## B2(B2/S)

For discussion of other cellular automata.
EvinZL
Posts: 56
Joined: November 8th, 2018, 4:15 pm
Location: B2-ac3i/S023(possibly -r)

### B2(B2/S)

This rule, being simple, also has many interesting points that made me think that it deserves a thread. It has 3 common spaceships(photons):
• Code: Select all

``````x=2, y=4, rule=B2/S
ob\$bo\$bo\$ob!``````
• Code: Select all

``````x=3, y=4, rule=B2/S
o2b\$2bo\$2bo\$o2b``````
• Code: Select all

``````x=3, y=4, rule=B2/S
bo\$2bo\$2bo\$o!
``````
A simple p2 oscillator:

Code: Select all

``````x=2, y=3, rule=B2/S
ob\$bo!``````
A simple seed:

Code: Select all

``````x=1, y=2, rule=B2/S
o\$o!``````
Some random puffer:

Code: Select all

``````x=2, y=3, rule=B2/S
o\$bo\$bo!
``````
Another:

Code: Select all

``````x=6, y=4, rule=B2/S
obobo\$obo2bo\$3o2bo\$3bo!
``````
Another:

Code: Select all

``````x=7, y=6, rule=B2/S
4b2o\$3bo\$2bo3bo\$bo2b2o\$ob2obo\$b4o!``````
And a puffrake:

Code: Select all

``````x=24, y=24, rule=B2/S
22bo\$23bo\$23bo\$22bo\$21bo\$20bo\$19bo\$18bo\$17bo\$16bo\$15bo\$14bo\$13bo\$12bo\$
11bo\$10bo\$9bo\$8bo\$7bo\$6bo\$5bo\$4bo\$o2bo\$b2o!``````
I Like Random Explosive Rules
• B2ae3inqr/S0
• B23/S234inty
• B34w/S23
• B012-i34/S2-a3-i4-w6

AforAmpere
Posts: 1049
Joined: July 1st, 2016, 3:58 pm

### Re: B2(B2/S)

This rule is called Seeds, and already has a thread here. And here.
I and wildmyron manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules.

Things to work on:
- Find a (7,1)c/8 ship in a Non-totalistic rule
- Finish a rule with ships with period >= f_e_0(n) (in progress)

dvgrn
Moderator
Posts: 5873
Joined: May 17th, 2009, 11:00 pm