cata for this rule
a little discussion from the mirrorlife thread:
Moosey wrote: ↑October 3rd, 2020, 5:18 pm
mirrortlife might be cooler than mirrorlife
In addition to mirrorlife's glider reflection reactions, there's this T->G
Code: Select all
x = 7, y = 5, rule = B3-kq4j/S2-i34q
o$2o$o$4b2o$4b2o!
There's some cool tech
by Jackk:
Code: Select all
x = 74, y = 92, rule = B3-kq4j/S2-i34q
59b2o$59b2o8$34b2o6b2o$34b2o6b2o8$38b2o6b2o$38b2o6b2o24b2o$72b2o5$40b
2o$40b2o8$24b2o$24b2o18b2o$44b2o8$8b2o31bo$8b2o30bo$40b3o21b2o$44b3o
17b2o$37b2o5bo$37b2o6bo6$28b2o$28b2o18b2o$48b2o8$32b2o$32b2o5$2o$2o24b
2o6b2o$26b2o6b2o8$30b2o6b2o$30b2o6b2o8$13b2o$13b2o!
And a stable G->3T implying several other things (G splitter, T splitter, G->T) by calcyman based on Jackk's gun
Code: Select all
x = 151, y = 216, rule = B3-kq4j/S2-i34q
149bo$148bo$148b3o6$88b2o$88b2o13$96b2o$96b2o28$105b2o$105b2o10$51b2o$
51b2o3$60b2o$60b2o7$47b2o$47b2o7$142b2o$142b2o6$67b2o3b2o$2o60b2o3b2o
3b2o$2o60b2o7$95b2o$95b2o7$82b2o$82b2o3$91b2o$91b2o10$37b2o$37b2o28$9b
2o35b2o$9b2o35b2o13$54b2o$54b2o49$67b2o$67b2o!
here are the corresponding trivial constructions:
G splitter:
Code: Select all
x = 151, y = 220, rule = B3-kq4j/S2-i34q
64b2o9b2o$64b2o9b2o3$149bo$148bo$148b3o6$88b2o$88b2o13$96b2o$96b2o28$
105b2o$105b2o10$51b2o$51b2o3$60b2o$60b2o7$47b2o$47b2o7$142b2o$142b2o6$
67b2o3b2o$2o60b2o3b2o3b2o$2o60b2o7$95b2o$95b2o7$82b2o$82b2o3$91b2o$91b
2o10$37b2o$37b2o28$9b2o35b2o$9b2o35b2o13$54b2o$54b2o49$67b2o9b2o$67b2o
9b2o!
T splitter
Code: Select all
x = 163, y = 230, rule = B3-kq4j/S2-i34q
158b2o$158b2o10$161bo$160b3o10$88b2o$88b2o13$96b2o$96b2o28$105b2o$105b
2o10$51b2o$51b2o3$60b2o$60b2o7$47b2o$47b2o7$142b2o$142b2o6$67b2o3b2o$
2o60b2o3b2o3b2o$2o60b2o7$95b2o$95b2o7$82b2o$82b2o3$91b2o$91b2o10$37b2o
$37b2o28$9b2o35b2o$9b2o35b2o13$54b2o$54b2o49$67b2o$67b2o!
G->T
Code: Select all
x = 151, y = 227, rule = B3-kq4j/S2-i34q
64b2o9b2o$64b2o9b2o2$61b2o15b2o$61b2o15b2o4$61b2o15b2o$61b2o15b2o2$
149bo$148bo$148b3o6$88b2o$88b2o13$96b2o$96b2o28$105b2o$105b2o10$51b2o$
51b2o3$60b2o$60b2o7$47b2o$47b2o7$142b2o$142b2o6$67b2o3b2o$2o60b2o3b2o
3b2o$2o60b2o7$95b2o$95b2o7$82b2o$82b2o3$91b2o$91b2o10$37b2o$37b2o28$9b
2o35b2o$9b2o35b2o13$54b2o$54b2o49$67b2o$67b2o!
EDIT:
and an optimized version also constructed by calcyman
Code: Select all
x = 126, y = 111, rule = B3-kq4j/S2-i34q
2bo$obo$b2o5$62b2o$62b2o26$41b2o$41b2o3$74b2o6b2o$16b2o56b2o6b2o$16b2o
$8b2o$8b2o5$78b2o$78b2o9$69b2o$69b2o4$69b2o53b2o$69b2o53b2o4$70b2o$70b
2o$54b2o$54b2o5$124b2o$124b2o$116b2o$50b2o6b2o56b2o$50b2o6b2o3$91b2o$
91b2o2$95b2o$95b2o23$70b2o$70b2o!
also of note: the mirror effect means that a sort of simulated edge-shooting is possible, implying that it should be possible to construct a lot of guns, extruders, spaceship converters and other similar synthesis patterns even without edge-shooters.
p10 ship hassler discovered by yours truly
Code: Select all
x = 9, y = 9, rule = B3-kq4j/S2-i34q
4b2o$4b2o2$b3o3b2o$2b2o3b2o$o3b2o$bo2b2o$obo2bo$bobo!
Code: Select all
x = 16, y = 16, rule = B3-kq4j/S2-i34q
bobbbobobbobobob$
booboobbbboboobb$
obbobbobooooobob$
bbbbbbbobobobbob$
boboobbbobobobbo$
oboobobobobobobo$
obboobbboobobobb$
oobobobbobbooooo$
obbbooobbooobbbo$
oobboobobobbooob$
bobbbboobbooobob$
bobbbbboobbobbob$
bobboobbobooboob$
oboooooboooooobo$
bobboboobobbbboo$
bobbobbbbbbbobob!
two sparky p6s
Code: Select all
x = 6, y = 3, rule = B3-kq4j/S2-i34q
o2b2o$2o2b2o$b2o2bo!
Code: Select all
x = 8, y = 7, rule = B3-kq4j/S2-i34q
2o3b3o$2o5bo$3b2ob2o$2bo2bo$3b2ob2o$2o5bo$2o3b3o!
assorted seminatural and natural oscillators:
p9
Code: Select all
x = 7, y = 10, rule = B3-kq4j/S2-i34q
2o3b2o$o2bo2bo$2b3o5$2b3o$o2bo2bo$2o3b2o!
p8
Code: Select all
x = 4, y = 5, rule = B3-kq4j/S2-i34q
2bo$3o$2obo$bobo$2bo!
p6
Code: Select all
x = 5, y = 5, rule = B3-kq4j/S2-i34q
3o$b2o$3b2o$3b2o$4bo!
p5
Code: Select all
x = 7, y = 7, rule = B3-kq4j/S2-i34q
2b3o$3b2o$2o3b2o$2o3b2o$6bo$3b2o$3b2o!
p4
Code: Select all
x = 3, y = 4, rule = B3-kq4j/S2-i34q
b2o$obo$obo$b2o!
Code: Select all
x = 10, y = 10, rule = B3-kq4j/S2-i34q
3b2o$3b2o2$2o3b3o$2o3b2o$3b2o3b2o$3b2o3b2o$3bo$5b2o$5b2o!
p3
Code: Select all
x = 8, y = 15, rule = B3-kq4j/S2-i34q
3b2o$3b2o2$b6o$o6bo$o6bo$b6o2$b6o$o6bo$o6bo$b6o2$3b2o$3b2o!
p2
Code: Select all
x = 5, y = 5, rule = B3-kq4j/S2-i34q
2o$obo2$2bobo$3b2o!
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#C so far the only other natural p2 besides the bipole: a trivial bipole variant. P2s are unusually uncommon in this rule
x = 7, y = 5, rule = B3-kq4j/S2-i34q
2o$obo2b2o$6bo$2bobo$3b2o!
apparently I'm the only person to have apgsearched this rule thus far
EDIT:
qfind results for c/2: the tlife c/2 works
Code: Select all
x = 68, y = 14, rule = B3-kq4j/S2-i34q
24b2ob2o5b2ob2o$25bobo7bobo$24b2ob2o5b2ob2o$25bobo7bobo17b2o2bobobo2b
2o$25bo3b2ob2o3bo18bo2b2ob2o2bo$26b2ob2ob2ob2o19b2ob2ob2ob2o$27b2o5b2o
20b2o3bo3b2o$29bo3bo24bo5bo2$2o3b2o17b2o3b2ob2o3b2o19b2o3b2o2$o5bo17bo
5bobo5bo19bo5bo$b2ob2o19b2ob2o3b2ob2o21b2ob2o$2b3o21b3o5b3o23b3o!
3c/6
Code: Select all
x = 13, y = 12, rule = B3-kq4j/S2-i34q
2bo2bobo2bo$bo2b2ob2o2bo$bo2b2ob2o2bo$3bo2bo2bo$3bo5bo$obo7bobo$bo9bo$
2o9b2o$bobobobobobo$b2ob2ob2ob2o$b2ob2ob2ob2o$3bo5bo!
g->t by jack
Code: Select all
x = 19, y = 12, rule = B3-kq4j/S2-i34q
10b2ob2o$7b2o7b2o$9b3ob3o$9bob3obo$8b2o5b2o$b2o4b2o7b2o$obo5bo7bo$2bo
3b2o9b2o$9bobobobo$6bo11bo$7b2ob2ob2ob2o$8b3o3b3o!