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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: March 7th, 2015, 7:36 pm
by Gustavo6046
calcyman wrote:
Wait, what means "loafed"?
Dave Greene backformated it from 'loafer', which is the name of Josh Ball's spaceship -- so called because it moves slowly and pushes a loaf, the 7-cell still-life which in turn is named after an irreducible unit of bread.
Oh okay! Now understood it. Now some pattern have "blinkered" somewhere, pulled by a pushalong, and missed somewhere I can't find. Anyone helps?

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: March 8th, 2015, 4:59 am
by towerator
I LOVE this sentence. It makes so much sense...
I FOUND VELCROREX' SPACESHIP
It may be my bad, anyway, I had a loafer that went haywire a few days ago, thanks to find it!

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: March 10th, 2015, 4:14 pm
by Gustavo6046
I can't discover anything in Seeds other than a ton of ways of doing kaboom!

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: March 10th, 2015, 4:39 pm
by codeholic
Hmm, it actually would have been a very good reason for Conway to pick out Seeds instead of b3/s23, only if he had been a prophet.

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: March 10th, 2015, 4:51 pm
by Gustavo6046
Why exactly? Everything found is uninteresting!

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: March 10th, 2015, 5:00 pm
by codeholic
Because that would keep you from polluting the forums now.

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: March 10th, 2015, 6:07 pm
by Gustavo6046
What the frick do you mean by "polluting"?

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: March 10th, 2015, 6:51 pm
by codeholic
What the frick do you mean by "polluting"?
Hmm, let me see...

http://en.wiktionary.org/wiki/pollute
  1. (transitive) To make something harmful, especially by the addition of some unwanted product.
    The factory polluted the river when it cleaned its tanks.
  2. (transitive) To make something or somewhere less suitable for some activity, especially by the introduction of some unnatural factor.
    The lights from the stadium polluted the night sky, and we couldn't see the stars.
  3. (dated) To corrupt or profane
    But as for the cowardly, the faithless, the polluted, as for murderers, fornicators, sorcerers, idolaters, and all liars, their lot shall be in the lake that burns with fire and sulphur, which is the second death.” —Revelation 21:8 (RSV)
  4. To violate sexually; to debauch; to dishonour.
Answering your question, I guess, a little bit of everything.

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: March 10th, 2015, 7:14 pm
by Gustavo6046
Sorry I was really serious and you didn't gave me the answer I wish.
Just in case, let's just kindly stop this -- even you are starting to be way too offtopic for this thread.
And this that now I'm in an educated voice?

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: March 11th, 2015, 5:08 am
by codeholic
First of all, if you didn't get the answer you wished, though I answered the question you asked, that could only mean, that either you asked a wrong question, or just didn't bother to make it clear, what kind of answer you expected to get, and for some reason I'm not surprised about it at all.

Secondly, if my mind-reading skills are not letting me down, the question you wanted to ask was "How exactly do I pollute the forums, in your educated opinion?" Answering this hypothetical question, that has never been asked, you pollute the forums by posting unremarkable patterns all over the place, making inappropriate remarks, overquoting, lying to people and making up hoaxes.

But thirdly, and that's the most important, it apparently doesn't matter, what answers to your questions you're getting, as you tend to ignore them all.

Having said all that, I still assume your good faith, but it does not mitigate the fact that you cluttered communication on the forums. That's why from now on you will be blocked for one day for any inappropriate comment of yours in any thread other than the one you created for your education (I think it should be tolerated, assuming your good faith).

If you've got any questions or remarks regarding this policy, please don't reply in this or any other thread, but write me a private message. If you want to complain about me, please complain to any other moderator or to Nathaniel, but also via a private message.

@others Gustavo is right, sorry for the offtopic.

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: March 11th, 2015, 3:10 pm
by Kiran

Code: Select all

x = 22, y = 11, rule = B36/S23
2o18b2o$bo18bo$bobo14bobo$2b2o14b2o$8b2o$7bob2o$8b2o$18b2o$18bobo$20bo
$20b2o!
Has this been seen before?
The 1 eater stabilisation seems more useful because it sparks.
Can they be combined to form a gun, reflector or hassler?

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: March 11th, 2015, 3:43 pm
by codeholic
Yes, it's very well known. 3 of them can be combined to build the smallest known gun in HighLife.

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: March 15th, 2015, 5:12 pm
by Kiran

Code: Select all

x = 2, y = 6, rule = B36/S23
2o$o$bo$o$2o$bo!
I am sure this is well known too.

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: March 15th, 2015, 5:22 pm
by gameoflifeboy
Kiran wrote:

Code: Select all

x = 2, y = 6, rule = B36/S23
2o$o$bo$o$2o$bo!
I am sure this is well known too.
Yes, that's the smallest P10 oscillator in HighLife. Here is its Catagolue page.

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: March 15th, 2015, 6:04 pm
by Sphenocorona
This isn't accidental but there's no good place to put these Generations rule discoveries right now:

Code: Select all

x = 313, y = 86, rule = 236/357/3
302.2A$301.2A$302.A21$278.2A$277.2A$278.A2$106.2A$105.B.BA$103.B2A3B$
106.AB.A$105.B.2A.B$103.BA2.BA.2A$104.2A2B3A$105.2A.2A$311.2A$309.A2.
A$309.ABA$309.3A$196.A$195.B.A$198.A$194.BA.2A$195.2A$192.2A.B2.2A$
192.ABAB2.BA$193.AB5A2$221.A41.2A$220.A.A39.2A$219.A2.2A39.A28.A$218.
2A3.A67.2A$218.2A.AB2A65.A$219.ABA.B2A65.2A$220.3A.A67.A2$288.B2.2A$
288.2A.B.A2.A$194.A94.B.A2B.A.A$193.B2A95.A2B3A$193.A.BA69.A26.A$194.
2A69.ABA$105.A159.A2BA$104.ABA157.A2B.A$103.A2BA156.A.2ABA$103.A.2BA
155.2AB3A$103.AB2A.A154.A$34.A19.AB47.3AB2A155.BAB$33.A.2A16.B.A52.A
156.A$31.6A19.AB47.BAB$3A28.2B2.AB15.BA.2A49.A$AB29.2BAB.ABA14.2A$2A
29.2A.BA.BA11.2A.B2.2A$33.6A11.ABAB2.BA$34.A16.AB5A147.2A$205.2BA6.2A
$204.AB.A6.A2.A59.A8.BA$204.3A8.ABA57.2A.A7.A$116.A19.AB77.3A57.6A3.B
A$115.A.2A16.B.A137.BA2.2B4.2A.AB$113.6A19.AB133.ABA.BA2B6.2A$113.2B
2.AB15.BA.2A134.AB.AB.2A3.2A2.B.2A$113.2BAB.ABA14.2A136.6A5.AB2.BABA$
113.2A.BA.BA11.2A.B2.2A137.A6.5ABA$115.6A11.ABAB2.BA$116.A16.AB5A!

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: April 12th, 2015, 12:51 am
by gameoflifeboy
I've been playing with Gfind and I found this C/2 spaceship in 34 life:

Code: Select all

x = 11, y = 19, rule = B34/S34
5bo2$4b3o$3bobobo$4bobo$2bobobobo$3b2ob2o$2b2o3b2o2$2b7o$bob2ob2obo$bo
2b3o2bo$o2bo3bo2bo$4bobo$o2b2ob2o2bo$bo2b3o2bo$b2obobob2o$2b3ob3o$4b3o
!
This spaceship is smaller than the C/2 on the database at http://fano.ics.uci.edu/ca/rules/b34s34/.
I also found this C/4 spaceship on B37/S2378:

Code: Select all

x = 11, y = 24, rule = B37/S2378
3b2ob2o$3bo3bo$4bobo$bo2bobo2bo$b2obobob2o$4bobo$3b2ob2o$4bobo$b2obobo
b2o$b2o5b2o$2bo5bo$4bobo$2b7o$2b7o$b9o$b3o3b3o$3o5b3o$bo7bo$2b2o3b2o$
3bo3bo$2bobobobo$2bobobobo2$2b3ob3o!
This one isn't listed in the database either.

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: June 3rd, 2015, 1:01 pm
by Kiran
2c/33 wave

Code: Select all

x = 322, y = 10, rule = 2378/34/4
7.2A31.2A31.2A31.2A31.2A31.2A31.2A31.2A31.2A31.2A$.A5.2A25.A5.2A25.A
5.2A25.A5.2A25.A5.2A25.A5.2A25.A5.2A25.A5.2A25.A5.2A25.A5.2A$A.A8.2A
20.A.A8.2A20.A.A8.2A20.A.A8.2A20.A.A8.2A20.A.A8.2A20.A.A8.2A20.A.A8.
2A20.A.A8.2A20.A.A8.2A$.A9.2A21.A9.2A21.A9.2A21.A9.2A21.A9.2A21.A9.2A
21.A9.2A21.A9.2A21.A9.2A21.A9.2A$15.2A31.2A31.2A31.2A31.2A31.2A31.2A
31.2A31.2A31.2A$15.2A31.2A31.2A31.2A31.2A31.2A31.2A31.2A31.2A31.2A$
19.2A31.2A31.2A31.2A31.2A31.2A31.2A31.2A31.2A31.2A$19.2A31.2A31.2A31.
2A31.2A31.2A31.2A31.2A31.2A31.2A$23.2A31.2A31.2A31.2A31.2A31.2A31.2A
31.2A31.2A31.2A$23.2A31.2A31.2A31.2A31.2A31.2A31.2A31.2A31.2A31.2A!

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: June 7th, 2015, 10:09 am
by BlinkerSpawn
Playing around with bombers in B368/S23 gave a nice caber tosser, although since the return gliders return on the same diagonal they enter, there's no possibility of a variant-HighLife infinite glider hotel based on it.

Code: Select all

x = 176, y = 177, rule = B368/S23
14b3o$13bo2bo$12bo3bo$12bo2bo$12b3o3b3o$17bo2bo$16bo3bo$16bo2bo$16b3o
3$19bo$19bo$2b3o14bo15b3o$bo2bo29bo2bo$o3bo28bo3bo$o2bo29bo2bo$3o3b3o
24b3o$5bo2bo33b3o$4bo3bo$4bo2bo3b3o$4b3o4$39b3o$39bobo$39b3o4$53bo$52b
o2bo$53b4o$53b5o$49bo2bo2b2o$48bob2o3b2obo$50b2o2bo2bo6bo$49b5o9bobo$
50b4o$51bo2bo6bobobobo$53bo6bo7bo$61bobobobo2$55b3o5bobo$64bo5$50b2o$
49b2o$51bo73$117bo$116bobo2$114bobobobo$113bo7bo$114bobobobo2$116bobo$
117bo2$122bo$114bo6bo2bo$114bo7b4o$114bo7b5o$118bo2bo2b2o$117bob2o3b2o
bo$119b2o2bo2bo$118b5o$119b4o$120bo2bo$122bo5$168bo$168bo$137bo30bo$
137bo$137bo$128b3o38b3o$128bobo37bo2bo$128b3o36bo3bo$167bo2bo$140b3o
24b3o3b3o$139bo2bo29bo2bo$138bo3bo28bo3bo$138bo2bo29bo2bo$138b3o30b3o
5$157b3o$150b3o3bo2bo$155bo3bo$155bo2bo$155b3o3b3o$160bo2bo$159bo3bo$
159bo2bo$159b3o!

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: June 7th, 2015, 2:31 pm
by Alexey_Nigin
BlinkerSpawn wrote:Playing around with bombers in B368/S23 gave a nice caber tosser, although since the return gliders return on the same diagonal they enter, there's no possibility of a variant-HighLife infinite glider hotel based on it.

Code: Select all

RLE
This is not a caber tosser, but a glider loop.

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: June 7th, 2015, 9:22 pm
by BlinkerSpawn
Oops.
Speaking of which, would somebody like to try to clean this up a bit?
Some sort of spark interaction is needed after the first backward glider is emitted to eliminate debris and the second backward glider.

Code: Select all

x = 24, y = 50, rule = B368/S23
14b3o$13bo2bo$12bo3bo$12bo2bo$12b3o3b3o$17bo2bo$16bo3bo$16bo2bo$16b3o
3$19bo$19bo$2b3o14bo$bo2bo$o3bo$o2bo$3o3b3o$5bo2bo$4bo3bo$4bo2bo3b3o8b
2o$4b3o14b2o$23bo14$17b3o$16bo2bo$15bo3bo$15bo2bo$15b3o3b3o$20bo2bo$
19bo3bo$19bo2bo$19b3o3$22bo$22bo$22bo!
EDIT: Like this close call:

Code: Select all

x = 222, y = 250, rule = B368/S23
16bo$15b3o$14b2ob2o$13b2ob2o$12b2ob2o3bo$13b3o3b3o$14bo3b2ob2o$17b2ob
2o$16b2ob2o$17b3o$18bo3$4bo14b3o$3b3o$2b2ob2o$b2ob2o$2ob2o3bo$b3o3b3o$
2bo3b2ob2o$5b2ob2o3bo$4b2ob2o4bo8b3o$5b3o5bo8bo$6bo16bo14$18b3o$17bo2b
o$16bo3bo$16bo2bo$16b3o3b3o$21bo2bo$20bo3bo$20bo2bo$20b3o3$23bo$23bo$
23bo11$23bo$23bo$23bo3$24b3o$23bo2bo$22bo3bo$22bo2bo$22b3o3b3o$27bo2bo
$26bo3bo$26bo2bo$26b3o27$127b3o$126bo2bo$125bo3bo$125bo2bo$125b3o3b3o$
130bo2bo$129bo3bo$129bo2bo$129b3o3$132bo$132bo$132bo21$89bo$89bo$89bo
3$90b3o$89bo2bo$88bo3bo$88bo2bo$88b3o3b3o$93bo2bo$92bo3bo$92bo2bo$92b
3o27$193b3o$192bo2bo$191bo3bo$191bo2bo$191b3o3b3o$196bo2bo$195bo3bo$
195bo2bo$195b3o3$198bo$198bo$198bo11$198bo$198bo$198bo3$199b3o$198bo2b
o$197bo3bo$197bo2bo$197b3o3b3o$202bo2bo$201bo3bo$201bo2bo$201b3o14$
198bo16bo$199bo8bo5b3o$197b3o8bo4b2ob2o$208bo3b2ob2o$211b2ob2o3bo$212b
3o3b3o$213bo3b2ob2o$216b2ob2o$215b2ob2o$216b3o$200b3o14bo3$203bo$202b
3o$201b2ob2o$200b2ob2o$199b2ob2o3bo$200b3o3b3o$201bo3b2ob2o$204b2ob2o$
203b2ob2o$204b3o$205bo!

The closest I've gotten:

Code: Select all

x = 75, y = 71, rule = B368/S23
2b3o$bo2bo$o3bo$o2bo$3o3b3o$5bo2bo$4bo3bo$4bo2bo3b3o$4b3o13$9b2o$9bobo
$9bo12$49b3o$48bo2bo$47bo3bo$47bo2bo$47b3o3b3o$52bo2bo$51bo3bo$51bo2bo
3b3o$51b3o19$64bo$63b2o$62bobo$61b3o2$67b3o$66bobo$66b2o4b3o$66bo!

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: June 15th, 2015, 7:53 pm
by BlinkerSpawn
Sixteen bombers later:

Code: Select all

x = 125, y = 249, rule = B368/S23
13bo$13bo3bo$13bo3bo$10b6obo$13bo$13bo5b3o2$11b3o2$21b2o$15bo$15bo2bo$
3bo14bo$3bo3bo8b2o$3bo3bo9bo$6obo$3bo$3bo6b2o$13bo$b3o9b2o$11b2o$5bo$
5bo$5bo3bo$9bo18$58b3o$51b3o3bo2bo$56bo3bo$56bo2bo$56b3o3b3o$61bo2bo$
60bo3bo$60bo2bo$60b3o31$48b3o$41b3o3bo2bo$46bo3bo$46bo2bo$46b3o3b3o$
51bo2bo$50bo3bo$50bo2bo$50b3o2$105b3o$98b3o3bo2bo$103bo3bo$103bo2bo$
103b3o3b3o$108bo2bo$107bo3bo$107bo2bo$5b3o99b3o$4bo2bo$3bo3bo$3bo2bo$
3b3o3b3o$8bo2bo$7bo3bo$7bo2bo3b3o$7b3o3$63b3o$56b3o3bo2bo$61bo3bo$61bo
2bo$61b3o3b3o$66bo2bo$65bo3bo42b3o$65bo2bo36b3o3bo2bo$65b3o42bo3bo$
110bo2bo$110b3o3b3o$115bo2bo$114bo3bo$114bo2bo$8b3o103b3o$7bo2bo$6bo3b
o$6bo2bo$6b3o3b3o$11bo2bo$10bo3bo42b3o$10bo2bo3b3o36bo2bo$10b3o42bo3bo
$55bo2bo$55b3o3b3o$60bo2bo$59bo3bo$59bo2bo3b3o$59b3o3$115b3o$108b3o3bo
2bo$113bo3bo$113bo2bo$113b3o3b3o$118bo2bo$117bo3bo$117bo2bo$15b3o99b3o
$14bo2bo$13bo3bo$13bo2bo$13b3o3b3o$18bo2bo$17bo3bo$17bo2bo3b3o$17b3o2$
72b3o$71bo2bo$70bo3bo$70bo2bo$70b3o3b3o$75bo2bo$74bo3bo$74bo2bo3b3o$
74b3o31$62b3o$61bo2bo$60bo3bo$60bo2bo$60b3o3b3o$65bo2bo$64bo3bo$64bo2b
o3b3o$64b3o18$105bo9bo$103bobo9bo3bo$104b2o13bo$119bo$112b2o$110b2o9b
3o$111bo$113b2o6bo$121bo$117bob6o$107bo9bo3bo$107b2o8bo3bo$106bo14bo$
106bo2bo$109bo$102b2o2$111b3o2$103b3o5bo$111bo$107bob6o$107bo3bo$107bo
3bo$111bo!

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: July 4th, 2015, 1:55 pm
by gmc_nxtman
A P8 eater in pseudolife for the 2c5 glider:

Code: Select all

x = 9, y = 18, rule = B357/S238
2o5b2o$2o5b2o$b7o$2b5o$3b3o10$3b3o$2bo3bo$bo2bo2bo$b3ob3o!
Also a c/7 ship in a rule very close to life:

Code: Select all

x = 4, y = 11, rule = 4diagonal
2b2o$bo$o$b3o$3bo2$3bo$b3o$o$bo$2b2o!

Code: Select all

@RULE 4diagonal
@TABLE

n_states:2
neighborhood:Moore
symmetries:rotate4reflect

0,1,1,1,0,0,0,0,0,1
0,1,1,0,1,0,0,0,0,1
0,1,1,0,0,1,0,0,0,1
0,1,1,0,0,0,1,0,0,1
0,1,1,0,0,0,0,1,0,1
0,1,1,0,0,0,0,0,1,1
0,1,0,1,0,1,0,0,0,1
0,1,0,1,0,0,1,0,0,1
0,1,0,0,1,0,1,0,0,1
0,0,1,0,1,0,1,0,0,1

0,0,1,0,1,0,1,0,1,1

1,0,0,0,0,0,0,0,0,0

1,1,0,0,0,0,0,0,0,0
1,0,1,0,0,0,0,0,0,0

1,1,1,0,0,0,0,0,0,1
1,1,0,1,0,0,0,0,0,1
1,1,0,0,1,0,0,0,0,1
1,1,0,0,0,1,0,0,0,1
1,0,1,0,1,0,0,0,0,1
1,0,1,0,0,0,1,0,0,1

1,1,1,1,0,0,0,0,0,1
1,1,1,0,1,0,0,0,0,1
1,1,1,0,0,1,0,0,0,1
1,1,1,0,0,0,1,0,0,1
1,1,1,0,0,0,0,1,0,1
1,1,1,0,0,0,0,0,1,1
1,1,0,1,0,1,0,0,0,1
1,1,0,1,0,0,1,0,0,1
1,1,0,0,1,0,1,0,0,1
1,0,1,0,1,0,1,0,0,1

1,1,1,1,1,0,0,0,0,0
1,1,1,1,0,1,0,0,0,0
1,1,1,1,0,0,1,0,0,0
1,1,1,0,1,1,0,0,0,0
1,1,1,0,1,0,1,0,0,0
1,1,1,0,1,0,0,1,0,0
1,1,1,0,1,0,0,0,1,0
1,1,1,0,0,1,1,0,0,0
1,1,1,0,0,1,0,1,0,0
1,1,1,0,0,1,0,0,1,0
1,1,1,0,0,0,1,1,0,0
1,1,0,1,0,1,0,1,0,0
1,0,1,0,1,0,1,0,1,0

1,0,0,0,1,1,1,1,1,0
1,0,0,1,0,1,1,1,1,0
1,0,0,1,1,0,1,1,1,0
1,0,0,1,1,1,0,1,1,0
1,0,0,1,1,1,1,0,1,0
1,0,0,1,1,1,1,1,0,0
1,0,1,0,1,0,1,1,1,0
1,0,1,0,1,1,0,1,1,0
1,0,1,1,0,1,0,1,1,0
1,1,0,1,0,1,0,1,1,0

1,0,0,1,1,1,1,1,1,0
1,0,1,0,1,1,1,1,1,0
1,0,1,1,0,1,1,1,1,0
1,0,1,1,1,0,1,1,1,0
1,1,0,1,0,1,1,1,1,0
1,1,0,1,1,1,0,1,1,0

1,0,1,1,1,1,1,1,1,0
1,1,0,1,1,1,1,1,1,0

1,1,1,1,1,1,1,1,1,0

@COLORS

0 255 255 255 white
1  11  14  61 dark blue

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: August 3rd, 2015, 10:37 pm
by velcrorex
This p8 oscillator in Seeds(B2) is small, but I didn't see it in any of the pattern collections.

Code: Select all

x = 10, y = 10, rule = B2/S
5bo2$9bo$6b3o$5bo$o3bo$3bo4bo$3bo$3bo2bo2bo$2bo5bo!

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: August 3rd, 2015, 11:14 pm
by M. I. Wright
velcrorex wrote:This p8 oscillator in Seeds(B2) is small, but I didn't see it in any of the pattern collections.

Code: Select all

x = 10, y = 10, rule = B2/S
5bo2$9bo$6b3o$5bo$o3bo$3bo4bo$3bo$3bo2bo2bo$2bo5bo!
It may not be, but you found it over a year ago :)

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: August 4th, 2015, 12:00 am
by velcrorex
Well that's embarrassing and highlights my poor record keeping. Fantastic!