Re: B2n3/S23-q
Looks like patterns in this rule tend to die more often and stabilize to less amount of ash compared to CGOL.
For a possible xp22 synthesis:
Code: Select all
x = 16, y = 16, rule = B2n3/S23-q
3b2o$3b2o$3o4$5bo$4bobo$5b2o$7b2o$7bobo$8bo5b2o$14b2o$13bo$13bo$13bo!
That's a nice idea you have!cvojan wrote: ↑February 4th, 2020, 5:23 pmFor a possible xp22 synthesis:The object comes from the r-pentamino and b-heptamino, but they would've come too close to the boat-tie and would destroy it.Code: Select all
x = 16, y = 16, rule = B2n3/S23-q 3b2o$3b2o$3o4$5bo$4bobo$5b2o$7b2o$7bobo$8bo5b2o$14b2o$13bo$13bo$13bo!
I thought about that, but there's a lot of rules that has knightship...Entity Valkyrie 2 wrote: ↑February 5th, 2020, 1:29 amΙ name this rule "Knightlife" after the knightship
It's apgcode looks like a p4 oscillator, not a spaceship.Hunting wrote: ↑February 5th, 2020, 1:40 amI thought about that, but there's a lot of rules that has knightship...Entity Valkyrie 2 wrote: ↑February 5th, 2020, 1:29 amΙ name this rule "Knightlife" after the knightship
I also thought about "TrafficLife" after the p6 traffic light, but there's nothing interesting about that p6...
Maybe "LeapLife"? The knightship = "lepa" after its apgcode(13p4).
Yeah, looks like a p4 oscillator with 13 cells, not a spaceship LOLEntity Valkyrie 2 wrote: ↑February 5th, 2020, 1:47 amIt's apgcode looks like a p4 oscillator, not a spaceship.Hunting wrote: ↑February 5th, 2020, 1:40 amI thought about that, but there's a lot of rules that has knightship...Entity Valkyrie 2 wrote: ↑February 5th, 2020, 1:29 amΙ name this rule "Knightlife" after the knightship
I also thought about "TrafficLife" after the p6 traffic light, but there's nothing interesting about that p6...
Maybe "LeapLife"? The knightship = "lepa" after its apgcode(13p4).
Maybe TonightQLife (q stands for the 3-q transition, Tonight stands for the knightship and the 2n transitionHunting wrote: ↑February 5th, 2020, 1:51 amYeah, looks like a p4 oscillator with 13 cells, not a spaceship LOLEntity Valkyrie 2 wrote: ↑February 5th, 2020, 1:47 amIt's apgcode looks like a p4 oscillator, not a spaceship.
But 1 looks like l and 3 looks like a reversed E and 4 looks like upper-case A. So it's lepa.
That's a funny name. It could be the unofficial name. I prefer LeapLife, though.Entity Valkyrie 2 wrote: ↑February 5th, 2020, 1:53 amMaybe TonightQLife (q stands for the 3-q transition, Tonight stands for the knightship and the 2n transitionHunting wrote: ↑February 5th, 2020, 1:51 amYeah, looks like a p4 oscillator with 13 cells, not a spaceship LOLEntity Valkyrie 2 wrote: ↑February 5th, 2020, 1:47 am
It's apgcode looks like a p4 oscillator, not a spaceship.
But 1 looks like l and 3 looks like a reversed E and 4 looks like upper-case A. So it's lepa.
EDIT: LeapLife describes how the knight in chess can leapHunting wrote: ↑February 5th, 2020, 1:57 amThat's a funny name. It could be the unofficial name. I prefer LeapLife, though.Entity Valkyrie 2 wrote: ↑February 5th, 2020, 1:53 amMaybe TonightQLife (q stands for the 3-q transition, Tonight stands for the knightship and the 2n transition
Correct. I think I mentioned that elsewhere.Entity Valkyrie 2 wrote: ↑February 5th, 2020, 3:22 amEDIT: LeapLife describes how the knight in chess can leapHunting wrote: ↑February 5th, 2020, 1:57 amThat's a funny name. It could be the unofficial name. I prefer LeapLife, though.Entity Valkyrie 2 wrote: ↑February 5th, 2020, 1:53 am
Maybe TonightQLife (q stands for the 3-q transition, Tonight stands for the knightship and the 2n transition
Code: Select all
x = 9, y = 10, rule = B2n3/S23-q
bo$2bo$3o4$7b2o$7b2o$2b2o$2b2o!
Code: Select all
x = 15, y = 31, rule = B2n3/S23-q
bo7b2o$2bo6b2o$3o3$13b2o$8b2o3b2o$8b2o2$2b2o$2b2o9$bo6b2o$2bo5b2o$3o3$
12b2o$8b2o2b2o$8b2o2$2b2o$2b2o6b2o$10b2o!
Code: Select all
x = 59, y = 15, rule = B2n3/S23-q
50bo$33b2o13bobo$25bo7b2o17bo$26bo19b2o$bo6b2o14b3o27bo$2bo5b2o37bo$3o
53bo$49bo$31b2o24b2o$31b2o18bo$8b2o47bo$8b2o43bobo$12b2o20b2o19bo$2b2o
8b2o20b2o$2b2o!
Interesting - especially the lower one in the second pattern. You did a nice work on the catalysts. It can't do anything really good, though...JP21 wrote: ↑February 5th, 2020, 8:09 am20 minutes in and I already find a way to die:Edit: More blockic seeds:Code: Select all
x = 9, y = 10, rule = B2n3/S23-q bo$2bo$3o4$7b2o$7b2o$2b2o$2b2o!Edit: I discovered boredom:Code: Select all
x = 15, y = 31, rule = B2n3/S23-q bo7b2o$2bo6b2o$3o3$13b2o$8b2o3b2o$8b2o2$2b2o$2b2o9$bo6b2o$2bo5b2o$3o3$ 12b2o$8b2o2b2o$8b2o2$2b2o$2b2o6b2o$10b2o!Code: Select all
x = 59, y = 15, rule = B2n3/S23-q 50bo$33b2o13bobo$25bo7b2o17bo$26bo19b2o$bo6b2o14b3o27bo$2bo5b2o37bo$3o 53bo$49bo$31b2o24b2o$31b2o18bo$8b2o47bo$8b2o43bobo$12b2o20b2o19bo$2b2o 8b2o20b2o$2b2o!
Code: Select all
x = 14, y = 15, rule = B2n3_S23-qHistory
.BC$CBCB3.B$.2C2B.4B$2.8B$3.8B$2.10B$.11B$2.11B$2.5B2C4B$2.5B2C4B$2.
10B$3.B.6B$5.5B$6.4B2.2A$8.B3.2A!
Code: Select all
x = 33, y = 12, rule = B2n3/S23-q
24bo$bo23bo$2bo20b3o$3o2$31b2o$31b2o$8b2o$8b2o18bo$27bobo$4b2o21b2o$4b
2o!
Where is your spaceship eaters?JP21 wrote: ↑February 5th, 2020, 8:56 amWhy am I here? I'm supposed to update my spaceship eaters. Well, here is more boredom:Code: Select all
x = 33, y = 12, rule = B2n3/S23-q 24bo$bo23bo$2bo20b3o$3o2$31b2o$31b2o$8b2o$8b2o18bo$27bobo$4b2o21b2o$4b 2o!
Code: Select all
x = 14, y = 16, rule = B2n3_S23-qHistory
.BC$CBCB3.B$.2C2B.4B$2.8B$3.8B$2.10B$.11B$2.11B$2.5B2C4B$2.5B2C4B$2.
10B$3.B.6B$5.5B$6.4B2.2D$2.2A4.B3.2D$2.2A!Code: Select all
x = 16, y = 16, rule = B2n3_S23-qHistory
3.BC$2.CBCB3.B$3.2C2B.4B$4.8B$5.8B$4.10B$3.11B$4.11B$2C2.5B2C4B$2C2.
5B2C4B$4.10B$5.B.6B$7.5B$8.4B2.2C$4.2C4.B3.2C$4.2C!I meant CGoL Eaters. (Thread is Spaceship Eaters)Hunting wrote: ↑February 5th, 2020, 9:20 amWhere is your spaceship eaters?JP21 wrote: ↑February 5th, 2020, 8:56 amWhy am I here? I'm supposed to update my spaceship eaters. Well, here is more boredom:Code: Select all
x = 33, y = 12, rule = B2n3/S23-q 24bo$bo23bo$2bo20b3o$3o2$31b2o$31b2o$8b2o$8b2o18bo$27bobo$4b2o21b2o$4b 2o!
These patterns are less interesting.
EDIT: This one ended up with creating a glider that crashes into the catalyst...
EDIT: Nope, this looks unfixable.Code: Select all
x = 14, y = 16, rule = B2n3_S23-qHistory .BC$CBCB3.B$.2C2B.4B$2.8B$3.8B$2.10B$.11B$2.11B$2.5B2C4B$2.5B2C4B$2. 10B$3.B.6B$5.5B$6.4B2.2D$2.2A4.B3.2D$2.2A!Code: Select all
x = 16, y = 16, rule = B2n3_S23-qHistory 3.BC$2.CBCB3.B$3.2C2B.4B$4.8B$5.8B$4.10B$3.11B$4.11B$2C2.5B2C4B$2C2. 5B2C4B$4.10B$5.B.6B$7.5B$8.4B2.2C$4.2C4.B3.2C$4.2C!
Code: Select all
x = 598, y = 19, rule = B2n3/S23-q
203bo$43bo142b2ob2o13bo152bo20bo$44bo43bo49bo47b2ob2o11b3o15bo137bo20b
o$bo19bo20b3o18bo25bo49bo81bo45b2o23b2o50b2o10b3o18b3o170bo$2bo19bo41b
o22b3o47b3o79b3o22bo22b2o23b2o17bo24bo7b2o87bo71bo6b2o12bo7b2o15bo38bo
$3o17b3o29b2o8b3o96b2o4bo12b2o42b2o19bo66bo24bo78bo17bo19bo18bo10bo21b
o5b2o13bo6b2o13b3o18bo20bo$52b2o107b2o3bo13b2o3b3o18b2o16b2o17b3o64b3o
22b3o60bo18bo14b3o20bo18bo10bo4b2o12b3o18b3o43bo17b3o$30b2o40b2o39bo7b
2o10b2o31b3o16bo20bobo55bo24bo109bo15b3o35b3o5b2o9b3o8b3o4b2o77b3o$30b
2o40b2o26b2o12bo6b2o10b2o5b2o44bo20bo40b2o15bo24bo25b2o23b2o18b2o19b2o
13b3o39b2o19bobo93bo$11b2o87b2o10b3o25b2o76b2o28b2o13b3o22b3o25b2o23b
2o18b2o19b2o55b2o19b2o49bo20bo22bobo38bo$10bobo145b2o58b2o19b2ob2o76b
2o34b2o19b2o91b2o18bo19bobo18bobo21b2o19bo18bobo$11bo37b2o107b2o42b2o
35b2ob2o25b2o23b2o24b2o13b2o19b2o19b2o53b2ob2o2b2o19b2o7bo2bo16bobo18b
2o19b2o18b2o22bobo17b2o$49b2o67b2o82b2o65b2o23b2o39b2o78b2ob2o12b2ob2o
2b2o14b2o3b2o8b2o17b2o60b2o15b2o5b2o$7b2o18b2o68b2o19b2o17b2o134b2o23b
2o85b2o14b2ob2o9b2ob2o3b2o29bo2bo110b2o$2b2o3b2o18b2o15b2o27b2o22b2o
38b2o134b2o23b2o85b2o14b2ob2o17b2o30b2o138b2o$2b2o40b2o27b2o520b2o2$
24b2o$24b2o!
Code: Select all
x = 7, y = 13, rule = B2n3/S23-q
2bo$b3o$3bo$3b2o3$2o2$5bo$5bo$4bobo$5bo$5bo!
#C [[ TRACK 0 6/40 STOP 40 ]]
Ofc, otherwise you'll post in this thread. Intersting eaters and interesting glider reactions.JP21 wrote: ↑February 5th, 2020, 9:45 amI meant CGoL Eaters.Hunting wrote: ↑February 5th, 2020, 9:20 amWhere is your spaceship eaters?JP21 wrote: ↑February 5th, 2020, 8:56 amWhy am I here? I'm supposed to update my spaceship eaters. Well, here is more boredom:Code: Select all
x = 33, y = 12, rule = B2n3/S23-q 24bo$bo23bo$2bo20b3o$3o2$31b2o$31b2o$8b2o$8b2o18bo$27bobo$4b2o21b2o$4b 2o!
These patterns are less interesting.
EDIT: This one ended up with creating a glider that crashes into the catalyst...
EDIT: Nope, this looks unfixable.Code: Select all
x = 14, y = 16, rule = B2n3_S23-qHistory .BC$CBCB3.B$.2C2B.4B$2.8B$3.8B$2.10B$.11B$2.11B$2.5B2C4B$2.5B2C4B$2. 10B$3.B.6B$5.5B$6.4B2.2D$2.2A4.B3.2D$2.2A!Code: Select all
x = 16, y = 16, rule = B2n3_S23-qHistory 3.BC$2.CBCB3.B$3.2C2B.4B$4.8B$5.8B$4.10B$3.11B$4.11B$2C2.5B2C4B$2C2. 5B2C4B$4.10B$5.B.6B$7.5B$8.4B2.2C$4.2C4.B3.2C$4.2C!
You should consider this as a TL push instead of a 6c/40 partial.Moosey wrote: ↑February 5th, 2020, 9:53 am6c/40 partial:Obviously not useful unless we can get like a crawler or something out of itCode: Select all
x = 7, y = 13, rule = B2n3/S23-q 2bo$b3o$3bo$3b2o3$2o2$5bo$5bo$4bobo$5bo$5bo! #C [[ TRACK 0 6/40 STOP 40 ]]
Code: Select all
x = 13, y = 13, rule = B2n3_S23-qHistory
2A$2A6$2.3C$2.C2.C$5.C$4.2C$11.2A$11.2A!Code: Select all
x = 20, y = 20, rule = B2n3_S23-qHistory
7.2D$7.2D6$2A7.3C$2A7.C2.C$12.C$11.2C$18.2D$18.2D6$11.2A$11.2A!Code: Select all
x = 20, y = 20, rule = B2n3_S23-qHistory
7.4D$7.4D2$10.B.B$8.7B$6.10B$6.10B$2D3.4B3C5B$2D2.5BC2BC3B$4.8BC4B.2D
$2D.8B2C3B2.2D$2D2.12B2.2D$2D2.11B3.2D$2D4.9B$7.6B$7.5B$9.B2$6.4D.2D$
6.4D.2D!
Code: Select all
x = 32, y = 8, rule = B2n3/S23-q
4bo11bo$5bo11bo$o4bo6bo4bo$b5o7b5o3$30b2o$30b2o!
Code: Select all
x = 204, y = 14, rule = B2n3/S23-q
127bo41b2o$84bo20bo22bo23b2o15b2o$bo83bo20bo19b3o23b2o31b2o6bo$2bo16bo
19bo21bo21b3o18b3o56bo14bo6b2o7bo$3o17bo19bo3bo17bo3bo6b2o72bo16bo14bo
12b3o$18b3o5b2o10b3o3b3o13b3o3b3o3bobo43b2o28bo13b3o12b3o$25bobo19bo
21bo3bo44b2o26b3o49b2o$26bo19b2o20b2o64b2o32b2o13b2o13b2o$91b2o19b2o
20b2o16b2o14b2o13b2o17b2o$7b2o12b2o45b2o21b2o19b2o38b2o48b2o$b2o4b2o
12b2o3b2o12b2o20b2o4b2o4b2o$o2bo22b2o12b2o20b2o10b2o9b2o81b2o13b2o13b
2o$o2bo81b2o21b2o24b2o16b2o14b2o13b2o13b2o$b2o105b2o24b2o16b2o!
Code: Select all
x = 4, y = 9, rule = B2n3/S23-q
2o$2o4$4o$3bo$3bo$3bo!
Code: Select all
x = 90, y = 23, rule = B2n3/S23-q:T90,0
2bo6bo10bo6bo10bo6bo10bo6bo10bo6bo$2ob2o2b2ob2o6b2ob2o2b2ob2o6b2ob2o2b
2ob2o6b2ob2o2b2ob2o6b2ob2o2b2ob2o$2bo6bo10bo6bo10bo6bo10bo6bo10bo6bo
15$25bo29bo29bo$19bo4bobo22bo4bobo22bo4bobo$4bo5b2o6b2o4bo2bo6bo5b2o6b
2o4bo2bo6bo5b2o6b2o4bo2bo$3b2o4bo2bo6bo5b2o6b2o4bo2bo6bo5b2o6b2o4bo2bo
6bo5b2o$4bo4bobo22bo4bobo22bo4bobo$10bo29bo29bo!
Code: Select all
x = 16, y = 8, rule = B2n3/S23-q
11b3o$3bo$bo3bo3bo5bo$2bobo4bo5bo$o5bo2bo5bo$2bobo$bo3bo5b3o$3bo!
Code: Select all
x = 6, y = 6, rule = B2n3/S23-q
2b3o$o$o4bo$o4bo$5bo$b3o!
Now the reactions are really boring.JP21 wrote: ↑February 5th, 2020, 11:11 amEdit: Something special:Code: Select all
x = 90, y = 23, rule = B2n3/S23-q:T90,0 2bo6bo10bo6bo10bo6bo10bo6bo10bo6bo$2ob2o2b2ob2o6b2ob2o2b2ob2o6b2ob2o2b 2ob2o6b2ob2o2b2ob2o6b2ob2o2b2ob2o$2bo6bo10bo6bo10bo6bo10bo6bo10bo6bo 15$25bo29bo29bo$19bo4bobo22bo4bobo22bo4bobo$4bo5b2o6b2o4bo2bo6bo5b2o6b 2o4bo2bo6bo5b2o6b2o4bo2bo$3b2o4bo2bo6bo5b2o6b2o4bo2bo6bo5b2o6b2o4bo2bo 6bo5b2o$4bo4bobo22bo4bobo22bo4bobo$10bo29bo29bo!
Very neat! How comes I haven't enumerated xWSS + block?Moosey wrote: ↑February 5th, 2020, 11:10 amHWSS + MWSS eater:Code: Select all
x = 32, y = 8, rule = B2n3/S23-q 4bo11bo$5bo11bo$o4bo6bo4bo$b5o7b5o3$30b2o$30b2o!
Code: Select all
x = 11, y = 3, rule = B2n3_S23-qHistory
4.A$F2.2A5.F$4.A!
Code: Select all
x = 15, y = 9, rule = B2n3/S23-q
12bo$11bobo$11bo2bo$12b2o2$3bo$4bo$o3bo$b4o!
I saw that exact pattern while experimenting with block reactions but I didn't save it...Moosey wrote: ↑February 5th, 2020, 11:53 amNow we can stynthesize Tripole:Code: Select all
x = 15, y = 9, rule = B2n3/S23-q 12bo$11bobo$11bo2bo$12b2o2$3bo$4bo$o3bo$b4o!
Code: Select all
Code: Select all
x = 11, y = 11, rule = B2n3/S23-q
2o$2o6$4o$3bo$3bo5b2o$3bo5b2o!
Code: Select all
x = 6, y = 6, rule = B2n3/S23-q
2b3o$o$o4bo$o4bo$5bo$b3o!
Well, Naszvadi already 3Ged that constellation, raising a 7G:Moosey wrote: ↑February 5th, 2020, 11:53 amNow we can stynthesize Tripole:Code: Select all
x = 15, y = 9, rule = B2n3/S23-q 12bo$11bobo$11bo2bo$12b2o2$3bo$4bo$o3bo$b4o!
Code: Select all
x = 50, y = 23, rule = B2n3/S23-q
35bo$33bobo$34b2o$47bo$12bo34bobo$10b2o35b2o$11b2o15bo$2bo26bo$obo24b
3o9b2o2b2o$b2o35bobo2b2o2$36bobo$35bo7b2o$35b2o7bo$4b3o34bobo$6bo$5bo
29b2o2bobo$35b2o2b2o3$30b3o$32bo$31bo!