## B017/S01

For discussion of other cellular automata.
ssaamm
Posts: 125
Joined: June 4th, 2010, 9:43 pm

### B017/S01

I just had to make a topic about this one. Circle of life is much like this one, but I wanted to see what comes out of this.
Here are a few very common natural things:

Code: Select all

``````x = 25, y = 19, rule = B017/S01
8b2o5b2o6b2o2\$7bo2bo6bo4bo2\$24bo2\$23bo11\$o\$o!
``````
An alternating rake:

Code: Select all

``````x = 66, y = 45, rule = B017/S01
18\$15bobo11bo\$13bo3bo13bo\$11bo15bo\$11bo5bobo\$13bo4bo2bo10bo2bo\$15bo5bo
9bo2\$27bo5bo2\$29bobo!
``````
It's like a rake that shoots out weird spaceships

Code: Select all

``````x = 12, y = 8, rule = B017/S01
2\$b2o2b2o2\$obo2b2o2\$2o!
``````
fractal breeder thingy

Code: Select all

``````x = 13, y = 18, rule = B017/S01
7bo\$7bobo\$b2o2b5obo\$bo7bobo\$b6o2bo\$3obo4bo\$ob5o2bobo\$b9obo\$bob3obobo\$
3bobob3o\$8bobo\$8b3obo\$7bo2bobo3\$10bobo\$10bobo\$10bo!
``````
You find the rest

David
Posts: 212
Joined: November 3rd, 2009, 2:47 am
Location: Daejeon, South Korea

### Re: B017/S01

Gun.

Code: Select all

``````x = 14, y = 14, rule = B017/S01
11b2o\$11b2o2\$6b3o\$6b3o3\$2o7bo\$2o3bo3bo4\$10b4o\$10b4o!
``````
Call me "Dannyu NDos" in Forum. Call me "Park Shinhwan"(박신환) in Wiki.

Ntsimp
Posts: 46
Joined: June 8th, 2010, 9:11 am

### Re: B017/S01

That gun is very cool--nice find.
I like the trail left by this puffer:

Code: Select all

``````x = 5, y = 28, rule = B017/S01
2bo\$o3bo\$4bo\$2bo3\$2bo\$4bo\$4bo\$2bo3\$2bo\$4bo\$4bo\$2bo3\$2bo\$4bo\$4bo\$2bo3\$
2bo\$4bo\$4bo\$2bo!``````

David
Posts: 212
Joined: November 3rd, 2009, 2:47 am
Location: Daejeon, South Korea

### Re: B017/S01

Reflector and guns.

P52+ guns are all possible.

Code: Select all

``````x = 32, y = 90, rule = B017/S01
12b2o\$12b2o2\$2o29bo\$2o27bo\$29bo\$31bo2\$8b2o\$8b2o11\$16b2o\$16b2o2\$2o8bobo
\$2o6bo5bo\$8bo5bo\$12bo2\$8b2o\$8b2o11\$17b2o\$17b2o2\$2o8bobo\$2o6bo5bo\$8bo5b
o\$12bo2\$8b2o\$8b2o11\$18b2o\$18b2o2\$2o8bobo\$2o6bo5bo\$8bo5bo\$12bo2\$8b2o\$8b
2o11\$19b2o\$19b2o2\$2o8bobo\$2o6bo5bo\$8bo5bo\$12bo2\$8b2o\$8b2o!
``````
And, I think oscillators, spaceships, puffers, guns, etc with odd periods in B0 rules are impossibe.
Call me "Dannyu NDos" in Forum. Call me "Park Shinhwan"(박신환) in Wiki.

BurningPi
Posts: 7
Joined: June 27th, 2010, 10:04 pm

### Re: B017/S01

Replicator shuttles (p16, p32, p112):

Code: Select all

``````x = 55, y = 54, rule = B017/S01
20bo9bo2\$20bo9bo\$bo2bobobo\$23bo\$bo2bo18bo2\$bo2bobobo\$23bo\$bo2bo3bo14bo
2\$bo2bobo13bo9bo2\$20bo9bo7\$20bo21bo2\$20bo21bo\$bobobo2bobobo\$23bo\$5bo6b
o10bo2\$bobo4bobobo\$23bo\$5bo2bo14bo2\$bobobo2bobobo7bo21bo2\$20bo21bo7\$
20bo33bo2\$20bo33bo\$o2bo2bobobo\$23bo\$o2bo6bo12bo2\$o2bo2bobobo\$23bo\$o2bo
2bo16bo2\$o2bo2bobobo9bo33bo2\$20bo33bo!
``````

137ben
Posts: 343
Joined: June 18th, 2010, 8:18 pm

### Re: B017/S01

Inverted replicator shuttle, p496:

Code: Select all

``````x = 28, y = 79, rule = B017/S01
4\$5b21o\$5b21o\$5b21o\$5b3o5b13o\$5b2o10b9o\$5b2o12b7o\$5b3o12b6o\$5b4o11b6o\$
5b4o11b6o\$5b4o11b6o\$5b5o10b6o\$5b6o9b6o\$5b7o7b6o\$5b7o7b6o\$5b8o8b4o\$5b
10o2b8o\$5b13o3b4o\$5b14ob6o\$5b9ob3ob7o\$5b13o3b5o\$5b21o\$5b21o\$5b10o2b2o
2b5o\$5b21o\$5b10o2b2o2b5o\$5b2o2b17o\$5bo4b16o\$5bo4b16o\$5b2o2b17o\$5b21o\$
5b10o2b2o2b5o\$5b21o\$5b10o2b2o2b5o\$5b21o\$5b21o\$5b10o6b5o\$5b21o\$5b21o\$5b
21o\$5b21o\$5b21o\$5b21o\$5b21o\$5b10o6b5o\$5b21o\$5b21o\$5b21o\$5b21o\$5b21o\$5b
21o\$5b21o\$5b10o6b5o\$5b21o\$5b21o\$8b7o2b2o2b5o\$9b17o\$9b6o2b2o2b5o\$8b18o\$
5b21o\$5b10o2b9o\$5b8o5b8o\$5b7o7b7o\$5b7o7b7o\$5b7o7b7o\$5b8o6b7o\$5b9o4b8o\$
5b21o\$5b21o\$5b21o\$5b21o\$5b21o\$5b21o\$5b14o2b5o!
``````

David
Posts: 212
Joined: November 3rd, 2009, 2:47 am
Location: Daejeon, South Korea

### Re: B017/S01

P64

Code: Select all

``````x = 25, y = 14, rule = B017/S01
b2o\$b2o\$15b3o\$15b3o\$15b3o2\$23b2o\$18bo4b2o\$14bo3bo\$2o\$2o2\$10b3o\$10b3o!
``````
Call me "Dannyu NDos" in Forum. Call me "Park Shinhwan"(박신환) in Wiki.

knightlife
Posts: 566
Joined: May 31st, 2009, 12:08 am

### Re: B017/S01

Low period guns p16 p12 p24 and p20:

Code: Select all

``````x = 26, y = 78, rule = B017/S01
8b9o\$8b9o3\$2o9bobo\$2o9bobo3\$8b9o\$8b9o6\$8b9o\$8b9o3\$4b2o5bobo\$4b2o5bobo
3\$8b9o\$8b9o6\$8b9o7b2o\$8b9o7b2o3\$4b2o5bobo\$4b2o5bobo3\$8b9o\$8b9o27\$8b2o
5b2o\$8b2o5b2o3\$3b2o9bo\$3b2o9bo3\$16b2o\$16b2o\$10b2o\$10b2o!
``````
The p20 fires a different kind of spaceship.

Modified output is converted and divided by 1 to 6:

Code: Select all

``````x = 155, y = 112, rule = B017/S01
5b2o5b2o\$5b2o5b2o29b2o\$43b2o2\$2o9bo\$2o9bo3\$13b2o\$13b2o\$46b2o\$46b2o9\$5b
2o5b2o\$5b2o5b2o29b2o\$43b2o2\$2o9bo\$2o9bo3\$13b2o\$13b2o73b2o\$46b2o40b2o\$
46b2o9\$5b2o5b2o\$5b2o5b2o29b2o\$43b2o2\$2o9bo\$2o9bo3\$13b2o\$13b2o11\$5b2o5b
2o\$5b2o5b2o29b2o\$43b2o2\$2o9bo\$2o9bo3\$13b2o\$13b2o73b2o48b2o\$46b2o40b2o
48b2o\$46b2o9\$5b2o5b2o\$5b2o5b2o33b2o12b2o\$47b2o12b2o2\$2o9bo\$2o9bo3\$13b
2o\$13b2o11\$5b2o5b2o\$5b2o5b2o29b2o\$43b2o2\$2o9bo\$2o9bo3\$13b2o\$13b2o73b2o
48b2o13b2o\$46b2o40b2o48b2o13b2o\$46b2o!
``````

More complicated output modification makes a more compact divider, mixed output types:

Code: Select all

``````x = 64, y = 52, rule = B017/S01
5b2o5b2o\$5b2o5b2o33b2o12b2o\$47b2o12b2o2\$2o9bo\$2o9bo3\$13b2o\$13b2o\$41b2o
8b2o\$41b2o8b2o11\$5b2o5b2o\$5b2o5b2o33b2o12b2o\$47b2o12b2o2\$2o9bo\$2o9bo3\$
13b2o\$13b2o27b2o\$42b2o9b2o\$53b2o8\$42b2o12b2o\$13b2o27b2o12b2o\$13b2o3\$2o
9bo\$2o9bo\$62b2o\$47b2o13b2o\$5b2o5b2o33b2o\$5b2o5b2o!
``````
However, even one 2x2 block can produce three different staggered streams:

Code: Select all

``````x = 109, y = 12, rule = B017/S01
5b2o5b2o\$5b2o5b2o29b2o\$43b2o2\$2o9bo\$2o9bo2\$107b2o\$13b2o92b2o\$13b2o\$46b
2o\$46b2o!
``````
Whimsical p720 gun:

Code: Select all

``````x = 85, y = 26, rule = B017/S01
78b2o\$78b2o2\$5b2o5b2o\$5b2o5b2o33b2o12b2o20b2o\$47b2o12b2o20b2o2\$2o9bo\$
2o9bo3\$13b2o\$13b2o38b2o\$53b2o17b2o\$72b2o10\$79b2o\$79b2o!
``````

David
Posts: 212
Joined: November 3rd, 2009, 2:47 am
Location: Daejeon, South Korea

### Re: B017/S01

much smaller reflector: (direct!)

Code: Select all

``````x = 18, y = 7, rule = B017/S01
10b2o\$10b2o2\$o\$2bo13b2o\$2bo13b2o\$o!
``````
Call me "Dannyu NDos" in Forum. Call me "Park Shinhwan"(박신환) in Wiki.

BurningPi
Posts: 7
Joined: June 27th, 2010, 10:04 pm

### Re: B017/S01

p20 gun:

Code: Select all

``````x = 13, y = 11, rule = B017/S01
5b3o\$5b3o3\$2o2bo\$2o2bo4\$10b3o\$10b3o!``````
Adding a 2x2 block converts the gun into a higher period two-barrel gun:

Code: Select all

``````x = 24, y = 11, rule = B017/S01
5b3o\$5b3o\$22b2o\$22b2o\$2o2bo\$2o2bo4\$10b3o\$10b3o!``````
Moving the block over by four cells makes it an even higher period, three-barrel gun:

Code: Select all

``````x = 28, y = 11, rule = B017/S01
5b3o\$5b3o\$26b2o\$26b2o\$2o2bo\$2o2bo4\$10b3o\$10b3o!
``````

Batmanifestdestiny
Posts: 54
Joined: June 9th, 2010, 3:53 pm

### Re: B017/S01

tube-ship:

Code: Select all

``````x = 178, y = 10, rule = B017/S01
2b174o\$2b175o\$4o171b3o\$2o2bo171b2o\$2o4bo169b2o\$2o4bo169b2o\$2o2bo171b2o
\$4o171b3o\$2b175o\$2b174o!
``````

David's reflector in negative space, followed by a negative-to-positive tip for the ship:

Code: Select all

``````x = 56, y = 32, rule = B017/S01
7b48o\$6b50o\$6b50o\$6b50o\$6b50o\$6b50o\$6b50o\$6b50o\$6b50o\$6b50o\$6b37o2b11o
\$6b36o4b10o\$6b36o4b10o\$2b41o2b11o\$2b14ob39o\$15ob2ob30o2b5o\$15ob2ob29o
4b4o\$2b14ob31o4b4o\$2b47o2b5o\$6b50o\$6b50o\$6b50o\$6b50o\$6b50o\$6b50o\$6b50o
\$6b50o\$6b50o\$6b50o\$6b50o\$6b50o\$7b48o!
``````

calcyman
Posts: 2330
Joined: June 1st, 2009, 4:32 pm

### Re: B017/S01

An OR gate/splitter:

Code: Select all

``````x = 151, y = 12, rule = B017/S01
47b2o78b2o\$32b2o13b2o63b2o13b2o\$23b2o7b2o69b2o7b2o\$23b2o45bo32b2o45bo\$
68bo79bo\$o67bo79bo\$2bo67bo79bo\$2bo\$o45b2o78b2o\$37b2o7b2o69b2o7b2o\$22b
2o13b2o63b2o13b2o\$22b2o78b2o!``````
Pulse divider:

Code: Select all

``````x = 39, y = 10, rule = B017/S01
23b2o\$23b2o2\$o\$2bo\$2bo\$o\$37b2o\$22b2o13b2o\$22b2o!``````
Binary counter:

Code: Select all

``````x = 138, y = 18, rule = B017/S01
136b2o\$121b2o13b2o\$106b2o13b2o\$91b2o13b2o\$11b2o63b2o13b2o\$11b2o48b2o
13b2o\$46b2o13b2o\$6b3o22b2o13b2o\$6b3o22b2o102b2o\$11bobobo104b2o13b2o\$
13bobobo87b2o13b2o\$2o5bo11bo70b2o13b2o\$2o5bo11bo55b2o13b2o\$9bo7bo42b2o
13b2o\$45b2o13b2o\$30b2o13b2o\$10b4o16b2o\$10b4o!``````
Sawtooth:

Code: Select all

``````x = 1, y = 6, rule = B017/S01
o\$o3\$o\$o!``````
What do you do with ill crystallographers? Take them to the mono-clinic!

Batmanifestdestiny
Posts: 54
Joined: June 9th, 2010, 3:53 pm

### Re: B017/S01

divide by two:

Code: Select all

``````x = 49, y = 10, rule = B017/S01
2o40b2o\$2o40b2o2\$47b2o\$44bob3o\$44bob3o\$47b2o2\$2o40b2o\$2o40b2o!
``````

Axaj
Posts: 232
Joined: September 26th, 2009, 12:23 am

### Re: B017/S01

Batmanifestdestiny wrote:divide by two:

Code: Select all

``````x = 49, y = 10, rule = B017/S01
2o40b2o\$2o40b2o2\$47b2o\$44bob3o\$44bob3o\$47b2o2\$2o40b2o\$2o40b2o!
``````
That's not a divide by two, but rather a period doubler.

ssaamm
Posts: 125
Joined: June 4th, 2010, 9:43 pm

### Re: B017/S01

Ships galore!

Code: Select all

``````x = 49, y = 10, rule = B017/S01
2o40b2o\$2o40b2o2\$47b2o\$44bob3o\$44bob3o\$47b2o2\$2o40b2o\$2o40b2o!``````
oblong sawtooth:

Code: Select all

``````x = 2, y = 6, rule = B017/S01
o\$o3\$bo\$bo!
``````
slug: (glob puffer)

Code: Select all

``````x = 19, y = 31, rule = B017/S01
16bo\$14bob3o\$14bobo\$16bo3\$15b2o\$6bobo\$obo3bobobo3b4o\$obobobobobo\$2bo5b
o5b4o2\$15b2o6\$15b2o2\$2bo5bo5b4o\$obobobobobo\$obo3bobobo3b4o\$6bobo\$15b2o
3\$16bo\$14bobo\$14bob3o\$16bo!
``````
strange puffer:

Code: Select all

``````x = 19, y = 26, rule = B017/S01
16bo\$14bob3o\$14bobo\$16bo3\$15b2o\$6bobo\$obo3bobobo3b4o\$obobobobobo\$2bo5b
o5b4o2\$15b2o\$15b2o2\$2bo5bo5b4o\$obobobobobo\$obo3bobobo3b4o\$6bobo\$15b2o
3\$16bo\$14bobo\$14bob3o\$16bo!
``````
ship combo rake:

Code: Select all

``````x = 11, y = 10, rule = B017/S01
6bobo\$obo7bo\$o5bo3bo\$2bo5bo3\$2bo5bo\$o5bo3bo\$obo7bo\$6bobo!
``````

Code: Select all

``````x = 12, y = 5, rule = B017/S01
b2o2b2o2b2o2\$4ob2ob4o\$bo8bo\$bo8bo!
``````
alternating rake:

Code: Select all

``````x = 39, y = 20, rule = B017/S01
2\$3bobo25bo\$3bo11bobobo11bobo\$5bo29bo\$15bo3bo15bo\$12bo14bobobobo\$15bo
11bo3bo\$13bo5bo9bo\$9bo5bo\$17bobo!``````
fly (ship):

Code: Select all

``````x = 14, y = 13, rule = B017/S01
3b2o4b2o2\$2bo8bo2\$4bo4bo2\$3b2o4b2o2\$3b2o4b2o2\$b2o8b2o2\$obo8bobo!
``````
another orbit that puffs:

Code: Select all

``````x = 42, y = 23, rule = B017/S01
7\$20b2o4b2o2\$19bo8bo2\$21bo4bo2\$20b2o4b2o2\$20b2o4b2o2\$18b2o8b2o2\$17bo4b
o2bo4bo2\$22bo2bo\$18bobo6bobo!
``````

Ntsimp
Posts: 46
Joined: June 8th, 2010, 9:11 am

### Re: B017/S01

Another very simple gun:

Code: Select all

``````x = 4, y = 12, rule = B017/S01
o2\$o3\$bobo\$bobo3\$o2\$o!``````

ebcube
Posts: 124
Joined: February 27th, 2010, 2:11 pm

### Re: B017/S01

Ntsimp wrote:Another very simple gun:

Code: Select all

``````x = 4, y = 12, rule = B017/S01
o2\$o3\$bobo\$bobo3\$o2\$o!``````
Ok, this rule is too similar to Circle of Life. I found that gun there before. o.O

A "oscillator chain" puffer:

Code: Select all

``````x = 25, y = 29, rule = B017/S01
3\$11b2o2\$11bobo4\$10bobo2\$10bo2bo2\$11b2o4\$11bobo\$9bo5bo\$4b2o3bo5bo3b2o\$
11bobo\$6bo11bo2\$4bo15bo\$12bo2\$12bo!
``````

ssaamm
Posts: 125
Joined: June 4th, 2010, 9:43 pm

### Re: B017/S01

full Sierpinski breeder:

Code: Select all

``````x = 42, y = 30, rule = B017/S01
6bo\$4bo\$4bo\$6bo\$11bobo\$2bo5bo\$o5bo3bob2o\$obo\$6bobobo17bobo\$18bo10bo\$
12bo5bo2bo4bo\$29bo\$14bo13bobo14\$41bo\$39bo\$39bo\$41bo!``````
I got it from this arbitrary combo I made:

Code: Select all

``````x = 11, y = 9, rule = B017/S01
6bo\$4bo\$4bo\$6bo2\$2bo5bo\$o5bo3bo\$obo\$6bobobo!
``````
I am also proposing a challenge:
I want to see who can make:
• an oscillator with an odd period other than one,
A ship that is diagonal (trackless),
A ship slower than c/2 (trackless),
a breeder with non-sawtooth growth
I don't expect to see any of these, but it would be pretty awesome if you did make one.

ebcube
Posts: 124
Joined: February 27th, 2010, 2:11 pm

### Re: B017/S01

Some guns on high periods (44, 76...)

Code: Select all

``````
x = 42, y = 93, rule = B017/S01
3\$8b2o4b2o12b2o4b2o\$8b2o4b2o12b2o4b2o\$8b2o2\$30bobo\$30bobo27\$8b2o4b2o
12b2o4b2o\$8b2o4b2o12b2o4b2o3\$3bobo\$5bo\$3bo2\$3bo\$5bo\$3bobo3\$8b2o4b2o12b
2o4b2o\$8b2o4b2o12b2o4b2o33\$7b2o4b2o\$7b2o4b2o3\$4bobo\$4bobo!

``````
I think the first one could be extended to arbitrarily high periods.

ssaamm
Posts: 125
Joined: June 4th, 2010, 9:43 pm

### Re: B017/S01

actually, the bottom one can be extended by bringing the rocks farther apart. Some distances don't work, but 4 and 8+ all work.
Adding an extra rock makes it one way, obviously, but I like the reflector it makes:

Code: Select all

``````x = 21, y = 7, rule = B017/S01
6b2o9b2o\$6b2o9b2o2\$2o18bo\$2o16bo\$18bo\$20bo!
``````

Batmanifestdestiny
Posts: 54
Joined: June 9th, 2010, 3:53 pm

### Re: B017/S01

ssaamm wrote:full Sierpinski breeder:
I am also proposing a challenge:
I want to see who can make:
• an oscillator with an odd period other than one,
A ship that is diagonal (trackless),
A ship slower than c/2 (trackless),
a breeder with non-sawtooth growth
I don't expect to see any of these, but it would be pretty awesome if you did make one.

A ship of a speed slower than c/2 is totally possible if you make a knightship, but that might be overkill.

@ebcube: yeah, this seems to be the day & night version of circle of life.

David
Posts: 212
Joined: November 3rd, 2009, 2:47 am
Location: Daejeon, South Korea

### Re: B017/S01

ebcube wrote:
Ntsimp wrote:Another very simple gun:

Code: Select all

``````x = 4, y = 12, rule = B017/S01
o2\$o3\$bobo\$bobo3\$o2\$o!``````
Ok, this rule is too similar to Circle of Life. I found that gun there before. o.O

A "oscillator chain" puffer:

Code: Select all

``````x = 25, y = 29, rule = B017/S01
3\$11b2o2\$11bobo4\$10bobo2\$10bo2bo2\$11b2o4\$11bobo\$9bo5bo\$4b2o3bo5bo3b2o\$
11bobo\$6bo11bo2\$4bo15bo\$12bo2\$12bo!
``````
I think that is wickstrecher, not a puffer.
Nice wickstrecher!
Call me "Dannyu NDos" in Forum. Call me "Park Shinhwan"(박신환) in Wiki.

calcyman
Posts: 2330
Joined: June 1st, 2009, 4:32 pm

### Analysis of B017/S01

B017/S01 is not a Day&Night rule, i.e. it is not symmetric on white/black reversal. The reason for this misconception is how Golly displays odd and even generations in B0 rules -- odd generations should have a live background, and even generations have a dead background. (This proves the non-existence of odd-period oscillators, by the way.) Golly displays both with a dead background, by alternating the colours for odd generations.

The 'Sierpinksi breeder' is much more interesting than a breeder. A breeder is a pattern with O(t^2) growth; the Sierpinski pattern exhibits O(t^(ln(3)/ln(2))) growth.

By the way, if you have reactions involving replicators that can pull and push an oscillator, there is a possibility of building a slow XOR-ship.
What do you do with ill crystallographers? Take them to the mono-clinic!

knightlife
Posts: 566
Joined: May 31st, 2009, 12:08 am

### Re: B017/S01

Adjustable gun for p8 spaceship, gun period 16+8n:

Code: Select all

``````x = 32, y = 210, rule = B017/S01
8b2o18b2o\$8b2o18b2o2\$2o\$2o4bobo\$6bobo3\$5b2o18b2o\$5b2o18b2o11\$8b2o14b2o
\$8b2o14b2o2\$2o\$2o4bobo\$6bobo3\$5b2o14b2o\$5b2o14b2o11\$8b2o10b2o\$8b2o10b
2o2\$2o\$2o4bobo\$6bobo3\$5b2o10b2o\$5b2o10b2o11\$8b2o6b2o\$8b2o6b2o2\$2o\$2o4b
obo\$6bobo3\$5b2o6b2o\$5b2o6b2o11\$8b2o2b2o\$8b2o2b2o2\$2o\$2o4bobo\$6bobo3\$5b
2o2b2o\$5b2o2b2o31\$8b2ob2o\$8b2ob2o2\$2o\$2o4bobo\$6bobo3\$5b2o7b2o\$5b2o7b2o
11\$8b2o5b2o\$8b2o5b2o2\$2o\$2o4bobo\$6bobo3\$5b2o11b2o\$5b2o11b2o11\$8b2o9b2o
\$8b2o9b2o2\$2o\$2o4bobo\$6bobo3\$5b2o15b2o\$5b2o15b2o11\$8b2o13b2o\$8b2o13b2o
2\$2o\$2o4bobo\$6bobo3\$5b2o19b2o\$5b2o19b2o11\$8b2o17b2o\$8b2o17b2o2\$2o\$2o4b
obo\$6bobo3\$5b2o23b2o\$5b2o23b2o!
``````
The ends can be moved 4 cells further apart, but if moved only two cells a mirror image reflector is needed.

Extensible spaceships:

Code: Select all

``````x = 87, y = 193, rule = B017/S01
3bo3bo\$4bo2bo\$3bo\$4bo\$3bo3bo\$9bo\$5bo3bo\$7bo3\$7bo\$9bo\$9bo\$7bo3\$7bo\$9bo\$
9bo\$7bo3\$7bo\$5bo3bo\$9bo\$3bo3bo\$4bo\$3bo\$4bo2bo\$3bo3bo4\$o3bo35bo3bo\$bo2b
o36bo2bo\$o39bo\$bo39bo\$o3bo35bo3bo\$6bo39bo\$2bo3bo35bo3bo\$4bo39bo3\$4bo
39bo\$6bo39bo\$6bo39bo\$4bo39bo3\$4bo39bo\$6bo39bo\$6bo39bo\$4bo39bo3\$4bo39bo
\$2bo3bo35bo3bo\$6bo39bo\$o3bo35bo3bo\$bo39bo\$o39bo\$bo2bo36bo2bo\$o3bo35bo
3bo4\$3bo3bo\$4bo2bo\$3bo\$4bo\$3bo3bo\$9bo\$5bo3bo\$7bo3\$7bo\$9bo\$9bo\$7bo3\$7bo
\$9bo\$9bo\$7bo3\$7bo\$5bo3bo\$9bo\$3bo3bo\$4bo\$3bo\$4bo2bo\$3bo3bo24\$o3bo\$4bo2\$
o\$bo2bo\$6bo\$6bo\$4bo3\$4bo\$6bo\$6bo\$bo2bo\$o39bo3bo\$44bo\$4bo\$o3bo35bo\$41bo
2bo\$46bo\$46bo\$2bo41bo\$4bo\$4bo\$2bo41bo\$46bo\$46bo\$41bo2bo\$o3bo35bo39bo3b
o\$4bo79bo\$44bo\$o39bo3bo35bo\$bo2bo76bo2bo\$6bo79bo\$6bo79bo\$4bo37bo41bo\$
44bo\$44bo\$4bo37bo41bo\$6bo79bo\$6bo79bo\$bo2bo76bo2bo\$o39bo3bo35bo\$44bo\$
4bo79bo\$o3bo35bo39bo3bo\$41bo2bo\$46bo\$46bo\$2bo41bo\$4bo\$4bo\$2bo41bo\$46bo
\$46bo\$41bo2bo\$o3bo35bo\$4bo\$44bo\$o39bo3bo\$bo2bo\$6bo\$6bo\$4bo3\$4bo\$6bo\$6b
o\$bo2bo\$o2\$4bo\$o3bo!
``````
A simple p20 gun for p8 spaceship found in random soup:

Code: Select all

``````x = 14, y = 9, rule = B017/S01
7b2o2bobo\$7b2o3\$10bo\$10bo2\$2o\$2o!
``````

ssaamm
Posts: 125
Joined: June 4th, 2010, 9:43 pm

### Re: B017/S01

An in-progress 90 degree reflector:

Code: Select all

``````x = 24, y = 12, rule = B017/S01
9b2o\$9b2o\$14b2o\$14b2o6b2o\$22b2o\$o\$2bo\$2bo\$o2\$9b2o\$9b2o!``````
If there is any kind of glider diode I could use, that would be great.

super simple, dense rake:

Code: Select all

``````x = 13, y = 85, rule = B017/S01
5b2o2\$4bobo3\$2o\$5bobo\$obo\$4bo2bo3b2o2\$5b2o3bo2\$12bo68\$9b2o2\$11bo2\$9bo!``````
diagonal rake:

Code: Select all

``````x = 31, y = 22, rule = B017/S01
3\$7bo3bo\$11bo\$9bo3\$9b2o\$17bobo\$8bo2bo3bo7bobo\$15bo3bo5bo\$8bo2bo5bo5bo
2\$9b2o!``````

Code: Select all

``````x = 31, y = 40, rule = B017/S01
8\$9bo\$9bo\$7bo7\$22bo\$10b2o6bo5bo\$18bo3bobo\$10b2o8\$7bo\$9bo\$9bo!``````
pure serpinski breeder:

Code: Select all

``````x = 47, y = 21, rule = B017/S01
46bo\$37bobo\$o34bo5bo2bo\$7bobo25bo5bo\$2bo2bo5bo25bobo5b2o\$5bo5bo\$2o5bob
o2\$38b2o2\$7b2o28bo2bo2\$6bo2bo28bobo2\$6bobo2\$37bobo2\$7bobo28b2o2\$7b2o!``````
glider reactions:

Code: Select all

``````x = 83, y = 107, rule = B017/S01
41bo23bo2bo10bo2bo\$39bo10bo2bo\$15bo3bo19bo26b2o12b2o\$3obobobob3obob3ob
o20bo9b2o\$obobobo3bobobobobobo\$o3bobobobobobobo3bo12bo30bo12bo\$3ob3obo
b3obob3obo14bo17bo12bo12bo\$2bobobobobo3bo3bobo14bo19bo10bo12bo\$obobobo
bobo3bobobobo12bo21bo8bo12bo\$3obobobobo3bob3obo32bo\$15bo3bo13\$obob2ob
2ob3o18bo\$o3bobobobobo16bo\$obobobobobobo10bo5bo\$obobobobobobo12bo5bo\$o
bobobobobobo12bo\$obobobobobobo10bo\$obobobobob3o13\$50bo2bo9bo2bo\$3ob3ob
3obobobob3ob3o\$obobobo2bo2bobo3bobobobo14bo11b2o11b2o\$obobobo2bo2bobob
obobobo8bo5bo\$obobobo2bo2b3obobobobobo8bo3bo\$obobobo2bo2bobobobobobobo
8bo5bo6bo13bo\$obobobo2bo2bobobobobobobo6bo16bo13bo\$obob3o2bo2bobobobob
ob3o23bo13bo\$46bo13bo12\$25bo3bo\$3obobob3obobob3ob3obob3obo14bo32bo2bo\$
obobo3bobobobobo3bobobobobobo12bo\$obobobobobobobobo3bobobobo3bo12bo13b
o7bo13b2o\$2o2bobobobob2o2b3ob2o2bob3obo6bo7bo13bo3bo\$obobobobobobobobo
3bobobo3bobo8bo19bo3bo\$obobobobobobobobo3bobobobobobo8bo17bo7bo7bo\$3ob
obobobobobob3obobobob3obo6bo37bo\$25bo3bo45bo\$73bo8\$35bo\$33bo\$33bo\$35bo
\$3ob3obobob3ob3o8bo\$obo2bo2bobobo3bobo10bo\$obo2bo2bobobo3bobo10bo\$obo
2bo2b3ob3ob2o9bo\$obo2bo2bobobo3bobo\$obo2bo2bobobo3bobo\$3o2bo2bobob3obo
bo6\$30bo2bo\$16bo2bo\$31b2o\$bo2bo12b2o2\$2b2o26bo\$17bo14bo\$19bo12bo\$3bo
15bo10bo\$5bo11bo\$5bo\$3bo!``````
A few names:

incher:
x = 3, y = 4, rule = B017/S01
o\$2bo\$2bo\$o!

crawler:
x = 3, y = 4, rule = B017/S01
\$obo\$2bo\$o!

rship:
x = 1, y = 2, rule = B017/S01
o\$o!

limo:
x = 1, y = 6, rule = B017/S01
o\$o3\$o\$o!

snail:
x = 22, y = 16, rule = B017/S01
4\$8bo4bo\$6bo3bo\$6bo3bo\$8bo9bo2\$8bo9bo\$6bo3bo\$6bo3bo\$8bo4bo!