## 2x2

For discussion of other cellular automata.
Kiran
Posts: 285
Joined: March 4th, 2015, 6:48 pm

### Re: 2x2

And here is an MMS breeder which utilises that reaction:
Finally a breeder!
I would add it to the wiki immediately.
Kiran Linsuain

A for awesome
Posts: 2129
Joined: September 13th, 2014, 5:36 pm
Location: Pembina University, Home of the Gliders
Contact:

### Re: 2x2

wildmyron wrote:A third(?) crawler eater - using the p26:

Code: Select all

code
Two p4 eaters:

Code: Select all

x = 7, y = 8, rule = B36/S125
bo$2bobo2$3o$5b2o$4bobo$3b2o$3bo!


Code: Select all

x = 11, y = 8, rule = B36/S125
5bo$6bobo2$4b3o$2o7b2o$o2bo4bobo$2b2o3b2o$7bo!

A stable eater might be possible if a catalyst is found that can take the place of the p4 in the second eater.
praosylen#5847 (Discord)

x₁=ηx
V*_η=c²√(Λη)
K=(Λu²)/2
Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)

$$x_1=\eta x$$
$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$
$$K=\frac{\Lambda u^2}2$$
$$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$

wildmyron
Posts: 1465
Joined: August 9th, 2013, 12:45 am

### Re: 2x2

A for awesome wrote:Two p4 eaters:

Code: Select all

x = 7, y = 8, rule = B36/S125
bo$2bobo2$3o$5b2o$4bobo$3b2o$3bo!


Code: Select all

x = 11, y = 8, rule = B36/S125
5bo$6bobo2$4b3o$2o7b2o$o2bo4bobo$2b2o3b2o$7bo!

A stable eater might be possible if a catalyst is found that can take the place of the p4 in the second eater.
The second pattern doesn't work when the crawler is pulled back - it interacts with the carrier prior to reaching the p4.
The latest version of the 5S Project contains over 226,000 spaceships. There is also a GitHub mirror of the collection. Tabulated pages up to period 160 (out of date) are available on the LifeWiki.

Yimmy
Posts: 10
Joined: February 18th, 2015, 2:01 pm

### Re: 2x2

I've been interested in this rule for a while and was wondering what ways I could assist in the research of this rule.

Lewis
Posts: 334
Joined: March 17th, 2009, 5:26 pm
Location: UK
Contact:

### Re: 2x2

Yimmy wrote:I've been interested in this rule for a while and was wondering what ways I could assist in the research of this rule.
APGsearch is probably your best bet, especially with some kind of symmetry setting. Although I suppose it depends on what sorts of things you're looking for. The C1 symmetry setting is just starting to uncover unusual oscillators (periods 8, 11, 17), so if someone ran, say D4_+2 long enough it'd probably turn up some interesting oscillators too. And maybe a spaceship/infinite growth mechanism; I'm not sure how thoroughly this rule has been searched for small-ish ships.

For more complex engineered objects, we'd probably need to find a gun first - the minimum period for a c/8 crawler gun in this rule is 34 and so far no oscillators (excluding 2*n boxes and interactions between two lower-period oscillators) have periods greater than 28. So if someone found something like one of the shuttles in Life, that could be potentially useful.

Also, I don't think anyone has found a stable eater for the c/8 crawler yet. Or any crawler reflectors. I don't know how much help apgsearch would be for these though; maybe you'd need a modified version of the dr drifter search program or something.

In fact, even just running a few searches for low-ish period oscillators in WLS or RandomAgar would probably yield results. Most of the things I found (the P7, p12, 24 and 28 and the two p5's that aren't based on the small natural one here posted much earlier in this thread) were found when I was like 16 and too impatient to let searches run to completion. So there's probably a bunch of fairly simple stuff out there that no-one's stumbled across yet. I don't think this rule gets as much attention as HighLife or Move or Seeds etc.

velcrorex
Posts: 339
Joined: November 1st, 2009, 1:33 pm

### Re: 2x2

c/3 diagonal puffer. I think this is new?

Code: Select all

x = 32, y = 32, rule = B36/S125
6b4o$4bob2o2bo$3b2o2bobobo$2bobo3bo$b3o6bo$10b3o$2o8b2o$3o5bo4bo$o2bo
3bo5bo$obo9bob4o$bo2b3o4b3ob3o$2bo2b2o3b2o4bo3bo$5bo3b2o5bob2o$7b2obo$
9bo7bo$9b2o7bob3o$9b4o6b2o3bo$9b2o3bo5b3o2bo$12bo2bo4b2o4bo$12bo3bo4bo bo2bo$11bo3b4o2b3o$15bob4obo2bobo$15bobo2b3o5b2o$19b2o5b2ob2o$16bo9bo
3bo$17bo3bo4bobo$18b2o3b3ob3o$21bobo2bo4bo$22bo2b2o3bo$22b2o2bo$23b2o
3bo$27bo!  EDIT: And a different one based on the first. Code: Select all x = 44, y = 44, rule = B36/S125 6b4o$4bob2o2bo$3b2o2bobobo$2bobo3bo$b3o6bo$10b3o$2o8b2o$3o5bo4bo$o2bo 3bo5bo$obo9bob4o$bo2b3o4b3ob3o$2bo2b2o3b2o4bo3bo$5bo3b2o5bob2o$7b2obo$9bo7bo$9b2o7bob3o$9b4o6b2o3bo$9b2o3bo5b3o2bo$12bo2bo4b2o4bo$12bo3bo4bo
bo2bo$11bo3b4o2b3o3b2o$15bob4obo2bo3bo$15bobo2b3o3bo2bo$19b2o6bo$16bo 10bo$17bo3bo4bo$18b2o2bo2bo4bo$20bo2b2o4bo$20bo11bo$21b2o4bo4bo$26bo$
33b2o$28b2o4bo$31bo3bo$31b2o2bo$33b2o$37bo$36bo$38bo$39bo2$41bo$42bo$43bo!  -Josh Ball. velcrorex Posts: 339 Joined: November 1st, 2009, 1:33 pm ### Re: 2x2 Smaller c/4. Code: Select all x = 17, y = 6, rule = B36/S125 2bo11bo$o2bo9bo2bo$2o6bo6b2o$7b3o$2bo2bob3obo2bo$3b2o7b2o!

And a 2c/5 with odd symmetry.

Code: Select all

x = 21, y = 61, rule = B36/S125
9b3o$7b7o$5bob2o3b2obo$5b3o5b3o$5bo2bo3bo2bo$3b5ob3ob5o$2b5o2bo
bo2b5o$2bobo4b3o4bobo$3b2obo2bobo2bob2o$3b3o4bo4b3o$b2o2bob7obo2b
2o$6bo3bo3bo$b2o6b3o6b2o$8bo3bo$b2o3bo3bo3bo3b2o$7bobobobo$b2o15b
2o$3bo4bo3bo4bo$2b6o5b6o$7bo5bo$3bobobo2bo2bobobo$7b2obob2o$2bob
obo2b3o2bobobo$4bobo2bobo2bobo$4bo11bo$3bo4bo3bo4bo$4b2o2bo3bo2b
2o$5b3o5b3o$3bo4bo3bo4bo$3b4o2bobo2b4o$2b3ob2o5b2ob3o$b6o7b6o$3b
o13bo$3bo13bo$o3bo2bo5bo2bo3bo$bob3o2bo3bo2b3obo$2o2bo3bo3bo3bo2b
2o$bob4o7b4obo$2bo5bo3bo5bo$2bo15bo2$2bo2bo9bo2bo$3bo2bobo3bobo2b o$7bo5bo$3bob2o7b2obo$4bo4bobo4bo$6b3o3b3o$3b3obo5bob3o$2b2obo9b ob2o$5b3o5b3o$2b3obobo3bobob3o$2bo2bo9bo2bo$2bo2bo3bobo3bo2bo$3b
o13bo$2b3obo3bo3bob3o$3b4o3bo3b4o$5b3o5b3o$5bob2o3b2obo$2b2o3bo5b o3b2o$2bo3bo7bo3bo$3b3o9b3o! -Josh Ball. Saka Posts: 3597 Joined: June 19th, 2015, 8:50 pm Location: somewhere Contact: ### Re: 2x2 Double pipsquirter? (not sure) see gen 12 Code: Select all x = 4, y = 15, rule = B36/S125 4o$4o$4o$4o$4o$4o$4o$4o$4o$4o$4o$4o$4o$4o$4o!  Code: Select all o3b2ob2obo3b2o2b2o$bo3b2obob3o3bo2bo$2bo2b3o5b3ob4o$3o3bo2bo2b3o3b3o$4bo4bobo4bo$2o2b2o2b4obo2bo3bo$2ob4o3bo2bo2bo2bo$b2o3bobob2o$3bobobo5b obobobo$3bobobob2o3bo2bobo!

(Check gen 3)

wildmyron
Posts: 1465
Joined: August 9th, 2013, 12:45 am

### Re: 2x2

A few interesting results from RandAgar:

Two high period wicks - p34 and p58:

Code: Select all

#CXRLE Pos=-34,-25
x = 68, y = 49, rule = B36/S125:T70,70
3bo4bo8bo4bo8bo4bo8bo4bo8bo4bo$4bo2bo10bo2bo10bo2bo10bo2bo10bo2bo2$bo
8bo4bo8bo4bo8bo4bo8bo4bo8bo$2b2o4b2o6b2o4b2o6b2o4b2o6b2o4b2o6b2o4b2o$b
2o6b2o4b2o6b2o4b2o6b2o4b2o6b2o4b2o6b2o$3bo4bo8bo4bo8bo4bo8bo4bo8bo4bo 2$o10bo2bo10bo2bo10bo2bo10bo2bo10bo$bo8bo4bo8bo4bo8bo4bo8bo4bo8bo23$bo
bo4bobo4bobo4bobo4bobo4bobo4bobo4bobo4bobo4bobo$2bo6bo6bo6bo6bo6bo6bo 6bo6bo6bo$bobo4bobo4bobo4bobo4bobo4bobo4bobo4bobo4bobo4bobo12$bobo4bob o4bobo4bobo4bobo4bobo4bobo4bobo4bobo4bobo$2bo6bo6bo6bo6bo6bo6bo6bo6bo
6bo$bobo4bobo4bobo4bobo4bobo4bobo4bobo4bobo4bobo4bobo! Several diagonal waves - one at c/10 Code: Select all x = 70, y = 70, rule = B36/S125:T70,70 67bobo$66bo2bo$65bo2$65b2o$63bo$64bo$60bobo$59bo2bo$58bo2$58b2o$56bo$
57bo$53bobo$52bo2bo$51bo2$51b2o$49bo$50bo$46bobo$45bo2bo$44bo2$44b2o$42bo$43bo$39bobo$38bo2bo$37bo2$37b2o$35bo$36bo$32bobo$31bo2bo$30bo2$
30b2o$28bo$29bo$25bobo$24bo2bo$23bo2$23b2o$21bo$22bo$18bobo$17bo2bo$16bo2$16b2o$14bo$15bo$11bobo$10bo2bo$9bo2$9b2o$7bo$8bo$4bobo$3bo2bo$2b o2$2b2o$o$bo!
and two at c/24

Code: Select all

x = 69, y = 69, rule = B36/S125:T70,70
33bo33bo$33bo31b2o$31b3o30bo3bo$30bo33bo3bo$30bo32bo4bo$28b3o34b3o2$
26bo33bo$26bo31b2o$24b3o30bo3bo$23bo33bo3bo$23bo32bo4bo$21b3o34b3o2$
19bo33bo$19bo31b2o$17b3o30bo3bo$16bo33bo3bo$16bo32bo4bo$14b3o34b3o2$
12bo33bo$12bo31b2o$10b3o30bo3bo$9bo33bo3bo$9bo32bo4bo$7b3o34b3o2$5bo
33bo$5bo31b2o$3b3o30bo3bo$2bo33bo3bo$2bo32bo4bo$3o34b3o2$32bo35bo$30b 2o36bo$29bo3bo32b3o$29bo3bo31bo$28bo4bo31bo$30b3o30b3o2$25bo35bo$23b2o 36bo$22bo3bo32b3o$22bo3bo31bo$21bo4bo31bo$23b3o30b3o2$18bo35bo$16b2o 36bo$15bo3bo32b3o$15bo3bo31bo$14bo4bo31bo$16b3o30b3o2$11bo35bo$9b2o36b o$8bo3bo32b3o$8bo3bo31bo$7bo4bo31bo$9b3o30b3o2$4bo35bo$2b2o36bo$bo3bo
32b3o$bo3bo31bo$o4bo31bo$2b3o30b3o! The c/10 wave looks promising and I believe is within the realm of finding supports with current search tools, however I haven't had any success with JLS so far. The latest version of the 5S Project contains over 226,000 spaceships. There is also a GitHub mirror of the collection. Tabulated pages up to period 160 (out of date) are available on the LifeWiki. Saka Posts: 3597 Joined: June 19th, 2015, 8:50 pm Location: somewhere Contact: ### Re: 2x2 A few objects that are not on the database but may have been found: c/3 Code: Select all x = 13, y = 13, rule = B36/S125 8b2o$4b2ob2o3bo$3b7o$2bo2bobob2obo$5b2obo$b2o$2o$b2o$5b2obo$2bo2bobob
2obo$3b7o$4b2ob2o3bo$8b2o!  Code: Select all x = 28, y = 9, rule = B36/S125 8bobo13bo$7bo16b2o$b3ob3o13b6o$6bo2b2o8bo2bobo2bo$5ob5o8bob2o2b2o$5ob
2o9bobob2o$5b2o2b3obo2bob3o$b3o5bo2bo2b6o$10bo3b2o2bo!  p10 with undimensional predecesor: Code: Select all x = 7, y = 1, rule = B36/S125 7o!  Code: Select all o3b2ob2obo3b2o2b2o$bo3b2obob3o3bo2bo$2bo2b3o5b3ob4o$3o3bo2bo2b3o3b3o$4bo4bobo4bo$2o2b2o2b4obo2bo3bo$2ob4o3bo2bo2bo2bo$b2o3bobob2o$3bobobo5b obobobo$3bobobob2o3bo2bobo!

(Check gen 3)

Lewis
Posts: 334
Joined: March 17th, 2009, 5:26 pm
Location: UK
Contact:

### Re: 2x2

Saka wrote: p10 with undimensional predecesor:

Code: Select all

x = 7, y = 1, rule = B36/S125
7o!
A 5x1 line produces the same object:

Code: Select all

x = 5, y = 1, rule = B36/S125
5o!

danieldb
Posts: 163
Joined: July 15th, 2015, 4:27 pm
Location: Right behind you holding a knife
Contact:

### Re: 2x2

Sorry if I am late, but an oscillator of p10 I'm calling "paired M's" (because there's a p2 that I've named "M" because that's what it looks like) can eat a glider:

Code: Select all

x = 14, y = 7, rule = B36/S125
10bo$10bo2bo$b2ob2o4bobo$o5bo$2obob2o5bo$o5bo$b2ob2o!

moved to drc

wildmyron
Posts: 1465
Joined: August 9th, 2013, 12:45 am

### Re: 2x2

Some new oscillators found with JLS: an extensible p4, a p5, a p6 and a p8. I'm surprised the p6 is new - at least I wasn't able to find it in this thread.

Code: Select all

x = 105, y = 102, rule = B36/S125
o4bo6bobobobobo2bobobo5bobobo2bobobo2bobobo2bobobo2bobobobobo2bobobo2b
obobo2bobobo2bobobo2bobobo$o4bo6bobobobobo2bobobo5bobobo2bobobo2bobobo 2bobobo2bobobobobo2bobobo2bobobo2bobobo2bobobo2bobobo$14bo3bo6bo9bo6bo
6bo6bo6bo3bo6bo6bo6bo6bo6bo$2b2o9bo2bobo4bobobo6bo2bo2bobobo4bobo3bo2b o3bo2bobo4bobobo2bo2bo3bo2bo3bobo4bobobo$12b2o3b2o2b3obo7b2o3bo3bob3o
2b2o4bob2o2b2o3b2o2b3obo3bo3b2o2b2obo4b2o2b3obo$5bo6b2o3b2o2b3obo7b2o 3bo3bob3o2b2o4bob2o2b2o3b2o2b3obo3bo3b2o2b2obo4b2o2b3obo$5bo7bo2bobo4b
obobo6bo2bo2bobobo4bobo3bo2bo3bo2bobo4bobobo2bo2bo3bo2bo3bobo4bobobo$14bo3bo6bo9bo6bo6bo6bo6bo3bo6bo6bo6bo6bo6bo$5bo6bobobobobo2bobobo5bobo
bo2bobobo2bobobo2bobobo2bobobobobo2bobobo2bobobo2bobobo2bobobo2bobobo$5bo6bobobobobo2bobobo5bobobo2bobobo2bobobo2bobobo2bobobobobo2bobobo2bo bobo2bobobo2bobobo2bobobo12$25b2o3b2o$26b2ob2o$24bobobobobo$24bo7bo$
28bo$26bo3bo2$25bob3obo$28bo$2b2o21bo2bo2bo$16b2o21b2o$o13bo6bobo3b3o
3bobo6bo$o13b3o2bo6b5o6bo2b3o$15bo5bo3b3ob3o3bo5bo$2b2o12bobo2b3ob2o3b 2ob3o2bobo$15bo5bo3b3ob3o3bo5bo$5bo8b3o2bo6b5o6bo2b3o$5bo8bo6bobo3b3o
3bobo6bo$16b2o21b2o$2b2o21bo2bo2bo$28bo$25bob3obo2$26bo3bo$28bo$24bo7b o$24bobobobobo$26b2ob2o$25b2o3b2o11$2b2o$15b2o$o14bo2bo$o12bo2bo$12bo 4bo$2b2o8bo4bo$13bo2bo$o4bo9bo2bo$o4bo9b2o2$2b2o19$19bo$2b2o12bobo$20b o$o4bo10bo$o4bo8bo2bobobobo$12bo3bo3bo$2b2o9bo9bo$16bo3bo3bo$o4bo7bobo bobo2bo$o4bo14bo$16bo$2b2o14bobo$17bo! The latest version of the 5S Project contains over 226,000 spaceships. There is also a GitHub mirror of the collection. Tabulated pages up to period 160 (out of date) are available on the LifeWiki. Lewis Posts: 334 Joined: March 17th, 2009, 5:26 pm Location: UK Contact: ### Re: 2x2 The p6 (and it's smaller variant) both occur naturally; I (possibly re-)discovered them back in 2011, but they could have been known before that. I've got the p8 saved as well, but no idea who found it and when. The P4 and P5 are definitely new though. I've stuck an updated collection in the first post. I've got a big annotated text file saying who found what, and I could upload that somewhere too if anyone wants. wildmyron Posts: 1465 Joined: August 9th, 2013, 12:45 am ### Re: 2x2 Lewis wrote:The p6 (and it's smaller variant) both occur naturally; I (possibly re-)discovered them back in 2011, but they could have been known before that. I've got the p8 saved as well, but no idea who found it and when. The P4 and P5 are definitely new though. Thanks for checking. I had noticed the narrower p6, but neglected to check catagolue for the wider one. I've even contributed a fair fraction of the symmetrical soups it's been found in! Speaking of which, I took up your idea of running apgsearch with D4_+2 symmetry in the hope of finding oscillators of new periods, but it's not looking very promising so far after 100 million soups. I'm also running dr in the hope of finding new oscillators, but again not very promising. Not sure if I'm on the right track with either of those efforts. Lewis wrote:I've stuck an updated collection in the first post. Fantastic! Thanks for the update. The latest version of the 5S Project contains over 226,000 spaceships. There is also a GitHub mirror of the collection. Tabulated pages up to period 160 (out of date) are available on the LifeWiki. Lewis Posts: 334 Joined: March 17th, 2009, 5:26 pm Location: UK Contact: ### Re: 2x2 Two variations of a new (?) P6: Code: Select all x = 32, y = 15, rule = B36/S125 4b2obo18b2o$8bo13b2obo$3bo5bo17bo2bo$2bo5bobo10bo4bo2bo$bob2o3bo3bo7bo 10bo$o11bo6bob2o6b2o$18bo$o11bo$o3bo3b2obo6bo$2bobo5bo6bo2bo$3bo5bo7bo bo$4bo$5bob2o11bobo$19bo2bo$21bo! velcrorex Posts: 339 Joined: November 1st, 2009, 1:33 pm ### Re: 2x2 Useless wide c/2. Code: Select all x = 117, y = 15, rule = B36/S125 91b3o7bo$15bo7b3o37b3o21b3ob3ob3obobobo$13bobobob3ob3ob3o21b3o5b3ob3ob 3o13b3ob3obo3b3o6bo$12bo6b3o3bob3ob3o13b3ob3ob3ob3obobob3ob3o5b3ob3obo
7bobo3bobboo$11boobbo3bobo7bob3ob3o5b3ob3obo3b3obo4bo4bob3ob3ob3obo9bo 4bob4oboo$10boob4obo4bo9bob3ob3ob3obo7bo8bo8bob3obo14boboobbo4boo$10b oo4bobboobo14bob3obo9bo9bobbo9bo13bobobob3o4boo3bo$8bo3boo4b3obobobo
13bo13bobo5boboo8b5o7bobobo5b3oboobobobb4o$5b4obboboboob3o5bobobo7b5o 8boboo6bo5bo5bo3boo3bobobo6bobo6bob3obo$8bob3obo6bobo6bobobo3boo3bo4b
4o4bo4bo3bo14bobo6bo3bo4bo5bobbooboobo$3bobooboobbo5bo4bo3bo6bobo15bo 3b7o10bobo9bo11boo14b4o$4o14boo11bo9bobo4bo10boobboo16bo20boboobo4bo$4bo4boboobo20bo14bobo3bobb4o41boo10bo$o10boo45boo44boo6bobo$bbobo6boo 45boo3bo!  Has anyone had any luck searching for other spaceship velocities? Various partials looks promising. EDIT: New p8 oscillator: Code: Select all x = 15, y = 9, rule = B36/S125 2bo4bo4bo$2bo4bo4bo$obobo5bobobo$obobo5bobobo$4bob3obo$obobo2bo2bobobo
$obobo5bobobo$2bo4bo4bo$2bo4bo4bo!  -Josh Ball. wildmyron Posts: 1465 Joined: August 9th, 2013, 12:45 am ### Re: 2x2 velcrorex wrote:Has anyone had any luck searching for other spaceship velocities? Various partials looks promising. I thought I had completed a few gfind searches but can't find anything recorded. So only thing I've seriously investigated is the c/10 diagonal wave posted above. Attached is a c/10 JLS search which I've run to completion with no solution found. Unfortunately I didn't include don't care cells so if there's a longer solution at that width I missed it. I'm currently continuing a similar search for supports of width 11. Is there an up to date summary of known velocities somewhere? Attachments B36S125-c10_dWave_support-NONE.zip c/10 diagonal wave supports - unsuccessful (2.15 KiB) Downloaded 156 times The latest version of the 5S Project contains over 226,000 spaceships. There is also a GitHub mirror of the collection. Tabulated pages up to period 160 (out of date) are available on the LifeWiki. velcrorex Posts: 339 Joined: November 1st, 2009, 1:33 pm ### Re: 2x2 c/5 orthogonal: Code: Select all x = 15, y = 45, rule = B36/S125 7bo$7bo$7bo$7bo2$4b3ob3o$5bo3bo$5bo3bo$5b5o$3bobo3bobo$5bobobo$7bo$4b
2obob2o$7bo2$5b2ob2o$6bobo$bo11bo$bobobo3bobobo$5bo3bo$3bob2ob2obo$2o
3bo3bo3b2o$o13bo$bob2o5b2obo$2bo2bo3bo2bo$2b5ob5o$5b2ob2o$5b2ob2o$3b2o bobob2o$bo5bo5bo$b2obo5bob2o$3b3o3b3o$4bo2bo2bo$7bo$5bo3bo$3bobo3bobo$2bo2bo3bo2bo$2bobobobobobo$6bobo$4b2o3b2o$bo3bo3bo3bo$5bo3bo$ob2o7b2ob o$b2obo5bob2o$3o9b3o!  -Josh Ball. Scorbie Posts: 1473 Joined: December 7th, 2013, 1:05 am ### Re: 2x2 @Velcrorex Sorry to tell you that Lewis found the exact same one on page 2. How did you find it? with gfind? Best wishes to you, Scorbie Lewis Posts: 334 Joined: March 17th, 2009, 5:26 pm Location: UK Contact: ### Re: 2x2 P4 oscillator that produces sparks: Code: Select all x = 10, y = 14, rule = B36/S125 2bo3bo$3b2obo$5bo2$bo2bo2bo$o4b2o2bo$ob5o$ob5o$o4b2o2bo$bo2bo2bo2$5bo$3b2obo$2bo3bo!

velcrorex
Posts: 339
Joined: November 1st, 2009, 1:33 pm

### Re: 2x2

Scorbie wrote:@Velcrorex Sorry to tell you that Lewis found the exact same one on page 2. How did you find it? with gfind?
Yep. I guess I didn't read through everything well enough.

Still, here's a different c/5. Maybe this one is new.

Code: Select all

x = 14, y = 45, rule = B36/S125
3bo6bo$2b2o6b2o$2b2o6b2o$3b2ob2ob2o$3bo2b2o2bo$3b3o2b3o$4bo4bo$2bobo4bobo$3bo6bo$6b2o$5b4o2$4bo4bo2$5bo2bo$5bo2bo$5b4o$6b2o$b3o
6b3o$4b6o$4b6o$4b2o2b2o$5bo2bo$4bob2obo$4b6o$5b4o2$3b2o4b2o$obo8b obo$3bobo2bobo$3bo6bo$14o$2bob2o2b2obo$2bo2b4o2bo$3bo2b2o2bo2$6b
2o2$4b2o2b2o$3b8o$b3obo2bob3o$o2b2o4b2o2bo$2obobo2bobob2o$o2bobo
2bobo2bo$b2obo4bob2o! -Josh Ball. velcrorex Posts: 339 Joined: November 1st, 2009, 1:33 pm ### Re: 2x2 gsearch found this possible engine. I have no idea what to do with it, or if it's useful in any way. Here goes: Code: Select all x = 51, y = 8, rule = B36/S125 b2o$o$o2$3b2o6b2o32b2o$bob3o37bob3o$5bo2bo38bo2bo$2b3ob3o35b3ob3o!  Take the pattern on the left, and remove the still lives to get the pattern on the right. Then run for 123 generations and you get the pattern on the left moved over 3 and down 2 squares. If the still lifes remain in place the reaction doesn't work. So to create some kind of ship we would need to remove those still lives somehow every time. Also, here's a few osccilators. A p5 (previously known), p10 and their hybrid, as well as a few p8. Code: Select all x = 65, y = 30, rule = B36/S125 47bo12bo$13bo32bo14bo$14b2o28bo2bo2bobo2bobo2bo2bo$14bo2bo25bo5b3o4b3o
5bo$17bo28bo5bo2bo5bo$15b3obo24bo2b4o6b4o2bo$19bo26b2o12b2o$17b2obo$19bob2o$20bo$20bob3o$22bo24bo12b2o$22bo2bo20bo10b4o2bo$24b2o18bo2bo2bo
bo2bo5bo$26bo16bo5b3o4b3o5bo$46bo5bo2bobo2bo2bo$44bo2b4o10bo$46b2o12bo
$ob2o11bob2o$o3bo10bo3bo$2bo14bo$3b3o12b3o$4b3o12bob2o$7bo12bo$5bo3bo 10bob3o29b2o$6b2obo12bo26bo3bo3bo$22bo2bo23b2o2bobo$24b2o22bo3bo2bo$26bo22bo3bo3bo$54b2o!

-Josh Ball.

velcrorex
Posts: 339
Joined: November 1st, 2009, 1:33 pm

### Re: 2x2

c/5 diagonal ship:

Code: Select all

x = 40, y = 40, rule = B36/S125
30bo2bo$30bo$32bo$30b2o$26b$28b3o$28bobo8bo$26b2obo7bo$26bo9bo$30bo2b2obob2o$29bo2bobo$25b2obo4b2o$27bo4bo$21b2o2bo2bo2b2o$20bo
2bo2bobo$20b5o$18bo4b3o$16b2obo4bobo$14bo4b2o3bobo$17bo2b2o2b2o$
15b2o4b2o$10b2o2b2o7bo$9b2ob2obo4bobo$10bob3o4bo2bo$17b3o$8bo7bo bo2bo$9bob2o3b2o$9b2o2bo2b2o$9bobobo4bo$7bo4bo3b3o$6b2o3b3o3bo$2b 5o7bo$2b4o3b2o$8b2o$2b3o2b2o$obo2bob2o$bobobob2o$obob2ob2o$3bo\$2b
obo!
-Josh Ball.

Scorbie
Posts: 1473
Joined: December 7th, 2013, 1:05 am

### Re: 2x2

Huh, pretty amazing discoveries in such a short period of time! I haven't seen any of them in the forums, but I'm new to this rule. Perhaps wildmyron or Lewis could verify whether it's new?
Best wishes to you, Scorbie