Re: Virus_v2 (B3-nqr6/S235) and Puffers (B3-nqr6/S235-nqr)
Posted: June 10th, 2019, 1:51 pm
This is highlife'sphdanielli wrote:Code: Select all
x = 3, y = 6, rule = B3-nqr6/S235-nqr 2o$2bo$3o$2bo$2bo$2o!
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This is highlife'sphdanielli wrote:Code: Select all
x = 3, y = 6, rule = B3-nqr6/S235-nqr 2o$2bo$3o$2bo$2bo$2o!
Code: Select all
x = 3, y = 6, rule = B3-nqr4e6/S235-nqr
bob$obo$bob!Code: Select all
x = 3, y = 6, rule = B3-nqr4a6/S235-nqr
o$
o$
bobbo$
bbooo!Code: Select all
x = 3, y = 6, rule = B3-nqr4i6/S235-nqr
bbo$
ooboo$
ooboo!Code: Select all
x = 3, y = 6, rule = B3-nqr4i6/S235-nqr
3o$bo!Why the code tags does not.work? It is p23.Hunting wrote:In this close but more explosive rule there's this high period oscillatorCode: Select all
x = 3, y = 6, rule = B3-nqr4n6/S235-nqr bbo$ booo$ ooboo$ booo$ bbo!
Code: Select all
x=0,y=0,rule=B3-nqr4w6/S235-nqr
3o$obo$3o!Code: Select all
x=0,y=0,rule=B3-nqr4z6/S235-nqr
oo$obbo$booo!
#C [[ STOP 8 ]]Code: Select all
x = 3, y = 6, rule = B3-nqr6/S235-nqr
boo$
obbo$
obbo$
obbo$
boo!
Code: Select all
x=0,y=0,rule=B3-nqr6/S235-nqr
3o3$3o!Code: Select all
x=0,y=0,rule=B3-nqr6/S0235-nqr
3o$bo!Code: Select all
x=0,y=0,rule=B3-nqr6/S235-nqr
oobobbobboboo$
oobobbobboboo$
bbbobbobbo!Speaking of this rule, it also have this p12:Hunting wrote: EDIT: This close rule turned the T into a ship.Code: Select all
x = 11, y = 7, rule = B2i3-nqr6/S235-nqr 3o$bo!
Code: Select all
x = 3, y = 5, rule = B2i3-nqr6/S235-nqr
3o$3o3$3o!
I guess the phi spark doesn't die out in this rule? Interesting.Hunting wrote:In the original rule, there's this p5 sort-of-pipsquirter:Code: Select all
x = 3, y = 6, rule = B3-nqr6/S235-nqr boo$ obbo$ obbo$ obbo$ boo!
In that rule, you can make 4c/36d 2-engine block puffer. However, I don't have access to Golly and can't post the pattern(All my works, including the previous works, are done inLifeViewer so there's those strange RLEs.) Is it the first DIAGONAL puffer?Hunting wrote: In this close rule there's this diagonal spaceship which is both a bookend and a B-ship.
4c/26d.Code: Select all
x=0,y=0,rule=B3-nqr4z6/S235-nqr oo$obbo$booo! #C [[ STOP 8 ]]
The seed is actually also a failed 2D replicator:phdanielli wrote:Another puffer, but I don't know how to isolate it so here goes the seed that makes it.
Code: Select all
x = 3, y = 3, rule = B3-nqr6/S235-nqr 3o$obo$3o!
Code: Select all
x = 3, y = 3, rule = B3-nqr6/S235-nqr
3o$obo$3o!
#C [[ STOP 38 ]]Code: Select all
x=0,y=0,rule=B3-nqr5e6/S235-nqr
3o3$3o!Here's a rule with a dirty puffer that decides to not be dirty anymoreHunting wrote:In this rule, there's no dirty puffers, only the T one.
And blinker fuses tends to either burn ckeanly or give up.
I assume this is interesting behaviour. EDIT:
I forgot to mentiont the interesting fact that a ooo$obo$ooo!
evolves into a “big” traffic light while it evolves into a traffic light in CGOLCode: Select all
x=0,y=0,rule=B3-nqr5e6/S235-nqr 3o3$3o!
Code: Select all
x=0,y=0,rule=B3-nqr5k6/S235-nqr
3o3$3o!Code: Select all
x=0,y=0,rule=B3-nqr6/S235-nqr
3o$2bo!Code: Select all
x=0,y=0,rule=B3-nqr6/S235-nqr
5o!Code: Select all
x = 10, y = 8, rule = B3-nqr4z6/S235-nqr
2o$o2bo$b3o2$7b2o$7bo$7bobo$8b2o!
Code: Select all
x = 10, y = 9, rule = B3-nqr4z6/S235-nqr
2o$o2bo$b3o3$7b2o$7bo$7bobo$8b2o!
Code: Select all
x = 10, y = 9, rule = B3-nqr4z6/S235-nqr
2o$o2bo$bobo$b3o2$7b2o$7bo$7bobo$8b2o!
It's a shame that the bipole that it puffs out isn't spared.Hunting wrote: High-period diagonal puffer!Code: Select all
x = 10, y = 9, rule = B3-nqr4z6/S235-nqr 2o$o2bo$bobo$b3o2$7b2o$7bo$7bobo$8b2o!
Yeah I see. AlmostHdjensofjfnen wrote:It's a shame that the bipole that it puffs out isn't spared.Hunting wrote: High-period diagonal puffer!Code: Select all
x = 10, y = 9, rule = B3-nqr4z6/S235-nqr 2o$o2bo$bobo$b3o2$7b2o$7bo$7bobo$8b2o!