice!
That was quick.
How to XSS:

Code: Select all

``Function(‘a’+’lert(1)’)()``

Posts: 571
Joined: May 7th, 2016, 8:53 am
Contact:

### Re: Maybe Turing Machines? (B2ac3i/S)

My usual 2cents. (Do construct a rule-110 unit cell!)

Redstoneboi
Posts: 370
Joined: May 14th, 2018, 3:57 am

### Re: Maybe Turing Machines? (B2ac3i/S)

But first, let’s figure out how we’re gonna solve timing issues.
the reflector is very flexible, and can be used to become a regulator, so long as the input phase stays correct.
there are many cancelling reactions and ANDNOT gates with different timings for anyone to figure out.
reflectors can be used as trombone slides.

to remove ambiguity, an ANDNOT gate will return a photon when the first input has a photon AND NOT the second input.
a cancel ANDNOT (CAndNot) is where the second input is destroyed on collision.
a passing ANDNOT (PAndNot) is where the second input is NOT destroyed on collision.
a NOT (and its c and p variants) is where the first input always has a photon.

In this racetrack i’m going to be using
• 2 period doubled guns
1 splitter (which is just a gun powering the first input of a PAndNot connected to a CNot gate)
3 eaters (one of which is for a CAndNot)
and 2 reflectors.
the top end is synchronized differently so I had to find some ways to time them correctly.

Code: Select all

``````x = 249, y = 163, rule = B2ac/S
49bobo\$54bo2\$52b2o2\$52b2o2\$51bo2bo2\$52b2o4\$43bo\$41bo3bo\$41bo3bo\$43bo\$
38b2o2\$37bo2bo10bo2\$38b2o12b2o3\$170bobo\$24bo2\$24bo6bo11bo\$27bobo3bo11b
o\$27bobo3bo11bo57bo71bo23bo23bo11bo5bo\$25bo5bo71bo65b2o4bo23bo23bo11bo
5bo\$105bo71bo23bo23bo22bo\$171bo\$233b2o13bo6\$232bo2bo3\$214b2o2\$216bo18b
obo7\$224bo\$218bo\$218bo\$169b2o43b2o8bo4bo2\$171bo57bo4\$214b2o7\$216bobo
11\$169b2o2\$171bo3\$97bobo5\$99bo2bo6\$86bo13b2o2\$86bo34bo23bo23bo\$93bo5bo
23bo23bo23bo\$93bo5bo23bo23bo23bobo11bo5bo\$173bo11bo5bo\$175bo22bo2\$30bo
bo136b2o12b2o13bo2\$171bo4\$182bo2bo\$33b2o\$183bo\$179bo\$173bo7bo\$19bo82b
2o69bo\$169b2o8bo\$19bo4bo8b2o66bo\$30bo\$30bo\$24bo2\$169b2o5\$11bobo18bo2\$
33b2o136bobo3\$13bo2bo6\$o13b2o\$102b2o\$o22bo23bo23bo23bo24bo23bo\$7bo5bo
11bo23bo23bo23bo3bo20bo23bo\$7bo5bo11bo23bo23bo23bo24bo23bo4bo2\$151bo4\$
93bo\$99bo\$99bo\$88bo4bo8b2o2\$88bo4\$102b2o2\$51bo2\$51bo3\$99bobo!
``````
c(>^w^<c)~*
This is 「Fluffy」
「Fluffy」is my sutando.
「Fluffy」has the ability to engineer r e p l i c a t o r s.
「Fluffy」likes to watch spaceship guns in Golly.
「Fluffy」knows Natsuki best girl.

PkmnQ
Posts: 984
Joined: September 24th, 2018, 6:35 am
Location: Server antipode

### Re: Maybe Turing Machines? (Not B2ac/S)

Umm...RedstoneBoi, you forgot the 3i
How to XSS:

Code: Select all

``Function(‘a’+’lert(1)’)()``

dani
Posts: 1002
Joined: October 27th, 2017, 3:43 pm
Location: New Jersey, USA
Contact:

### Re: Maybe Turing Machines? (B2ac3i/S)

It works just fine in B3i

Code: Select all

``````x = 249, y = 163, rule = B2ac3i/S
49bobo\$54bo2\$52b2o2\$52b2o2\$51bo2bo2\$52b2o4\$43bo\$41bo3bo\$41bo3bo\$43bo\$
38b2o2\$37bo2bo10bo2\$38b2o12b2o3\$170bobo\$24bo2\$24bo6bo11bo\$27bobo3bo11b
o\$27bobo3bo11bo57bo71bo23bo23bo11bo5bo\$25bo5bo71bo65b2o4bo23bo23bo11bo
5bo\$105bo71bo23bo23bo22bo\$171bo\$233b2o13bo6\$232bo2bo3\$214b2o2\$216bo18b
obo7\$224bo\$218bo\$218bo\$169b2o43b2o8bo4bo2\$171bo57bo4\$214b2o7\$216bobo
11\$169b2o2\$171bo3\$97bobo5\$99bo2bo6\$86bo13b2o2\$86bo34bo23bo23bo\$93bo5bo
23bo23bo23bo\$93bo5bo23bo23bo23bobo11bo5bo\$173bo11bo5bo\$175bo22bo2\$30bo
bo136b2o12b2o13bo2\$171bo4\$182bo2bo\$33b2o\$183bo\$179bo\$173bo7bo\$19bo82b
2o69bo\$169b2o8bo\$19bo4bo8b2o66bo\$30bo\$30bo\$24bo2\$169b2o5\$11bobo18bo2\$
33b2o136bobo3\$13bo2bo6\$o13b2o\$102b2o\$o22bo23bo23bo23bo24bo23bo\$7bo5bo
11bo23bo23bo23bo3bo20bo23bo\$7bo5bo11bo23bo23bo23bo24bo23bo4bo2\$151bo4\$
93bo\$99bo\$99bo\$88bo4bo8b2o2\$88bo4\$102b2o2\$51bo2\$51bo3\$99bobo!
``````
she/her
moose#0915

PkmnQ
Posts: 984
Joined: September 24th, 2018, 6:35 am
Location: Server antipode

### Re: Maybe Turing Machines? (B2ac3i/S)

I know, I already saved it.
Also, I'm currently not using the device a saved all my patterns on, so no patterns will be saved for now.
How to XSS:

Code: Select all

``Function(‘a’+’lert(1)’)()``

PkmnQ
Posts: 984
Joined: September 24th, 2018, 6:35 am
Location: Server antipode

### Re: Maybe Turing Machines? (B2ac3i/S)

Code: Select all

``````x = 7, y = 14, rule = B2ac3i/S
2\$2b4o2\$3b3o7\$bobo!``````
Almost spaceship, but we have to add a hollow blinker to eat every photon rake that comes out when there are no photons left.

Could maybe be used as a counter?
How to XSS:

Code: Select all

``Function(‘a’+’lert(1)’)()``

KittyTac
Posts: 533
Joined: December 21st, 2017, 9:58 am

### Re: Maybe Turing Machines? (B2ac3i/S)

PkmnQ wrote:

Code: Select all

``````x = 7, y = 14, rule = B2ac3i/S
2\$2b4o2\$3b3o7\$bobo!``````
Almost spaceship, but we have to add a hollow blinker to eat every photon rake that comes out when there are no photons left.

Could maybe be used as a counter?
It's a moving, endlessly expanding binary counter! Also a high-period sawtooth.

PkmnQ
Posts: 984
Joined: September 24th, 2018, 6:35 am
Location: Server antipode

### Re: Maybe Turing Machines? (B2ac3i/S)

Second sawtooth counter

Code: Select all

``````x = 4, y = 8, rule = B2ac3i/S
bobo\$bo2\$o\$o\$o2bo2\$3bo!
``````
How to XSS:

Code: Select all

``Function(‘a’+’lert(1)’)()``

PkmnQ
Posts: 984
Joined: September 24th, 2018, 6:35 am
Location: Server antipode

### Re: Turing Machines. (B2ac3i/S)

Code: Select all

``````x = 20, y = 5, rule = B2ac3i/S
bobo13bobo\$bobo13bo2\$obo\$obo!``````
Digging in my files, I saw a puffer in B2ac/S.
I wondered if it still worked.
It kinda did, but I had to modify it a bit.
Luckily, I didn't need a search program because it readjusted itself.
How to XSS:

Code: Select all

``Function(‘a’+’lert(1)’)()``

Hunting
Posts: 3042
Joined: September 11th, 2017, 2:54 am

### Re: Turing Machines. (B2ac3i/S)

PkmnQ wrote:

Code: Select all

``````x = 20, y = 5, rule = B2ac3i/S
bobo13bobo\$bobo13bo2\$obo\$obo!``````
Digging in my files, I saw a puffer in B2ac/S.
I wondered if it still worked.
It kinda did, but I had to modify it a bit.
Luckily, I didn't need a search program because it readjusted itself.
Oh Good
MLP will live on forever, so does John Horton Conway.
Moosey wrote:
February 5th, 2019, 7:51 pm
“New knightship tagalong!”
“Quick, hide it!”
My TODO list

LeapLife - DirtyLife - LispLife

I could make a rule in ten seconds flat

Layz Boi
Posts: 98
Joined: October 25th, 2018, 3:57 pm

### Re: Turing Machines. (B2ac3i/S)

Here's some probably useless garbóge.

stuff.rke

Code: Select all

``````x = 0, y = 0, rule = B2ac3i/S
A\$A4.A\$A\$A.2A3.2A\$A\$A8.A\$A\$A3.A12\$
2.A\$A3.A\$A4.A\$A\$A.2A3.2A\$A\$A8.A\$A\$A\$A5.A\$2.A12\$
A.A5.A.A\$A.A5.A\$A.A\$A.A\$A.A\$A.A12\$!``````
stuff.pfr

Code: Select all

``````x = 0, y = 0, rule = B2ac3i/S
A.A\$A.A.A.A\$A.A.A3.A\$A\$A7.A\$A12\$!``````
stuff.osr

Code: Select all

``````x = 0, y = 0, rule = B2ac3i/S
A.A2.A.A4\$2.4A2\$A6.A2\$2.4A4\$A.A2.A.A12\$
A.A15.A.A\$12.A\$10.A\$10.A\$12.A\$A.A15.A.A12\$
2.A.A2\$6.A..A\$2.3A.A\$6.A2.A\$A2.A\$3.A.3A\$A2.A2\$5.A.A12\$!``````
stuff.shp

Code: Select all

``````x = 0, y = 0, rule = B2ac3i/S
A3.A\$A\$A5.A\$A\$A.2A..A\$A\$A5.A\$A\$A3.A12\$
A5.A.A\$A.A.A.A.A.A\$A.A.A.A\$A.A.A.A\$A5.A12\$
A\$A.A\$A.A\$A\$5.A\$5.A\$7.A12\$
2.A7.A\$A3.A\$A3.A5.A3.A2\$2.A7.A3.A\$2.A7.A\$2.A3.A3.A12\$
A\$A.A\$A2.2A\$A\$A2.2A\$A.A\$A12\$
A7.A\$A\$2.A5.A2\$2.A5.A\$A\$A7.A12\$!``````
stuff.rke.pfr

Code: Select all

``````x = 0, y = 0, rule = B2ac3i/S
A.A\$A.A\$A.A\$A\$A6.3A\$A\$A.AA6.A\$A\$A6.3A\$A\$A.A\$A.A\$A.A12\$!``````

Hunting
Posts: 3042
Joined: September 11th, 2017, 2:54 am

### Re: Turing Machines. (B2ac3i/S)

Layz Boi wrote:Here's some probably useless garbóge.

stuff.rke

Code: Select all

``````x = 0, y = 0, rule = B2ac3i/S
A\$A4.A\$A\$A.2A3.2A\$A\$A8.A\$A\$A3.A12\$
2.A\$A3.A\$A4.A\$A\$A.2A3.2A\$A\$A8.A\$A\$A\$A5.A\$2.A12\$
A.A5.A.A\$A.A5.A\$A.A\$A.A\$A.A\$A.A12\$!``````
stuff.pfr

Code: Select all

``````x = 0, y = 0, rule = B2ac3i/S
A.A\$A.A.A.A\$A.A.A3.A\$A\$A7.A\$A12\$!``````
stuff.osr

Code: Select all

``````x = 0, y = 0, rule = B2ac3i/S
A.A2.A.A4\$2.4A2\$A6.A2\$2.4A4\$A.A2.A.A12\$
A.A15.A.A\$12.A\$10.A\$10.A\$12.A\$A.A15.A.A12\$
2.A.A2\$6.A..A\$2.3A.A\$6.A2.A\$A2.A\$3.A.3A\$A2.A2\$5.A.A12\$!``````
stuff.shp

Code: Select all

``````x = 0, y = 0, rule = B2ac3i/S
A3.A\$A\$A5.A\$A\$A.2A..A\$A\$A5.A\$A\$A3.A12\$
A5.A.A\$A.A.A.A.A.A\$A.A.A.A\$A.A.A.A\$A5.A12\$
A\$A.A\$A.A\$A\$5.A\$5.A\$7.A12\$
2.A7.A\$A3.A\$A3.A5.A3.A2\$2.A7.A3.A\$2.A7.A\$2.A3.A3.A12\$
A\$A.A\$A2.2A\$A\$A2.2A\$A.A\$A12\$
A7.A\$A\$2.A5.A2\$2.A5.A\$A\$A7.A12\$!``````
stuff.rke.pfr

Code: Select all

``````x = 0, y = 0, rule = B2ac3i/S
A.A\$A.A\$A.A\$A\$A6.3A\$A\$A.AA6.A\$A\$A6.3A\$A\$A.A\$A.A\$A.A12\$!``````
The rakepuffer is techly a breeder, congrats!
------------------------------------------------------------
I wanna build a Rule 18 Machine here! Start from now...
The rule 18 logic expression is:
(Not q) and (p xor r)
So we need a NOT gate and an XOR gate (and probably, a lots of 90d reflector)
However
a xor b = (a or b) and not (a and b)
We've completed the NOT gate, right?
MLP will live on forever, so does John Horton Conway.
Moosey wrote:
February 5th, 2019, 7:51 pm
“New knightship tagalong!”
“Quick, hide it!”
My TODO list

LeapLife - DirtyLife - LispLife

I could make a rule in ten seconds flat

Redstoneboi
Posts: 370
Joined: May 14th, 2018, 3:57 am

### Re: Turing Machines. (B2ac3i/S)

Hunting wrote: I wanna build a Rule 18 Machine here! Start from now...
The rule 18 logic expression is:
(Not q) and (p xor r)
So we need a NOT gate and an XOR gate (and probably, a lots of 90d reflector)
However
a xor b = (a or b) and not (a and b)
We've completed the NOT gate, right?
What about rule 90? Rule 90 is (left xor right) which is much simpler than ((not left) and (center xor right)).
Alternatively we could do something more important such as rule 110 ((c or r) andnot (l and c and r)).
T = true = gun
not a = T andnot a
a or b = not ((not a) andnot b)
a and b = a andnot (not b)
a xor b = (a andnot b) or (b andnot a)

So that gives us:
rule 110 = T andnot ((T andnot c) andnot r) andnot (l andnot (T andnot (c andnot (T andnot r))))
rule 90 = T andnot ((T andnot (l andnot r)) andnot (r andnot l))
Now that’s a lot of splitters and reflectors.
c(>^w^<c)~*
This is 「Fluffy」
「Fluffy」is my sutando.
「Fluffy」has the ability to engineer r e p l i c a t o r s.
「Fluffy」likes to watch spaceship guns in Golly.
「Fluffy」knows Natsuki best girl.

Hunting
Posts: 3042
Joined: September 11th, 2017, 2:54 am

### Re: Turing Machines. (B2ac3i/S)

Redstoneboi wrote:
Hunting wrote: I wanna build a Rule 18 Machine here! Start from now...
The rule 18 logic expression is:
(Not q) and (p xor r)
So we need a NOT gate and an XOR gate (and probably, a lots of 90d reflector)
However
a xor b = (a or b) and not (a and b)
We've completed the NOT gate, right?
What about rule 90? Rule 90 is (left xor right) which is much simpler than ((not left) and (center xor right)).
Alternatively we could do something more important such as rule 110 ((c or r) andnot (l and c and r)).
T = true = gun
not a = T andnot a
a or b = not ((not a) andnot b)
a and b = a andnot (not b)
a xor b = (a andnot b) or (b andnot a)

So that gives us:
rule 110 = T andnot ((T andnot c) andnot r) andnot (l andnot (T andnot (c andnot (T andnot r))))
rule 90 = T andnot ((T andnot (l andnot r)) andnot (r andnot l))
Now that’s a lot of splitters and reflectors.
WOW Nice
Now rule 18 is:
(T andnot b) andnot (T andnot ((a andnot c) or (c andnot a)))
Last edited by Hunting on January 8th, 2019, 6:58 am, edited 1 time in total.
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### Re: Turing Machines. (B2ac3i/S)

Rule 30 is (l xor (c or r))

Which is turned into:
T andnot (((l andnot (T andnot ((T andnot c) andnot r))) andnot ((T andnot ((T andnot c) andnot r)) andnot l)
How to XSS:

Code: Select all

``Function(‘a’+’lert(1)’)()``