Rules with interesting replicators

For discussion of other cellular automata.
wwei23

Re: Rules with interesting replicators

Post by wwei23 » January 5th, 2021, 11:26 pm

Code: Select all

x = 2, y = 3, rule = B2n3/S23-q4t6-ai
bo$2o$bo!
EDIT:

Code: Select all

x = 4, y = 3, rule = B35qy6a7e/S23-ey4et5e6c
b2o$o2bo$b2o!
Edit 2:

Code: Select all

x = 4, y = 3, rule = B34et5y6i7e/S235j
b2o$o2bo$b2o!
Edit 3: Alternates between 3c/14 and 5c/34 for a total speed of 8c/48.

Code: Select all

x = 4, y = 3, rule = B34t5ey6i7e/S23
b2o$o2bo$b2o!

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yujh
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Re: Rules with interesting replicators

Post by yujh » January 9th, 2021, 11:23 pm

Code: Select all

x = 3, y = 2, rule = B3-ckqr5c6ik8/S2-i3-a4ciq6i7e
3o$obo!
Rule modifier

B34kz5e7c8/S23-a4ityz5k
b2n3-q5y6cn7s23-k4c8
B3-kq6cn8/S2-i3-a4ciyz8
B3-kq4z5e7c8/S2-ci3-a4ciq5ek6eik7

Bored of Conway's Game of Life? Try Pedestrian Life -- not pedestrian at all!

wwei23

Re: Rules with interesting replicators

Post by wwei23 » January 10th, 2021, 12:34 am

This might be tweakable into a more interesting replicator?

Code: Select all

x = 5, y = 4, rule = B2n3-ckr5ey/S23-qy4nt
b3o$o3bo$o3bo$b3o!
EDIT: WHAT HAVE I DONE LOL

Code: Select all

x = 5, y = 10, rule = B2n3-kqr5ey/S23-qy4cnt
2bo$bobo$o3bo$o3bo$o3bo$o3bo$o3bo$o3bo$bobo$2bo!

AforAmpere
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Re: Rules with interesting replicators

Post by AforAmpere » January 14th, 2021, 6:18 pm

Another W110 one:

Code: Select all

x = 2, y = 4, rule = B2e3aein4n6k/S12-cn3inry4aq5jq6a7e
2o$bo$bo$2o!
I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. I also wrote EPE, a tool for searching in the INT rulespace.

Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.

AforAmpere
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Re: Rules with interesting replicators

Post by AforAmpere » January 23rd, 2021, 2:52 am

It's been over a week, so double posting seems reasonable.
((-6,8),0)c/16 rep:

Code: Select all

x = 2, y = 3, rule = B2ce3-ciqy4acijnrt5j6cik/S01c
bo$o$bo!
((-1,6),0)c/16

Code: Select all

x = 2, y = 3, rule = B2-ai3nqy4acejqry5ij7e8/S1
o$bo$o!
I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. I also wrote EPE, a tool for searching in the INT rulespace.

Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.

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yujh
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Re: Rules with interesting replicators

Post by yujh » January 24th, 2021, 8:20 am

B.u.m.p
jimmyChen2013 wrote:
August 24th, 2020, 10:09 am
A failed rep that seems to last forever:

Code: Select all

x = 16, y = 4, rule = B3-q4ceky5-ekny6cei7e/S2ace34ci5ck6ce78
13bo$obo10bobo$b2o10b2o$bo!
Here's a p466 gun:

Code: Select all

x = 16, y = 16, rule = B3-q4ceky5-ekny6cei7e/S2ace34ci5ck6ce78
2bob5o4bo$ob4o2bob6o$4o11bo$2b2o2b3o2bobo$o5bob4obo$2bo3b2obo2b3o$b3o
2b5o2bobo$obob2o2b5o2bo$3bo4bobo2bobo$b2ob2o4b6o$ob4ob4o2bobo$3o3bobob
4obo$bo3bo4b4obo$obob3ob2o$bobob3obobobobo$2obob3o3b3obo!
Much smaller 4c/188 engine:

Code: Select all

x = 16, y = 16, rule = B3-q4ceky5-ekny6cei7e/S2ace34ci5ck6ce78
bobob4o4b3o$2ob3o2bob6o$3bobo5b3obo$2b2o2b2o5bobo$2o4bobobob4o$ob2o4bo
3b2o$bob5o3b2obo$bobo5b6o$b2o3b5obo$bo2b4o2b3o2bo$3b5o2bobobo$b2o2b3o
3b4o$3bob2o2b2obo$ob7o2b5o$b2ob3obo3b2o$2b4obobo2b2o!
This rule searches pretty fast, even using v1 (100~120soup/sec)
Rule modifier

B34kz5e7c8/S23-a4ityz5k
b2n3-q5y6cn7s23-k4c8
B3-kq6cn8/S2-i3-a4ciyz8
B3-kq4z5e7c8/S2-ci3-a4ciq5ek6eik7

Bored of Conway's Game of Life? Try Pedestrian Life -- not pedestrian at all!

Yoel
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Re: Rules with interesting replicators

Post by Yoel » February 15th, 2021, 10:36 pm

Code: Select all

x = 57, y = 64, rule = B3-jknr4ity5ijk6i8/S23-a4ity6c7c
18$40bo$39b3o$38b2ob2o$38b4o$37bob2o$32bo6bo$31bobob2o$30b2o2bo$29bob
3o2bo$28b3obo$27bo2b2o$28bobo$29bo$28bo$28bobo$26bo$24b2o$23b5o$22b2ob
2o$23b3o$24bo!

ENORMOUS_NAME
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Re: Rules with interesting replicators

Post by ENORMOUS_NAME » February 19th, 2021, 2:49 pm

Code: Select all

x = 7, y = 5, rule = 1c2-a3-a/2e3-aj4ce/3
3.A$.AB4A$AB.B2.A$.AB4A$3.A!

https://www.conwaylife.com/forums/viewt ... 34#p111934

Code: Select all

x = 12, y = 5, rule = Symbiosis
10.B$10.A$3A6.A.A$A.A7.A$A.A7.B! 

Code: Select all

x = 10, y = 13, rule = Symbiosis
BA$.A$2.B2$3.B$3.A$3.A$2.B2A2.2A$4.A2.A.A$.B2A3.A$2.A$2.A$2.B! 

GUYTU6J
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Re: Rules with interesting replicators

Post by GUYTU6J » February 20th, 2021, 5:06 am

Yoel wrote:
February 15th, 2021, 10:36 pm

Code: Select all

x = 57, y = 64, rule = B3-jknr4ity5ijk6i8/S23-a4ity6c7c
18$40bo$39b3o$38b2ob2o$38b4o$37bob2o$32bo6bo$31bobob2o$30b2o2bo$29bob
3o2bo$28b3obo$27bo2b2o$28bobo$29bo$28bo$28bobo$26bo$24b2o$23b5o$22b2ob
2o$23b3o$24bo!
It can also run on tub tracks, like the cloverleaf.

Code: Select all

x = 538, y = 242, rule = B3-jknr4ity5ijk6i8/S23-a4ity6c7c
122bo3b3o$121bobo2b3o$122bobo2bo$123bobo$124bob2o$125b2o$125bo5bo$130b
3o$132b2o2$112bo$111bobo$112bo18bo$130b2o6bo$138b2o$133b2o4b2o$133bo5b
o2$536bo$383bo60bo90bobo$102bo38b2o3bo235b3o58bobo90bo$101bobo36b2o
239b2obo59bo79bo$102bo38bo2bo240b2o4bo131bobo$142b3o240bo4bobo131bo$
143bo247bo120bo$382b2o127bobo18bo$383bo128bo18b3o$382bo117bo30bob2o$
499bobo$381bo118bo$92bo288b2o105bo$91bobo353bo39bobo$92bo353bobo25bo
13bo$447bo25bobo$388bo85bo$387bobo$388bo$149bo$148bobo$149bo$82bo$81bo
bo394b2o$82bo396bo$450bo27b2o$449bobo7b3o16bo$450bo8bob2o$385bo$139bo
244bobo$138bobo244bo86bo$139bo331b2o$72bo398bo$71bobo397b2o$72bo385bo$
457bobo$458bo$453bo$452bobo$129bo323bo2bo32bo$128bobo251bo72bobo30bobo
$bo127bo251bobo72bo32bo$obo379bo$bo2$15bo$14bobo$15bo$452b2o$29bo89bo
332bo$28bobo87bobo331b2o$29bo89bo333bo38bo$321bo169bobo$43bo276bobo
169bo$42bobo276bo30bob2o$43bo289bo18b3o102b2obo$332bobo123b3o$57bo275b
o$56bobo286bo$57bo51bo234bobo$108bobo234bo$71bo37bo247bo$70bobo283bobo
$71bo285bo137bo$494bobo$495bo5$363bo$362bobo$363bo2$84bo$83bobo412bo$
84bo336bo75bobo$386bo33bobo75bo$385bobo33bo$386bo46bo37bo$432bobo36b2o
$433bo38bo$445bo25b2o$444bobo$74bo370bo$73bobo381bo$74bo381bobo$457bo
31b3o9bo$489bobo8bobo$489bo2b2o7bo$493bo$388bo102b3o$387bobo99b2o$388b
o99b2obo2b2o$64bo424b2obob2o$63bobo425bo4b2o$64bo428b3ob2o$383b3o109b
3o$383bo110bobo$383b2ob2o116bo$384b2obo115bobo$121bo261bob3o116bo$120b
obo259b2o$121bo261b2o6bo$54bo335bobo$53bobo335bo$54bo5$111bo$110bobo$
111bo$44bo$43bobo348bo$44bo348bobo$394bo4$101bo$100bobo$101bo5$48bo$
47bobo$48bo$91bo$90bobo$91bo8$81bo$52bo27bobo$51bobo27bo$52bo7$498bo$
497bobo$498bo$486bo$485bobo$56bo429bo$55bobo416bo$56bo416bobo18bo$474b
o18b3o$462bo30bob2o$461bobo$462bo$450bo$449bobo$450bo4$426bo$60bo364bo
bo$59bobo364bo18b3o$60bo384bob2o3$402bo$401bobo$402bo4$378bo$377bobo$
378bo$64bo301bo$63bobo299bobo$64bo301bo$354bo$353bobo$354bo18b3o$342bo
30bob2o$341bobo$342bo$330bo$329bobo$330bo5$442bo$441bobo$442bo4$418bo$
417bobo$418bo4$394bo$393bobo$394bo$446bo3bobobo3bobobo2$440bo5bo3bo7bo
3bo2$438bobobo3bo3bobobo3bo3bo2$440bo5bo7bo3bo3bo2$446bo3bobobo3bobobo!
Now it's up to the community to come up with converters between these two kind of crawler signals...

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FWKnightship
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Re: Rules with interesting replicators

Post by FWKnightship » February 20th, 2021, 5:59 am

2-engine (14,4)c/39:

Code: Select all

x = 34, y = 61, rule = B3-jknr4ity5ijk6i8/S23-a4ity6c7c
21b3o$21bo2bo$20bo3bo$15bo4bo$15b2o3bo$15bob2o11b3o$18b2o10bo2bo$18bo
11b4o$10b3o14b3o$11bo15bobo$12bo14bobo$12b3o13b2o$13bo$9b3o$7b2o20bo$
7bo21bo$7bo3bo14bo2bo$8b3o15b2o3$9bo$6bob2o$9bo3$8b2o$8bo$7bo2bo$6bob
2o$6bobo$7b2o$14bo$12b2o$14bo2$12b2o3$10bo$10bobo$10b3o18$2o$o2bo$b3o!
Sierpinski builder:

Code: Select all

x = 28, y = 20, rule = B3-jknr4ity5ijk6i8/S23-a4ity6c7c
16b3o$16bobo$14b2o2bo$14bo$14b3o4$7b2o4b2o$7b2o5bo9b3o$12bobo8bo2bo$
12b2o13bo$2b3o16bo5bo$2o18bo6bo$o19bo$o6bo12b2o$bo5bo14b3o$7bo$3bo2bo$
4b3o!
EDIT:14-engine 40c/312d:

Code: Select all

x = 721, y = 721, rule = B3-jknr4ity5ijk6i8/S23-a4ity6c7c
653b3o$653bo2bo$652bo3bo$647bo4bo$647b2o3bo$647bob2o$650b2o$650bo$642b
3o$643bo19bo$644bo17b3o$644b3o15b3o$645bo$641b3o$639b2o$639bo$639bo$
640b2o$635b3o$635bo2bo$634bo3bo$629bo4bo$629b2o3bo$629bob2o$632b2o$
632bo$624b3o$625bo$626bo$626b3o$627bo$623b3o$621b2o54b3o$621bo54bo2bo$
621bo58b2o$622b2o50bo2bob3o$673bo2bo3b2o$673bo$673b2obo$675bo31$717b3o
$717bo2bo$717bo2bo$706bo12b2o$704bo3bo$704bobobo$706bo2b3o3bo$712b2o$
700bo8b3o3bobo$699b2o8bo3bo8$695b3o$696bo$697bo2bo$697b3o$698bo34$623b
o$622b3o$622b3o10$638bo$637b3o$637bob2o$640bo$640b2o$639bobo$632b2o5b
3o$631b2o$632b2o2b2o$633b3obo$635b3o6$499b3o$499bo2bo$498bo3bo$493bo4b
o186bo$493b2o3bo185b3o$493bob2o186bo2bo$496b2o184b2o$496bo186b2o3bo$
488b3o$489bo$490bo$490b3o182bo5bo$491bo183b2o4b2o$487b3o190b2o$485b2o
185b2o6bo$485bo187bo$485bo$486b2o$481b3o$481bo2bo189b2o$480bo3bo187b3o
$475bo4bo192bo$475b2o3bo$475bob2o$478b2o$478bo$470b3o$471bo$472bo$472b
3o182bo5bo$473bo183b2o4b2o$469b3o190b2o$467b2o185b2o6bo$467bo187bo$
467bo$468b2o2$656b2o$654b3o$649bo5bo$648b3o$647bo2bo$646b2o$647b2o2$
650bo4$620b2o$620bo$619bobo$619b2o6$560b3o$560bo2bo$560b2obo2$564bo$
562bob2o$554b3o5b3o$554bobo6bo$554bo4b2o$555b2o3b2o$558b3o$559bo12$
417b3o$417bo2bo$416bo3bo$411bo4bo$411b2o3bo$411bob2o$414b2o$414bo$406b
3o$407bo$408bo$408b3o$409bo$405b3o$403b2o$403bo$403bo$404b2o$399b3o$
399bo2bo$398bo3bo$393bo4bo$393b2o3bo$393bob2o$396b2o$396bo$388b3o$389b
o$390bo$390b3o$391bo$387b3o$385b2o$385bo$385bo$386b2o6$504b2o$503b2o$
504bob3o$508bo$495b2o10b2o$495b2o10$484b2o$484b2o7$481bo$480b3o$480bo$
482bo$482bobo$482b3o46$422b3o$422bo2bo$422b2obo2$426bo$424bob2o$416b3o
5b3o$416bobo6bo$416bo4b2o$417b2o3b2o$420b3o$421bo25$266b3o$266bo2bo$
265bo3bo$260bo4bo$260b2o3bo$260bob2o$263b2o$263bo$255b3o$256bo$257bo$
257b3o$258bo$254b3o$252b2o$252bo$252bo$253b2o$248b3o$248bo2bo$247bo3bo
$242bo4bo$242b2o3bo$242bob2o$245b2o$245bo$237b3o$238bo$239bo$239b3o$
240bo$236b3o116b3o$234b2o119bo2bo$234bo120b2obo$234bo$235b2o122bo$357b
ob2o$349b3o5b3o$349bobo6bo$349bo4b2o$350b2o3b2o$353b3o$354bo40$185b3o$
185bo2bo$184bo3bo$179bo4bo$179b2o3bo$179bob2o$182b2o$182bo$174b3o$175b
o$176bo$176b3o$177bo$173b3o123b2o$171b2o125b2o$171bo127bob3o$171bo131b
o$172b2o116b2o10b2o$167b3o120b2o$167bo2bo$166bo3bo$161bo4bo$161b2o3bo$
161bob2o$164b2o$164bo$156b3o$157bo$158bo120b2o$158b3o118b2o$159bo$155b
3o$153b2o$153bo$153bo$154b2o$276bo$275b3o$275bo$277bo$277bobo$277b3o
46$217b3o$217bo2bo$217b2obo2$221bo$219bob2o$211b3o5b3o$211bobo6bo$211b
o4b2o$212b2o3b2o$215b3o$216bo54$204b2o$202b2obo$32b3o167bobo$32bo2bo
90b2o$31bo3bo89b3o$26bo4bo94b2o$26b2o3bo$26bob2o$29b2o$29bo$21b3o$22bo
$23bo120bo$23b3o117b3o$24bo118bob2o$20b3o123bo$18b2o126b2o$18bo126bobo
$18bo119b2o5b3o$19b2o116b2o$14b3o121b2o2b2o$14bo2bo121b3obo$13bo3bo
123b3o$8bo4bo$8b2o3bo$8bob2o$11b2o$11bo183bo$3b3o188b3o$4bo188bo2bo$5b
o186b2o$5b3o185b2o3bo$6bo$2b3o$2o$o184bo5bo$o184b2o4b2o$b2o187b2o$182b
2o6bo$183bo4$10b2o172b2o$9b3o170b3o$10b2o171bo8$167bo5bo$36b3o128b2o4b
2o$35bo2bo133b2o$39bo124b2o6bo$33bo2bobo126bo$32bo2bo$32bo$32b2obo$34b
3o129b2o$34b3o127b3o$159bo5bo$158b3o$157bo2bo$156b2o$157b2o2$160bo7$
87bo$87b2o$87bob2o$90b2o$79bo10bo$78b2o9bo4$74b2o2$73bob2o2$74b2o$76bo
b2o$76bobo$76bobo$77bo$77bobo2$76bobo2$70b3o5bo$70bo$70bo2bo$71b3o!
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
AttributeError: 'FWKnightship' object has no attribute 'signature'

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wwei47
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Re: Rules with interesting replicators

Post by wwei47 » March 17th, 2021, 9:53 pm

How many of these are known again?

Code: Select all

x = 4, y = 4, rule = B3-kq4jt5jy6-e7c/S2-i3-k4it5ar7e8
2b2o$o2bo$obo$bo!

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Layz Boi
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Re: Rules with interesting replicators

Post by Layz Boi » March 17th, 2021, 10:51 pm

wwei47 wrote:
March 17th, 2021, 9:53 pm
How many of these are known again?

Code: Select all

x = 4, y = 4, rule = B3-kq4jt5jy6-e7c/S2-i3-k4it5ar7e8
2b2o$o2bo$obo$bo!
Here's a ship made out of that replicator:

Code: Select all

x = 82, y = 22, rule = B3-kq4jt5jy6-e7c/S2-i3-k4it5ar7e8
19b2o$18b4o$19b3o11b3o16bo$20b2o10bo17b3o$19bobo9b2o2bob2o13bo$3o12bo
bob3o9b2obobobo23bo$obo13b2o14b3o5bo22bo$obo13b2o14b2o7b2o4b2o12bob2o
4bo8b3o$31b3o5bobo5b2o16bo2bobo7bobo$28bo4bo6b2o5b2o13b3o3bobo4b2o2b3o
$27bobobo31bo5bo4b3ob3o$28bo2b2o40b3o2b2o$29b3o24b2o16bobo$49bobo4b2o
4b2o10b3o$49bo2bo7bo2b2o$44bobo2bobo7bo4bo5b2o$43bo2bo11bob3obo3bo2b2o
$44bobo11bo4bo3bo4bo$58b2o2bo3bob3obo$59b2o5bo4bo$66b2o2bo$67b2o!
And some rakes and puffers found while looking for that ship.

Code: Select all

x = 99, y = 261, rule = B3-kq4jt5jy6-e7c/S2-i3-k4it5ar7e8
82b3o$84b2o$85bo$82bo2bo$68bo18b3o$67bobo8b2o16bo$68b2o8b2o7bob2o3b4o
$90bo3b5o$89b2o2bo3bo$92b5o$93b4o$94bo37$59b3o$57b7o$45b2o10bob2o2bo$
44bo13b5o2b2o$46bobo10bo3b2o$44bobobo13b2o$35b2o8b3o18bo$35b2o9b2o14b
3o$46bobo13b2o$46bo2bo28bo$45bo31bobo5bo$42b2ob2ob2o26bo2bo4b3o$42bo3b
2o28bo6bobobo$35b2o6b3o15bo4bo9b2o5bobobo5b2o$35b2o6b3o11b2ob5ob2o15b
obobo6bo$57b2obo4b2o17b3o4bo2bo$55bo3b4o8b2o12bo5bobo$55bobo3bo3bo4b3o
19bo$56bo3bo3b3o2bobo$59bo4b4o2bobo5bo$55b3obo5b5o3bobob2o$56bobo9b3o
bobo3bo6b2o$57bo11bo3bob2obo7bo$76bobo4b3o$70bo3b4o5b3o$71bo37$17bob2o
bo9$48b3o18bo$48bo12bo5b2obo$bo45b2obo9bobo3bo2bobo$obo44bo12b2o7b3o$
b2o45bobo5b2o5bo3bob3o$49bo3bobo3b2ob4ob2obo7b3o$53bobobo3bobobo3bo$55b
5obo8bo6b5o$52b2ob4o2bo3bo4bo5bobobobo4b2o$35b2o25b2obo11b5o6b2o$35b2o
26b3o20b3o$78b3o4b3o$25b2o39bo19bo$24bobo38b3o$24bo24bo15b3o$24b2obo20b
obo8b2o5bo5b2o$25bo4b8o11b2o8b2o10bo2bo6bo$20b3o5b2o2b4o37b2o4b4o$23b
obobobo2b2o3b2o2bo29bo2bo4b5o$4b2o16bo5b2o11bo28b2ob2o3bo3bo$20b3o2bo
bo3bob2obo4bo29b3o3b5o$2bobo17bo4bo3bo2bobobobo3bo27bo5b4o$2bo21b3o2b
o7bob3o37bo$25bo2bo8bob2o3bo$25b3o9b2obo$37b3o$38bo3$76b3o$76b3o5b2o$
75bo9bo$75b2o5b3o$82b3o35$46b3o$48b2o10bo$41b2o2bo3bo9b3o$41b2o3b2ob2o
9bo$47bob2o21bo$48b2o14bo6b3o5b2o$39b2o4b2o15b4o4bo9bo$39bo5b3o14bob2o
4b2o5b3o$37b3o23b2o13bo$37bo31bo2$68bo8bo$53b3o8bo$63bobo5b2o3bo$62bo
2bo3bobobo$62b2o15b2o$69bobobo3bo2bo$66bo3b2o5bobo$78bo$65bo8bo2$73bo
33$63b2o$63bobo$63bobo$64bo2bo6b2o$60bo2bob2o8bo$63bob3o4b3o$62b2o9bo
$60bo$62bo$63bo9bo$63bo$72bo$53b2o8bo4bo$53b2o12bobo5b2o$63bo2bo2bo3b
o2bo$63bo2b2o5bobo$74bo$63bo6bo2$69bo!

User avatar
toroidalet
Posts: 1514
Joined: August 7th, 2016, 1:48 pm
Location: My computer
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Re: Rules with interesting replicators

Post by toroidalet » March 20th, 2021, 7:39 pm

A (modified) turmite version of dani's weird triangular replicator:

Code: Select all

@RULE TriRep

@TREE

num_states=6
num_neighbors=4
num_nodes=19
1 0 0 0 0 0 0
1 1 1 1 1 1 1
2 0 0 0 1 1 1
1 4 4 4 4 4 4
2 3 3 3 0 0 0
3 2 2 4 4 2 4
1 2 2 2 2 2 2
2 6 6 6 0 0 0
2 0 0 0 0 0 0
1 5 5 5 5 5 5
2 9 9 9 0 0 0
3 7 7 10 10 7 10
4 5 11 5 5 11 11
1 3 3 3 3 3 3
2 13 13 13 9 9 9
3 14 14 8 8 14 8
3 8 8 8 8 8 8
4 15 16 15 15 16 16
5 12 17 17 12 12 17

@COLORS

0 0 0 0
1 12 157 75
2 12 157 75
3 12 157 75
4 12 157 75
5 12 157 175

@ICONS

XPM
/* width height num_colors chars_per_pixel */
"31 124 4 1"
/* colors */
". c #000000"
"B c #009B43"
"C c #004D21"
"D c #FFFFFF"
/* icon for state 1 */
"..............................."
".......B...............B......."
".......B...............B......."
"........B.............B........"
"........B.............B........"
".........BBBDDBBBDDBBB........."
"............DDBBBDD............"
".............BBBBB............."
"........BB....BBB....BB........"
".........BB...BBB...BB........."
"..........BB..BBB..BB.........."
"...........BBBBBBBBB..........."
"............BBBBBBB............"
"..............BBB.............."
"..............BBB.............."
"...........BBBBBBBBB..........."
"..........BBBBBBBBBBB.........."
".........BB...BBB...BB........."
"........BB....BBB....BB........"
".............BBBBB............."
"............BBBBBBB............"
"...........BB.BBB.BB..........."
"..........BB..BBB..BB.........."
".........BB...BBB...BB........."
"........BB...CBBBC...BB........"
".............BBBBB............."
".............BBBBB............."
".............CBBBC............."
"..............BBB.............."
"..............................."
"..............................."
/* icon for state 2 */
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"............................BB."
"......B.....B.........B...BB..."
"......BB....BB.......BB..B....."
".......BB....BB.....BB...B....."
"........BB....BB...BB....B....."
".........BB...BB..BB....DD....."
"...CBBC...BB..BB..BB...BDD....."
"..BBBBBBBBBBBBBBBBBBBBBBBB....."
"..BBBBBBBBBBBBBBBBBBBBBBBB....."
"..BBBBBBBBBBBBBBBBBBBBBBBB....."
"...CBBC...BB..BB..BB...BDD....."
".........BB...BB..BB....DD....."
"........BB....BB...BB....B....."
".......BB....BB.....BB...B....."
"......BB....BB.......BB..B....."
"......B.....B.........B...BB..."
"............................BB."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
/* icon for state 3 */
"..............................."
"..............................."
"..............BBB.............."
".............CBBBC............."
".............BBBBB............."
".............BBBBB............."
"........BB...CBBBC...BB........"
".........BB...BBB...BB........."
"..........BB..BBB..BB.........."
"...........BB.BBB.BB..........."
"............BBBBBBB............"
".............BBBBB............."
"........BB....BBB....BB........"
".........BB...BBB...BB........."
"..........BBBBBBBBBBB.........."
"...........BBBBBBBBB..........."
"..............BBB.............."
"..............BBB.............."
"............BBBBBBB............"
"...........BBBBBBBBB..........."
"..........BB..BBB..BB.........."
".........BB...BBB...BB........."
"........BB....BBB....BB........"
".............BBBBB............."
"............DDBBBDD............"
".........BBBDDBBBDDBBB........."
"........B.............B........"
"........B.............B........"
".......B...............B......."
".......B...............B......."
"..............................."
/* icon for state 4 */
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
".BB............................"
"...BB...B.........B.....B......"
".....B..BB.......BB....BB......"
".....B...BB.....BB....BB......."
".....B....BB...BB....BB........"
".....DD....BB..BB...BB........."
".....DDB...BB..BB..BB...CBBC..."
".....BBBBBBBBBBBBBBBBBBBBBBBB.."
".....BBBBBBBBBBBBBBBBBBBBBBBB.."
".....BBBBBBBBBBBBBBBBBBBBBBBB.."
".....DDB...BB..BB..BB...CBBC..."
".....DD....BB..BB...BB........."
".....B....BB...BB....BB........"
".....B...BB.....BB....BB......."
".....B..BB.......BB....BB......"
"...BB...B.........B.....B......"
".BB............................"
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."

XPM
/* width height num_colors chars_per_pixel */
"15 60 4 1"
/* colors */
". c #000000"
"B c #009B43"
"C c #004D21"
"D c #FFFFFF"
/* icon for state 1 */
"....B.....B...."
".....B...B....."
"......DBD......"
"...B..BBB..B..."
"....B..B..B...."
".....BBBBB....."
".......B......."
"....BBBBBBB...."
"...B...B...B..."
".....BBBBB....."
"....B..B..B...."
"...B..CBC..B..."
"......BBB......"
"......CBC......"
"..............."
/* icon for state 2 */
"..............."
"..............."
"..............."
"...B..B....B..."
"....B..B..B...B"
".....B.B.B...B."
".CBC.B.B.B.BD.."
".BBBBBBBBBBBB.."
".CBC.B.B.B.BD.."
".....B.B.B...B."
"....B..B..B...B"
"...B..B....B..."
"..............."
"..............."
"..............."
/* icon for state 3 */
"..............."
"......CBC......"
"......BBB......"
"...B..CBC..B..."
"....B..B..B...."
".....BBBBB....."
"...B...B...B..."
"....BBBBBBB...."
".......B......."
".....BBBBB....."
"....B..B..B...."
"...B..BBB..B..."
"......DBD......"
".....B...B....."
"....B.....B...."
/* icon for state 4 */
"..............."
"..............."
"..............."
"...B....B..B..."
"B...B..B..B...."
".B...B.B.B....."
"..DB.B.B.B.CBC."
"..BBBBBBBBBBBB."
"..DB.B.B.B.CBC."
".B...B.B.B....."
"B...B..B..B...."
"...B....B..B..."
"..............."
"..............."
"..............."

XPM
/* width height num_colors chars_per_pixel */
"7 28 4 1"
/* colors */
". c #000000"
"B c #009B43"
"C c #004D21"
"D c #FFFFFF"
/* icon for state 1 */
".B...B."
"..DBD.."
"...B..."
".BBBBB."
"...B..."
".BBBBB."
"...B..."
/* icon for state 2 */
"......."
".B.B..B"
".B.B.D."
"BBBBBB."
".B.B.D."
".B.B..B"
"......."
/* icon for state 3 */
"...B..."
".BBBBB."
"...B..."
".BBBBB."
"...B..."
"..DBD.."
".B...B."
/* icon for state 4 */
"......."
"B..B.B."
".D.B.B."
".BBBBBB"
".D.B.B."
"B..B.B."
"......."
When 2 turmites on opposite sides try to move into the same cell, it becomes state 5 and pushes out in every direction.

Code: Select all

x = 1, y = 1, rule = TriRep
E!
The icons are still broken because I already spent too much effort modifying the ruletree, and it explodes if 3 turmites try to replicate into the same cell (there may or may not be a way to fix this)
Any sufficiently advanced software is indistinguishable from malice.

User avatar
Moosey
Posts: 4306
Joined: January 27th, 2019, 5:54 pm
Location: here
Contact:

Re: Rules with interesting replicators

Post by Moosey » March 20th, 2021, 11:08 pm

toroidalet wrote:
March 20th, 2021, 7:39 pm
A (modified) turmite version of dani's weird triangular replicator:

Code: Select all

@RULE TriRep

@TREE

num_states=6
num_neighbors=4
num_nodes=19
1 0 0 0 0 0 0
1 1 1 1 1 1 1
2 0 0 0 1 1 1
1 4 4 4 4 4 4
2 3 3 3 0 0 0
3 2 2 4 4 2 4
1 2 2 2 2 2 2
2 6 6 6 0 0 0
2 0 0 0 0 0 0
1 5 5 5 5 5 5
2 9 9 9 0 0 0
3 7 7 10 10 7 10
4 5 11 5 5 11 11
1 3 3 3 3 3 3
2 13 13 13 9 9 9
3 14 14 8 8 14 8
3 8 8 8 8 8 8
4 15 16 15 15 16 16
5 12 17 17 12 12 17

@COLORS

0 0 0 0
1 12 157 75
2 12 157 75
3 12 157 75
4 12 157 75
5 12 157 175

@ICONS

XPM
/* width height num_colors chars_per_pixel */
"31 124 4 1"
/* colors */
". c #000000"
"B c #009B43"
"C c #004D21"
"D c #FFFFFF"
/* icon for state 1 */
"..............................."
".......B...............B......."
".......B...............B......."
"........B.............B........"
"........B.............B........"
".........BBBDDBBBDDBBB........."
"............DDBBBDD............"
".............BBBBB............."
"........BB....BBB....BB........"
".........BB...BBB...BB........."
"..........BB..BBB..BB.........."
"...........BBBBBBBBB..........."
"............BBBBBBB............"
"..............BBB.............."
"..............BBB.............."
"...........BBBBBBBBB..........."
"..........BBBBBBBBBBB.........."
".........BB...BBB...BB........."
"........BB....BBB....BB........"
".............BBBBB............."
"............BBBBBBB............"
"...........BB.BBB.BB..........."
"..........BB..BBB..BB.........."
".........BB...BBB...BB........."
"........BB...CBBBC...BB........"
".............BBBBB............."
".............BBBBB............."
".............CBBBC............."
"..............BBB.............."
"..............................."
"..............................."
/* icon for state 2 */
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"............................BB."
"......B.....B.........B...BB..."
"......BB....BB.......BB..B....."
".......BB....BB.....BB...B....."
"........BB....BB...BB....B....."
".........BB...BB..BB....DD....."
"...CBBC...BB..BB..BB...BDD....."
"..BBBBBBBBBBBBBBBBBBBBBBBB....."
"..BBBBBBBBBBBBBBBBBBBBBBBB....."
"..BBBBBBBBBBBBBBBBBBBBBBBB....."
"...CBBC...BB..BB..BB...BDD....."
".........BB...BB..BB....DD....."
"........BB....BB...BB....B....."
".......BB....BB.....BB...B....."
"......BB....BB.......BB..B....."
"......B.....B.........B...BB..."
"............................BB."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
/* icon for state 3 */
"..............................."
"..............................."
"..............BBB.............."
".............CBBBC............."
".............BBBBB............."
".............BBBBB............."
"........BB...CBBBC...BB........"
".........BB...BBB...BB........."
"..........BB..BBB..BB.........."
"...........BB.BBB.BB..........."
"............BBBBBBB............"
".............BBBBB............."
"........BB....BBB....BB........"
".........BB...BBB...BB........."
"..........BBBBBBBBBBB.........."
"...........BBBBBBBBB..........."
"..............BBB.............."
"..............BBB.............."
"............BBBBBBB............"
"...........BBBBBBBBB..........."
"..........BB..BBB..BB.........."
".........BB...BBB...BB........."
"........BB....BBB....BB........"
".............BBBBB............."
"............DDBBBDD............"
".........BBBDDBBBDDBBB........."
"........B.............B........"
"........B.............B........"
".......B...............B......."
".......B...............B......."
"..............................."
/* icon for state 4 */
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
".BB............................"
"...BB...B.........B.....B......"
".....B..BB.......BB....BB......"
".....B...BB.....BB....BB......."
".....B....BB...BB....BB........"
".....DD....BB..BB...BB........."
".....DDB...BB..BB..BB...CBBC..."
".....BBBBBBBBBBBBBBBBBBBBBBBB.."
".....BBBBBBBBBBBBBBBBBBBBBBBB.."
".....BBBBBBBBBBBBBBBBBBBBBBBB.."
".....DDB...BB..BB..BB...CBBC..."
".....DD....BB..BB...BB........."
".....B....BB...BB....BB........"
".....B...BB.....BB....BB......."
".....B..BB.......BB....BB......"
"...BB...B.........B.....B......"
".BB............................"
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."

XPM
/* width height num_colors chars_per_pixel */
"15 60 4 1"
/* colors */
". c #000000"
"B c #009B43"
"C c #004D21"
"D c #FFFFFF"
/* icon for state 1 */
"....B.....B...."
".....B...B....."
"......DBD......"
"...B..BBB..B..."
"....B..B..B...."
".....BBBBB....."
".......B......."
"....BBBBBBB...."
"...B...B...B..."
".....BBBBB....."
"....B..B..B...."
"...B..CBC..B..."
"......BBB......"
"......CBC......"
"..............."
/* icon for state 2 */
"..............."
"..............."
"..............."
"...B..B....B..."
"....B..B..B...B"
".....B.B.B...B."
".CBC.B.B.B.BD.."
".BBBBBBBBBBBB.."
".CBC.B.B.B.BD.."
".....B.B.B...B."
"....B..B..B...B"
"...B..B....B..."
"..............."
"..............."
"..............."
/* icon for state 3 */
"..............."
"......CBC......"
"......BBB......"
"...B..CBC..B..."
"....B..B..B...."
".....BBBBB....."
"...B...B...B..."
"....BBBBBBB...."
".......B......."
".....BBBBB....."
"....B..B..B...."
"...B..BBB..B..."
"......DBD......"
".....B...B....."
"....B.....B...."
/* icon for state 4 */
"..............."
"..............."
"..............."
"...B....B..B..."
"B...B..B..B...."
".B...B.B.B....."
"..DB.B.B.B.CBC."
"..BBBBBBBBBBBB."
"..DB.B.B.B.CBC."
".B...B.B.B....."
"B...B..B..B...."
"...B....B..B..."
"..............."
"..............."
"..............."

XPM
/* width height num_colors chars_per_pixel */
"7 28 4 1"
/* colors */
". c #000000"
"B c #009B43"
"C c #004D21"
"D c #FFFFFF"
/* icon for state 1 */
".B...B."
"..DBD.."
"...B..."
".BBBBB."
"...B..."
".BBBBB."
"...B..."
/* icon for state 2 */
"......."
".B.B..B"
".B.B.D."
"BBBBBB."
".B.B.D."
".B.B..B"
"......."
/* icon for state 3 */
"...B..."
".BBBBB."
"...B..."
".BBBBB."
"...B..."
"..DBD.."
".B...B."
/* icon for state 4 */
"......."
"B..B.B."
".D.B.B."
".BBBBBB"
".D.B.B."
"B..B.B."
"......."
When 2 turmites on opposite sides try to move into the same cell, it becomes state 5 and pushes out in every direction.

Code: Select all

x = 1, y = 1, rule = TriRep
E!
The icons are still broken because I already spent too much effort modifying the ruletree, and it explodes if 3 turmites try to replicate into the same cell (there may or may not be a way to fix this)
this was not something I expected from a turmite rule

Code: Select all

x = 39, y = 35, rule = TriRep
2.A2$4.B2$2.A2$E15.A4$C3.B3.A7.D3.B2$6.D11.E2$4.C15.E2$22.E2$20.D7.B
2$26.E2$28.E2$30.E2$28.D7.B2$34.E2$36.E2$38.E2$36.D!
I feel a corderoid may even be possible, though idk

Code: Select all

x = 19, y = 57, rule = TriRep
8.B2$6.E7.A2$8.B3.E3.B2$10.C3.C3.A2$8.E7.D2$6.C3.C6$8.B3.D2$6.C7.C2$
4.B2$2.E2$4.B8$D2$2.E2$D3.B2$2.E2$4.B8$D2$2.E2$D3.B2$2.E2$4.B!

Code: Select all

x = 21, y = 13, rule = TriRep
A7.A2$2.B3.D11.D2$4.A11.A3.C2$2.D11.D3.B2$16.C2$2.E7.E7.D2$C3.C3.C3.C
7.C!
regardless, very neat

it seems several directions of wickstretcher and puffer/breeder head are possible


Does the wickstretcher translate back to Dani's rule?

EDIT: sadly it appears not


EDIT:
unrelatedly, here's a failedrep I thought was a spaceship for a moment

Code: Select all

x = 3, y = 2, rule = B2cen3acy4ce5aqy6cn/S01c2-kn3kny5iq6cin7c8
bo$obo!

Code: Select all

x = 3, y = 2, rule = B2cen3acy4ce5aqy6cn7e/S01c2-kn3kny5iq6cin7c8
bo$obo!
EDIT:
off-topic but I was golfing from this and that's how I got this figseed

Code: Select all

x = 3, y = 1, rule = B2-ak3acy4aerz5aiqy6-ik7e/S01c2-kn3kny4at5-ekry6ain78
obo!

Code: Select all

x = 7, y = 2, rule = B3-ckq5e/S2-ci3-a4inqz
3ob3o$obobobo!
:cursed: still life

Code: Select all

x = 4, y = 3, rule = B3-cekq4e/S2-i3-a4inqyz
bo$3o$ob2o!
Last edited by Moosey on March 21st, 2021, 5:14 pm, edited 3 times in total.
not active here but active on discord

ENORMOUS_NAME
Posts: 311
Joined: August 8th, 2020, 6:39 pm
Location: idk

Re: Rules with interesting replicators

Post by ENORMOUS_NAME » March 21st, 2021, 3:58 pm

Moosey wrote:
March 20th, 2021, 11:08 pm

Code: Select all

x = 3, y = 2, rule = B2cen3acy4ce5aqy6cn7e/S01c2-kn3kny5iq6cin7c8
bo$obo!

Code: Select all

x = 97, y = 97, rule = B2cen3acy4ce5aqy6cn7e/S01c2-kn3kny5iq6cin7c8
38bo$34b2obobob2o17bo$38bobobo13b2obobob2o$34b2obobob2o13bobobo$38bo17b
2obobob2o$60bo27$2bobo$2bobo$93bobo$2bobo88bobo$bobobo$2bobo88bobo$3b
o88bobobo$2bobo88bobo$2b3o89bo$93bobo$93b3o12$b3o$bobo$2bo89b3o$bobo88b
obo$obobo88bo$bobo88bobo$91bobobo$bobo88bobo$bobo$92bobo$92bobo27$36b
o$32b2obobob2o17bo$36bobobo13b2obobob2o$32b2obobob2o13bobobo$36bo17b2o
bobob2o$58bo!

https://www.conwaylife.com/forums/viewt ... 34#p111934

Code: Select all

x = 12, y = 5, rule = Symbiosis
10.B$10.A$3A6.A.A$A.A7.A$A.A7.B! 

Code: Select all

x = 10, y = 13, rule = Symbiosis
BA$.A$2.B2$3.B$3.A$3.A$2.B2A2.2A$4.A2.A.A$.B2A3.A$2.A$2.A$2.B! 

User avatar
Moosey
Posts: 4306
Joined: January 27th, 2019, 5:54 pm
Location: here
Contact:

Re: Rules with interesting replicators

Post by Moosey » March 21st, 2021, 6:14 pm

Code: Select all

x = 3, y = 4, rule = B3aijnr4ej/S2-i3-ak4iz5e7e
2bo$b2o$2o$b2o!

Code: Select all

x = 3, y = 4, rule = B3-ckqy/S2-i3-a4it
2bo$b2o$2o$b2o!
(gen 32):

Code: Select all

x = 4, y = 4, rule = B3-ckqy4et/S2-i3-ay4eiyz
2b2o$b2o$2o$b2o!

Code: Select all

x = 3, y = 4, rule = B3-ckqy4et6i/S2-i3-ay4eiyz6ae
2bo$b2o$2o$b2o!

wh

Code: Select all

x = 3, y = 4, rule = B3-ckqy4k/S2-i3-a4i
2bo$b2o$2o$b2o!
not active here but active on discord

User avatar
toroidalet
Posts: 1514
Joined: August 7th, 2016, 1:48 pm
Location: My computer
Contact:

Re: Rules with interesting replicators

Post by toroidalet » March 21st, 2021, 11:18 pm

It seems to me that the triangular replicator rotates itself by 45° and scales itself by √2, meaning that the diagonal wickstretcher in TriRep is a scaled up version of the orthogonal one.

A variant of one of many rules posted by ENORMOUS_NAME (the one with all the question marks) which goes into contentious "Class E" territory:

Code: Select all

x = 5, y = 4, rule = B3-kq5e6cn7e8/S2-i3-a4iqyz8
b3o$o2bo$2o2bo$3b2o!
Another orbit of Moosey's "wh" is a normal spacefilling replicator:

Code: Select all

x = 3, y = 3, rule = B3-ckqy4k/S2-i3-a4i
bo$obo$3o!
:Cursed: still life without the still lives follows Turmite_030 but eventually explodes due to phase mismatching:

Code: Select all

x = 4, y = 3, rule = B3-cekq4e/S2-i3-a4inqyz6e7c
bo$3o$ob2o!
This variant (with the semi-houses) almost becomes some sort of weird wave gun but fails:

Code: Select all

x = 4, y = 3, rule = B3-cekq4e/S2-i3-a4inqyz6e
bo$3o$ob2o!
Closer (but unsalvageable):

Code: Select all

x = 4, y = 3, rule = B3-cekq4e8/S2-i3-a4inqyz6e8
bo$3o$ob2o!
Off-topic but this ship creates and then eats a glider:

Code: Select all

x = 4, y = 3, rule = B3-cekq4e8/S2-i3-ay4inqyz6e8
2bo$b3o$2obo!

Code: Select all

@RULE Turmite_030

@TREE

num_states=5
num_neighbors=4
num_nodes=17
1 0 0 0 0 0
1 1 1 1 1 1
2 0 1 0 0 1
1 4 4 4 4 4
2 3 0 3 3 0
3 2 2 2 4 4
1 2 2 2 2 2
2 6 0 6 6 0
2 0 0 0 0 0
3 7 7 7 8 8
4 5 9 9 5 5
1 3 3 3 3 3
2 11 0 11 11 0
3 12 12 12 8 8
3 8 8 8 8 8
4 13 14 14 13 13
5 10 10 15 15 10

@COLORS

0 0 0 0
1 12 157 75
2 12 157 75
3 12 157 75
4 12 157 75

@ICONS

XPM
/* width height num_colors chars_per_pixel */
"31 124 4 1"
/* colors */
". c #000000"
"B c #009B43"
"C c #004D21"
"D c #FFFFFF"
/* icon for state 1 */
"..............................."
".......B...............B......."
".......B...............B......."
"........B.............B........"
"........B.............B........"
".........BBBDDBBBDDBBB........."
"............DDBBBDD............"
".............BBBBB............."
"........BB....BBB....BB........"
".........BB...BBB...BB........."
"..........BB..BBB..BB.........."
"...........BBBBBBBBB..........."
"............BBBBBBB............"
"..............BBB.............."
"..............BBB.............."
"...........BBBBBBBBB..........."
"..........BBBBBBBBBBB.........."
".........BB...BBB...BB........."
"........BB....BBB....BB........"
".............BBBBB............."
"............BBBBBBB............"
"...........BB.BBB.BB..........."
"..........BB..BBB..BB.........."
".........BB...BBB...BB........."
"........BB...CBBBC...BB........"
".............BBBBB............."
".............BBBBB............."
".............CBBBC............."
"..............BBB.............."
"..............................."
"..............................."
/* icon for state 2 */
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"............................BB."
"......B.....B.........B...BB..."
"......BB....BB.......BB..B....."
".......BB....BB.....BB...B....."
"........BB....BB...BB....B....."
".........BB...BB..BB....DD....."
"...CBBC...BB..BB..BB...BDD....."
"..BBBBBBBBBBBBBBBBBBBBBBBB....."
"..BBBBBBBBBBBBBBBBBBBBBBBB....."
"..BBBBBBBBBBBBBBBBBBBBBBBB....."
"...CBBC...BB..BB..BB...BDD....."
".........BB...BB..BB....DD....."
"........BB....BB...BB....B....."
".......BB....BB.....BB...B....."
"......BB....BB.......BB..B....."
"......B.....B.........B...BB..."
"............................BB."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
/* icon for state 3 */
"..............................."
"..............................."
"..............BBB.............."
".............CBBBC............."
".............BBBBB............."
".............BBBBB............."
"........BB...CBBBC...BB........"
".........BB...BBB...BB........."
"..........BB..BBB..BB.........."
"...........BB.BBB.BB..........."
"............BBBBBBB............"
".............BBBBB............."
"........BB....BBB....BB........"
".........BB...BBB...BB........."
"..........BBBBBBBBBBB.........."
"...........BBBBBBBBB..........."
"..............BBB.............."
"..............BBB.............."
"............BBBBBBB............"
"...........BBBBBBBBB..........."
"..........BB..BBB..BB.........."
".........BB...BBB...BB........."
"........BB....BBB....BB........"
".............BBBBB............."
"............DDBBBDD............"
".........BBBDDBBBDDBBB........."
"........B.............B........"
"........B.............B........"
".......B...............B......."
".......B...............B......."
"..............................."
/* icon for state 4 */
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
".BB............................"
"...BB...B.........B.....B......"
".....B..BB.......BB....BB......"
".....B...BB.....BB....BB......."
".....B....BB...BB....BB........"
".....DD....BB..BB...BB........."
".....DDB...BB..BB..BB...CBBC..."
".....BBBBBBBBBBBBBBBBBBBBBBBB.."
".....BBBBBBBBBBBBBBBBBBBBBBBB.."
".....BBBBBBBBBBBBBBBBBBBBBBBB.."
".....DDB...BB..BB..BB...CBBC..."
".....DD....BB..BB...BB........."
".....B....BB...BB....BB........"
".....B...BB.....BB....BB......."
".....B..BB.......BB....BB......"
"...BB...B.........B.....B......"
".BB............................"
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."

XPM
/* width height num_colors chars_per_pixel */
"15 60 4 1"
/* colors */
". c #000000"
"B c #009B43"
"C c #004D21"
"D c #FFFFFF"
/* icon for state 1 */
"....B.....B...."
".....B...B....."
"......DBD......"
"...B..BBB..B..."
"....B..B..B...."
".....BBBBB....."
".......B......."
"....BBBBBBB...."
"...B...B...B..."
".....BBBBB....."
"....B..B..B...."
"...B..CBC..B..."
"......BBB......"
"......CBC......"
"..............."
/* icon for state 2 */
"..............."
"..............."
"..............."
"...B..B....B..."
"....B..B..B...B"
".....B.B.B...B."
".CBC.B.B.B.BD.."
".BBBBBBBBBBBB.."
".CBC.B.B.B.BD.."
".....B.B.B...B."
"....B..B..B...B"
"...B..B....B..."
"..............."
"..............."
"..............."
/* icon for state 3 */
"..............."
"......CBC......"
"......BBB......"
"...B..CBC..B..."
"....B..B..B...."
".....BBBBB....."
"...B...B...B..."
"....BBBBBBB...."
".......B......."
".....BBBBB....."
"....B..B..B...."
"...B..BBB..B..."
"......DBD......"
".....B...B....."
"....B.....B...."
/* icon for state 4 */
"..............."
"..............."
"..............."
"...B....B..B..."
"B...B..B..B...."
".B...B.B.B....."
"..DB.B.B.B.CBC."
"..BBBBBBBBBBBB."
"..DB.B.B.B.CBC."
".B...B.B.B....."
"B...B..B..B...."
"...B....B..B..."
"..............."
"..............."
"..............."

XPM
/* width height num_colors chars_per_pixel */
"7 28 4 1"
/* colors */
". c #000000"
"B c #009B43"
"C c #004D21"
"D c #FFFFFF"
/* icon for state 1 */
".B...B."
"..DBD.."
"...B..."
".BBBBB."
"...B..."
".BBBBB."
"...B..."
/* icon for state 2 */
"......."
".B.B..B"
".B.B.D."
"BBBBBB."
".B.B.D."
".B.B..B"
"......."
/* icon for state 3 */
"...B..."
".BBBBB."
"...B..."
".BBBBB."
"...B..."
"..DBD.."
".B...B."
/* icon for state 4 */
"......."
"B..B.B."
".D.B.B."
".BBBBBB"
".D.B.B."
"B..B.B."
"......."

Code: Select all

x = 1, y = 1, rule = Turmite_030
A!
Any sufficiently advanced software is indistinguishable from malice.

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Moosey
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Re: Rules with interesting replicators

Post by Moosey » March 22nd, 2021, 6:51 pm

Code: Select all

x = 2, y = 3, rule = B2cen4t/S1
bo$o$bo!

Code: Select all

x = 2, y = 3, rule = B2cei3k4w/S12i
bo$o$bo!
not active here but active on discord

User avatar
hotcrystal0
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Location: United States

Re: Rules with interesting replicators

Post by hotcrystal0 » March 23rd, 2021, 3:46 pm

Βεν Γ. Κυθισ wrote:
August 15th, 2019, 3:01 pm
Rule where the pi is a faildrep:

Code: Select all

x = 3, y = 3, rule = B35n/S234k
3o$obo$obo!
oh

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!

User avatar
hotcrystal0
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Location: United States

Re: Rules with interesting replicators

Post by hotcrystal0 » March 23rd, 2021, 3:47 pm

Code: Select all

x = 3, y = 4, rule = B3-cky4ejwz5y/S23-q
bo$obo$obo$bo!

Code: Select all

x = 3, y = 4, rule = B34e5y/S23
bo$obo$obo$bo!

Code: Select all

x = 4, y = 3, rule = B3-kq4j5e/S2-i3-kq4j5e
2bo$b3o$2obo!

Code: Select all

x = 7, y = 7, rule = B3-kq4j5e/S2-i3-kq4jq5e
4bo$3bobo$3bo2bo$b2ob2o$o2bo$bobo$2bo!

Code: Select all

x = 3, y = 3, rule = B3-kq4j5e/S2-i3-kq4jq5e
3o$obo$3o!

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!

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hotcrystal0
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Re: Rules with interesting replicators

Post by hotcrystal0 » March 23rd, 2021, 5:39 pm

Moosey wrote:
March 21st, 2021, 6:14 pm

Code: Select all

x = 3, y = 4, rule = B3aijnr4ej/S2-i3-ak4iz5e7e
2bo$b2o$2o$b2o!
Failed RRO

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!

GUYTU6J
Posts: 2200
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Re: Rules with interesting replicators

Post by GUYTU6J » March 28th, 2021, 8:00 am

jimmyChen2013 wrote:
March 28th, 2021, 7:44 am
This is... idk how to describe this
quadratic puffer? linear breeder?

Code: Select all

x = 9, y = 15, rule = B3acij4ci5aceqr6ckn7/S3-kr4centy5ikn6cei7c8
3b3o$2bobobo$bob3obo$ob5obo$9o$ob5obo$bob3obo$3bobo$2bo3bo$3bobo$bob3o
bo$b7o$bob3obo$2bobobo$3b3o!
a thick quadratic rep:

Code: Select all

x = 9, y = 9, rule = B3aci4ceiw5-ijkn6ckn7/S3-kr4centy5ikn6ci7c8
6bo$5b3o$4b5o$5b3o$2bo3bo$b3o$5o$b3o$2bo!
The first one resembles my Takagi function growth -

Code: Select all

x = 7, y = 9, rule = B2n3aikq4iq/S2-i3-a4i
2b3o$2bobo$2bo2b2o$3bo2bo$4b3o$3bo$2bo$obo$3o!
- but with a quadratic element so that pop-plot curve becomes smooth. Also, this one is really beautiful:
jimmyChen2013 wrote:
March 25th, 2021, 10:38 pm
More whitespace stuff yeyy
...
rep:

Code: Select all

x = 239, y = 295, rule = B2i3ai4ceiw5aceqr6cik7/S2k3-jkqr4cejnq5ik6cei7c8
31$39bo117bo$38b3o115b3o$37b5o113b5o$36b7o111b7o$35b9o109b9o$34b11o
107b11o$33b13o32bo39bo32b13o$32b15o30b3o37b3o30b15o$31b17o28b5o35b5o
28b17o$30b19o26b7o33b7o26b19o$29b21o24bob5obo31bob5obo24b21o$30b19o24b
o4bo4bo29bo4bo4bo24b19o$31b17o101b17o$32b15o30bobo37bobo30b15o$33b13o
105b13o$34b11o107b11o$35b9o109b9o$36b7o111b7o$37b5o113b5o$38b3o115b3o$
39bo117bo39$77bobo37bobo2$73bo4bo4bo29bo4bo4bo$74bob5obo31bob5obo$75b
7o33b7o$76b5o35b5o$77b3o37b3o$78bo39bo10$15bo165bo$14bo167bo$13bo169bo
$12b3o167b3o$11b3o169b3o$10b3obo167bob3o$9b3o173b3o$8b4o173b4o$7b6o2bo
165bo2b6o$6b8o169b8o$7b6o2bo165bo2b6o$8b4o173b4o$9b3o173b3o$10b3obo
167bob3o$11b3o169b3o$12b3o167b3o$13bo169bo$14bo167bo$15bo165bo5$41bo
113bo$40b3o111b3o$39b5o109b5o$38b7o107b7o$37b9o105b9o$36b11o103b11o$
35b13o101b13o$34b15o99b15o$33b17o97b17o$32b19o95b19o$31b21o93b21o$32b
19o95b19o$33b17o97b17o$34b15o99b15o$35b13o101b13o$36b11o103b11o$37b9o
105b9o$38b7o107b7o$39b5o109b5o$40b3o111b3o$41bo113bo12$41bo113bo$40b3o
111b3o$39b5o109b5o$38b7o107b7o$37b9o105b9o$36b11o103b11o$35b13o101b13o
$34b15o99b15o$33b17o97b17o$32b19o95b19o$31b21o93b21o$32b19o95b19o$33b
17o97b17o$34b15o99b15o$35b13o101b13o$36b11o103b11o$37b9o105b9o$38b7o
107b7o$39b5o109b5o$40b3o111b3o$41bo113bo5$15bo165bo$14bo167bo$13bo169b
o$12b3o167b3o$11b3o169b3o$10b3obo167bob3o$9b3o173b3o$8b4o173b4o$7b6o2b
o165bo2b6o$6b8o169b8o$7b6o2bo165bo2b6o$8b4o173b4o$9b3o173b3o$10b3obo
167bob3o$11b3o169b3o$12b3o167b3o$13bo169bo$14bo167bo$15bo165bo10$78bo
39bo$77b3o37b3o$76b5o35b5o$75b7o33b7o$74bob5obo31bob5obo$73bo4bo4bo29b
o4bo4bo2$77bobo37bobo39$39bo117bo$38b3o115b3o$37b5o113b5o$36b7o111b7o$
35b9o109b9o$34b11o107b11o$33b13o105b13o$32b15o30bobo37bobo30b15o$31b
17o101b17o$30b19o24bo4bo4bo29bo4bo4bo24b19o$29b21o24bob5obo31bob5obo
24b21o$30b19o26b7o33b7o26b19o$31b17o28b5o35b5o28b17o$32b15o30b3o37b3o
30b15o$33b13o32bo39bo32b13o$34b11o107b11o$35b9o109b9o$36b7o111b7o$37b
5o113b5o$38b3o115b3o$39bo117bo!

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yujh
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Re: Rules with interesting replicators

Post by yujh » March 28th, 2021, 8:13 am

@GUYTU6J agreed.

Code: Select all

x = 4, y = 3, rule = B3-kq4k5e7c8/S2-i3-a4iqtyz
bo$3o$ob2o!
looks like a failed puffer


Edit: If this is not dirty!

Code: Select all

x = 4, y = 3, rule = B3-kq4k5e7c8/S2-i3-ak4iqtyz5e6i78
bo$3o$ob2o!
edit2:

Code: Select all

x = 4, y = 3, rule = B3-kq4k5e6n7c8/S2-i3-ak4iqtyz5e6i7c
bo$3o$ob2o!
Rule modifier

B34kz5e7c8/S23-a4ityz5k
b2n3-q5y6cn7s23-k4c8
B3-kq6cn8/S2-i3-a4ciyz8
B3-kq4z5e7c8/S2-ci3-a4ciq5ek6eik7

Bored of Conway's Game of Life? Try Pedestrian Life -- not pedestrian at all!

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yujh
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by yujh » March 28th, 2021, 11:45 am

M113744?!:

Code: Select all

x = 10, y = 10, rule = B36ce78/S2-i3-k6i7c8
5o3bo$bo3b4o$b3o4b2o$2bo2b2o$b2o4b2o$3o3bo$b6o2bo$ob3o3bo$2bob2o3bo$ob
3o2bobo!
#C [[ MAXGRIDSIZE 14 ]]
Rule modifier

B34kz5e7c8/S23-a4ityz5k
b2n3-q5y6cn7s23-k4c8
B3-kq6cn8/S2-i3-a4ciyz8
B3-kq4z5e7c8/S2-ci3-a4ciq5ek6eik7

Bored of Conway's Game of Life? Try Pedestrian Life -- not pedestrian at all!

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hotcrystal0
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Re: Rules with interesting replicators

Post by hotcrystal0 » March 28th, 2021, 8:14 pm

Code: Select all

x = 16, y = 9, rule = B34ew/S23
bo$o$o$o$bo3$4bo3bo$5b3o!

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!

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