Hdjensofjfnen wrote:c/7 to G:
Code: Select all
x = 11, y = 13, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
4b2ob2o$4bobobo$4b2ob2o$5bobo$2b2obobob2o$2bobo3bobo$3bo5bo5$2o$2o!
EDIT: For the signal rule, there's an easy way to input signals:
Code: Select all
x = 6, y = 39, rule = B2n3acij4c5e/S2-cn3-eky4aij5e
2o$2o$4b2o$4b2o$2o$2o$4b2o$4b2o$2o$2o$4b2o$4b2o$2o$2o$4b2o$4b2o$2o$2o$
4b2o$4b2o$2o$2o$4b2o$4b2o$2o$2o$4b2o$4b2o$2o$2o$4b2o$4b2o$2o$2o$4b2o$
4b2o2$b2o$b2o!
I seriously posted the c/7 to g on the first page.
EDIT:
Block+Biblock+G->(4*Block)+G
Code: Select all
x = 29, y = 29, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
27bo$26bo$26b3o19$2o$2o5$5b2ob2o$5b2ob2o!
Block+Block+G->(3*G)+Block+Blinker
Code: Select all
x = 9, y = 11, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
7bo$6bo$6b3o7$2o2b2o$2o2b2o!
See gen 21:
Code: Select all
x = 11, y = 8, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
bo$2bo$3o$9b2o$9b2o2$7b2o$7b2o!
#C[[ STOP 21 ]]
EDIT:
9G big hatship from start to finish.
Code: Select all
x = 175, y = 206, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
156bobo$156b2o$157bo8$172bobo$172b2o$173bo52$87bobo$87b2o$88bo59$35bob
o$35b2o$36bo32$bo$2bo$3o2$6b2o$6bobo$6bo10$bo$2bo$3o3$2o$obo$o21$24b3o
$24bo$25bo!
now we really need edge shooters
EDIT:
8G rake
Code: Select all
x = 42, y = 39, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
7bo$5b2o$6b2o$b2o$obo$2bo6$16bobo$16b2o$17bo3$13b3o$15bo$14bo2$30bo$
28b2o$29b2o$24b2o$23bobo$25bo6$39bobo$39b2o$40bo3$36b3o$38bo$37bo!
This rule seems really lifelike in terms of engineer-ability. I feel that We'll find an edge shooter soon.
EDIT:
12 cell quadratic growth:
Code: Select all
x = 16, y = 14, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
13b2o$12b4o9$bo$2o$2o$bo!
And 4G quadratic growth:
Code: Select all
x = 23, y = 18, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
20bo$20bobo$20b2o2$14b3o$16bo$15bo3$bo$2bo$3o4$4b2o$4bobo$4bo!
EDIT:
10*10 die98:
Code: Select all
x = 10, y = 10, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
bo2b2o3bo$2obob2o2bo$ob2o5bo$obobo3b2o$o3bo3bo$ob2o4bo$2o2bo4bo$2b4obo
bo$2o2bobo2bo$obobo2b2o!
EDIT:
a ridiculous pulling reaction:
Code: Select all
x = 37, y = 51, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
bo$bo$bo7$2b3o$2bo$3bo16$20b3o$20bo$21bo4$33b2o$33b2o2$2b2o17b2o6b3o3b
2o$2b2o17bobo5bobo3b2o$22bobo$2o3b3o6b2o7bobo3bobo$2o3bobo5bobo8b2o3b
3o$12bobo$5bobo3bobo7b2o$5b3o3b2o8b2o$34b2o$14b2o7b2o9b2o$14b2o7b2o6b
2o$b2o28b2o$b2o9b2o$4b2o6b2o$4b2o!
EDIT:
part of a 5G snake:
Code: Select all
x = 22, y = 21, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
2o$2o7$10b2o$10bobo$10bo4$15b3o$15bo$16bo2$19b2o$19bobo$19bo!
EDIT:
slow salvo from ship to weird SL:
Code: Select all
x = 47, y = 40, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
2o$obo$b2o5$9b3o$9bo$10bo7$23b3o$23bo$24bo19$44b3o$44bo$45bo!
EDIT:
does this count as a heisenburp?
Code: Select all
x = 24, y = 9, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
o$3o$3bo$2b2o3$2o19b2o$obo18bobo$o20bo!
EDIT:
seriously?
Code: Select all
x = 5, y = 13, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
o$3o$3bo$2b2o$bo$b3o$4bo$3b2o3$b2o$bobo$bo!
EDIT:
Get a signal out.
Code: Select all
x = 5, y = 13, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
2o$bo$bob2o$2bobo$bo$b3o$4bo$3b2o3$b2o$bobo$bo!
Does anyone have any splitters or (That still life) syntheses?
As for the name of the SL, I would recommend "eater with cape with tail," Because that's what it is.
EDIT:
bisenburp (not a typo):
Code: Select all
x = 5, y = 14, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
2o$o$b3o$4bo$b4o$o$3o$3bo$2b2o3$2o$obo$o!
EDIT:
I forget whether I already posted this:
Code: Select all
x = 17, y = 14, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
bo$2bo$3o8$15b2o$16bo$13b3o$13bo!
EDIT:
Just found this and updated main post:
Code: Select all
x = 6, y = 8, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
2bo$obo$b2o2$5bo$3b3o$2bo$2b2o!
HOLY COW!
Code: Select all
x = 4, y = 11, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
obo$3o6$3bo$b3o$o$2o!
EDIT:
a very small and fast Pi eater (hat with tail on block):
Code: Select all
x = 7, y = 11, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
b2o$2bo$b2o4$o5bo$3ob3o$3bo$3o2b2o$o4b2o!
It's a rock.
EDIT:
new gun:
Code: Select all
x = 16, y = 20, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
14b2o$14b2o$2ob2o$2ob2o9b2o$14b2o5$8b2o$9bo$8b2o2$2b2o$2b2o$7bo5bo$7b
3ob3o$10bo$7b3o2b2o$7bo4b2o!
EDIT:
Hat with tail on block also retains the pi->g block property:
Code: Select all
x = 11, y = 12, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
2bobo$2b3o3$o5bo$3ob3o$3bo$3o2b2o$o4b2o2$8b3o$8bobo!
It can eat pi's in two ways, though one is hard to access. Still.
Code: Select all
x = 18, y = 9, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
13bobo$2bobo8b3o$2b3o2$o5bo4bo5bo$3ob3o4b3ob3o$3bo10bo$3o2b2o4b3o2b2o$
o4b2o4bo4b2o!
EDIT:
useless fuse:
Code: Select all
x = 51, y = 37, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
5bo$6bo$4b3o3$11bo$12bo$10b3o3$14bob2o$14b2obo$17bob2o$bo15b2obo$2bo
17bob2o$3o17b2obo$23bob2o$23b2obo$26bob2o$26b2obo15b2o$29bob2o13bo$29b
2obo8b2o2bo$32bob2o5bo2bob3o$32b2obo7b2o3bo$35bob2o7b2o$35b2obo7bo2b2o
$38bob2ob2obobobo$38b2obobob2obo$41bobo4bo$41b3o3bo$46bobo$41b3o2bobo$
41bobo3bo$44b3o2$44b3o$44bobo!
EDIT:
Code: Select all
x = 14, y = 22, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
2bo4b2o$2b3o2b2o$5bo$2b3ob3o$2bo5bo$12b2o$12b2o3$b2o$2o5b3o$2bo4bobo2$
7bobo$7b3o$2o$2o$5bo5bo$5b3ob3o$8bo$5b3o2b2o$5bo4b2o!
EDIT:
why poles are so common:
Code: Select all
x = 11, y = 15, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
9b2o$8bobo$7bobo$6bobo$5bobo$4bobo$3bobo$2bobo$bobo$obo$2o2$7b3o$7bo$
8bo!
EDIT:
Pi->G
Code: Select all
x = 8, y = 15, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
bo4b2o$b3o2b2o$4bo$b3ob3o$bo5bo4$5b2o$5bo$5b2o3$2o$2o!
EDIT:
Table on table in 6G
Code: Select all
x = 81, y = 41, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
bo77bo$2bo75bo$3o75b3o21$38bo3bo$36bobo3bobo$37b2o3b2o7$36bo$37bo$35b
3o4$38b2o$39b2o$38bo!
EDIT:
Eaters Siamese table on table in 6G
Code: Select all
x = 29, y = 12, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
bo25bo$2bo23bo$3o23b3o2$7bo13bo$5bobo13bobo$6b2o13b2o3$6b2o13b2o$5bobo
13bobo$7bo13bo!
EDIT:
Très edgy:
Code: Select all
x = 25, y = 13, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
o$b2o$2o4$16bo$17bo$15b3o2$22bo$22bobo$22b2o!
EDIT:
Huh:
Code: Select all
x = 26, y = 14, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
bo$2bo$3o5$17bo$18bo$16b3o2$23bo$23bobo$23b2o!
EDIT:
Overunity 3G->3G+block
Code: Select all
x = 31, y = 18, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
2bo$obo$b2o9$22bo$23bo$21b3o2$28bo$28bobo$28b2o!
EDIT:
3G shifted Biblock
Code: Select all
x = 31, y = 18, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
obo$b2o$bo9$22bo$23bo$21b3o2$28bo$28bobo$28b2o!
EDIT:
3G half eatstellation:
Code: Select all
x = 32, y = 20, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
o$b2o$2o11$23bo$24bo$22b3o2$29bo$29bobo$29b2o!
EDIT:
4G ship
Code: Select all
x = 106, y = 80, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
34bo$35b2o$34b2o13$59bo$60bo$58b3o2$65bo$65bobo$65b2o23$103b3o$103bo$
104bo31$3o$2bo$bo!
EDIT:
Another:
Code: Select all
x = 33, y = 20, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
30bo$30bobo$30b2o15$bo4bo4bo$2bo2bo5bobo$3o2b3o3b2o!
EDIT:
P2
Code: Select all
x = 4, y = 6, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
o$3o$3bo$3bo$3o$o!
EDIT:
Other weird P2s also work:
Code: Select all
x = 7, y = 16, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
6bo$4b3o$2obo$obobo$bo2bo$o2bo2bo$3ob3o3$3ob3o$o2bo2bo$bo2bo$obobo$2ob
o$4b3o$6bo!