The F/I^2/G^2 Challenge

For discussion of other cellular automata.
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yujh
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The F/I^2/G^2 Challenge

Post by yujh » April 20th, 2021, 7:38 am

We all know that there it couldn't be cubic growth? Great.
So the biggest of F/G is quadratic growth. So this challenge uses 1/G^2.
Rules same as the Non-totalistic CA Growth Challenge
Rules:
1. The rule must be in the form of B/S, no custom ruletables, generations, or LTL
2. The pattern cannot be adjustable, so you cannot have a puffer colliding with another.
3. It is allowed for the final pattern to oscillate, just pick a random point in time or find the maximum population.
4. The pattern must stop growing at some point. Infinite growth patterns are not allowed.
So here for an example, a 5/1/4=1.25

Code: Select all

x = 3, y = 1, rule = B2ci/S03i4e
obo!
Theriotially max would be 2 if no b1e patterns found, I think

Edit1: This one by Moosey in the sandbox is 0.96(24/5^2/1^2)

Code: Select all

x = 1, y = 1, rule = B1e2-an3ejkry4ejrw5ceny6c7c8/S2ik3-aejr4ceknqy5ej6e
o!
If B1e It's 5 with this partial impossible to complete:

Code: Select all

x = 1, y = 1, rule = B1e3a/S012345678
o!
2+(2x+1)/x^2 and if B1(which won't stabalize) It would be max 8
Rule modifier

B34kz5e7c8/S23-a4ityz5k
b2n3-q5y6cn7s23-k4c8
B3-kq6cn8/S2-i3-a4ciyz8
B3-kq4z5e7c8/S2-ci3-a4ciq5ek6eik7

Bored of Conway's Game of Life? Try Pedestrian Life -- not pedestrian at all!

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