Page 2 of 3

Re: Whichlife (B2in3aeijn/S234e)

Posted: June 29th, 2019, 10:30 am
by Goldtiger997
I think this is a complete enumeration of all 2G collisions:

Code: Select all

x = 493, y = 262, rule = B2in3aeijn/S234e
292bo18bo$291bo18bo21bo$291b3o16b3o18bo39bo22bo$252bo13bo64b3o16bo19bo
22bo$237bo13bo13bo83bo20b3o20b3o$236bo14b3o11b3o81b3o58bo$155bo36bo18b
o24b3o170bo28bo$59bo18bo19bo16bo19bo18bo19bo16bo18bo198b3o25bo21bo19bo
$58bo18bo19bo16bo19bo19b3o16bo17b3o16b3o224b3o18bo19bo$58b3o16b3o17b3o
14b3o17b3o36b3o158bo123b3o17b3o$295b2o17b2o17b2o14b3o$295bobo16bobo16b
obo13bo18bo$295bo18bo35bo16b2o$247b2o21b2o95bobo16b2o$191bo20bo34bobo
20bobo114b2o$59b3o17b3o89bo18b2o19b2o16b2o16bo22bo115bo20b2o49b3o$59bo
19bo20bo17bo20bo13b2o15b2o18bobo18bobo14bobo176bobo48bo$60bo19bo18b2o
16b2o19b2o13bobo14bobo57bo176bo21b2o28bo$99bobo15bobo18bobo12bo274bobo
41b2o$o4bo3bobo3bobobo2bo5bo3bo3bo4bo4bobo381bo42b2o$472bo$obo2bo2bo3b
o4bo4bo5bo3bo3bobo2bo2bo2$o2bobo2bo3bo4bo4bo2bo2bo3bo3bo2bobo2bo2bobo$
253bo22bo$o4bo2bo3bo4bo4bo5bo3bo3bo4bo2bo4bo164bo15bo21bo22bo35bo24bo
87bo$213bo15bo22b3o20b3o16bo15bo24bo45bo41bo$o4bo3bobo5bo4bo5bo3bo3bo
4bo4bobo164b3o13b3o61bo16b3o22b3o42bo42b3o25bo$293b3o84b3o13bo53bo$87b
o16bo17bo16bo16bo15bo17bo204bo54b3o$67bo18bo16bo17bo16bo16bo15bo17bo
205b3o$66bo19b3o14b3o15b3o14b3o14b3o13b3o15b3o$66b3o404bo16bo$472bo16b
o$208b3o15b3o124bo118b3o14b3o$210bo17bo11b2o23b2o45b2o38bo20b3o22b3o$
209bo17bo13b2o23b2o25b2o17bobo11b2o24b3o20bo22bo20b2o$77b3o16b3o16b3o
15b3o15b3o14b3o16b3o50bo24bo27bobo16bo14b2o27b3o15bo24bo20b2o$55b3o21b
o18bo18bo17bo17bo16bo18bo103bo32bo29bo62bo21b2o$57bo20bo18bo18bo17bo
17bo16bo18bo168bo82bobo$56bo385bo$491bo$468b2o20b2o$469b2o19bobo$468bo
20$70bo$3bobo4bo6bo3bo4bo2bo3bo2bobobo2bobo23bo$47bo21b3o39bo$3bo3bo2b
o6bo3bobo2bo2bo2bo3bo6bo66bo$47bo62b3o$3bobo4bo6bo3bo2bobo2bobo4bobobo
2bobo$85bo$3bo3bo2bo6bo3bo4bo2bo2bo3bo6bo2bo37bo$84b3o$3bobo4bobobo2bo
3bo4bo2bo3bo2bobobo2bo3bo18bo$65b2o$65bobo2$105b2o$87b3o16b2o$87bo17bo
$88bo15$2bobo4bo7bobo4bobo3bo3bo2$2bo3bo2bo6bo3bo2bo3bo2bo2bo2$2bobo4b
o6bo3bo2bo6bobo29bo28bo$61bo28bo$2bo3bo2bo6bo3bo2bo3bo2bo2bo27b3o26b3o
22bo$114bo$2bobo4bobobo3bobo4bobo3bo3bo79b3o44bo$160bo$160b3o2$62bo75b
o$61b2o74bo$61bobo73b3o$80b2o$79bobo$81bo28b2o49bo$109bobo48b2o$111bo
23b2o23bobo$134bobo$136bo8$64bo$3bobo3bo6bo3bobo4bobobo2bobo26bo$38bo
24b3o15bo$bo7bo6bo3bo3bo2bo6bo45bo$38bo41b3o$bo2bobo2bo6bo3bo3bo2bobob
o2bobo2$bo4bo2bo6bo3bo3bo2bo6bo2bo$62bo$3bobo3bobobo2bo3bobo4bobobo2bo
3bo22b2o19b3o$61bobo18bo$83bo16$85bo$84bo$61bo22b3o$60bo41bo$bobo5bobo
5bo4bobobo33b3o38bo24bo$101b3o21bo$bo3bo2bo3bo3bobo5bo100b3o2$bobo4bo
3bo2bo3bo4bo2$bo3bo2bo3bo2bobobo4bo51b2o$77b2o$bobo5bobo3bo3bo4bo32b2o
17bo52bo$57bobo42b2o24b2o$57bo44bobo23bobo$102bo16$66bo$65bo$65b3o19bo
$4bo3bo3bo3bo3bo2bobobo58bo$86b3o14bo$4bo3bo3bo3bo3bo2bo78bo$102b3o$4b
obobo3bo3bo3bo2bobobo2$4bo3bo3bo4bobo3bo2$4bo3bo3bo5bo4bobobo32b2o$59b
obo18b2o24b3o$61bo19b2o23bo$80bo26bo15$65bo$64bo15bo$64b3o12bo$79b3o$
5bo6bobo5bo4bobobo$84bo$5bo5bo3bo3bobo3bo57b2o$83bobo$5bo5bo3bo2bo3bo
2bobobo2$5bo5bo3bo2bobobo2bo$48b2o$5bobobo2bobo3bo3bo2bo23b2o$48bo21$
70bo$5bo5bo3bo3bobo4bobo40bo27bo$49bo19b3o24bo$5bobobobo3bo2bo6bo3bo
18bo47b3o43bo11bo$48b3o66bo23bo11bo$5bo2bo2bo3bo3bobo3bo90bo24b3o9b3o$
116b3o$5bo5bo3bo6bo2bo3bo$68b3o$5bo5bo3bo3bobo4bobo20b3o18bo$49bo19bo$
50bo87bo$88b2o47b2o14bo$89b2o46bobo12b2o$88bo30b2o31bobo$119bobo$119bo
!
As you can see there's no tub. Fortunately after some searching I found this 3G option:

Code: Select all

x = 15, y = 10, rule = B2in3aeijn/S234e
b2o$obo$2bo10bo$12b2o$12bobo3$5b2o$4bobo$6bo!

Re: Whichlife (B2in3aeijn/S234e)

Posted: June 29th, 2019, 12:34 pm
by Moosey
Goldtiger997 wrote:...
Both awesome!

Here’s a few components, too, which could be useful for making arbitrarily large boats/barges

Code: Select all

x = 30, y = 17, rule = B2in3aeijn/S234e
2bo11bo5bo$o2bo7bo2bo5bo2bo$b2o9b2o7b2o$5b2o9b2o7b2o$5bobo8bobo6bobo$
6bobo8bobo6bobo$7bo10bo8bo5$25bo2b2o$4b2o8bo13bo$13bo11bo2b2o$5bo10bo
7bobo$4bobo8bobo7bobo$5bo10bo9bo!
And a useless synth step

Code: Select all

x = 14, y = 22, rule = B2in3aeijn/S234e
3bo$4bo$2b3o11$11bobo$bo9b2o$12bo$bo2b2ob2o$obo2bob2o$bobobo$2bo2bo$o
2b2o$2o!
Mango can probably be done in 3G, but here’s a 5G one:

Code: Select all

#C component I used
x = 4, y = 6, rule = B2in3aeijn/S234e
bo2$bo$obo$bobo$2bo!

Code: Select all

x = 40, y = 20, rule = B2in3aeijn/S234e
36bo$35bo$35b3o5$17bo$18bo18b3o$16b3o18bo$38bo2$bo$o$3o$37bo$5bo14bo
15bobo$4b2o13bobo15bobo$4bobo11bo2bo16bo$19b2o!

The component can be used to create other SLS:

Code: Select all

x = 33, y = 12, rule = B2in3aeijn/S234e
2bo$5o$2b5o2$14b2o$2bo12bo$2b3o10bobo10bo$5bo10bobo8bobo$4bobobo8bobob
o4bobobobo$3bobo12bo7bo2bo$3bo21b2o$2b2o!

Code: Select all

x = 9, y = 9, rule = B2in3aeijn/S234e
bo2$bo$obo$bobo$2bobo$3bobo$4bobobo$5bo!
But sadly not mango/loaf extensions found in B3-k/S23 and similar rules, even though they are stable in this rule.

Code: Select all

x = 7, y = 5, rule = B2in3aeijn/S234e
bo$obo$bobo$2bobobo$3bo!
#C [[ STOP 5 ]]
Fortunately “long loaf” is pretty common, probably because of this

Code: Select all

x = 13, y = 11, rule = B2in3aeijn/S234e
5bo$4b3o$3b5o$2bo5bo$b2o5b2o$3o5b3o$b2o5b2o$2bo5bo3bo$3b5o4bo$4b3o5bo$
5bo!
It can be done, probably in 5G.
As for long mango...

Code: Select all

x = 20, y = 9, rule = B2in3aeijn/S234e
bo$15bo$bo12bobo2bo$obo11bo2bo$bobo11bob2o$2bobo11bobo$3bo13bo$10b2o$
10bo!

#C [[ T 4 PAUSE 1 ]]
Bonus: See gen 24.


EDIT:
Using hdjen’s 6G of a large SL, here’s a final step for the current largest SL with >1 occurrence.

Code: Select all

x = 33, y = 19, rule = B2in3aeijn/S234e
bo$2bo22b2ob2o$3o23bobo$23b2obobob2o$23b2obobob2o$26bobo$26bobo$20b2o
5bo$20b2o$31bo$30bobo$29bo2bo$30b2o4$22bo$21b3o$22bo!
EDIT:
Reduced:

Code: Select all

x = 32, y = 23, rule = B2in3aeijn/S234e
bo$2bo$3o3$24b2ob2o$25bobo$22b2obobob2o$22b2obobob2o$25bobo$25bobo$26b
o2$30bo$29bobo$28bo2bo$29b2o4$21bo$20b3o$21bo!
~12G

EDIT:
Boom, cheaper

Code: Select all

x = 151, y = 41, rule = B2in3aeijn/S234e
15bo$14bo$14b3o12$4bo$2bobo68b2ob2o$3b2o69bobo$71b2obobob2o$71b2obobob
2o40bo$4bo7bo61bobo44bo$3b2o5b2o62bobo42b3o$3bobo5b2o62bo$77bo$76bobo
64b2ob2o$77b2o65bobo$141b2obobob2o$141b2obobob2o$144bobo$84bo59bobo$bo
81bo61bo$b2o80b3o$obo146bo$148bobo$147bo2bo$148b2o4$82b2o56bo$82bobo
54b3o$82bo57bo!
EDIT:
I did it, folks! 11G!

Code: Select all

x = 207, y = 45, rule = B2in3aeijn/S234e
15bo$14bo$14b3o12$4bo$2bobo68b2ob2o$3b2o69bobo$71b2obobob2o$71b2obobob
2o$4bo7bo61bobo$3b2o5b2o62bobo$3bobo5b2o62bo$77bo$76bobo64b2ob2o$77b2o
65bobo53b2ob2o$141b2obobob2o51bobo$141b2obobob2o48b2obobob2o$144bobo
51b2obobob2o$84bo59bobo54bobo$bo81bo61bo55bo2bo$b2o80b3o116b3o$obo146b
o$148bobo38bo14bo$147bo2bo39bo12bobo$148b2o38b3o12bobo$204bo2$133b3o$
82b2o51bo10b2o$82bobo49bo10b2o50bo$82bo64bo48bobo$197bo$126b2o$127b2o$
126bo!

Re: Whichlife (B2in3aeijn/S234e)

Posted: June 29th, 2019, 8:33 pm
by Hdjensofjfnen
Moosey wrote: Useful component

Code: Select all

x = 9, y = 7, rule = B2in3aeijn/S234e
2o$2o5b2o2$2bo2b3o$bobo2bobo$bobo3b2o$2bo5bo!
Well, I mean

Code: Select all

x = 13, y = 6, rule = B2in3aeijn/S234e
b2o$o2bo8bo$b2o4bo3bo$6bobo3bo$6bo2bo$7b2o!
EDIT: An example:

Code: Select all

x = 21, y = 6, rule = B2in3aeijn/S234e
b2o15bo$o2bo14b2o$b2o4bo9bo2bo$6bobo9b2o$6bo2bo8bo$7b2o!

Re: Whichlife (B2in3aeijn/S234e)

Posted: June 29th, 2019, 11:12 pm
by testitemqlstudop
A shocking revival!

Anyone up to synthesize the largest natural SL?

Code: Select all

x = 16, y = 16, rule = B2in3aeijn/S234e
bbobboboboobbbbo$
bbbobobbobbbobbb$
oobbbbobooobooob$
obooobbooboooobb$
obbbboobbbobbboo$
obboobobobobbbbo$
bboobbobbbbobobb$
ooobobbbobboobob$
oobbooobbobooobo$
bobbooobbbbooboo$
bbobbboooooobboo$
oooobboobbooobbb$
oooboboobboobooo$
obooooboboboooob$
bbbbobbbbobooobb$
boboobbboobbbboo!
It's interesting how disproportionately common xs23_c8bb88gz31dd11 (very^3 long hat between two blocks) is, so it might be a good synthesis target.

Re: Whichlife (B2in3aeijn/S234e)

Posted: June 30th, 2019, 2:23 am
by Hdjensofjfnen
testitemqlstudop wrote: It's interesting how disproportionately common xs23_c8bb88gz31dd11 (very^3 long hat between two blocks) is, so it might be a good synthesis target.
A little while earlier, I wrote:Whew! It was a tough time timing the insertion of the block, but I pulled it off!

Code: Select all

x = 20, y = 37, rule = B2in3aeijn/S234e
15bo$14bo$14b3o12$4bo$2bobo$3b2o3$4bo7bo$3b2o5b2o$3bobo5b2o8$bo$b2o$ob
o3$17b3o$17bo$18bo!
A nice synthesis of an elevener. Looks to be about 6-7 G and I'm too lazy:

Code: Select all

x = 7, y = 13, rule = B2in3aeijn/S234e
4bo$4b2o$6bo$4b2o$4bo6$b2o$o2bo$b2o!
EDIT: Done in six, maybe the cleanup can be reduced:

Code: Select all

x = 36, y = 45, rule = B2in3aeijn/S234e
34bo$33bo$33b3o14$11bo$10bo$10b3o7$10bo$9b2o$9bobo6$b2o$obo$2bo2$8b2o$
8bobo$8bo3$33b3o$33bo$34bo!
EDIT: Component, but the problem is creating that formation of boats:

Code: Select all

x = 12, y = 5, rule = B2in3aeijn/S234e
b2o7bo$o2bo5bobo$bobo3bo2b2o$3bo2bobo$7b2o!
EDIT: This pi reaction that produces an integral seems to be a bit more daunting:

Code: Select all

x = 10, y = 13, rule = B2in3aeijn/S234e
2o$obo$2bo$obo$2o6$8bo$7bobo$8b2o!
EDIT: Any syntheses in 3?

Code: Select all

x = 14, y = 16, rule = B2in3aeijn/S234e
bo$2b2o$b2o8bo$11bobo$5bo5b2o$5bobo$5b2o7$3o$2bo$bo!
EDIT: Holy cow! That's 4G, folks.

Code: Select all

x = 11, y = 9, rule = B2in3aeijn/S234e
3b2o$bo2bo$2bo$o2bo$2o2$8b2o$8bobo$8bo!
EDIT: Definitely the weirdest constellation I've synthesized in a long, long time. If anyone ever needs to weld a shillelagh with a nearby eater, I've got you covered with the starting step.

Code: Select all

x = 12, y = 17, rule = B2in3aeijn/S234e
obo$b2o7bo$bo7bo$9b3o5$3b2o$2bobo$b3o$obo$2o2$7b2o$7bobo$7bo!

Re: Whichlife (B2in3aeijn/S234e)

Posted: June 30th, 2019, 7:59 am
by Moosey
Components:

Code: Select all

x = 44, y = 36, rule = B2in3aeijn/S234e
40bo$39bo$39b3o10$42bo$41bo$bo39b3o$2bo9bo9bo$3o8bo11bo$11b3o7b3o4$34b
o$33b3o$6bo27bo$5bobo$4bobo$5bo23bo$28bobo$29bo5$39b2o$39bobo$39bo!

Not as good as the vanilla block reaction, but...

Code: Select all

x = 26, y = 48, rule = B2in3aeijn/S234e
bo$2bo$3o26$24bo$23bo$23b3o8$18b2o$18b2o5$18bo$17bobo$17bobo$18bo!
Can anyone make extra gliders from the block reaction? Because then we may have a HBK thing coming up.


Could this help reduce a p9 synth?

Code: Select all

x = 97, y = 76, rule = B2in3aeijn/S234e
bobo4bo2bo23b2o17b3o23bo12bo$2b2o5b2o23bob2o15bo2bo$33b6o$25bo7b2o4b2o
12b3o$25bo10bo3bo17bo35b2o$25bo11b3o16bobo33bo$37bo13b2o3b3o33bo$23b2o
66bo4bo$23b2o26b2obo37bo$7bo44b2o2b3o$6bo3bo42bo4bo$11b2o41b2ob2o$5bo
2bo3bo42b3o13b2o$9bo2bo19b3o21bo11b5o$3b3o3bobo55bo5bo$51b5o3bo7b2ob3o
$50bobo3b5o9b3o$51bo2b2obo3bo$30bo17b2o8bo$29bobo15bo2bo8bobob2o30bo$
29b2o16bo2bo11b3o28b2o$12b2o3bo29b3o12b2o29bo$9b5ob2o46b3o$12b2o2b2o
45b2o31bo$12bo51bob2o6b2o13b2o3bo$11bo53bo2bo5b2o13b2o$22b2o43b2o27bo$
22b2o43b2o11bo14b2o$79b4o$79bob2o$83bo$39b2o43b2o$39bobo30b3o9b2o$38bo
2bo29bo3bo9b2o$38bo2bo28bo2b2obo8bo$27bo10bobo16bo12bo2b2o4bo4b2o$25bo
bo7bo20bobo11bo2bo11bo$14bo9bo3bo8b2o17bobo15bo8b3o$13b3o10bo2b2o5b3o
18bo$6bo9bo9bo5bo49bo$5b2o5bo2b2o11b2ob2o49b3obo$5bo6b2o14b2obo51b3o8b
o$27b2o3b2o60bo$27b2o3b2o60bo$o27bobo2bo14b2o30b2o$o16bo11bo2bo18bo28b
2o$bo14bobo10bo2bo16b3o32b2o$o15bobo32bo32b2o$o16bo30bo35bobo$46bo$45b
2o$12bo24bo7b2o$10b4o22bobo$o8b3obo22b2o$o94b2o$bo4bo4bo83b2o$6bo4bo$o
6b2o2b2o$8bob4o$9b4obo45b2o$8bobo3b2o37b3o4b2o10bo6b2o$9bobo2bo38bobo
15bobo3bo2bo$13bo57b2o4bobo$2bo49bo24bo$4o47b2o37b2o$o3bo24b2o19b2o37b
o2bo$2b2o25b2o18bo2bo36b2o$4o45bo2bo21bo$bobo44bo3b2o19b3o$2b3o44b2ob
2o19b4o$4bo44b2ob2o30b3o8bo$ob2o47bo33bob2o4b2obo$4o54b3o22b2o2b2o5bo$
2o41b2o12bo2bo13b3o7bo2b2o7bo$43b2o12b2o3bo11b3o11bo6bo$62bo28bobo!
Since testitem is screaming for a synthesis of this, does anyone have a B synth?

Code: Select all

x = 35, y = 10, rule = B2in3aeijn/S234e
b2o$2o29b2o$b2o28b2o$2bo31bo$29b6o$28bo$26bo2b6o$25bobo6bo$25b2o4b2o$
31b2o!
Looks like a syringe part

Code: Select all

x = 9, y = 11, rule = B2in3aeijn/S234e
7bo$6bo$6b3o2$2o$2o4$5b2o$5b2o!
Suboptimal synth of another SL:

Code: Select all

x = 75, y = 67, rule = B2in3aeijn/S234e
73bo$72bo$72b3o12$63bo$62bo$62b3o22$33bo$31b2o$32b2o$5bo$6b2o$5b2o14bo
$15b2o3bo9b3o$16b2o2b3o7bo$15bo15bo5$16bo$15b2o$15bobo5$b2o$obo$2bo4$
58b3o$58bo$59bo!
Worms:

Code: Select all

x = 13, y = 31, rule = B2in3aeijn/S234e
11bo$10bo$10b3o8$5bo$4bobo$3b2ob2o$5bo6$2b2o$2b2o$10bo$9b2o$9bobo$3o$
2bo$bo2$10b2o$10bobo$10bo!
6G P12:

Code: Select all

x = 71, y = 31, rule = B2in3aeijn/S234e
bo67bo$2bo65bo$3o65b3o25$16b2o9b2o$17b2o7bobo14bo9b2o$16bo11bo13b2o9bo
bo$42bobo8bo!
This screams for a synth!

Code: Select all

x = 10, y = 19, rule = B2in3aeijn/S234e
7b3o4$3b2o$2bo2bo$3bobo$4bo2$2o$2o4$4b3o$4b3o$3bo3bo$4b3o$4b3o!
Also

Code: Select all

x = 12, y = 5, rule = B2in3aeijn/S234e
9bo$3o5b3o$2bo4b2ob2o$3o5b3o$9bo!
If someone can make the junk...

Code: Select all

x = 10, y = 7, rule = B2in3aeijn/S234e
7b2o2$5b2o2bo$4b2o2b2o$5bo3bo$2o4b3o$2o!

Can someone make this SL?

Code: Select all

x = 16, y = 16, rule = B2in3aeijn/S234e
2b3o2b2obo2b3o$3o3bobo2bob3o$ob2o2b3o6bo$2bo2bob4ob3o$ob2ob2obobo4bo$b
4o3bo2b3obo$3b7o2b3o$5ob2ob2o2b3o$2b4o3b4o$o2b4ob3o2b2o$b2o2b2o2b3ob2o
$o4bo3b7o$3b2o2bob4o2bo$bobo2bo6bobo$obob7o3b2o$2o7b2ob2obo!
Different reaction for it:

Code: Select all

x = 7, y = 7, rule = B2in3aeijn/S234e
3o$4o$5bo$6bo$bo4bo$ob2obo$bo!
Also, a component making it:

Code: Select all

x = 9, y = 8, rule = B2in3aeijn/S234e
2o$o$b3o2bo$3bo2b3o$b2o3b3o$o5bo$obo$b2o!
EDIT:
Good predecessor for p5.

Code: Select all

x = 6, y = 7, rule = B2in3aeijn/S234e
o4bo$b4o4$b4o$o4bo!

Re: Whichlife (B2in3aeijn/S234e)

Posted: June 30th, 2019, 9:13 am
by Hdjensofjfnen
xs8 in 5G:

Code: Select all

x = 19, y = 24, rule = B2in3aeijn/S234e
5bo$3bobo$4b2o3$2bo$obo$b2o5$3bo$4bo$2b3o2$11bo$10b2o$10bobo3$16b3o$
16bo$17bo!

Re: Whichlife (B2in3aeijn/S234e)

Posted: June 30th, 2019, 9:28 am
by Hdjensofjfnen
Hdjensofjfnen wrote:xs8 in 5G:

Code: Select all

x = 19, y = 24, rule = B2in3aeijn/S234e
5bo$3bobo$4b2o3$2bo$obo$b2o5$3bo$4bo$2b3o2$11bo$10b2o$10bobo3$16b3o$
16bo$17bo!
EDIT:
Moosey wrote:This screams for a synth!
I'm not proud of my solution:

Code: Select all

x = 27, y = 33, rule = B2in3aeijn/S234e
19bo$18bo$18b3o4$2bo$obo$b2o18b3o$7bobo11bo$8b2o12bo$8bo2$15b3o$15bo$
16bo8$17b3o$17bo$18bo4$2b3o$4bo19b2o$3bo20bobo$24bo!
EDIT: Reduced:

Code: Select all

x = 35, y = 45, rule = B2in3aeijn/S234e
34bo$32b2o$33b2o16$2bo$obo$b2o$7bobo$8b2o$8bo2$15b3o$15bo$16bo8$17b3o$
17bo$18bo4$2b3o$4bo19b2o$3bo20bobo$24bo!

Re: Whichlife (B2in3aeijn/S234e)

Posted: June 30th, 2019, 9:29 am
by Moosey
Hdjensofjfnen wrote: EDIT:
Moosey wrote:This screams for a synth!
I'm not proud of my solution:

Code: Select all

x = 27, y = 33, rule = B2in3aeijn/S234e
19bo$18bo$18b3o4$2bo$obo$b2o18b3o$7bobo11bo$8b2o12bo$8bo2$15b3o$15bo$
16bo8$17b3o$17bo$18bo4$2b3o$4bo19b2o$3bo20bobo$24bo!
Better than nothing.

A reaction:

Code: Select all

x = 17, y = 16, rule = B2in3aeijn/S234e
2bo8bo$bobo6bobo$2obo6bob2o$2bo3b2o3bo$6b2o$5bo2bo$5bo2bo$4bo4bo$5bo2b
o$6b2o4$15b2o$14b2o$16bo!
EDIT:
P6 stator variant

Code: Select all

x = 13, y = 8, rule = B2in3aeijn/S234e
2o$2o9bo$10bobo$6b2o3b2o$5bobo$5bo$b2o2bobo$b2o3b2o!
Octagon 2, 11G-looking

Code: Select all

x = 10, y = 20, rule = B2in3aeijn/S234e
6b2o$5bobo$6bo2$2bo$bobo$2bo3$7bo$6bobo$7bobo$8bo$2b3o$bo3bo$o5bo$o5bo
$o5bo$bo3bo$2b3o!
Another reaction

Code: Select all

x = 7, y = 6, rule = B2in3aeijn/S234e
3b2o$3b2o2$2bo2b2o$b2o2b2o$2o3b2o!

Re: Whichlife (B2in3aeijn/S234e)

Posted: June 30th, 2019, 9:43 am
by Hdjensofjfnen
Moosey wrote: Synth?

Code: Select all

x = 10, y = 6, rule = B2in3aeijn/S234e
5b3o$4bo3bo$4bo4bo$4bo4bo$2o3bo3bo$2o4b3o!
Reaction found by hand (and CTRL-5)
4G:

Code: Select all

x = 23, y = 18, rule = B2in3aeijn/S234e
obo$b2o$bo2$20bobo$20b2o$21bo$16b2o$15b2o$17bo6$16b2o$15b2o$17bo!
EDIT: Two unwieldy syntheses for the diagonally symmetric explosion:

Code: Select all

x = 68, y = 18, rule = B2in3aeijn/S234e
65bo$65bobo$65b2o3$4bobo46bobo$4b2o47b2o$5bo48bo8$3o13bo32b3o$2bo12b2o
34bo$bo13bobo32bo!

Re: Whichlife (B2in3aeijn/S234e)

Posted: June 30th, 2019, 9:57 am
by Moosey
Hdjensofjfnen wrote:
Moosey wrote: Synth?

Code: Select all

x = 10, y = 6, rule = B2in3aeijn/S234e
5b3o$4bo3bo$4bo4bo$4bo4bo$2o3bo3bo$2o4b3o!
Reaction found by hand (and CTRL-5)
4G:

Code: Select all

x = 23, y = 18, rule = B2in3aeijn/S234e
obo$b2o$bo2$20bobo$20b2o$21bo$16b2o$15b2o$17bo6$16b2o$15b2o$17bo!
I was about to post this, which would lead to a ~7G:

Code: Select all

x = 16, y = 12, rule = B2in3aeijn/S234e
5bo$6bo$4b3o4$2o$2o$5b2o$4bo2bo5b2o$4bo2bo5bobo$5b2o6bo!
That’s really cool, how do you find these synths?


EDIT:
Holy crumbs, look at this related rule!

Code: Select all

x = 4, y = 4, rule = B2in3-ckqy/S234en
bo$obo$ob2o$bo!
Explosive, but still.
Ship:

Code: Select all

x = 115, y = 118, rule = B2in3-ckqy/S234en
b3o51bo$bobo50bobo$3bo49b2obo$55bo5$2b2o10b2o9b3o48bo$b4o8bobo11bo14b
2o9bo2bo17b2obo$b2obo10bo9bo2b2o11b2o10bo20b2obo$2o3b2o5bo3b3o4bo5bo
10bob2o9bo21b2o$6b2o3b2o5bo3bobo2bobo9b3o3b2o3bo4b3o$2bo2b3o3b2o4bo7bo
13bobo2bo5bo3b2o$4b3o6b3o7bo2bo16bo2bo7bo$4bo8b2o10bo16bo9bo2bo$42bobo
3bo5bo41b2o$54bo40bo2bo$73b3o22bo$48bo23bobo2bo17b3o$48bo5b2o16b2o3bo$
49bo4b2o16bo2bobo$51b3o$52b2o19b3o$84bo$83b2o10bo$83bobo8b3o$81b2o10bo
b2o$80b2o2bo2bo4b3o3b2o$82bo3b2o5b2o2bo$26bo58bo10bo$25bobo56b2o9bo$
25bobo67bo$26bo23b2o$50b2o6$82bo$81bobo$80b2obo$82bo5$103bo$69b2o9bo2b
o17b2obo$68b2o10bo20b2obo$67bob2o9bo21b2o$26bo39b3o3b2o3bo4b3o$25bobo
38bobo2bo5bo3b2o$25bobo42bo2bo7bo$26bo42bo9bo2bo$69bobo3bo5bo$81bo7b3o
$89bo10b3o$75bo11b2o2bo7bobo2bo$75bo5b2o4bo5bo5b2o3bo$76bo4b2o4bobo2bo
bo4bo2bobo$78b3o10bo$79b2o9bo2bo6b3o$91bo10$26bo$25bobo$25bobo$26bo16$
92bo$91bobo$90b2obo$26bo65bo$25bobo$25bobo$26bo$33b2o$32b2o22b2o55bo$
31bob2o20b2o22b2o9bo2bo17b2obo$30b3o3b2o16bob2o20b2o10bo20b2obo$30bobo
2bo17b3o3b2o16bob2o9bo21b2o$34bo2bo15bobo2bo17b3o3b2o3bo4b3o$33bo23bo
2bo15bobo2bo5bo3b2o$33bobo20bo23bo2bo7bo$56bobo20bo9bo2bo$79bobo3bo5bo
$91bo7b3o$99bo10b3o$85bo11b2o2bo7bobo2bo$85bo5b2o4bo5bo5b2o3bo$86bo4b
2o4bobo2bobo4bo2bobo$88b3o10bo$89b2o9bo2bo6b3o$101bo!
Anyways, back to Whichlife

Re: Whichlife (B2in3aeijn/S234e)

Posted: June 30th, 2019, 10:16 am
by Hdjensofjfnen
Moosey wrote: That’s really cool, how do you find these synths?
Goldtiger's 2G synth notebook helps. Also, a bit of fiddling around with the timing on that one helped as well.Tip: if you ever collide gliders together and spy something that looks like part of an SL, bombard that junk with more gliders to make it an SL.
EDIT:
Holy crumbs, look at this related rule!

Code: Select all

x = 4, y = 4, rule = B2in3-ckqy/S234en
bo$obo$ob2o$bo!
Explosive, but still.

Anyways, back to Whichlife
Impressive rake -- look at the size of that diagonal spaceship!

EDIT: Anyone up to synthesize that tub explosion?

Code: Select all

x = 22, y = 50, rule = B2in3aeijn/S234e
20bo$19bo$19b3o12$9bo$7bobo$8b2o3$9bo7bo$8b2o5b2o$8bobo5b2o8$6bo$6b2o$
5bobo3$bo$2bo$3o4$2o$b2o$o5$3bo$2b3o$3bo!

Re: Whichlife (B2in3aeijn/S234e)

Posted: June 30th, 2019, 10:42 am
by Moosey
Hdjensofjfnen wrote:
Moosey wrote: That’s really cool, how do you find these synths?
Goldtiger's 2G synth notebook helps.
Yup, I use that a lot.



7G for a large SL:

Code: Select all

x = 26, y = 45, rule = B2in3aeijn/S234e
23bobo$23b2o$24bo15$11bo$11bobo$11b2o3$3bo7bo$4b2o5b2o$3b2o5bobo8$14bo
$13b2o$13bobo7$2o$b2o16bo$o17b2o$18bobo!
By the way, the diagonally symmetric explosion is a teardrop.


Speaking of teardrops, we have loads of synths for them but are there any for the junk here?

Code: Select all

x = 30, y = 25, rule = B2in3aeijn/S234e
25b3o$25bo2bo$25bo2bo$26b2o$14bo$15bo$13b2o$13b2o$11b2o$11b2ob2o$14bo$
17bo$15bobo$16bo2b2o6b3o2$15b2o$15b2o3$3b3o$4b2o$3bobo$2bo$bo$o!

EDIT:
This SL looks very synthable, we just need this:

Code: Select all

x = 38, y = 9, rule = B2in3aeijn/S234e
10bobo24bo$10bobo20b2o2bo$10bobo20b2obo$10bobo20b2o$2o26b3o$o2bo9bo14b
o$o2bo5b6o13b3obo$b2o10bo16b3o$32bo!
There’s certainly a synth for the small initial object, can we insert the banana spark or something similar at gen 11?
If there is, xs30_2ll2c8bqicz0106996 could potentially be done in 5 gliders. (3 for the little methuselah, 2 for the spark). That’s 6 bits per glider! (I shouldn’t count my chickens before they hatch though)

EDIT:
Blinkers work too:

Code: Select all

x = 9, y = 9, rule = B2in3aeijn/S234e
8bo$5b2obo$5b2obo$5b2o$3o$o$3obo$2b3o$4bo!
On second thought, 5G seems like an unrealistic estimate.

Re: Whichlife (B2in3aeijn/S234e)

Posted: June 30th, 2019, 10:51 am
by Hdjensofjfnen
I decided to throw random gliders at the large SL synth and see what happened:

Code: Select all

x = 46, y = 50, rule = B2in3aeijn/S234e
30bobo$30b2o$31bo15$18bo$18bobo$18b2o3$10bo7bo$11b2o5b2o$10b2o5bobo8$
21bo$20b2o$20bobo7$7b2o$8b2o$2o5bo28b3o$b2o33bo$o36bo2$43b2o$43bobo$
43bo!

Re: Whichlife (B2in3aeijn/S234e)

Posted: June 30th, 2019, 11:07 am
by Moosey
It seems like THE largest SLs in C1 both form from reactions involving “explosions”:

Code: Select all

x = 17, y = 7, rule = B2in3aeijn/S234e
12b3o$6bo4bo3bo$2o3bobo2bo5bo$3obo3bobo5bo$2o3bobo2bo5bo$6bo4bo3bo$12b
3o!

Code: Select all

x = 8, y = 17, rule = B2in3aeijn/S234e
b3o$o3bo$bob2o5$5bo$4b3o$3b5o4$4bobo$3b5o$4b3o$5bo!
They don’t explode, mind you, but they get really big. Things like HF and TL.

The first one looks within reach of our current synth tech.

EDIT:
5G, based on something from Wildmyron’s 4G census, for a different SL:

Code: Select all

x = 24, y = 43, rule = B2in3aeijn/S234e
22bo$21bo$21b3o19$11b3o$2b3o6bo$4bo7bo$3bo9$19b2o$18b2o$20bo5$3o$2bo$b
o!
6G for the other SL of the same size in that census

Code: Select all

x = 59, y = 47, rule = B2in3aeijn/S234e
57bo$56bo$56b3o9$bo$2bo$3o15$39b3o$30b3o6bo$32bo7bo$31bo5$46b2o$45b2o$
47bo6$20bo$20b2o$19bobo!

Here’s one semi-synth for the loaf p4, but it’s rather expensive. 7G.

Code: Select all

x = 75, y = 93, rule = B2in3aeijn/S234e
bo$2bo$3o34$25bo$26bo$24b3o14$36bo$37bo$35b3o28$71b3o$70bo3bo$70b2ob2o
6$71b2o$71bobo$72bo!
The 4G stdin census is good for cheap synths for big things, but not cheap synths for small things.

Code: Select all

x = 55, y = 65, rule = B2in3aeijn/S234e
bo$2bo$3o8$52bobo$52b2o$53bo6$8bo$9bo$7b3o14$32b3o$23b3o6bo$25bo7bo$
24bo4$42b2o$42bobo$42bo10$18b3o$20bo$19bo7$10b3o$12bo$11bo!
EDIT:
small, clean 3G teardrop:

Code: Select all

x = 16, y = 6, rule = B2in3aeijn/S234e
bo$2bo10bo$3o10bobo$5bo7b2o$5b2o$4bobo!
EDIT:
Hey, testitem! I did it!

Code: Select all

x = 218, y = 53, rule = B2in3aeijn/S234e
90bo$88b2o21b2o$89b2o14b2o4b2o71b2o$105bobo6bo69bobo$106bo2b6o70bo$76b
2o30bo$29bo45bobo31b6o$29bobo45bo10b2o24bo$29b2o56bobo21b2o$89bo21b2o
101b2o$10bobo195b2o4b2o$10b2o195bo2bo6bo$11bo191b2o2bobo2b6o$202bo2bo
2b2obo$202b2ob2o5b6o$217bo$172b2o40b2o$10bo161b2o40b2o$11b2o2b3o$10b2o
3bo$2o14bo$b2o$o108b3o$109bo$110bo76b2o$187b2o2$192b2o$192b2o7$74b3o
110b2o$76bo110b2o$75bo5$173b3o$175bo$174bo$149b3o$151bo$150bo3$141b3o
22b3o$143bo24bo$142bo24bo!
There are better B synths (3G clean B synths, probably) but I am in a hurry and this is the best I've got.

Anyone is welcome to waste their time finding a better B synth.

Here's a nice predecessor to a big SL:

Code: Select all

x = 20, y = 21, rule = B2in3aeijn/S234e
10bo$9bobo$9bo2bo$10b2o5$17bo$17b2o$18b2o$b2o14b2o$o2bo$b2o5$10bo$9bob
o$10b2o!
Wow, testitem's puffer is HUGE and dirty:

Code: Select all

x = 45, y = 96, rule = B2in3aeijn/S234e
13b2o$13b2o$34b3o$33bo3bo$33bo3bo$16b2o16b3o$16b2o$30b2o7b2o$30b2o7b2o
2$35bo$35bo$34bobo5bo$34bobo4bobo$35bo5bo2bo$42b2o$32bo$33bo$29b2obobo
bo$29bo2bo2bobo$27bo3bo3b2o$27bob2o$27b3o$26bobo$26b2o$26b2o3$24b2o$
23bo2bo$23bobo$24bo3$24b4o$2o21bo2b2o$2o5b2o7b2o4bo$7b2o7b2o5bo$7bobo
14b3o$18b2o5b2o$18b2o2$3b3o19bo$3bo3bo16b3o$4bo19bobo$5b2ob2o13bo3b2o$
8b2o18b2o$7b3o14bo$6b2o18bo$7b2o5b4o7bobo2bo6bo$14b2obobobo4b2o3bo4bob
o$14bo5bo2bo5bobo4bo2bo$10b2o8b3obo5bo4bo3bo$10bob4o2bo9b2o8b2o$10b3ob
2obo5b2o2bo10b2o$14bo2b2ob2o$28b3o9b3o$28bo2bo8bo2bo$31bo12bo$27b4o$
18bobo5bo10bo2bo2bo$17bo2bo7bo8b2o3bo$17bo2b2o2b5o8bo2bo$19b3o2bo13b3o
$20bo3bo$18b2o$17bo2bo$18b2o4b2o$18bo14b2o$21b2o10b2o$20b3o5bo$29bo$
30bo$26bo$19bo2bo6b2o$17b2obobobo3b2o$16b2obo$15bo5bo8b2o$16b4o3bo$17b
2ob2obo$24bo$21bobo6bo$22bo7bo$20bo9bo$21bo$20b2o4bo$16bob3o4b2o$14b2o
b3o4b3o3b2o$13bo2bobo4bo2b3o$12b6o4bo2bob2o$13bo2bobo9bobo$14b2ob3o3bo
2bo$16bobobo3bo5bo$16bobobo4bo3bo$17b3o6b3o$18bo!
12G?

Code: Select all

x = 23, y = 23, rule = B2in3aeijn/S234e
3o17b3o$o2bo15bo2bo$o2bo15bo2bo$b2o17b2o16$b2o17b2o$o2bo15bo2bo$o2bo
15bo2bo$3o17b3o!
Thanks, a helpful anonymous contributor, for the p12!

Code: Select all

x = 11, y = 7, rule = B2in3aeijn/S234e
2o7b2o$2o3bo3b2o$5bo$5bo$5bo$2o3bo3b2o$2o7b2o!
Man, D4+1 is full of goodies:

Code: Select all

x = 7, y = 15, rule = B2in3aeijn/S234e
bobobo$o5bo$bo3bo$2b3o2$3bo$3bo$3bo$3bo$3bo2$2b3o$bo3bo$o5bo$bobobo!
Miscellaneous oscillators; most or all found by testitem:

Code: Select all

x = 74, y = 74, rule = B2in3aeijn/S234e
59b2o$36b2o21b2o$32b2o2bo$5b2o6b2o17bo5b2o$5b2o6b2o22bobo16b6o$7bo4bo
24bo18bob2obo$31b2o4bo18b2o2b2o$7bo4bo18bo2b3o19b2o2b2o$9b2o22bo22bob
2obo$9b2o22b2o21b6o3$59b2o$59b2o8$19b2o6b2o$18bo2bo4bo2bo29b2o4b2o$19b
2obo2bob2o30b2o4b2o$2b2o18bo2bo$3bob2o14bo4bo$obo2b2o15bo2bo35b4o$2o
20bo2bo35b4o$4bo$b2o49b2o6b6o6b2o$b2o49b2o5bob4obo5b2o$56b2ob2o4b2ob2o
$56b2ob2o4b2ob2o$56b2ob2o4b2ob2o$56b2ob2o4b2ob2o$36b2o4b2o8b2o5bob4obo
5b2o$35bobo4bobo7b2o6b6o6b2o$34bo4b2o4bo$34b2o2bo2bo2b2o15b4o$37bo4bo
18b4o$36bo6bo$12b2o22bo6bo$12b2o23bo4bo16b2o4b2o$34b2o2bo2bo2b2o13b2o
4b2o$12b4o18bo4b2o4bo$9bo2bo2bo2bo16bobo4bobo$8bobobo2bobobo16b2o4b2o$
9bo8bo$12bo2bo$12bo2bo$13b2o10$40b2o2b2o$38bo2bo2bo2bo$37bobo6bobo$12b
2o24b2ob4ob2o$9bo2bobo21bo12bo$8bobo2bobo20b2obo6bob2o$8b2o3b2obo22bo
6bo$15b2o22bo6bo$10b2o24b2obo6bob2o$10b2o2bo21bo12bo$13bobo22b2ob4ob2o
$13b2o22bobo6bobo$38bo2bo2bo2bo$40b2o2b2o!

Re: Whichlife (B2in3aeijn/S234e)

Posted: June 30th, 2019, 12:16 pm
by Hdjensofjfnen
Moosey wrote: Here’s one semi-synth for the loaf p4, but it’s rather expensive. 7G.
Hdjensofjfnen wrote: EDIT: Any syntheses in 3?

Code: Select all

x = 14, y = 16, rule = B2in3aeijn/S234e
bo$2b2o$b2o8bo$11bobo$5bo5b2o$5bobo$5b2o7$3o$2bo$bo!
Moosey wrote: EDIT:
small, clean 3G teardrop:

Code: Select all

x = 16, y = 6, rule = B2in3aeijn/S234e
bo$2bo10bo$3o10bobo$5bo7b2o$5b2o$4bobo!
Nice!
EDIT:
Hey, testitem! I did it!

Code: Select all

x = 218, y = 53, rule = B2in3aeijn/S234e
90bo$88b2o21b2o$89b2o14b2o4b2o71b2o$105bobo6bo69bobo$106bo2b6o70bo$76b
2o30bo$29bo45bobo31b6o$29bobo45bo10b2o24bo$29b2o56bobo21b2o$89bo21b2o
101b2o$10bobo195b2o4b2o$10b2o195bo2bo6bo$11bo191b2o2bobo2b6o$202bo2bo
2b2obo$202b2ob2o5b6o$217bo$172b2o40b2o$10bo161b2o40b2o$11b2o2b3o$10b2o
3bo$2o14bo$b2o$o108b3o$109bo$110bo76b2o$187b2o2$192b2o$192b2o7$74b3o
110b2o$76bo110b2o$75bo5$173b3o$175bo$174bo$149b3o$151bo$150bo3$141b3o
22b3o$143bo24bo$142bo24bo!
(No one notices my synthesis above. :()

EDIT:
Moosey wrote:It seems like THE largest SLs in C1 both form from reactions involving “explosions”:
Indeed:

Code: Select all

x = 5, y = 5, rule = B2in3aeijn/S234e
2o$ob2o$bo$4bo$2b2o!

Re: Whichlife (B2in3aeijn/S234e)

Posted: June 30th, 2019, 12:28 pm
by Moosey
hdjensofjfnen wrote: EDIT: Anyone up to synthesize that tub explosion?

Code: Select all

x = 22, y = 50, rule = B2in3aeijn/S234e
20bo$19bo$19b3o12$9bo$7bobo$8b2o3$9bo7bo$8b2o5b2o$8bobo5b2o8$6bo$6b2o$
5bobo3$bo$2bo$3o4$2o$b2o$o5$3bo$2b3o$3bo!
I did awhile ago.

Code: Select all

x = 22, y = 8, rule = B2in3aeijn/S234e
21bo$19b2o$20b2o2$14bo$bo10b2o$2bo10b2o$3o!

Code: Select all

x = 50, y = 82, rule = B2in3aeijn/S234e
48bo$47bo$47b3o12$37bo$35bobo$36b2o3$37bo7bo$36b2o5b2o$36bobo5b2o8$34b
o$23bobo8b2o$24b2o7bobo$24bo13$23b3o$25bo$24bo15bo$39bo$39b3o2$33bo$
32bo$28bobob3o$29b2o$29bo16$3o$2bo$bo6$13b3o$15bo$14bo!
EDIT:
is there a place of interest synth?

Code: Select all

x = 16, y = 16, rule = B2in3aeijn/S234e
6b4o$5bo4bo$5bo4bo$6bo2bo2$b2o3bo2bo3b2o$o2bobo4bobo2bo$o14bo$o14bo$o
2bobo4bobo2bo$b2o3bo2bo3b2o2$6bo2bo$5bo4bo$5bo4bo$6b4o!

Code: Select all

x = 16, y = 16, rule = B2in3aeijn/S234e
5b2o2b2o$3b10o$3b4o2b4o$b2o10b2o$b2o4b2o4b2o$3o3b4o3b3o$3o2bo4bo2b3o$b
o2b2o4b2o2bo$bo2b2o4b2o2bo$3o2bo4bo2b3o$3o3b4o3b3o$b2o4b2o4b2o$b2o10b
2o$3b4o2b4o$3b10o$5b2o2b2o!

2G version of PATHOLOGICAL (credit goes to Ian07)

Code: Select all

x = 35, y = 32, rule = B2in3aeijn/S234e
16b2o$16b2o15b2o$22b2o9b2o$22bobo$22bo23$12bo$10bobo$2o9b2o$2o15b2o$
17b2o!
A p12 which is anything but synthetic:

Code: Select all

x = 8, y = 8, rule = B2in3aeijn/S234e
4b4o$2bo2bobo$2b2o3bo$2b2o$2bo2bo2$2o$2o!
Unsurprisingly, since it's a bunch of space dust, synthesis may be difficult. This soup produces it:

Code: Select all

x = 16, y = 16, rule = B2in3aeijn/S234e
b3obob2o2bo2b2o$2o2bo2b4ob2o$bo5bob5o$obo2bo2b2ob3o$2b2obob2o3b3o$bob
2ob3o$b6o4bobo$3o2b8o$o3bo3bobob4o$o2b2o3bo3bobo$bo3bobobobo2b2o$2b2o
3bo2bo3b2o$3bobo2bob6o$2bo3b2ob5obo$bo3b3ob3obobo$obo2bob3o3b3o!
another object found by Ian07:

Code: Select all

x = 7, y = 14, rule = B2in3aeijn/S234e
3b2o$2o2bo$ob2o$bo3b2o$3bo2bo$2b2o3$3b2o$o2bo$2o3bo$3b2obo$2bo2b2o$2b2o!
This p7 too:

Code: Select all

x = 11, y = 9, rule = B2in3aeijn/S234e
5b2o$5b2o2b2o$8bobo$7b2o$b2o5b2o$2b2o$obo$2o2b2o$4b2o!
TL hassler; discovered by either Ian07 or testitem:

Code: Select all

x = 19, y = 19, rule = B2in3aeijn/S234e
5b2o$5b2o3bo$10bo$10bo2$17b2o$17b2o2$b3o4b3o$8bobo$8b3o4b3o2$2o$2o2$8bo$8bo$
8bo3b2o$12b2o!
P43:
did testitem post this?

Code: Select all

x = 20, y = 20, rule = B2in3aeijn/S234e
8b3o$9bo$5b2o5b2o$8bobo$8b3o$8b3o6bo$2bo14bo$2bo$14b3o2bo$o2b3o8b2o2b2o$2o2b
2o8b3o2bo$o2b3o$17bo$2bo14bo$2bo6b3o$9b3o$9bobo$6b2o5b2o$10bo$9b3o!
There's a p34 and a p43. Go figure.

Another p12:

Code: Select all

x = 12, y = 12, rule = B2in3aeijn/S234e
5b2o$b2obo2bob2o$b2ob2obob2o$6bo$b2o6b2o$o2bo5bobo$obo5bo2bo$b2o6b2o$5bo$b2ob
ob2ob2o$b2obo2bob2o$5b2o!
P11:

Code: Select all

x = 16, y = 16, rule = B2in3aeijn/S234e
7b2o$7bo2b2o$9bobo$9bo$b2o6b2o$bo2bo$2b3o$o13b2o$2o13bo$11b3o$11bo2bo$5b2o6b
2o$6bo$4bobo$4b2o2bo$7b2o!
P10, a la the p14:

Code: Select all

x = 8, y = 8, rule = B2in3aeijn/S234e
bobo$b2obob2o$6bo$bo5bo$o5bo$bo$2obob2o$4bobo!
The p14 being the "mini-kok"

Code: Select all

x = 7, y = 7, rule = B2in3aeijn/S234e
2o2b3o$2o2b3o$2o2$5b2o$3o2b2o$3o2b2o!
Can someone search for reactions useful for HBK-type ships?
Something like this, but producing an extra glider

Code: Select all

x = 18, y = 17, rule = B2in3aeijn/S234e
12bo$10bobo$11b2o3$bo$2bo$3o2$16b2o$16b2o5$6b2o$6b2o!

Re: Whichlife (B2in3aeijn/S234e)

Posted: July 1st, 2019, 1:47 am
by testitemqlstudop
New p6 rotor

Code: Select all

x = 16, y = 16, rule = B2in3aeijn/S234e
obobbooooobbbobb$
boobboobbobboobb$
oboobobboobbooob$
bobbbooooboobbbb$
bbboooobboboooob$
obbobobbobbobobb$
bobobboooobobbbo$
booboooobboboboo$
bbbbooboboobbboo$
oobbobbbobbobobb$
obboobobooobobbo$
boooobbbbbboooob$
oooobobbboobbooo$
bobobbobbooobbbo$
boboboboooboooob$
boobbbooooobooob!
Any luck with a catalyst that pushes the block back in the glider reflector?

Re: Whichlife (B2in3aeijn/S234e)

Posted: July 1st, 2019, 7:06 am
by Moosey
testitemqlstudop wrote:
Any luck with a catalyst that pushes the block back in the glider reflector?
Nope, not unless you’re abhpzta.
However, I have been looking for promising reactions for an HBK and I’ve found a few reactions which produces an extra block without changing either glider, or produce other SLs.

No gliders yet.

Re: Whichlife (B2in3aeijn/S234e)

Posted: July 1st, 2019, 7:15 am
by AlephAlpha
c/3:

Code: Select all

x = 57, y = 31, rule = B2in3aeijn/S234e
18bo19bo$17b3o17b3o$16bo3bobob3o3b3obobo3bo$17bo2bo2bo9bo2bo2bo$19b2o
2bo3bobo3bo2b2o$19bo5b2o3b2o5bo$25bo5bo6$4bo15bo15bo15bo$3b3o13bobo5b
3o5bobo13b3o$2bo3bobob3o5bo3bo4b3o4bo3bo5b3obobo3bo$3bo2bo2bo3bo6bo5bo
bobo5bo6bo3bo2bo2bo$5b2o2bobo4bo7bo7bo7bo4bobo2b2o$5bo9bobo6b2o5b2o6bo
bo9bo$15bobo5bobo5bobo5bobo6$2bo15bo8b3o8bo15bo$b3o13bobo7b3o7bobo13b
3o$o3bobob3o5bo3bo5bo3bo5bo3bo5b3obobo3bo$bo2bo2bo3bo6bo6bo5bo6bo6bo3b
o2bo2bo$3b2o2bobo4bo7bo11bo7bo4bobo2b2o$3bo9bobo5bobo4bo4bobo5bobo9bo$
13bobo5bobo9bobo5bobo!
c/4:

Code: Select all

x = 39, y = 53, rule = B2in3aeijn/S234e
b3o12b3o12b3o$o14bo14bo$o4b3o7bo4b3o7bo4b3o$o7bo6bo7bo6bo7bo$o7bo6bo7b
o6bo7bo$bobo4bo6bo2bo4bo6bo7bo$8bo7bo6bo6bo2bobo2bo$5bobo12bobo8bo5bo
8$b3o12b3o12b3o$o14bo14bo$o4b3o7bo4b3o7bo4b3o$o7bo6bo7bo6bo7bo$o7bo6bo
7bo6bo7bo$bobo4bo6bo7bo6bo7bo$8bo7bobo4bo6bo2bo4bo$5bo2bo14bo7bo6bo$7b
o12bobo12bobo7$b3o12b3o12b3o$o14bo14bo$o4b3o7bo4b3o7bo4b3o$o7bo6bo7bo
6bo7bo$o7bo6bo7bo6bo7bo$bobo4bo6bo7bo6bo7bo$4bo3bo7bobo4bo6bo7bo$8bo
14bo7bobo4bo$5bo2bo11bo2bo14bo$7bo14bo12bobo6$6bo6b3o$5bobo4bo$b3obobo
4bo4b3o$o6bo4bo7bo$o3bo3bo3bo7bo$o11bo7bo$o2bo8bo2bobo2bo$bo11bo5bo!
2c/4:

Code: Select all

x = 67, y = 27, rule = B2in3aeijn/S234e
16bo33bo$15b3o9b3o7b3o9b3o$14b3ob2o6bobobo5bobobo6b2obobo$19b5ob2o3b2o
3b2o4b2ob2ob2o2b3o$12bo5bo2bobobo2bobobobobobo4bobo2bo4b2o$12b2o7bo5b
2o10b3o3bo$22bo4b2o10b2o12b2o4$6bo52bo$5b3o9b3o26b3o9b3o$4b3ob2o6bobob
o24bobobo6b2obobo$9b5ob2o3b2o4b3o9b3o3b2o4b2ob2ob2o2b3o$2bo5bo2bobobo
2bobob2obo3bo7bo3bobobobo4bobo2bo4b2o$2b2o7bo5b2o10b2o5b2o10b3o3bo$12b
o4b2o6bobobob2ob2obobobo6b2o12b2o4$4bo28bo28bo$3b3o9b3o7b3o4b3o4b3o7b
3o9b3o$2b3ob2o6bobobo5bo3bob2obob2obo3bo5bobobo6b2obobo$7b5ob2o3b2o3b
2o8bo8b2o3b2o4b2ob2ob2o2b3o$o5bo2bobobo2bobobobobobobo4bo4bobobobobobo
bo4bobo2bo4b2o$2o7bo5b2o15bobo16b3o3bo$10bo4b2o15bobo16b2o12b2o!

Re: Whichlife (B2in3aeijn/S234e)

Posted: July 1st, 2019, 7:24 am
by Moosey
AlephAlpha wrote: c/4:

Code: Select all

x = 39, y = 38, rule = B2in3aeijn/S234e
b3o12b3o12b3o$o14bo14bo$o4b3o7bo4b3o7bo4b3o$o7bo6bo7bo6bo7bo$o7bo6bo7b
o6bo7bo$bobo4bo6bo2bo4bo6bo7bo$8bo7bo6bo6bo2bobo2bo$5bobo12bobo8bo5bo
8$b3o12b3o12b3o$o14bo14bo$o4b3o7bo4b3o7bo4b3o$o7bo6bo7bo6bo7bo$o7bo6bo
7bo6bo7bo$bobo4bo6bo7bo6bo7bo$8bo7bobo4bo6bo2bo4bo$5bo2bo14bo7bo6bo$7b
o12bobo12bobo7$6bo6b3o$5bobo4bo$b3obobo4bo4b3o$o6bo4bo7bo$o3bo3bo3bo7b
o$o11bo7bo$o2bo8bo2bobo2bo$bo11bo5bo!
Those are really good.

Small ship eating glider:

Code: Select all

x = 19, y = 11, rule = B2in3aeijn/S234e
b3o$o$o4b3o$o7bo$o7bo$bobo4bo$8bo$5bobo$16b2o$16bobo$16bo!
Almost bounces G back while shortening ship:

Code: Select all

x = 14, y = 13, rule = B2in3aeijn/S234e
b3o$o$o4b3o$o7bo$o7bo$o7bo$bobo4bo$8bo$5bobo2$12b2o$11b2o$13bo!
Are there any good reactions that don’t break the ships, but produce debris?

EDIT:
Hdjensofjfnen wrote:
EDIT: Also, can the self-lengthening XWSS be stabilized with a flotilla? I tried for fifteen minutes and couldn't come up with anything.

Code: Select all

x = 5, y = 4, rule = B2in3aeijn/S234e
o2bo$4bo$o3bo$b4o!
There are a few ways to support MWSSes:
The first involves hitting it with a p8 stream of sacrificial objects (the block is only an example), presumably just out of a p8 puffer.
The second would involve hitting it with two p20 glider streams, but it doesn’t work.

Code: Select all

x = 28, y = 9, rule = B2in3aeijn/S234e
3b3o13b3o$3bo2bo12bo2bo$3bo15bo$3bo15bo3bo$3bo2bo12bo5b3o$4bo15bobo2bo
$2o14b2o8bo$2o13bobo$17bo!
You could also suppress the spark like this:

Code: Select all

x = 42, y = 7, rule = B2in3aeijn/S234e
7bo23bo8bo$3o3b3o3b3o9b3o3b3o6b3o$o2bob2obo3bo2bo8bo2bob2obo5b2obo$o4b
3o4bo11bo4b3o6b3o$o3bob2o4bo11bo3bob2o7b2o$o11bo11bo$bo11bo11bo!
For the P8 object, something like this would work:

Code: Select all

x = 9, y = 7, rule = B2in3aeijn/S234e
bo2bo$o$o4bo$5o2$6b3o$6bobo!

Code: Select all

x = 8, y = 7, rule = B2in3aeijn/S234e
bo2bo$o$o4bo$5o2$6b2o$5bo!
Considering that the reaction isn’t super messy, it could probably be done with a p8 ship with somewhat sparky exhaust.


Given that a cheap B synth is probably around the corner, something like this could be used to make XWSSes.

Code: Select all

x = 14, y = 13, rule = B2in3aeijn/S234e
o$2o$b2o$2o7$12bo$11b2o$11bobo!

EDIT:
Small c/3 partial:

Code: Select all

x = 4, y = 6, rule = B2in3aeijn/S234e
2bo$2o$2o2$bobo$b3o!
Just search for what to put below:

Code: Select all

x = 43, y = 17, rule = B2in3aeijn/S234e
2bo10bo15bo11bo$2o9b2o14b2o10b2o$2o9b2o14b2o10b2o2$b3o8bobo13bobo9b3o$
b3o8b3o13b2o10bobo$41bo4$2bo12bo10bo12bo$2o11b2o9b2o11b2o$2o11b2o9b2o
11b2o$41bo$b3o10b3o8b3o10b3o$b2o11b2o9bo12bo$16bo9bo12bo!

Pseudo-Hf:

Code: Select all

x = 9, y = 9, rule = B2in3aeijn/S234e
4b3o$6bo$3o3bo$o$o7bo$8bo$2bo3b3o$2bo$2b3o!
c/4 eater:

Code: Select all

x = 15, y = 12, rule = B2in3aeijn/S234e
4b2o$4b2o$12b2o$11bo2bo$b3o8bobo$o12bo$o4b3o$o7bo$o7bo$bobo4bo$8bo$5bo
bo!
Extensible clock:

Code: Select all

x = 25, y = 8, rule = B2in3aeijn/S234e
5bo8bo$6b2o7b2o5bo$3bo9b2o8b2o$6bo8bo4bo$bo19bobo$4bo16bo$2o$2bo!
EDIT:
Re: the c/3:
Aw, crumbs:

Code: Select all

x = 10, y = 5, rule = B2in3aeijn/S234e
7b2o$4b2ob2o$b4o4bo$o4bo$b2o!
#c [[ STOP 3 ]]
Some other nice partials:

Code: Select all

x = 53, y = 5, rule = B2in3aeijn/S234e
50bo$4b2o9b2o13b2o16b4o$b2ob2o6b2ob2o10b2ob2o15b2o3bo$bo4bo5b2o3bo9b2o
3bo18bo$obo8bobo13b2o17b2o!
EDIT:
Can this conduit be fixed to be clean?

Code: Select all

x = 9, y = 12, rule = B2in3aeijn/S234e
2o$2o4$b2o$o$o$o$b2o3b3o$6bobo$6bobo!
Another near-conduit producing an XWSS:

Code: Select all

x = 11, y = 39, rule = B2in3aeijn/S234e
3b2o$3b2o6$7bo$6b3o$6bob2o2$2o$2o8$9bo$7bo2bo$10bo$10bo$7bo2bo$8bobo9$
5b2o$4bo$4bo$4bo$5b2o!
TD eater:

Code: Select all

x = 12, y = 12, rule = B2in3aeijn/S234e
9b2o$8bo2bo$8bo2bo$8b3o7$2o$2o!
Component:

Code: Select all

x = 78, y = 55, rule = B2in3aeijn/S234e
5b2o32b2o25b2o$5b2o32b2o25b2o9$5bo9b2o22bo9b2o15bo9b2o$4b3o8b2o21b3o8b
2o14b3o8b2o$5bo33bo26bo2$bo33bo26bo$obo31bobo24bobo$b2o2bo28bobo2bo20b
o2bo2bo$4bobo28bo2bobo20b2o2bobo$5b2o32b2o25b2o18$6b2o26b2o$6b2o26b2o
9$6bo9b2o16bo9b2o$5b3o8b2o15b3o8b2o$6bo27bo2$2bo27bo$bobo25bobo$o2bo2b
o21bo2bo2bo$obo2bobo19bo2bo2bobo$bo4b2o20b2o4b2o!
Can anyone get the sacrificial object next to the SL you’re stretching?


EDIT:
"True" conduit:

Code: Select all

x = 6, y = 9, rule = B2in3aeijn/S234e
4bo$3b3o$4bo3$2o$2o2bo$3bobo$3b2o!


Can somebody create a collection of components/converters?

Maybe I will.

EDIT: Boat/barge components:

Code: Select all

x = 138, y = 17, rule = B2in3aeijn/S234e
100bo$23b3o72bobo4bo$23bo46bo28b2o3bo32bo$23bo47bo32b3o23bo4b2o$23bo
45b3o57bo6b2o$2o2b3ob2o2b4ob3o3bo105b3o$obobobobobobo4bo5bo30bo$2o2b3o
b2o2bob2ob3o3bo31bo$obobobobobobo2bobo4b2o29b3o$2o2bobobobob4ob3o3bo$
21bobo52bo$21bobo34b2o9b2o4b2o4b3o39b2o$2o2b3ob3ob3o8bo29bo4bobo7bobo
4bobo3bo17bo22bobo$obobobobobo2bo9bo28bobo3bo8bobo12bo15bobo20bobo$2o
2bobob3o2bo9bo29bo14bo30bo22bo$obobobobobo2bo9b3o$2o2b3obobo2bo!
Eater->Block on table:

Code: Select all

x = 60, y = 20, rule = B2in3aeijn/S234e
5bo19bo22bo$6bo19bo22bo$4b3o17b3o20b3o6$9b2o18b2o21b2o$9bo19bo22bo$bo
8b3o8bo8b3o11bo8b3o$b2o9bo8b2o9bo11b2o9bo$obo10b2o5bobo10b2o8bobo10b2o
$14bo19bo22bo$13bo20bob2o19bobo$13b2o18b2ob2o20b2o2$4bo19bo22bo$4b2o
18b2o21b2o$3bobo17bobo20bobo!
btw, this allows for a block on table synth:

Code: Select all

x = 30, y = 29, rule = B2in3aeijn/S234e
5bo$6bo$4b3o2$28bo$27bo$27b3o2$9b2o$9bo$bo8b3o$b2o9bo$obo10b2o$14bo$
14bobo$15b2o2$4bo$4b2o$3bobo7$10b3o$12bo$11bo!
If we can do this:

Code: Select all

x = 5, y = 4, rule = B2in3aeijn/S234e
b2o$o2bo$bobo$2b3o!

A cheap synth:

Code: Select all

x = 15, y = 15, rule = B2in3aeijn/S234e
bo4bo$2bo4bo$3o2b3o5$12b2o$12bobo$12bo3$12b2o$12bobo$12bo!
Lucky 4G Half-bakery:

Code: Select all

x = 22, y = 14, rule = B2in3aeijn/S234e
19bobo$bo10bo6b2o$2bo8bo8bo$3o8b3o8$10b2o$9b2o$11bo!
Ship as eater:

Code: Select all

x = 8, y = 9, rule = B2in3aeijn/S234e
6bo$5b3o$6bo4$b2o$obo$2o!
EDIT:
component for huge tubs:

Code: Select all

x = 15, y = 15, rule = B2in3aeijn/S234e
10b3o$2bo6bo3bo$bobo4bo5bo$2bo5bo5bo$8bo5bo$9bo3bo$10b3o2$2b3o$bo3bo$o
5bo$o5bo$o5bo$bo3bo$2b3o!
Block on table, 4G:

Code: Select all

x = 39, y = 19, rule = B2in3aeijn/S234e
23b2o$23bobo$23bo$15b3o$17bo$16bo2$b2o$obo$2bo7$36b3o$36bo$37bo!
Thanks, 4G census!

Also from 4G census:
Loop:

Code: Select all

x = 19, y = 20, rule = B2in3aeijn/S234e
10b3o$10bo$2b3o6bo$4bo$3bo3$16b3o$16bo$17bo8$3o$2bo$bo!
Long clock:

Code: Select all

#c just cleaning up junk from original reaction
x = 36, y = 42, rule = B2in3aeijn/S234e
bo$2bo$3o27$22b2o$22bobo$22bo3$17b3o$19bo$18bo$34b2o$33b2o$14b3o18bo$
16bo$15bo!
Clock:

Code: Select all

x = 18, y = 25, rule = B2in3aeijn/S234e
16bo$15bo$15b3o10$11b3o$11bo$12bo2$6b3o$8bo$7bo2$bo$b2o$obo13bo$15b2o$
15bobo!
an xs20:

Code: Select all

x = 29, y = 27, rule = B2in3aeijn/S234e
24b3o$24bo$25bo$17b3o$19bo$18bo2$b2o$2b2o$bo$27bo$26b2o$26bobo12$2o$b
2o$o!
TWILT:

Code: Select all

x = 43, y = 31, rule = B2in3aeijn/S234e
41bo$40bo$40b3o18$20b2o$20bobo$20bo$12b3o15b2o$14bo14b2o$13bo17bo3$bo$
b2o$obo!
Rare p4:

Code: Select all

x = 74, y = 59, rule = B2in3aeijn/S234e
72bo$71bo$71b3o10$57bo$56bo$56b3o28$25b2o$25bobo$25bo$17b3o$19bo$18bo
9$b2o28bo$obo27b2o$2bo27bobo!
Natural stuff:
p9:

Code: Select all

x = 17, y = 17, rule = B2in3aeijn/S234e
8bo$7bobo$3b2o2bobo2b2o$2bo2bobobobo2bo$2bo2bobobobo2bo$3b3obobob3o$7b
obo$b15o$o6bobo6bo$b15o$7bobo$3b3obobob3o$2bo2bobobobo2bo$2bo2bobobobo
2bo$3b2o2bobo2b2o$7bobo$8bo!
Engineered p9:

Code: Select all

x = 19, y = 19, rule = B2in3aeijn/S234e
9bo$8bobo$5bo2bobo2bo$4bobobobobobo$3bo2bobobobo2bo$2bo3bobobobo3bo$3b
4obobob4o$8bobo$b17o$o7bobo7bo$b17o$8bobo$3b4obobob4o$2bo3bobobobo3bo$
3bo2bobobobo2bo$4bobobobobobo$5bo2bobo2bo$8bobo$9bo!
Etc.

Code: Select all

x = 23, y = 32, rule = B2in3aeijn/S234e
11bo$10bobo$10bobo$7b2obobob2o$6bobobobobobo$6bobobobobobo$5b2obobobob
ob2o$6bobobobobobo$6bobobobobobo$5b2obobobobob2o$6bobobobobobo$6bobobo
bobobo$5b2obobobobob2o$6bobobobobobo$6bobobobobobo$4b3obobobobob3o$3bo
4bobobobo4bo$3b6obobob6o$10bobo$b21o$o9bobo9bo$b21o$10bobo$3b6obobob6o
$3bo4bobobobo4bo$4b3obobobobob3o$6bobobobobobo$6bobobobobobo$7b2obobob
2o$10bobo$10bobo$11bo!
It’s a p9 signal source.

Code: Select all

x = 26, y = 9, rule = B2in3aeijn/S234e
bo2bo2bo2bo2bo2bo2bo2bo$b22o2$bobob20o$obo22bo$bobob20o2$b22o$bo2bo2bo
2bo2bo2bo2bo2bo!

Perhaps this rule has lightspeed telegraphs?

EDIT:
Other signals:

Code: Select all

x = 40, y = 39, rule = B2in3aeijn/S234e:T40,40
40o2$40o2$40o2$5obob2obob27o$5bo4bo$5obob2obob27o2$40o2$40o2$12obob7ob
ob15o$14bo9bo$bobobobobobobobobobobobobobobobobobobobo$28bo$26obob11o
2$40o2$40o2$40o2$2obob35o$4bo$2obobobobobobobobobobob17o$22bo$20obob
17o2$40o2$40o2$40o2$40o!
If you don’t wanna draw the agar up yourself:

Code: Select all

x = 40, y = 39, rule = B2in3aeijn/S234e:T40,40
40o2$40o2$40o2$40o2$40o2$40o2$40o2$40o2$40o2$40o2$40o2$40o2$40o2$40o2$
40o2$40o2$40o2$40o2$40o2$40o!

More minimal, open-air wire:

Code: Select all

x = 49, y = 11, rule = B2in3aeijn/S234e
2bo2bo37bo2bo$2b4o37b4o2$2b2obobobobobobobobobobobobobobobobobobobobob
2o$2bo3bo39bo$3b3obob37o$3o43b3o$o2b2obobobobobobobobobobobobobobobobo
bobobob2o2bo$b2o43b2o$3b4o35b4o$3bo2bo35bo2bo!
Also less prone to accidents destroying things:

Code: Select all

x = 49, y = 11, rule = B2in3aeijn/S234e
2bo2bo37bo2bo$2b4o37b4o2$2b2obobobobobobobobobobobobobobobobobobobobob
2o$2bo43bo$3b5ob37o$3o43b3o$o2b2obobobobobobobobobobobobobobobobobobob
ob2o2bo$b2o43b2o$3b4o35b4o$3bo2bo35bo2bo!
Especially since, unlike most wicks, the p2 "sandy wick" is reasonably good at blocking gliders and other large bits of debris, though not always.

Code: Select all

x = 255, y = 49, rule = B2in3aeijn/S234e
230bobo$13bo216bobo$14bo215b3o$12b3o$170bo$98b2o69b3o$97bo2bo69bo$5b2o
37b2o51b3o$3bo2bo37bo2bo50bo$3b3o39b3o30b2o37b2o91b2o37b2o$76bo2bo37bo
2bo27b2o37b2o19bo2bo37bo2bo$3b2obobobobobobobobobobobobobobobobobobobo
bob2o28b3o39b3o25bo2bo37bo2bo17b3o39b3o$3bo43bo98b3o39b3o$4b43o29b2obo
bobobobobobobobobobobobobobobobobobobob2o87b2obobobobobobobobobobobobo
bobobobobobobobob2o$b3o43b3o26bo43bo25b2obobobobobobobobobobobobobobob
obobobobobob2o17bo43bo$bo2b2obobobobobobobobobobobobobobobobobobobob2o
2bo27b43o26bo43bo18b43o$2b2o43b2o25b3o43b3o24b43o16b3o43b3o$4b3o37b3o
27bo2b2obobobobobobobobobobobobobobobobobobobob2o2bo21b3o43b3o13bo2b2o
bobobobobobobobobobobobobobobobobobobob2o2bo$4bo2bo35bo2bo28b2o43b2o
22bo2b2obobobobobobobobobobobobobobobobobobobob2o2bo14b2o43b2o$6b2o35b
2o32b3o37b3o25b2o43b2o17b3o37b3o$77bo2bo35bo2bo27b3o37b3o19bo2bo35bo2b
o$79b2o35b2o29bo2bo35bo2bo21b2o35b2o$149b2o35b2o9$11bobo$12b2o$12bo3$
4b2o37b2o$2bo2bo37bo2bo$2b3o39b3o2$2b2obobobobobobobobobobobobobobobob
obobobobob2o$2bo43bo$3b43o$3o43b3o$o2b2obobobobobobobobobobobobobobobo
bobobobob2o2bo$b2o43b2o$3b3o37b3o$3bo2bo35bo2bo$5b2o35b2o!
Challenge:
Find a stabilization which, in the worst case, only loses the wick in the middle, but the large objects on either side survive.




EDIT:
Diagonal wick:

Code: Select all

x = 25, y = 25, rule = B2in3aeijn/S234e
23bo$18b3obobo$22b2o$21bo$23bo$19bo3bo$23bo$17bo2$15bo2$13bo2$11bo2$9b
o2$7bo$bo$bo3bo$bo$3bo$b2o$obob3o$bo!
Not awfully useful.

EDIT:
minimal rotor p4, natural: (5 soups for all symmetries, 3 from C1)

Code: Select all

x = 64, y = 4, rule = B2in3aeijn/S234e
boobbboobobbbbbbooooboooobbbbobbbobbooobbbobbobboobbbbbobobobooo$
bbbbooboobbobobbooobbooooooooobooooboooobbbbobobooobbooboobobboo$
obobobooooboooboobbooboooobooooobobbooobbbboooooooobobobbobobbbb$
bbooobbbbooboboboboooooobbobbobbobbooboooobbbobobbbbooboobbboboo!

Re: Whichlife (B2in3aeijn/S234e)

Posted: July 3rd, 2019, 5:52 pm
by Hdjensofjfnen
8G. Works identically to the longboat manipulation, but with a mango with tail instead of a beehive with tail.

Code: Select all

x = 72, y = 62, rule = B2in3aeijn/S234e
67bo$66bo$66b3o5$50bo$49bo$49b3o16$35bobo$36b2o$36bo2$31b3o$33bo$32bo
3$20b3o$22bo$21bo17$54b2o$54bobo$54bo$70b2o$69b2o$71bo$3o$2bo$bo!
EDIT: I just realized I could reduce the beehive variation of that SL, and use the beehive alef component and apply it here:

Code: Select all

x = 68, y = 22, rule = B2in3aeijn/S234e
31bo$29b2o$30b2o34bo$65bo$65b3o$38bo$16bo22b2o$17bo20b2o$15b3o37bo$53b
obo$54b2o3$16b2o35b2o$16bobo34bobo$17bobo34bobo$18bobo34bobo$19bobo34b
o$20bo$bo39b3o$b2o40bo$obo39bo!
EDIT: Ctrl-X error

Re: Whichlife (B2in3aeijn/S234e)

Posted: July 3rd, 2019, 5:59 pm
by Moosey
Hdjensofjfnen wrote:8G. Works identically to the longboat manipulation, but with a mango with tail instead of a beehive with tail.

Code: Select all

x = 72, y = 62, rule = B2in3aeijn/S234e
67bo$66bo$66b3o5$50bo$49bo$49b3o16$35bobo$36b2o$36bo2$31b3o$33bo$32bo
3$20b3o$22bo$21bo17$54b2o$54bobo$54bo$70b2o$69b2o$71bo$3o$2bo$bo!
That’s a great component.

Code: Select all

x = 30, y = 20, rule = B2in3aeijn/S234e
25bo$24bo$24b3o2$10b2o$10bobo$11bobo$12bobo$13b2o3$12b2o$12bobo$12bo$
28b2o$27b2o$29bo$3o$2bo$bo!
Is there any way to fix this to make it a component?

Code: Select all

x = 17, y = 14, rule = B2in3aeijn/S234e
3bo11bo$2bobo9bo$2bo2bo8b3o$3b2obob2o$6bob2o$5b2o$8b2o$8b2o4$3o$2bo$bo!
#C[[ STOP 18 ]]
If there is, we have (Loaf/Mango/BH) with tail synths.

Can this Very long loaf synth be fixed?

Code: Select all

x = 25, y = 31, rule = B2in3aeijn/S234e
23bo$22bo$bo20b3o$2bo$3o13$13bo4$20bo$19bobo$19b2o3$13b3o$15bo$14bo4b
3o$19bo$20bo!
4G TWIT:

Code: Select all

#C thanks, wildmyron, for the 4G census.
x = 39, y = 13, rule = B2in3aeijn/S234e
25b2o$25bobo$25bo3$20b3o13b3o$22bo13bo$21bo15bo3$3o$2bo$bo!
And, using these:

Code: Select all

x = 86, y = 15, rule = B2in3aeijn/S234e
48bo$46bobo4bo$18bo28b2o3bo32bo$19bo32b3o23bo4b2o$17b3o57bo6b2o$77b3o$
2bo$3bo$b3o2$24bo$6b2o9b2o4b2o4b3o39b2o$bo4bobo7bobo4bobo3bo17bo22bobo
$obo3bo8bobo12bo15bobo20bobo$bo14bo30bo22bo!
Implies a synth for every trans-barge/boat extension with tail.

EDIT:
Ridiculous final synth step:

Code: Select all

x = 23, y = 13, rule = B2in3aeijn/S234e
22bo$20b2o$3bo17b2o$4bo$2b3o7b2o$12b2o$10bo$10b6o$3o13bo$2bo7b6o$bo8bo
$12b2o$12b2o!
That object has about two orders of magnitude fewer occurrences than that hat object (how about tophat, since it’s a tall hat, and it needs a name?)

Judging by the sample soups for testitem’s census, this isn’t even the most common way it forms:

Code: Select all

x = 171, y = 17, rule = B2in3aeijn/S234e
2bobo6b5o34b4o3bob2ob2obo37bob3o2b2o3bo$3o2b8obo39bo3bo2bob2o35bobo4bo
3b2obo40bo4b2o7b2o$b3o3bo4bob2o36bo4bob2o39b2obo2b2o5bobo42b9o3bo$ob2o
2b4ob2ob2o37b3obo2bo3bo35bo3bo3b2o2bo42bobobob3o6bo$2b4o5bo2bo41b2obob
5o34b3o2b3obob5o39bob3o2bo2bo4bo$b2ob6ob2o37bobo3b9o35bobo3bo2bob4o40b
ob2o2b3o4b3o$o2bob4o2bobobo34bobo2b3obob5o35bo3bobo5b3o40bo2bobob2o$bo
2b2o3bob2obo37b3ob3o3bo37b2o5b9o39b2o2b4ob3ob2o$o2bo2b2o2b2o3bo34b2o4b
5ob2obo35b2ob3o6bo41b2o4b2ob2ob3o$bo3b4obo3b2o34bo4bobo2bob4o39b2o2bo
2b3o42b3obo2bobo3bo$2o3b2o5bo37bob2o3b2o3bo2bo35bob2obob2obo45bob3ob4o
b3o$obobob5o2bobo35b5o4b4o36bob3obob5o2bo40b3ob2obo3bobo$o4b2o4bo2bo
35b3obobobob4obo35bo5b4o2b2o41bo2b5o2b3obo$2o2b3ob2o3bo36bo3b2o4bo2bo
36b4o3bobo4b2o41bo4bob5obo$b3o2b2ob2obo2bo36b4o2bo42b2obo2bobo2b2obo
40b3o$3obo3bo3bob2o35b3o3bob4o38bobobob2o2b2o43bobobo2bob3ob2o$156b3o
4b2o!

Re: Whichlife (B2in3aeijn/S234e)

Posted: July 4th, 2019, 12:52 pm
by Hdjensofjfnen
5G synth of bent shillelagh:

Code: Select all

x = 27, y = 28, rule = B2in3aeijn/S234e
2bo$obo$b2o9$16bo$10b2o4bobo5bobo$11b2o3b2o6b2o$10bo14bo11$23b2o$22b2o
$24bo!
4G census results
EDIT: The 4G census yields a four-glider synthesis of the p9:

Code: Select all

x = 27, y = 15, rule = B2in3aeijn/S234e
23b3o$14b3o6bo$16bo7bo$15bo4$24b3o$24bo$25bo3$2o$b2o$o!
EDIT: And a four-glider synthesis of an interesting p4:

Code: Select all

x = 31, y = 18, rule = B2in3aeijn/S234e
19b2o$19bobo$19bo$11b3o$13bo$12bo16b2o$28b2o$30bo8$2o$b2o$o!
EDIT: The 4G census somehow turns up something that has never been seen in C1, and requires only an additional glider for cleanup.

Code: Select all

x = 32, y = 48, rule = B2in3aeijn/S234e
29bo$29bobo$29b2o24$11b3o$2b3o6bo$4bo7bo$3bo9$19b2o$18b2o$20bo5$3o$2bo
$bo!

Re: Whichlife (B2in3aeijn/S234e)

Posted: July 4th, 2019, 4:46 pm
by Moosey
Hdjensofjfnen wrote: EDIT: The 4G census somehow turns up something that has never been seen in C1, and requires only an additional glider for cleanup.

Code: Select all

x = 32, y = 48, rule = B2in3aeijn/S234e
29bo$29bobo$29b2o24$11b3o$2b3o6bo$4bo7bo$3bo9$19b2o$18b2o$20bo5$3o$2bo
$bo!
Earlier, I wrote: 5G, based on something from Wildmyron’s 4G census, for a different SL:

Code: Select all

x = 24, y = 43, rule = B2in3aeijn/S234e
22bo$21bo$21b3o19$11b3o$2b3o6bo$4bo7bo$3bo9$19b2o$18b2o$20bo5$3o$2bo$b
o!
6G for the other SL of the same size in that census

Code: Select all

x = 59, y = 47, rule = B2in3aeijn/S234e
57bo$56bo$56b3o9$bo$2bo$3o15$39b3o$30b3o6bo$32bo7bo$31bo5$46b2o$45b2o$
47bo6$20bo$20b2o$19bobo!

More from WM_4G:
Worms

Code: Select all

x = 74, y = 44, rule = B2in3aeijn/S234e
72bo$71bo$obo68b3o$b2o$bo30$50b2o$50bobo$50bo$42b3o$44bo14bo$43bo14b2o
$58bobo$23bo$23b2o$22bobo!
Boat extension:

Code: Select all

#C EDIT YOU DID THIS ONE ALREADY GOOD JOB HDJEN
x = 30, y = 14, rule = B2in3aeijn/S234e
21b2o$21bobo$21bo3$16b3o$18bo$17bo9b3o$27bo$28bo2$b2o$obo$2bo!