HROT,NW (Higher-range outer-totalistic, weighted)

For discussion of other cellular automata.
lemon41625
Posts: 313
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Re: HROT,NW (Higher-range outer-totalistic, weighted)

Post by lemon41625 » September 5th, 2020, 7:44 pm

Fertile 2-state L2 rule!

c/4d

Code: Select all

x = 5, y = 5, rule = R3,C2,S5-8,17-18,21,24,26-27,B7-8,17,19,22-28,N2
2b3o$bob2o$o3bo$4bo$b3o!
c/2o

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x = 4, y = 6, rule = R3,C2,S5-8,17,18,21,24,26,27,B7,8,17,19,22-28,N2
.2A2.$2A.A.$A.2A.$A.2A.$2A.A.$.2A2.$5.$!
Some other ships from HROT rule search:
c/25o

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x = 0, y = 0, rule = R3,C2,S3,9-14,16-19,21,22,24,26-28,B7,13,15-17,19,21,23-27,N2
.A.2A.$A3.2A$A3.2A$6.$A5.$A5.$5A.$.3A2.$.3A2.$!
2c/14o

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x = 0, y = 0, rule = R3,C2,S3,6-9,11,13,15-18,20,21,23,24,26,B7,14-16,18,22-28,N2
.A.2A.$A3.2A$A3.2A$6.$A5.$A5.$5A.$.3A2.$.3A2.$!
c/13o

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x = 0, y = 0, rule = R3,C2,S1,3,6,10,14-16,19-22,28,B7-9,13,15-20,22-24,26-28,N2
.A.2A.$A3.2A$A3.2A$6.$A5.$A5.$5A.$.3A2.$.3A2.$!
8c/62

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x = 11, y = 9, rule = R3,C2,S6-9,19,21,24,B7,9,14,15,19-21,23,24,27,N2
4.2A4.$.6A3.$.3A2.A3.$.2A3.2A.A$2A4.2A2.$2A3.2A3.$.6A3.$3.2A5.$!
(5, 9)c/73

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x = 11, y = 9, rule = R3,C2,S0,5-8,15,16,18,26-28,B7,9,14-18,22,26,27,N2
4.2A4.$.6A3.$.3A2.A3.$.2A3.2A.A$2A4.2A2.$2A3.2A3.$.6A3.$3.2A5.$!
=========================

6c/6o

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x = 31, y = 5, rule = R2,C4,S5-9,B6,7,NW1000102320030300232010001
3.A.C2.BA2.C.C.CBA6.A.AC3.$2A2BA2.2CA3.BC2.CA5.A2BAB3.$ABC2.A3.AC2.A2.B.A4.A6.C.$2A2BA2.2CA3.BC2.CA5.A2BAB3.$3.A.C2.BA2.C.C.CBA6.A.AC3.$32.$!
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yujh
Posts: 2170
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Re: HROT,NW (Higher-range outer-totalistic, weighted)

Post by yujh » September 5th, 2020, 7:59 pm

30c30

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x = 19, y = 8, rule = R2,C4,S5-9,B6-7,NW1000102320030300232010001
14.B$13.CA$9.A2.A2C.A$3.ABA3.2A.A2.2A$3A2CA.BC.B2.A.A.A$ABC.2A2.C.A.B
A.3A$4A2.ABCB.2A4.2A$2.A.BC.A3.2A5.A!

MathAndCode
Posts: 4489
Joined: August 31st, 2020, 5:58 pm

Re: HROT,NW (Higher-range outer-totalistic, weighted)

Post by MathAndCode » September 5th, 2020, 9:10 pm

lemon41625 wrote:
September 5th, 2020, 7:44 pm
6c/6o

Code: Select all

x = 31, y = 5, rule = R2,C4,S5-9,B6,7,NW1000102320030300232010001
3.A.C2.BA2.C.C.CBA6.A.AC3.$2A2BA2.2CA3.BC2.CA5.A2BAB3.$ABC2.A3.AC2.A2.B.A4.A6.C.$2A2BA2.2CA3.BC2.CA5.A2BAB3.$3.A.C2.BA2.C.C.CBA6.A.AC3.$32.$!
Removing the back part results in a puffer and a new spaceship, both with the same speed.

Code: Select all

x = 19, y = 5, rule = R2,C4,S5-9,B6-7,NW1000102320030300232010001
3.A.C2.BA2.C.C.CBA$2A2BA2.2CA3.BC2.CA$ABC2.A3.AC2.A2.B.A$2A2BA2.2CA3.BC2.CA$3.A.C2.BA2.C.C.CBA!


Also, some of the users reading this thread may be interested in checking out the rule Marine, which has a period-11,843 gun.
I have historically worked on conduits, but recently, I've been working on glider syntheses and investigating SnakeLife.

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Layz Boi
Posts: 228
Joined: October 25th, 2018, 3:57 pm

Re: HROT,NW (Higher-range outer-totalistic, weighted)

Post by Layz Boi » September 5th, 2020, 9:21 pm

MathAndCode wrote:
September 5th, 2020, 9:10 pm
lemon41625 wrote:
September 5th, 2020, 7:44 pm
6c/6o
...
Removing the back part results in a puffer and a new spaceship, both with the same speed.

Code: Select all

x = 19, y = 5, rule = R2,C4,S5-9,B6-7,NW1000102320030300232010001
3.A.C2.BA2.C.C.CBA$2A2BA2.2CA3.BC2.CA$ABC2.A3.AC2.A2.B.A$2A2BA2.2CA3.BC2.CA$3.A.C2.BA2.C.C.CBA!
...
3 & 4 engine corderizations of it:

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x = 104, y = 130, rule = R2,C4,S5-9,B6-7,NW1000102320030300232010001
83.A$46.A23.A12.B2A$45.2A22.2A11.C.CB$81.2BABA$50.2A30.C$49.2AB$47.2A
.A3B30.A$31.A15.BA3.C2.A27.3A7.4A$30.3A12.ACACAB2CBAB.A26.A9.2B2.ABA$
5.3AB20.A2.BA10.3A3.3C2.2AB9.C.C17.C2.3ACA3.B2C3A$4.2AC.C20.2A.A.A8.A
2.A4.A.BA2CA.BCB.A23.B2.ABC.A3.A2.CBA$5.A2.A19.AC.A2.A7.2AB2A.CBABAC.
B3.C2.4A.C.C17.C2.3ACA3.B2C3A$5.3AB19.B2A2.ABA9.BA2.C2.C6.B.A.CBA18.A
9.2B2.ABA$7.C19.A2.AC2.B7.2AB2A.CBABAC.B3.C2.4A17.3A7.4A$7.2A16.A.ACB
AB.CBA7.A2.A4.A.BA2CA.BCB.A20.A$6.A2.A15.2A.A2.C12.3A3.3C2.2AB$3.C.3A
C2A14.A.2A.B2CB11.ACACAB2CBAB.A24.C$6.3A17.A2.C2.BA13.BA3.C2.A14.2A9.
2BABA$7.C15.A3.3C3A14.2A.A3B15.BA11.C.CB$23.2A2.BAB19.2AB16.2A13.B2A$
50.2A16.C14.A$68.B3.C$50.2A16.C14.A$23.2A2.BAB19.2AB16.2A13.B2A$7.C15.
A3.3C3A14.2A.A3B15.BA11.C.CB$6.3A17.A2.C2.BA13.BA3.C2.A14.2A9.2BABA$3.
C.3AC2A14.A.2A.B2CB11.ACACAB2CBAB.A24.C$6.A2.A15.2A.A2.C12.3A3.3C2.2A
B$7.2A16.A.ACBAB.CBA7.A2.A4.A.BA2CA.BCB.A20.A$7.C19.A2.AC2.B7.2AB2A.C
BABAC.B3.C2.4A17.3A7.4A$5.3AB19.B2A2.ABA9.BA2.C2.C6.B.A.CBA18.A9.2B2.
ABA$5.A2.A19.AC.A2.A7.2AB2A.CBABAC.B3.C2.4A.C.C17.C2.3ACA3.B2C3A$4.2A
C.C20.2A.A.A8.A2.A4.A.BA2CA.BCB.A23.B2.ABC.A3.A2.CBA$5.3AB20.A2.BA10.
3A3.3C2.2AB9.C.C17.C2.3ACA3.B2C3A$30.3A12.ACACAB2CBAB.A26.A9.2B2.ABA$
31.A15.BA3.C2.A27.3A7.4A$47.2A.A3B30.A$49.2AB$50.2A30.C$81.2BABA$45.2A
22.2A11.C.CB$46.A23.A12.B2A$83.A29$47.2A2.2A$47.3A.BCB2A$17.A29.C.2C2.
2B$16.3A27.2A.B.ABA$19.B2C25.2A2.B10.B3A$17.2A30.A2.A8.A.2CA$18.A30.B
CAB2A4.A.AC4A$46.2A3.A.A5.AB.B3A2.2A$42.2A3.2BA2.C3.A.C.2B4.A.2A.C.A$
43.ABA2.B.2A2BA2BA3.A3.2ABAC2.A2B2A$44.A.A.2A2.A2.C2.A.B.A2.ABC6.CBA$
27.A18.A3C.A.2A2BA3.A3.2ABAC2.A2B2A$25.2AB.A8.2B8.C.CA2.A.A.C.2B4.A.2A
.C.A$CB22.AC2.2B7.2C9.A2C8.AB.B3A2.2A$C.C16.2A3.2A.ABA7.2C6.C2.2B9.A.
AC4A$.BC14.3A7.A9.C2.C10.C9.A.2CA$16.A.A17.BCB2.BA6.AC11.B3A$15.AB2A18.
C2.C.A6.2A$15.B11.A.C5.CAB.A2.2A$14.2A10.2BA2.A4.B.2ABAC$26.AB.BABC2.
C2.A.2A$26.A.2B8.2A18.2A$28.A3.C3.BC2A17.2AB$27.BC8.C2A15.2A.A3B$38.B
16.BA3.C2.A$53.ACACAB2CBAB.A$52.3A3.3C2.2AB$51.A2.A4.A.BA2CA.BCB.A$50.
2AB2A.CBABAC.B3.C2.4A$53.BA2.C2.C6.B.A.CBA$50.2AB2A.CBABAC.B3.C2.4A$51.
A2.A4.A.BA2CA.BCB.A$52.3A3.3C2.2AB$53.ACACAB2CBAB.A$38.B16.BA3.C2.A$27.
BC8.C2A15.2A.A3B$28.A3.C3.BC2A17.2AB$26.A.2B8.2A18.2A$26.AB.BABC2.C2.
A.2A$14.2A10.2BA2.A4.B.2ABAC$15.B11.A.C5.CAB.A2.2A$15.AB2A18.C2.C.A6.
2A$16.A.A17.BCB2.BA6.AC11.B3A$.BC14.3A7.A9.C2.C10.C9.A.2CA$C.C16.2A3.
2A.ABA7.2C6.C2.2B9.A.AC4A$CB22.AC2.2B7.2C9.A2C8.AB.B3A2.2A$25.2AB.A8.
2B8.C.CA2.A.A.C.2B4.A.2A.C.A$27.A18.A3C.A.2A2BA3.A3.2ABAC2.A2B2A$44.A
.A.2A2.A2.C2.A.B.A2.ABC6.CBA$43.ABA2.B.2A2BA2BA3.A3.2ABAC2.A2B2A$42.2A
3.2BA2.C3.A.C.2B4.A.2A.C.A$46.2A3.A.A5.AB.B3A2.2A$18.A30.BCAB2A4.A.AC
4A$17.2A30.A2.A8.A.2CA$19.B2C25.2A2.B10.B3A$16.3A27.2A.B.ABA$17.A29.C
.2C2.2B$47.3A.BCB2A$47.2A2.2A!
edit: 2-engine

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x = 71, y = 19, rule = R2,C4,S5-9,B6-7,NW1000102320030300232010001
30.A$5.C.A21.2A24.2A$5.C.2A45.2AB$2.CB3.A2.BA9.2A29.2A.A3B$3.A2.AC2AC
B9.2A29.BA3.C2.A$4.2A.B2.2A7.2ACA27.ACACAB2CBAB.A$C2.A2.A.A11.AC27.3A
3.3C2.2AB$2.ABA2.CA7.AB2A2.B5.BA18.A2.A4.A.BA2CA.BCB.A$5.CB.A4.3A2CBA
BC3.3A2C3A14.2AB2A.CBABAC.B3.C2.4A$4.BC2.A4.ABC2.A.2CB2.AB3.CBA17.BA2.
C2.C6.B.A.CBA$5.CB.A4.3A2CBABC3.3A2C3A14.2AB2A.CBABAC.B3.C2.4A$2.ABA2.
CA7.AB2A2.B5.BA18.A2.A4.A.BA2CA.BCB.A$C2.A2.A.A11.AC27.3A3.3C2.2AB$4.
2A.B2.2A7.2ACA27.ACACAB2CBAB.A$3.A2.AC2ACB9.2A29.BA3.C2.A$2.CB3.A2.BA
9.2A29.2A.A3B$5.C.2A45.2AB$5.C.A21.2A24.2A$30.A!
Last edited by Layz Boi on September 5th, 2020, 10:47 pm, edited 1 time in total.

MathAndCode
Posts: 4489
Joined: August 31st, 2020, 5:58 pm

Re: HROT,NW (Higher-range outer-totalistic, weighted)

Post by MathAndCode » September 5th, 2020, 9:42 pm

Layz Boi wrote:
September 5th, 2020, 9:21 pm
3 & 4 engine corderizations of it:

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Here's another way to clean up the debris:

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x = 105, y = 19, rule = R2,C4,S5-9,B6-7,NW1000102320030300232010001
73.A13.A$72.2A11.AB2A$85.A.A$83.CBAC$90.C$38.CA.A6.ABC.C.C2.AB2.C.A$38.BA2BA5.AC2.CB3.A2C2.A2B2A17.C2.2A2.2C$36.C6.A4.A.B2.A2.CA3.A2.CBA19.CAC2.B5.2ACB.A$38.BA2BA5.AC2.CB3.A2C2.A2B2A3.ABA8.C7.BA4.3AB2.4A$2.CA.A6.ABC.C.C2.AB2.C.A10.CA.A6.ABC.C.C2.AB2.C.A6.BCB13.C2.C5.ABC4.CBA$2.BA2BA5.AC2.CB3.A2C2.A2B2A39.ABA8.C7.BA4.3AB2.4A$C6.A4.A.B2.A2.CA3.A2.CBA55.CAC2.B5.2ACB.A$2.BA2BA5.AC2.CB3.A2C2.A2B2A53.C2.2A2.2C$2.CA.A6.ABC.C.C2.AB2.C.A$90.C$83.CBAC$85.A.A$24.2A22.2A22.2A11.AB2A$25.A23.A23.A13.A!
Here's a rake:

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x = 35, y = 38, rule = R2,C4,S5-9,B6-7,NW1000102320030300232010001
13.A$11.AB2A$11.A.A$9.CBAC$16.C2$.2A3.C3.C2.2A2.2C$.B2A.2A5.CAC2.B5.2ACB.A$.C.A2.BA7.BA4.3AB2.4A$B3.CA2.A3.C2.C5.ABC4.CBA$.C.A2.2A7.BA4.3AB2.4A$.B2A2.A5.CAC2.B5.2ACB.A$.2A7.C2.2A2.2C2$16.C$12.C$8.B2.B$6.BA3C2.CB$7.C2A2C.C$6.B2A.BC7.A$8.3AB6.2A$17.ABC$15.2A.A3C$14.ACB5.AB$13.A.B.BC2.CBC.B$11.2A2B.A6.2AC$11.A2.B3.3ACB2.B.C.C.A$10.2ACAB2.CBCB2.C5.2A2B2A$9.A3.CBA2.A2.A5.C.A2.CBA$10.2ACAB2.CBCB2.C5.2A2B2A$11.A2.B3.3ACB2.B.C.C.A$11.2A2B.A6.2AC$13.A.B.BC2.CBC.B$14.ACB5.AB$15.2A.A3C$17.ABC$18.2A$19.A!


Here's an asymmetrical spaceship:

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x = 10, y = 21, rule = R2,C4,S5-9,B6-7,NW1000102320030300232010001
2.3A$2.ABA$.2ACA$2.A.CA$.B2.CB$.C.3A$.BA$.A.3A$4.B$.C.ABA2$4.3AB$4.A.C$3.2A.BC2A$.2A.2A.BA$.AC.AC2A$A.A.BC$.AB3.A$2.A.ABA$2.2AB$3.2A!
Its sparks allow multiple puffers:

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x = 16, y = 17, rule = R2,C4,S5-9,B6-7,NW1000102320030300232010001
12.3A$12.ABA$.3A8.ACB$.ABA7.AC.BA$.BCA7.BC2A$AB.CA6.2A2.C$.2ACB8.2A$C2.2A8.CAC$.2A8.BC.2A$CAC8.C$2A.CB10.A$4.C9.2A$A12.2B$2A10.2A$.2B9.A$2.2A$3.A!

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x = 18, y = 23, rule = R2,C4,S5-9,B6-7,NW1000102320030300232010001
.3A7.3A$.ABA7.ABA$.BCA7.ACB$AB.CA5.AC.BA$.2ACB5.BC2A$C2.2A6.A2.C$.2A8.A.A$CAC8.3BC$2A.CB6.A2.A$4.C5.C.3A$A10.B$2A10.3A$.2B8.2A.AC$2.2A7.ABC.A$3.A7.C.2ABAB$13.A.2C$12.2B.B$11.2AB2.C$14.B$11.C.2C$11.B$11.C.C$12.CB!

Code: Select all

x = 20, y = 21, rule = R2,C4,S5-9,B6-7,NW1000102320030300232010001
4.3A6.3A$4.ABA6.ABA$4.BCA6.ACB$3.AB.CA4.AC.BA$4.2ACB4.BC2A$3.C2.A5.2A2.C$4.A.A7.2A$3.C3B7.CAC$3.A2.A5.BC3A$3.3A.C4.C$6.A9.3A$2.2AC2A8.ACB$.2B.2A7.C2ACABA$2ABC9.A4.2A$3.2A7.ABC.B2A$3.A.A7.A.AB$5.2A5.2A3.AC$6.A6.A.3A$14.2A$12.BC$13.C!

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x = 22, y = 24, rule = R2,C4,S5-9,B6-7,NW1000102320030300232010001
5.3A9.3A$5.ABA9.ABA$5.AC2A8.AC2A$4.AC.A8.AC.A$4.BCA.B7.BC2.B$4.3A.C7.3A.C$7.A11.AB$5.B.BA7.3A.A$5.3C9.B$4.B2.B8.3A.C$4.C3A7.A2.A$5.2AC8.A$15.ABA$5.B10.A$3.C.2C9.AB2.C$6.B9.C3.2A$3A13.2BC.CA$.A2.C2.BCB7.A$4.BC.A2C8.CA$2.C4.B.BA4.C.B.A$3.BC2.CBA5.C.A2.2A$5.C2A.A6.BC.2B$6.BA10.A2B$19.A!
Its sparks also foster this rake:

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x = 20, y = 21, rule = R2,C4,S5-9,B6-7,NW1000102320030300232010001
4.3A8.3A$4.ABA8.ABA$4.AC2A7.AC2A$3.AC.A7.AC.A$3.BCA.B6.BC2.B$3.3A.C6.3A.C$6.A10.AB$4.B.BA6.3A.A$4.3C8.B$2.2A2.B7.ABA.C$3.ABA$6.2A4.B3A$2.2A.B2A5.C.A$.2C.2A4.2ACB.2A$BAC8.AB.2A.2A$3.3A6.2ACA.CA$2.2A.A8.CB.A.A$4.3A6.A3.BA$6.2A5.ABA.A$15.B2A$15.2A!
Here is a two-directional rake:

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x = 14, y = 20, rule = R2,C4,S5-9,B6-7,NW1000102320030300232010001
2.3A5.3A$2.ABA5.ABA$2.BCB5.BCA$.AB.BA3.AB.CA$2.A.A5.2ACB$.C3AC3.C2.A$B5.B3.A.A$.C.A.C3.C3B$.B3AB3.A2.A$.5A3.3A.C$3.A8.B$2.ABA4.3A$2.A2CB2.CA.A$.2A.BA4.CB$9.ABA$9.AB$2.A6.AC$.AB.B$2A.BC$2.C!
This pattern produces a variety of spaceships, and even a couple of puffers, before stabilizing as a rake.

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x = 13, y = 17, rule = R2,C4,S5-9,B6-7,NW1000102320030300232010001
2.3A4.3A$2.ABA4.ABA$2.BCB4.BCA$.AB.BA2.AB.CA$2.A.A4.2ACB$.C3AC2.C2.A$B5.B2.A.A$.C.A.C2.C3B$.B3AB2.A2.A$.5A2.3A.C$3.A7.B$2.ABA3.3A$2.A2CB.CA.A$.2A.BA3.CB$8.ABA$8.AB$8.AC!
This probably only scratches the surface.



I found a breeder—albeit a messy one.

Code: Select all

x = 37, y = 29, rule = R2,C4,S5-9,B6-7,NW1000102320030300232010001
22.A.A$21.ABA.BA$22.A.ACA$22.A3.A$10.2A10.BC2.A$10.2A9.C4.BA$10.AC2A8.2B.AB$11.CA9.AC.A$3.AB5.B2.2ABA6.B2A$3A2C3A3.CBAB2C3A3.A7.A$ABC3.BA2.B2C.A2.CBA10.ABA$3A2C3A3.CBAB2C3A3.A7.A$3.AB5.B2.2ABA6.B2A$11.CA9.AC.A$10.AC2A8.2B.AB$10.2A9.C4.BA$10.2A10.BC2.A$23.A2.CA$23.AB2AB$21.C.C$23.B2.B2A7.A$22.A.C2AB7.2A$22.2A2.2CA$23.B.A.BA$4.AB4.C12.2A.A.C$.3A2C2ABA13.2AC2A$.ABC.A2.B.2A13.BCBA$.2A2BA.AB.A.C13.AB$4.A.C.C.C.C!
I have historically worked on conduits, but recently, I've been working on glider syntheses and investigating SnakeLife.

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yujh
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Re: HROT,NW (Higher-range outer-totalistic, weighted)

Post by yujh » September 6th, 2020, 12:15 am

MathAndCode wrote:
September 5th, 2020, 9:42 pm
Layz Boi wrote:
September 5th, 2020, 9:21 pm
3 & 4 engine corderizations of it:

Code: Select all

Here's another way to clean up the debris:

Code: Select all

x = 105, y = 19, rule = R2,C4,S5-9,B6-7,NW1000102320030300232010001
73.A13.A$72.2A11.AB2A$85.A.A$83.CBAC$90.C$38.CA.A6.ABC.C.C2.AB2.C.A$38.BA2BA5.AC2.CB3.A2C2.A2B2A17.C2.2A2.2C$36.C6.A4.A.B2.A2.CA3.A2.CBA19.CAC2.B5.2ACB.A$38.BA2BA5.AC2.CB3.A2C2.A2B2A3.ABA8.C7.BA4.3AB2.4A$2.CA.A6.ABC.C.C2.AB2.C.A10.CA.A6.ABC.C.C2.AB2.C.A6.BCB13.C2.C5.ABC4.CBA$2.BA2BA5.AC2.CB3.A2C2.A2B2A39.ABA8.C7.BA4.3AB2.4A$C6.A4.A.B2.A2.CA3.A2.CBA55.CAC2.B5.2ACB.A$2.BA2BA5.AC2.CB3.A2C2.A2B2A53.C2.2A2.2C$2.CA.A6.ABC.C.C2.AB2.C.A$90.C$83.CBAC$85.A.A$24.2A22.2A22.2A11.AB2A$25.A23.A23.A13.A!
Here's a rake:

Code: Select all

x = 35, y = 38, rule = R2,C4,S5-9,B6-7,NW1000102320030300232010001
13.A$11.AB2A$11.A.A$9.CBAC$16.C2$.2A3.C3.C2.2A2.2C$.B2A.2A5.CAC2.B5.2ACB.A$.C.A2.BA7.BA4.3AB2.4A$B3.CA2.A3.C2.C5.ABC4.CBA$.C.A2.2A7.BA4.3AB2.4A$.B2A2.A5.CAC2.B5.2ACB.A$.2A7.C2.2A2.2C2$16.C$12.C$8.B2.B$6.BA3C2.CB$7.C2A2C.C$6.B2A.BC7.A$8.3AB6.2A$17.ABC$15.2A.A3C$14.ACB5.AB$13.A.B.BC2.CBC.B$11.2A2B.A6.2AC$11.A2.B3.3ACB2.B.C.C.A$10.2ACAB2.CBCB2.C5.2A2B2A$9.A3.CBA2.A2.A5.C.A2.CBA$10.2ACAB2.CBCB2.C5.2A2B2A$11.A2.B3.3ACB2.B.C.C.A$11.2A2B.A6.2AC$13.A.B.BC2.CBC.B$14.ACB5.AB$15.2A.A3C$17.ABC$18.2A$19.A!


Here's an asymmetrical spaceship:

Code: Select all

x = 10, y = 21, rule = R2,C4,S5-9,B6-7,NW1000102320030300232010001
2.3A$2.ABA$.2ACA$2.A.CA$.B2.CB$.C.3A$.BA$.A.3A$4.B$.C.ABA2$4.3AB$4.A.C$3.2A.BC2A$.2A.2A.BA$.AC.AC2A$A.A.BC$.AB3.A$2.A.ABA$2.2AB$3.2A!
Its sparks allow multiple puffers:

Code: Select all

x = 16, y = 17, rule = R2,C4,S5-9,B6-7,NW1000102320030300232010001
12.3A$12.ABA$.3A8.ACB$.ABA7.AC.BA$.BCA7.BC2A$AB.CA6.2A2.C$.2ACB8.2A$C2.2A8.CAC$.2A8.BC.2A$CAC8.C$2A.CB10.A$4.C9.2A$A12.2B$2A10.2A$.2B9.A$2.2A$3.A!

Code: Select all

x = 18, y = 23, rule = R2,C4,S5-9,B6-7,NW1000102320030300232010001
.3A7.3A$.ABA7.ABA$.BCA7.ACB$AB.CA5.AC.BA$.2ACB5.BC2A$C2.2A6.A2.C$.2A8.A.A$CAC8.3BC$2A.CB6.A2.A$4.C5.C.3A$A10.B$2A10.3A$.2B8.2A.AC$2.2A7.ABC.A$3.A7.C.2ABAB$13.A.2C$12.2B.B$11.2AB2.C$14.B$11.C.2C$11.B$11.C.C$12.CB!

Code: Select all

x = 20, y = 21, rule = R2,C4,S5-9,B6-7,NW1000102320030300232010001
4.3A6.3A$4.ABA6.ABA$4.BCA6.ACB$3.AB.CA4.AC.BA$4.2ACB4.BC2A$3.C2.A5.2A2.C$4.A.A7.2A$3.C3B7.CAC$3.A2.A5.BC3A$3.3A.C4.C$6.A9.3A$2.2AC2A8.ACB$.2B.2A7.C2ACABA$2ABC9.A4.2A$3.2A7.ABC.B2A$3.A.A7.A.AB$5.2A5.2A3.AC$6.A6.A.3A$14.2A$12.BC$13.C!

Code: Select all

x = 22, y = 24, rule = R2,C4,S5-9,B6-7,NW1000102320030300232010001
5.3A9.3A$5.ABA9.ABA$5.AC2A8.AC2A$4.AC.A8.AC.A$4.BCA.B7.BC2.B$4.3A.C7.3A.C$7.A11.AB$5.B.BA7.3A.A$5.3C9.B$4.B2.B8.3A.C$4.C3A7.A2.A$5.2AC8.A$15.ABA$5.B10.A$3.C.2C9.AB2.C$6.B9.C3.2A$3A13.2BC.CA$.A2.C2.BCB7.A$4.BC.A2C8.CA$2.C4.B.BA4.C.B.A$3.BC2.CBA5.C.A2.2A$5.C2A.A6.BC.2B$6.BA10.A2B$19.A!
Its sparks also foster this rake:

Code: Select all

x = 20, y = 21, rule = R2,C4,S5-9,B6-7,NW1000102320030300232010001
4.3A8.3A$4.ABA8.ABA$4.AC2A7.AC2A$3.AC.A7.AC.A$3.BCA.B6.BC2.B$3.3A.C6.3A.C$6.A10.AB$4.B.BA6.3A.A$4.3C8.B$2.2A2.B7.ABA.C$3.ABA$6.2A4.B3A$2.2A.B2A5.C.A$.2C.2A4.2ACB.2A$BAC8.AB.2A.2A$3.3A6.2ACA.CA$2.2A.A8.CB.A.A$4.3A6.A3.BA$6.2A5.ABA.A$15.B2A$15.2A!
Here is a two-directional rake:

Code: Select all

x = 14, y = 20, rule = R2,C4,S5-9,B6-7,NW1000102320030300232010001
2.3A5.3A$2.ABA5.ABA$2.BCB5.BCA$.AB.BA3.AB.CA$2.A.A5.2ACB$.C3AC3.C2.A$B5.B3.A.A$.C.A.C3.C3B$.B3AB3.A2.A$.5A3.3A.C$3.A8.B$2.ABA4.3A$2.A2CB2.CA.A$.2A.BA4.CB$9.ABA$9.AB$2.A6.AC$.AB.B$2A.BC$2.C!
This pattern produces a variety of spaceships, and even a couple of puffers, before stabilizing as a rake.

Code: Select all

x = 13, y = 17, rule = R2,C4,S5-9,B6-7,NW1000102320030300232010001
2.3A4.3A$2.ABA4.ABA$2.BCB4.BCA$.AB.BA2.AB.CA$2.A.A4.2ACB$.C3AC2.C2.A$B5.B2.A.A$.C.A.C2.C3B$.B3AB2.A2.A$.5A2.3A.C$3.A7.B$2.ABA3.3A$2.A2CB.CA.A$.2A.BA3.CB$8.ABA$8.AB$8.AC!
This probably only scratches the surface.



I found a breeder—albeit a messy one.

Code: Select all

x = 37, y = 29, rule = R2,C4,S5-9,B6-7,NW1000102320030300232010001
22.A.A$21.ABA.BA$22.A.ACA$22.A3.A$10.2A10.BC2.A$10.2A9.C4.BA$10.AC2A8.2B.AB$11.CA9.AC.A$3.AB5.B2.2ABA6.B2A$3A2C3A3.CBAB2C3A3.A7.A$ABC3.BA2.B2C.A2.CBA10.ABA$3A2C3A3.CBAB2C3A3.A7.A$3.AB5.B2.2ABA6.B2A$11.CA9.AC.A$10.AC2A8.2B.AB$10.2A9.C4.BA$10.2A10.BC2.A$23.A2.CA$23.AB2AB$21.C.C$23.B2.B2A7.A$22.A.C2AB7.2A$22.2A2.2CA$23.B.A.BA$4.AB4.C12.2A.A.C$.3A2C2ABA13.2AC2A$.ABC.A2.B.2A13.BCBA$.2A2BA.AB.A.C13.AB$4.A.C.C.C.C!
Did you read my post?

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Re: HROT,NW (Higher-range outer-totalistic, weighted)

Post by MathAndCode » September 6th, 2020, 12:50 pm

yujh wrote:
September 6th, 2020, 12:15 am
MathAndCode wrote:
September 5th, 2020, 9:42 pm
Here's an asymmetrical spaceship:

Code: Select all

x = 10, y = 21, rule = R2,C4,S5-9,B6-7,NW1000102320030300232010001
2.3A$2.ABA$.2ACA$2.A.CA$.B2.CB$.C.3A$.BA$.A.3A$4.B$.C.ABA2$4.3AB$4.A.C$3.2A.BC2A$.2A.2A.BA$.AC.AC2A$A.A.BC$.AB3.A$2.A.ABA$2.2AB$3.2A!
Did you read my post?
No; sorry. This thread seems to be for many different rules, so I assumed that you were talking about a different rule because you didn't quote the previous post. There should be a separate thread for this rule because it has so many interesting patterns.



Also, here are some more patterns:

Code: Select all

x = 18, y = 24, rule = R2,C4,S5-9,B6-7,NW1000102320030300232010001
3.3A6.3A$3.ABA6.ABA$3.BCB6.BCB$2.AB.BA4.AB.BA$3.A.A6.A.A$2.C3AC4.C3AC$.B5.B2.B5.B$2.C.A.C4.C.A.C$2.B3AB4.B3AB$3.3A6.3A2$4.C8.C$2.CB.BC4.CB.BC$AB2.A2.A2.A2.A2.BA$BC2A2.2A2.2A2.2ACB$ABC.2AC4.C2A.CBA$3.C.A.B2CB.A.C$6.A.2C.A$4.C.C.2B.C.C$.2A.BAB4ABAB.2A$.2AB.C6.C.B2A$3.2BA6.A2B$3.AB8.BA$3.2A8.2A!

Code: Select all

x = 23, y = 18, rule = R2,C4,S5-9,B6-7,NW1000102320030300232010001
.3A6.3A6.3A$.ABA6.ABA6.ABA$.BCB6.BCB6.BCB$AB.BA4.AB.BA4.AB.BA$.A.A6.A.A6.A.A$C.A.C4.C.A.C4.C.A.C2$.C.C6.C.C6.C.C$BC.CB4.BC.CB4.BC.CB$5A4.5A4.5A$.ACA6.ACA6.ACA$A3.A4.A3.A4.A3.A$2A.2A4.2A.2A4.2A.2A$.ACA6.ACA6.ACA$.B.A6.B.B6.A.B$.2A17.2A$CB.C15.C.BC$.C19.C!

Code: Select all

x = 38, y = 21, rule = R2,C4,S5-9,B6-7,NW1000102320030300232010001
25.3A5.3A$2.3A5.3A12.ABA5.ABA$2.ABA5.ABA12.ACB5.BCB$2.BCB5.BCA11.AC.BA3.AB.BA$.AB.BA3.AB.CA10.BC2A5.A.A$2.A.A5.2ACB11.A2.C3.C3AC$.C3AC3.C2.A12.A.A3.B5.B$B5.B3.A.A12.3BC3.C.A.C$.C.A.C3.C3B12.A2.A3.B3AB$.B3AB3.A2.A11.C.3A3.5A$.5A3.3A.C11.B8.A$3.A8.B13.3A4.ABA$2.ABA4.3A14.A.AC2.B2CA$2.A2CB2.CA.A14.BC4.AB.2A$.2A.BA4.CB14.ABA$9.ABA15.BA$9.AB16.CA6.A$2.A6.AC22.B.BA$.AB.B28.CB.2A$2A.BC30.C$2.C!

Code: Select all

x = 33, y = 7, rule = R2,C4,S5-9,B6-7,NW1000102320030300232010001
7.4A16.A$3.ABA2.2B.5ABA2.AC3.ABCB.A$3A2CB3.ACA2BA2CB4A3.AC2.4A$ABC2.A3.A.C2BC3.2A.BA2.A2.A.CBA$3A2CB3.ACA2BA2CB4A3.AC2.4A$3.ABA2.2B.5ABA2.AC3.ABCB.A$7.4A16.A!

Code: Select all

x = 13, y = 19, rule = R2,C4,S5-9,B6-7,NW1000102320030300232010001
5.3A$5.A.A$4.2A.2A$3.C.A.A.C$C4.3A4.C$.A.C5.C.A$2AC7.C2A$3.B5.B$2.C.C3.C.C3$5.3A$5.ABA$5.A.A$4.BC.CB$4.AC.CA$5.ACA$5.ABA$5.3A!
I'm not sure what exactly the last pattern is. It appears to develop multiple parts, but I'm not sure how they interact in the long-term.



Here's a new spaceship.

Code: Select all

x = 7, y = 30, rule = R2,C4,S5-9,B6-7,NW1000102320030300232010001
BA3.C$BCB.ABA$.ACA.A$2.BC2A$4.A$2.A$2.ABA$.2AC2A$2.3C$3.B6$2.A.A$.2A.2A$2.ACA$2.3A2$.5A$.B3AB$.C.A.C$B5.B$.C3AC$2.A.A$.AB.BA$2.BCB$2.ABA$2.3A!
Its spark can foster puffers:

Code: Select all

x = 18, y = 30, rule = R2,C4,S5-9,B6-7,NW1000102320030300232010001
.C3.AB4.BA3.C$ABA.BCB4.BCB.ABA$.A.ACA6.ACA.A$.2ACB8.BC2A$2.A12.A$4.A8.A$2.ABA8.ABA$.2AC2A6.2AC2A$2.3C8.3C$3.B10.B6$2.A.A8.A.A$.2A.2A6.2A.2A$2.ACA8.ACA$2.3A8.3A2$.5A6.5A$.B3AB6.B3AB$.C.A.C6.C.A.C$B5.B4.B5.B$.C3AC6.C3AC$2.A.A8.A.A$.AB.BA6.AB.BA$2.BCB8.BCB$2.ABA8.ABA$2.3A8.3A!

Code: Select all

x = 16, y = 30, rule = R2,C4,S5-9,B6-7,NW1000102320030300232010001
.C3.AB2.BA3.C$ABA.BCB2.BCB.ABA$.A.ACA4.ACA.A$.2ACB6.BC2A$2.A10.A$4.A6.A$2.ABA6.ABA$.2AC2A4.2AC2A$2.3C6.3C$3.B8.B6$2.A.A6.A.A$.2A.2A4.2A.2A$2.ACA6.ACA$2.3A6.3A2$.5A4.5A$.B3AB4.B3AB$.C.A.C4.C.A.C$B5.B2.B5.B$.C3AC4.C3AC$2.A.A6.A.A$.AB.BA4.AB.BA$2.BCB6.BCB$2.ABA6.ABA$2.3A6.3A!

Code: Select all

x = 15, y = 38, rule = R2,C4,S5-9,B6-7,NW1000102320030300232010001
4.A$4.3A$3.2ACA$5.CBA$5.B.A$8.BC$5.A.C$5.2A$BCBAC.BA4.A$.A.A.B.A3.C2BA$2AB.C5.2A.A$2.A8.A.A$2.A.A6.ACA$2.ACA5.2A.2A$.2A.2A$12.C$3.C4$12.A$3.A7.A.A$2.A.A5.AB.BA$.AB.BA5.B.B$2.B.B5.2AB2A$.2AB2A$10.A3BA$.A3BA4.C3BC$.C3BC6.A$3.A5.C$C5.C4.ABA$2.ABA6.A.A$2.A.A5.BC.CB$.BC.CB4.AC.CA$.AC.CA5.ACA$2.ACA6.ABA$2.ABA6.3A$2.3A!

Code: Select all

x = 23, y = 55, rule = R2,C4,S5-9,B6-7,NW1000102320030300232010001
8.A.BC$6.C2A.A$6.B.2B2.C$7.2CA3.A$6.2A2.A.2A$6.A2.BCA.CB$8.A2B2.A$8.A2.BCB4$13.A$13.3A$4.3A7.CA$4.BC2A6.3A$4.AB.A.B$7.ACA.2B$8.A.2C$10.2A.C$5.BC3.A8.A$BCBAC.C11.ABA$.A.A.B13.A.A$2AB.C16.2A$2.A15.C3.A$2.A.A$2.ACA10.C3.AB$.2A.2A8.ABA.BCB$15.A.ACA$3.C11.2ACB$16.A$18.A$16.ABA$15.2AC2A$3.A12.3C$2.A.A12.B$.AB.BA$2.B.B$.2AB2A2$.A3BA$.C3BC10.A.A$3.A11.2A.2A$C5.C9.ACA$2.ABA11.3A$2.A.A$.BC.CB9.5A$.AC.CA9.B3AB$2.ACA10.C.A.C$2.ABA9.B5.B$2.3A10.C3AC$16.A.A$15.AB.BA$16.BCB$16.ABA$16.3A!


Here's a p22 oscillator:

Code: Select all

x = 5, y = 4, rule = R2,C4,S5-9,B6-7,NW1000102320030300232010001
2.3A$.ACA$B3A$C!
I have historically worked on conduits, but recently, I've been working on glider syntheses and investigating SnakeLife.

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yujh
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Re: HROT,NW (Higher-range outer-totalistic, weighted)

Post by yujh » September 7th, 2020, 5:11 am

MathAndCode wrote:
September 6th, 2020, 12:50 pm
yujh wrote:
September 6th, 2020, 12:15 am
MathAndCode wrote:
September 5th, 2020, 9:42 pm
Here's an asymmetrical spaceship:

Code: Select all

x = 10, y = 21, rule = R2,C4,S5-9,B6-7,NW1000102320030300232010001
2.3A$2.ABA$.2ACA$2.A.CA$.B2.CB$.C.3A$.BA$.A.3A$4.B$.C.ABA2$4.3AB$4.A.C$3.2A.BC2A$.2A.2A.BA$.AC.AC2A$A.A.BC$.AB3.A$2.A.ABA$2.2AB$3.2A!
Did you read my post?
No; sorry. This thread seems to be for many different rules, so I assumed that you were talking about a different rule because you didn't quote the previous post. There should be a separate thread for this rule because it has so many interesting patterns.



Also, here are some more patterns:

Code: Select all

Edit:oops, too lazy
Quoting others with the useless 30c30 ship may make people annoyed.

Puffers are usually useless.
Last edited by yujh on September 7th, 2020, 8:24 am, edited 1 time in total.

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Moosey
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Re: HROT,NW (Higher-range outer-totalistic, weighted)

Post by Moosey » September 7th, 2020, 7:52 am

I find it very interesting that you decided to quote a huge post and in the same post criticize someone for quoting something "wrong" and write little else

Quoting a giant post and following with only a tiny response may make people annoyed
My CA rules can be found here

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MathAndCode
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Re: HROT,NW (Higher-range outer-totalistic, weighted)

Post by MathAndCode » September 7th, 2020, 10:24 am

yujh wrote:
September 7th, 2020, 5:11 am
MathAndCode wrote:
September 6th, 2020, 12:50 pm
yujh wrote:
September 6th, 2020, 12:15 am

Did you read my post?
No; sorry. This thread seems to be for many different rules, so I assumed that you were talking about a different rule because you didn't quote the previous post. There should be a separate thread for this rule because it has so many interesting patterns.



Also, here are some more patterns:

Code: Select all

Edit:oops, too lazy
Quoting others with the useless 30c30 ship may make people annoyed.

Puffers are usually useless.
If nothing else, they are stepping stones to rakes and breeders, both of which I have found.
Also, I have admitted that you found that period-30 c orthogonal spaceship first. I'm sorry for overlooking your post. If you want, I will remove it from my post.
I have historically worked on conduits, but recently, I've been working on glider syntheses and investigating SnakeLife.

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Re: HROT,NW (Higher-range outer-totalistic, weighted)

Post by lemon41625 » September 18th, 2020, 6:13 am

(1,3)c/13

Code: Select all

x = 4, y = 7, rule = R2,C2,S3,5,7,10,13,14,16,19,B5,9,11,16,18,19,NC
A2.$.A.$2.A$2.A$A2.$A2.$!
11c/204d

Code: Select all

x = 8, y = 12, rule = R2,C2,S3,5,6,8,10,12,13,15-20,B5,9,15,NC
3.3A.A.$2.A4.A.$A3.2A2.A$4.2A3.$A2.A.A.A.$3A2.A3.$3.4A2.$.A2.3A2.$9.$3A6.$.A7.$.A.A5.$.A.A5.$!
P224 with RRO Potential

Code: Select all

x = 5, y = 4, rule = R2,C2,S3,5-7,10,12,17,18,B5,11,13,17,18,NC
.A2.A.$A4.A$2.2A2.$A2.2A.$2.2A2.$!
Circular rule with 3 natural speeds

Code: Select all

x = 25, y = 4, rule = R2,C2,S3,5,9,15,B5,7,14,15,20,NC
2A24.$.A9.4A7.A.2A$A9.2A2.2A8.2A$2A9.A2.A8.A2.$.A24.$!
Download CAViewer: https://github.com/jedlimlx/Cellular-Automaton-Viewer

Supports:
BSFKL, Extended Generations, Regenerating Generations, Naive Rules, R1 Moore, R2 Cross and R2 Von Neumann INT
And some others...

lemon41625
Posts: 313
Joined: January 24th, 2020, 7:39 am
Location: 小红点 (if you know where that is)

Re: HROT,NW (Higher-range outer-totalistic, weighted)

Post by lemon41625 » September 29th, 2020, 7:37 am

Code: Select all

x = 75, y = 52, rule = R3,C2,S6-8,B6-7,9,24,NB
34.A41.$35.A15.4A17.A3.$32.A.A.A13.6A17.A2.$.A.A.A.A.A25.A.A13.A2.A15.A5.$A.A.A.A.A.A19.A5.A13.2A2.2A13.A5.A$.A.A.A.A.A.A.A17.A5.A12.A4.A18.A.$4.A.A5.A.A21.A14.A2.A14.A5.A$3.A.A.A.A3.A.A15.A38.A.A.A.$4.A.A7.A.A15.A38.A.A2.$3.A5.A.A3.A60.$12.A.A61.$5.A7.A62.$12.A63.$76.$76.$5.A5.A64.$4.A.A3.A65.$5.A3.A66.$76.$76.$76.$76.$76.$76.$76.$66.A9.$65.A10.$62.A.A.A.A7.$34.A.A26.A.A.A8.$7.A25.A28.A3.A9.$7.A.A24.A.A.A22.A.A12.$5.6A22.A.A.A22.A.A.A.A9.$6.4A24.A.A.A24.A12.$5.6A24.A.A24.A13.$6.A.A67.$8.A67.$76.$76.$76.$76.$76.$76.$76.$76.$76.$36.A39.$6.A.A.A24.A.A38.$5.A.A.A24.A3.A37.$10.A22.A5.A36.$9.A.A22.A5.A35.$6.A.A.A24.A40.$5.A30.A39.$8.A28.A38.$!
=====================================

Code: Select all

#C [[ STEP 2 ]]
x = 59, y = 30, rule = R2,C2,S0,2-3,10,B0-3,5,NN:T200
38.2A20.$22.A15.2A20.$19.2A17.2A20.$2.A15.2A16.A.2A.A18.$2.A15.A6.A10.A4.A18.$2A34.A.2A.A18.$17.A7.A12.2A20.$5.A30.A4.A13.A3.A$4.A32.A2.A19.$7.A12.A.A32.A3.A$6.A.A51.$7.A52.$10.A49.$9.A50.$60.$13.2A45.$12.A34.2A.A.2A6.$12.A47.$30.A16.A.3A.A6.$31.A14.9A5.$32.A10.A.4A3.4A.A2.$43.A2.2A5.2A2.A2.$45.2A3.A3.2A4.$43.A.2A2.A.A2.2A.A2.$45.2A3.A3.2A4.$43.A2.2A5.2A2.A2.$43.A.4A3.4A.A2.$46.9A5.$47.A.3A.A6.$60.$47.2A.A.2A6.$!
Download CAViewer: https://github.com/jedlimlx/Cellular-Automaton-Viewer

Supports:
BSFKL, Extended Generations, Regenerating Generations, Naive Rules, R1 Moore, R2 Cross and R2 Von Neumann INT
And some others...

MathAndCode
Posts: 4489
Joined: August 31st, 2020, 5:58 pm

Re: HROT,NW (Higher-range outer-totalistic, weighted)

Post by MathAndCode » October 1st, 2020, 9:27 pm

I made KnightLife.

Code: Select all

x = 64, y = 64, rule = R2,C2,S2-3,B3,N@54422a
3o2bo2bo2bo2bo2b2ob5o3b2o3bo3b3obob4obo5bobo2b2ob2o$b3ob3o3bo8bo2b8o2bobobo2b2obobo3bo3bobo3bo2b2o$ob3o5b4o5b2obobo4b5o3b3ob2o3b2obo5b6ob2o$2bo3bob2o5b5obo2bo4bobo2b2o2bo2b2o2bo2b2obobobo3b3o$b3o3b3o4bob3o2bob3ob3obob5obob2o2bo5b5o3b2ob2o$2o2bobo3b2ob5o2bob3ob2o2b2o2b2o2b2o2b3o6b3ob3ob2o$bob4obob3ob4o2bo3bobo2bo2b2o3bob3obobobob6ob2o4b2o$2obob2ob2obob2obob8obo2b2o3bo2bo3b2obo5bo2b3obo4bo$2b2obobobobob2o3b2ob3o2bo3b2obob3o2b5ob8o2b8o$3b3o5b4o6b3o3bob2ob2o3bo5b3o2bo3b3obo3bobo$o3bo5bo2bobo2bo2b3obob3o2bobo2bob2obo3b2o7bob4ob2o$2bobob2o2bobobob3obob5o4b4ob2o3bo2b3ob2o2b6obo$3obo5b2o2bo3bobo3b2obob2o6b3ob3o2bo3bob2obobobo$3ob4ob4obo2bo2b2o2b3o2b3o5b2obob3ob4o4b3obobo2bo$3obo4b5obo3b3ob3o2bo2bobo3b2o2bo11bo3bob2o$4bob6o3bo2bobob4o2bo2bob4o5bo2bo2b6obob2o4bo$obo2bo2b3o6bob2ob3o2b7o2bobobob4o2b2o2b3obo2b3obo$o4bo2bobo5bobo2b4o10b2ob3ob2ob2obob2obobo2b2ob3o$ob3o2bo2b3o3bo2bo2b3o4bo6bo3bo5bobo2b2o4bobob3o$o4bo2bo2bob9ob2ob2o2bo2b3obo4bobob3o2b2ob3obobobo$o2b2o2b5ob3ob4obob2obo3bo6b3ob2o2b2obob2obob3o2bo$b5ob2ob2o2bobob2obo13b2o2bo5b2obob2ob2o4bob2o$b2o2bo3bob2o2b2o4b2o3bo2bob2obobo2b6obo3bobob3obo4bo$2bo2bobob3obobob2obo3bob3obo2b3obo2bobo2b2o3b2o3b2o3bo$6bo4bo2bobo2bo2b2obo3bo3b2o4b2obo3b2o4bo4b3o3bo$2bobo2b4o2b2obo2bo2b2ob3o4b3obo2bob2obob8ob2obobo$obo2b2o2b2o2b2obobo3b11ob4o4bo2bobo2bobo2b2o2bobo$obobo4b2o2bob2obobob2o3bob3ob3obo3b2obobob3o2bo4bo3b2o$o4b4o3bo2bo2b3ob4ob2o7b2o2bo2b2ob2obo4b2o2b3o2bo$bo3bobo2bo4bo3b2obobob5o3bo5bobo4bo2bobob4obob3o$2ob2obob3ob3o2bo2b3ob4o2bo3bobo2b3ob3obob3o3b2o4bo$b2o2bo2b3o5b2obo2bo2bob3ob3ob2ob2ob2o4b2obo3b2ob3ob2o$5b2obo4b4obo3bobob12o5b2o3bobo3b2ob2o3bo$2o4b4obo2bo2bo4bo3b2ob2obo3b2obobobob2ob2obob3obob4o$o4b2o6bo3bo3bob3o2bo2b5ob3ob2ob3obobobo2bob3o2bo$2o3bobobobo2b2ob2o3b2o2bob5o3b6obo2bob4ob2o2b3o3bo$2o2b3obo2bobob3o2bo2bo3bo2b3o3bo3b3o5bobobobo5bo2bo$o2b3o2bobobob4o2bo8bo6b3obo2b2o2bo2bob2o2b2ob2o$b5o5b6o2bo2bo2bo2b2obob3obob2o6b3o2b2o4b2ob2o$bob4obo2bob2o2bo2b3obo2bo2bob3o2b2ob5o2bob2obob2o2b3o2bo$bobo4bob4o2bobo4bob4obo2b2obobob5o3bo3bo2b3o2b4o$4b3obob2o2bo2bo2bo2b3obobo2b2ob3o3bo8bo2b2o2b2o3b2o$3obob2o9bob4ob3obob2o2bobob2obo7bo3b2obo4bobo$2o2bo2bobo2b6o2b9obobo2b3o2bo2bo2bo3b2o2bo2bo3b3o$2o2bob2o2bobobo3b2o2b2o3b2o6bob5o3bo2bo2b6o2b3obo$2obobobob7obob8obo3bob2o5bobo2b2o2b5o2b6o$3b2o2bobo2bobo3b4o2b2o2bo3b4o2bo2b2obo3bobo2b3o3b3obo$obo3bo4bo2b3o3b2o3b2o3b2ob7o3b6obobob2ob4o2bo$5o3bo3bo3b3o2b2o5bobo2bo6b2o2bobobob3o4b6o$obobob2o4bo4b2ob3obo2bo2bo3b4o3b4obo4bo2bo3b3o$4bo2bob2o2b2o3bo3bob10ob2obo2b3obo2b2ob2obo5bobo$3bob2ob3o6bobo3bo2b2obobo2bobo3b3o2bo3b2o2bo2bo4b2o$ob3obo2bo2b2obobobobo8b2ob3o6bobo2b2obob3ob2o2b4o$4obobob3ob3obobob2ob2o6b2ob2obobobo3b3o2b2o4b5o$b2o5bob2o2b3o2bob3o2bob2ob4o2b3ob2obo6bob3obo2bob2o$2obob7obo6b3o2b9o5b2o3bob5obob2o2bobo2bo$3b2o2bobob2obob2ob6obo2b2o2b3obobob8obobo3bo$o3bo3b3obo2b2obobo4b3o5b3o3bo3bobobobobob2obo2b4o$3o6b4o3bobo2bo4b4obo2bo5bo4bo3bo2b3obob4obo$2o4bo3bo2b4o3b2o3b2obobobo2bob2ob2obobo3bobob8o2bo$4bobo4b2o2bob3o3bo2bo4b2obob3o3b2ob2o2b2ob4o2b3o2bo$2ob2obo3b2ob2o2b2ob3obo3bob2o2bo3bobobo3bo2b13o$2o2b3ob2ob2o5bo2b4o2bo3bobo5b2obo2b5o4bo2b2o$o2bo2b2obo3bo4b2o4b2obob2o3b9o2b6o2b2ob2obo2bo!
I wonder whether or not there's a rule with this neighborhood that has spaceships or anything else interesting instead of just still lifes and small-period oscillators.
I have historically worked on conduits, but recently, I've been working on glider syntheses and investigating SnakeLife.

User avatar
Saka
Posts: 3620
Joined: June 19th, 2015, 8:50 pm
Location: Indonesia
Contact:

Re: HROT,NW (Higher-range outer-totalistic, weighted)

Post by Saka » October 18th, 2020, 4:06 am

Some discoveries in the HROT rulespace.
Hexagonally orthogonal c/22 solid

Code: Select all

x = 19, y = 19, rule = R10,C0,S114-196,B99-198,NH
3b2o$2b6o$b10o$13o$14o$b14o$b14o$b14o$2b15o$2b14o$2b15o$3b14o$3b14o$4b
14o$5b14o$8b10o$8bob8o$13b4o$14bo!
N2 neighborhood 2c/57o solid

Code: Select all

x = 18, y = 19, rule = R10,C0,S109-187,B95-190,N2
8b3o$5b8o$3b12o$2b14o$bob13o$b16o$17o$7o4b7o$6o6b6o$6o6b6o$6o6b6o$7o4b
7o$17o$b16o$bob13o$2b14o$3b12o$5b8o$8b3o!
Hexagonally orthogonal 4c/106 solid

Code: Select all

x = 19, y = 19, rule = R10,C0,S114-196,B99-200,NH
3b4o$2bo$bob6o$ob8o$b11obo$b12obo$14o$ob13o$b7o2b5o$3b5o3b5o$2b7o2b6o$
4b13o$3b14obo$5b12obo$6b11obo$6bob9obo$8bob6obo$10bob3obo$11b2o2bo!
Hexagonally orthogonal 2c/11 solid

Code: Select all

x = 21, y = 21, rule = R10,C0,S114-200,B100-200,NH
3b4o$2bo5bo$bob5o2bo$o2b7o2bo$2b11obo$b13obo$b14obo$b7ob8o$ob5o4b7o$2b
5o5b5obo$bob4o6b6o$3b5o5b5obo$2bob5o4b7o$4b7ob8o$5b14obo$6b13obo$8b11o
bo$7bo2b7o2bo$9bob5o2bo$11bo5bo$13b4o!
2c/15 triangular neighborhood solid ship

Code: Select all

x = 35, y = 20, rule = R10,C0,S230-392,B200-398,NL
11b13o$8b19o$7b23o$4b27o$3b29o$2b31o$b16ob16o$bob11o7b14o$b11o11b12o$
12o11b12o$12o11b12o$b11o11b12o$bob11o7b14o$b16ob16o$2b31o$3b29o$4b27o$
7b23o$8b19o$11b13o!
12c/786o double doughnuts on a checkerboard rule

Code: Select all

x = 54, y = 25, rule = R12,C0,S35-40,B102-189,NB
10bobobo24bobobo$9bobobobobo20bobobobo$8bobobobobobo18bobobobobo$5bobo
bobobobobobo16bobobobobobo$4bobobobobobobobobo14bobobobobobobo$5bobobo
bobobobobo2bo8bo2bobobobobobobobo$4bobobobobobobobobobo10bobobobobobob
obobo$3bobobobobobobobobobobo8bobobobobobobobobobo$2bobobobobobobobobo
bobobo6b3obobobobobobobobobo$bobobobobo5bobobobobobo4bo3bobobobobobobo
bobobo$obobobobo7bobobobobo4bob3obobo5bobobobobobo$bobobobo9bobobobobo
2bobo3bobobo5bobobobobo$obobobobo9bobobobo4bob3obobo7bobobobobo$bobobo
bo9bobobobobo2bobo3bobobo5bobobobobo$obobobobo7bobobobobo4bob3obobo5bo
bobobobobo$bobobobobo5bobobobobobo4bo3bobobobobobobobobobo$2bobobobobo
bobobobobobobo6b3obobobobobobobobobo$3bobobobobobobobobobobo8bobobobob
obobobobobo$4bobobobobobobobobobo10bobobobobobobobobo$5bobobobobobobob
o2bo8bo2bobobobobobobobo$4bobobobobobobobobo14bobobobobobobo$5bobobobo
bobobobo16bobobobobobo$8bobobobobobo18bobobobobo$9bobobobobo20bobobobo
$10bobobo24bobobo!
P15054 in the same rule

Code: Select all

x = 41, y = 41, rule = R12,C0,S35-40,B102-189,NB
9bobobo$8bobobobobo$5bobobobobobobo$4bobobobobobobobo$3bobobobobobobob
obo$2bobobobobobobobobobo$3bobobobobobobobobobo$2bobobobobobobobobobo$
bobobobobobobobobobo$obobobobobobobobo3bobo$bobobobobo3bobobobobobo$ob
obobobo5bobobobobo$bobobobobo5bobobobobo$obobobobobo3bobobobobobo$bobo
bobobobobobobobobobo$2bobobobobobobobobobobo2bobobo$bobobobobobobobobo
bobob2obobob2o$2bobobobobobobobobobob2obobobo3bo$3bobobo3bobobobobob2o
bobobob3obo$4bobobobobobobobob2obobobobobobobo$5bobobobobobobob2obobob
obobobobobo$6bo3bobobobob2obobobobob3obobobo$9bobobobob2obobobobobobob
obobobo$10bobobob2obobobobobo3bobobobo$13bo2bobobobobo4b2obobobobo$15b
obobobobo7bobobobobo$16bobobobo9bobobobobo$15bobobobobo9bobobobo$16bob
obobo9bobobobobo$15bobobobo2bo6bobobobobo$16bobob3obo5bobobobobo$16bob
2obobobo3bobobobobobo$18bobobobobobobobobobobo$17bobobobobobobobobobob
o$18bobobobobobobobobobo$19bobobobobobobobobo$20bobobobobobobobo$21bob
obobobobobo$22bobobobobobo$25bobobobo$26bobo!
R3 N# rule with a small c/2o

Code: Select all

x = 5, y = 6, rule = R3,C0,S6-9,B7-9,N#
obo$2ob2o$3b2o$3b2o$2ob2o$obo!
Yesterday:
R2 N# rule with a 9c/260d

Code: Select all

x = 7, y = 8, rule = R2,C0,S4-6,12-16,B5-6,15-16,N#
3b3o$3bob2o$2bobobo$3bob2o$bo2b2o$2o2bo$b3o$2bo!
Orthogonal puffer in a different rule

Code: Select all

x = 23, y = 21, rule = R2,C0,S4-6,12-16,B5-6,14,N#
obo$bo$obo3$19b3o$16bob5o$16bo2b4o$16bo4$16bo$16bo2b4o$16bob5o$19b3o3$
obo$bo$obo!
Currently taking a little break, but still hanging around on the Discord server.
Add your computer to the Table of Lifeenthusiast Computers!

lemon41625
Posts: 313
Joined: January 24th, 2020, 7:39 am
Location: 小红点 (if you know where that is)

Re: HROT,NW (Higher-range outer-totalistic, weighted)

Post by lemon41625 » October 18th, 2020, 4:26 am

P4430

Code: Select all

x = 41, y = 42, rule = R12,C0,S35-40,B102-189,NB
10bobobo$9bobobobo$6bobobobobobobo$5bobobobobobobobo$4bobobobobobobobo
bo$3bobobobobobobobobobo$2bobobobobobobobobobobo$bobobobobobobobobobob
o$2bobobobobobobobobobobo$bobobobobo5bobobob3o$obobobobo7bob3o$bobobob
o9b2o2bobo$obobobobo6bo4bobobo$bobobobo9bobobobo$obobobobo7bobobobobo$
bobobobobo2bo2bobobobobo$2bobobobob2o2bobobobobo4bobo$bobobobobobobobo
bobobob2obobobo$2bobobobobobobobobobob2obobobo3bo$3bobobobobobobobobob
2obobobob3obo$4bobobo3bobobobobo2bobobobobobobo$5bobobobobobobo2bobobo
bobo3bobobo$6bob3obobobob2obobobobobobobobobo$7bo3bobobob2obobobobobob
obobobobo$10bobobob2obobobobobobobobobobobo$11bobo4bobobobobo2b2obobob
obo$17bobobobobo2bo2bobobobobo$16bobobobobo7bobobobobo$17bobobobo9bobo
bobo$16bobobo4bo6bobobobobo$17bobo2b2o9bobobobo$20b3obo7bobobobobo$17b
3obobobo5bobobobobo$18bobobobobobobobobobobo$19bobobobobobobobobobobo$
18bobobobobobobobobobobo$19bobobobobobobobobobo$20bobobobobobobobobo$
21bobobobobobobobo$22bobobobobobobo$25bobobobo$26bobobo!
c/1171o

Code: Select all

x = 54, y = 27, rule = R12,C0,S35-40,B102-189,NB
40bo$12bobo22bobobo$9bobobobo20bobobobobo$6bobobobobobobo16bobobobobobo$5bobobobobobobobo14bobobobobobobo$4bobobobobobobobobo12bobobobobobobobo$3bobobobobobobobobobo10bobobobobobobobobo$4bobobobobobobobo3bo8bobobobobobobobobobo$3bobobobobobobobobobobo6b2o2bobobobobobobobobo$2bobobobobobobobobobobo6bobobobobobobobobobobobo$bobobobobobobobobobobobo4bob2o2bobo5bobobobobobo$obobobobobo5bobobobobo2bobobobobo7bobobobobobo$bobobobobo7bobobobo4bob2o2bo9bobobobobo$obobobobobo5bobobobobo2bobobobobo9bobobobobo$bobobobobo7bobobobo4bob2o2bo9bobobobobo$obobobobobo5bobobobobo2bobobobobo7bobobobobobo$bobobobobobobobobobobobo4bob2o2bobo5bobobobobobo$2bobobobobobobobobobobo6bobobobobobobobobobobobo$3bobobobobobobobobobobo6b2o2bobobobobobobobobo$4bobobobobobobobo3bo8bobobobobobobobobobo$3bobobobobobobobobobo10bobobobobobobobobo$4bobobobobobobobobo12bobobobobobobobo$5bobobobobobobobo14bobobobobobobo$6bobobobobobobo16bobobobobobo$9bobobobo20bobobobobo$12bobo22bobobo$40bo!
P40

Code: Select all

x = 19, y = 37, rule = R8,C0,S16-18,B48-87,NB
8bobo$7bobobo$6bobobobo$5bobobobobo$4bobobobobobo$3bobobobobobobo$2bob
obobobobobobo$3bobobo3bobobo$2bobobo5bobobo$bobobobo3bobobobo$2bobobob
obobobobo$3bobobobobobobo$4bobobobobobo$5b9o2$7bobobo$8bobo2$7bobobo$
6bobobobo$5bobobobobo$4bo2b5o2bo$5bobobobobo$4bobobobobobo$3bobobobobo
bobo$2bobobo5bobobo$bobobo7bobobo$obobo9bobobo$bobobo7bobobo$2bobobo5b
obobo$bobobobo3bobobobo$2bobobobobobobobo$3bobobobobobobo$4bobobobobob
o$5bobobobobo$6bobobobo$9bo!
=========================================================

P28

Code: Select all

x = 9, y = 9, rule = R3,C2,S4-6,9,15-17,B6-7,12,17,NW1000001000000000222000020200002220000000001000001
b2o$o2bo$obo$bo3$6b3o$6b3o$6b3o!
P16

Code: Select all

x = 9, y = 13, rule = R3,C2,S4-6,9,15-17,B6-7,12,17,NW1000001000000000222000020200002220000000001000001
$3o5$2bobobo$3b3o$4bo!
==========================================================

P48

Code: Select all

x = 21, y = 21, rule = R2,C0,S4-6,12-16,B5-6,15-16,N#
4bob2o5b2obo$3b5o5b5o$3bo2bobo3bobo2bo$b2o4bo5bo4b2o$2o2bobo7bobo2b2o$
bo17bo$3obo11bob3o$2obo13bob2o$2bo15bo4$2bo15bo$2obo13bob2o$3obo11bob
3o$bo17bo$2o2bobo7bobo2b2o$b2o4bo5bo4b2o$3bo2bobo3bobo2bo$3b5o5b5o$4bo
b2o5b2obo!
Download CAViewer: https://github.com/jedlimlx/Cellular-Automaton-Viewer

Supports:
BSFKL, Extended Generations, Regenerating Generations, Naive Rules, R1 Moore, R2 Cross and R2 Von Neumann INT
And some others...

MathAndCode
Posts: 4489
Joined: August 31st, 2020, 5:58 pm

Re: HROT,NW (Higher-range outer-totalistic, weighted)

Post by MathAndCode » October 19th, 2020, 10:57 pm

The following rule is invariant under rotation but not reflection.

Code: Select all

x = 64, y = 64, rule = R2,C2,S9-16,25,29,B11-14,16,25,29,NW0001013430040400343101000
3ob5o2b2ob6obob3ob2obo2b3obo2bobobo2b2o3b3o5bob2o$4bo3b2o10bob3ob2ob5o
bobo2b2o2bob3o2b3o2b2obo3bo$2o3bobo2bobobobo2bo4b4obo3bobo2bo3b2ob3o3b
4obobobo$o2bo2bo2b4ob3o2b2obo5b2o4bo2bo2b2o2bobobo2bo4b2obo3bo$b2obob
2o2bo2b3o5bo2bo3b7o3bobob2ob4o2b4obo3bob2o$o2b2o4bob2ob2o7bo2bob2obob
ob2obo3b2o2b3ob3o3bo3bo$bo2b3obo3bob2ob4o7b2o2bo2bob2o2bobo4bo3b2ob3o
b2o$b3o3bob3o3b4o2bo4bo2b2o3b4obo2bobo5b4obob2o3b2o$b4ob3o2b2ob2ob2ob
o2bo2bo2b3o2b2o3bobo4bobo2b8o$2b2o4bob2o4b3ob5o2bobobobob3obo2bo2bob8o
2bo2bobo$2o2bo3b6o4b4o4bo4bobobo3b3obo2bobob2o3b2obobob2o$ob4ob2ob2o4b
2obo2b3o2b3obob6ob2o3b3obobo2b7o$b2o2b2o2b3o6bobobob3obob5ob4obobo2b8o
bob2obob2o$2b4o3bo2b2obob7ob2obo2b2obo6bo4b2ob4ob5obob2o$o4bo4b3o3b5o
2b3obob2ob2o2bo2bo2b4o5bo2bo4bobo$4ob5o2bobob2obob4obo2bobo2bo2bo2bo5b
o2bo2b4obo2bob2o$3ob2ob7o5bo4bo5b2o2b2obo4bo4b2ob4o2b4o2b2o$3o2bo2bo2b
6o3bobo2b2ob7obob2o2b2o4b3o3b2ob4o$4ob2o2bo2b4o2bobob4o4b3o3bobo2bo3b
ob3o3b2ob2o2b3o$b3o2b2o2bo2bo3b2o4b3obo4bobo5b5o9b2obo$b2o10bob3o4b3o
2b2o7bobob3o2bo3b2obo3bobo$7o2b2o2b3obo2bobo3bob2o2bo4bobo2bobo2bobo5b
4o2bobo$3bob5obob5ob2o2b4ob4ob3ob3o3b2o4bob2ob2ob6o$ob2o2bo2bo2b2o3bo
bo4b5o3b2o3bobo6b4obo2b3o3bob2o$bo4bob3o4bo2bob3o2bobob3obobo3b2obo2b
2obo4b2o5bo2bo$5bob3obob3obobo2bobobo3bo3bo5b2o2b2o3b2ob4obo3b3o$bo2b
6obo3bo2b2ob2ob3obo3bobobob6obo4b2obob2o3b2obo$o3bo2b2o2bob2ob2o10b2o
2bo3bobo2bob2o5b2obob3o3b3o$o5b4ob2obo2bob2obob3o3bo4b2ob4obobo5b5ob2o
2b2o$2bo6bobob3obob2o3bo2b2o3b3o2bob4ob3ob2obo3bo2bo3bo$b2ob3o3b2o2b2o
b3o9bo2bob2obo4bo2b4ob4ob2ob2o2b2o$5o2bo3bo4b8o2bo3b4obobo2bo5b4o6bob
4o$ob2obobo2bobo2bo2bo3b3ob2o2b2obo3b5ob2ob2o4bo4b4obo$4b2ob3o2bo2b2o
2b4ob3o2b5ob2o2b3obob4obo2bob3o2bobo$2bo2b2obo3bo2bobob2o2b2ob2o5b3o4b
obo5bo3bo5bo4bo$6o3bobobo3bo4bob2ob2o3bobobobobo2b3o2bo3bobo2bo4b2o$2b
3ob3ob4ob2ob3o2bo6bo5b4ob4o8b2o8bo$o2b2o5bo4b2ob4o2bob2obob2ob2obobo3b
2obob3obo2b3obobo$o3b2obobob2o4bo3b2ob4o4bo2b2obo2bo3bo2bo3b5o6bo$2ob
ob3obob2o2b3o3b4ob2o4bob3obo2b2o2b3o5bo2b2ob4o$o2b3ob6o2b2o2b2o2b2o4b
o3b2ob8o2bob2obo2b3o3b3o$2ob6o3b2ob2o2bo6bo2bo3bo3bo3bob3o3bob2o6b5o$
4b2o2bo3b2o2b7o2b2ob3obo3b7o3bo2bob2obo8bo$3obo2bob2obo2bo4bob2o6b2ob
ob2obob2obob2o2b2o4b4o2b3o$3b3o3bo3b2o3b6o4b4o2bo5bobo4b2obobo4bobo3b
o$2bo2bobob4o2bob2o2b2ob10ob2obo2bob2o3bo3b2obobob2o$b4obo3b2obobobob
o4bob3obob2ob2ob2obobobo4b2o2bo6b3o$b4ob2ob2obobobob2o3bo2b7ob4o3b4o6b
2obo3bo3bo$2ob3ob2ob2obo3b2obo3bo4bo3bob4obob3obo4b3obob2o3b2o$bo2bo4b
2o3bo4b3ob3ob2ob4o2bob2o5b2ob3ob2o2bob5o$bob5o6bo2bo3bobob7o2bob3o2bo
2bobobob2o2b2ob2ob2o$4o3b3ob3o3bo3b3o2b5obobo2bob3obo4bo3bob7obo$o7bo
2b4o2bo2b2obob4o2b3o3b8obo3b2o2bob2o3b2o$ob2o2b5ob4o3bobobo2bo2b2o5bo
bo2bo2bobob3obobo2bob2obo$obo3b2ob2ob2o4b4o2bo2bobob2ob2ob3ob2ob2ob5o
b4o2bo2b2o$3obo2bo2bo3bob2o2bo2b5ob2obob3ob3o2b2o3b5ob2obo2bobo$o2bo2b
o2bo2bobob4o2b2o3b5o3b3obob4o4b2ob2o3b2obob2o$b2o2bo7bob3o2b4o5bob4ob
3obo4bobobob4o3b2obobo$2o2b3o2bob2ob2ob3o2bo2b3o4bobo3bo2bo2bobo5bo3b
2obobo$5o2bo2b2o2b8o2b2obo2b2obo2bobob2o3b3ob2o2b2o5bobo$3b2o3bo6bo2b
o2b3o3b2o2bo7b3obob3o2b2o2b3obo$o2b2obobo4b2obob2o2b4ob2o5b2ob3obo2b2o
bo3bobob2o2b2obo$ob2o3bo6bo2bo3b4o3b2ob3obob2o3b4obo4b2ob5o2b2o$bobo2b
5ob3ob4o4bo2b3ob3o5bobob2obobo3b3o3b2o3bo!
Are there any rules with this property (invariant under rotation but not reflection) that have common spaceships? I suppose that that would be less likely because reflection-symmetric and glide-reflective symmetric spaceships would be less likely (although still theoretically possible).
I have historically worked on conduits, but recently, I've been working on glider syntheses and investigating SnakeLife.

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Re: HROT,NW (Higher-range outer-totalistic, weighted)

Post by lemon41625 » October 19th, 2020, 11:07 pm

MathAndCode wrote:
October 19th, 2020, 10:57 pm
Are there any rules with this property (invariant under rotation but not reflection) that have common spaceships? I suppose that that would be less likely because reflection-symmetric and glide-reflective symmetric spaceships would be less likely (although still theoretically possible).
Definitely.

Here's one

Code: Select all

x = 0, y = 0 rule = R2,C2,S6-11,B9-11,NW0100003331030301333000010
!
#C [[ RANDOMIZE ]]
For INT: https://conwaylife.com/forums/viewtopic ... ral#p45754
Download CAViewer: https://github.com/jedlimlx/Cellular-Automaton-Viewer

Supports:
BSFKL, Extended Generations, Regenerating Generations, Naive Rules, R1 Moore, R2 Cross and R2 Von Neumann INT
And some others...

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Re: HROT,NW (Higher-range outer-totalistic, weighted)

Post by MathAndCode » October 19th, 2020, 11:15 pm

lemon41625 wrote:
October 19th, 2020, 11:07 pm
Definitely.

Here's one

Code: Select all

x = 0, y = 0 rule = R2,C2,S6-11,B9-11,NW0100003331030301333000010
!
#C [[ RANDOMIZE ]]
For INT: https://conwaylife.com/forums/viewtopic ... ral#p45754
I knew that something like that would exist, so I guess that I should have been clearer: Are there any examples that cannot easily be described as a spaceship in an isotropic rule that works in a chiral rule due to survival and birth conditions being ranges that closely emulate the isotropic rule that the spaceship is from? As a test, does the spaceship not evolve in the same way if reflected?
I have historically worked on conduits, but recently, I've been working on glider syntheses and investigating SnakeLife.

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Re: HROT,NW (Higher-range outer-totalistic, weighted)

Post by Hunting » October 23rd, 2020, 2:40 am

Code: Select all

x = 0, y = 0, rule = R2,C2,S1,B3,NB
b!
#C [[ RANDOMIZE ]]
Farewell.
AlephAlpha, privately wrote:What is textcensus? What is attribute?
goldenratio wrote:Ultiminum

Code: Select all

x = 4, y = 5, rule = B2n3/S23-q
2bo$2bo$bobo2$3o!
LeapLife/url] - [url=https://conwaylife.com/forums/viewtopic.php?f=11&t=4367]DirtyLife - LispLife

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Re: HROT,NW (Higher-range outer-totalistic, weighted)

Post by Saka » October 23rd, 2020, 10:59 pm

A few different things again, from the past few days.
Swervy 64c/64

Code: Select all

x = 11, y = 11, rule = R6,C0,S37-64,B38-51,NC
4b3o$2b7o$b9o$10o$o5b5o$o5b5o$o5b5o$2o4b5o$b9o$2b7o$4b4o!
Checkerboard bugs (Checkerbugs)

Code: Select all

x = 10, y = 28, rule = R5,C0,S16-28,B15-22,NB
3bobo$2bobobo$3bobo$2bo3bobo$bo5bobo$o7bo$bo5bobo$2bo3bobo$3bobo$4bo8$
4bo$5bo$4bo$3bobobo$2bo3bobo$bo5bobo$2bo3bobo$3bobobo$4bo$5bo$4bo!
Weird c/7o in checkerboard

Code: Select all

x = 22, y = 21, rule = R10,C0,S61-105,B54-85,NB
10bobo$7bobobobo$6bobobobobo$5bobobobobobo$6bobobobobobo$5bobobo3bobob
o$2bobobobo5bobobo$3bobobo7bobobo$2bobobo9bobobo$bobobo11bobobo$obobo
11bobobo$bobobo11bobobo$2bobobo9bobobo$3bobobo7bobobo$2bobobobo5bobobo
$5bobobo3bobobo$6bobobobobobo$5bobobobobobo$6bobobobobo$7bobobobo$10bo
bo!
c/3o in the same style

Code: Select all

x = 20, y = 19, rule = R10,C0,S61-105,B57-91,NB
8bobo$7bobobobo$6bobobobobo$5bobobobobobo$4bobobobobobobo$3bobobo3bobo
bobo$2bobobo5bobobobo$bobobo7bobobo$obobo9bobobo$bobobo9bobobo$obobo9b
obobo$bobobo7bobobo$2bobobo5bobobobo$3bobobo3bobobobo$4bobobobobobobo$
5bobobobobobo$6bobobobobo$7bobobobo$8bobo!
10c/20o ship that looks like it belongs in an INT rule

Code: Select all

x = 8, y = 5, rule = R2,C0,S2,10-19,B15-19,NW1000105550050500555010001
b2o$3o2bo$2o3b2o$2o4b2o$b2o2b2o!
A cross, scooting across the board (no pun intended)

Code: Select all

x = 4, y = 3, rule = R2,C0,S6-12,15-16,B12-14,NW2101214441040401444121012
3bo$4o$3bo!
2c/10o

Code: Select all

x = 3, y = 4, rule = R2,C0,S6-12,15-16,B12-14,NW2101213431040401343121012
o$3o$2bo$2o!
c/4o

Code: Select all

x = 3, y = 6, rule = R2,C0,S6-12,15-16,B11-12,14,NW2101213431040401343121012
o$o$2bo$2bo$o$o!
4c/4d

Code: Select all

x = 7, y = 5, rule = R3,C0,S,B4,NW0100010100000100444000040400004440010000010100010
o3bo$5bo$6bo2$o!
A bunch of c/2d salty ships in a rule that is unfortunately explosive sometimes

Code: Select all

x = 58, y = 53, rule = R3,C0,S,B5,NW0100010100000100444000040400004440010000010100010
o2$o$3bo7$o2$2bo19bo2$2bo23bo2$28bo4$30bo2$15bobo2$2b2o15bo$2bo$19bo$
6bo4$41b2o2$28bo$31bo13bo3$34bo$11bo3$14bo26bo$14bo$42b2o$15bo$53bo2$
45bo$29bo26bo$56bo$33bo$57bo$35bo!
Stable rule with c/6d and 6c/6d

Code: Select all

x = 16, y = 14, rule = R3,C0,S2,B6-8,NW0100010100000100444000040400004440010000010100010
2bo$o2bo2$2bo$15bo$13bo$14bo$11bo2bo3$7bo3bo3$9bo!
p12 eats 2c/4d

Code: Select all

x = 26, y = 12, rule = R3,C0,S1-6,8,B8,12,NW0100010100000100444000040400004440010000010100010
19bo4$25bo$25bo$23b2o2$obo$3bo2$3bo!
3-cell (1,8)c/18 and moon (stable rule)

Code: Select all

x = 2, y = 11, rule = R3,C0,S1-3,B7-8,14-15,NW0100010100000100444000040400004440010000010100010
o$bo$bo$o5$o$bo$bo!
Moon and c/24d

Code: Select all

x = 3, y = 12, rule = R3,C0,S1-3,5-7,B7-8,14-15,17,NW0100010100000100444000040400004440010000010100010
o$bo$bo$o6$2bo$obo$b2o!
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Re: HROT,NW (Higher-range outer-totalistic, weighted)

Post by A for awesome » October 23rd, 2020, 11:48 pm

Saka wrote:
October 23rd, 2020, 10:59 pm
10c/20o ship that looks like it belongs in an INT rule

Code: Select all

x = 8, y = 5, rule = R2,C0,S2,10-19,B15-19,NW1000105550050500555010001
b2o$3o2bo$2o3b2o$2o4b2o$b2o2b2o!
Nice! [I didn't see you post this on the Discord — I also like the other things a lot, particularly the swervy bugs and the saltships, but they aren't new to me because you posted them there.] Comparison with an only slightly different ship in DotLife:

Code: Select all

x = 14, y = 5, rule = B3/S023
7b2o$6b3o2bo$6b2o3b2o$2o4b2o4b2o$7b2o2b2o!
praosylen#5847 (Discord)

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of flowers, to jump universes to one of springtime in
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or could stand for more than a few hours at most...

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Re: HROT,NW (Higher-range outer-totalistic, weighted)

Post by FWKnightship » October 24th, 2020, 12:54 am

Saka wrote:
October 23rd, 2020, 10:59 pm
3-cell (1,8)c/18 and moon (stable rule)

Code: Select all

x = 2, y = 11, rule = R3,C0,S1-3,B7-8,14-15,NW0100010100000100444000040400004440010000010100010
o$bo$bo$o5$o$bo$bo!
P26+36n:

Code: Select all

x = 179, y = 17, rule = R3,C0,S1-3,B7-8,14-15,NW0100010100000100444000040400004440010000010100010
3bo29bo29bo32bo38bo2$o29bo29bo32bo38bo4$7bo5bo23bo5bo23bo5bo26bo5bo32b
o5bo$7bo29bo29bo32bo38bo$8bo29bo29bo32bo38bo2$14bo$52bo$11bo78bo$49bo
81bo$87bo90bo$128bo$175bo!
Saka wrote:
October 23rd, 2020, 10:59 pm
Stable rule with c/6d and 6c/6d

Code: Select all

x = 16, y = 14, rule = R3,C0,S2,B6-8,NW0100010100000100444000040400004440010000010100010
2bo$o2bo2$2bo$15bo$13bo$14bo$11bo2bo3$7bo3bo3$9bo!
4c/14d:

Code: Select all

x = 2, y = 5, rule = R3,C0,S2,B6-8,NW0100010100000100444000040400004440010000010100010
bo$o$o2$o!
It seems that I can upload my apgsearch results now!
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Re: HROT,NW (Higher-range outer-totalistic, weighted)

Post by lemon41625 » December 4th, 2020, 3:19 am

Collection of things from the previous mentioned stable, interesting L2 rule

Code: Select all

x = 37, y = 23, rule = R3,C2,S5-8,17-18,21,24,26-27,B7-8,17,19,22-28,N2
b7o29b$2o5b2o9b4o12b3o$2o5b2o8bob2obo10bob2o$o3bo3bo8b2o2b2o9bo3bo$2o5b2o9b4o14bo$b7o25b3ob$4bo32b$37b$37b$37b$37b$37b$37b$37b$37b$37b$21bo15b$19b5o13b$19bo3bo13b$4b3o11b2o3b2o12b$4b3o12bo3bo13b$4b3o12b5o13b$21bo!
P25

Code: Select all

x = 9, y = 9, rule = R3,C2,S5-8,17-18,21,24,26-27,B7-8,17,19,22-28,N2
6b3o$6b3o$6b3o$9b$9b$9b$3o6b$3o6b$3o!
Eater

Code: Select all

x = 19, y = 10, rule = R3,C2,S5-8,17-18,21,24,26-27,B7-8,17,19,22-28,N2
15b4o$15bo2bo$14bo3bo$15bo2bo$15b3ob$2bo16b$b4o14b$o2b2o14b$o3bo14b$bobo!
====================================

This rule has a common methuselah that forms a P4

Spaceship

Code: Select all

x = 16, y = 7, rule = R2,C0,S0-5,10,B0,2-3,6-7,NH:T100
2o$3o$b2o4$15bo!
#C [[ STEP 2 ]]
P102

Code: Select all

x = 26, y = 14, rule = R2,C0,S0-5,10,B0,2-3,6-7,NH:T100
2o$3o$b2o9$23b2o$23b3o$24b2o!
#C [[ STEP 2 ]]
P164

Code: Select all

x = 38, y = 38, rule = R2,C0,S0-5,10,B0,2-3,6-7,NH:T100
3bo3$o8bo2$28bo3$25bo8bo$3bo8bo3$9bo2$28bo8bo3$34bo8$23bo3$20bo8bo6$23bo8bo3$29bo!
#C [[ STEP 2 ]]
P200

Code: Select all

x = 27, y = 27, rule = R2,C0,S0-5,10,B0,2-3,6-7,NH:T100
10bo3$o7$23bo6$3bo7$26bo3$16bo!
#C [[ STEP 2 ]]
Download CAViewer: https://github.com/jedlimlx/Cellular-Automaton-Viewer

Supports:
BSFKL, Extended Generations, Regenerating Generations, Naive Rules, R1 Moore, R2 Cross and R2 Von Neumann INT
And some others...

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Re: HROT,NW (Higher-range outer-totalistic, weighted)

Post by muzik » January 15th, 2021, 3:48 pm

Saka wrote:
October 18th, 2020, 4:06 am
Some discoveries in the HROT rulespace.
Hexagonally orthogonal 4c/106 solid

Code: Select all

x = 19, y = 19, rule = R10,C0,S114-196,B99-200,NH
3b4o$2bo$bob6o$ob8o$b11obo$b12obo$14o$ob13o$b7o2b5o$3b5o3b5o$2b7o2b6o$
4b13o$3b14obo$5b12obo$6b11obo$6bob9obo$8bob6obo$10bob3obo$11b2o2bo!
That is definitely diagonal

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Re: HROT,NW (Higher-range outer-totalistic, weighted)

Post by muzik » January 15th, 2021, 8:44 pm

Suicidal solid oscillators:

Code: Select all

x = 39, y = 117, rule = R10,C0,S230-392,B200-398,NL
18bob3o$16bo4bo$16b9obo$13b17o$11b21o$9b25o4bo$8b28o$7b12obobob13o$7b
10o9b11obo$6b10o11b10obo$6b10o11b10obo$6b10o11b10obo$6b11o9b11o$3bo3b
11o5bob11o$7b28o$6bob26o$10b23o$12b19o$15b13o$18bobobobo$19bobo$18bo3b
obo15$18bo$13b6obob2o$10b2ob10o2b2o$7bo3b15o2b2o$5b2ob19o2b2o$3b3ob25o
$2b31o$2b32o$b13o7b14o$b11o12b11o$11o14b10o$10o15b10o$10o15b10o$11o13b
11o$12o11b12o$14o7b13o$b33o$2b31o$3b25ob3o$4b2o2b19ob2o$6bo2b15o3bo$8b
2ob11ob2o$11b11o$14bobobo38$13bobo2bob2o$10b4o2bobo4b2o$8b14obo2b2o$6b
2ob16o3b2o$5b23o2b2o$4bob24obo$5b26obo$3bob26obo$3bob10o6b10o$3bob9o7b
10obo$3bob9o7b10obo$3bob12ob13o$3bob26obo$3b27o2bo$4b25o2bo$4b24o2bo$
6b3ob15o2b2o$9b2o2bob5obo$12bo$17bobo!
Some outside perturbing made these two seemingly stable:

Code: Select all

x = 34, y = 57, rule = R10,C0,S230-392,B200-398,NL
16b2o3b2o$15b9o$12b15o$7b25o$8b23o$5bob25obo$5b29o$6b27o$6b27o$6b27o$
6b27o$5b29o$5bob25obo$8b23o$7b25o$12b15o$15b9o$16b2o3b2o20$13bobobo$
10b2o2b3o2b2o$7b17o$4b23o$2bo2b21o2bo$b29o$ob27obo$ob27obo$31o$31o$31o
$31o$ob27obo$ob27obo$b29o$2bo2b21o2bo$4b23o$7b17o$10b2o2b3o2b2o$13bobo
bo!
(actually I now realise that this is a position based thing more than anything)

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