The "Gray Cells" in LifeHistory Rule

For discussion of other cellular automata.
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wwei47
Posts: 1651
Joined: February 18th, 2021, 11:18 am

Re: The "Gray Cells" in LifeHistory Rule

Post by wwei47 » July 12th, 2022, 9:55 pm

Monomerized twister:

Code: Select all

x = 9, y = 7, rule = B3/S23Super
3.M$3.3M$6.M$.6M$M$2M.F.4M$4.2M2.M!
Help me find high-period c/2 technology!
My guide: https://bit.ly/3uJtzu9
My c/2 tech collection: https://bit.ly/3qUJg0u
Overview of periods: https://bit.ly/3LwE0I5
Most wanted periods: 76,116

HotWheels9232
Posts: 559
Joined: May 25th, 2022, 9:10 pm
Location: Help! I got dragged away into the middle of nowhere by a LWSS which suddenly launched from a soup

Re: The "Gray Cells" in LifeHistory Rule

Post by HotWheels9232 » July 13th, 2022, 6:11 pm

Gun!

Code: Select all

x = 54, y = 64, rule = LifeHistory
15$35.F3$30.F$21.F2$27.2A$13.F14.2A9.F$27.2A$27.A$29.F3$17.F16.2A.A$
21.A2.F10.3A$20.3A10.F2.A$20.A.2A16.F3$28.F$30.A$29.2A13.F$18.F9.2A$
29.2A2$36.F$27.F4$23.F!
Edit 1: And it is p34!
Also, supersparky p54(Tornado):

Code: Select all

#C Tornado(p54), 12 cell. Name comes from its twisty "engine"
x = 8, y = 11, rule = LifeSuper
3.2M5$2.M$.M.M$M3.M$.M.M$2.M4.F$2.F!
Edit 2:
p108(Just a period-doubled tornado)

Code: Select all

x = 23, y = 6, rule = LifeSuper
16.3M$15.M3.M$15.M3.M$15.2M.2M$17.M4.F$F16.F!
Edit 3:
Another p108:

Code: Select all

x = 28, y = 8, rule = LifeSuper
5.F15.3M$20.M3.M$20.M3.M$20.2M.2M$22.M4.F$22.F2$F!
Edit 4:
p40, Cyclone(14 cell):

Code: Select all

x = 9, y = 9, rule = LifeSuper
.F4.F$8.F$F2$3.2M$.M2.M$.3M4.F$F$2.F4.F!
Edit 5:
Pi-2g(unfortunately uses snarks so the repeat time is terrible)

Code: Select all

x = 49, y = 70, rule = LifeHistory
8.2A3.2A$8.2A2.A.3A$12.A4.A$8.4A.2A2.A$8.A2.A.A.A.2A$11.A.A.A.A$12.2A
.A.A$16.A3$11.2A$11.2A2$5.F6$14.2A$5.2D7.A$4.D.D8.3A8.D$6.D10.A9.D$
25.3D7.F3$44.2A.2A$45.A.2A$45.A$37.2A4.3A$37.2A3.A3.2A$2A40.4A2.A$.2A
25.2A15.A.2A$2A25.A.A12.3A2.A$9.F17.A13.A5.A$26.2A5.D8.5A$33.D.D8.A$
33.2D$9.F8$22.D$10.A11.D.D$10.3A9.2D$13.A$12.2A4$8.3D$8.D$9.D12.F2$
15.2A$15.2A3$11.A$10.A.A.2A$10.A.A.A.A$9.2A.A.A.A2.A$10.A2.2A.4A$10.A
4.A$11.3A.A2.2A$13.2A3.2A!
Edot 6:Better:

Code: Select all

x = 70, y = 70, rule = LifeHistory
29.2A3.2A$29.2A2.A.3A$33.A4.A$29.4A.2A2.A$29.A2.A.A.A.2A$32.A.A.A.A$
33.2A.A.A$37.A3$32.2A$32.2A2$26.F2$41.D$42.D$40.3D2$35.2A$35.A$36.3A$
38.A$56.F$22.2D$23.2D$22.D42.2A.2A$66.A.2A$66.A$58.2A4.3A$58.2A3.A3.
2A$21.3C39.4A2.A$23.C25.2A15.A.2A$21.3C24.A.A12.3A2.A$30.F17.A13.A5.A
$47.2A14.5A$65.A2$30.F21.D$50.2D$17.2D32.2D$17.2D3$7.D$7.D.D$D6.2D$D.
D28.A$2D29.3A$34.A$33.2A4$29.3D$29.D$30.D12.F2$36.2A$36.2A3$32.A$31.A
.A.2A$31.A.A.A.A$30.2A.A.A.A2.A$31.A2.2A.4A$31.A4.A$32.3A.A2.2A$34.2A
3.2A![[ T 0 PAUSE 1 T 43 PAUSE 1 T 103 PAUSE 1 T 119 PAUSE 1 T 120 PAUSE 1 T 215 PAUSE 1 T 304 PAUSE 1 LOOP 400 ]]
Edit 7:
p174 glider gun:

Code: Select all

x = 52, y = 48, rule = LifeHistory
.A$2AB$ABAB$.4B$2.4B$3.4B$4.4B$5.4B$6.4B$7.4B$8.4B$9.4B$10.4B$11.4B$
12.4B$13.4B$14.4B$15.4B$16.4B$17.4B$18.4B$19.4B$20.4B18.2A$21.4B16.AB
A$22.4B14.3BA$23.4B12.4B$24.4B10.4B$25.4B8.4B$26.4B6.4B$27.4B4.4B$28.
4B2.4B3.2B$26.F2.8B2.F4B$24.A5.6B3.6B$23.ABA5.4B3.7B$19.3B2AB2AB2.6B
2.9B$18.A3BA2B2A21B$17.ABA3B3A23B$17.ABA3BABD14BC8B$16.2BA5BAC2D10B3C
9B$17.7BACBD10BCBC8B$15.12BD10BC12B$14.38B$14.14B10.14B$15.11B14.11B$
16.F8B16.8BF$17.9B14.9B$19.7B14.7B$21.4B16.4B!
Edit 8m
Varient:

Code: Select all

x = 38, y = 20, rule = LifeHistory
12.4B6.4B$13.4B4.4B$9.2B3.4B2.4B3.2B$8.4BF2.3B2.3B3.4B$7.6B3.2B2.2B3.
5BF$7.7B3.B2.B3.7B$5.9B2.2B2.2B2.9B$4.14B2.14B$3.15B2.15B$3.8BD6B2.6B
C8B$2.9B3D4B2.4B3C9B$3.8BDBD4B2.4BCBC8B$.12BD4B2.4BC12B$18B2.18B$14B
10.14B$.11B14.11B$2.F8B16.8BF$3.9B14.9B$5.7B14.7B$7.4B16.4B!
Edit 9:

Code: Select all

x = 12, y = 9, rule = LifeHistory
6.F3$F10.F3$6.A$5.3A$5.A.A!
Boat shooter
Edit 10:

Code: Select all

x = 14, y = 13, rule = LifeHistory
4.F3$2.D$.D$2D$.2D2.3C5.F$2.D2.C.C$5.C.C4$11.F!
Pi-to-b
Edit 11:

Code: Select all

x = 20, y = 32, rule = LifeHistory
9.F6$2.F7.3C$10.C.C$10.C.C$.F17.F5$F15$2.3D$4.D$3.3D!
Pi-to H
Edit 12:
What!?!

Code: Select all

x = 19, y = 12, rule = LifeHistory
8.F6$.F7.3C$9.C.C$9.C.C$18.F2$F!
Pi-3g
Edit 13:

Code: Select all

x = 40, y = 39, rule = LifeHistory
4.A.2B$2.4A2B$.A2BABA3B$.ABA8B$2.A8BA21.2B.2B$.3B2A4BABA15.B3.7B$.3BA
3B4AB13.4B2.7B$2.2BA4B2A2B13.2BDBF9B$4.10BF10.2B3D10B$4.F12B6.4BD12B$
3.2BD12B4.B2A15B$2.2B2D13B2.F2B2A12B$3.2B2D12B3.BA14B$3.16B2.7BA8B$5.
13B3.7B2A7B$6.8B2DCA5BA3BABA5B$6.8BD3A5BABA6B$7.7BC2D5BDCDBA4BF$8.F.
5B2A2B2ABDBD4A2B$12.6BA2BADBDA3BAB$12.6BABA5BA2BA$8.3B.6BABA4B.ABA$7.
18B$6.6BDBD10B$6.6BDBD12B.F$5.F6B3D5B3D6B$5.17BD7B$2.18B3D8B$16B3.8B.
4B$16B2.10B2A4B$15B3.9BA2BCD2B$2B2A11BF2.9BABAB2D2B$.A2BA10B4.8B3ABD
2B$2.ABA4BD4B6.12BF$2.3A2B3D2B10.F8B$6.FBD2B13.3BA2B$7.4B13.3BA2B$8.B
17.BAB$27.B!
p112
Edit 14:Extra plumy pi-g

Code: Select all

x = 17, y = 10, rule = LifeSuper
5.F3$7.H$4.7H$4.7H$4.2H3C2H$F3.2HCHC2H3.F$4.2HCHC2H$5.5H6.F!
Edit 15:
Soo bored so made a(p146) glider gun

Code: Select all

x = 33, y = 17, rule = LifeSuper
10.F4$F23.F2$11.3D$11.D.D$11.D.D5.C.C$19.C.C$19.3C2$8.F23.F4$22.F!
Edit 16:

Code: Select all

x = 23, y = 23, rule = LifeHistory
9.3D$10.D$10.3D12$22.F5$21.F$9.3C$F8.C.C7.F$9.C.C!
P54FH or something
Edit 17:F80? Or is it not F80 because I misunderstood something:

Code: Select all

x = 29, y = 20, rule = LifeHistory
14.F3$26.C$26.3C$26.C.C$28.C3$D$3D$D.D24.F$2.D$12.F6$14.F!
Edit 18:

Code: Select all

#C Tornado II(p77), 12 cell.
x = 154, y = 45, rule = LifeSuper
11.F2$8.M$7.M10.F$7.M$F6.M2.M$5.F2.2M2$10.F12$73.F$116.F4$80.F2$100.F
$77.2M$76.M2.M17.M$77.M.M16.M10.F30.F$78.M17.M$89.F6.M2.M$94.F2.2M2$
99.F$146.F2$143.M$142.M10.F$142.M$135.F6.M2.M$140.F2.2M2$145.F!
p77, p154 gun, and boat catalyses naturally.
Edit 19:
More conduits, and p372 gun

Code: Select all

x = 408, y = 63, rule = LifeSuper
381.2D$380.D.D$382.D5$31.F$29.2D326.F$28.D.D$30.D376.F$61.2D$60.D.D
304.D$62.D304.3D$367.D.D$369.D$5.F376.F$397.F2$37.F$15.C128.2D$15.3C
125.D.D244.F$15.C.C127.D222.F$17.C29.C$47.3C$47.C.C331.F8.F$49.C$352.
F8.F$120.F2$16.F357.F$352.F$130.C$48.F81.3C$130.C.C$F9.F121.C212.F$
360.F$373.C$32.F8.F331.C.C$373.3C$4.D370.C$5.2D$4.2D26.F98.F203.F$6.F
$385.F3$40.F74.F8.F2$45.2D$46.2D312.D$25.F19.2D68.F244.D.D$45.D314.2D
3$108.F$123.F$136.D$136.D.D$136.3D$138.D2$98.F!
Edit 20:
Whoo 20th edit!
H-Pi

Code: Select all

x = 25, y = 33, rule = LifeSuper
2.F2$22.3D$24.D$22.3D3$11.F3$2.F$5.D$4.3D$4.D.2D7$F3$14.C$14.3C$14.C.
C$F15.C3$F3$4.F10.F!
This is enough for a pi-h p562:

Code: Select all

x = 67, y = 46, rule = LifeSuper
34.F$29.F2$27.F21.4B$27.3B17.F7B3.F$14.4B8.7B14.10B2.B$11.9B5.9B12.
16B$10.12B2.5B2A3B11.17BF$8.20BAB2A3B9.18B$6.F21BA8B2.2B2.19B$7.22BAB
A14BC15BF$6.20B3D2BA14BCBC4B.10B$5.23BD6B2A9B3C4B.11B$5.21B3D6B2A11BC
4B.11B$4.27B2A19B2.10B$4.26BA2BA11B9.6B.2B$5.10BF13BA2BA2B.8B9.8B.F$
6.8B2.13BA2BAB.8B11.8B.3B$7.7B3.2B.B.9BAB.8B12.13B$6.F6B12.B2A2BA10B
13.12B$6.3BD2B14.B3A10B13.11B$6.2B3D2B15.11B15.9B$6.2BDB2DB14.F2.8B
16.8B$5.8B16.8B2.F14.B2DBD2B$4.9B15.11B15.2B3D2B$3.11B13.14B14.2BD3B$
.12B13.16B12.6BF$13B12.20B.B.2B3.7B$.3B.8B11.27B2.8B$4.F.8B9.28BF10B$
4.2B.6B9.41B$3.10B2.48B$2.11B.4BD19B3D21B$2.11B.4B3D17BD23B$3.10B.4BD
BD17B3D20B$4.F15BD39B$5.19B2.2B2.30BF$5.18B5.31B$4.F17B4.17B2.12B$5.
16B4.17B5.9B$7.B2.10B5.16B8.4B$8.F3.7BF6.14B$14.4B10.10B.F$30.7B$31.
5B.F$32.F3B!
Edit 21:
Likely not gunnable
Edit 22:just edited edit 18
Edit 23:
p231(period tripled Tornado II)

Code: Select all

x = 32, y = 10, rule = LifeSuper
F$24.F3$19.M.M9.F$5.F13.M2.M$13.F5.M2.M$18.F2.2M2$23.F!
Edit 24:

Code: Select all

x = 37, y = 12, rule = LifeSuper
5.F3$F28.F2$26.M$25.M10.F$10.F14.M$18.F6.M2.M$23.F2.2M2$28.F!
p(6x77)
Edit 25
Other oscs:

Code: Select all

x = 171, y = 24, rule = LifeSuper
138.F3$163.F$76.F2$70.F87.M.M9.F$100.F43.F13.M2.M$133.F18.F5.M2.M$F
156.F2.2M$26.F68.M.M9.F$81.F13.M2.M63.F$89.F5.M2.M$21.M.M9.F60.F2.2M
36.F$7.F13.M2.M$15.F5.M2.M74.F$20.F2.2M2$25.F5$149.F!
My rules:
B34q/S23-k(ObliquePufferLife) and
B2n3-n4c5c/S234cz5cPM me to get some help on making rules!

Code: Select all

x = 8, y = 5, rule = B3-k/S23
2o3b2o$obo2bobo$2bo2bo$bo$b2o!

HotWheels9232
Posts: 559
Joined: May 25th, 2022, 9:10 pm
Location: Help! I got dragged away into the middle of nowhere by a LWSS which suddenly launched from a soup

Re: The "Gray Cells" in LifeHistory Rule

Post by HotWheels9232 » August 4th, 2022, 12:25 am

Okay, getting bored of edits, p256 g gun #2:

Code: Select all

x = 91, y = 94, rule = LifeSuper
88.2A$87.2B2A$86.2BAB$85.4B$84.4B$83.4B$82.4B$81.4B$80.4B$79.4B$78.4B
$77.4B$76.4B$75.4B$74.4B$73.4B$72.4B$71.4B$70.4B$69.4B$68.4B$67.4B$
66.4B$65.4B$64.4B$63.4B$62.4B$39.F21.4B$39.B20.4B$28.F.4B4.3B18.4B$
29.7B.5BF15.4B$29.15B13.4B$30.15B11.4B$13.2B14.16B10.4B$12.5B10.17B
10.4B$11.F6B2.2B2.6BA13B9.4B$11.16BDB2A12B9.4B$10.17BDBCBA2B.7B9.4B$
8.F18B3D4B2.6B8.4B$10.19BD5B.7B6.4B$11.25B.6B5.4B$12.9B.4B7.9B5.4B$
11.8B2.4B9.8B4.4B$11.7B2.4B11.8B2.4B$10.13B13.7B.4B$10.12B15.10B$10.
12B15.2B3D4B$10.12B15.2BD5B3.F$11.2B.4B3DB15.B3D4B.2B$10.F3.5BD2B15.
12B$13.4B3D2B15.12B$12.10B15.12B$11.4B.7B13.13B$10.4B2.8B11.4B2.7B$9.
4B4.8B9.4B2.8B$8.4B5.9B7.4B.9B$7.4B5.6B.23BAB$6.4B6.7B.5BC16BA2B$5.4B
8.6B2.4B3C18BF$4.4B9.7B.4BCBC17B$3.4B9.15BC16B$2.4B9.20B2.2B2.6BF$.BA
2B10.18B9.5B$2A2B10.20B10.2B$.2A11.15B2.4B$15.15B2.4B$16.F5B.7B3.4B$
18.3B4.4B.F3.4B$19.B15.4B$19.F16.4B$37.4B$38.4B$39.4B$40.4B$41.4B$42.
4B$43.4B$44.4B$45.4B$46.4B$47.4B$48.4B$49.4B$50.4B$51.4B$52.4B$53.4B$
54.4B$55.4B$56.4B$57.4B$58.BABA$59.B2A$60.A!
My rules:
B34q/S23-k(ObliquePufferLife) and
B2n3-n4c5c/S234cz5cPM me to get some help on making rules!

Code: Select all

x = 8, y = 5, rule = B3-k/S23
2o3b2o$obo2bobo$2bo2bo$bo$b2o!

User avatar
ihatecorderships
Posts: 309
Joined: April 11th, 2021, 12:54 pm
Location: Falls Church, VA

Re: The "Gray Cells" in LifeHistory Rule

Post by ihatecorderships » August 4th, 2022, 12:46 pm

HotWheels9232 wrote:
July 13th, 2022, 6:11 pm
Edit 5:
Pi-2g(unfortunately uses snarks so the repeat time is terrible)

Code: Select all

x = 49, y = 70, rule = LifeHistory
8.2A3.2A$8.2A2.A.3A$12.A4.A$8.4A.2A2.A$8.A2.A.A.A.2A$11.A.A.A.A$12.2A
.A.A$16.A3$11.2A$11.2A2$5.F6$14.2A$5.2D7.A$4.D.D8.3A8.D$6.D10.A9.D$
25.3D7.F3$44.2A.2A$45.A.2A$45.A$37.2A4.3A$37.2A3.A3.2A$2A40.4A2.A$.2A
25.2A15.A.2A$2A25.A.A12.3A2.A$9.F17.A13.A5.A$26.2A5.D8.5A$33.D.D8.A$
33.2D$9.F8$22.D$10.A11.D.D$10.3A9.2D$13.A$12.2A4$8.3D$8.D$9.D12.F2$
15.2A$15.2A3$11.A$10.A.A.2A$10.A.A.A.A$9.2A.A.A.A2.A$10.A2.2A.4A$10.A
4.A$11.3A.A2.2A$13.2A3.2A!
Edot 6:Better:

Code: Select all

x = 70, y = 70, rule = LifeHistory
29.2A3.2A$29.2A2.A.3A$33.A4.A$29.4A.2A2.A$29.A2.A.A.A.2A$32.A.A.A.A$
33.2A.A.A$37.A3$32.2A$32.2A2$26.F2$41.D$42.D$40.3D2$35.2A$35.A$36.3A$
38.A$56.F$22.2D$23.2D$22.D42.2A.2A$66.A.2A$66.A$58.2A4.3A$58.2A3.A3.
2A$21.3C39.4A2.A$23.C25.2A15.A.2A$21.3C24.A.A12.3A2.A$30.F17.A13.A5.A
$47.2A14.5A$65.A2$30.F21.D$50.2D$17.2D32.2D$17.2D3$7.D$7.D.D$D6.2D$D.
D28.A$2D29.3A$34.A$33.2A4$29.3D$29.D$30.D12.F2$36.2A$36.2A3$32.A$31.A
.A.2A$31.A.A.A.A$30.2A.A.A.A2.A$31.A2.2A.4A$31.A4.A$32.3A.A2.2A$34.2A
3.2A![[ T 0 PAUSE 1 T 43 PAUSE 1 T 103 PAUSE 1 T 119 PAUSE 1 T 120 PAUSE 1 T 215 PAUSE 1 T 304 PAUSE 1 LOOP 400 ]]
You don't always have to use snarks...

Code: Select all

x = 38, y = 58, rule = LifeHistory
2$29.A.2A$29.2A.A2$27.5A$27.A4.A2.2A$30.A2.A2.A$30.2A.A.A$27.A5.A.2A$
26.A.A4.A$26.A2.A2.2A$27.2A9$19.2A$19.2A8$5.2A22.2A$4.A2.A21.A$5.2A
23.3A$32.A6$22.2A$22.A$23.3A$25.A6$.2A$2.2A$.2A$10.F4$10.F!
-- Kalan Warusa
Don't drink and drive, think and derive.

HotWheels9232
Posts: 559
Joined: May 25th, 2022, 9:10 pm
Location: Help! I got dragged away into the middle of nowhere by a LWSS which suddenly launched from a soup

Re: The "Gray Cells" in LifeHistory Rule

Post by HotWheels9232 » August 4th, 2022, 1:15 pm

ihatecorderships wrote:
August 4th, 2022, 12:46 pm
HotWheels9232 wrote:
July 13th, 2022, 6:11 pm
Edit 5:
Pi-2g(unfortunately uses snarks so the repeat time is terrible)

Code: Select all

x = 49, y = 70, rule = LifeHistory
8.2A3.2A$8.2A2.A.3A$12.A4.A$8.4A.2A2.A$8.A2.A.A.A.2A$11.A.A.A.A$12.2A
.A.A$16.A3$11.2A$11.2A2$5.F6$14.2A$5.2D7.A$4.D.D8.3A8.D$6.D10.A9.D$
25.3D7.F3$44.2A.2A$45.A.2A$45.A$37.2A4.3A$37.2A3.A3.2A$2A40.4A2.A$.2A
25.2A15.A.2A$2A25.A.A12.3A2.A$9.F17.A13.A5.A$26.2A5.D8.5A$33.D.D8.A$
33.2D$9.F8$22.D$10.A11.D.D$10.3A9.2D$13.A$12.2A4$8.3D$8.D$9.D12.F2$
15.2A$15.2A3$11.A$10.A.A.2A$10.A.A.A.A$9.2A.A.A.A2.A$10.A2.2A.4A$10.A
4.A$11.3A.A2.2A$13.2A3.2A!
Edot 6:Better:

Code: Select all

x = 70, y = 70, rule = LifeHistory
29.2A3.2A$29.2A2.A.3A$33.A4.A$29.4A.2A2.A$29.A2.A.A.A.2A$32.A.A.A.A$
33.2A.A.A$37.A3$32.2A$32.2A2$26.F2$41.D$42.D$40.3D2$35.2A$35.A$36.3A$
38.A$56.F$22.2D$23.2D$22.D42.2A.2A$66.A.2A$66.A$58.2A4.3A$58.2A3.A3.
2A$21.3C39.4A2.A$23.C25.2A15.A.2A$21.3C24.A.A12.3A2.A$30.F17.A13.A5.A
$47.2A14.5A$65.A2$30.F21.D$50.2D$17.2D32.2D$17.2D3$7.D$7.D.D$D6.2D$D.
D28.A$2D29.3A$34.A$33.2A4$29.3D$29.D$30.D12.F2$36.2A$36.2A3$32.A$31.A
.A.2A$31.A.A.A.A$30.2A.A.A.A2.A$31.A2.2A.4A$31.A4.A$32.3A.A2.2A$34.2A
3.2A![[ T 0 PAUSE 1 T 43 PAUSE 1 T 103 PAUSE 1 T 119 PAUSE 1 T 120 PAUSE 1 T 215 PAUSE 1 T 304 PAUSE 1 LOOP 400 ]]
You don't always have to use snarks...

Code: Select all

x = 38, y = 58, rule = LifeHistory
2$29.A.2A$29.2A.A2$27.5A$27.A4.A2.2A$30.A2.A2.A$30.2A.A.A$27.A5.A.2A$
26.A.A4.A$26.A2.A2.2A$27.2A9$19.2A$19.2A8$5.2A22.2A$4.A2.A21.A$5.2A
23.3A$32.A6$22.2A$22.A$23.3A$25.A6$.2A$2.2A$.2A$10.F4$10.F!
Okay, not used to Boojum reflectors
Edit 1;
More oscillators:

Code: Select all

x = 533, y = 159, rule = LifeHistory
496.D.3D.3D.D.D$496.D.D.D.D3.D.D$496.D.D.D.3D.3D$496.D.D.D.D.D3.D$40.
3D.3D.3D445.D.3D.3D3.D$42.D.D3.D$40.3D.3D.3D187.3D.3D.3D$40.D3.D.D.D.
D187.D5.D3.D$40.3D.3D.3D187.3D.3D.3D$240.D3.D.D$238.3D.3D.3D39$475.F
2.F5.F2$494.F9.F2$472.F18.2D$492.2D$491.2D$491.D4$497.F3$479.3D$472.F
7.D$478.3D36.F10.F3$532.F2$506.F$500.D.D13.D15.F$500.D.D13.D.D$500.3D
13.3D$493.F24.D$477.F6.F2$458.F47.F25.F$19.F2.F5.F$478.3C$38.F9.F431.
C$478.3C$16.F18.2D203.F2.F5.F$36.2D$35.2D222.F9.F197.F57.2D.D$35.D
490.3D$237.F18.2D249.F19.D$257.2D199.F71.F$256.2D203.D19.F$41.F214.D
203.3D$460.D.2D57.F2$23.3D$16.F7.D237.F245.3D$22.3D36.F10.F435.D$508.
3D$244.3D$76.F160.F7.D210.F25.F47.F$243.3D36.F10.F$50.F453.F6.F$44.C.
C13.D15.F393.D24.F$44.C.C13.D.D234.F172.3D13.3D$44.3C13.3D407.D.D13.D
.D$37.F24.D208.F184.F15.D13.D.D$21.F6.F236.D.D13.D15.F184.F$265.D.D
13.D.D$2.F47.F25.F188.3D13.3D172.F$258.F24.D$22.3C217.F6.F$24.C435.F
10.F36.3D$22.3C198.F47.F25.F210.D7.F$507.3D$243.3C$11.F57.2D.D172.C$
70.3D170.3C245.F$51.F19.D$2.F71.F$5.D19.F206.F57.2D.D$4.3D284.3D203.D
$4.D.2D57.F206.F19.D203.2D$223.F71.F199.2D$226.D19.F249.2D18.F$52.3C
170.3D$52.C172.D.2D57.F197.F9.F$52.3C$504.F5.F2.F$F25.F47.F198.3C$
273.C$48.F6.F217.3C$14.D24.F$14.3D13.3C188.F25.F47.F$14.D.D13.C.C$F
15.D13.C.C236.F6.F$26.F208.D24.F$235.3D13.3D$F234.D.D13.D.D$221.F15.D
13.D.D$247.F$4.F10.F36.3D$52.D7.F160.F$51.3D2$225.F10.F36.3D$35.F237.
D7.F$272.3D3$41.D214.F$40.2D$39.2D$40.2D18.F$262.D$28.F9.F222.2D$260.
2D$48.F5.F2.F203.2D18.F2$249.F9.F2$269.F5.F2.F!
I don't know if seven fits, but you're definitely not going to fit 152 signals in a loop(are there variations on the 4 one where the gliders anillihate eAch other?). Also, my favourite one is the p266 one, because it looks lik e the gliders are going ina spiral. Also, the gliders almost miss the signals but the signals are at the b-pi stage but because in that stage, the signals slowly move instead of going at ~c/2, so the gliders have more time.
Edit 2;
Why is this not a HWSS? It would make teh most amazing H-HWSS in the worldm

Code: Select all

x = 25, y = 10, rule = LifeSuper
24.F3$5.C$5.3C$3.2DC.C$.D4.DC$D$D$7DF!
Edit 3;
Uh... nog a significant improvement but still gets us below 2^8:

Code: Select all

x = 162, y = 117, rule = LifeHistory
151.3D.3D.3D$153.D.D5.D$151.3D.3D.3D$151.D5.D3.D$151.3D.3D.3D6$35.3D.
3D.3D$37.D3.D.D$35.3D.3D.3D$37.D.D3.D.D$35.3D.3D.3D33$29.2A3.2A$29.2A
2.A.3A$33.A4.A$29.4A.2A2.A113.A.2A$29.A2.A.A.A.2A112.2A.A$32.A.A.A.A$
33.2A.A.A111.5A$37.A112.A4.A2.2A$153.A2.A2.A$153.2A.A.A$32.2A116.A5.A
.2A$32.2A115.A.A4.A$149.A2.A2.2A$26.F123.2A2$41.D$42.D$40.3D2$35.2A$
35.A$36.3A$38.A103.2A$56.F85.2A$22.2D$23.2D$22.D42.2A.2A$66.A.2A$66.A
$58.2A4.3A$58.2A3.A3.2A$21.3C39.4A2.A58.2A22.2A$23.C25.2A15.A.2A57.A
2.A21.A$21.3C24.A.A12.3A2.A59.2A23.3A$30.F17.A13.A5.A86.A$47.2A14.5A$
65.A2$30.F21.D$50.2D$17.2D32.2D92.2A$17.2D126.A$125.2D19.3A$126.2D20.
A$7.D117.D$7.D.D$D6.2D$D.D28.A$2D29.3A$34.A89.3C$33.2A91.C$124.3C$
133.F2$29.3D$29.D$30.D12.F89.F2$36.2A$36.2A2$111.D$32.A78.D.D$31.A.A.
2A67.D6.2D$31.A.A.A.A66.D$30.2A.A.A.A2.A63.2D$31.A2.2A.4A$31.A4.A$32.
3A.A2.2A$34.2A3.2A!
My rules:
B34q/S23-k(ObliquePufferLife) and
B2n3-n4c5c/S234cz5cPM me to get some help on making rules!

Code: Select all

x = 8, y = 5, rule = B3-k/S23
2o3b2o$obo2bobo$2bo2bo$bo$b2o!

User avatar
hotcrystal0
Posts: 2119
Joined: July 3rd, 2020, 5:32 pm
Location: United States

Re: The "Gray Cells" in LifeHistory Rule

Post by hotcrystal0 » August 4th, 2022, 5:26 pm

TheoSwartz wrote:
March 9th, 2016, 4:54 am
Just found a bizarre new p54 that's mostly unbounded - only 2 grey cells.

Code: Select all

x = 27, y = 16, rule = LifeHistory
20.B$18.5B$13.3B2.5B$7.F3B2.12B$2.F.3BA19B$2.4BABA18B$5BA3BA17B$6BABA
18B$7BA19B$11B2.14B$9B6.11B$8B11.2B$8B$.4B2A$2.4B$2.2B!
Because it produces a MW spark, it can support the 43P54-based P54 glider gun discovered by HDP and me.

Code: Select all

x = 38, y = 31, rule = LifeHistory
17.A$17.3A7.2A$20.A5.B2AB$19.2A.2B.4B$19.9B$19.10B7.2A$18.12B6.A$18.8B
3AB3.BA.A$17.9BA5B.B2A$14.B.10B2A6B$13.2A19B$13.2A18B$14.6BA12B$14.6B
AB2.7B2.AB$16.3B.B4.4B3.B2A$17.4B12.2AB$17.6B10.BA$13.3B2.5B$7.F3B2.12B
$2.F.3BA19B$2.4BABA18B$5BA3BA17B$6BABA18B$7BA19B$11B2.14B$9B6.11B$8B11.
2B$8B$.4B2A$2.4B$2.2B!

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!

HotWheels9232
Posts: 559
Joined: May 25th, 2022, 9:10 pm
Location: Help! I got dragged away into the middle of nowhere by a LWSS which suddenly launched from a soup

Re: The "Gray Cells" in LifeHistory Rule

Post by HotWheels9232 » August 4th, 2022, 10:41 pm

hotcrystal0 wrote:
August 4th, 2022, 5:26 pm
TheoSwartz wrote:
March 9th, 2016, 4:54 am
Just found a bizarre new p54 that's mostly unbounded - only 2 grey cells.

Code: Select all

x = 27, y = 16, rule = LifeHistory
20.B$18.5B$13.3B2.5B$7.F3B2.12B$2.F.3BA19B$2.4BABA18B$5BA3BA17B$6BABA
18B$7BA19B$11B2.14B$9B6.11B$8B11.2B$8B$.4B2A$2.4B$2.2B!
Because it produces a MW spark, it can support the 43P54-based P54 glider gun discovered by HDP and me.

Code: Select all

x = 38, y = 31, rule = LifeHistory
17.A$17.3A7.2A$20.A5.B2AB$19.2A.2B.4B$19.9B$19.10B7.2A$18.12B6.A$18.8B
3AB3.BA.A$17.9BA5B.B2A$14.B.10B2A6B$13.2A19B$13.2A18B$14.6BA12B$14.6B
AB2.7B2.AB$16.3B.B4.4B3.B2A$17.4B12.2AB$17.6B10.BA$13.3B2.h5B$7.F3B2.12B
$2.F.3BA19B$2.4BABA18B$5BA3BA17B$6BABA18B$7BA19B$11B2.14B$9B6.11B$8B11.
2B$8B$.4B2A$2.4B$2.2B!
Olay, I found it too.
My rules:
B34q/S23-k(ObliquePufferLife) and
B2n3-n4c5c/S234cz5cPM me to get some help on making rules!

Code: Select all

x = 8, y = 5, rule = B3-k/S23
2o3b2o$obo2bobo$2bo2bo$bo$b2o!

User avatar
breaker's glider gun
Posts: 670
Joined: May 23rd, 2021, 10:26 am
Location: the inside of a stuffed anaconda or maybe [click to not expand]

Re: The "Gray Cells" in LifeHistory Rule

Post by breaker's glider gun » August 5th, 2022, 8:44 am

Wyirm wrote:
February 7th, 2022, 9:22 pm
Arbitrarily high period oscillators can be created using this method:

Code: Select all

x = 77, y = 80, rule = B3/S023Super
77F$F2.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B
.2B.2B.2B2.F$F.73B.F$F75BF$F75BF$F.73B.F$F75BF$F75BF$F.73B.F$F75BF$F
75BF$F.73B.F$F75BF$F75BF$F.73B.F$F75BF$F75BF$F.73B.F$F75BF$F75BF$F.
73B.F$F75BF$F75BF$F.73B.F$F75BF$F75BF$F.73B.F$F75BF$F75BF$F.73B.F$F
75BF$F75BF$F.73B.F$F75BF$F75BF$F.73B.F$F75BF$F75BF$F.73B.F$F75BF$F75B
F$F.73B.F$F75BF$F75BF$F.73B.F$F75BF$F75BF$F.73B.F$F75BF$F8B3A64BF$F.
9BA63B.F$F9BA65BF$F75BF$F.73B.F$F75BF$F75BF$F.73B.F$F75BF$F75BF$F.73B
.F$F75BF$F75BF$F.73B.F$F75BF$F75BF$F.73B.F$F75BF$F75BF$F.73B.F$F75BF$
F75BF$F.73B.F$F75BF$F75BF$F.73B.F$F75BF$F75BF$F.73B.F$F2.2B.2B.2B.2B.
2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B2.F$77F!
what the pancakes?
when you identify it, it says 16c/64d.

EDIT: now it works normally.
:?: :?: . . . :!:
Give me a suggestion of something to draw here!

HotWheels9232
Posts: 559
Joined: May 25th, 2022, 9:10 pm
Location: Help! I got dragged away into the middle of nowhere by a LWSS which suddenly launched from a soup

Re: The "Gray Cells" in LifeHistory Rule

Post by HotWheels9232 » August 6th, 2022, 8:40 pm

Code: Select all

x = 18, y = 9, rule = LifeHistory
6.F3$3D$D16.F$3D$13.C$6.F3.F.3C$12.C.2C!
However, this doesn't chain with anything.
Edit 1:

Code: Select all

x = 3, y = 21, rule = LifeHistory
F9$3C$C$3C9$F!
I think I already found this.
Edit 2:
Chain-To-Nothing P-B

Code: Select all

x = 22, y = 25, rule = LifeHistory
10.F$6.F5$19.2D$20.2D$19.2D$19.D$F7.F6$9.F4.3C$14.C$14.3C6$9.F3.F!
Edit 3:
I found a Pi-B, which makes this B-Flipper:

Code: Select all

x = 29, y = 34, rule = LifeHistory
11.D$10.3D$9.2D.D11$7.F3$8.F5$8.F$14.F2.F3$6.F4.3D$11.D16.F$11.3D$24.
C$17.F3.F.3C$23.C.2C$F2$9.F!
Edit 4:

Code: Select all

x = 29, y = 25, rule = LifeHistory
11.D$10.3D$10.D.2D$15.F4$8.F5$8.F$14.F2.F3$6.F4.3D$11.D16.F$11.3D$24.
C$17.F3.F.3C$23.C.2C$F2$9.F!
Slight modifications make a B-Shifter
Edit 5:Corrected conduit
Wdit 6:
B-Shifetr #2:

Code: Select all

x = 29, y = 46, rule = LifeHistory
8.D$7.3D$7.D.2D9$4.F4$15.F$7.F6$8.F6$8.F5$8.F$14.F2.F3$6.F4.3D$11.D
16.F$11.3D$24.C$17.F3.F.3C$23.C.2C$F2$9.F!
Edir 7:
And here comes a r!

Code: Select all

x = 32, y = 52, rule = LifeHistory
6.2D$5.2D$6.D8$16.F4$F$8.F6$18.F$10.F6$11.F6$11.F5$11.F$17.F2.F3$9.F
4.3D$14.D16.F$14.3D$27.C$20.F3.F.3C$26.C.2C$3.F2$12.F!
My rules:
B34q/S23-k(ObliquePufferLife) and
B2n3-n4c5c/S234cz5cPM me to get some help on making rules!

Code: Select all

x = 8, y = 5, rule = B3-k/S23
2o3b2o$obo2bobo$2bo2bo$bo$b2o!

User avatar
Entity Valkyrie 2
Posts: 1757
Joined: February 26th, 2019, 7:13 pm
Contact:

Re: The "Gray Cells" in LifeHistory Rule

Post by Entity Valkyrie 2 » August 17th, 2022, 10:27 pm

StateInvestigator's state 3 is the same:

Code: Select all

x = 32, y = 52, rule = StateInvestigator
6.2A$5.A$6.A8$16.C4$C$8.C6$18.C$10.C6$11.C6$11.C5$11.C$17.C2.C3$9.C5.
2A$14.A16.C$15.2A$27.A$20.C3.C.3A$26.A.2A$3.C2$12.C!
Bx222 IS MY WORST ENEMY.

Please click here for my own pages.

My recent rules:
StateInvestigator 3.0
B3-kq4ej5i6ckn7e/S2-i34q6a7
B3-kq4ej5y6c/S2-i34q5e
Move the Box

HotWheels9232
Posts: 559
Joined: May 25th, 2022, 9:10 pm
Location: Help! I got dragged away into the middle of nowhere by a LWSS which suddenly launched from a soup

Re: The "Gray Cells" in LifeHistory Rule

Post by HotWheels9232 » August 17th, 2022, 10:36 pm

Entity Valkyrie 2 wrote:
August 17th, 2022, 10:27 pm
StateInvestigator's state 3 is the same:

Code: Select all

x = 32, y = 52, rule = StateInvestigator
6.2A$5.A$6.A8$16.C4$C$8.C6$18.C$10.C6$11.C6$11.C5$11.C$17.C2.C3$9.C5.
2A$14.A16.C$15.2A$27.A$20.C3.C.3A$26.A.2A$3.C2$12.C!
We all know, right?
My rules:
B34q/S23-k(ObliquePufferLife) and
B2n3-n4c5c/S234cz5cPM me to get some help on making rules!

Code: Select all

x = 8, y = 5, rule = B3-k/S23
2o3b2o$obo2bobo$2bo2bo$bo$b2o!

User avatar
Entity Valkyrie 2
Posts: 1757
Joined: February 26th, 2019, 7:13 pm
Contact:

Re: The "Gray Cells" in LifeHistory Rule

Post by Entity Valkyrie 2 » August 18th, 2022, 3:27 am

HotWheels9232 wrote:
August 17th, 2022, 10:36 pm
Entity Valkyrie 2 wrote:
August 17th, 2022, 10:27 pm
StateInvestigator's state 3 is the same:

Code: Select all

x = 32, y = 52, rule = StateInvestigator
6.2A$5.A$6.A8$16.C4$C$8.C6$18.C$10.C6$11.C6$11.C5$11.C$17.C2.C3$9.C5.
2A$14.A16.C$15.2A$27.A$20.C3.C.3A$26.A.2A$3.C2$12.C!
We all know, right?
I thought that only a tiny fraction of you know. Sorry.
Bx222 IS MY WORST ENEMY.

Please click here for my own pages.

My recent rules:
StateInvestigator 3.0
B3-kq4ej5i6ckn7e/S2-i34q6a7
B3-kq4ej5y6c/S2-i34q5e
Move the Box

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JP21
Posts: 1870
Joined: October 26th, 2019, 5:39 am
Location: PH

Re: The "Gray Cells" in LifeHistory Rule

Post by JP21 » August 18th, 2022, 4:10 am

Entity Valkyrie 2 wrote:
August 18th, 2022, 3:27 am
I thought that only a tiny fraction of you know. Sorry.
Even you told me that, a year ago I think.
[Edit] I don't like words too much, so I tried to find a reflector just now.

Code: Select all

x = 11, y = 27, rule = LifeHistory
.A$2BA$3AB$.4BF$.5B$F5B.F$.6B$2B2A3BF$2B2A5B$.9BF$F.8B$.F9B$2.9B$3.7B
$2.F6B$2.F6BF$3.6B$3.6B$3.6B$4.5BF$4.5B$4.4B$4.4B$3.4B.F$2.4B$.4B$.3B
!
[Edit 2] This is a reduction by removing extra gray/grey cells.

Code: Select all

x = 11, y = 27, rule = LifeHistory
.A$2BA$3AB$.4BF$.5B$F5B$.6B$2B2A3BF$2B2A5B$.9B$F.9B$.F9B$2.9B$3.7B$2.
F6B$3.6BF$3.6B$3.6B$3.6B$4.5BF$4.5B$4.4B$4.4B$3.4B.F$2.4B$.4B$.3B!

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hotcrystal0
Posts: 2119
Joined: July 3rd, 2020, 5:32 pm
Location: United States

Re: The "Gray Cells" in LifeHistory Rule

Post by hotcrystal0 » August 19th, 2022, 9:55 am

A period-54 glider gun

Code: Select all

x = 28, y = 29, rule = LifeHistory
$14.F2$21.3A$20.A3.A$2.F17.A3.A$20.2A.2A$22.A4.F$22.F$F$12.F10$4.3A$3.
A2.A$8.A$2.F3.A.A$8.A$3.A2.A$4.3A2$3.F!

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!

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Period1GliderGun
Posts: 713
Joined: March 9th, 2022, 1:50 am
Location: Everywhere you look
Contact:

Re: The "Gray Cells" in LifeHistory Rule

Post by Period1GliderGun » August 19th, 2022, 12:52 pm

hotcrystal0 wrote:
August 19th, 2022, 9:55 am
A period-54 glider gun

Code: Select all

x = 28, y = 29, rule = LifeHistory
$14.F2$21.3A$20.A3.A$2.F17.A3.A$20.2A.2A$22.A4.F$22.F$F$12.F10$4.3A$3.
A2.A$8.A$2.F3.A.A$8.A$3.A2.A$4.3A2$3.F!
Single-engine:

Code: Select all

x = 28, y = 28, rule = LifeHistory
6$3.F4$.F9$4.3A$3.A2.A$8.A$2.F3.A.A$8.A$3.A2.A$4.3A2$3.F!
It's OK to abbreviate my username to "P1GG," but never, never, call me "pig."

Code: Select all

x = 36, y = 9, rule = B3/S23
23bobo$21bo3bo$13bo7bo$12b4o4bo4bo8b2o$11b2obobo4bo12b2o$2o8b3obo2bo3b
o3bo$2o9b2obobo6bobo$12b4o$13bo!
[[ STEP 30 ]]

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JP21
Posts: 1870
Joined: October 26th, 2019, 5:39 am
Location: PH

Re: The "Gray Cells" in LifeHistory Rule

Post by JP21 » August 19th, 2022, 9:10 pm

That oscillator was rediscovered so many times that I even have these in my collection.

Code: Select all

x = 30, y = 25, rule = LifeHistory
13.F7.F$13.2B5.2B$12.4B3.4B$11.5B3.5B$10.4B7.4B$7.F.4B9.4B.F$8.4B11.
4B$8.4B12.4B$7.5B11.5B$6.F5B10.F5B$7.6B10.6B$6.7B9.7B$7.6BF9.6BF$7.5B
11.5B$6.7B9.7B$6.3BA3B9.3BA3B$5.3BABA2B8.3BABA2B$3.4BA3BAF6.4BA3BAF$
2.A5BABAB6.A5BABAB$.BA6BA2B5.BA6BA2B$.11B5.11B$11B5.11B$11BF4.11BF$2.
8B8.8B$3.7B9.7B!

HotWheels9232
Posts: 559
Joined: May 25th, 2022, 9:10 pm
Location: Help! I got dragged away into the middle of nowhere by a LWSS which suddenly launched from a soup

Re: The "Gray Cells" in LifeHistory Rule

Post by HotWheels9232 » August 21st, 2022, 5:11 pm

Here is another pi-b

Code: Select all

x = 13, y = 18, rule = LifeSuper
4.D$3.3D$2.2D.D3$F2$7.F2$9.3C$9.C$9.3C3$5.F3$12.F!
Here is a r-h

Code: Select all

x = 25, y = 16, rule = LifeSuper
24.F9$17.F3$D$3D18.2C$D.D17.2C$2.D18.C!
We have enough conduits to get small guns, and infinitely many possibilities
Edit 1:

Code: Select all

x = 14, y = 15, rule = LifeSuper
7.3D$7.D.D$7.D.D7$11.F3$7.3C3.F$F6.C.C$7.C.C!
More things for pi-tracks
Edit 2:
B-shifter using only 2 killer cells!

Code: Select all

x = 10, y = 20, rule = LifeHistory
3.D$2.3D$.2D.D13$F2$7.A$4.F.3A$6.A.2A!
Sadly, due to the the way the output forms(r-pentomino), it cannot be chained.
3;

Code: Select all

x = 469, y = 155, rule = LifeHistory
461.D$460.3D$460.3D13$466.F4$468.F4$458.F$394.F$465.A$388.2D5.D5.2D
59.F.3A$387.2D5.3D5.2D60.A.2A$388.2D4.3D4.2D$387.F.D11.D12$400.F4$
402.F4$392.F2$399.A$396.F.3A$398.A.2A49$38.F.D$39.3D$38.2D.D3$18.F2$
39.2D2.F$39.3D$7.F7.F23.2D2$.2D5.D5.2A$2D5.3D5.2A$.2D4.3D4.2A10.F$F.D
11.A23.2D.D$22.F16.3D.F$40.D2$47.F4$37.F4$13.F25.F4$15.F4$5.F2$12.D$
9.F.3D16.F$11.D.2D23.A11.D.F$26.F10.2A4.3D4.2D$36.2A5.3D5.2D$37.2A5.D
5.2D2$12.2D23.F7.F$11.3D$9.F2.2D2$34.F3$11.D.2D$11.3D$12.D.F!
Another handful of conduits
4:

Code: Select all

x = 10, y = 28, rule = LifeHistory
3.D$2.3D$2.3D13$9.F8$F2$7.A$4.F.3A$6.A.2A!
Here is a b-h, but the FNG and the output glider collides, so it makes a traffic light. Here are 4 solutions:
1.Eat the output glider
2.Eat the output FNG
3.Connect the Herschel to a dependent conduit
4.Use the output TL to make 2bs, then it can connect with more conduits.

5:

Code: Select all

x = 34, y = 30, rule = LifeHistory
29.D$28.3D$27.D2.2D7$19.F3$17.A15.F$12.F3.3A$15.DA.2A3$25.F2.F4$7.F3$
5.A15.F$F3.3A$4.A.2A3$13.F2.F!
And here is the Herschel!

Code: Select all

x = 22, y = 26, rule = LifeHistory
16.3D$17.D$15.3D13$11.F2$7.F3$5.A$F3.3A$4.A.2A13.F3$13.F2.F!
6:

Code: Select all

x = 26, y = 31, rule = LifeHistory
4.3D$4.D.D$4.D.D5$15.F3$23.D$23.2D$24.2D$23.2D2$16.F$F8.F12$7.C2.F$6.
3C$6.C.2C!
Going to explore more Symbiosis now we have a huge collection of conduits
My rules:
B34q/S23-k(ObliquePufferLife) and
B2n3-n4c5c/S234cz5cPM me to get some help on making rules!

Code: Select all

x = 8, y = 5, rule = B3-k/S23
2o3b2o$obo2bobo$2bo2bo$bo$b2o!

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Entity Valkyrie 2
Posts: 1757
Joined: February 26th, 2019, 7:13 pm
Contact:

Re: The "Gray Cells" in LifeHistory Rule

Post by Entity Valkyrie 2 » October 5th, 2022, 12:06 am

P112 gun:

Code: Select all

x = 31, y = 31, rule = LifeHistory
3.4B16.F$4.4B11.4B$5.4B9.6B$6.4B6.7B7.B$7.4B5.7B6.2B$8.4BF2.9B4.3B$9.
3B2.9B4.4B$F.B2.B2.5B.9B3.4B$.23B.4B$.27B$.26B$.8B3A14B$2.7BABA12B.F$
3.6BABA11B$3.22B$5.8BA12B$6.22B$8.5B2A13B$5.F.3B2A17B$5.5B2A18B$4.7B
4A15B$3.10B3A14B$2.4B.9BA.12B$.4B3.BA5B2A.5B2.B2.B.F$4B4.3A6B2.3B$3B
4.9B2.F4B$2B6.2A5B5.4B$B7.2A5B6.4B$7.3BA2B9.4B$8.4B11.4B$7.F16.4B!
Originally found as this gun in StateInvestigator:

Code: Select all

x = 31, y = 31, rule = StateInvestigator
23.C5$12.C2$C4$9.3A$9.A.A13.C$9.A.A2$13.A2$13.2A$5.C4.2A$10.2A$11.4A$
13.3A$16.A$9.A5.2A13.C$8.3A$18.C$8.2A$8.2A$10.A2$7.C!
EDIT: glider-releasing pi channel:

Code: Select all

x = 71, y = 69, rule = LifeHistory
15.4B16.4B16.4B$16.4B16.4B16.4B$B16.4B16.4B16.4B$2B16.4B16.4B16.4BF$
3B16.4B16.4B16.3B$4B16.4B16.4B6.F.B2.B2.5B$.4B16.4B16.4B6.12B4.B$2.4B
16.4B16.4B5.16B3D$3.4B16.4B16.4B4.18BDB$4.4B16.4B16.4B3.8B3D5B3D$5.4B
16.4B16.4B3.7BDBD7B$6.4B16.4B16.4B3.6BDBD6B$7.4B16.4B16.4B2.15B$8.4B
16.4B16.4BF2.11B$9.4B16.4B16.3B2.8B2.B$10.4B16.4B6.F.B2.B2.5B2.7B$11.
4B16.4B6.12B2.9B.F$12.4B16.4B5.16B3D6B$13.4B16.4B4.18BD7B$14.4B16.4B
3.8B3D5B3D8B$15.4B16.4B3.7BDBD12B.4B$16.4B16.4B3.6BDBD11B3.4B$B16.4B
16.4B2.20B4.4B$2B16.4B16.4BF2.19B4.3B$3B16.4B16.3B2.8B2.B.7B6.2B$4B
16.4B6.F.B2.B2.5B2.7B4.7B7.B$.4B16.4B6.12B2.9B.F2.6B$2.4B16.4B5.16B3D
6B3.4B$3.4B16.4B4.18BD7B6.F$4.4B16.4B3.8B3D5B3D8B$5.4B16.4B3.7BDBD12B
.4B$6.4B16.4B3.6BDBD11B3.4B$7.4B16.4B2.20B4.4B$8.4B16.4BF2.19B4.4B$9.
4B16.3B2.8B2.B.7B6.4B$10.4B6.F.B2.B2.5B2.7B4.7B7.4B$11.4B6.12B2.9B.F
2.6B7.4B$12.4B5.16B3D6B3.4B9.4B$13.4B4.18BD7B6.F9.4B$14.4B3.8B3D5B3D
8B16.4B$15.4B3.7BDBD12B.4B16.4B$16.4B3.6BDBD11B3.4B16.4B$B16.4B2.20B
4.4B16.4B$2B16.4BF2.19B4.4B16.3B$3B16.3B2.8B2.B.7B6.4B16.2B$4B6.F.B2.
B2.5B2.7B4.7B7.4B16.B$.4B6.12B2.9B.F2.6B7.4B$2.4B5.16B3D6B3.4B9.4B$3.
4B4.18BD7B6.F9.4B$4.4B3.8B3D5B3D8B16.4B$5.4B3.7BDBD12B.4B16.4B$6.4B3.
6BDBD11B3.4B16.4B$7.4B2.20B4.4B16.4B$8.4BF2.19B4.4B16.4B$9.3B2.8B2.B.
7B6.4B16.4B$F.B2.B2.5B2.7B4.7B7.4B16.4B$.12B2.9B.F2.6B7.4B16.4B$.16B
3D6B3.4B9.4B16.4B$.18BD7B6.F9.4B16.4B$.8B3C5B3D8B16.4B16.4B$2.7BCBC
12B.4B16.4B16.4B$3.6BCBC11B3.4B16.4B16.4B$3.20B4.4B16.4B16.4B$5.19B4.
4B16.4B16.3B$6.5B3.B.7B6.4B16.4B16.2B$8.2B6.7B7.4B16.4B16.B$18.6B7.4B
16.4B$19.4B9.4B16.4B$23.F9.4B16.4B!
Also originally found in StateInvestigator.

Code: Select all

x = 66, y = 66, rule = StateInvestigator
62.C2$50.C8$52.C2$40.C$65.C7$42.C2$30.C$55.C2$63.C5$32.C2$20.C$45.C2$
53.C5$22.C2$10.C$35.C2$43.C5$12.C2$C$25.C2$33.C$9.3A$9.A.A$9.A.A7$23.
C!
Bx222 IS MY WORST ENEMY.

Please click here for my own pages.

My recent rules:
StateInvestigator 3.0
B3-kq4ej5i6ckn7e/S2-i34q6a7
B3-kq4ej5y6c/S2-i34q5e
Move the Box

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rattlesnake
Posts: 146
Joined: May 28th, 2022, 10:10 pm
Location: Following a 37P4H1V0

Re: The "Gray Cells" in LifeHistory Rule

Post by rattlesnake » November 9th, 2022, 8:14 pm

p46 gun:

Code: Select all

#C [[ ZOOM 16 GPS 23 THEME 10 ]]
x = 29, y = 14, rule = LHsimple
17.2A5.B$2A15.A.A$2A17.A$17.3A4$17.3A$2A17.A$2A15.A.A$17.2A6.2A$25.A.
A$27.A$27.2A!
I have discovered SKOP for 115, 188, 492 and gun_ and guntrue_ for 200, 226, 339, 752, 1944, 6624.

User avatar
hotcrystal0
Posts: 2119
Joined: July 3rd, 2020, 5:32 pm
Location: United States

Re: The "Gray Cells" in LifeHistory Rule

Post by hotcrystal0 » November 10th, 2022, 8:23 pm

R to century, though doesn't have good clearance:

Code: Select all

x = 29, y = 36, rule = LifeHistory
20.2A$20.A3.2A$22.A2.A$21.3A2$13.A5.F.2A.A$13.3A5.A.2A$14.A10$14.F!
I used a certain catalyst, which can catalyze in several ways:

Code: Select all

x = 45, y = 20, rule = LifeHistory
6.2A14.2A15.2A$6.A3.2A10.A3.2A11.A3.2A$8.A2.A12.A2.A13.A2.A$7.3A13.3A
6.A7.3A$.2A14.2A14.3A$.BA2.F.2A.A6.BA2.F.2A.A7.BA2.F.2A.A$.2BA3.A.2A6.
2BA3.A.2A7.2BA3.A.2A$3B2A11.3B2A12.3B2A$2.2A14.2A15.2A$17.A$17.A$17.A
17.2A$35.2A!

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!

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MEisSCAMMER
Posts: 96
Joined: September 20th, 2022, 5:12 pm
Location: Yes
Contact:

Re: The "Gray Cells" in LifeHistory Rule

Post by MEisSCAMMER » November 26th, 2022, 5:47 pm

Copperhead to glider:

Code: Select all

x = 11, y = 18, rule = LHsimple
10.B4$B2$4.2A2.2A$6.2A$6.2A$3.A.A2.A.A$3.A6.A2$3.A6.A$4.2A2.2A$5.4A2$
B5.2A$6.2A!
The repeat time's 420 though, the glider gets in the way
THE TRILOGY HAS BEEN COMPLETED
next: quadrilogy??? Is that even a word

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hotcrystal0
Posts: 2119
Joined: July 3rd, 2020, 5:32 pm
Location: United States

Re: The "Gray Cells" in LifeHistory Rule

Post by hotcrystal0 » December 16th, 2022, 7:07 pm

Twister ?

Code: Select all

x = 17, y = 18, rule = LifeHistory
14.2A$15.A$13.A$10.A2.2A$6.2A.A.A.A2.A$6.2A.A.A3.2A$9.A$6.3A2.F$5.A$6.
2A.F2$4.3A$2.A2.A$2.2A3.A$6.2A!
Twister ??

Code: Select all

x = 17, y = 23, rule = LifeHistory
$7.2A$7.A$9.A.2A$8.2A.A$11.A2.A$8.F2.A.A.A$11.A2.A$8.2A.A$9.A.2A$7.A$
7.2A!

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!

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PHPBB12345
Posts: 1096
Joined: August 5th, 2015, 11:55 pm
Contact:

Re: The "Gray Cells" in LifeHistory Rule

Post by PHPBB12345 » April 18th, 2023, 8:45 pm

9c/30 pi track (RT 59):

Code: Select all

x = 21, y = 72, rule = LifeSuper
10.2M$10.2M7$6.F7.F5$F$F2$20.F6$F$F2$20.F6$F$F2$20.F6$F$F2$20.F6$F$F2$
20.F6$F$F2$20.F6$F$F9.M$9.M.M$9.M.M8.F$9.M.M!
Pi-to-2G:

Code: Select all

x = 5, y = 11, rule = LifeSuper
F3.F8$.3M$.M.M$.M.M!
p60 pre-pulsar shuttle:

Code: Select all

x = 20, y = 20, rule = LifeSuper
11.F3$7.F7.F$3.F3$4.3M3.3M3.F$F3.M.M3.M.M$4.3M3.3M2$19.F$3.F3$16.F$4.
F7.F3$8.F!

Disaster16439
Posts: 191
Joined: June 30th, 2023, 9:17 am
Location: Suffocating(my coordinates are 3,-64,192929929)

Re: The "Gray Cells" in LifeHistory Rule

Post by Disaster16439 » July 23rd, 2023, 9:23 pm

Bump(hotwheels doesn't exist anymore so I can quote him even if it has been 4 years)?
HotWheels9232 wrote:
August 4th, 2022, 1:15 pm
Edit 1;
More oscillators:

Code: Select all

x = 533, y = 159, rule = LifeHistory
496.D.3D.3D.D.D$496.D.D.D.D3.D.D$496.D.D.D.3D.3D$496.D.D.D.D.D3.D$40.
3D.3D.3D445.D.3D.3D3.D$42.D.D3.D$40.3D.3D.3D187.3D.3D.3D$40.D3.D.D.D.
D187.D5.D3.D$40.3D.3D.3D187.3D.3D.3D$240.D3.D.D$238.3D.3D.3D39$475.F
2.F5.F2$494.F9.F2$472.F18.2D$492.2D$491.2D$491.D4$497.F3$479.3D$472.F
7.D$478.3D36.F10.F3$532.F2$506.F$500.D.D13.D15.F$500.D.D13.D.D$500.3D
13.3D$493.F24.D$477.F6.F2$458.F47.F25.F$19.F2.F5.F$478.3C$38.F9.F431.
C$478.3C$16.F18.2D203.F2.F5.F$36.2D$35.2D222.F9.F197.F57.2D.D$35.D
490.3D$237.F18.2D249.F19.D$257.2D199.F71.F$256.2D203.D19.F$41.F214.D
203.3D$460.D.2D57.F2$23.3D$16.F7.D237.F245.3D$22.3D36.F10.F435.D$508.
3D$244.3D$76.F160.F7.D210.F25.F47.F$243.3D36.F10.F$50.F453.F6.F$44.C.
C13.D15.F393.D24.F$44.C.C13.D.D234.F172.3D13.3D$44.3C13.3D407.D.D13.D
.D$37.F24.D208.F184.F15.D13.D.D$21.F6.F236.D.D13.D15.F184.F$265.D.D
13.D.D$2.F47.F25.F188.3D13.3D172.F$258.F24.D$22.3C217.F6.F$24.C435.F
10.F36.3D$22.3C198.F47.F25.F210.D7.F$507.3D$243.3C$11.F57.2D.D172.C$
70.3D170.3C245.F$51.F19.D$2.F71.F$5.D19.F206.F57.2D.D$4.3D284.3D203.D
$4.D.2D57.F206.F19.D203.2D$223.F71.F199.2D$226.D19.F249.2D18.F$52.3C
170.3D$52.C172.D.2D57.F197.F9.F$52.3C$504.F5.F2.F$F25.F47.F198.3C$
273.C$48.F6.F217.3C$14.D24.F$14.3D13.3C188.F25.F47.F$14.D.D13.C.C$F
15.D13.C.C236.F6.F$26.F208.D24.F$235.3D13.3D$F234.D.D13.D.D$221.F15.D
13.D.D$247.F$4.F10.F36.3D$52.D7.F160.F$51.3D2$225.F10.F36.3D$35.F237.
D7.F$272.3D3$41.D214.F$40.2D$39.2D$40.2D18.F$262.D$28.F9.F222.2D$260.
2D$48.F5.F2.F203.2D18.F2$249.F9.F2$269.F5.F2.F!
I don't know if seven fits, but you're definitely not going to fit 152 signals in a loop(are there variations on the 4 one where the gliders anillihate eAch other?). Also, my favourite one is the p266 one, because it looks lik e the gliders are going ina spiral. Also, the gliders almost miss the signals but the signals are at the b-pi stage but because in that stage, the signals slowly move instead of going at ~c/2, so the gliders have more time.

Code: Select all

x = 770, y = 163, rule = LifeHistory
729.D.3D.3D.D.D$729.D.D.D.D3.D.D$729.D.D.D.3D.3D$729.D.D.D.D.D3.D$
273.3D.3D.3D445.D.3D.3D3.D$275.D.D3.D$273.3D.3D.3D187.3D.3D.3D$273.D
3.D.D.D.D187.D5.D3.D$273.3D.3D.3D187.3D.3D.3D$473.D3.D.D$471.3D.3D.3D
30$46.D.3D.3D$46.D3.D3.D$46.D.3D.3D$46.D3.D3.D$46.D.3D.3D$719.B$718.
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14.12B169.4B11.12B13.2BD4B3.F$174.3B3.2B75.12B15.11B184.13B12.B3D4B.
2B$174.3B81.13B6.B3.B5.7B184.14B12.12B$175.B82.14B.21B184.13B13.12B$
258.16BD18B185.11BF14.12B$259.14B2D18B185.12B15.11B$260.12B2D18B187.
13B6.B3.B5.7B$260.13B2D17B.F185.14B.21B$261.32B186.16BD18B$261.F.7B.F
10B.9B188.14B2D18B$264.5B6.6B.10B189.12B2D18B$266.2B8.4B.F5BF2.F190.
13B2D17B.F$277.4B2.4B195.32B$278.3B3.2B196.F.7B.F10B.9B$278.3B204.5B
6.6B.10B$279.B207.2B8.4B.F5BF2.F$498.4B2.4B$499.3B3.2B$499.3B$500.B!
7 does fit, and 8 has a good amount of room, too, but the gliders are annoying, so I deleted them. There are some temporary gliders on the side, there must be a way to get a signal out.
I QUIT CA

User avatar
hotcrystal0
Posts: 2119
Joined: July 3rd, 2020, 5:32 pm
Location: United States

Re: The "Gray Cells" in LifeHistory Rule

Post by hotcrystal0 » July 23rd, 2023, 9:48 pm

P7 and P18 based off of drifty eater 3:

Code: Select all

 x = 32, y = 24, rule = LifeHistory
12$5.F14.F$2A13.2A$A2.2A3.F6.A2.2A4.F$.3A.2A9.3A.2A$5.A.A2.A9.A.A2.A$
3.3A.4A7.3A.4A$2.A3.A10.A3.A$2.2A2.A.A8.2A2.A.A$7.2A13.2A!

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!

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