For discussion of other cellular automata.
Scorbie
Posts: 1443
Joined: December 7th, 2013, 1:05 am

Two small c/2 spaceships in rule B0124/S12346 (I think it is omitted by mistake in D.Eppstein's site.)

x = 6, y = 14, rule = B0124/S12346
2b3o2$6o2$2b3o5$2b3o$o$b5o$o$2b3o! Best wishes to you, Scorbie Scorbie Posts: 1443 Joined: December 7th, 2013, 1:05 am ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL A p200, 7c/40 replicator in a band of with 6. It seems like a failed pulsar(if you draw two copies in a band of with 12) at first, but it makes complex behaviors after a few generations, and eventually replicates. ( I didn't know which thread to put this post on, in the case you consider this as CGOL...) Code: Select all x = 3, y = 3, rule = B3/S23:T0,6 3o$obo$3o!  It can be made into agars if you put one or two of the replicators in bounded grids. I've only tried two replicators having the same phase and y-position, and it all works in T(18, 19, 20, 21, 24), 6, with various periods. A beehive puffer based on the replicator: Code: Select all x = 16, y = 5, rule = B3/S23:T0,6 bobo2bobo$o2bo9b3o$o8bo3bobo$o2bo9b3o$bobo2bobo!  Incidentally, the same pattern is also a replicator in Highlife (of course, in a band of width 6). It's much simpler; speed 3c/11, period 11. Rule B37/S23 makes a mess. Best wishes to you, Scorbie towerator Posts: 328 Joined: September 2nd, 2013, 3:03 pm ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL Scorbie: Actually, It is already known. But cheers, I doubt it was known to work in highlife. This is game of life, this is game of life! Loafin' ships eaten with a knife! MattA Posts: 31 Joined: January 31st, 2014, 4:17 am Location: Lincoln, Ne Contact: ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL While experimenting with the "Coral" rule (B 3/ S 45678) and the fade rule, it appears that if the fadeout is set below about 43 iterations, that the automaton dies out rather quickly. Above that level it remains active but doesn't settle into a static pattern. With the fade rule off, the same rule tends to evolve into a static pattern with some repeating elements. I am hypothesizing that the fade rule has the ability to change the class of at least some subset of cellular rules . Unmodified Coral seems to fit the definition of a class 2 automaton. Under the fade rule, it seems to take on a behaviour pattern more like a class 3 or possibly 4, and with a small enough fade setting becomes class 1. The "Fade" rule I am referring to is simply a maximum lifespan imposed on active cells. Similar effects occur in the Maze rule (B3/S12345), and others. MattA Posts: 31 Joined: January 31st, 2014, 4:17 am Location: Lincoln, Ne Contact: ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL This one involves Game of Life, but also includes another rule. In an automaton full of Game of Life, the simple expedient of adding a single line of cells that simply blink on and off every other generation adds a large amount of activity and complex structure. I call it the "Glider Bomb" See it here: http://lincolncybernetics.com/cellular- ... bomb-color MattA Posts: 31 Joined: January 31st, 2014, 4:17 am Location: Lincoln, Ne Contact: ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL All the rules in this one are Game of Life, technically, but I am doing something unorthodox with it. Cellular Explorer (the free/open source cellular automaton editor I'm working on) includes an option to run cells pseudo-asynchronously. It is called the "Maturity" option and cells with maturity 1 calculate a new state every generation, maturity 2 every other generation, maturity 3 every three generations, and so on. I wanted to see what happens when Game of Life is alternated in a checker-board pattern with Life cells at maturity 2. I call the result "Boom and Bust". See it in action here: http://lincolncybernetics.com/cellular- ... t-in-color Basically still lifes and period 2 patterns tend to remain unchanged, but more active regions start to grow like a tumor or an algae bloom. MattA Posts: 31 Joined: January 31st, 2014, 4:17 am Location: Lincoln, Ne Contact: ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL Here's one more that involves the Game of Life interacting with another rule. In this automaton, the outer border of cells are strobe cells that activate once and then lie dormant for a fixed period of time before activating again. See it here: http://lincolncybernetics.com/cellular- ... leidosocpe MattA Posts: 31 Joined: January 31st, 2014, 4:17 am Location: Lincoln, Ne Contact: ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL This post is about a simple rule, I am calling "Conveyor Cell". Basically, each cell takes on the binary state of one of its neighbors. When Conveyor cells are next to each other and pointing in the same direction, states propogate through the automaton as though they were on a conveyor belt. Then I added an automaton-level rule that sends a signal to each cell, randomly telling it to change orientation. The results can be seen at this url: http://lincolncybernetics.com/cellular- ... pass-chaos checkman Posts: 12 Joined: February 25th, 2014, 5:33 pm Location: Tempe, AZ (Not Phoenix, Bob Schieffer!) Contact: ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL This is an accidental discovery if there ever was one. I started off by looking for a phoenix of period 2 in the CA B34/S03456, and I came up with the following: Code: Select all x = 8, y = 446, rule = B34/S03456 3b2o$$b2ob2o5bobo2o3b2o6bobobo4b2o3bobob2o3boo4bo$$2o3bobo$2bo2bobo$$2b2o2bobo4b o6bob2o3bobo4bobo2o2boboo5bo2o3boo4bo5bo2oo3bobo4bobo2o2bo3bo6bob2o3bobo 4bo$$b2o2bobo$bo3bobo$$b2o2boo4bo5bo2o3bo2bo5bobob2o2bobobo6bob2o3bobo4bo6bob 2obo3bobo5bobob2obo4bo6bo2o4bo2bo3bo$$3o2bobo$5bobo$o$b2o3bo$6bo$bo4bo$b2o3bo$$bo2b obo2o2bobo$$bo4bo$b2o3bo$6bo$bo4bo$b2o$5bobo$bo3bobo$b2o$6bo$bo4bo$b2o3bo$6bo$bo$b2o2bob
o$5bobo$bo$b2o3bo$6bo$2o4bo$bo4bo$$2o2boboo3bobo$$2o3bo$2bo2bo$2bo2bo$2bo3b2o$$bobo2bobo 2bobo$$2o4bo$2bo3bo$6bo$3o3bo$$o4bobob2o2bobo$$b2o3bo$bo4bo$6bo$2o4bo$o$5bobo$2o3bobo$2b o$2bo2bo$2bo2bo$5bo$obo3bo$obo3bo$5bo$2bo4bo$2bo3bo$2bo4bo$2bo2bo$6bo$bobo2bo$bobo3bo$7bo$2bo3bo$2bo4bo$2bo4bo$2bo3bo$7bo$bobo3bo$bobo2bo$6bo$2bo2bo$2bo4bo$2bo3bo$2bo4bo$7bo$bobo 2bo$bobo2bo$7bo$bo3bo$bo4bo$bo4bo$bo3bo$6bo$obo3bo$obo2bo$6bo$bo4bo$bo3bo$bo4bo$bo4bo$5bo
$obo2bo$obo3bo$6bo$bo3bo$bo5bo$bo4bo$bo5bo$6bo$bobo2bo$2bo2bo$o4bo$bo$bo2bobo$2bo2bo$2bo 4bo$6bo$bobo3bo$bobo3bo$6bo$2bo4bo$2bo2bo$bo2bobo$bo$o4bo$2bo2bo$bobo2bo$6bo$bo5bo$bo3bob o$bo3bo$bo4bo$6bo$obo2bo$obo4bo$6bo$2bo4bo$bo3bo$2bobobo$2o$5bo$o4bo$2o3bo$5bo$2o$2bo2bob o$2bo2bobo$2bo$3bo2bo$bobo2bo$bo4bo$2bo3bo$bo$bo2bobo$o3bobo$o$bo3bo$o4bo$o4bo$bo3bo$bo$2b o2bobo$bo3bobo$bo$2bo2bo$o4bo$bo3bo$o4bo$2bo$bo3bobo$bo3bobo$2bo$bo4bo$bo4bo$2bo3bo$bo4bo$2bo$o4bobo$bo3bobo$bo$2bo3bo$bo4bo$bo4bo$o5bo$o$bo2bobo$bo2bobo$o$o4bo$bo3bo$o4bo$2bo2bo$bo$bo3bobo$2bo2bobo$bo$bo4bo$2bo3bo$bo4bo$bo4bo$o$o3bobo$bo2bobo$bo$2bo3bo$o5bo$bo4bo$bo 4bo$o$bo3bobo$o4bobo$o$bo4bo$o5bo$o5bo$bo4bo$bo$o3bobo$o3bobo$bo$o5bo$bo4bo$bo4bo$3bo2bo$2
bo$2bo2bobo$o4bobo$bo$o4bo$2bo3bo$bobobo$6b2o$2bo$2bo3b2o$2bo4bo$2bo$6b2o$bobo3bo$bobo$6b2 o$2bo4bo$2bo$2bo3b2o$2bo2bo$$obo2b2oobo3bo$$2bo2b2o$2bo4bo$2bo$2bo3b2o$7bo$bobo$bobo2b2o$
7bo$bo$bo4b2o$bo3bo$bo$5b2o$obo3bo$obo$5b2o$bo4bo$bo$bo3b2o$bo4bo$$bobo2b2obobo3bo$$2bo3b
2o$2bo2bo$2bo2bo$2o3bo$$bo2bobobobo2bo$$bo4b2o$bo3bo$bo$bo3b2o$$bobo2bobobo2b2o$$2bo4bo$2bo2b2o$bo2bo$bo4bo$o5bo$2bo$2bo3b2o$3bo3bo$2bo$2bo3b2o$bo3bo$bo$2bo2b2o$o3bo$o3bobo$2bo2bo$bo5bo$bo4bo$2bo3bo$2bo2bo$3bo3bo$2bo3bo$2bo3bo$bo3bo$bobo3bo$bobo3bo$bo2b2o$2bo3bo$o5bo$bo 5bo$bo3bo$2b2o2bo$o3bobo$o3bobo$2b2o2bo$bo3bo$bo5bo$o5bo$2bo3bo$bobobo$bo3bo$3bobo$2bobo$2b o3bo$2bobobo$bo2bo$5b2o$b2o$bo3b2o$6bo$b2o$2bo2b2o$7bo$2b2o$2bo3b2o$5bo$b2o$bo3b3o$$b2o4bo bo3b2o$$b2o2b2o$bo4bo$$b2o3b2obo3bo$$b2o2b3o$bo$7bo$b2o2b2o$bo$5b2o$b2o3bo$bo$5b2o$2o4bo$
2bo$5b2o$b2o2bo$bo$5b3o$b2o$bo5bo$5b2o$b3o$6bo$3bo2b2o$2b2o$6b2o$2bo2bo$3bobobo$3bo3bo$3bob
$2b7o$2obobobob2o$bobobobobo! -- but it might be harder to find a predecessor for a 3x3 ring in an empty universe, unless you allow predecessors with infinite size and population. velcrorex Posts: 339 Joined: November 1st, 2009, 1:33 pm ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL Small p8 oscillator in seeds (B2). Code: Select all x = 10, y = 10, rule = B2/S 5bo$$9bo6b3o5boo3bo3bo4bo3bo3bobbobbobbo5bo!  -Josh Ball. wildmyron Posts: 1329 Joined: August 9th, 2013, 12:45 am ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL Interesting behaviour seen on the boundary between white and black in a rule named Holstein (B35678/S4678). The pattern on the lower boundary in particular reminds me of interference patterns. Code: Select all x = 300, y = 40, rule = B35678/S4678:T300,100 o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o 2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b 2o2b2o2b10o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b 2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o 2b2o2b2o2b2o2bo147o6b147o300o300o300o300o300o300o300o300o 300o300o300o300o300o300o300o300o300o300o300o300o300o300o 300o300o300o300o300o300o300o300o300o300o149o2b149o300o148o 4b148o300o147o6b147oo2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b 2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o 2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b6o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b 2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o 2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2bo! There is also a small spaceship which moves at c in the zebra stripes agar: Code: Select all x = 20, y = 19, rule = B35678/S4678:T20,20 20o220o220o220o220o8bo2bo20o9b2o20o220o220o220o! I can only find two references to this rule: http://fano.ics.uci.edu/ca/rules/b35678s4678/ , and http://www.rendell-attic.org/CA/holstein/ , but seeing as it's named I suppose it has been investigated by others The latest version of the 5S Project contains over 226,000 spaceships. There is also a GitHub mirror of the collection. Tabulated pages up to period 160 (out of date) are available on the LifeWiki. Alexey_Nigin Posts: 323 Joined: August 4th, 2014, 12:33 pm Location: Ann Arbor, MI Contact: ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL Are these oscillators new? Code: Select all x = 6, y = 2, rule = B36/S23 b2ob2o2obobo! Code: Select all x = 7, y = 4, rule = B36/S23 2obobo5bo3bob2o! There are 10 types of people in the world: those who understand binary and those who don't. Lewis Posts: 320 Joined: March 17th, 2009, 5:26 pm Location: UK Contact: ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL New (?) P6, c/3 orthogonal spaceship in B3678/S24678 (It's not listed on the database anywhere) : Code: Select all x = 4, y = 7, rule = B3678/S24678 obo2b2o2b2o3bobobo2o!  Extrementhusiast Posts: 1812 Joined: June 16th, 2009, 11:24 pm Location: USA ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL This extendedlife pattern eventually produces an HWSS on HWSS: Code: Select all x = 7, y = 9, rule = extendedlife 2.A2A.A5.A.A4.A2.B3.A.A4.A5.A2A.A2.A!  I Like My Heisenburps! (and others) Lewis Posts: 320 Joined: March 17th, 2009, 5:26 pm Location: UK Contact: ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL P14 billiard table oscillator in Move (b368/s245): Code: Select all x = 20, y = 20, rule = B368/S245 8bo2bo2b2o4b4o4b2obo2bo2b2o2b2o2bo2bobo2bo2b2o2b2o2bo2bo2b6o4b6o 4bobo2b2o2bobo4b2o8b2o2b3o10b3o4o12b4obo3bo8bo3bobo3bo8bo3bo4o 12b4o2b3o10b3o4b2o8b2o4bobo2b2o2bobo2b6o4b6obo2bo2b2o2b2o2bo2bob o2bo2b2o2b2o2bo2bo2b2o4b4o4b2o8bo2bo! calcyman Posts: 2118 Joined: June 1st, 2009, 4:32 pm ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL Natural p4 spaceship in the Asynchronous Replicator Rule (B36/S245): Code: Select all x = 16, y = 16, rule = B36/S245 4obo4b3obo2bo3bo2bobobo2bo2b2ob2ob4oo10b5oobobobo2bob2ob2o2bobobo b3o2boob3o7b2ob3obob2obobo2bo2o3bob2obob2obobo2bob6ob2o3b2o4bob2o 2bo3b2o2b3obo2boo2bob9o2bobobo5b2oo2bobo4b4obobob3o4b3ob2o! It's in the database, although this is the first time I've seen it appear naturally (by comparison, 65000 p7 spaceships had occurred by this point): http://fano.ics.uci.edu/ca/rules/b36s245/ By the way, I'm experimenting with v0.5 of apgsearch, which is able to recognise different types of asymptotic growth rate (so can distinguish between free replicators, growing spaceships, and explosive replicator-infested mess in HighLife). B36/S23 is about 3 times slower than B3/S23 due to this functionality, which is still an improvement over the previous situation. What do you do with ill crystallographers? Take them to the mono-clinic! wildmyron Posts: 1329 Joined: August 9th, 2013, 12:45 am ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL calcyman wrote:Natural p4 spaceship in the Asynchronous Replicator Rule (B36/S245): Unsurprisingly, the same p4 spaceship also occurs naturally in B368/S245 (also known as Morley or Move). In B36/S245 the shuttle which forms one half of the replicator occurs relatively often, but I didn't see the replicator appear in a 10 million soup run. In B367/S245 the p4 spaceship hasn't appeared yet, but I only ran that search to 1 million. The shuttle in B36/S245 is a p168 oscillator in this rule which shows up frequently, but it's also made an appearance in a p336 oscillator where the p168 converts a p2 oscillator to a p4, and back again. Code: Select all x = 14, y = 24, rule = B367/S245 2oob2oob2o2o172o10boob2o7b3oob2o8bo2o! Edit: for clarity Last edited by wildmyron on September 18th, 2014, 9:14 am, edited 1 time in total. The latest version of the 5S Project contains over 226,000 spaceships. There is also a GitHub mirror of the collection. Tabulated pages up to period 160 (out of date) are available on the LifeWiki. Lewis Posts: 320 Joined: March 17th, 2009, 5:26 pm Location: UK Contact: ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL A bunch of soups that produce different spaceships/puffers/wickstretchers in Day & Night (B3678/S34678): 2c/14 'snail' spaceship: Code: Select all x = 16, y = 16, rule = B3678/S34678 2ob3o4boboobob2o2b2o3b3o2b2o3b2o2bobobo2ob4o4boboob2obo2b3obo2boo 2bobo2bobob2o3o4bo4bo2bo6obo2bob3o2obo3bo3b2ob2o2ob4o2b2o2bo3bob 4obob2o4bob4o2bo3bobob2obob3oo3b3o3bo2b3o2o3bob2ob6o2o8bo3bo! c/3 diagonal ship: Code: Select all x = 16, y = 16, rule = B3678/S34678 obob4o4bo2o3bob2o2bo2bo2bob2o2b3o2b3oobob3obobob3obob3ob3ob2o2ob 2obobob3ob2o3b5o3b3o2bob2ob5oboboobobo4bobo2bobobo2boboo3b2o2b2o 2boboo2b3ob2obob4obob2obo2b2obo2b3o2bob2oboo3b6o2bo3obobob2obo2b 2o! c/2 P12 ship: Code: Select all x = 16, y = 16, rule = B3678/S34678 bob6ob3ob2o2obo2b5o2bobobo2bob3o2b3o3o3b2o4b4obo4b2obo2bob2obo2b 2ob2o4b2oobob2o2bo2boboobobo5bo3b2o2bo2bobo2bob3o8bo2bobob4ob2ob 2o4bobobo2b2obo4bo3bobo2b3o12ob3ob5obobobo2boo2b2ob5o3b2o! c/2 P24 ship: Code: Select all x = 16, y = 16, rule = B3678/S34678 2o2b6o2bobob2obo2b5obob2o3bo2bo5bob2o2b3ob3o2b2o2o2bobobo2b3obo5b o2bo2bo3b2o2b2o2b2o2bo3bob3obobob2obob6obob3oo4bo2bobob4oo2bo3b2o b6o3ob3o2b3oboo4bob5o2bo2bo3b5obo4ob3ob2obobob7obobo! c/2, P32 ship: Code: Select all x = 16, y = 16, rule = B3678/S34678 2b3o2b2o3bob2o2bo4b3o3b3ob2o4bo2b3ob2obobobo4bob2o4bob2obob3ob2ob 2obo3b2o2bo2b4ob2obo2b2oo2bo6b4obo3obobob2o2bobo2bobo3b2o2b2oobob o2bob2ob2obo4obob2o2bob2o2ob2obob2obo3boob3ob3obobo2bobob3o4b2o2b 2o6bob2o! c/2 puffer, eventually becomes P1100 (I think): Code: Select all x = 16, y = 16, rule = B3678/S34678 b9o4b2oob4ob2obob2obo2b2o2bob2ob2oob2obo3bobob2oob2o2b2o2bobob2o 3bobobob2obo2boo3b2o3bob2oboob4o2bobo2b2oobo2bobo2b4o2b2ob4obo3b2o ob2obob2o2b3o4o2b2o4b4oo2b2o2b2o3bob2obob2ob2o3b4o6bobo5boo2bobo b4ob3o! Wickstretcher: Code: Select all x = 16, y = 16, rule = B3678/S34678 3bo7b3oo2b5obobob4o2bo4b2oboob2obo3bo2b3oo3b4o3bobobobo3b2obobo2b 2oob2ob2ob2obo2b2oobo2bob2obob4o4ob5ob3o2o4bobob5oo2bob2o7b2ob3o 3b2ob4obo4b2o4bo2boboo5bobobo2bobobob2o2bo2b2obo2ob7obobo! calcyman Posts: 2118 Joined: June 1st, 2009, 4:32 pm ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL Wow! How many soups have you been running?! TOLLCASS only found rockets and snails, apparently, after running 300M soups: https://web.archive.org/web/20101203183 ... &os=1&ss=1 What do you do with ill crystallographers? Take them to the mono-clinic! Lewis Posts: 320 Joined: March 17th, 2009, 5:26 pm Location: UK Contact: ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL calcyman wrote:Wow! How many soups have you been running?! Not that many, really. The script kept crashing occasionally (I think the problem was already brought up by someone else in the apgsearch thread) so I ran it for about an hour or so. Not sure how many soups that is, but it counted 153 occurrences of the p40 rocket in total. calcyman wrote:TOLLCASS only found rockets and snails, apparently, after running 300M soups: Didn't TOLLCASS only display objects over a certain frequency though? Since the main table for Day&Night for example stops at objects with ~500 occurrences, I always assumed that ships with <500 occurrences would not be shown. A for awesome Posts: 1942 Joined: September 13th, 2014, 5:36 pm Location: 0x-1 Contact: ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL Precursor to a p2 oscillator in HighLife: Code: Select all x = 7, y = 6, rule = B36/S23 2o2obob2ob2o2o3b2o4b2o!  Found using apgsearch. x₁=ηx V ⃰_η=c²√(Λη) K=(Λu²)/2 Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)$$x_1=\eta xV^*_\eta=c^2\sqrt{\Lambda\eta}K=\frac{\Lambda u^2}2P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$http://conwaylife.com/wiki/A_for_all Aidan F. Pierce towerator Posts: 328 Joined: September 2nd, 2013, 3:03 pm ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL A 216-cell breeder in B37/S23 (Higherlife?) Code: Select all x = 2042, y = 129, rule = B37/S23 4bo5bo12bo5bo$2bo2bo3bo2bo8bo2bo3bo2bo$b2o9b2o6b2o9b2o$2o4bobo4b2o4b2o
4bobo4b2o$2obob2ob2obob2o4b2obob2ob2obob2o$3o9b3o4b3o9b3o$b5o3b5o6b5o 3b5o$2b3o5b3o8b3o5b3o$3b3o3b3o10b3o3b3o$4bobobobo12bobobobo$6bobo16bob o$3bo2bobo2bo10bo2bobo2bo$b2o3bobo3b2o6b2o3bobo3b2o$2bo3bobo3bo8bo3bob
o3bo$2bo2bo3bo2bo8bo2bo3bo2bo$3b3o3b3o10b3o3b3o109$2012bo7bo11bo7bo$
2011b4o3b4o9b4o3b4o$2011bo3bobo3bo9bo3bobo3bo$2012bo2bobo2bo11bo2bobo
2bo\$2012b3o3b3o11b3o3b3o!

This is game of life, this is game of life!
Loafin' ships eaten with a knife!