For discussion of other cellular automata.

Moosey
 Posts: 3069
 Joined: January 27th, 2019, 5:54 pm
 Location: A house, or perhaps the OCA board. Or [click to not expand]

Contact:
Post
by Moosey » July 25th, 2019, 8:00 pm
Nonexplosive and saladlike:
Code: Select all
x = 31, y = 13, rule = B2i3/S23c
5b3o$5bobo$5b3o15b2o$23b2o$26b2o$3o7b3o12bo2bo$obo7bobo12bobo$3o7b3o
13bo$29b2o$29b2o$5b3o$5bobo$5b3o!
Why the p20 is common:
Code: Select all
x = 3, y = 4, rule = B2i3/S23c
bo$obo$obo$2o!
Prob. Not useful:
Code: Select all
x = 13, y = 8, rule = B2i3/S23c
11bo$10bobo$10bobo$10b2o$2b2o$bobo$bo$2o!
This might be:
Code: Select all
x = 9, y = 10, rule = B2i3/S23c
7bo$6bobo$6bobo$6bobo$7bo4$2o$2o!
I am a prolific creator of many rather pathetic googological functions
My CA rules can be found
here
Also,
the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

skomick
 Posts: 77
 Joined: February 11th, 2011, 11:41 pm
Post
by skomick » July 25th, 2019, 9:24 pm
Moosey wrote:
This might be:
Code: Select all
x = 9, y = 10, rule = B2i3/S23c
7bo$6bobo$6bobo$6bobo$7bo4$2o$2o!
Surprisingly, placing a block directly opposite makes that a prep30:
Code: Select all
x = 42, y = 15, rule = B2i3/S23c
13b2o25b2o$13b2o19bo5b2o$32b2ob2o$34bo2$7bo21bo9bo$6bobo20bo9bo$6bobo
19bobo7bobo$6bobo20bo9bo$7bo21bo9bo2$34bo$32b2ob2o$2o25b2o5bo$2o25b2o!
Shannon Omick

Moosey
 Posts: 3069
 Joined: January 27th, 2019, 5:54 pm
 Location: A house, or perhaps the OCA board. Or [click to not expand]

Contact:
Post
by Moosey » August 8th, 2019, 7:31 pm
This rule is interesting, nonexplosive, and supports the glider and the ant, along with many other ships. The R is a common methuselah which can be made in 2G:
Code: Select all
x = 11, y = 6, rule = B3/S23c4q
bo$2bo$3o$8bobo$8b2o$9bo!
Misc:
Code: Select all
x = 79, y = 37, rule = B3/S23c4q
49bo7bo$48bobo5bobo$49bo7bo4$3o4b3o4b3o4b3o4b3o18b3o3b3o12b3o3b3o$o6b
3o4bo2bo3bo2bo3bo2bo17bobo3bobo12bobo3bobo$bo4bo7bo6bo6bo20b3o3b3o12b
3o3b3o$7bo6bo6bo3bo2bo3bo$15bobo3bo6bo3bo$22bobo3bo$29bobo3$49bo7bo$
48bobo5bobo$49bo7bo9$14b2ob2o$13bobobobo$13bobobobo$14bo3bo4$14bo3bo$
13bobobobo$13bobobobo$14b2ob2o!
Rtoblock, unusual
Code: Select all
x = 4, y = 9, rule = B3/S23c4q
2b2o$2b2o5$bo$3o$2bo!
May other life oscs work:
Code: Select all
#C these aren't the only ones of course
x = 29, y = 18, rule = B3/S23c4q
4b2o4bob2o4b2o$3bobo4b2obo4bobo$3bo16bo$2obo16bob2o$2obobob10obobob2o$
3bobo12bobo$3bobo12bobo$4bo3bo6bo3bo$11b2o2$11bo$9bo3b4o5b2obob2o$9bo
3bo11bo$9bo12bo5bo$12bo10b5o$10b2o2$22b3ob3o!
This appears to produce an obliquelytraveling awful head:
Code: Select all
x = 7, y = 4, rule = B3/S23c4q
2bo$2obobo$2o3b2o$2o!
I am a prolific creator of many rather pathetic googological functions
My CA rules can be found
here
Also,
the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

Hdjensofjfnen
 Posts: 1481
 Joined: March 15th, 2016, 6:41 pm
 Location: r cis θ
Post
by Hdjensofjfnen » August 8th, 2019, 11:23 pm
Three diagonal spaceships in this explosive rule:
Code: Select all
x = 22, y = 6, rule = B3/S23c4n
19b2o$8b2o9bobo$7bo2bo8bo$3o4bo2bo5b3o$o6bo8bo$bo6bo8bo!
It's worth noting that before this year, I had completely underestimated the value of removing S3c as a way to tame explosive rules.
EDIT:
Moosey wrote:This rule is interesting, nonexplosive, and supports the glider and the ant, along with many other ships. The R is a common methuselah which can be made in 2G:
Code: Select all
x = 11, y = 6, rule = B3/S23c4q
bo$2bo$3o$8bobo$8b2o$9bo!
However good of a methuselah the R is, the Rbee is better, lasting over 1200 generations.
an LWSS is created at gen 1114
Code: Select all
x = 4, y = 12, rule = B3/S23c4q
2bo$3bo$b3o7$b2o$obo$2bo!
"A man said to the universe:
'Sir, I exist!'
'However,' replied the universe,
'The fact has not created in me
A sense of obligation.'" Stephen Crane
Code: Select all
x = 7, y = 5, rule = B3/S2i3y4i
4b3o$6bo$o3b3o$2o$bo!

FWKnightship
 Posts: 148
 Joined: June 23rd, 2019, 3:10 am
 Location: B3aijn5nq/S2ae3aijr4ir5y  B2ikn3q4akr56ac78/S02ck3n4ajkw5678
Post
by FWKnightship » August 10th, 2019, 10:42 am
Moosey wrote:This rule is interesting, nonexplosive, and supports the glider and the ant, along with many other ships. The R is a common methuselah which can be made in 2G:
Code: Select all
x = 11, y = 6, rule = B3/S23c4q
bo$2bo$3o$8bobo$8b2o$9bo!
Misc:
Code: Select all
x = 79, y = 37, rule = B3/S23c4q
49bo7bo$48bobo5bobo$49bo7bo4$3o4b3o4b3o4b3o4b3o18b3o3b3o12b3o3b3o$o6b
3o4bo2bo3bo2bo3bo2bo17bobo3bobo12bobo3bobo$bo4bo7bo6bo6bo20b3o3b3o12b
3o3b3o$7bo6bo6bo3bo2bo3bo$15bobo3bo6bo3bo$22bobo3bo$29bobo3$49bo7bo$
48bobo5bobo$49bo7bo9$14b2ob2o$13bobobobo$13bobobobo$14bo3bo4$14bo3bo$
13bobobobo$13bobobobo$14b2ob2o!
Rtoblock, unusual
Code: Select all
x = 4, y = 9, rule = B3/S23c4q
2b2o$2b2o5$bo$3o$2bo!
May other life oscs work:
Code: Select all
#C these aren't the only ones of course
x = 29, y = 18, rule = B3/S23c4q
4b2o4bob2o4b2o$3bobo4b2obo4bobo$3bo16bo$2obo16bob2o$2obobob10obobob2o$
3bobo12bobo$3bobo12bobo$4bo3bo6bo3bo$11b2o2$11bo$9bo3b4o5b2obob2o$9bo
3bo11bo$9bo12bo5bo$12bo10b5o$10b2o2$22b3ob3o!
This appears to produce an obliquelytraveling awful head:
Code: Select all
x = 7, y = 4, rule = B3/S23c4q
2bo$2obobo$2o3b2o$2o!
p247:
Code: Select all
x = 18, y = 18, rule = B3/S23c4q
6b2o$7bo$5b3o3$15bo$15bobo$15b3o3$3o$obo$2bo3$10b3o$10bo$10b2o!
Soup:
Code: Select all
x = 32, y = 32, rule = B3/S23c4q
2o4bobo5bo5b3obo5b2o$obo2bo3bo2bob2obob4o8bo$9b2ob9ob4o4bo$3b4obo3bo3b
4o2b3o2b2o$3bo2bob4ob2obo4bo3b2obo$4bo5bobobob3obob2obo2bobo$2bob5obob
ob3obob3o2bob2o2bo$ob2o4bobo2b2ob4obobobo$2b2obob4o2b2obo2bo3b3ob2o2bo
$4ob2o2b2o2b3o2b6o3bob2o$2o2bob2ob3o4b2obob7obo$3o2b2o2bobo3b3ob3o5bo$
b3o3b7ob2ob2o5b2ob3o$2b2ob3obo2bob2obobo2b3o2bobo$b3obobo2b2ob2ob3o3b
6ob3o$2b7ob3ob3ob3obo2bo3b2o$b2o3bo2bob3ob3ob3ob7o$3ob6o3b3ob2ob2o2bob
ob3o$2bobo2b3o2bobob2obo2bob3ob2o$b3ob2o5b2ob2ob7o3b3o$4bo5b3ob3o3bobo
2b2o2b3o$2bob7obob2o4b3ob2obo2b2o$b2obo3b6o2b3o2b2o2b2ob4o$o2b2ob3o3bo
2bob2o2b4obob2o$6bobobob4ob2o2bobo4b2obo$o2b2obo2b3obob3obobob5obo$bob
o2bob2obob3obobobo5bo$3bob2o3bo4bob2ob4obo2bo$3b2o2b3o2b4o3bo3bob4o$bo
4b4ob9ob2o$o8b4obob2obo2bo3bo2bobo$2o5bob3o5bo5bobo4b2o!
12c/24 block puffer:
Code: Select all
x = 22, y = 13, rule = B3/S23c4q
5$10bo5bo$9b3o3b3o$8bo2b2ob2o2bo$12bobo$11b2ob2o!
Soup:
Code: Select all
x = 32, y = 32, rule = B3/S23c4q
5bobob4obo3b2o4b2o2bo$2b2obo3bob3ob3ob2ob3o4bo$b3o3b2o3b2ob2obobo2bo2b
o2b2o$o2bob3o4bo8bo2b3ob3o$10b6obob2o2bobo$2b2o3b2obobo3b6o3bo2bob2o$o
2b3o7bo2bob7o3bo$2obo2b2o6b2o2bo2bo2bobob2obo$b2obobobo3bo4b2o2bobo2bo
2bo$bo4bo2bo2b5ob2o2bo7b2o$3bob4ob2o2b2o5bo4b2o3bo$b2ob3o4b4obo2b3o5bo
2b2o$2o2b3o2bobo4bo3bob2o2b6o$obo2b5o3bob4obobo2bobob2o$bo2b2o2bo4b2ob
2o2b3obo2bo3bo$b2o2b2o2bob4o3bo2b2obo2bob2o$b2obo2bob2o2bo3b4obo2b2o2b
2o$o3bo2bob3o2b2ob2o4bo2b2o2bo$b2obobo2bobob4obo3b5o2bobo$6o2b2obo3bo
4bobo2b3o2b2o$2o2bo5b3o2bob4o4b3ob2o$o3b2o4bo5b2o2b2ob4obo$2o7bo2b2ob
5o2bo2bo4bo$2bo2bo2bobo2b2o4bo3bobobob2o$ob2obobo2bo2bo2b2o6b2o2bob2o$
3bo3b7obo2bo7b3o2bo$2obo2bo3b6o3bobob2o3b2o$6bobo2b2obob6o$b3ob3o2bo8b
o4b3obo2bo$b2o2bo2bo2bobob2ob2o3b2o3b3o$2bo4b3ob2ob3ob3obo3bob2o$3bo2b
2o4b2o3bob4obobo!
Code: Select all
x = 45, y = 5, rule = B3aijn4w5nq/S2ae3aijr4irz5y
5o3bobobo5bob3obo4bo3b2obo3bob2o$o3bo3bobobo7bobobo4bo2bo3bo5bobo$3obo
bobob2o2b3obob3ob3ob3o2bo2b2o2bob3o$o3bobobobobobobobo3bobobo2bo4bobob
obobo$o3b5obobobobobob2o2bobo2b2ob2o2bobobobo!

Hdjensofjfnen
 Posts: 1481
 Joined: March 15th, 2016, 6:41 pm
 Location: r cis θ
Post
by Hdjensofjfnen » August 15th, 2019, 4:53 pm
I'll have to hand it to this rule. Two natural puffers (10c/30 and 24c/48??) and a slew of technology:
Code: Select all
x = 182, y = 27, rule = B34j/S23c
151bobo$154bo$150bo3bo$147b2obo3bo$147b2o5bo$151bo2bo$152b3o5$147b2o$
147b2o5$144b2o4b2o$142b2obo4bob2o$27bobo111bo3bo4bo3bo$18bobo5bo117bo
6bo$10bobo4bo8bo3bo$9bo7bo3bo4bo3bo$o8bo7bo8bo11bo31bo2b2o26bo2b2o6b2o
2bo24bo2b2o4b2o2bo14bo2b2o3b2o2bo$obo6bo2bo4bo2bo5bo2bo8b2ob2o28bo2bo
27bo2bo6bo2bo26bo2bo4bo2bo16bo2bo3bo2bo$2o7b3o5b3o6b3o10bobo29b3o28b3o
8b3o26b3o6b3o16b3o5b3o$40bo!
"A man said to the universe:
'Sir, I exist!'
'However,' replied the universe,
'The fact has not created in me
A sense of obligation.'" Stephen Crane
Code: Select all
x = 7, y = 5, rule = B3/S2i3y4i
4b3o$6bo$o3b3o$2o$bo!

Hdjensofjfnen
 Posts: 1481
 Joined: March 15th, 2016, 6:41 pm
 Location: r cis θ
Post
by Hdjensofjfnen » August 24th, 2019, 5:28 pm
Hmm... doubleposting because it's been nine days since my last post.
14c/142o:
Code: Select all
x = 7, y = 7, rule = B2i3/S23c
o$2o$2bo$obo$2o$5bo$4b3o!
p50:
Code: Select all
x = 8, y = 5, rule = B2i3/S23c
bo4bo$o5bo$o6bo$o5bo$bo4bo!
"A man said to the universe:
'Sir, I exist!'
'However,' replied the universe,
'The fact has not created in me
A sense of obligation.'" Stephen Crane
Code: Select all
x = 7, y = 5, rule = B3/S2i3y4i
4b3o$6bo$o3b3o$2o$bo!

Hdjensofjfnen
 Posts: 1481
 Joined: March 15th, 2016, 6:41 pm
 Location: r cis θ
Post
by Hdjensofjfnen » September 7th, 2019, 2:33 pm
Tripleposting because it's been two weeks since my last post.
This rule, although I've investigated it before, has this failed replicator that I missed:
Code: Select all
x = 3, y = 3, rule = B3e/S234j
3o$obo$obo!
Also a p30, c/14d, and the glider, which I think I've discovered before:
Code: Select all
x = 32, y = 6, rule = B3e/S234j
obo15bo$o18bo$o15b2o2bo9b2o$b3o12bo12bobo$3bo12bo14bo$3bo!
"A man said to the universe:
'Sir, I exist!'
'However,' replied the universe,
'The fact has not created in me
A sense of obligation.'" Stephen Crane
Code: Select all
x = 7, y = 5, rule = B3/S2i3y4i
4b3o$6bo$o3b3o$2o$bo!

FWKnightship
 Posts: 148
 Joined: June 23rd, 2019, 3:10 am
 Location: B3aijn5nq/S2ae3aijr4ir5y  B2ikn3q4akr56ac78/S02ck3n4ajkw5678
Post
by FWKnightship » September 7th, 2019, 9:33 pm
Hdjensofjfnen wrote:Tripleposting because it's been two weeks since my last post.
This rule, although I've investigated it before, has this failed replicator that I missed:
Code: Select all
x = 3, y = 3, rule = B3e/S234j
3o$obo$obo!
Also a p30, c/14d, and the glider, which I think I've discovered before:
Code: Select all
x = 32, y = 6, rule = B3e/S234j
obo15bo$o18bo$o15b2o2bo9b2o$b3o12bo12bobo$3bo12bo14bo$3bo!
P72,c/3:
Code: Select all
x = 35, y = 14, rule = B3e/S234j
2b2o3bo$bo2bob2o21bo$7bo20bobo$2o4bo18b2obobob2o$3o22b2obobob2o$25bobo
3bobo4$3o26bo$2o4bo21bobo$7bo17b2obobob2o$bo2bob2o17b2obobob2o$2b2o3bo
16bo3bobo3bo!
P72 glider gun:
Code: Select all
x = 26, y = 26, rule = B3e/S234j
2b2o3bo$bo2bob2o$7bo$2o4bo$3o5$3o$2o4bo$7bo$bo2bob2o7b2obob2o$2b2o3bo
6bo3bo4bo$14b4o6bo$25bo$20b2o2bo$22b2o3$22b2o$20b2o2bo$25bo$14b4o6bo$
14bo3bo4bo$15b2obob2o!
Code: Select all
x = 45, y = 5, rule = B3aijn4w5nq/S2ae3aijr4irz5y
5o3bobobo5bob3obo4bo3b2obo3bob2o$o3bo3bobobo7bobobo4bo2bo3bo5bobo$3obo
bobob2o2b3obob3ob3ob3o2bo2b2o2bob3o$o3bobobobobobobobo3bobobo2bo4bobob
obobo$o3b5obobobobobob2o2bobo2b2ob2o2bobobobo!

77topaz
 Posts: 1472
 Joined: January 12th, 2018, 9:19 pm
Post
by 77topaz » November 26th, 2019, 5:08 am
B34tw/S23 has a cool 22c/52 ship based on CGoL's queen bee:
Code: Select all
x = 7, y = 14, rule = B34tw/S23
o5bo$o5bo$o5bo8$2obob2o$o5bo$bo3bo$2b3o!

FWKnightship
 Posts: 148
 Joined: June 23rd, 2019, 3:10 am
 Location: B3aijn5nq/S2ae3aijr4ir5y  B2ikn3q4akr56ac78/S02ck3n4ajkw5678
Post
by FWKnightship » November 26th, 2019, 6:23 am
P184 shuttle in B34tw/S23:
Code: Select all
x = 8, y = 7, rule = B34tw/S23
bo2bo$o3bo$o4bo$o4b2o$b2o3b2o$4bo2bo$5b2o!
[[ STOP 184 ]]
Code: Select all
x = 46, y = 15, rule = B34tw/S23
2o$bo$bobo$2b2o5$13bo2bo$12bo3bo25b2o$12bo4bo24bobo$12bo4b2o25bo$13b2o
3b2o24b2o$16bo2bo$17b2o!
P184 glider gun:
Code: Select all
x = 84, y = 7, rule = B34tw/S23
26b2o27bo$25bob2o26b2o$2o22b2o2bo5bo18b2ob2o24b2o$bo23bobob2o4bo15b2o
29bo$bobo23b2o6bo15bo2bo25bobo$2b2o28b3o16bo2bo25b2o$52b2o!
P368 glider gun:
Code: Select all
x = 81, y = 6, rule = B34tw/S23
2b2o23bobo2bobo$bobo27bo2bo17b2o$bo24bob2obo2bo16bob2o22b2o$2o23b2o5b
2o16b2o25bobo$26b2o23b2obo24bo$27bo24bo26b2o!
P184 3c/6 gun:
Code: Select all
x = 85, y = 8, rule = B34tw/S23
55b3o$58bo24b2o$53bobo3bo23bo$2o26bo23b2obo25bobo$bo24bob2o23b2o26b2o$
bobo25b2o23bo4bo$2b2o22b2obo28bo$27b2o!
Code: Select all
x = 45, y = 5, rule = B3aijn4w5nq/S2ae3aijr4irz5y
5o3bobobo5bob3obo4bo3b2obo3bob2o$o3bo3bobobo7bobobo4bo2bo3bo5bobo$3obo
bobob2o2b3obob3ob3ob3o2bo2b2o2bob3o$o3bobobobobobobobo3bobobo2bo4bobob
obobo$o3b5obobobobobob2o2bobo2b2ob2o2bobobobo!

GUYTU6J
 Posts: 911
 Joined: August 5th, 2016, 10:27 am
 Location: 中国
Post
by GUYTU6J » January 30th, 2020, 9:37 am
Where's a tabulation page on Lifewiki summarizing all such rules? Two tables are enough for that purpose: one for rules that differ from life by one birth and one survival condition, and the other for those by both birth or both survival. There're only 51 isotropic (non)totalistic transitions counting B0, resulting a total of 2*51^251 (subtracting for rules 1 transition from life) = 5151 rules.
Sorry but I prefer to contribute to cellular automata anonymously, so I made up a random string for my usernam
Due to LWTDS, my daily contribution is limited, for example, doing one synthesis.
GUYTU6J

77topaz
 Posts: 1472
 Joined: January 12th, 2018, 9:19 pm
Post
by 77topaz » January 31st, 2020, 7:55 am
B3/S23c4q seems somewhat interesting, it has apart from the glider and WSSes a second small c/4 diagonal spaceship and even in the small number of soups currently in the census there's a natural block puffer.

Gustone
 Posts: 603
 Joined: March 6th, 2019, 2:26 am
Post
by Gustone » February 1st, 2020, 4:16 am
77topaz wrote: ↑November 26th, 2019, 5:08 am
B34tw/S23 has a cool 22c/52 ship based on CGoL's queen bee:
Code: Select all
x = 7, y = 14, rule = B34tw/S23
o5bo$o5bo$o5bo8$2obob2o$o5bo$bo3bo$2b3o!
Code: Select all
x = 198, y = 43, rule = B34tw/S23
107bo66bo$102b2obo2bo15b2o43b2obo2bo15b2o$102b2o20b2o43b2o20b2o$128b2o
65b2o$102b2obobo22bo38b2obobo22bo$105b5o17bo2bo41b5o17bo2bo$102b2obobo
22bo38b2obobo22bo$128b2o65b2o$102b2o20b2o32b2o9b2o9b2o9b2o$98b2o2b2obo
2bo15b2o32b2o9b2obo2bo4b2o9b2o$98bobo6bo66bo$98bo42b2o$141b3o30bo$135b
3o4b3o13b2o9b2obo2bo4b2o9b2o$74bo60b3o4b2o14b2o9b2o9b2o9b2o$141b2o52b
2o$64bo4b2o4bo50b2o13bo27b2obobo22bo$64bo3bo5bo7b3obo16bo22b2o27b2o15b
5o17bo2bo$64bo2bo5bo7b3o3bo14b2o29bo2b2o11b3o6b2o9b2obobo22bo$66bo13b
3obo2b2o13bobo27b2o3b2o15bo5bo34b2o$66bo2b2o9b3ob2ob3o28b2o16b2o23bo7b
2o20b2o$33bo21bo10bo13b3obo2b2o23bo5b2o7b2o2b2o20bo7bo7b2obo2bo15b2o$
33bo21bo8bo2bo5bo7b3o3bo23b3o17b3o27bo12bo$33bo21bo8bo3bo5bo7b3obo23b
2ob2o14bo24bo5bo$64bo4b2o5bo20b2o12b3o15b2o18b3o6b2o$bo74bo18b4o3b2o8b
o13b2o2bo24b2o$obo19b2o49b4o17bo2bo30b2o$bo20b2o3bo48b2o15bob2o$2b3o
21b3o63b4o$3bo22bob2o20b3o9bo28b3o16b2o$28b3o31bobo27b4o13bo2bo$3bo22b
ob2o35b2o26bob2o13b2o$2b3o21b3o36b2o27bo3b2o$bo20b2o3bo37b2o28b6o6bo$o
bo19b2o38bobo32b2ob2o6bo$bo48b3o9bo36b3o6b2o$99b2o6b3o$100bobo3bobo$
100bob2ob2obo$101bobobobo$60b3o19b3o17b5o$103b3o$104bo!
Hell
Code: Select all
x = 44, y = 22, rule = B34tw/S23
26b3o7b2o$36bo2bo$40bo$40bo$40bo$36bo2bo$26b3o7b2o$8b2o$8b2o4$3o26b3o
7b2o$3bo35bo2bo$4bo38bo$4bo38bo$4bo4b2o32bo$3bo4b4o27bo2bo$3o4b2ob2o
17b3o7b2o$7b2ob2o$7bo2bo$8bobo!
My favourite oscillator of all time
Code: Select all
x = 15, y = 13, rule = B3/S23
7bo2$3b2o5b2o$b2o4bo4b2o$5b2ob2o$bobo7bobo$bo2bobobobo2bo$5obobob5o$o
4bo3bo4bo$b3obobobob3o$3bob2obo2bo$8bobo$8b2o!

Hunting
 Posts: 1501
 Joined: September 11th, 2017, 2:54 am
Post
by Hunting » February 1st, 2020, 5:11 am
GUYTU6J wrote: ↑January 30th, 2020, 9:37 am
Where's a tabulation page on Lifewiki summarizing all such rules? Two tables are enough for that purpose: one for rules that differ from life by one birth and one survival condition, and the other for those by both birth or both survival. There're only 51 isotropic (non)totalistic transitions counting B0, resulting a total of 2*51^251 (subtracting for rules 1 transition from life) = 5151 rules.
Oh no, don't do such work, let the notsogood rulegolfers(me) find them one by one plz.
Gustone wrote: ↑February 1st, 2020, 4:16 am
Hell
Code: Select all
x = 44, y = 22, rule = B34tw/S23
26b3o7b2o$36bo2bo$40bo$40bo$40bo$36bo2bo$26b3o7b2o$8b2o$8b2o4$3o26b3o
7b2o$3bo35bo2bo$4bo38bo$4bo38bo$4bo4b2o32bo$3bo4b4o27bo2bo$3o4b2ob2o
17b3o7b2o$7b2ob2o$7bo2bo$8bobo!
Cool failedrep thing.
This post was brought to you by the Element of Magic.
Plz correct my grammar mistakes. I'm still studying English.
Working on:
Nothing.
Favorite gun ever:
Code: Select all
#C Favorite Gun. Found by me.
x = 4, y = 6, rule = B2e3i4at/S1c23cijn4a
o2bo$4o3$4o$o2bo!

GUYTU6J
 Posts: 911
 Joined: August 5th, 2016, 10:27 am
 Location: 中国
Post
by GUYTU6J » February 1st, 2020, 6:29 am
Hunting wrote: ↑February 1st, 2020, 5:11 am
GUYTU6J wrote: ↑January 30th, 2020, 9:37 am
Where's a tabulation page on Lifewiki summarizing all such rules? Two tables are enough for that purpose: one for rules that differ from life by one birth and one survival condition, and the other for those by both birth or both survival. There're only 51 isotropic (non)totalistic transitions counting B0, resulting a total of 2*51^251 (subtracting for rules 1 transition from life) = 5151 rules.
Oh no, don't do such work, let the notsogood rulegolfers(me) find them one by one plz.
Nope, making a tabulation is very different from actually exploring rulespace  the tables only provide the possibilities but don't tell you how interesting the patterns within are.
Sorry but I prefer to contribute to cellular automata anonymously, so I made up a random string for my usernam
Due to LWTDS, my daily contribution is limited, for example, doing one synthesis.
GUYTU6J

Hunting
 Posts: 1501
 Joined: September 11th, 2017, 2:54 am
Post
by Hunting » February 1st, 2020, 6:44 am
GUYTU6J wrote: ↑February 1st, 2020, 6:29 am
Hunting wrote: ↑February 1st, 2020, 5:11 am
GUYTU6J wrote: ↑January 30th, 2020, 9:37 am
Where's a tabulation page on Lifewiki summarizing all such rules? Two tables are enough for that purpose: one for rules that differ from life by one birth and one survival condition, and the other for those by both birth or both survival. There're only 51 isotropic (non)totalistic transitions counting B0, resulting a total of 2*51^251 (subtracting for rules 1 transition from life) = 5151 rules.
Oh no, don't do such work, let the notsogood rulegolfers(me) find them one by one plz.
Nope, making a tabulation is very different from actually exploring rulespace  the tables only provide the possibilities but don't tell you how interesting the patterns within are.
That would cause a problem:
Random person wrote:
Hunting wrote:my rule
Sorry, but this rule is in the 2transitions from life tabulations, which means it is already discovered and posted. So, that's not your rule.
This post was brought to you by the Element of Magic.
Plz correct my grammar mistakes. I'm still studying English.
Working on:
Nothing.
Favorite gun ever:
Code: Select all
#C Favorite Gun. Found by me.
x = 4, y = 6, rule = B2e3i4at/S1c23cijn4a
o2bo$4o3$4o$o2bo!

FWKnightship
 Posts: 148
 Joined: June 23rd, 2019, 3:10 am
 Location: B3aijn5nq/S2ae3aijr4ir5y  B2ikn3q4akr56ac78/S02ck3n4ajkw5678
Post
by FWKnightship » February 1st, 2020, 7:27 am
2engine 22c/52 glider forerake in B34tw/S23:
Code: Select all
x = 24, y = 36, rule = B34tw/S23
4$3b3o$2bo3bo$2bo3bo$2bobobo$2b5o$bob3obo6b3o$o7bo4bo3bo$12bo5bo$bo5bo
4bo5bo$2bo3bo5bo5bo$4bo$13bo3bo$12bo2bo2bo$12b2obob2o2$bo5bo4bo5bo2$
13b2ob2o$15bo2$2o5b2o$bo5bo$2b5o$3b3o6bo5bo$b7o4bo5bo$bo5bo4bo5bo$bo5b
o!
3engine 22c/52 3c/6 siderake:
Code: Select all
x = 31, y = 69, rule = B34tw/S23
16bo$15b3o$14b5o$13b3ob3o$3b3o$2bo3bo7b2ob2o$bo5bo5b7o$bo5bo5b7o$bo5bo
2$2bo3bo$bo2bo2bo4bobo3bobo$b2obob2o4bo2bobo2bo$11bo3bobo3bo$bo5bo4b2o
bobob2o$15bobo$2b2ob2o6bo5bo$4bo8bo5bo$14bo3bo$15b3o3$bo5bo11bo$bo5bo
4b3o3b2o$bo5bo8bo$15bo4bo$14bo5bo$14bo3b2o2$14b2o$14b2o9b2o$14b2obo6bo
2bo$15b3o8b2o$16bo8b5o$12b2o11b2o3bo$12b2o10b4o2bo$12bo12b2o3bo$7bo3bo
13b5o$6b3o3b2o12b2o$11b3o10bo2bo$8bobo3bo10b2o$10b2o2bo$10bo3bo$13b2o$
16bo$16bo3$2b3o$bo3bo$o5bo$o5bo$o5bo2$bo3bo$o2bo2bo$2obob2o2$o5bo$10b
2o$b2ob2o4b2o$3bo5$o5bo$o5bo$o5bo!
4engine 22c/52 glider backrake:
Code: Select all
x = 50, y = 66, rule = B34tw/S23
17bo$16b3o$15b5o$14b3ob3o6b3o$26bo3bo$15b2ob2o5bo5bo$14b7o4bo5bo$14b7o
4bo5bo2$26bo3bo$25bo2bo2bo$13bobo3bobo3b2obob2o$13bo2bobo2bo$12bo3bobo
3bo2bo5bo$13b2obobob2o$16bobo7b2ob2o$14bo5bo7bo$14bo5bo$15bo3bo$16b3o
2$2b3o20bo5bo$bo3bo19bo5bo$o5bo6b3o3b3o3bo5bo$o5bo38b3o$o5bo37bo3bo2$b
o3bo37bo5bo$o2bo2bo36b2o3b2o$2obob2o2$o5bo2$b2ob2o$3bo2$43bo5bo$43bo5b
o$43bo5bo$o5bo9b2o4b2o$o5bo8b3o4b3o$o5bo9b2o4b2o5$28bo$29bo$27b3o10$b
2o$3bo$2b3o$5bo$bo3bo$o$o2bo$b2o!
EDIT:24c/48 glider backrake:
Code: Select all
x = 51, y = 75, rule = B34tw/S23
29b3o7b3o$9b3o7b3o6bo3bo5bo3bo$8bo3bo5bo3bo5bo4bo3bo4bo$8bo4bo3bo4bo5b
2o4bobo4b2o$8b2o4bobo4b2o11bobo$14bobo11bo3bobobobo3bo$8bo3bobobobo3bo
9b2o3b2o$12b2o3b2o4$33bo3bo$13bo3bo15bo3bo$13bo3bo15bo3bo$13bo3bo2$32b
2o3b2o$12b2o3b2o12bo2bobo2bo$11bo2bobo2bo$30b2o7b2o$10b2o7b2o9bo3bobo
3bo$10bo3bobo3bo8bo11bo$9bo11bo8bobo5bobo$10bobo5bobo5$48b3o$3o44bo2bo
$o2bo18b3o25bo$o21b3o21bo3bo$o3bo17b3obo23bo$o22bob2o20bobo$bobo19bob
2o$26bo2$22b2o$20bobo3bob2o$19b2o2bo4b2o$18b3o6bo$18b3o4b2o$18b2o$18b
2o$18bo2bo$19b2o$38bobo$39b2o$39bo10$24b2o$23bo2bo$16b3o4bo2bo$16bo2bo
3bo$16bo$16bo3bo4bo2bo$16bo8b2obo$17bobo7b3o$26b4o$27b2o$18b3o$18bo2bo
$18bo$18bo3bo$18bo3bo$18bo$19bobo!
Code: Select all
x = 45, y = 5, rule = B3aijn4w5nq/S2ae3aijr4irz5y
5o3bobobo5bob3obo4bo3b2obo3bob2o$o3bo3bobobo7bobobo4bo2bo3bo5bobo$3obo
bobob2o2b3obob3ob3ob3o2bo2b2o2bob3o$o3bobobobobobobobo3bobobo2bo4bobob
obobo$o3b5obobobobobob2o2bobo2b2ob2o2bobobobo!

GUYTU6J
 Posts: 911
 Joined: August 5th, 2016, 10:27 am
 Location: 中国
Post
by GUYTU6J » February 1st, 2020, 8:49 am
Hunting wrote: ↑February 1st, 2020, 6:44 am
GUYTU6J wrote: ↑February 1st, 2020, 6:29 am
Nope, making a tabulation is very different from actually exploring rulespace  the tables only provide the possibilities but don't tell you how interesting the patterns within are.
That would cause a problem:
Random person wrote:
Hunting wrote:my rule
Sorry, but this rule is in the 2transitions from life tabulations, which means it is already discovered and posted. So, that's not your rule.
I didn't say that every rule in the tabulation has already been discovered and posted. It's more of a map with labelled but unexplored parts; the map producer is not in possession of the whole area, and the existence of a map doesn't forbid further exploration there.
By your logic, many INT rules belong to someone doing nothing but making a list of them in Hensel notation, which is too ridiculous.
Sorry but I prefer to contribute to cellular automata anonymously, so I made up a random string for my usernam
Due to LWTDS, my daily contribution is limited, for example, doing one synthesis.
GUYTU6J

Hunting
 Posts: 1501
 Joined: September 11th, 2017, 2:54 am
Post
by Hunting » February 1st, 2020, 9:56 am
GUYTU6J wrote: ↑February 1st, 2020, 8:49 am
Hunting wrote: ↑February 1st, 2020, 6:44 am
GUYTU6J wrote: ↑February 1st, 2020, 6:29 am
Nope, making a tabulation is very different from actually exploring rulespace  the tables only provide the possibilities but don't tell you how interesting the patterns within are.
That would cause a problem:
Random person wrote:
Sorry, but this rule is in the 2transitions from life tabulations, which means it is already discovered and posted. So, that's not your rule.
I didn't say that every rule in the tabulation has already been discovered and posted. It's more of a map with labelled but unexplored parts; the map producer is not in possession of the whole area, and the existence of a map doesn't forbid further exploration there.
By your logic, many INT rules belong to someone doing nothing but making a list of them in Hensel notation, which is too ridiculous.
Okay then.
This post was brought to you by the Element of Magic.
Plz correct my grammar mistakes. I'm still studying English.
Working on:
Nothing.
Favorite gun ever:
Code: Select all
#C Favorite Gun. Found by me.
x = 4, y = 6, rule = B2e3i4at/S1c23cijn4a
o2bo$4o3$4o$o2bo!