Wire World Extensible 3 (WWEJ3)

For discussion of other cellular automata.
Axaj
Posts: 232
Joined: September 26th, 2009, 12:23 am

Wire World Extensible 3 (WWEJ3)

Post by Axaj » March 24th, 2010, 6:29 pm

This is my favorite extension of WireWorld. Here is my first (nontrivial) pattern: a 1-line code rewriter.

Code: Select all

x = 40, y = 69, rule = WWEJ3
36.D$35.3C$20.3C.3C3.3C.C.D.C$20.C.C.C.C2.C3.C2.C.C$20.C.C.C.C2.2C.6C
$16.3C.C.C.C.C3.C2.C2.C$15.C2.C.C.C.C.C3.C.3C2.C$4.4C4.2C2.C.C.C.C.C.
C3.DC.C.C2.C$.3C4.C2.C2.C.C.C.C.C.C.C3.DC3.C.3C$.C6.C.3C.2C2.C.C.C.C.
C3.DC2.C2.C.C$3C5.C.C.C5.C.C.C.C.C3.C.2C4.C$C.C5.C2.C2.2C.2C.C.C.C.C.
B.C7.C$.C7.5C.2C3.C.C.C.C2.A2C.C4.C$.3C10.2C.C2.C.C.C.C3.C.5C2.C$.C.C
.2C10.C2.C.3C2.3C3.C3.3C$.C.2C.2C.4D3.C3.C5.C2.C3.C$.C3.2C.5C3.CD2.C
4.3CDC3.C$.C11.C2.CD3.C2.C.CD.C3.C$.4C4.3D.C2.C4.C2.C2.2CD3.C$4.C4.4C
.3C3.3C.CD.D.C3.C$.D.3C2.C2.D5.C2.C.C.C2.C.C3.C$3.C.C.3C4.D3.C2.C3.4C
4.C$4.C2.C.C.D2.2C2.C2.C5.C5.C$5.C2.C4.C2.C.C2.C5.C5.C$6.C.C.D2.C.5C.
C5.C5.C$7.C4.C3.C.C2.C5.C5.C$7.C.2C.C2.2C.3C4.2C6.C$7.2C.2C2.C.3C5.C
8.C$6.2C.2C3.C8.3C7.C$15.C7.C.C7.C$16.C4.D2.C8.C$17.C3.C.C9.C$18.5C
10.C$21.C$21.C$21.C$21.C$21.C$21.C$21.C$21.C$21.C$21.C$21.C$21.C$21.C
$21.C$21.C$21.C$21.C$21.C3$21.C2$21.C2$21.C$21.C2$21.C$21.C$21.C2$21.
C$21.C$21.C$21.C$21.C!
Image

mvr
Posts: 53
Joined: November 8th, 2009, 4:58 am

Re: Wire World Extensible 3 (WWEJ3)

Post by mvr » April 13th, 2010, 9:40 pm

I was curious about what would happen in a random soup in this rule.

A lot of the time, you end up with rainbow ladders that bounce around debris:

Code: Select all

x = 3, y = 2, rule = WWEJ3
BCD$.K!
Sometimes you get patterns like the following, which balloon around but usually end up being destroyed:

Code: Select all

x = 5, y = 3, rule = WWEJ3
N3.C$.H.C$C.C!
Do you think one of these ballooning patterns could eventually re-create itself to become an oscillator or a spaceship?

mvr
Posts: 53
Joined: November 8th, 2009, 4:58 am

Re: Wire World Extensible 3 (WWEJ3)

Post by mvr » April 13th, 2010, 10:02 pm

Looks like the answer is yes! Here's a spaceship:

Code: Select all

x = 19, y = 12, rule = WWEJ3
7.O3.O$7.NO.ON$6.H5.H$5.C.C.C.C.C$4.C.C.C.C.C.C$3.C3.C3.C3.C$2.C.C.C.
C.C.C.C.C$.C15.C$C17.C$.C.C.C.C.C.C.C.C.C$2.C.C.C.C.C.C.C.C$9.N!
There are a couple of asymmetrical variations, some that produce lots of smoke.

Axaj
Posts: 232
Joined: September 26th, 2009, 12:23 am

Re: Wire World Extensible 3 (WWEJ3)

Post by Axaj » April 14th, 2010, 8:17 pm

I am amazed that this rule has spaceships in it! I'm working on constructing it, but meanwhile, here are two non-destructive receivers (however, the readers get destroyed):

Code: Select all

x = 38, y = 22, rule = WWEJ3
19C6$24.O3.O$24.NO.ON$17C6.H5.H$22.C.C.C.C.C$21.C.C.C.C.C.C$20.C3.C3.
C3.C$19.C.C.C.C.C.C.C.C$18.C15.C$17.C17.C$18.C.C.C.C.C.C.C.C.C$19.C.C
.C.C.C.C.C.C$16.N9.N9.N$15.C21.C$16.N3.N11.N3.N$17.C.C13.C.C$18.C15.C
!
Here is a destructive reader:

Code: Select all

x = 38, y = 18, rule = WWEJ3
23C3$24.H3.H$23.C.N.N.C$22.C2.O.O2.C$21.C.C5.C.C$20.C3.C3.C3.C$19.C.C
.C.C.C.C.C.C$19.O.O.O.O.O.O.O.O$18.ON.N.N.N.N.N.N.NO$19.O.O.O.O.O.O.O
.O$35.N$18.N7.C9.C$19.C5.N.N5.N.N.C$16.N3.C11.C3.C$17.C.C13.C.C$18.C
15.C!
Also, here is an interesting oblique-arm spaceship:

Code: Select all

x = 44, y = 41, rule = WWEJ3
9.H3.H$8.C.N.N.C$7.C2.O.O2.C$6.C.C5.C.C$5.C3.C3.C4.O$4.C.C.C.C.C.C2.O
N$4.O.O.O.O.O.O.O2.H$3.ON.N.N.N.N.N.N3.C$4.O.O.O.O.O2.H.H.C.C$2.N15.C
3.C$.C11.C5.C.C.C$C.N.N7.N.C.C.C.C$.C.C.C9.C.C3.C2.O$2.C3.C16.ON$3.C.
C19.H$4.C21.C$25.C.C$24.N3.C$27.C.C$22.N.N.C$23.C.C4.O$24.C.C3.N$25.C
3.H.H$26.CON3.C$29.H.C.C$30.C3.C$31.C.C.C$32.C$33.C2.O$35.ON$37.H$38.
C$37.C.C$36.N3.C$39.C.C$34.N.N.C$35.C.C4.O$36.C.C3.NO$37.C3.H$38.CON$
40.O!
Image

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calcyman
Moderator
Posts: 2936
Joined: June 1st, 2009, 4:32 pm

Re: Wire World Extensible 3 (WWEJ3)

Post by calcyman » April 15th, 2010, 1:25 pm

I am amazed that this rule has spaceships in it!
Quite the reverse -- I have created von Neumann replicators in Tennant's first edition of Wire World Extensible, and a WWEJ3 variant could easily clean up after itself, thereby creating a very slow-moving spaceship with a very high period. The same is true of Life, but it is much easier to make a replicator in WWEJ3.

One of my replicators has a 64-layer tape, instead of a single one-dimensional tape, thereby significantly reducing the bounding box.
What do you do with ill crystallographers? Take them to the mono-clinic!

Axaj
Posts: 232
Joined: September 26th, 2009, 12:23 am

Re: Wire World Extensible 3 (WWEJ3)

Post by Axaj » April 15th, 2010, 9:00 pm

calcyman wrote:
I am amazed that this rule has spaceships in it!
Quite the reverse -- I have created von Neumann replicators in Tennant's first edition of Wire World Extensible, and a WWEJ3 variant could easily clean up after itself, thereby creating a very slow-moving spaceship with a very high period. The same is true of Life, but it is much easier to make a replicator in WWEJ3.

One of my replicators has a 64-layer tape, instead of a single one-dimensional tape, thereby significantly reducing the bounding box.
Ah, so you made the WWE2 replicators? And I meant small, fast, and low period spaceships.
Image

mvr
Posts: 53
Joined: November 8th, 2009, 4:58 am

Re: Wire World Extensible 3 (WWEJ3)

Post by mvr » April 15th, 2010, 9:16 pm

An extensible pyramid spaceship? They puff for a bit before settling down.

Code: Select all

x = 39, y = 23, rule = WWEJ3
17.O3.O$17.NO.ON$16.H5.H$15.C.C.C.C.C$14.C.C.C.C.C.C$13.C3.C3.C3.C$
12.C.C.C.C.C.C.C.C2$11.O3.O3.O3.O3.O$11.N3.N3.N3.N3.N$10.H.H.H.H.H.H.
H.H.H.H$9.C3.C3.C3.C3.C3.C$8.C.C.C.C.C.C.C.C.C.C.C.C$7.C3.C3.C3.C3.C
3.C3.C$6.C.C.C.C.C.C.C.C.C.C.C.C.C.C2$5.O3.O3.O3.O3.O3.O3.O3.O$5.N3.N
3.N3.N3.N3.N3.N3.N$4.H.H.H.H.H.H.H.H.H.H.H.H.H.H.H.H$3.C3.C3.C3.C3.C
3.C3.C3.C3.C$2.C.C.C.C.C.C.C.C.C.C.C.C.C.C.C.C.C.C$.C3.C3.C3.C3.C3.C
3.C3.C3.C3.C$C.C.C.C.C.C.C.C.C.C.C.C.C.C.C.C.C.C.C.C!

Axaj
Posts: 232
Joined: September 26th, 2009, 12:23 am

Re: Wire World Extensible 3 (WWEJ3)

Post by Axaj » April 15th, 2010, 9:30 pm

mvr wrote:An extensible pyramid spaceship? They puff for a bit before settling down.

Code: Select all

x = 39, y = 23, rule = WWEJ3
17.O3.O$17.NO.ON$16.H5.H$15.C.C.C.C.C$14.C.C.C.C.C.C$13.C3.C3.C3.C$
12.C.C.C.C.C.C.C.C2$11.O3.O3.O3.O3.O$11.N3.N3.N3.N3.N$10.H.H.H.H.H.H.
H.H.H.H$9.C3.C3.C3.C3.C3.C$8.C.C.C.C.C.C.C.C.C.C.C.C$7.C3.C3.C3.C3.C
3.C3.C$6.C.C.C.C.C.C.C.C.C.C.C.C.C.C2$5.O3.O3.O3.O3.O3.O3.O3.O$5.N3.N
3.N3.N3.N3.N3.N3.N$4.H.H.H.H.H.H.H.H.H.H.H.H.H.H.H.H$3.C3.C3.C3.C3.C
3.C3.C3.C3.C$2.C.C.C.C.C.C.C.C.C.C.C.C.C.C.C.C.C.C$.C3.C3.C3.C3.C3.C
3.C3.C3.C3.C$C.C.C.C.C.C.C.C.C.C.C.C.C.C.C.C.C.C.C.C!
These can be easily extended further.
Image

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calcyman
Moderator
Posts: 2936
Joined: June 1st, 2009, 4:32 pm

Re: Wire World Extensible 3 (WWEJ3)

Post by calcyman » April 16th, 2010, 7:09 am

The 64-layer replicator was in WWE, not WWE2.
What do you do with ill crystallographers? Take them to the mono-clinic!

Axaj
Posts: 232
Joined: September 26th, 2009, 12:23 am

Re: Wire World Extensible 3 (WWEJ3)

Post by Axaj » April 16th, 2010, 10:48 am

calcyman wrote:The 64-layer replicator was in WWE, not WWE2.
My mistake, you are correct.
Image

mvr
Posts: 53
Joined: November 8th, 2009, 4:58 am

Re: Wire World Extensible 3 (WWEJ3)

Post by mvr » April 27th, 2010, 9:53 pm

These are no use to anyone, but they're sure fun to fiddle with.

Code: Select all

x = 49, y = 13, rule = WWEJ3
5.O3.O$5.NO.ON$4.H5.H9.O3.O$3.C.C.C.C.C8.NO.ON$2.C.C.C.C.C.C6.H5.H$.C
11.C4.C.C.C.C.C$C11.C.C2.C.C.C.C.C.C$.C.C.C.C.N.N4.H11.C12.O3.O$2.C.C
.C.C4.O.N11.C.C11.NO.ON$12.ONO.H.C.C.C.N.N3.C9.H5.H$13.O3.C.C.C.C4.O
2.C7.C.C.C.C.C$27.ONOC7.C.C.C.C.C.C$28.O!

User avatar
ssaamm
Posts: 125
Joined: June 4th, 2010, 9:43 pm

Re: Wire World Extensible 3 (WWEJ3)

Post by ssaamm » August 12th, 2010, 5:48 pm

Here is a spacefiller that works totally differently than the other

Code: Select all

x = 7, y = 6, rule = WWEJ3
.CFBCL$B5.B$I5.C$C5.K$B5.B$.KCBLC!
EDIT:
and one more, much smaller

Code: Select all

x = 7, y = 5, rule = WWEJ3
.KCBLC$B5.B$C5.K$F5.C$.B2CLB!
EDIT2:
one more!

Code: Select all

x = 13, y = 11, rule = WWEJ3
2.C$2.C$2.2CBJCBK4C$2.L7.B$2.B7.F$2.C7.C$2.F7.B$2.B7.L$4CKBCJB2C$10.C
$10.C!
EDIT3:
geez one more

Code: Select all

x = 13, y = 11, rule = WWEJ3
2.C$2.C$2.2CBICBK4C$2.L7.B$2.B7.F$2.C7.C$2.F7.B$2.B7.L$4CKBCIB2C$10.C
$10.C!

Awesomeness
Posts: 126
Joined: April 5th, 2009, 7:30 am

Re: Wire World Extensible 3 (WWEJ3)

Post by Awesomeness » September 16th, 2010, 6:06 pm

I only have 1 and 2, where do you get 3?

Axaj
Posts: 232
Joined: September 26th, 2009, 12:23 am

Re: Wire World Extensible 3 (WWEJ3)

Post by Axaj » September 16th, 2010, 6:24 pm

Awesomeness wrote:I only have 1 and 2, where do you get 3?
It should be on the RTR (Rule Table Repository).
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Awesomeness
Posts: 126
Joined: April 5th, 2009, 7:30 am

Re: Wire World Extensible 3 (WWEJ3)

Post by Awesomeness » September 19th, 2010, 4:37 pm

1 and 2 are.

knightlife
Posts: 566
Joined: May 31st, 2009, 12:08 am

Re: Wire World Extensible 3 (WWEJ3)

Post by knightlife » September 19th, 2010, 8:54 pm

All three versions of WWE are here.

alan2here
Posts: 20
Joined: October 5th, 2010, 4:51 pm

Re: Wire World Extensible 3 (WWEJ3)

Post by alan2here » October 5th, 2010, 5:07 pm

wow :¬) this is an unintended use for our rule, they look like Generations or Lifelife patterns, tyvm for the interest.

Do I know everyone in this thread who makes circuits btw?

Awesomeness
Posts: 126
Joined: April 5th, 2009, 7:30 am

Re: Wire World Extensible 3 (WWEJ3)

Post by Awesomeness » October 6th, 2010, 10:16 pm

Smaller rake:

Code: Select all

x = 32, y = 18, rule = WWEJ3
7.C3.C$6.C.C.C.C$6.O2.C2.O9.C3.C$6.N.C.C.N8.C.C.C.C$5.H.H.C.H.H7.O2.C
2.O$4.C.C.C.C.C.C6.N.C.C.N$3.C11.C4.H.H.C.H.H$2.C.N11.C2.C.C.C.C.C.C$
.C.C7.C.C.C14.C$C.C.C5.N.C.C16.C$.C2.O21.C.C.C$3.ONO19.N.C.C$4.O15.C$
19.C.C$18.C3.C$17.C3.C$18.C.C$19.C!
Challenges for pyramid technology:
Replicator
Smallest rake possible
Breeder

EDIT: A whole bunch of spaceships, puffers, and wickstretchers!:

Code: Select all

x = 519, y = 294, rule = WWEJ3
429.H3.H$428.C.N.N.C$352.C3.C7.C3.C7.C3.C7.C3.C7.C3.C7.C3.C10.C2.O.O
2.C$351.C.C.C.C5.C.C.C.C5.C.C.C.C5.C.C.C.C5.C.C.C.C5.C.C.C.C8.C.C5.C.
C$350.C3.H3.C3.C3.H3.C3.C3.H3.C3.C3.H3.C3.C3.H3.C3.C3.H3.C6.C3.C3.C3.
C$349.C.CON.NOC.C.C.CON.NOC.C.C.CON.NOC.C.C.CON.NOC.C.C.CON.NOC.C.C.C
ON.NOC.C4.C.C.C.C.C.C.C.C$349.O.O2.C2.O.O.O.O2.C2.O.O.O.O2.C2.O.O.O.O
2.C2.O.O.O.O2.C2.O.O.O.O2.C2.O.O4.O.O.O.O.O.O.O.O$347.C.N.N.N.N.N.N.N
.N.N.N.N.N.N.N.N.N.N.N.N.N.N.N.N.N.N.N.N.N.N.N.N.N.N.N.N.N4.N.N.N.N.N
.N.N.N$346.C.H3.H3.H3.H3.H3.H3.H3.H3.H3.H3.H3.H3.H3.H3.H3.H3.H3.H3.H
2.H2.O.O.O.O.O.O2.H$345.C3.C.C.C.C.C.C.C.C.C.C.C.C.C.C.C.C.C.C.C.C.C.
C.C.C.C.C.C.C.C.C.C.C.C.C.C.C.2C17.C$344.C.C.C.C72.C.C11.C.C$347.C76.
C.N9.N.C$343.O4.CO8.C.C.C9.C.C.C11.C.C.C7.C.C7.C.C.C$343.NOC.CON.N5.N
.C.C.N7.N.C.C.N9.N.C.C.N5.N.C.N5.N.C.C.N$342.H3.CO2.H49.C.C$341.C.NOC
ON.N.N47.N.C.N$340.C.H.C3.C.H$341.C.C.CON$344.C2.O$345.C.C$346.C21$
230.C3.C29.C3.C$229.C.C.C.C27.C.C.C.C$232.C33.C$228.O2.H.H2.O10.O3.O
10.O2.H.H2.O$228.N.N.C.N.N10.NO.ON10.N.N.C.N.N$227.H.H.H.H.H.H8.H5.H
8.H.H.H.H.H.H$226.C3.C3.C3.C6.C.C.C.C.C6.C3.C3.C3.C$225.C.C.C.C.C.C.C
.C4.C.C.C.C.C.C4.C.C.C.C.C.C.C.C$224.C15.C2.C3.C3.C3.C2.C15.C$223.C.C
13.C.2C.C.C.C.C.C.C.2C.C13.C.C$222.C3.N.N.C.C.C.N.N3.C13.C3.N.N.C.C.C
.N.N3.C$221.C2.O4.C.C.C.C4.O2.C11.C2.O4.C.C.C.C4.O2.C$222.CONO13.ONOC
13.CONO13.ONOC$224.O15.O17.O15.O6$7.C3.C136.C3.C$6.C.C.C.C134.C.C.C.C
$9.C140.C$5.O2.H.H2.O10.O3.O102.O3.O10.O2.H.H2.O$5.N.N.C.N.N10.NO.ON
102.NO.ON10.N.N.C.N.N$4.H.H.H.H.H.H8.H5.H100.H5.H8.H.H.H.H.H.H188.H3.
H$3.C3.C3.C3.C6.C.C.C.C.C5.C86.C5.C.C.C.C.C6.C3.C3.C3.C186.C.N.N.C$2.
C.C.C.C.C.C.C.C4.C.C.C.C.C.C3.H.C84.C.H3.C.C.C.C.C.C4.C.C.C.C.C.C.C.C
184.C2.O.O2.C$.C15.C2.C3.C3.C3.CON.C.C82.C.C.NOC3.C3.C3.C2.C198.C.C5.
C.C.C$C17.2C.C.C.C.C.C.C3.H.C.C80.C.C.H3.C.C.C.C.C.C.2C198.C$.C.C.C.N
.N.N.C.C.C12.C.CON.C.C82.C.C.NOC.C12.C.C.C.N.N.N.C.C182.C$2.C.C.C5.C.
C.C13.O.O2.H.C2.O78.O2.C.H2.O.O13.C.C.C5.C.C.C182.C.C.C.C.C.C.C$20.C.
C.C.C.CON.N.N.C.CON78.NOC.C.N.N.NOC.C.C.C.C201.C.C.C.N.N.C.C$21.C.C.C
.C2.O2.N.H.C3.H76.H3.C.H.N2.O2.C.C.C.C$22.C11.C.C.CON.C74.C.NOC.C.C
11.C59.C3.C89.C3.C41.N$21.N.N9.N.C.C3.H.C72.C.H3.C.C.N9.N.N57.C.C.C.C
87.C.C.C.C$.N15.N16.C.C.CON.C.C70.C.C.NOC.C.C16.N56.C93.C45.N.N$33.N.
C.C3.H.C.C68.C.C.H3.C.C.N68.O2.H.H2.O10.O3.O7.O3.O7.O3.O7.O3.O7.O3.O
7.O3.O10.O2.H.H2.O42.C109.C3.C$34.C.C.CON.C.C70.C.C.NOC.C.C69.N.N.C.N
.N10.NO.ON7.NO.ON7.NO.ON7.NO.ON7.NO.ON7.NO.ON10.N.N.C.N.N151.C.C.C.C$
35.C2.O2.H.C2.O66.O2.C.H2.O2.C69.H.H.H.H.H.H8.H5.H5.H5.H5.H5.H5.H5.H
5.H5.H5.H5.H8.H.H.H.H.H.H98.C3.C7.C3.C7.C3.C7.C3.C10.C3.H3.C$37.ON.N.
C.CON66.NOC.C.N.NO70.C3.C3.C3.C6.C.C.C.C.C3.C.C.C.C.C3.C.C.C.C.C3.C.C
.C.C.C3.C.C.C.C.C3.C.C.C.C.C6.C3.C3.C3.C96.C.C.C.C5.C.C.C.C5.C.C.C.C
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.C$499.C!
The puffer that doesn't puff in a straight line by using the wickstretcher technology is interesting.

Wow, I love these spaceships... They have so many possibilities and it's impossible for them to die from the back.

Do you think making a rule that doesn't have any other states but the required ones just for these spaceships would be worthwhile?
Last edited by Awesomeness on October 7th, 2010, 7:58 am, edited 2 times in total.

Axaj
Posts: 232
Joined: September 26th, 2009, 12:23 am

Re: Wire World Extensible 3 (WWEJ3)

Post by Axaj » October 6th, 2010, 10:44 pm

Awesomeness wrote:Do you think making a rule that doesn't have any other states but the required ones just for these spaceships would be worthwhile?
Not unless there are significant changes; however, a lower state CA with similar principles would be interesting.
Image

alan2here
Posts: 20
Joined: October 5th, 2010, 4:51 pm

Re: Wire World Extensible 3 (WWEJ3)

Post by alan2here » October 7th, 2010, 6:52 am

Axaj, you can probbably make that a bit smaller. It's not quite the same but.

x = 36, y = 93, rule = WWEJ3
2$13.8C$8.D3.C8.C$2.C5.C2.C8.D.C$2.C5.2C.C.3D.2C.C.C$2.6C.9C.3C$8.2C.
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.C$11.C.C$11.C.C$11.C.C$11.3C!
Last edited by alan2here on October 22nd, 2010, 1:40 pm, edited 1 time in total.

Awesomeness
Posts: 126
Joined: April 5th, 2009, 7:30 am

Re: Wire World Extensible 3 (WWEJ3)

Post by Awesomeness » October 11th, 2010, 7:24 pm

Aside from logic circuitry, here's two breeders, (which proves possible one of the challenges) and two new spaceships:

Code: Select all

x = 457, y = 27, rule = WWEJ3
168.C3.C$167.C.C.C.C$166.C3.H3.C$165.C.CON.NOC.C109.H3.H$165.O.O2.C2.
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C164.C3.C11.C3.C$172.C.C13.C.C$173.C15.C!
The breeders could be substantially shrunk, I am sure. After over 500,000 generations of chaotic puffing which creates a bunch of spaceships and one additional puffer, it settles into a double-triangle shaped spaceship. The double-triangle spaceship is period 48.

MarkJ
Posts: 31
Joined: October 22nd, 2010, 5:57 am

Re: Wire World Extensible 3 (WWEJ3)

Post by MarkJ » October 22nd, 2010, 7:16 am

Hi,

First of all, I'm pleased that our WWEJ3 has become this popular. I don't roam this forum so I usually don't know what's going on here.

I'm also a bit surprised that people are experimenting with our WWEJ3 to the point of finding whole new unorthodox and unintended uses for it. I'm looking forward to more (normal) stuff.

It's nice to know that it is possible, but I'm not thrilled. I mean, if you want spaceships, puffers, non-destructive receivers, rakes, guns, and whatnot, then you might just as well use Life, which has a much better ratio of project-size vs. number of states. We designed WWEJ3 as a mid-way between Life and Neumann. Life has the least amount of states, Neumann is easiest (in some ways). Langton's also has a very small number of states but is very difficult and bulky (ugly).


I looked at all the designs here, and I have some small comments:

I looked at the spacefillers, and I remember similar effects happening to me too. After some circuit accidents, sometimes these spacefillers (rainbow driven or not) might happen accidentally.

ssaamm's Spacefiller 3 is very chaotic and even around gen 6000 it creates 4 antennae on each side which are later destroyed from both ends. Because it is so chaotic, it is very slow in Golly as it can't compress the design well with the hashing algorithm.

In Awesomeness' design above this post, because of the interference between the spaceships, at some time a small spaceship is created in the opposite direction. This one has a very large period (p96), and it is a mirror copy of itself 48 gens ahead:

Code: Select all

x = 17, y = 17, rule = WWEJ3
6.C$5.C.C.C$6.C.C.N3.N$4.O2.C3.C.C.C$N.N.N.C5.C$3.H.H5.C.C$C.C11.C.C$
.C.C.C.C.C.C.C.C$2.C.C.C.C.C.C.C$.C13.C$2.C11.C$3.H.H.H.H.H.H$4.N.N.C
.N.N$4.O2.H.H2.O$8.C$5.C.C.C.C$6.C3.C!

User avatar
calcyman
Moderator
Posts: 2936
Joined: June 1st, 2009, 4:32 pm

Re: Wire World Extensible 3 (WWEJ3)

Post by calcyman » October 22nd, 2010, 11:56 am

Langton's also has a very small number of states but is very difficult and bulky (ugly).
You mean Codd's cellular automaton? If you think that's difficult, be glad you haven't seen Banks-IV! In Banks-IV, construction takes cubic time, compared to linear (for all other rules).
What do you do with ill crystallographers? Take them to the mono-clinic!

alan2here
Posts: 20
Joined: October 5th, 2010, 4:51 pm

Re: Wire World Extensible 3 (WWEJ3)

Post by alan2here » October 22nd, 2010, 1:26 pm

Thanks Mark, it's good to see you in this thread as well, people can get feedback from us both now, and I agree with what you say.

Although I think of WWEJ3 as being the best of Wireworld and Codd with elements of Neumann.

I'm working on a rule called ships specifically designed for these ships. I'm considering on whether it is worth sacrificing a few of the designs, leaving many still working for a more consistant rule. Then you can get to using WWEJ3 for circuits, replicators etc... You wouldn't want an update to break all your stuff for example.

I wanted to make trivial spacefillers impossible btw, not going to happen it seems but it's much less of a problem than in earler verstions.

Maybe we could tidy things up into two threads later, one for WWEJ3 and one for Ship stuff.

Is it really impossible to create a linear replicator in some of Banks rules or just more complicated?

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Re: Wire World Extensible 3 (WWEJ3)

Post by calcyman » October 23rd, 2010, 6:19 am

Is it really impossible to create a linear replicator in some of Banks rules or just more complicated?
The way that the construction 'arm' works requires O(n^3) time to create a configuration of n cells.



And, just for the record, please remember to include the pre-nominal 'von' before the 'Neumann'.
What do you do with ill crystallographers? Take them to the mono-clinic!

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