For discussion of other cellular automata.
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Entity Valkyrie 2
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by Entity Valkyrie 2 » March 17th, 2021, 7:05 am
Moosey wrote: ↑March 16th, 2021, 11:53 am
based on wwei's G-to-LWSS in symbiosis
Code: Select all
x = 12, y = 14, rule = StateInvestigator
A.A$.2A$.A7$6.2A$5.E.A2.C$5.D$5.E4D$7.3EDC!
What a reduction! Repeat time is 36:
Code: Select all
x = 22, y = 39, rule = StateInvestigator
21.A$19.2A$20.2A3$BE$B$E3.E$.E2B$2.C.ED6.A$6.EC2.2A2.E$2.E.D6.2A$2.CD
2.A$2.ED.2A$2.ED$3.DE6$21.A$19.2A$20.2A7$12.A$10.2A2.E$3.EDE5.2A$3.D
2.A$2.ED.2A$2.ED$2.ED$2.B2.C!
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hotcrystal0
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by hotcrystal0 » March 17th, 2021, 5:22 pm
MWSS to H
Code: Select all
#C[[ STOP 70 ]]
x = 14, y = 17, rule = StateInvestigator
6.2A$7.A$7.3A8$13.E$12.AD$.5A6.AD$A4.A7.E$5.A$A3.A$2.A!!
Last edited by
hotcrystal0 on March 17th, 2021, 5:37 pm, edited 4 times in total.
Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
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hotcrystal0
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by hotcrystal0 » March 17th, 2021, 5:24 pm
EvinZL wrote: ↑February 17th, 2021, 5:33 pm
H-to-MWSS
Code: Select all
x = 30, y = 15, rule = StateInvestigator
24.2A$24.A.A$25.A6$29.C2$2A$3A.2A2.2A$.2A.3A.2A$3A.2A$.2A!
Yay!
Last edited by
hotcrystal0 on March 17th, 2021, 5:31 pm, edited 1 time in total.
Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
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hotcrystal0
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by hotcrystal0 » March 17th, 2021, 5:30 pm
hotcrystal0 wrote: ↑March 17th, 2021, 5:24 pm
EvinZL wrote: ↑February 17th, 2021, 5:33 pm
H-to-MWSS
Code: Select all
x = 30, y = 15, rule = StateInvestigator
24.2A$24.A.A$25.A6$29.C2$2A$3A.2A2.2A$.2A.3A.2A$3A.2A$.2A!
Yay!
Aw, man!(0 degrees reflector)
Code: Select all
#C [[ T 0 PAUSE 1 T 67 PAUSE 1 T 152 PAUSE 1 ]]
x = 19, y = 40, rule = StateInvestigator
8.C3$.A$A.A$2A15$11.2A$11.2A12$18.E$17.AD$6.5A6.AD$5.A4.A7.E$10.A$5.A
3.A$7.A!
Last edited by
hotcrystal0 on March 17th, 2021, 5:44 pm, edited 5 times in total.
Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
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hotcrystal0
- Posts: 2240
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by hotcrystal0 » March 17th, 2021, 5:34 pm
.
Last edited by
hotcrystal0 on March 17th, 2021, 5:57 pm, edited 1 time in total.
Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
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hotcrystal0
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by hotcrystal0 » March 17th, 2021, 5:47 pm
I wanted a 90deg or 180deg MWSS reflector
Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
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HelicopterCat3
- Posts: 258
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by HelicopterCat3 » March 17th, 2021, 6:00 pm
Could you please not make these kinds of posts. They have no purpose, and they take up space. Please also refrain from triple posting. You can edit your posts and post new knowledge in the same post.
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wwei47
- Posts: 1668
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by wwei47 » March 17th, 2021, 10:49 pm
I ported the G->LWSS to Symbiosis, does porting the Symbiosis version back to StateInvestigator reduce anything?
Code: Select all
x = 73, y = 85, rule = Symbiosis
70.A$69.A$69.3A2$66.A$66.A.A$66.2A$63.A$62.A$62.3A11$51.B6.B$52.A4.2A
$57.2A2$50.BA3.AB2$50.B5.B$49.A.A3.A.A$48.B.A5.A.B$.A47.A7.A$2.A$3A2$
5.A51.AB$3.A.A44.BA3.A2.B$4.2A50.2B$8.A41.B5.B$9.A39.B.A3.AB$7.3A24.B
3.A2.B2.A.2B2.A$34.3BA.A3BA.A2.A$32.2A.A2.A2.A2.A$17.B10.B3.A.A$17.A
3.B2.B.B.A2.B.A$21.A2.A2.A4.A2$17.A2.A25.A2.A$17.B.B.A2.A2.A4.A2.A2.A
2.A2.A2B.B.A$21.B2.B.B.A4.BA.A2B2.B2.B4.A.A5.AB$28.B6.A13.2A.A3.A.A$
51.B5.2A$46.BA3.B5.2B$47.A2.2BA3.A2.B$47.2A9.AB2$44.BA$45.A2.2B$45.2A
.B.A7.A$49.B.A5.A.B$50.A.A3.A.A$46.2B3.B5.B$46.2B$51.BA3.AB2$58.2A$
53.A4.2A$52.B6.B6$30.2A$31.2A$30.A$27.A$27.2A35.A$26.A.A34.2A$63.A.A$
23.2A$24.2A41.2A$23.A42.2A$68.A$71.A$70.2A$70.A.A!
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hotcrystal0
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by hotcrystal0 » March 18th, 2021, 4:43 pm
Code: Select all
x = 6, y = 24, rule = StateInvestigator
5.E$5.E$5.E$5.E$5.E$5.E$5.E$5.E$5.E$5.E$5.E$5.E$2A.A.E$A2.A.E$.3A.E$5.
E$5.E$5.E$5.E$5.E$5.E$5.E$.2A$.2A!
The p46 can be used in a gun
and now...
Code: Select all
x = 35, y = 35, rule = StateInvestigator
9.B2$6.C$17.A$11.A4.2A15.2A$12.A2.2A16.2A$3.E3.2A7.2A2.2A2$7.3A.22E2$
7.C$5.E$5.E$5.E$5.E$.3A.E$A2.A.E$2A.A.E$5.E$5.E$5.E$5.E$5.E$5.E$5.E$5.
E$5.E$5.E$5.E$5.E$5.E$5.E$5.E$.2A$.2A!
Code: Select all
x = 33, y = 33, rule = StateInvestigator
14.2ED2E$14.EABAE$14.E3.E2$2A29.2A$2A29.2A$15.3A$14.A3.A$14.A3.A$15.2A
2.E$17.A.E$19.E$19.E$19.E$15.2A2.E$19.E$14.A4.E$14.A3.AE$14.A3.AE$15.
A.A.E$16.A2.E$19.E$19.E$19.E$19.E$19.E$19.E$19.E$19.E$19.E$19.E$15.2A
$15.2A!
Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
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hotcrystal0
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by hotcrystal0 » March 18th, 2021, 5:38 pm
P21 fountain
Code: Select all
x = 9, y = 5, rule = StateInvestigator
2.E3.E$.A.A.A.A$A.D3.D.A$.D5.D$C2.ABA2.C!
p45 fountain
Code: Select all
x = 9, y = 7, rule = StateInvestigator
2.E3.E$.7A$2.D3.D$CD2.B2.DC$2.A3.A$2.5A$3.EAE!
Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
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Entity Valkyrie 2
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by Entity Valkyrie 2 » March 18th, 2021, 7:42 pm
hotcrystal0 wrote: ↑March 17th, 2021, 5:47 pm
I wanted a 90deg or 180deg MWSS reflector
Spark to MWSS:
Code: Select all
x = 43, y = 20, rule = StateInvestigator
42.A$39.ED$37.ED2.DC$36.E$35.E4.E$39.E$38.E$20.2A$20.2A17.E$39.D$35.E
3.DE$C35.B$41.E$39.2EB4$4.A$3.A.A$4.2A!
90 deg:
Code: Select all
x = 56, y = 25, rule = StateInvestigator
2.A$A3.A45.5A$5.A44.A4.A$A4.A44.A$.5A45.A3.A$53.A$46.ED$44.ED2.DC$43.
E$42.E4.E$46.E$45.E$27.2A$27.2A17.E$46.D$42.E3.DE$7.C35.B$48.E$46.2EB
4$11.A$10.A.A$11.2A!
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Entity Valkyrie 2
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by Entity Valkyrie 2 » March 18th, 2021, 7:46 pm
hotcrystal0 wrote: ↑March 18th, 2021, 4:43 pm
Code: Select all
x = 6, y = 24, rule = StateInvestigator
5.E$5.E$5.E$5.E$5.E$5.E$5.E$5.E$5.E$5.E$5.E$5.E$2A.A.E$A2.A.E$.3A.E$5.
E$5.E$5.E$5.E$5.E$5.E$5.E$.2A$.2A!
The p46 can be used in a gun
That's right, and there are nine unnecessary cells:
Code: Select all
x = 19, y = 6, rule = StateInvestigator
E2.5E3.5E2.C$18.E$4.3A$4.A$4.A.A$5.2A!
Related:
Code: Select all
x = 24, y = 12, rule = StateInvestigator
3.2E.2E$E8.2A3.E$9.A.A5.E$9.A.2A$10.2A6.E$.E8.A4.E2.DE$8.2E.2E3.CD2.D
E$22.E$18.E4.E$19.E$20.E$21.E!
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wwei47
- Posts: 1668
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by wwei47 » March 18th, 2021, 7:57 pm
Entity Valkyrie 2 wrote: ↑March 18th, 2021, 7:42 pm
Spark to MWSS:
Code: Select all
x = 43, y = 20, rule = StateInvestigator
42.A$39.ED$37.ED2.DC$36.E$35.E4.E$39.E$38.E$20.2A$20.2A17.E$39.D$35.E
3.DE$C35.B$41.E$39.2EB4$4.A$3.A.A$4.2A!
Smaller:
Code: Select all
x = 35, y = 17, rule = StateInvestigator
4.ED$5.D28.A$.ED29.3A$.D29.A$.E29.2A6$E$D$ED12.A$4.D11.D3EDE$3.ED10.A
E4.ED2E$12.2ED.E$14.E2D!
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hotcrystal0
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by hotcrystal0 » March 19th, 2021, 3:01 pm
B mover
Code: Select all
#C [[ STOP 64 ]]
x = 8, y = 16, rule = StateInvestigator
A$2A$.2A4.E$2A10$.2A.A$2.A.A$3.A!
Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
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hotcrystal0
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by hotcrystal0 » March 19th, 2021, 3:22 pm
Entity Valkyrie 2 wrote: ↑March 18th, 2021, 7:46 pm
That's right, and there are nine unnecessary cells:
Code: Select all
x = 19, y = 6, rule = StateInvestigator
E2.5E3.5E2.C$18.E$4.3A$4.A$4.A.A$5.2A!
Related gun
Code: Select all
x = 21, y = 6, rule = StateInvestigator
2.C2.5E3.5E2.E2$E5.3A$6.A$6.A.A$7.2A!
Code: Select all
x = 37, y = 8, rule = StateInvestigator
10.C2.5E3.5E.AE2.A.A$12.3A12.A3.A$11.A.5A5.A11.A$10.2A6.A3.A3.A5.A3.A
$B10.3A.A3.A3.A11.A$5.A6.2A2.A.A8.A3.A$3.2A20.A.A3.A.A$4.2A!
OMG(p460)
Code: Select all
x = 33, y = 27, rule = StateInvestigator
12.C2.5E3.5E2.E$20.2A$10.E13.2A$25.2A$24.2A$8.A15.A$8.A.A$8.2A4$2E2A$
E3A$D$DA5.2A$EA4.A2.A$2.A$3.A.A.2A$3.4A$5.A4.2A$3.A5.2A$3.A7.A14.2A$3.
A22.A.A$28.A$12.E13.3A2$14.C2.5E3.5E2.E!
There are many ways to stablize this 4-barelled gun
Code: Select all
x = 31, y = 11, rule = StateInvestigator
15.2A$14.A.A$14.A$8.E5.3A13.E2$10.C17.C$28.E$14.3A$14.A$B13.A.A$15.2A
!
Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
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hotcrystal0
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by hotcrystal0 » March 19th, 2021, 6:44 pm
GUYTU6J wrote: ↑July 24th, 2020, 12:26 am
GUYTU6J wrote: ↑June 13th, 2020, 12:14 pm
Is there support for these states? If not, can we add them?
State 17: never change itself, treated as on considering births of cells, but off for survivals of cells
State 18: never change itself, treated as off considering births of cells, but on for survivals of cells
State 19: changes into state 20 next tick, treated as on considering births of cells, but off for survivals of cells
State 20: changes into state 19 next tick, treated as off considering births of cells, but on for survivals of cells
...
Two more:
State 21: p2 working inverter, changes into state 22 next tick, works like inverter
State 22: p2 silent inverter, changes into state 21 next tick, treated as eternal off
------
Now that we have lots of Life extensions, involving additional states for annotations and evolutions, we need a table summarizing all of them. I will put it in
User:GUYTU6J/Life_extensions.
Good idea!
Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
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hotcrystal0
- Posts: 2240
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by hotcrystal0 » March 19th, 2021, 7:59 pm
Code: Select all
x = 30, y = 34, rule = StateInvestigator
A$2A$.2A4.E$2A5$21.B5$20.E8.E$28.AD$28.AD$21.E7.E4$3.E13$17.C!
Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
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Entity Valkyrie 2
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by Entity Valkyrie 2 » March 20th, 2021, 1:58 am
wwei47 wrote: ↑March 18th, 2021, 7:57 pm
Smaller:
Code: Select all
x = 35, y = 17, rule = StateInvestigator
4.ED$5.D28.A$.ED29.3A$.D29.A$.E29.2A6$E$D$ED12.A$4.D11.D3EDE$3.ED10.A
E4.ED2E$12.2ED.E$14.E2D!
Even smaller:
Code: Select all
x = 20, y = 19, rule = StateInvestigator
3.A$5.DE$3.CD2.DE$12.E$5.E11.ED$6.E12.E$14.E.E.DE$13.E5.D$19.E$.EDE$.
D2.A$ED.2A$ED$ED$B2.C14.E$18.D$15.E.DE$18.E$16.ED!
More reduced, but less clearance:
Code: Select all
x = 18, y = 16, rule = StateInvestigator
11.C.A$11.D3.ED$9.E2.D4.E$8.E3.E.E.DE$7.E3.D5.D$11.E5.E$.EDE$.D2.A$ED
.2A$ED$ED$B2.C12.E$16.D$13.E.DE$16.E$14.ED!
Something that resembles my
democrapic memory cell:
Code: Select all
x = 58, y = 58, rule = StateInvestigator
3O.3O.3O.3O.O3.3O13.2O2.3O.3O.2O$.O2.O.O.O3.O3.O3.O15.O.O.O3.O.O.O.O$
.O2.O.O.O3.O3.O3.2O14.2O2.2O2.3O.O.O$.O2.O.O.O.O.O.O.O3.O15.O.O.O3.O.
O.O.O$.O2.3O.3O.3O.3O.3O13.O.O.3O.O.O.2O3$10.O33.O$11.2O29.2O$10.2O
31.2O2$16.E$17.E13.E$13.E$27.ED$25.ED2.DC$21.E$12.E15.E9.E$12.D14.E
11.E$11.E3.E3.E15.E4.E$10.ED2.E5.E15.E3.D$9.E2.D15.E8.E3.E$8.E2.EC14.
E10.E2.DCED$8.2D2.ECE25.D.E.D$8.E2.D2.2D2EDCE.E17.CE$8.E3.D2E4.DC19.D
.C$8.D.E2.DCE22.E2.DED2.DE$8.ED.E7.DC11.C4.E3.2E$13.DCE2.DCE9.E9.D2.E
$16.EDE9.E2B9.E$27.EC2E$28.D$27.D2.E$27.E3.E7.E$28.D3.E2.E$28.E7.E3$
47.3O.3O.3O$12.P30.2O2.O.O.O3.O$10.2P30.2O3.O.O.2O2.2O$11.2P31.O2.O.O
.O3.O$47.3O.O3.O2$10.3P$10.P.P$10.P.P$10.P.P$10.3P12.2O16.P$26.2O16.
2P$25.O17.2P3$22.3O.3O14.2P$22.O.O.O.O15.P$22.O.O.O.O15.P$22.O.O.O.O
15.P$22.3O.O.O14.3P!
Last edited by
Entity Valkyrie 2 on March 20th, 2021, 9:27 pm, edited 3 times in total.
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hotcrystal0
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by hotcrystal0 » March 20th, 2021, 7:22 pm
P32 pi loop and pi to glider can be used in a gun
Code: Select all
x = 17, y = 19, rule = StateInvestigator
E2.3A$3.A$3.3A3$.B4$10.E2.E$9.A.A$9.A.A$7.E8.E$9.A.A$9.A.A$7.E.3A4.E3$
10.E2.E!
Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
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Entity Valkyrie 2
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by Entity Valkyrie 2 » March 20th, 2021, 8:48 pm
hotcrystal0 wrote: ↑March 20th, 2021, 7:22 pm
P32 pi loop and pi to glider can be used in a gun
Code: Select all
x = 17, y = 19, rule = StateInvestigator
E2.3A$3.A$3.3A3$.B4$10.E2.E$9.A.A$9.A.A$7.E8.E$9.A.A$9.A.A$7.E.3A4.E3$
10.E2.E!
Gun:
Code: Select all
x = 15, y = 13, rule = StateInvestigator
8.E2.E$7.A.A$7.A.A$5.E8.E$7.A.A$7.A.A$7.3A4.E$4.C$4.D.E$2.E2.D2.E2.E$
.E3.E$E3.D$4.E!
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hotcrystal0
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by hotcrystal0 » March 21st, 2021, 8:06 pm
p28 fountain
Code: Select all
x = 13, y = 8, rule = StateInvestigator
2.3E3.3E$.2A.5A.2A$A.2D2.A2.2D.A$.A.EDA.ADE.A$3.A.ABA.A$3.CB3.BC$6.B$
5.A.A!
p25
Code: Select all
x = 9, y = 5, rule = StateInvestigator
.2A3.A$A2.A3.A$A.D3.2DE$.A.3A3E$2.A!
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p24
Code: Select all
x = 9, y = 8, rule = StateInvestigator
5.E$4.A$4.A$B2.A.A2.B$.E5.E$.A5.A$B.A.A.A.B$2.A.A.A!
!
Related p22
Code: Select all
x = 9, y = 8, rule = StateInvestigator
5.E3$B2.3A2.B$2E2.A2.2E$B7.B2$5.E!
!
Related p30
Code: Select all
x = 9, y = 7, rule = StateInvestigator
2.A.A.A$B7AB2$3.A.A2$3.3A$B7.B!
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p40
Code: Select all
x = 9, y = 7, rule = StateInvestigator
4.E2$3.3A$2.A3.A$B.A3.A.B$2EA3.A2E$B2.3A2.B!
!
p177!
Code: Select all
x = 12, y = 12, rule = StateInvestigator
.A6.3A$3A5.AH2A$AH2A.A2.3A$4A4.2A2$5.2I2.A$2.A2.2I2$2.2A4.4A$.3A2.A.2A
HA$2AHA5.3A$.3A6.A!
!
Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
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EvinZL
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by EvinZL » March 22nd, 2021, 2:47 pm
High clearance p158 domino sparker
Code: Select all
x = 20, y = 14, rule = StateInvestigator
9.2A2$6.A6.A2$4.GD2.4A2.DG$5.3A4.3A$8.A2.A2$9.2A$5.A8.A$6.2A4.2A$A18.
A$20B$2.D2.D2.D2.D2.D2.D!
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hotcrystal0
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by hotcrystal0 » March 22nd, 2021, 3:33 pm
Help me make a calculator that can only add in SI and the result is the number of gliders that pass through
Devices to use:
Glider splitter
Code: Select all
x = 12, y = 9, rule = StateInvestigator
$5.A.A$5.2A$DA4.A2.E$DA7.B$9.E!
Glider reflector
Code: Select all
x = 22, y = 20, rule = StateInvestigator
21.A$19.2A$20.2A13$5.A.A$5.2A3.C$DA4.A2.E$DA7.B$9.E!
XOR gate
Code: Select all
x = 16, y = 28, rule = StateInvestigator
13.A.A$13.2A$14.A7$E$DA7.E$DA7.B$E8.E3$E8.E$DA7.B$DA7.E$E7$14.A$13.2A
$13.A.A!
Help me find the other logic gates.
also this p84 glider gun
Code: Select all
x = 19, y = 13, rule = StateInvestigator
9.E$9.B7.AD$9.E7.AD4$8.3A$10.A$9.A2$DA7.E$DA7.B$9.E!
Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
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Moosey
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by Moosey » March 22nd, 2021, 4:44 pm
hotcrystal0 wrote: ↑March 22nd, 2021, 3:33 pm
XOR gate
Code: Select all
x = 16, y = 28, rule = StateInvestigator
13.A.A$13.2A$14.A7$E$DA7.E$DA7.B$E8.E3$E8.E$DA7.B$DA7.E$E7$14.A$13.2A
$13.A.A!
That's not a functional XOR gate, though. Fortunately, we don't need an XOR gate; one can trivially construct them from the extant components and this ANDNOT gate:
Code: Select all
x = 34, y = 38, rule = StateInvestigator
31.A$30.A$E23.E5.3A23$31.A$30.A$E23.E5.3A8$7.3A21.3A$7.A23.A$8.A23.A!
not active here but active on discord
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hotcrystal0
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by hotcrystal0 » March 22nd, 2021, 4:49 pm
Moosey wrote: ↑March 22nd, 2021, 4:44 pm
hotcrystal0 wrote: ↑March 22nd, 2021, 3:33 pm
XOR gate
Code: Select all
x = 16, y = 28, rule = StateInvestigator
13.A.A$13.2A$14.A7$E$DA7.E$DA7.B$E8.E3$E8.E$DA7.B$DA7.E$E7$14.A$13.2A
$13.A.A!
That's not a functional XOR gate, though. Fortunately, we don't need an XOR gate; one can trivially construct them from the extant components and this ANDNOT gate:
Code: Select all
x = 34, y = 38, rule = StateInvestigator
31.A$30.A$E23.E5.3A23$31.A$30.A$E23.E5.3A8$7.3A21.3A$7.A23.A$8.A23.A!
fixed
Code: Select all
x = 16, y = 28, rule = StateInvestigator
13.A.A$13.2A$14.A7$E$DA7.E$DA7.B$E8.E3$E8.E$DA7.B$DA7.E$E9.C7$14.A$13.
2A$13.A.A!
AND gate
Code: Select all
x = 18, y = 28, rule = StateInvestigator
2.C5$12.E10$.2A$A.A12.2A$2.A12.A.A$15.A8$5.2A$5.2A!
easy NOT gate
Code: Select all
x = 39, y = 19, rule = StateInvestigator
10.E10$21.2A$2A18.2A$.2A19.A$A2$19.3O.O2.O.2O2.O.O.3O$20.O2.2O.O.O.O.
O.O2.O$20.O2.O.2O.2O2.O.O2.O$19.3O.O2.O.O4.O3.O!
input nothing = false
input glider = true
If a glider outputs the statement is true
otherwise the statement is false
Find more logic gates!
Last edited by
hotcrystal0 on March 22nd, 2021, 5:06 pm, edited 2 times in total.
Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!