If we define a rule that allows coexistence of several "sub-behaviors", it may exhibit, depending in the pattern, the behavior of 2 or or more classes (the basic classification remains true though for a particular subset of patterns).
One example I already have demonstrated here.
Two more examples. B3/S0123 is an exploding rule with average density roughly twice higher than Seeds. If we transform into a 3-color 4-state cyclical rule, it still explodes ("islands" of each color independently). However, if we augment the 3-color version with the following additional rule, patterns tend to stabilize after a color collision and random soups usually stabilize rather quickly:
The additional rule: a new cell of a certain color is born, of surrounded by 2 cells of a different color and 1 cell of the third color, T3a12c21c-0n1n2n3n is m rule table generator's notation.
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x = 344, y = 101, rule = Triple_Swamps
7$11.3C$13.C$11.C.C$12.2C80$328.B!If we transform the standard Conway's Game of Life into a 3-color cyclical rule, we get a chaotic behavior of approximately the same density as Seeds, if we add the following rule and make two colors collide:
A cell of color A is born, if surrounded by 1 cell of the color A and 2 cells of another color:
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x = 18, y = 7, rule = Triple_Behavior_Life
2$2.A12.B$3.2A9.B$2.2A10.3B!1. A cell of color R is born, if surrounded by 1 R, 2 G and 2 B cells. Since the rule is defined cyclically, it implies that G is born, if surrounded by 1 G, 2 B and 2 R; B is born, if surrounded by 1 B, 2 R and 2 G.
2. A cell survives, if surrounded by 2 or 3 neighbors of any color (3-color extension of the original Life rule)
3. A cell survives, if surrounded by 4,5,6,7 or 8 neighbors, if all 3 colors are present among these neighbors.
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x = 21, y = 22, rule = Triple_Behavior_Life
2$6.A$7.A9.B.B$5.3A9.2B$18.B11$2.3C$4.C$3.C!