A few different things again, from the past few days.

Swervy 64c/64

Code: Select all

```
x = 11, y = 11, rule = R6,C0,S37-64,B38-51,NC
4b3o$2b7o$b9o$10o$o5b5o$o5b5o$o5b5o$2o4b5o$b9o$2b7o$4b4o!
```

Checkerboard bugs (Checkerbugs)

Code: Select all

```
x = 10, y = 28, rule = R5,C0,S16-28,B15-22,NB
3bobo$2bobobo$3bobo$2bo3bobo$bo5bobo$o7bo$bo5bobo$2bo3bobo$3bobo$4bo8$
4bo$5bo$4bo$3bobobo$2bo3bobo$bo5bobo$2bo3bobo$3bobobo$4bo$5bo$4bo!
```

Weird c/7o in checkerboard

Code: Select all

```
x = 22, y = 21, rule = R10,C0,S61-105,B54-85,NB
10bobo$7bobobobo$6bobobobobo$5bobobobobobo$6bobobobobobo$5bobobo3bobob
o$2bobobobo5bobobo$3bobobo7bobobo$2bobobo9bobobo$bobobo11bobobo$obobo
11bobobo$bobobo11bobobo$2bobobo9bobobo$3bobobo7bobobo$2bobobobo5bobobo
$5bobobo3bobobo$6bobobobobobo$5bobobobobobo$6bobobobobo$7bobobobo$10bo
bo!
```

c/3o in the same style

Code: Select all

```
x = 20, y = 19, rule = R10,C0,S61-105,B57-91,NB
8bobo$7bobobobo$6bobobobobo$5bobobobobobo$4bobobobobobobo$3bobobo3bobo
bobo$2bobobo5bobobobo$bobobo7bobobo$obobo9bobobo$bobobo9bobobo$obobo9b
obobo$bobobo7bobobo$2bobobo5bobobobo$3bobobo3bobobobo$4bobobobobobobo$
5bobobobobobo$6bobobobobo$7bobobobo$8bobo!
```

10c/20o ship that looks like it belongs in an INT rule

Code: Select all

```
x = 8, y = 5, rule = R2,C0,S2,10-19,B15-19,NW1000105550050500555010001
b2o$3o2bo$2o3b2o$2o4b2o$b2o2b2o!
```

A cross, scooting across the board (no pun intended)

Code: Select all

```
x = 4, y = 3, rule = R2,C0,S6-12,15-16,B12-14,NW2101214441040401444121012
3bo$4o$3bo!
```

2c/10o

Code: Select all

```
x = 3, y = 4, rule = R2,C0,S6-12,15-16,B12-14,NW2101213431040401343121012
o$3o$2bo$2o!
```

c/4o

Code: Select all

```
x = 3, y = 6, rule = R2,C0,S6-12,15-16,B11-12,14,NW2101213431040401343121012
o$o$2bo$2bo$o$o!
```

4c/4d

Code: Select all

```
x = 7, y = 5, rule = R3,C0,S,B4,NW0100010100000100444000040400004440010000010100010
o3bo$5bo$6bo2$o!
```

A bunch of c/2d salty ships in a rule that is unfortunately explosive sometimes

Code: Select all

```
x = 58, y = 53, rule = R3,C0,S,B5,NW0100010100000100444000040400004440010000010100010
o2$o$3bo7$o2$2bo19bo2$2bo23bo2$28bo4$30bo2$15bobo2$2b2o15bo$2bo$19bo$
6bo4$41b2o2$28bo$31bo13bo3$34bo$11bo3$14bo26bo$14bo$42b2o$15bo$53bo2$
45bo$29bo26bo$56bo$33bo$57bo$35bo!
```

Stable rule with c/6d and 6c/6d

Code: Select all

```
x = 16, y = 14, rule = R3,C0,S2,B6-8,NW0100010100000100444000040400004440010000010100010
2bo$o2bo2$2bo$15bo$13bo$14bo$11bo2bo3$7bo3bo3$9bo!
```

p12 eats 2c/4d

Code: Select all

```
x = 26, y = 12, rule = R3,C0,S1-6,8,B8,12,NW0100010100000100444000040400004440010000010100010
19bo4$25bo$25bo$23b2o2$obo$3bo2$3bo!
```

3-cell (1,8)c/18 and moon (stable rule)

Code: Select all

```
x = 2, y = 11, rule = R3,C0,S1-3,B7-8,14-15,NW0100010100000100444000040400004440010000010100010
o$bo$bo$o5$o$bo$bo!
```

Moon and c/24d

Code: Select all

```
x = 3, y = 12, rule = R3,C0,S1-3,5-7,B7-8,14-15,17,NW0100010100000100444000040400004440010000010100010
o$bo$bo$o6$2bo$obo$b2o!
```