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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: February 8th, 2017, 5:00 am
by Saka
2 somehw-is-odd c/5s

Code: Select all

x = 4, y = 5, rule = B2cein3-j4ae5a/S2acn3-a4z
bo$o2bo$o2bo$o2bo$b2o!

Code: Select all

x = 3, y = 3, rule = B2in3/S1e2-e3-a
b2o$2o$bo!

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: February 9th, 2017, 3:53 am
by Saka
Craziest 1D replicator i've seen

Code: Select all

x = 4, y = 3, rule = B2i3/S23-a4it
bo$3o$ob2o!
Can anybody make a spaceship?

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: February 9th, 2017, 11:24 am
by AbhpzTa
Saka wrote:Craziest 1D replicator i've seen

Code: Select all

x = 4, y = 3, rule = B2i3/S23-a4it
bo$3o$ob2o!
Can anybody make a spaceship?
Yes. (5,5)c/46 p276 mod=138:

Code: Select all

x = 77, y = 65, rule = B2i3/S23-a4it
37b2o$38b2o$37b2o$37bo4$30bob2o$30b3o$31bo21$7b2o$8b2o$7b2o$7bo4$ob2o
70b2o$3o72b2o$bo72b2o$74bo4$67bob2o$67b3o$68bo9$38bo$37b3o$36b2obo4$
32bo$31b2o$30b2o$31b2o!

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: February 9th, 2017, 10:45 pm
by Saka
AbhpzTa wrote:
Saka wrote:Craziest 1D replicator i've seen

Code: Select all

x = 4, y = 3, rule = B2i3/S23-a4it
bo$3o$ob2o!
Can anybody make a spaceship?
Yes. (5,5)c/46 p276 mod=138:

Code: Select all

x = 77, y = 65, rule = B2i3/S23-a4it
37b2o$38b2o$37b2o$37bo4$30bob2o$30b3o$31bo21$7b2o$8b2o$7b2o$7bo4$ob2o
70b2o$3o72b2o$bo72b2o$74bo4$67bob2o$67b3o$68bo9$38bo$37b3o$36b2obo4$
32bo$31b2o$30b2o$31b2o!
Amazing!!

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: February 10th, 2017, 8:58 pm
by twinb7
Poking around in non-totalistic rules I found B34/S2-a3. Some variants also seem of interest (namely B34/S2-a36i and variants that make it more volatile but still nonexplosive).

Infinite growth occurs with a rare but naturally-occurring puffer. By far the most common oscillator is the T-tetromino which is period 6. There are two orthogonal c/2 ships that seem to occur naturally with approximately equal frequency.

Code: Select all

x = 135, y = 178, rule = B34/S2-a3
112bo19bo$112b3o15b3o$112bo7bo3bo7bo$118b2o5b2o$120bo3bo2$112bo19bo$
112b3o15b3o$112bo7bo3bo7bo$118b2o5b2o$120bo3bo2$112bo19bo$112b3o15b3o$
112bo7bo3bo7bo$118b2o5b2o$120bo3bo2$112bo19bo$112b3o15b3o$112bo7bo3bo
7bo$118b2o5b2o$120bo3bo2$112bo19bo$112b3o15b3o$112bo7bo3bo7bo$118b2o5b
2o$120bo3bo2$112bo19bo$112b3o15b3o$112bo7bo3bo7bo$118b2o5b2o$120bo3bo
2$112bo19bo$112b3o15b3o$112bo7bo3bo7bo$118b2o5b2o$120bo3bo2$112bo19bo$
112b3o15b3o$112bo7bo3bo7bo$118b2o5b2o$120bo3bo2$112bo19bo$112b3o15b3o$
112bo7bo3bo7bo$118b2o5b2o$120bo3bo2$112bo19bo$112b3o15b3o$112bo7bo3bo
7bo$118b2o5b2o$120bo3bo2$112bo19bo$112b3o15b3o$112bo7bo3bo7bo$118b2o5b
2o$120bo3bo2$112bo19bo$112b3o15b3o$112bo7bo3bo7bo$118b2o5b2o$120bo3bo
2$112bo19bo$112b3o15b3o$112bo7bo3bo7bo$118b2o5b2o$120bo3bo2$112bo19bo$
112b3o15b3o$112bo7bo3bo7bo$118b2o5b2o$120bo3bo2$112bo19bo$112b3o15b3o$
112bo7bo3bo7bo$118b2o5b2o$120bo3bo2$112bo19bo$112b3o15b3o$112bo7bo3bo
7bo$118b2o5b2o$120bo3bo2$112bo19bo$112b3o15b3o$112bo7bo3bo7bo$118b2o5b
2o$120bo3bo2$112bo19bo$112b3o15b3o$112bo7bo3bo7bo$118b2o5b2o$120bo3bo
2$112bo19bo$112b3o15b3o$112bo7bo3bo7bo$118b2o5b2o$120bo3bo2$112bo19bo$
112b3o15b3o$112bo7bo3bo7bo$118b2o5b2o$bo118bo3bo$2o$2bo109bo19bo$112b
3o15b3o$112bo7bo3bo7bo$118b2o5b2o$120bo3bo2$112bo19bo$112b3o15b3o$bo
110bo7bo3bo7bo$bo116b2o5b2o$bo118bo3bo2$65bo17b3o8b3o15bo19bo$64b3o15b
o3bo6bo3bo14b3o15b3o$63b5o13bo4bo6bo4bo13bo7bo3bo7bo$10b2o8bo10bo7b3o
8bo11b2o4bo11bo3b3o2b2o2b3o3bo18b2o5b2o$b2o7b2o10bo7b2o6bo3bo6b3o11b3o
2b2o10bo2bo4b4o4bo2bo20bo3bo$2o17bo2bo8bo7bobo7bob2o9b5ob3o9bobo14bobo
$11b2o6bo2bo27b3o8bobo4bo17bobo2bobo18bo19bo$11b2o6bo30bo10bobo22b8o
18b3o15b3o$21bo40bo49bo7bo3bo7bo$118b2o5b2o$120bo3bo2$112bo19bo$112b3o
15b3o$112bo7bo3bo7bo$118b2o5b2o$120bo3bo2$112bo19bo$112b3o15b3o$112bo
7bo3bo7bo$118b2o5b2o$120bo3bo2$112bo19bo$112b3o15b3o$112bo7bo3bo7bo$
118b2ob3ob2o$121bobo$120bobobo$112bo19bo$112b3o3bo7bo3b3o$112bo4bo2bo
3bo2bo4bo$117bo2bo3bo2bo$117bo2bo3bo2bo$118bo7bo$113b2o15b2o$113b4o11b
4o$113b3obo9bob3o$115bo2bo7bo2bo$112bo4bo9bo4bo$112bo2b2o11b2o2bo$111b
2o2bo13bo2b2o$110b5o15b5o$111b4o15b4o$112b2o17b2o!
The C-ship can be tiled in the plane to make an agar of arbitrarily large period, in this case p40:

Code: Select all

x = 57, y = 41, rule = B34/S2-a3:T60,48
bo3bo5bo3bo5bo3bo5bo3bo5bo3bo5bo3bo$obobobo3bobobobo3bobobobo3bobobobo
3bobobobo3bobobobo$2bobo7bobo7bobo7bobo7bobo7bobo$obobobo3bobobobo3bob
obobo3bobobobo3bobobobo3bobobobo$bo3bo5bo3bo5bo3bo5bo3bo5bo3bo5bo3bo8$
bo3bo5bo3bo5bo3bo5bo3bo5bo3bo5bo3bo$obobobo3bobobobo3bobobobo3bobobobo
3bobobobo3bobobobo$2bobo7bobo7bobo7bobo7bobo7bobo$obobobo3bobobobo3bob
obobo3bobobobo3bobobobo3bobobobo$bo3bo5bo3bo5bo3bo5bo3bo5bo3bo5bo3bo8$
bo3bo5bo3bo5bo3bo5bo3bo5bo3bo5bo3bo$obobobo3bobobobo3bobobobo3bobobobo
3bobobobo3bobobobo$2bobo7bobo7bobo7bobo7bobo7bobo$obobobo3bobobobo3bob
obobo3bobobobo3bobobobo3bobobobo$bo3bo5bo3bo5bo3bo5bo3bo5bo3bo5bo3bo8$
bo3bo5bo3bo5bo3bo5bo3bo5bo3bo5bo3bo$obobobo3bobobobo3bobobobo3bobobobo
3bobobobo3bobobobo$2bobo7bobo7bobo7bobo7bobo7bobo$obobobo3bobobobo3bob
obobo3bobobobo3bobobobo3bobobobo$bo3bo5bo3bo5bo3bo5bo3bo5bo3bo5bo3bo!
and this pattern exhibits extremely chaotic infinite growth, which perhaps could be exploited to make quadratic growth as it sprouts the previously-mentioned puffer.

Code: Select all

x = 3, y = 15, rule = B34/S2-a3
bo$bo$3o2$bo$bo$3o2$bo$bo$3o2$bo$bo$3o!
I nominate to call this rule Hyde after Jekyll and Hyde, because chaotic explosiveness appears readily from small, symmetrical patterns and yet has never evolved from a random soup.

Code: Select all

x = 25, y = 9, rule = B34/S2-a3
o23bo$2o21b2o$3o19b3o$2b2o17b2o$2b3o15b3o$2b2o17b2o$3o19b3o$2o21b2o$o
23bo!
B34-n/S2-a3 is a nearby rule of interest. Many of the same ships as in B34/S2-a3 work normally but there is a naturally occurring diagonal ship (a variant of the C-ship with a single cell added) and a naturally occurring, large, sparky p28.

Code: Select all

x = 30, y = 17, rule = B34-n/S2-a3
12bo$11bobo$13bo$11bobo$12bo3$2bo20b3o$b3o18bo3bo$2ob2o16bo4bo$20bo3b
5o$bo18bo2bo2bo2bo$20bo2bo2bo2bo$21b5o3bo$23bo4bo$23bo3bo$24b3o!

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: February 17th, 2017, 4:46 am
by Saka
drc wrote:I found something similar in a b2 rule, although I was saving it for my super duper secret project. Here it is:

Code: Select all

x = 4, y = 6, rule = B2-ik3c/S2-k3i4
b2o$o2bo2$bo2$bo!
I call it the 'spotlight' and I'm pretty sure it's aperiodic.

Code: Select all

x = 11, y = 7, rule = B2-ai3-in4w/S1c2aei3-aj
o2$o6bobo$7bo2bo$o6bobo2$o!

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: February 18th, 2017, 4:55 am
by drc
Knight-quadratic replicator:

Code: Select all

x = 3, y = 4, rule = B3-nq4nt5ar/S2-k34aiw
2o$b2o$2o$o!

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: February 18th, 2017, 1:08 pm
by GUYTU6J
Wow

Code: Select all

x = 4, y = 4, rule = B2ae3a4ek/S
3bo$3bo$2bo$2o!

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: February 27th, 2017, 2:33 pm
by shouldsee
Spiral Oscillator @Saka

Code: Select all

x = 12, y = 11, rule = B01e2-n3-jky4aeijrtz5-jnqy6ak78/S1e2i3-q4-etyz5aejny6ack78
4$5bo$4bo2bo$3bobo$4bo!

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: February 27th, 2017, 7:03 pm
by muzik
drc wrote:Knight-quadratic replicator:

Code: Select all

x = 3, y = 4, rule = B3-nq4nt5ar/S2-k34aiw
2o$b2o$2o$o!
heyyyyyy that's pretty good.

Second one discovered ever?

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: February 27th, 2017, 7:07 pm
by shouldsee
Dragger

Code: Select all

x = 19, y = 6, rule = B2i3acijn4cnqwz5ackqy6i78/S01e2ckn3-inr4-kqtyz5-ijny6i8
2bo$b3o12b2o$b3o$2bo!

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: February 27th, 2017, 7:48 pm
by shouldsee
Does anyone remember power stations in Red Alert?

Code: Select all

x = 48, y = 46, rule = B2ei3eikqry4ceijkr5aciknq6aein7c8/S1c2cen3-iqr4aqwz5-inr6cikn78
10$29b2o$22b2o5b2o$22b3obo$23bobobo$24b3obo$23bob3o$24bobobo$25bob3o$
21b2o5b2o$21b2o7$15b2o$8b2o5b2o25b2o$8b3obo22b2o5b2o$9bobobo21b3obo$
10b3obo21bobobo$9bob3o23b3obo$10bobobo21bob3o$11bob3o21bobobo$7b2o5b2o
22bob3o$7b2o25b2o5b2o$34b2o!


Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: March 1st, 2017, 4:35 am
by Saka
An amusing spaceship

Code: Select all

x = 30, y = 5, rule = B2-a4k5678/S1e23-aiy4aeir5aiy6acn78
4b26o$3ob6obobobobobobobobobo$9o3bobobobobobob4obo$2ob7obobobobobobobo
bo2bo$3b25o!

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: March 1st, 2017, 6:44 pm
by drc
Accidental 4-barrel p312 gun that converts blocks to gliders:

Code: Select all

x = 3, y = 5, rule = B3-e4ce/S23
2bo$b2o$o$b2o$2bo!

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: March 1st, 2017, 8:19 pm
by drc
Quadfuse-esque:

Code: Select all

x = 6, y = 3, rule = B2ce3i/S1e23
4bo$2o2b2o$4bo!

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: March 2nd, 2017, 3:06 am
by Saka
Saka wrote:An amusing spaceship

Code: Select all

x = 30, y = 5, rule = B2-a4k5678/S1e23-aiy4aeir5aiy6acn78
4b26o$3ob6obobobobobobobobobo$9o3bobobobobobob4obo$2ob7obobobobobobobo
bo2bo$3b25o!
Here's another

Code: Select all

x = 215, y = 8, rule = B2-a4k5678/S1e23-aiy4aeir5aiy6acn78
$3b25o82b93o$2b3obobobobobobob10ob80o3bob99o$4bo4bobobobobob93ob91o2b
7o$bob2obobobobobobob9ob81o3bob99o$2b25o83b94o!

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: March 2nd, 2017, 6:21 pm
by drc
I've been building up a strange pattern collection for a very long time, around 6 months, here are my findings (sans duplicates and stuff that isn't that interesting):

--

A puffer which creates and destroys another puffer:

Code: Select all

x = 4, y = 7, rule = B3/S23-acn4acn
b2o$obo$3bo$o2bo$2bo$b2o$o!
46c/710o puffer that resembles an inchworm:

Code: Select all

x = 7, y = 3, rule = B3-cq/S23-c5i8
o4b2o$2o4bo$6bo!
A p23 oscillator that hassles a 3c/7o puffer:

Code: Select all

x = 6, y = 11, rule = B2e3-a/S2456
b4o6$b4o$bo2bo$6o$2o2b2o$bo2bo!
A rake pulling a block 40 cells orthogonally in 144 generations (40c/144o backend, c/2o frontend):

Code: Select all

x = 8, y = 8, rule = B2ce3ai/S235
4b2o$6bo$4b2o2$3b4o$3bo3bo$2o3b2o$o!
A lightspeed puffer leaving a strange sequence:

Code: Select all

x = 8, y = 7, rule = B2-ik5/S4568
6bo$bo3bobo$o4bobo$6bo$5bo$4bo$3bo!
A 7183-generation methuselah both containing and based on a breeder:

Code: Select all

x = 4, y = 23, rule = B3-ej/S234i
3o$obo$2b2o18$2b2o$obo$3o!
10c/57o ship with extremely big frontspark:

Code: Select all

x = 3, y = 5, rule = B3-nr/S2-n3-a4aq
2o$bo$2bo$bo$2o!
A breeder that leaves back a certain type of ruler sequence(?), with a replicator inside. Like a sierpinkski ship-firing replicator, but with puffers instead:

Code: Select all

x = 2, y = 4, rule = B3/S23-ai4any
2o$bo$bo$2o!
A queen-bee esque oscillator in another rule. Removing the stabilizing blinker makes the bee output another blinker, but in the incorrect position:

Code: Select all

x = 25, y = 5, rule = B2cei34i5/S2
14b3o$o23bo$o14b3o6bo$o23bo$14b3o!
A checkerboard spacefiller:

Code: Select all

x = 2, y = 2, rule = B2456/S0
2o$2o!
Diagonal sierpinski producer with tubs (This should replace the currect Sierpinski-bulder.rle, it's smaller and easier to see the output):

Code: Select all

x = 3, y = 3, rule = B3-jq/S234iy
2o$b2o$bo!
Non-stabilized replicator that puffs itself:

Code: Select all

x = 3, y = 2, rule = B3/S23-jnr4i5-y6c
3o$bo!
A pattern that produces 3 entire quadratic growths:

Code: Select all

x = 2, y = 4, rule = B2ace5/S456
2o$2o$2o$o!
Quadratic(?????) century (i don't even know.):

Code: Select all

x = 3, y = 4, rule = B3-cekq4c/S02-c34cei
o$2o$b2o$bo!
A very high period failed c/2o rake that turns into a spaceship:

Code: Select all

x = 21, y = 27, rule = B34-iqr7c/S23-a4i
12b2o2bo$11bo5bo$15bobo$13b5o10$o$o$o5$13bobobo$13b2o4bo$12bo7bo$18bob
o$12b9o$11bo$11bo!
17-barreled 9c/50d rake:

Code: Select all

x = 14, y = 22, rule = B34-iqr7c/S23-a4i
12b2o$11bobo$12b2o17$b2o$obo$b2o!
p86 gun that 'self-synthesizes':

Code: Select all

x = 3, y = 3, rule = B3/S1e2-a3-enr4in
obo$obo$obo!
Two 8c/32o rakes hassling an 8c/32o ship by turning it:

Code: Select all

x = 72, y = 38, rule = B3-qr4w5i6-c/S23i45
obo$2obo$2obo$obo6$26b3o5$bo$2o$2o$bo46bo$47b2o$47b2o$48bo21bo$70b2o$
70b2o$70bo5$7b3o6$69bobo$68bob2o$68bob2o$69bobo!
An extremely sparky 30c/132d spaceship:

Code: Select all

x = 12, y = 12, rule = B35/S234i
11bo$11bo$9b3o7$2bo$2bo$3o!
16160 gen, 4-cell methuselah (Canonical form found by A for Awesome):

Code: Select all

x = 6, y = 4, rule = B3-nr/S02-n35678
obo2$bo$5bo!
A pretty, persian rug esque, diamond growth:

Code: Select all

x = 4, y = 4, rule = B2ace5/S4568
b2o$4o$4o$b2o!
Another pretty, persian rug esque ,diamond growth:

Code: Select all

x = 6, y = 6, rule = B2-ik5/S4568
2b2o$bo2bo$ob2obo$ob2obo$bo2bo$2b2o!
A rule in which growth is elastic:

Code: Select all

x = 4, y = 3, rule = B2-a5678/S125678
obo$bo$3bo!
A rule that creates GIGANTIC, maze-like oscillators:

Code: Select all

x = 5, y = 3, rule = B3-j/S0234-r
2o$bo2bo$bo!
A rule that creates indestructable 'paths':

Code: Select all

x = 2, y = 3, rule = B1e/S2345678
o$bo$bo!
A small tubstretcher:

Code: Select all

x = 4, y = 5, rule = B3-j/S234akw
o$bo$o2bo$3bo$b3o!
A very odd failed replicator:

Code: Select all

x = 3, y = 2, rule = B3-ckq/S2-c34ci5e
3o$obo!
A rule that creates indestructable ponds inside its spacefilling growth (first appears at gen 80):

Code: Select all

x = 2, y = 3, rule = B1e/S2
o$bo$bo!
What would be a c/141o puffer, although two renegade dots stop it:

Code: Select all

x = 2, y = 7, rule = B3-ckq/S02-c3-en4-ajw
2o$o$2o2$2o$o$2o!
A spacefiller that fills 3 oblique directions:

Code: Select all

x = 3, y = 4, rule = B3/S02-c3-en4i678
bo$2bo$2bo$3o!
A replicator that creates 'strings', huge spark/waves that travel at lightspeed:

Code: Select all

x = 3, y = 3, rule = B3/S235e6c
2bo$obo$2bo!
A 3-cell breeder, the smallest possible:

Code: Select all

x = 2, y = 3, rule = B2-k/S0
2o2$bo!
Two replicators interact to produce a glider at 3(-3+2^[n+1]), for positive integer n:

Code: Select all

x = 8, y = 6, rule = B2-ik3c/S2-k3i4
7bo$2o4bo3$b2o3bo$7bo!
Last but not least, a (hopefully) aperiodic pattern that stretches a dot:

Code: Select all

x = 4, y = 4, rule = B2-ik3c/S2-k3i4
obo$3bo$3bo$2bo!
-

I hope some of these patterns will eventually reach the 'Non-totalistic' section of Golly. Thank you for taking the time to read this.

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: March 2nd, 2017, 7:14 pm
by muzik
I really don't think you can consider something a rake if it leaves solid debris.l.

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: March 2nd, 2017, 9:58 pm
by wildmyron
Some fantastic patterns in there!
drc wrote:16160 gen, 4-cell methuselah (Canonical form found by A for Awesome):

Code: Select all

x = 6, y = 4, rule = B3-nr/S02-n35678
obo2$bo$5bo!
Beautiful rule. I'm amazed that there are no natural small spaceships - not even one in the 140,000 soups submitted to Catagolue.
drc wrote:A rule in which growth is elastic:

Code: Select all

x = 4, y = 3, rule = B2-a5678/S125678
obo$bo$3bo!
I really like this one too. I'd love to see a variation of it where the solid areas are slightly more prone to decay than they are here.

@muzik: which pattern are you referring to? If you mean the fourth, then there is definitely a rake - which is then interacting with debris from a reaction supported by the rake.

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: March 2nd, 2017, 10:33 pm
by praosylen
wildmyron wrote:I really like this one too. I'd love to see a variation of it where the solid areas are slightly more prone to decay than they are here.

Code: Select all

x = 3, y = 6, rule = B2-a3k4nt5678/S0125678
o3$2bo$bo$bo!

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: March 2nd, 2017, 11:04 pm
by wildmyron
A for awesome wrote:
wildmyron wrote:I really like this one too. I'd love to see a variation of it where the solid areas are slightly more prone to decay than they are here.

Code: Select all

x = 3, y = 6, rule = B2-a3k4nt5678/S0125678
o3$2bo$bo$bo!
Thanks! I like it :)

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: March 4th, 2017, 12:56 am
by Saka
lol

Code: Select all

x = 17, y = 10, rule = B2-ak3ain5a6acn78/S1e2ei3ar4aitz5a6acn78
2bo10bobo2$o3bo7bo3bo2$2bo11bo$b3o2$bobo2$bobo!

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: March 4th, 2017, 1:46 am
by NoLongerBreathedIn
Saka wrote:Linear growth, but wow

Code: Select all

x = 10, y = 7, rule = B2c35/S02
7bo$2bo$2obo2bob2o$6bob2o$2obo2bob2o$2bo$7bo!
I'm fairly certain that grows at ω(x) - in other words, superlinear, but not necessarily very much so.
At the very least, it should grow at least as fast as xb(x), where b(x) is the inverse of the busy-beaver function and thus grows uncomputably slowly. I'm willing to bet on xa(x) (a(x) is the inverse Ackermann function).

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: March 4th, 2017, 12:22 pm
by praosylen
Here's a 148822-gen methuselah:

Code: Select all

x = 16, y = 16, rule = B2-a3k4nt5678/S0125678
2ob4ob2ob2ob2o$obo4b7obo$3b4obo2bo2bo$2b7o6bo$obob4ob6o$2b3obo2b2obo$o
2b2o2bo7bo$bo2bo3bob5o$o3b3o3b2o2bo$4o2b3o2b3o$2bobob2obobobobo$b4o2bo
b5obo$ob2o2bo3bob4o$bo2b6obo3bo$b2o2bo2b3o2b2o$bobob5ob5o!

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: March 5th, 2017, 8:23 am
by shouldsee
"Anyone saw my tail? " asked the p272.

"It might be behind you", as the 6c/44 passed.

Code: Select all

x = 98, y = 60, rule = B02348/S0123
11$75bo3bo$77bo$75b2obo$73b5o$73bob3obo$73bo2bo$74b3o2$70b2o$71bo23$5b
o2b3o$8bobo$8b3o$5bo!