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Gaussian-weighted LtL rules that have natural spaceships

Posted: April 13th, 2020, 8:00 am
by martin.novy
other possibilities : Call Python or Lua from Golly

a)
NewCA.lua
https://conwaylife.com/forums/viewtopic.php?f=9&t=3995

b)
yesterday I found out it ,that even *numpy* works from Golly, at least on my computer
( search.php?keywords=numpy+golly )

I want to adapt all my Python scripts to run in Golly, but, with my health, it can take weeks

Re: The first(?) Gaussian-weighted LtL rules that have natural spaceships

Posted: April 13th, 2020, 9:46 am
by yujh
Wait.
Can this guy be explained in larger than life generations?

Gaussian-weighted rules that have natural spaceships

Posted: April 13th, 2020, 12:07 pm
by martin.novy
(@yujh
from the rules posted in this thread before now, only my rules are (weighted) LtL )

Re: Gaussian-weighted rules

Posted: April 13th, 2020, 3:30 pm
by bprentice
A rule which supports an oblique replicator:

Code: Select all

#Rule = Rule Table
#States = 10
#Counts = 82
#SW 0,1,0,0,0,0,0,0,0,0
#NW 1,2,2,2,1
#NW 2,5,6,5,2
#NW 2,6,9,6,2
#NW 2,5,6,5,2
#NW 1,2,2,2,1
#RT 0,0,6,0,0,0,4,0,6,0,0,0,0,0,0,6,5,0,6,0,0,0,0,0,0,2,0,4,0,0,0,0,0,0,0,0,8,0,1,0,0,0,0,0,3,6,0,0,0,0,0,4,0,0,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0,9,0,4,0,0,0,0,0,9,0,2,0,0
#RT 0,0,0,6,1,0,0,0,0,1,0,0,2,0,0,0,0,0,0,4,0,0,2,0,0,9,0,3,0,0,0,0,0,6,0,0,0,3,0,0,6,0,0,0,0,6,0,0,0,0,0,0,0,0,0,0,0,4,0,0,9,0,5,0,0,0,0,5,8,0,0,6,0,9,8,0,0,0,0,0,0,0
#RT 0,8,5,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,1,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0,0,0,2,0,0,0,3,0,0,0,7,0,0,0,0,0,0,4,0,4,0,0,6,6,9,6,0,0,0,1,0,0,0,0,0,0
#RT 0,0,1,0,6,0,0,9,0,0,0,0,0,4,0,0,0,0,0,0,0,1,1,0,0,0,4,0,7,0,0,0,0,0,0,0,0,0,9,5,0,0,0,0,8,0,0,0,0,0,0,9,2,0,0,0,9,0,0,0,0,8,0,2,5,0,0,0,0,0,0,0,2,0,0,0,0,0,0,3,6,0
#RT 0,0,0,4,6,0,0,0,0,0,0,4,6,7,5,1,4,2,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,7,0,5,0,0,0,0,9,0,0,9,0,4,0,0,0,2,0,0,0,3,0,0,0,0,0,0,0,0,9,0,6,5,0,3,0,0,0,0,0,0,0,0,0,4,0,5,0
#RT 0,1,1,2,0,0,0,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,0,0,5,0,0,0,0,0,0,7,0,0,0,0,0,0,0,4,0,0,0,7,0,0,0,0,0,0,0,0,2,0,9,0,0,0,0,0,0,2,0,0,8,7,0,0,0,0,0,0,2,4,0,0,0,0,0,0
#RT 0,0,3,0,1,0,0,0,5,2,3,0,7,0,0,0,0,0,0,0,9,0,9,1,0,0,0,0,0,3,0,0,0,7,0,7,0,0,0,8,0,0,0,7,0,1,6,5,0,0,3,0,0,1,0,5,4,5,3,0,0,0,2,0,4,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0
#RT 0,0,9,0,0,0,0,3,4,0,0,7,0,0,0,0,0,0,8,0,0,1,0,0,0,0,0,0,0,0,0,0,0,5,0,0,0,0,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,0,0,0,0,0,0,3,3,0,0,0,0,2,0,0,0,0,0,0,1,0,8
#RT 0,0,0,0,0,0,9,1,0,0,0,0,0,0,0,0,0,0,0,9,0,0,0,1,9,0,8,8,0,0,0,0,0,0,1,0,0,0,0,6,8,6,8,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,2,0,0,0,7,0,0,0,0,0,2,0,0,0,3,1,0,4,0,0,0,0,0,0
#RT 0,0,9,0,0,0,0,0,0,0,0,6,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,0,2,0,0,0,0,0,4,0,0,0,0,0,0,0,0,8,0,0,0,0,0,0,8,0,0,0,0,8,0,2,3,0,9,0,0,0,2
#Rows = 9
#Columns = 7
#L 3.3F$2.F.D.F$2.F3.F$.A.D.IF$.F3.F$FI3.A$F3.F$F.D.F$.3F
which was used to construct a 4 barrel knight ship gun:

Code: Select all

#Rule = Rule Table
#States = 10
#Counts = 82
#SW 0,1,0,0,0,0,0,0,0,0
#NW 1,2,2,2,1
#NW 2,5,6,5,2
#NW 2,6,9,6,2
#NW 2,5,6,5,2
#NW 1,2,2,2,1
#RT 0,0,6,0,0,0,4,0,6,0,0,0,0,0,0,6,5,0,6,0,0,0,0,0,0,2,0,4,0,0,0,0,0,0,0,0,8,0,1,0,0,0,0,0,3,6,0,0,0,0,0,4,0,0,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0,9,0,4,0,0,0,0,0,9,0,2,0,0
#RT 0,0,0,6,1,0,0,0,0,1,0,0,2,0,0,0,0,0,0,4,0,0,2,0,0,9,0,3,0,0,0,0,0,6,0,0,0,3,0,0,6,0,0,0,0,6,0,0,0,0,0,0,0,0,0,0,0,4,0,0,9,0,5,0,0,0,0,5,8,0,0,6,0,9,8,0,0,0,0,0,0,0
#RT 0,8,5,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,1,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0,0,0,2,0,0,0,3,0,0,0,7,0,0,0,0,0,0,4,0,4,0,0,6,6,9,6,0,0,0,1,0,0,0,0,0,0
#RT 0,0,1,0,6,0,0,9,0,0,0,0,0,4,0,0,0,0,0,0,0,1,1,0,0,0,4,0,7,0,0,0,0,0,0,0,0,0,9,5,0,0,0,0,8,0,0,0,0,0,0,9,2,0,0,0,9,0,0,0,0,8,0,2,5,0,0,0,0,0,0,0,2,0,0,0,0,0,0,3,6,0
#RT 0,0,0,4,6,0,0,0,0,0,0,4,6,7,5,1,4,2,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,7,0,5,0,0,0,0,9,0,0,9,0,4,0,0,0,2,0,0,0,3,0,0,0,0,0,0,0,0,9,0,6,5,0,3,0,0,0,0,0,0,0,0,0,4,0,5,0
#RT 0,1,1,2,0,0,0,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,0,0,5,0,0,0,0,0,0,7,0,0,0,0,0,0,0,4,0,0,0,7,0,0,0,0,0,0,0,0,2,0,9,0,0,0,0,0,0,2,0,0,8,7,0,0,0,0,0,0,2,4,0,0,0,0,0,0
#RT 0,0,3,0,1,0,0,0,5,2,3,0,7,0,0,0,0,0,0,0,9,0,9,1,0,0,0,0,0,3,0,0,0,7,0,7,0,0,0,8,0,0,0,7,0,1,6,5,0,0,3,0,0,1,0,5,4,5,3,0,0,0,2,0,4,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0
#RT 0,0,9,0,0,0,0,3,4,0,0,7,0,0,0,0,0,0,8,0,0,1,0,0,0,0,0,0,0,0,0,0,0,5,0,0,0,0,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,0,0,0,0,0,0,3,3,0,0,0,0,2,0,0,0,0,0,0,1,0,8
#RT 0,0,0,0,0,0,9,1,0,0,0,0,0,0,0,0,0,0,0,9,0,0,0,1,9,0,8,8,0,0,0,0,0,0,1,0,0,0,0,6,8,6,8,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,2,0,0,0,7,0,0,0,0,0,2,0,0,0,3,1,0,4,0,0,0,0,0,0
#RT 0,0,9,0,0,0,0,0,0,0,0,6,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,0,2,0,0,0,0,0,4,0,0,0,0,0,0,0,0,8,0,0,0,0,0,0,8,0,0,0,0,8,0,2,3,0,9,0,0,0,2
#Rows = 58
#Columns = 74
#L 41.2FC$40.F.D.F$40.FDADF$40.F3.F$41.CIF5.FIC$48.F3.F$48.FDADF$48.F.
#L D.F$49.C2F5.2FC$56.F.D.F$56.FDADF$56.F3.F$57.CIF5.FIC$13.3F48.F3.F$
#L 12.C.D.F47.FDADF$12.I.ADF47.F.D.F$12.F.D.C48.C2F2.3F$13.3F53.C.D.F$
#L 69.I.ADF$69.F.D.C$70.3F$9.3F$8.C.D.F$8.FDA.I$8.F.D.C53.3F$9.3F53.C.
#L D.F$65.FDA.I$65.F.D.C$66.3F$5.3F$4.C.D.F$4.I.ADF$4.F.D.C53.3F$5.3F53.
#L C.D.F$61.I.ADF$61.F.D.C$62.3F$.3F$C.D.F$FDA.I$F.D.C53.3F$.3F2.2FC48.
#L C.D.F$5.F.D.F47.FDA.I$5.FDADF47.F.D.C$5.F3.F48.3F$6.CIF5.FIC$13.F3.
#L F$13.FDADF$13.F.D.F$14.C2F5.2FC$21.F.D.F$21.FDADF$21.F3.F$22.CIF5.F
#L IC$29.F3.F$29.FDADF$29.F.D.F$30.C2F
A screen shot of the gun in operation:

KG.png
KG.png (229.31 KiB) Viewed 2252 times

Brian Prentice

Re: Gaussian-weighted rules

Posted: April 16th, 2020, 12:27 am
by bprentice
A nice 8 barrel gun:

Code: Select all

#Rule = Rule Table
#States = 10
#Counts = 82
#SW 0,2,-1,0,0,0,0,0,-1,2
#NW 1,2,2,2,1
#NW 2,5,6,5,2
#NW 2,6,9,6,2
#NW 2,5,6,5,2
#NW 1,2,2,2,1
#RT 0,5,0,0,0,0,0,2,0,0,0,0,0,2,0,7,1,4,0,0,0,0,0,4,0,0,0,0,1,0,0,0,0,9,0,0,0,0,0,6,0,0,0,0,0,6,7,7,0,0,0,0,3,0,0,6,0,1,1,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0
#RT 1,0,0,0,0,7,0,0,8,0,0,0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,9,0,4,0,0,0,0,0,0,8,0,0,4,0,0,0,8,0,0,0,7,0,0,0,0,0,0,0,0,8,1,0,5,0,9,0,0,0,0,0,0,3,0,0,0,0,0,0,8,9,0,0,1,6,0
#RT 0,0,0,0,0,0,0,0,0,0,8,0,0,0,0,0,3,0,0,3,0,0,0,0,0,0,0,0,8,0,0,7,0,1,0,0,0,0,0,0,0,0,5,0,0,0,0,0,3,0,0,6,0,0,0,3,0,0,0,2,0,0,6,0,0,0,9,0,0,0,0,0,4,8,0,0,0,8,0,2,0,0
#RT 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,0,0,0,6,0,0,3,8,0,0,1,0,0,0,0,0,8,0,0,0,9,0,0,0,5,0,4,6,0,1,0,0,9,0,9,5,0,0,0,0,0,0,8,0,0,4,0,8,5,0,0,3,7,2,6,0,0,0,0,0,3,0,0,0,0
#RT 0,5,0,0,0,0,3,6,0,0,6,7,0,0,0,0,0,0,0,2,0,0,5,0,0,9,7,0,0,0,0,0,0,0,0,0,0,8,5,8,0,0,0,2,0,0,0,0,2,5,0,0,1,0,7,0,0,0,0,0,5,0,0,0,7,0,0,0,8,0,1,0,0,0,0,0,1,0,7,0,1,0
#RT 0,0,0,0,5,6,0,0,8,0,2,0,0,0,0,0,1,0,0,0,0,0,7,0,0,0,0,0,0,7,0,0,0,6,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,3,0,0,0,0,7,0,0,0,6,0,6,1,0,0,0,0,7,9,0,0,1,0,0,0,0,0,0
#RT 0,0,0,0,0,0,7,0,4,0,0,0,0,7,0,0,0,0,0,0,0,4,7,0,0,0,5,0,0,0,0,0,0,4,0,0,0,0,0,0,0,9,0,0,6,0,0,0,0,5,0,0,0,0,0,0,0,0,0,1,0,0,0,7,0,0,0,0,0,9,0,0,0,0,0,0,0,0,0,6,0,0
#RT 9,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,5,0,0,0,0,0,6,0,0,0,0,2,0,0,0,0,0,0,0,1,0,0,0,0,0,0,2,2,0,0,0,0,0,0,0,3,0,0,7,0,9,4,0,0,0,0,2,0,1,0,0,3,0,6,0,0,3
#RT 6,0,0,0,7,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,2,0,8,0,0,0,6,0,0,0,3,0,0,0,3,0,4,0,0,0,0,0,6,0,0,0,8,0,0,0,0,0,3,0,0,0,3,0,0,0,0,0,0,0,0,0,8,0,6,0,0,0,5,9,0,0,0,0,0,0
#RT 0,8,0,4,0,0,0,0,6,0,0,0,0,6,1,0,4,0,0,1,0,9,0,0,1,0,0,0,0,0,0,0,0,0,0,4,1,0,0,0,0,0,3,0,0,0,0,0,8,0,0,0,0,0,0,0,0,7,0,0,1,0,0,0,0,0,0,2,0,2,4,6,0,8,0,2,0,0,0,7,0,0
#Rows = 60
#Columns = 40
#L 12.AG12.GA$13.A12.A3$8.A22.A$8.GA20.AG3$4.AG28.GA$5.A28.A3$A38.A$GA
#L 36.AG33$GA36.AG$A38.A3$5.A28.A$4.AG28.GA3$8.GA20.AG$8.A22.A3$13.A12.
#L A$12.AG12.GA
A screen shot of the gun in operation:

G.png
G.png (226.13 KiB) Viewed 2200 times

Brian Prentice

Re: Gaussian-weighted rules

Posted: July 30th, 2020, 6:45 am
by lemon41625
c/2o

Code: Select all

x = 4, y = 6, rule = R2,C2,S24-36,B20-31,NG
3A.$3.A$3.A$3.A$3.A$3A.$
Excuse the tiny gif
gaussian.gif
gaussian.gif (5.95 KiB) Viewed 1933 times

Re: Gaussian-weighted rules

Posted: August 13th, 2020, 8:25 am
by martin.novy
Gaussian-weighted neighbourhood is now supported in LifeViewer
viewtopic.php?f=3&t=1622&start=1675#p102131
viewtopic.php?f=3&t=1622&start=1650#p101003

Code: Select all

x = 126, y = 129, rule = R2,C2,S31-48,B24-38,NG
110$13b2o$12b3o$12b3o$13b2o!