Turing Machines. (B2ac3i/S)

For discussion of other cellular automata.
PkmnQ
Posts: 664
Joined: September 24th, 2018, 6:35 am
Location: Server antipode

Re: Turing Machines. (B2ac3i/S)

Post by PkmnQ » November 25th, 2018, 1:15 am

Photon Rake (six-emulated)

Code: Select all

x = 11, y = 6, rule = B2ac3i/S
obo5bobo$obo$obo$o$o$o!

Code: Select all

x = 12, y = 12, rule = AnimatedPixelArt
4.P.qREqWE$4.2tL3vSvX$4.qREqREqREP$4.vS4vXvS2tQ$2.qWE2.qREqWEK$2.2vX
2.vXvSvXvStQtL$qWE2.qWE2.P.K$2vX2.2vX2.tQ2tLtQ$qWE4.qWE$2vX4.2vX$2.qW
EqWE$2.4vX!
i like loaf

User avatar
Layz Boi
Posts: 48
Joined: October 25th, 2018, 3:57 pm

Re: Turing Machines. (B2ac3i/S)

Post by Layz Boi » November 25th, 2018, 11:18 pm

Here are some P2s. They're useless, but were pretty fun to make.

Code: Select all

x = 32, y = 256, rule = B2ac3i/S
A.A2.A.A.$3.2A3$3.2A$A.A2.A.A16$

8.A4.A2$8.A4.A$5.A.A$10.2A$9.A..A3.A$A.A6.A2.A$5.2A3.2A4.A$4.A2.A9.A.A$4.A2.A5.2A$5.2A5.A2.A$A.A9.A2.A$3.A4.2A3.2A$7.A2.A6.A.A$3.A3.A2.A$8.2A$12.A.A$6.A4.A2$6.A4.A16$

.A7.A$4.A.A$.A7.A2$3.5A$A.A5.A.A$3.5A3$3.5A$A.A5.A.A$3.5A3$3.5A$A.A5.A.A$3.5A2$.A7.A$4.A.A$.A7.A16$

3.A4.A2$3.A4.A$A.A6.A.A$5.2A$4.A2.A$4.A2.A$5.2A$A.A6.A.A$3.A4.A2$3.A4.A16$

3.A.A$8.A2$.A.A4.A2.A$5.2A$4.A2.A3.A$A3.A2.A$5.2A$A2.A4.A.A2$3.A$6.A.A16$

7.A4.A2$7.A4.A$4.A.A6.A.A$3.A5.2A5.A$7.2A2.2A$3.A12.A$A.A14.A.A$5.2A2.2A2.2A$3.2A2.2A2.2A2.2A$A18.A2$A4.2A2.2A2.2A4.A$2.A.A2.2A2.2A2.A.A2$5.A8.A$9.2A$5.A8.A$6.A.A..A.A16$

.A.A2.A.A$A3.2A3.A2$A8.A$2.6A$2.6A$A8.A2$A3.2A3.A$.A.A2.A.A16$

4.A4.A2$4.A4.A2$6.2A$.A.A6.A.A$A3.2A2.2A3.A2$A12.A$2.10A$2.10A$A12.A2$A3.2A2.2A3.A$.A.A6.A.A$6.2A2$4.A4.A2$4.A4.A16$

4.A4.A2$4.A4.A$.A.A$A5.2A2.A.A$4.6A3.A$A$13.A$2.10A$.12A3$2.10A$3.8A$12.A2$4.5A3.A$5.3A3$5.A.A16$

7.A4.A2$7.A4.A$3.A.A8.A.A$7.2A2.2A3$6.8A$2.A.A4.2A4.A.A$A5.A6.A5.A2$A5.A6.A5.A$2.A.A4.2A4.A.A$6.8A3$7.2A2.2A$3.A.A8.A.A$7.A4.A2$7.A4.A$!

Hunting
Posts: 1117
Joined: September 11th, 2017, 2:54 am
Location: Ponyville, Equestria

Re: Turing Machines. (B2ac3i/S)

Post by Hunting » January 8th, 2019, 6:13 am

PkmnQ wrote:Rule 30 is (l xor (c or r))

Which is turned into:
T andnot (((l andnot (T andnot ((T andnot c) andnot r))) andnot ((T andnot ((T andnot c) andnot r)) andnot l)
Great
What about build one
This post was brought to you by the Element of Magic.

Plz correct my grammar mistakes. I'm still studying English.

Working on:

Nothing.

Favorite gun ever:

Code: Select all

#C Favorite Gun. Found by me.
x = 4, y = 6, rule = B2e3i4at/S1c23cijn4a
o2bo$4o3$4o$o2bo!

Hunting
Posts: 1117
Joined: September 11th, 2017, 2:54 am
Location: Ponyville, Equestria

Re: Turing Machines. (B2ac3i/S)

Post by Hunting » January 8th, 2019, 6:18 am

BTW, This is a soup which generates complicated-machine-like things.

Code: Select all

x = 10, y = 10, rule = B2ac3i/S
2ob2ob3o$o4bo3bo$2obo2bobo$bo4bobo$3ob3o$bobo2bo2bo$b2ob3o$bo4bobo$obo
b3obo$2o2bobob2o!
This post was brought to you by the Element of Magic.

Plz correct my grammar mistakes. I'm still studying English.

Working on:

Nothing.

Favorite gun ever:

Code: Select all

#C Favorite Gun. Found by me.
x = 4, y = 6, rule = B2e3i4at/S1c23cijn4a
o2bo$4o3$4o$o2bo!

PkmnQ
Posts: 664
Joined: September 24th, 2018, 6:35 am
Location: Server antipode

Re: Turing Machines. (B2ac3i/S)

Post by PkmnQ » January 8th, 2019, 9:37 am

Hunting wrote:BTW, This is a soup which generates complicated-machine-like things.

Code: Select all

x = 10, y = 10, rule = B2ac3i/S
2ob2ob3o$o4bo3bo$2obo2bobo$bo4bobo$3ob3o$bobo2bo2bo$b2ob3o$bo4bobo$obo
b3obo$2o2bobob2o!
Going to the left is a counter sawtooth.
Going upwards are two counter sawtooths.
Going down is a weird puffer.

Code: Select all

x = 12, y = 12, rule = AnimatedPixelArt
4.P.qREqWE$4.2tL3vSvX$4.qREqREqREP$4.vS4vXvS2tQ$2.qWE2.qREqWEK$2.2vX
2.vXvSvXvStQtL$qWE2.qWE2.P.K$2vX2.2vX2.tQ2tLtQ$qWE4.qWE$2vX4.2vX$2.qW
EqWE$2.4vX!
i like loaf

Hunting
Posts: 1117
Joined: September 11th, 2017, 2:54 am
Location: Ponyville, Equestria

Re: Turing Machines. (B2ac3i/S)

Post by Hunting » January 8th, 2019, 9:46 am

PkmnQ wrote:
Hunting wrote:BTW, This is a soup which generates complicated-machine-like things.

Code: Select all

x = 10, y = 10, rule = B2ac3i/S
2ob2ob3o$o4bo3bo$2obo2bobo$bo4bobo$3ob3o$bobo2bo2bo$b2ob3o$bo4bobo$obo
b3obo$2o2bobob2o!
Going to the left is a counter sawtooth.
Going upwards are two counter sawtooths.
Going down is a weird puffer.
Not only a counter sawtooth on the left, it appears to be strange things after several generations.
This post was brought to you by the Element of Magic.

Plz correct my grammar mistakes. I'm still studying English.

Working on:

Nothing.

Favorite gun ever:

Code: Select all

#C Favorite Gun. Found by me.
x = 4, y = 6, rule = B2e3i4at/S1c23cijn4a
o2bo$4o3$4o$o2bo!

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