B2e3aeij4cej5cjr6k/S1c2-cn3ijkry4-enqrt5jknr6k

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silversmith
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B2e3aeij4cej5cjr6k/S1c2-cn3ijkry4-enqrt5jknr6k

Post by silversmith » April 30th, 2021, 3:11 pm

Recently AforAmpere posted an interesting SMOS on the Discord.

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x = 16, y = 6, rule = B2e3aeij4cej5cjr6k/S1c2-cn3ijkry4-enqrt5jknr6k
2$2bo9bo$b3o7b3o$bobo7bobo!
After some searching numerous other ships were found with 11 currently known speeds.

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x = 190, y = 31, rule = B2e3aeij4cej5cjr6k/S1c2-cn3ijkry4-enqrt5jknr6k
3o11b3o21bo4bo8bo3bo5bo15bo15b2o2b2o13b2o26b2o14b2o13b2o8b2o$obo10b2o
b2o19bo6bo6b3ob3o3b3o13b3o13b2o4bo13bo28bo15b2o13b2o8b2o$13b2ob2o4b3o
13b2o2b2o7bobobobo3bobo13bobo14bo4b2o11b2o11bo9bo5bobo13b2o14bo8b2o$o
bo19bobo12b2o4b2o48b3o2b2o13b2o9b3o7b3o5b2o29b2o$22bobo12b2ob2ob2o43b
2o4bo3b2o13b2o9bobo7bobo8b2o25b2o14bo$39bo2bo45b3o2bobo46b2o2bo29bobo
8b3o$9b2obobo90b3o33bobob2o28b5o7bobo$9b3o2bo10bobo77bobo34bo32bo3bo$
9bo2bobo9bobob2o75bobo33b2o2b2o$24b2obobo76bo39bo$145b2o20bo$139b3o
24b3o$140b2o24bobo$17b2o120bobo$15b2obo2bo$7bo2bo4bobobob3o$5b6o9bo2bo
4bo2bo$5bo2bo19b6o$30bo2bo3$14b3o$13b2ob2o$13b2ob2o4b3o$7bo14bobo$5b3o
bo12bobo6bo$5bob3ob2o16bob3o$8bobo2bo15b3obo$10bo2bo11b5o$24bo3b2o$
24b2o!
It also has still lifes which can act as catalysts.
(edit: reduced by Bubblegum)

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x = 15, y = 13, rule = B2e3aeij4cej5cjr6k/S1c2-cn3ijkry4-enqrt5jknr6k
b2o9b2o$bo2bo5bo2bo$3b2o5b2o$3bo7bo$2ob2o5b2ob2o$o3bo5bo3bo$2bo9bo$2b
2o7b2o2$7bo$6b3o$6bobo$7bo!
A simulator with the tools I couldn’t find elsewhere: https://www.silversimulations.com/caplayer/
Documentation:https://github.com/teraxtech/caplayer

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Re: B2e3aeij4cej5cjr6k/S1c2-cn3ijkry4-enqrt5jknr6k

Post by Moosey » April 30th, 2021, 4:04 pm

more catalyses

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x = 21, y = 5, rule = B2e3aeij4cej5cjr6k/S1c2-cn3ijkry4-enqrt5jknr6k
b2o15b2o$bo17bo$2o17b2o$9b3o$9bobo!
this transparent one is particularly cursed because it drifts out of sync then comes right back into synchronization

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x = 44, y = 7, rule = B2e3aeij4cej5cjr6k/S1c2-cn3ijkry4-enqrt5jknr6k
b2o$bo$2o3$7b3o31b3o$7bobo31bobo!
unhelpful 0-degree reflector

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x = 12, y = 7, rule = B2e3aeij4cej5cjr6k/S1c2-cn3ijkry4-enqrt5jknr6k
9b2o$10bo$10b2o3$3o$obo!
by ampere, a 90-degree one:

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x = 15, y = 26, rule = B2e3aeij4cej5cjr6k/S1c2-cn3ijkry4-enqrt5jknr6k
10bo$10b3o$12bo2$14bo$12b3o$12bo17$2bo5bo$2ob2ob2ob2o$obobobobobo!
advancer

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x = 36, y = 7, rule = B2e3aeij4cej5cjr6k/S1c2-cn3ijkry4-enqrt5jknr6k
b2o15b2o$bo17bo$2o17b2o3$9b3o21b3o$9bobo21bobo!
one-sided

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x = 30, y = 12, rule = B2e3aeij4cej5cjr6k/S1c2-cn3ijkry4-enqrt5jknr6k
7bo$5b3o$5bo3bo$8b2o2$9b2o$10bo$10b2o3$3o24b3o$obo24bobo!
splitter, though the output is a little less than helpfully oriented

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x = 21, y = 7, rule = B2e3aeij4cej5cjr6k/S1c2-cn3ijkry4-enqrt5jknr6k
b2o$bo$2o2$12bo5bo$10b2ob2ob2ob2o$10bobobobobobo!
example use: p540 gun

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x = 24, y = 19, rule = B2e3aeij4cej5cjr6k/S1c2-cn3ijkry4-enqrt5jknr6k
b2o$bo$2o2$12bo5bo$10b2ob2ob2ob2o$10bobobobobobo10$22b2o$22bo$21b2o!
more zero-degree reflection, could be used with the splitter

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x = 20, y = 5, rule = B2e3aeij4cej5cjr6k/S1c2-cn3ijkry4-enqrt5jknr6k
b2o$bo$2o9bo5bo$9b2ob2ob2ob2o$9bobobobobobo!
ŵ

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x = 19, y = 14, rule = B2e3aeij4cej5cjr6k/S1c2-cn3ijkry4-enqrt5jknr6k
2o5b2ob2o5b2o$bo5bo3bo5bo$b2o3b2o3b2o3b2o9$6bo5bo$4b2ob2ob2ob2o$4bobob
obobobo!
ok

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x = 14, y = 52, rule = B2e3aeij4cej5cjr6k/S1c2-cn3ijkry4-enqrt5jknr6k
o2b2o$4o$2bobo$6b2o$6bo$5b2o25$11b3o$11bobo19$11b3o$11bobo!
180 degrees

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x = 15, y = 32, rule = B2e3aeij4cej5cjr6k/S1c2-cn3ijkry4-enqrt5jknr6k
o2b2o$4o$2bobo28$12b3o$12bobo!
smos to 2zz which makes me hopeful that there's a way to make some splitter based on a zz -> smos thing

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x = 22, y = 3, rule = B2e3aeij4cej5cjr6k/S1c2-cn3ijkry4-enqrt5jknr6k
o2b2o15b2o$4o16bo$2bobo15b2o!
pointless but cute

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x = 21, y = 10, rule = B2e3aeij4cej5cjr6k/S1c2-cn3ijkry4-enqrt5jknr6k
19b2o$19bo$19b2o$o2b2o$4o$2bobo2$2b2o$3bo$3b2o!
mfw

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x = 44, y = 6, rule = B2e3aeij4cej5cjr6k/S1c2-cn3ijkry4-enqrt5jknr6k
18b2o22b2o$18bo23bo$18b2o22b2o$o2b2o$4o$2bobo!
more useless stuff

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x = 22, y = 8, rule = B2e3aeij4cej5cjr6k/S1c2-cn3ijkry4-enqrt5jknr6k
20b2o$20bo$20b2o3$o2b2o$4o$2bobo!

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x = 24, y = 9, rule = B2e3aeij4cej5cjr6k/S1c2-cn3ijkry4-enqrt5jknr6k
22b2o$22bo$22b2o4$o2b2o$4o$2bobo!

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x = 25, y = 16, rule = B2e3aeij4cej5cjr6k/S1c2-cn3ijkry4-enqrt5jknr6k
o2b2o$4o$2bobo5$23b2o$23bo$23b2o4$2bo2b2o$2b4o$4bobo!
the rock reaction here is cool but it doesn't look salvageable

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x = 23, y = 9, rule = B2e3aeij4cej5cjr6k/S1c2-cn3ijkry4-enqrt5jknr6k
21b2o$21bo$21b2o4$o2b2o$4o$2bobo!
I stand corrected; here's another splitter

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x = 23, y = 17, rule = B2e3aeij4cej5cjr6k/S1c2-cn3ijkry4-enqrt5jknr6k
o$3o$2bo6$21b2o$21bo$21b2o4$o2b2o$4o$2bobo!
180 degree reflector

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x = 28, y = 17, rule = B2e3aeij4cej5cjr6k/S1c2-cn3ijkry4-enqrt5jknr6k
3b2ob2o$3bo2bo$2ob2obo$bo4b2o$2o2bo$4b2o3$26b2o$26bo$26b2o4$5bo2b2o$5b
4o$7bobo!
well

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x = 27, y = 33, rule = B2e3aeij4cej5cjr6k/S1c2-cn3ijkry4-enqrt5jknr6k
12bobo$12b3o2$2o10b3o10b2o$bo10bobo10bo$b2o21b2o4$10bo5bo$8b2ob2ob2ob
2o$8bobobobobobo16$b2o21b2o$bo10bobo10bo$2o10b3o10b2o2$12b3o$12bobo!
based on a simple c/8 -> smos reaction by ampere, what is without a doubt a more pointless version of the same

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x = 26, y = 16, rule = B2e3aeij4cej5cjr6k/S1c2-cn3ijkry4-enqrt5jknr6k
11bobo$11b3o2$2o9b3o10b2o$bo9bobo10bo$b2o20b2o8$2b2ob2o6bo2b2o$3bobo7b
3obo$2b2ob2o8bobo!
and therefore a p548

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x = 26, y = 29, rule = B2e3aeij4cej5cjr6k/S1c2-cn3ijkry4-enqrt5jknr6k
11bobo$11b3o2$2o9b3o10b2o$bo9bobo10bo$b2o20b2o8$2b2ob2o8bobo$3bobo7b3o
bo$2b2ob2o6bo2b2o8$b2o20b2o$bo9bobo10bo$2o9b3o10b2o2$11b3o$11bobo!
splitter

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x = 18, y = 11, rule = B2e3aeij4cej5cjr6k/S1c2-cn3ijkry4-enqrt5jknr6k
2ob2o8bobo$bobo7b3obo$2ob2o6bo2b2o6$15bo$15b3o$17bo!
c/8 -> 2 c/8s based on one by ampere

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x = 51, y = 61, rule = B2e3aeij4cej5cjr6k/S1c2-cn3ijkry4-enqrt5jknr6k
27bo$25b3o$25bo2$23bo$23b3o$25bo8$11b2o$11bo$10b2o$13b2o$14bo$14b2o12$
20b2o26bobo$20bo25b3obo$19b2o25bo2b2o6$32bo$32b3o$4b2o28bo$4bo$3b2o$2o
$bo$b2o8$15bo$13b3o$13bo2$15bo$15b3o$17bo!
ok

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x = 26, y = 5, rule = B2e3aeij4cej5cjr6k/S1c2-cn3ijkry4-enqrt5jknr6k
24b2o$24bo$2o22b2o$bo$b2o!
somehow this complete chaos becomes a clean rake

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x = 6, y = 121, rule = B2e3aeij4cej5cjr6k/S1c2-cn3ijkry4-enqrt5jknr6k
4b2o$4bo$2obobo$o2b2o$2o$3b2o$2obobo$o3bo$2o2b2o12$4b2o$4bo$2obobo$o2b
2o$2o$3b2o$2obobo$o3bo$2o2b2o12$4b2o$4bo$2obobo$o2b2o$2o$3b2o$2obobo$o
3bo$2o2b2o12$4b2o$4bo$2obobo$o2b2o$2o$3b2o$2obobo$o3bo$2o2b2o12$4b2o$
4bo$2obobo$o2b2o$2o$3b2o$2obobo$o3bo$2o2b2o24$4b2o$4bo$2obobo$o2b2o$2o
$3b2o$2obobo$o3bo$2o2b2o!
cool reaction I may have seen in the wild

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x = 16, y = 12, rule = B2e3aeij4cej5cjr6k/S1c2-cn3ijkry4-enqrt5jknr6k
10bo2bo$2o8b6o$bo10bo2bo$obo$bo$2o2$2o$bo$obo$bo$2o!
ok

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x = 31, y = 13, rule = B2e3aeij4cej5cjr6k/S1c2-cn3ijkry4-enqrt5jknr6k
o2bo$6o19bo2bo$2bo2bo9b2o8b6o$16bo10bo2bo$15bobo$16bo$15b2o2$15b2o$16b
o$15bobo$16bo$15b2o!
more pointless dumb stuff

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x = 144, y = 83, rule = B2e3aeij4cej5cjr6k/S1c2-cn3ijkry4-enqrt5jknr6k
10bo2bo$2o8b6o$bo10bo2bo$obo$bo$2o2$2o$bo$obo$bo24bo2bo$2o24b6o$28bo2b
o8$42bo2bo$42b6o$44bo2bo8$58bo2bo$58b6o$60bo2bo8$74bo2bo$74b6o$76bo2bo
8$90bo2bo$90b6o$92bo2bo8$106bo2bo$106b6o$108bo2bo8$122bo2bo$122b6o$
124bo2bo8$138bo2bo$138b6o$140bo2bo!
well

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x = 19, y = 15, rule = B2e3aeij4cej5cjr6k/S1c2-cn3ijkry4-enqrt5jknr6k
15bo2bo$13b6o$13bo2bo2$2o$bo$obo$bo$2o2$2o$bo$obo$bo$2o!

p20 by silversmith

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x = 8, y = 4, rule = B2e3aeij4cej5cjr6k/S1c2-cn3ijkry4-enqrt5jknr6k
bob2obo$3o2b3o$3o2b3o$bob2obo!
Last edited by Moosey on April 30th, 2021, 5:32 pm, edited 6 times in total.
not active here but active on discord

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Re: B2e3aeij4cej5cjr6k/S1c2-cn3ijkry4-enqrt5jknr6k

Post by silversmith » April 30th, 2021, 5:10 pm

Eater for the 4c/98

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x = 23, y = 21, rule = B2e3aeij4cej5cjr6k/S1c2-cn3ijkry4-enqrt5jknr6k
3$13bo2bo$11b6o$11bo2bo10$5bo9bo$4b3o7b3o$4bobo7bobo!
Splitter for the c/8

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x = 22, y = 46, rule = B2e3aeij4cej5cjr6k/S1c2-cn3ijkry4-enqrt5jknr6k
18bo2bo$16b6o$16bo2bo7$8b2o$8bo$6b3o$6bob2o$8bo$6bob2o$6b3o$8bo$8b2o
3$18b2o$19bo$19b3o$18b2obo$19bo$18b2obo$19b3o$19bo$18b2o3$8b2o$8bo$6b
3o$6bob2o$8bo$6bob2o$6b3o$8bo$8b2o2$obo2bo7bo2bo$b5o6b5o$obobo7bobo3b
2o$19bo$19b2o!
A simulator with the tools I couldn’t find elsewhere: https://www.silversimulations.com/caplayer/
Documentation:https://github.com/teraxtech/caplayer

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Re: B2e3aeij4cej5cjr6k/S1c2-cn3ijkry4-enqrt5jknr6k

Post by yujh » April 30th, 2021, 6:04 pm

Natural wêird p274, not by me

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x = 16, y = 16, rule = B2e3aeij4cej5cjr6k/S1c2-cn3ijkry4-enqrt5jknr6k
bobobbbbobobbbob$
obbbbbbooobobobb$
bobbobbbbboooooo$
bobboobbbbboobbb$
oobobobbbbbbbbbb$
bbobobbbobboobbo$
bbobbobboobbbobb$
ooooobbobbbbbboo$
ooobbobbbboobboo$
boobooobobooooob$
ooboobbooboboooo$
bobbboboboooooob$
bobbbooobbobbboo$
bobbbbbobbooooob$
obbobobbobboooob$
boobbooobobboooo!
Edit:

I'm confused. Where's iNoMed??

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#C Did the job of iNoMed. C/3o, C/4o, C/5o
x = 72, y = 15, rule = B2e3aeij4cej5cjr6k/S1c2-cn3ijkry4-enqrt5jknr6k
b4o6b4o18bo6bo21b2o4b2o$2o3bo4bo3b2o18bo4bo23bo4bo$b2o2bo4bo2b2o18bo2b
2o2bo21b3o2b3o$obo2b6o2bobo19bo2bo23b2o4b2o$b2obobo2bobob2o48bo4bo$b3o
2bo2bo2b3o15b3o2bo2bo2b3o18b2o4b2o$6bo2bo21b2o8b2o20b2o2b2o$30bo2bob4o
bo2bo19b2o2b2o$30b2o2b2o2b2o2b2o$61b2ob4ob2o$61bo2bo2bo2bo$60bobob4obo
bo$61b2o2b2o2b2o$60b2obo4bob2o$60bobo6bobo!
Edit 2, at UTC 5:41: C/7o

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x = 12, y = 16, rule = B2e3aeij4cej5cjr6k/S1c2-cn3ijkry4-enqrt5jknr6k
b2o6b2o$bo8bo$3o6b3o2$b2o6b2o2$b3o4b3o$b2o6b2o$2b2o4b2o$b2o6b2o$bobo4b
obo$2bo6bo$bobo4bobo$2bobo2bobo$bobob2obobo$4b4o!
Rule modifier

B34kz5e7c8/S23-a4ityz5k
b2n3-q5y6cn7s23-k4c8
B3-kq6cn8/S2-i3-a4ciyz8
B3-kq4z5e7c8/S2-ci3-a4ciq5ek6eik7

Bored of Conway's Game of Life? Try Pedestrian Life -- not pedestrian at all!

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Re: B2e3aeij4cej5cjr6k/S1c2-cn3ijkry4-enqrt5jknr6k

Post by Moosey » May 12th, 2021, 6:37 pm

all natural conduit based high period oscillators at the farmer's market today only:
cursed_p119

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x = 18, y = 20, rule = B2e3aeij4cej5cjr6k/S1c2-cn3ijkry4-enqrt5jknr6k
b2o$bo$2o$b2o$obo3$6bo9bo$5b3o7b3o$5bobo7bobo5$2b2o10b2o$3bo4bo2bo3bo$3b2o3b
6o$2b2o6bo2bo$3bo$3b2o!

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x = 16, y = 16, rule = B2e3aeij4cej5cjr6k/S1c2-cn3ijkry4-enqrt5jknr6k
ooooobobbbooobbb$
obbboooboobboobb$
ooobboobbbobbobo$
obooboboooboooob$
obobbooobbbbbooo$
oboooboooobobbob$
bobbboboobbbbbob$
bbooobobobbbbobb$
oboooboobobbbobo$
bbbobooobbbbbobb$
oooobbbobooboobo$
oboboooooobbooob$
bbobobbbbbobobob$
bobobboooobobbbb$
oobbboobobbobbob$
oooobbbooooboobb!
p200

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x = 17, y = 17, rule = B2e3aeij4cej5cjr6k/S1c2-cn3ijkry4-enqrt5jknr6k
6b2o$2b2ob2o$2bo3b2o$b2o$2b2o$2o$bo11b2o$b2o11b2o$13bo$13b3o$6b2o$5b2o8b2o$6b
2o7bo$14b2o$b2o$2bo$2b2o!

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x = 16, y = 16, rule = B2e3aeij4cej5cjr6k/S1c2-cn3ijkry4-enqrt5jknr6k
obbbooobooooobbo$
oooboobobbobbboo$
bboobbbobooobbbo$
boboobooooobbobo$
obobbbbooboobooo$
boooobooboobobob$
ooobbboobooboobb$
obbbobbbboobbbbo$
obbbbobbbbobbooo$
bbooboboboobbboo$
bbbbobbbboobbooo$
bobobboobbbbobbb$
bobobooobbbooobb$
bbobboobbobobooo$
bbbobbbobbbbbbob$
bbooooooobbboooo!
p264

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x = 22, y = 21, rule = B2e3aeij4cej5cjr6k/S1c2-cn3ijkry4-enqrt5jknr6k
18bo2bo$16b6o$16bo2bo3$11b2o$12bo$11b2o2$11b2o$11b2o2$11bo2b2o$11b4o$13bobo$b
2o$bo$2o$b2o$bo$2o!

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, y = 16, rule = B2e3aeij4cej5cjr6k/S1c2-cn3ijkry4-enqrt5jknr6k
booboooobboobobb$
obbboobobooboooo$
oboboobobboobbbb$
boobooboobbooobo$
oobboboobooobooo$
bbooboobbbbobbbo$
oooobooobbobbobb$
bobooobbbbobbbbb$
oooobbobbbbooboo$
bobbooooooooooob$
obbobooboboobboo$
oobobooobooooboo$
oobobobbbobbobbo$
bbboboobbobobbob$
boobbbboooooboob$
oboboboooboooooo!
not active here but active on discord

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Re: B2e3aeij4cej5cjr6k/S1c2-cn3ijkry4-enqrt5jknr6k

Post by silversmith » May 12th, 2021, 7:38 pm

Moosey wrote:
April 30th, 2021, 4:04 pm
well

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x = 19, y = 15, rule = B2e3aeij4cej5cjr6k/S1c2-cn3ijkry4-enqrt5jknr6k
15bo2bo$13b6o$13bo2bo2$2o$bo$obo$bo$2o2$2o$bo$obo$bo$2o!
This reaction can be made into a 0 degree reflector by using a z to reset the zz.

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x = 23, y = 16, rule = B2e3aeij4cej5cjr6k/S1c2-cn3ijkry4-enqrt5jknr6k
22bo$15bo2bob3o$13b6obo$13bo2bo2$2o$bo$obo$bo$2o2$2o$bo$obo$bo$2o!
A simulator with the tools I couldn’t find elsewhere: https://www.silversimulations.com/caplayer/
Documentation:https://github.com/teraxtech/caplayer

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Re: B2e3aeij4cej5cjr6k/S1c2-cn3ijkry4-enqrt5jknr6k

Post by dani » July 8th, 2021, 7:34 am

8c/15 wire tech (faster than c/2):

Code: Select all

x = 59, y = 13, rule = B2e3aeij4cej5cjr6k/S1c2-cn3ijkry4-enqrt5jknr6k
ob2o$3bo$ob2o8$o2bo3bo2bo4bo2bo4bo2bo4bo2bo4bo2bo4bo2bo4bo2bo$b3ob6o2b
6o2b6o2b6o2b6o2b6o2b6o$bo3bo2bo4bo2bo4bo2bo4bo2bo4bo2bo4bo2bo4bo2bo!
I couldn't find a way to make it turn.

Figured out how to convert a SMOS or a c/8 into a lightspeed signal, too. I wanted to do this 2 months ago but I couldn't figure it out:

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x = 57, y = 46, rule = B2e3aeij4cej5cjr6k/S1c2-cn3ijkry4-enqrt5jknr6k
25bo7bo$23b3o5b3o$23bo7bo2$31b3o$32b2o$b2o2bo2bo2bo2bo2bo2bo2bo8bo$2b
24o5bobo$2bobo2bo2bo2bo2bo2bo2bo2bo$31b3o5$2bo2bo2bo2bo2bo2bo2bo$2b19o
$2obo2bo2bo2bo2bo2bo$bo$2o9$55b2o$55bo$38bo2bo2bo2bo2bo2bob2o$36b19o$
36bo2bo2bo2bo2bo2bo2bo5$23b3o$31bo2bo2bo2bo2bo2bo2bo2bobo$23bobo5b24o$
24bo8bo2bo2bo2bo2bo2bo2bo2b2o$23b2o$23b3o2$25bo7bo$23b3o5b3o$23bo7bo!
EDIT: p12:

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x = 11, y = 8, rule = B2e3aeij4cej5cjr6k/S1c2-cn3ijkry4-enqrt5jknr6k
2o7b2o$bo7bo$b2o2bo2b2o$4bo$5bo$b2o5b2o$bo7bo$2o7b2o!
Failed gun:

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x = 19, y = 16, rule = B2e3aeij4cej5cjr6k/S1c2-cn3ijkry4-enqrt5jknr6k
7b2o$6b2o$7b2o6b2o$15bo$14b2o2$2o$o13b2o$2b2o11bo$3bo11b2o$3b2o2b2o9bo
$6b2o9b2o$7b2o$3b2o$3bo$2b2o!
Succeeded version of failed gun:

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x = 27, y = 34, rule = B2e3aeij4cej5cjr6k/S1c2-cn3ijkry4-enqrt5jknr6k
11b2o$12bo$12b2o3$7b2o14b2o$8bo14bo$8b2o12b2o3$22b2o$23bo$23b2o$7b2o
17bo$6b2o17b2o$7b2o4$2o$o$2b2o$3bo$3b2o2b2o$6b2o$7b2o$3b2o12b2o$3bo14b
o$2b2o14b2o3$13b2o$14bo$14b2o!

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